Lol, I’ve played phantasm Mesmer plenty for dueling its so strong its silly. Illusionary Unload hits for tons of damage, even on tanky people – claiming it only hurts glass cannon is a flat out lie and you know it. Especially once you get a couple of them up at the same time, damage is crazy….and you don’t have to do a thing. Just get them up and avoid taking damage, with all the tools to do so.
Note – I am not against buffing other stuff that requires ACTIVE play to execute.
I wouldn’t say stuff just for the hell of it.
The damage is not “crazy”. And I’m not trying to have a “who’s better than who”, but I’d like to play against you with you using the phantasm build just for testing, if you don’t mind?
I don’t even play right now because the current meta is so boring, I just came on to check the PVP forum and see if anything has been fixed in the last 2 weeks.
Feel free to add my account name though and if I’m on I’ll gladly duel.
Fwiw, I don’t think the damage is crazy when its just one. The problem is you are allowed to have multiple of the same kind up, which means 2-3 illusionary duelists can be doing unload on you constantly.
Well we can definitely agree that the meta right now is pretty pathetic. I wouldn’t even call this meta the “condition meta”, but rather the cheese build meta
Warrior – Stun build
Necro – Condition spamming
Ranger – Spirit build
Engi – Condition spamming
Lol, I’ve played phantasm Mesmer plenty for dueling its so strong its silly. Illusionary Unload hits for tons of damage, even on tanky people – claiming it only hurts glass cannon is a flat out lie and you know it. Especially once you get a couple of them up at the same time, damage is crazy….and you don’t have to do a thing. Just get them up and avoid taking damage, with all the tools to do so.
Note – I am not against buffing other stuff that requires ACTIVE play to execute.
I wouldn’t say stuff just for the hell of it.
The damage is not “crazy”. And I’m not trying to have a “who’s better than who”, but I’d like to play against you with you using the phantasm build just for testing, if you don’t mind?
And if this is true then it only makes sense for the Mesmer’s autoattack skills to be given a speed and power buff. No exceptions
Damage reduction for what?
The phantasms only do much of anything if the opponent is running pure glass cannon. And even that kind of damage requires the mesmer himself to practically be GC
All I see is constant whining about the Mesmer. Learn to play and then come back with some real constructive criticism.
If there’s going to be legitiment crying, then the finger needs to be pointed at the Necro right now.
Ok im pretty fed up with seeing people talk about how the Mesmer is so tough to deal with. Some people even say the Mesmer is still OP which is just spreading lies to make the Mesmer even less useful.
Prime example is that people say that illusionary leap is hard to dodge. Really? Is that a serious statement?
And Moa is easy to recognize as well and not to mention the Mesmer will still have quite a time trying to widdle your health down while you’re in Moa form.
This is why the Mesmer has undergone reductions and changes that were a bit more extreme than they should have been.
The only thing that really bothers me about that skill is the long cooldown. 90s is just too much imo. Other than that, I am pretty happy with the skill as it is right now.
Would it be OP on a 60s cooldown? I don’t think so. Will it ever happen? Probably not.Another idea I had a while ago:
Change the functionality so that for every stealthed character/player, MI leaves a copy of that character at that position (up to 3 clones), not overwriting phantasms of course.
I wanna clone my team!
That’s actually a pretty neat idea
+1 my friend
And also it wouldn’t hurt to take away the casting time or make it be 1/2 sec
It’s fine that there are those who are defending the current Mass Invisibility and feel that it should not be compared to Shadow Refuge.
But let’s be clear, if you are truly certain that there should not be a change to Mass Invisibility then you really do not have any interest in the Mesmer becoming more effective or “efficient” in any way.
Can people please get their heads out of the sand and just comply with helpful suggestions. There should be no reason to defend the current form of Mass Invisibility
While the thead title and the video is a bit exaggerated, I will say that Anet has gutted the Mesmer.
Yes the Mesmer is still capable of being competitive, but it is becoming more and more of an easy kill. And for goodness sake, please giving the kittening Mesmer out of combat speed. Speed signet or something
It’s getting ridiculous what the Mesmer is being subjected to
Most Condition Builds are a direct result of Glass Cannon Builds..
Thieves/Warriors/Mesmer’s for example do absolutely silly burst that some of the other classes can’t compete with..so..They Build to stop that burst….and conditions is usually the fall back for that cause the fight will be lasting a while.
There is a reason you do not see Glass Cannon Rangers in SPvP
very well said
Admittedly, I like to use both GC and Condi. But honestly in order to combat the strong GC builds, then for some specific professions, it’s best to go the Condi route. Especially if your profession has a strong spec for it (ie Necro, Ranger, Engi)
It’s easy to sit on your high horse and talk about how good the Warriors have it. On paper, everything about the warrior looks so good and appears as if everything is fluid. Yet in practice, you’ll find that the statement i wrote above is far from the truth.
I do understand how you may be tired of people “whining” about the warrior, but get over it. But at the same token some of the people who are just doing whining without any strong arguments aren’t doing the warrior any good.
There are some good threads that have good constructive criticism about how the warrior can be designed better. And for Anet’s sake, it’s best that all the classes are on equal ground in their own unique way, in order to promote variety and excitement in the game. That is, if this game is going to have longterm value.
I found a GOOD warrior build. its top secret. you must beg me to hear it.
LOL this was the most hilarious part of the post. My Dead Characters, I know even you found it hard not to laugh when you wrote that.
Anyway, warriors do have the short end of the stick when it comes to performance in comparison to the other classes. The warrior is great in PVE, but that too can be said about the other classes. Other than the warrior’s burst in PVE, what makes the warrior unique in regards to being competitive?
And before someone comes in and think i’m bashing the warrior, my post is being posed in a constructive manner.
Yea Pyro you’re a good guy and pretty helpful, but sometimes you talk a little too much lol. No offense though
People are being very obnoxious by saying Necro is OP or even stating that Necro was “very strong” before the patch. Necros are now on par with the other professions and rightfully so.
I think it’s fair that people have concerns about it. The concerns allow Anet to reevaluate anything that may seem a bit out of place or over exaggerated. The price could be reduced a bit, but I do understand why Anet has that price point.
At any rate, it’s true that you’re not being forced to pay for it, and if enough people aren’t paying, then Anet will take a look at how they can correct the issue.
Yeah, I think my biggest issue with this is how it affects Illusionary Leap, especially, Phase Retreat..
Shatter Mesmers actually haven’t been getting many complaints anymore. The new reason to hate on Mesmers is phantasms and Focus (really.. where was all this focus hate months ago?). Anet doesn’t balance around 1v1, but they’ve been known to cave in to the flood of salty player tears that washes over them. My guess is that this was done in order to mitigate some of the “Mesmer = OP” rage.
Gawd.. everytime I look at that Celerity nerf my eye twitches. They better have a patch coming soon to fix ’Zerker and revamp the torch phantasm.
Lets see.. People have cried about Timewarp, cried about Confusion, cried about Phantasms, cried about Focus… What do we have left for people to complain on? Stealth? Boons?
I know other professions might give you flack or say you’re biased, but you have a strong argument there.
It seems very peculiar that it seems these changes has been reactive rather than proactive. In every change that was made, it was done from recent complaints.
To answer the question of the OP, simply we have no way of knowing what is coming tomorrow. Everything we have seen from the reddit and gw2hub posts is unofficial. Some things may be true some may not, but until tomorrow noone knows for sure.
I commend your optimism, but all signs point to this being a reality.
All the other professions think that the Mesmer has the cake and is able to eat it too. It’s not true at all, but with the changes that has been happening to the Mesmer, then the devs must feel the same.
If you can manage to survive the initial burst (Stun Breaker + Blurred Frenzy, or something like that) and they stealth away for a second attack, Illusionary Riposte (Off-Hand Sword #4) and/or Illusionary Counter (Scepter #2) can be used to block Backstab / Cloak and Dagger, make a Clone, and deal a good chunk of damage.
Superior Runes of Air can also hit glass Thieves pretty hard if you get lucky with the Lightning Strike trigger. I’ve been fortunate enough to see a Thief crumple beneath a Lightning Strike and two ripostes, followed up by a shatter from the subsequently spawned clones. I don’t think that thief knew what happened by the time he was downed, either.
haha it’s great when that happens. And good post by the way
Some thieves have gotten wiser when it comes to their burst. A good portion of thieves will fake their burst at the start of the fight in order for you to waste your stuns or invulns. So just be wary of that happening.
I know many mesmers are inclined to try to pop mirror image and then mind wrack, but nowadays thieves aren’t going full gc and if they do, then they know how to prepare for the mesmer’s burst.
Honestly thieves aren’t easy, but you have to get your timing down. I know it sounds so cliche and it may not be what you want to hear, but timing is an underrated quality. Also it helps to be familiar with thief skills and what you may expect the thief to do.
The posts in here are good and I agree with you all.
And it goes without saying how ineffective confusion is in PVE. There needs to be a change to how confusion does damage because mesmers are rendered useless if they build a condition spec for PVE.
Sure the Mesmer can do some things in PVE, but it’s not nearly as effective due to the limited access to conditions and the weak condition damage output.
I know it’s been explained ad nauseam, but there really isn’t any other way around it. Why would there even be an incentive to decide on running a condition mesmer when there isn’t even an average return on the investment?
Now specifically on the topic of Confusion, that is our primary damage dealer when it comes to the conditions that the Mesmer has access to. Burn does not provide much and bleed does not either. Vulnerability? I don’t even want to go there.
The new “torment” condition will not change anything because realistically, Mesmers will have limited access to it, much the same as bleed and burn. And with staff being the only true condition applier, the mesmer is very hampered with attempting to fit into the condition damage role.
I really didn’t want to make a long winded post because the point is that with all the other weapons essentially having some type of ability to apply confusion, then it just make sense that confusion damage should be viable. I truly believe it’s slightly underpowered at this point.
For me to have 1600+ condition damage stat and I’m only tickling my foe? Just doesn’t seem right.
I’m sure some will disagree, but I’m making this post since one of the biggest balancing patches is right on the horizon. I’m asking humbly that the devs please within these next two days, consider including a buff to confusion damage.
But to be honest, GW2 is a good game but it still is the typical MMO. People come and go, but for the most part you’ll have more that leave to play the next thing.. That’s just the nature of this genre.
A better question would be, what keeps people playing a game like WoW?
GW2 doesn’t have a monthly fee, or a strong flow of gear progression, or many tiers of content to unlock. WoW is constructed from the ground up to keep you involved in the game, to the point where people feel guilty about walking away from the game while their sub is still active.
It’s like going to an all-you-can-eat buffet and being unable to recognize whether you’re still hungry or not. You can go back for another plate of crab legs, or leave – but if you leave, you’ll wonder if you should have had that plate of crab legs. So you get another, and get up to leave… they just brought out a fresh roast beef…
GW2 was designed so that people can easily drop in and out. Some people will never leave, others will never come back. Either way it’s not a big deal.
I had to give you props for an awesome post dude. kitten good post.
It’s hard to resist those crab legs lol and then that roast beef!
I, for one, am glad there are no exclusive pets. I don’t want the focus of the Ranger to be on “who can collect the rarest pet”, but on the profession itself. If you want to feel exclusive, then just play the pets that aren’t used as much.
Also, why would you delete your Ranger? Unless you need the character slot, deleting it doesn’t make any difference at all..
cmon man, you don’t want a Pokeman-esque type of concept in GW2? Gotta catch em all!
I havn’t logged into the forums in a while, but this topic certainly caught my attention. This is a pretty cool topic, Mathog.
It would be awesome to see some kind of invasion across each major city. It would really be interesting to watch how each race defend their home cities and what tactics would be used.
Stop saying warriors out-DPS thieves, it’s not true. We have the strongest single target DPS in the game. It is your fault if you are not able to reach it.
They do? From my experience it doesn’t feel like that is true and groups doing speed runs will use zerker warriors over thieves.
try 30-30-10-0-0
and @CoF http://www.youtube.com/watch?v=vCdnhkdHXYg
Wow that may have been one of the fastest speed runs i’ve ever seen and you didn’t get downed one single time.
Thanks for posting that Anubarak, very well done
This game is going to quickly turn into Barney and Friends with the amount of whining and requests for Anet to make a reduction to professions’ skills.
Only a baboon would take a Mind Wrack to the face. Mind Wrack alone does not create the desired amount of burst damage output.
The mesmer has to stun his foe, hit the foe with a different shatter (preferably diversion) to get the vulnerability stack, and then pop Mind Wrack on the foe.
Now apply that in real time and you now understand the Mind Wrack is certainly avoidable. Keep in mind that the Mesmer would have to be in melee range to get the best results.
That’s why i’m getting less and less inclined to play the game as the whining increases and the profession(s) I find the most enjoyable to play keep getting punished for no reason other than a lack of players not understanding how to play efficiently.
lol this was arguably one of the most enjoyable threads i’ve read in quite some time.
Some of you take the game a bit too serious though, live a little
Sorry, you’re the new FOTM period.
Just like eles had to deal with complaining about things (some was legit, some was nonsense). Tag, you’re it!
haha but I can certainly see some complaints heading towards the Ranger.
The funny part is that the majority of the Ranger community doesn’t even feel these buffs made that much of a difference. I feel the buffs were good but nothing that will make the Ranger the apex predator.
Should be grateful. The nerfs could have been a lot worse and you can see that Anet is really making an effort to bring up the other skills for the thief. Their vision was never to have the thief be pigeon holed into constantly relying on the mug skill to put out so much damage.
This was a good step without totally making the thief worthless
really? if this is the way you think when u pay good money for a game and some here n there while playing….ur expectations are"well it could hae been worse"….when paying it should be good or almost as good as you expect.
Hyperbolic much?
The game isn’t broken. Boy i’d hate to know what you would have done if Anet had been much harsher
i guess that poitn went right over your head. my point is his mind is thinking in the wrong way. he makes it sound like a battered woman “well he slapped me around but atleast i didnt get punched with a closed fist”…….. you should expect good / great things especially this being the best game out and awarded/titled so. not just expect mediocrity and anything better than bad. point of view is like this for many sad people….battered women….career criminals…..people in bad health…..etc. so yeah…im not “hyperbolic” idk maybe thats osmething you and your math buddies started calling people but ive never heard of it….and i am fully educated so idk.
lol the fact that you went so off tangent really shouldn’t even have me responding to you, but i’ll bite.
For starters, I never challenged your intelligence, but now I do question it, due to your spelling and other syntax. The next thing is that yes I do understand your point of accepting the “punishment” as if it’s a normal thing. But you just don’t get it if you think a single Mug nerf just completely ruins all the burst.
I’ve been looking to shake things up a little with my mesmer and have been looking with intrigue at sword/sword (I WvW a lot).
Grab an OH sword and go kill some fools with it
My view is that it’s an overpowered weapon, I love it.
don’t even go there.
It’s hardly OP. Not to mention when you consider the slim selection of viable weapons for the mesmer then the OH sword is very much in a good place.
I’m not trying to single you out but people are so quick to say everything on the Mesmer is so OP when that couldn’t be further from the truth.
Should be grateful. The nerfs could have been a lot worse and you can see that Anet is really making an effort to bring up the other skills for the thief. Their vision was never to have the thief be pigeon holed into constantly relying on the mug skill to put out so much damage.
This was a good step without totally making the thief worthless
really? if this is the way you think when u pay good money for a game and some here n there while playing….ur expectations are"well it could hae been worse"….when paying it should be good or almost as good as you expect.
Hyperbolic much?
The game isn’t broken. Boy i’d hate to know what you would have done if Anet had been much harsher
Honestly the changes are very good. In fact, much better than anticpiated.
I can sorta see how some of you are upset, but these buffs were certainly a lot better than almost every other profession.
If you guys keep complaining that the buffs are not good then don’t go crying when Rangers barely get any buffs going forward.
At least give Anet the credit they deserve for doing several good things for the Ranger.
Should be grateful. The nerfs could have been a lot worse and you can see that Anet is really making an effort to bring up the other skills for the thief. Their vision was never to have the thief be pigeon holed into constantly relying on the mug skill to put out so much damage.
This was a good step without totally making the thief worthless
People didn’t know they can switch pets while down? smh
Anyway pets didn’t get stronger so that’s just your fault for running with GC gear.
If scepter attack speed was increased, then that alone would make the scepter somewhat viable. As it stands now (and this is coming from someone who uses scepter) it is a below average weapon. But while I can use it efficiently, that doesn’t mean it can go without any improvements.
And confusing images should either get an increase in damage while taking away the confusion aspect, or an increase in the confusion stacks. I say that because the confusion from the skill doesn’t make that much of a difference even in PVE/WVW right now. And I don’t even want to mention the lackluster effect it has in PVP
for real you are not forced to pick mug
you can use 30 points in trickery to reduce steal CD
This
For all the so called skilled thieves, I don’t see why this is as big an issue as it’s made out to be. There are plenty of other things that can be used to put out damage.
Mug is nice and can be an integral part of someone’s damage rotation, but it’s not something that should truly be depended on.
What in the name of the Pale Tree are you smoking? We have the WORST downed state in the entire game! This is how I know people come on the mes forum just to troll.
You had a good post, but honestly it could have ended there. You hit it right on the head about people just coming on the mesmer forum and posting asinine things.
I will try to keep this very simple, since it seems some
OT:
Yes Mesmers are OP. They can be countered and not game-changingly OP but some attacks need to be toned down. It should be obvious to everyone why mesmers are OP.
Insane ranged burst (you can shatter while at distance), incredibly kiting abilites and cripple, invisbility, confusion and invulnerability on a very low CD (probably the most broken stand-alone skill IG, yes Blurred Frenzy i’m looking at you) it’s like the Guardians elite + dmg and 1/9 CD. For tPvP they can grant the whole team instant mobility. I didnt even mention the illusions that can do 7k dmg on a 15 sec CD.And please don’t put guardian in the same tier as Mesmers. Every good mesmer will tell you that Guardians are the easiest targets.
No offense to you Kris, as you seem to be a nice person. But your post simply sounds like a learn to play issue. And I really hate using that phrase and rarely do I, but your post is exactly that.
For starters, people truly don’t understand blurred frenzy. Yes it momentarily makes the mesmer invulnerable, but at the same token, that attack roots the mesmer AND it has a poor percentage of connecting with the target. You can see a blurred frenzy a mile away and people should not use their burst when a mesmer uses it and nor should they stand there and take the damage because the immobilize doesn’t always work.
For shatters, it’s the only real high damage output for the mesmer. And if you see the clones coming towards you from range, then dodge roll into them. I can see if you’re in a confined space and the mesmer can excel there, but in open space you have visibility.
Anet themselves said that the mesmer is in a good place, and the majority of the players knows how to play against a mesmer. Not to mention there’s even a feature in the options menu that can help you know who the real mesmer is.
So the only postings there should be is how to play against a good mesmer, rather than saying the mesmer is OP and nerf it.
The thief will be fine. And there’s a lot of misinformation about the thief absolutely needing burst. The class isn’t a burst or bust archetype as it may appear to be on the surface.
There are talented thief players who don’t even use the high burst and can sustain themselves very well throughout the fight.
It’s just like Alex mentioned above. Anet wants fights to last longer and to be enjoyable across the board. It’s pretty boring to be able to end a fight in a matter of seconds. Who wants to really watch that?
Holy crap! LOL if Anet doesn’t take note of how poor the AI is for the minions and make changes accordingly, then I will lose complete faith in them.
It’s utterly ridiculous what necros have gone through. The video was great Xsorus but the minions provided no help whatsoever. NONE!
so…. does tht mean hes gonna buff signets?
MAYYYYYYYYYYYYBEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I love you J.Sharp but please don’t give any false hopes like that lol
Mesmer has a steep learning curve; it requires a lot of finesse to be devastating with this class. As such, learning to fight a Mesmer also has a steep learning curve.
+1 my friend
And that’s what people don’t really see with the class. Not sure how many people can say the class is easy to master or easy to be great. Sure the basic things may make the class appear easy to grasp, but there are many above average players who knows how to fight against a mesmer at this point.
Wait, what? Mesmer has a devastatingly low learning curve for its potential output for most beginners who have some amount of gaming experience; it’s what caused the mesmer epidemic to make people think the mesmer is OP in the first place. There are some techniques that require a tad more coordination, but the mesmer as a whole is not even close to being a challenging class to play. Its core mechanic messes with a terrible targeting system and that alone gives any player using it an inherent advantage when entering combat, never mind the fact that mesmers have a lot more viable traits/trait combinations/overall build variety than most of the other professions. A good mesmer is a lot better than a bad mesmer, but a bad mesmer with a good build who at least knows the rotation is still more of a threat than they should be, by a long shot.
I see what you’re saying but let’s keep some things in perspective. For several of the professions you can use the argument of a bad player using [insert profession] with a good build (sans the engineer) can be lethal.
Ranger, Elementalist, Theif, and Guardian all have a strong build that can still be potent in the hands of an average player. Let’s not act as if the Mesmer is the only class in which that theory applies to.
The mesmer doesn’t have good sustained damage and it’s only right that the mesmer has techniques that allows them to divert incoming damage in order to last in a fight. That’s just how the mesmer works.
In regards to the learning curve, you’re right that it may not take much to get a handle on the class, but like I mentioned before, most players know how to fight a Mesmer. It takes more than a simple rotation to be “devastating” with the profession against a competent player.
Pretty nice video, thank you for sharing
The duels were pretty interesting
Mesmer has a steep learning curve; it requires a lot of finesse to be devastating with this class. As such, learning to fight a Mesmer also has a steep learning curve.
+1 my friend
And that’s what people don’t really see with the class. Not sure how many people can say the class is easy to master or easy to be great. Sure the basic things may make the class appear easy to grasp, but there are many above average players who knows how to fight against a mesmer at this point.
@Pyro Ive played 1200 hours of mesmer, I know what the phantasms can do, and the gs pull on the phants will kill them. I have no idea what level of skill the guardians you were facing, I have met 3 good guards in my entire Mesmer Career. Yes they are easy to kite, but you have no blinks. And in battle, GS/hammer have ALOT of mobility. Being this a duel there will be no running. I know you also love your toughness, meaning you are missing out on burst. Like i said before this build murders in tpvp 1v1 and even 1vmany. I dont remember your server Pyro, but i know our servers have fought before, i just dont remember the specific server. I have never seen you at a duel, i am extremely curious of your skills as a mesmer. Do you accept tpvp duels? if you know something i dont, i wanna learn. as for the guardians you would have to face anykou. We are TC. As for me i would love to duel you,Anyone, anytime. As a learning experience on both parts. I wanna see what you say in action.
This is not a kitten waving contest. Let’s keep the rhetoric down instead of issuing personal challenges and saying “I’m awesome and know better”.
Incidentally, this build doesn’t have toughness so you may be referring to another one.
I didn’t get any inclination of Tek calling out Pyro by saying “i’m better than you and will prove it in a duel”. What Tek is essentially stating is that he’s just a bit skeptical and it would be nice to see how Pyro utilizes his builds in battle.
I’d like to see it myself as well. I appreciate Pyro and all the information he has given. But I do have to agree with Tek about some of the stuff he has stated
On another note, I found that a GS phantasm mesmer can be a hard counter to a mesmer that uses sc/sw with sw/p
It makes me feel good to see the many good posts that people are making about how the Mesmer is not overpowered. There are factual posts in this thread that explains how the Mesmer isn’t overpowered, and in fact could use a few buffs.
The problem for most non-mesmer players are that they get irritated with the many clones. Other than that, shatter isn’t that strong, condition build isn’t strong, glamour is somewhat fine, and the phantasm build is very limited in that its good against 1 or 2 people but nothing more.
There aren’t any true overpowered builds out there for the mesmer. Don’t get caught up in videos that are out there for Mesmers because that is more about the skill of the player rather than what the profession brings to the table.
Hardly overpowered. That’s just propaganda spread by thief players who often get upset that their incredible skills of spamming their autoattack (backstab) can get them killed if a mesmer applies a good amount of confusion.
To be completely honest, confusion seems to be the most optimal counter that a mesmer has for a thief, being that thieves strike in quick successions.
It would be counter productive for Anet to keep reducing the mesmer’s effectiveness. Every other profession has something that makes them OP. And when you take a close look, the ranger, elementalist, and thief all have better survivability with a very strong build per profession.
Award points for winning, and not for losing. Greatly reduce or eliminate any glory gain from things you do during a game. It is simpler and fairer to award glory for winning as a team, and not for individual pursuits.
I truly thought that was the way things were going to be when the game launched. I still feel as if that’s the way it should be
The way things are now, it strongly discourages team work and everyone is for themselves.
Tell me what AoE cleanse clears all conditions? Most AoE is 1 per pulse (if you are epidemic’ing 1 condition that’s bad), and most all cleanse is single target. Healing rain on staff ele is OK, but it’s on a longish cooldown and still doesn’t clear ALL. Run with a ranger or engi and you’ll having conditions everywhere.
I’m going to go out on a limb and say you’ve never given these skills a proper test. I don’t mean jumping into hot join and seeing what happens. I’m talking about a organized team that supports your build.
I can say that the Necro can still hold their own 1v1. I’ve done a pretty decent job, and with the axe of all weapons.
But I feel that in a team situation, the necro is very strong. But when looking at the whole picture, the Necro still needs some attention and I know you would admit that much as well. But nice post
Bunkers are necessary in PvP because of the lack of healers. Serious argument here.
Healers in MMOs increase the TTK dramatically, often allowing you to discern what an opponent is doing, their kit, class strats and ways in which to counter them. However with no healers, this game’s TTK is very very low – unless you go bunker. Having a player on your team that’s focused on support isn’t nearly as powerful as just going Bunker yourself and having access to almost the full array of boons.
Secondly, the way these sPvP maps are designed, bunkers are more than viable – they’re necessary. Capture and hold point style maps necessitate the need for a bunker.
Somebody give this guy a nice brew
Eclipses is exactly right, and there isn’t anything more to it than that.
It’s the reason why there needs to be at least one other game type, but everyone gets on my case as if it’s blasphemous to mention the suggestion of another game mode.