That’s what you think the argument is?
It’s certainly the most popular argument, and it’s an argument that you’re ironically making in the very post I’m replying to.
There’s no use for a full heal on such a ridiculous cooldown, when druid can heal the party to full every 12 seconds by going into Celestial Avatar and popping 1 or 2 glyphs. Yes, druid uses multiple skills to achieve what SoC does alone, but Signet takes the place of your elite and you can only do it once every 90 seconds. And druid doesn’t have to do it alone, everyone has a way of healing their own health, and a lot of classes have AoE heals.
90 seconds (72 seconds) is nowhere near “ridiculous” for a team full-heal. I’ve never heard anyone complaining about Renewed Focus when it had a 90 second cooldown (now more in PvP), but as soon as it comes down to a proper support skill everyone thinks it’s bad because it offers no benefit to themselves (and because anything harder to use than RF (ie. not remotely hard) is shunned).
Celestial avatar doesn’t full heal people, and it’s not 1200 range for the most part, so it won’t be affecting an entire team and it will require them to sit on-top of an ally getting cleaved. Of course you could be referring to PvE specifically, but again, a lot of things heal well in PvE (in fact water elementalists heal a lot better than druids do), the druid is just used because it buffs the party with offensive buffs.
I don’t really see how all classes having limited healing somehow makes a 1200-range full heal any worse, just like how I don’t see how that makes any healing skill worse.
And that’s where the passive portion comes into play. As a signet, it could at least have a good passive so that until you get a chance to use the active, you can at least benefit from another effect, but SoC’s passive is worse than the regeneration boon.
Yes, but that’s under the assumption that the active bad. Except it isn’t.
SoC is a skill that doesn’t belong to the game in its current implementation. In other games, where not every class has a heal, there’s no out-of-combat regeneration, and the damage is not one-shot based, then it could be useful.
The argument you’re making here is applicable to all healing, and especially sustained healing, which doesn’t quite make sense since supportive healing is used in all game modes (and SoC is a burst heal).
If you’re referring to PvE, every class can heal and yet healers are a requirement, so your argument is invalid and I’m not going to bother discussing healing skills in PvE further.
If you’re referring to PvP, nobody gets one-shotted in PvP, and nobody would use a burst skill for out-of-combat regen in any game, so that makes no sense.
If you’re referring to WvW, I don’t think I even need to bother debating about supportive healing being used there.
In gw2 though, even if the perfect moment arrises, it’s very possible that by the time you finish the 2 1/2 cast, the people you are trying to heal are already downed or dead.
l2p issue.
You have to jump through a billion hoops to make this skill work, that’s why the skill is bad. And even when it does work, it’s hardly a game changing effect. I would much rather have a Rebound over a full heal, at least that effect has a place in the game to avoid one-shots.
No, the skill is “bad” because why should people bother timing a strong skill when they can just use an elite as easy as an instant-cast invulnerability.
Last time I checked, Rebound isn’t even liked by elementalists, and for good reason, the amount it heals is pitiful and the only reason it’s used occasionally is because the rest of their elites are just as bad. Again, if you like what other classes have so much then go and play those classes instead.
(edited by Fashion Mage.3712)

so no pistol maybe later