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Getting my butt handed in pvp

in Elementalist

Posted by: Expansive.3716

Expansive.3716

Yes I have to agree with some ppl in saying that the Water trait line is the key component.

Healing is easily the elementalist “X factor” in terms of dictating a battle. Not to mention, you want your ele to have as much vitality as possible. Toughness is also your friend too but there’s many things that can give toughness for an ele

Which one is real and how to not get feared?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

I know this sounds cliche, but you have to play as one to understand how to combat it

I use to ignore ppl who said that and when I finally stopped having a hard head and played those professions, then it was like an “oh” moment.

And it’s not even about what their abilities do, but moreso understanding their movements and what they are thinking. When they do X ability, then you’ll get an idea of what will come next

Are we ONLY "utility" in pvp, seem useless

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Posted by: Expansive.3716

Expansive.3716

The advice I’ll give on builds is :

Don’t go glass cannon in PVP, unless you have superhuman reflexes and you’re very good. If you are glass cannon, thieves will 1 shot you. Think outside the usual box – we have access to many weapons, not just bows. Tailor your traits and gear for survivability. Skills like [Protect Me], traited [Sigil of Stone], [Muddy Terrain] and the traps are all golden.

I won’t tell you my exact personal trait build. You must experiment and learn for yourself, to make your own. You will learn a lot by doing this. Open your trait window and look through all of them. Imagine the scenarios you run into and build accordingly.

(P.S put 5 points into BM. Quickness is awesome)

This is a good post with useful info. And I don’t blame you for not sharing your build because that’s what keeps you effective and then the “thieves” will try to plan accordingly

But on topic, yea I think Anet will be reworking the utility skills because they are in need of tweaking

anyone have a condition trap ranger build?

in Ranger

Posted by: Expansive.3716

Expansive.3716

The 5 points in Beastmastery is for the 2 secs of quickening zypher.

Personally I don’t find it useful for me but that’s just my opinion

My new WvW build :)

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Posted by: Expansive.3716

Expansive.3716

Axe is actually pretty useful in WvW if you find yourself coming across two ppl or more. Remember that the Axe autoattack can hit up to 3 ppl at the same time with the same amount of damage. If you have high crit chance + crit damage with QZ, then it can be quite devastating. Oh and not to mention if you have the trait ability to cause bleed on crit.

But the Axe can use a slight boost though.

Permanent Pet Stow Option

in Ranger

Posted by: Expansive.3716

Expansive.3716

Yes, I know another “pet thread”, and if a similar thread was made then please excuse me.

But Anet, I think it would be better to have a stow option for the pet. So instead of having F3 make the pet come back to you, can that command be used to store the pet away? And with that said, it would work to where the pet would not come out only until you hit the F1 command to have your pet attack.

Now the next thing that would come to mind is how my idea correlates to a player during combat. Well we know that when a pet is attacked, then its health gets low, and you decide to call it back to you, then the pet’s health will not be replenished until after the enemy is defeated.

If my idea were to be implemented, then I feel that you could just command your pet to be stowed away, and then the pet’s health will have to remain the same during combat. Also the cooldown on the F2 would stay intact as well if a player used it during combat. So pretty much everything would remain the same, but just a tweak with having the pet out or not.

The main point is that it’s often a hindrance to have the pet out all the time and with the suggestion I made, it would allow the player to have better control over the animal. Yes I know we have a stow option now but it doesn’t work effectively and it would be best to have that as a command a la F3.

Eles Don't Need a Buff

in Elementalist

Posted by: Expansive.3716

Expansive.3716

But rather, every other class should be nerfed.

I like how weak Eles are. It makes things challenging. Other classes bulldoze their way through everything. Eles have to be quick and tactical and be constantly deciding their best choice of action for any situation. Eles move and roll and combo while other classes spam 2-3 buttons. I can’t even play other classes because theyre so boring compared to the Ele even if they are better.

Speak for yourself sir

People have put in their time with Ele and have not been rewarded for it. People have done their due diligence as far as learning the class and yet keep being told it’s a ltp issue.

I feel as if the elementalist remained the same as it was in beta, then YOU would be one of the main ones on your knees praising Anet for creating such a great class. The thief is what the elementalist should be in essence, as far as damage and mobility goes.

I still can’t comprehend why Anet felt that decreasing the Elementalist’s damage was justified and a practical idea

To the posters that are disrespectful toward devs

in PvP

Posted by: Expansive.3716

Expansive.3716

8-12 seconds is an awful time for a fight, that’s despicable and the fact fights in gw2 can sometimes be shorter needs to be addressed. you can’t display true skill if fights are 10 seconds, thats just rotating through your skills, theres no clever tactics when you engage every opponent the same way… for example …let’s see… cloak and dagger, steal, backstab, cloak and dagger, backstab?

+1
Very nice post AnthonyZdravko. I agree with that wholeheartedly and i know for a fact that Anet didn’t intend for this game to be about who can can kill the other person in 3 seconds flat. In that scenario, there isn’t any combat involved and everyone might as well be playing Thief

Backstab, time to nerf.

in Thief

Posted by: Expansive.3716

Expansive.3716

hum cant quote but comparing this game to diablo 3 does not make sense, d3 is not a competitive game.
regarding to thief he does way too much damage compared to other glass cannon, the class has the highest damage spike, the better mobility and stealth, don’t be silly and admit that.
But i do agree Thief don’t need a damage reduction, all other classes need a damage increase so that I, as a ranger, can deliver 8k damage with an instant attack too, i don’t mind about stealth since we have 1500 range, that’s a fair trade no?

Thief can dramatically close gap. Your range will be rendered useless and I hope you at least have something to negate the thief’s burst when he pounces on you

Stay Elementalist or not?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

Play in the spvp for like 10 rounds , take a tally on the number of people playing each class.
You get this
1)Thief (most Common)
2)Warrior
3)Mesmer
4)Guardian
5)Necromancer
6)Engineer
7)Elementalist
8)Ranger (least Common)
And this list somehow looks similar to contribution chart.
Maybe that answered your question.

and is this really accurate?

It saddens me that my two favorite classes are at the bottom. I knew about the elementalist being of the least played but ranger least played? I guess after the short bow fix, then everyone dropped the class.

I still enjoy the ranger though

Stay Elementalist or not?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

@Netglen: wow that sounded like a pretty hardcore thief. That would have left me devastated if he took on 7 ppl and succeeded.

And as for Ele. The profession is fun but you’ll have to put in a lot of work

Quick update

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Posted by: Expansive.3716

Expansive.3716

It’s hilarious how this thread turned into a Nerf Vs. Nerf debate exactly depicted in the OP.

What’s even more hilarious is how the OP basically told the whiners to lrn2play, albeit politely, and no one caught on to it.

In short, just another day on a public forum.

lol agreed

But in my post, i made it a priority to mention that each class should get a certain buff and some of the mechanics should be fixed with each profession. Balance creates a healthy and a more exciting gaming experience.

It allows people to actually be more skillful and develop clever strategies rather than using exploitations to get an easy win

killed in 1.5 sec by a thief litterally

in PvP

Posted by: Expansive.3716

Expansive.3716

And more importantly, where’s the combat in a battle like that? If I were a spectator, the matches would simply be boring to watch a thief use that same move over and over to get an easy win

killed in 1.5 sec by a thief litterally

in PvP

Posted by: Expansive.3716

Expansive.3716

The main issue at hand is people cannot sit here and say things are fine with the short amount of time it takes for a thief to put out that amount of damage, while being stealthed.

If you play thief or not, you have to understand that the playing field just isn’t balanced at this point. Im not whining because while I do understand how to counter if I do see a thief coming, it’s just that I won’t always see the thief coming and he can end me at the flick of a wrist.

If I could do this as a ranger, ele, necro, or even mesmer, then not only would I not have satisfaction with it, but there would be an outcry for Anet to nullify that high and quick dps.

Post your Ele wish list

in Elementalist

Posted by: Expansive.3716

Expansive.3716

- Better elites is a good one to note. Tornado is an awesome elite but there should be others that can match that. But then again, you can say that for many of the other professions as well.

- Better traits. I don’t think I need to elaborate on that, but one thing i’ll just say is that there needs to be better synergy or continuity with the traits and the attunements

- Attunements. The cooldown should be lowered a bit and then some of the weapon skills in the attunements should be swapped for something different.

All in all, the ele is a cool class but there does need to be some adjustments. Hopefully Anet will see that they have a pretty good class in the ele, but if they make some fine-tuning, then it can be an overall positive thing for the community

Why I thin'k GW is not going to be an E-sport

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Posted by: Expansive.3716

Expansive.3716

ArenaNet said they have something cooked up for next month so just have a bit of patience. I know that’s a hard thing to grasp in this tech era we’re in, but wait a bit.

If things aren’t positively changed after being 3 months in, well then you can light the torches.

In terms of esports for GW2, the potential is there, but the other issue is that GW2 has to appeal to someone who hasn’t heard of Guild Wars or has very little knowledge of the game.

I agree that there are a couple of “downtime” periods and some “stand still” things going on. Anet should add a couple of things that keeps up the action or at least promote players to not just ‘stay’ in one place.

Yust a feeling or?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

Interesting thread and good posts too. Thanks Warmage for creating the thread

I can only hope that ArenaNet are doing testing to prepare for the holloween launch, no?

Ranger SB Nerf: Not 40 milliseconds

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Posted by: Expansive.3716

Expansive.3716

And a bit off topic, but try visiting the elementalist forum and there is where you’ll find some legit cries about low damage output

The engineer class needs a bit of help too

Ranger SB Nerf: Not 40 milliseconds

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Posted by: Expansive.3716

Expansive.3716

@ Vorkk
I highly doubt that they “don’t care”. If there are more unhappy people talking about a bad game, then that far outweighs the praises and accolades this game will get. And in turn, there won’t be a high influx of new players.

Anet does care, but for numerous reasons, they aren’t able to handle things that can balance the game in an appropriate time.

The sb speed reduction is a bit of a pain but my goodness, you guys are making it seem like the apocalypse just happened. The ranger does need a bit of work still, but it can still handle things quite well.

I don’t want Anet to make any rash decisions but at the same time I hope they come out with something soon because there are a lot of people who will spread bad news about GW2 out of spite.

Quick update

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Posted by: Expansive.3716

Expansive.3716

I love Jonathan, cool guy

Anyway this is good to hear that many concerns and suggestions are being read on the forums.

Although I really hope that they are indeed taking a look at balance across all professions. And with that said, do not nerf over 75% of the professions just to bring them down to the level of a weaker profession. And I play as an elementalist so what i am saying is just buff one profession rather than nerfing all other professions.

Ranger's last stand.

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Posted by: Expansive.3716

Expansive.3716

I really do not like the ranger in water. Just terrible IMO

The speargun is slow and is so weak. That weapon could really use some work. The animals underwater are pretty decent and they actually helped me survive countless times. Whereas on ground, I don’t really need to use my pet as a crutch to keep me alive

My Alt

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Posted by: Expansive.3716

Expansive.3716

This class is actually well balanced and the shortbow nerf is pretty insignificant. Obviously Anet is still working on balance nonetheless and to be frank, nobody cares about the small pop of GW1 players that have been overtaken by new blood interested in quite frankly a much better game (GW2).

I agree with some of your post, especially with the ranger being a nicely blended profession.

But I wouldn’t say “who cares about the population of GW1 players”. Admittedly I only played GW1 very, very briefly via a friend, but those dedicated players from GW1 are a big part of the GW world.

My Alt

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Posted by: Expansive.3716

Expansive.3716

I have to be truthful in saying this did not need a thread. But I do understand your sentiment.

ALTHOUGH, I am still sticking with my ranger because I find the class the most appealing with some of the things it can do.

Outside of the sb nerf, the ranger is still a good profession to play.

I’ll say though that Anet has made some questionable decisions within the past month. I hope for their sake, that they do reconsider some of those changes they’ve made because there’s some die-hard GW fans who are feeling apathetic about this game nowadays.

Ranger SB Nerf: Not 40 milliseconds

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Posted by: Expansive.3716

Expansive.3716

I question the brain trust over at Arenanet. And i am truly not trying to be offensive or anything like that, but with months of beta testing and understanding that there were known bugs (which are still not fixed), how is it that things are still not going smooth?

And im not even that much upset about the speed decrease with sb, but just generally speaking about all professions and the changes that Anet has made.

Honestly, from an objective viewpoint, I see a lot more complaints than happy players with this game. But on the bright side, if Anet does a magic trick and comes up with a spectacular expansion some time soon with buffs and other things, then it will save them from having fans be discouraged from future games from Anet

Elementalist changes - October 7

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Posted by: Expansive.3716

Expansive.3716

So I’ve been waiting for Elementalist, arguably the worst class in the game and the class I want to play the most, to get a buff before comitting to one. I eagerly opened today’s patch notes hoping that the day had arrived at last. And then I see a nerf. I am confused. Angry. Confused even more, but most of all deeply and bitterly disappointed. Didn’t you guys at ArenaNet pride yourselves in listening to the playerbase? It flies in the face of any kind of sense. This is what loss of faith must feel like.

LMFAO!! I’m not going to lie but I had to log in just from this post because it cracked me up. Not necessarily laughing at you but at the simple thought that the Elementalist will get buffs any time soon

I’m not sure what’s going to happen with elementalist in the near future to be honest. the damage should be back to the beta days now that everyone is used to playing the game. I can’t see how the elementalist was “OP” back in the day

(edited by Expansive.3716)

Ele is strong, I'm here to help you.

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Posted by: Expansive.3716

Expansive.3716

To those that have issues with Elementalist and don’t like this guys build, you might also consider a variation of a condition damage build. As long as you build your condition damage up (30 points in Earth which also gives a nice amount of toughness) on your armor and traits it does over 110 bleed damage per tick per second. Not to mention if you roll scepter/dagger you get a ranged bleed which I’ve found can bleed some out quickly, especially warriors and the like that enjoy running around with their melee only builds. If they get close you have a varity of ways to handle them. The Earthquake is an easy knockdown if they aren’t running stability, then you have the signet of Earth, which not only improves your toughness by a few hundred, it gives you a nice immobilize. Other utilities are really up to choice, but I definitely suggest something like Armor of Earth, Cleansing Fire, or other such stun breakers in PvP (Not needs much in PvE).

To those of you complaining about Elementalist in PvP, yeah, it isn’t the best, it can be squishy, USE YOUR UTILITIES AND DODGE. I strongly suggest Glyph of Storms against Melee opponents. In Earth it does a sandstorm that blinds and bleeds opponents. To those of you complaining about them being weak in PvE…you guys are nuts. I have NEVER had an issue at ANY point in PvE, not in Ascalonian Catacombs explorable or any other dungeon. I have noticed bosses tend to really like targeting me, likely because of light armor, but I pay attention, if I pull aggro I get it off me however I have to. YOU ARE NOT A TANK. The toughness off my traits and being in earth attunement, combined with Carrion armor that gives Power, Vitality and Condition Damage does make me much more durable, but I can still go down, it happens, but not often.

@OP – Definitely a nice build, not one I had thought about, not much of my playstyle though either lol.

I gave you a +1 and i really like your post because it explains both sides of the argument.

I do have to say i’m part of the group that believes the elementalist does need some fine tuning. But I do believe that the elementalist can be competitive

The only issue i have and am seeing now, is that the elementalist is better off as a support class. While the elementalist is capable of being a single damager, it seems that’s just not the optimal way to use the character.

But that just doesn’t seem right to me, and I feel that, that is not what Anet intended with this character. Every profession in this game should have an even playing field as far as 1v1, etc.

Why swap attunements when utility is not needed?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

Good information here Peregrinus

I think attunement swapping is good but there should not be a need to constantly do it. I know I don’t do it too frequently and I have a “base” attunement in which I start from and then finish in.

I think Anet should modify the elementalist in a manner that will make each attunement have good dps but will promote attunement swapping infrequently. A person shouldn’t have to “constantly” do it just to match the output of another class.

Ele is strong, I'm here to help you.

in Elementalist

Posted by: Expansive.3716

Expansive.3716

Very intriguing video and nice explanations

I wouldn’t so much say elementalist is strong but they are competitive, and i’ve said that much a few times.

But i rarely put that many points in arcana, but the way you build is pretty much the same type of build i go with.

I try to have at least 20 points in water, only because we have low HP as it is and while Fire would be nice to put points into, it’s just the reality of the matter that you have to stay alive as long as possible.

It’d be nice to put out high damage but the elementalist has to sacrifice health and armor so in order to offset that, a person has to have high health and armor and then just use their attacks wisely and break their opponent down.

Good thread and videos though Kyros, because a lot of people who say, “elementalist is fine”, doesn’t give anything to support their reasoning such as video or whatever.

Another thing is it’s just so hard for me to stick to being a support character but maybe that’s just the way it is and i’ll have to come to grips with that.

I do strongly agree that if the elementalist sticks with another character, then yea the elementalist is an incredible companion, but when it is 1v1 then that’s an entirely different story

should i just wait for ele buff?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

No you should not wait. You are diluting the greatness that is the Elementalist. Go play a warrior. You will get your instant gratification there and massive e-ego too. Look you too can tank 50 mobs in orr and press 3 buttons and kill everything in spvp. You are special and unique and uber pro because everything around you is dead and you are alive and all it took you is 20 seconds and pressing 4 buttons.

oh god. I think its time for me to just go back to playing the game. I dont hear any of these complaints in game and I dont get hostile either.

Also Expansive – “The elementalist should not be forced to just be a support class” let me ask you this How many support warrior, thieves, and rangers have you ran across in your travels?"

that’s such a silly question, and i’m not trying to create an argument or anything with you.

But in all seriousness, the elementalist does have support capabilities, but the characteristics and efficiency of the elementalist seems to point to the class being best only as support.

Why should it be that way though? What if I like the class and don’t want to support

It’s like a Priest in any MMO. While they are the class that supports and heals, there is a such thing as a battle Priest where he can still be significantly effective in battle and still be able to support the team with healing and buffs

The elementalist can do either one or the other, and as a single damager, the elementalist has to sacrifice so much just to have high output

(edited by Expansive.3716)

should i just wait for ele buff?

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Posted by: Expansive.3716

Expansive.3716

I too have created other professions and the findings are astounding. I can’t believe I can roll as a ranger and just keep sniping out an elementalist who is doing his darnest to take me out. I felt bad for the poor guy because I felt that could have been me being taken down by a ranger just shooting with his short bow.

Like someone else very accurately put it, the elementalist is a jack of all trades and a master of none. The elementalist should NOT be forced to just be a support class

should i just wait for ele buff?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

This was almost my exact reaction. At level 80 I love(d) my Elementalist. The mid levels were tough because of the learning curve of the Elementalist but the versatility was amazing. I love(d) the attunement swapping making me an on demand healer, sustained DPSer, burst DPSer, or Tank on a whim. After the learning curve there was nothing I couldn’t conquer in the game (that was designed for solo or small group play) even a few champions have fallen to the might that is my Elementalist!

The later levels are just tough I thought. More strategy was needed to take down enemies my location in relation to enemies was key. Using CC, Heals and enough burst to keep the fight in my favor was also key. “Man this is intense” I would think… Until I learned how the other classes go through the same content. I couldn’t believe what I was hearing? I literally thought I was being trolled till I tried some of the other classes with my pal (who also rolled an Ele). We tried warrior, Guardian, Ranger, Mesmer and Engineer. My reaction was pretty much
I found out that Elementalist don’t have any more versatility than any other class. Our versatility is just spread out more and not necessarily better for the spread, what’s more it’s less because we are (in combat) stuck at one range. I found out that my heavy tank spec all toughness all vitality build has less armor and health than everyone else even some full DPS specs from other classes because I have inherently lower values. I found out that I do not have and I am not intended to have any more damage (in a dps spec) than anyone else also in a full dps spec…………….

I found out that that tough learning curve, and that situational awareness I had to develop in conjunction with this class to be great at it was me compensating for the classes weaknesses, and every other class I have tried since outperforms in every way.

I played the Mesmer the most and I was completely baffled. I was more durable than my Ele and dealt more damage. To put it in perspective as a Mesmer I have; blocking, clones, evade, Leap, confusion, vulnerability, cripple, daze, immobilize, and boon removal . Now I have only listed the effects on the particular weapon based skills I used. All of this comes without the need to weapon swap or even touch a single utility skill. To contrast my Elementalist has (Fire) combo field, burning, leap(non finisher), (Water) Vulnerability, Chilling, healing, (Air) weakness, stun, another leap(non finisher), launch, (Earth) bleed, Immobilize, an actual Leap, cripple, blast finisher. Now if you are keeping score you will see that the Elementalist has slightly more effects than the Mesmer, but here is the kicker. My Mesmer can do all that at the same time interchangeably and with the use of only 5 skills that are also dealing great damage. While my Ele has to change attunement losing access to 1/4 of his skills for a substantial amount of time, utilizes 20 skills to get the same amount of effects, and cannot dish out the same level of damage while using most of those skills. The Ele is flat out less versatile. Then realize the Mesmer can swap to a completely different weapon gaining another 5 skills and another set of effects; boons, shields, stealth, conditions and more! And the swap is on a shorter cooldown!

Every other class I’ve played has this type of setup. This is further enforced when you realize that Engineers, Rangers, and Mesmers just get 5k more HP than a Elementalist while Warriors and Necromancers get 9k more. For… reasons… I guess.

It bugs me not because people are doing better than I, because honestly I am good at playing my Ele, I truly don’t see that many people surpassing me as much as others have stated. But rather it’s because I feel like I’m punishing myself in this very competitive environment. I feel like I’m running a footrace but I’m wearing jeans a hoodie and some training weights, while everyone else is fitted in their tracksuits. Can I still win? Sure! But why the heck would I want to compete like that? I suppose the answer for me is I really REALLY like the Elementalist, I like the look, the gameplay, the feel of the class, the attunement swapping is fun and engaging, but why do they have to be so weak? I’m not sure if I will be quitting the class or not. I really like them but something needs to change and quickly for me to stick around as an Elementalist I’m not an alt hopper, I like to keep to a single class and if there isn’t even a mention from Anet that they are looking into this then I fear I will abandon the profession for good fairly soon.

This post needs to be pinned/stickied because it provided a very in depth look into the experience of an elementalist, his love for the character, and then testing other classes and coming to the realization that the elementalist is not an efficient class at the moment.

Alright ANet. What exactly do you want to hear about this "Elementalist"

in Elementalist

Posted by: Expansive.3716

Expansive.3716

A few of the things the elementalist is lacking at are more mathematical facts than opinions. I’m talking about traits. You can’t tell me that +20% recharges for 1 of your 4 attunements is better than +20% recharges and something else for 1 of your 2 weapon sets.

yea the traits are a big issue for sure.

I think that would be a pretty good start or even longterm solution if the traits were 75% – 80% redone.

Alright ANet. What exactly do you want to hear about this "Elementalist"

in Elementalist

Posted by: Expansive.3716

Expansive.3716

It sounds to me that you’re just not playing it well. The elementalist, at worst, is BARELY under the other classes when played (and built) properly.

Also, how could you say that ANet is ignoring anything? Have you read these posts? :
https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-9th-2012/first#post36745
https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-14th-2012/first#post95296

Changing a game of this scale has tons of implications and requires testing and tons of group thought before anything can be done. Give it time, and try different builds. Everything has a counter.

I hear what you’re saying but why would Anet give the players the freedom to build in the fashion they choose, and then there’s only a select few builds that allows the elementalist to be somewhat competitive?

At this current time, there isn’t a happy medium where the elementalist can have high survive rate and also put out good damage.

Why should it be “this build” when Anet stressed that the player can still compete with the build of their choice.

Happy? HS nerfed

in Thief

Posted by: Expansive.3716

Expansive.3716

I just don’t get it with some of you.

In one sentence you say you’re disappointed Anet is listening to “whiny” posters, and then in the next sentence you say this was a necessary adjustment?

First off, there were legitimate claims about HS being a bit too cheeser friendly. Anet did a perfect job adjusting and it definiately “could have” been worse.

Secondly, Anet created these forums to allow us to give feedback and discuss what seems to work and what doesn’t work. Anet took a look, evaluated what would be a good compromise, and then adjusted accordingly.

I give Anet props on this because it wasn’t so much of a spontaneous reaction, but rather to bring out better gameplay from a good profession.

should i just wait for ele buff?

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Posted by: Expansive.3716

Expansive.3716

I am the 99%. lol

Anet just has to make it so the average player can do well in it and compete against the other classes. If every person who wants to be an elementalist has to master the class then nobody will play elementalist. And remember, our goal isn’t to make it a scarce class. I would love to see what ele groups could do with different builds.

I understand that it is a more complicated class. I really do. But it has to be playable just like every other class. It’s like having two salesman come up to you. One offers you a chocolate bar (you love chocolate) and the other one offers you a hershey kiss (smaller, not as good). The first salesman says “Mine costs 5 gahoogyfats” and the other says “mine costs 10 gahoogyfats”. Are you going to take the better chocolate for less money? or are you going to spend more and get less? Right now it is just a novelty class. It is certainly the only reason I have stuck with it (besides only figuring this out after level 60).

Very nice post DaedalusDragon

And that’s the main thing. It shouldn’t take someone to be a “master” of the elementalist just to compete with average button mashing players of other classes. That in itself is not only insulting but absurd.

You pair an average elementalist with a below average theif, guardian, etc, then 9/10 times, the elementalist loses.

I think i’m pretty decent and I actually play with the more unusual style of using dagger/focus and i’m still very competitive. But the issue is that even while I can be good, I know that I could do less amount of work with another class and can be better. That saddens me because I truly enjoy playing the elementalist

Classism Against Ele's Anet say no!

in Elementalist

Posted by: Expansive.3716

Expansive.3716

well i reached lvl 80 and got maxed gear both tank and dps and i can tell you… its not getting better… i rerolled a worriar (its VERY strong) and now i am rerolling a necro becouse i cant stand playing the game without magic
its not the same but well, the ele is so useless that yer… if i wanna play gw2 and want magic its either suckkitten becouse of class or go mes or necro. so necro for me.. butkitteni am throwing HATE on anets dev team for sucking so much at making the ele

The devs have done a great job at designing the ele, it just needs the right balance, which is hard to achieve with this profession. Elementalists were very strong during beta because they could kill really fast, and their burst damage was nerfed. This, unfortunately, was harsher than we wished it to be, and now we need to be compensated with some buffs somewhere.

I didn’t get a chance to play beta but did watch some vids. But was the elementalist “that much” OP during beta? I just find it hard to believe honestly.

Who was complaining that the elementalist had too much power? I think the elementalist needs a touch more power and/or health

should i just wait for ele buff?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

the profession is stuck into one range.

True statement for non-scepter/dagger weapon sets, and even running scepter dagger inclined to stay in closer range when dealing your heavy damage then back off until fire recharges, making the heavy damage very telegraphed.

It’d be nice to see some more things to overcome being very “one ranged”.

+1

That’s exactly what I was saying in another thread

Best way to level your ele? Traits and Stats? I think you vets could help alot of aspiring ele's!

in Elementalist

Posted by: Expansive.3716

Expansive.3716

Shockwave is pretty spot on with his post

In SPVP, fire is good but you’re still competitive even with only 10 points dedicated to fire.

But yea it’s all about what weapons you’re more comfortable with and learning what attunements provide the best results for you.

I only wish that the elementalist had a tad bit more base health. I’m not whining or anything but when playing as an elementalist, the way arenanet created the elementalist, the most effective way to have decent damage output, is to play close range.

Sure you could use the staff but a good portion of those spells can be either easily avoided or takes a little while to cast. Therefore most go for the dagger or scepter.

The elementalist is not a class intended to play close quarters but i feel that’s what we’re (elementalist players) are forced to do.

And on an ending point, I just want to state that I like the idea that arenanet had for the elementalist and it’s pretty cool, but it’s not totally efficient. I have hope that they’ll figure it out and will make elementalist players happy.

I am now thinking what each and every elementalist is thinking.

in Elementalist

Posted by: Expansive.3716

Expansive.3716

TBH, one of my true main issues with the elementalist is the downed state. None of the abilities really give the elementalist any advantage.

And frankly, why even give the elementalist any downed state spells with how useless they are at the moment. The only one that one may say makes a difference is mist form, and yet you’ll quickly get chased down soon after it wears off.

Not to mention, why give such a high cooldown for the down states for the elementalist? Already at a disadvantage so the least that could be done is give the elementalist faster cooldown for the downstate so that way a teammate could help or you could escape from a mob during PVE

should i just wait for ele buff?

in Elementalist

Posted by: Expansive.3716

Expansive.3716

Pinker, since you’re apparently the only one that can actually play an Elementalist and be as good as other classes, why don’t you show us? Educate us lesser beings on how to properly play an Ele. Not by telling us to “get earth traits!!” but by actually showing us how you play. Make a few vids of you being awesome in PvP so we see what we’re doing wrong.

I’m not the only one. There are others who think the whole “Ele is UP” thing is crap. I’m just probably the most vocal. And I would…I tried, actually, but my computer isn’t powerful enough to fraps this game. My fps drops to like 5.

No offense Pinkerton, but in almost every elementalist thread where about 99% of the people are stating legitimate claims about how the elementalist is a bit lacking, you seem to be the main one claiming that the elementalist is not only not lacking, but seems a bit OP.

And when we’d like to see you show and prove, then suddenly your computer is not “powerful” enough to capture videos. I’m not trying to call you out or anything but it would be better to see a good illustration of how effective the elementalist is, in its current state.

At the least, could you gives us your in game name and one of us can join you in PVP?