Showing Posts For Feanor.2358:

better level scaling (for fun exploration)

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Posted by: Feanor.2358

Feanor.2358

The entire Tyria could be ours to explore!!! Freely.. no barriers, no level restrictions.. it would be great. Elder Scrolls Online has the model of level scaling that I am speaking of , the “One Tamriel” system that brings all levels to a standard of equality. Bosses and other tiered enemies.. would be the same for all levels.. same level of difficult challenge and fun! Combat and exploration go hand-in-hand for me…. in Guild Wars 2, SWTOR, and Elder Scrolls Online! It is fun to fight while exploring, and if this superior form of level scaling were made, it would allow groups of players to explore together .. friends, guild members, or you could explore alone perhaps……. to explore and fight through the galaxy of hostiles!!! I think it would be a great change. I hope ArenaNet takes notice.

They already did. It is how I’m doing my explorations since a long time. I level an alt to 80 with tomes… et voila!

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

No, I totally get the point of legendary items. I don’t get the point of introducing new tier of gear once you have covered all slots in legendary. Heck, even without the trinkets I still see no point. The very people that new tier is supposed to keep busy will already effectively have it. It’s pointless.

the point is that people who see the point get new content. People who don’t get that are not going to understand the point of new legendary items.

They aren’t talking about new legendaries. These have a place in the game, as they add more fashion endgame. They are talking about adding a new tier of more powerful gear and updating legendaries – existing and future ones – to match that new power level.

It’s not that I get the point, it’s that the point is missing altogether. Gear treadmills are created to keep players busy. The active players, those who spend hundreds and thousands of hours in the game. These are the same players who participate in the “fashion endgame” in GW2. It simply makes no sense to introduce new tier of gear when you would be giving it immediately to all the players who are supposed to be kept busy by it. It concept of upgrading the power of the legendaries defeats the only purpose of introducing said tier.

Legendary Armor and WvW [Merged]

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Posted by: Feanor.2358

Feanor.2358

Ugh.. I don’t know about you, but that sounds like a massive pain and not much fun. I’d rather just hop in WvW and fight people.

Been there, done that. Agreed, pugging often isn’t particularly fun. But there are other options. I’ve been relying solely on guild runs for months. It’s a night and day difference. We have a schedule so there’s virtually no waiting, the atmosphere is friendly, and we’re experienced enough to be able to fool around with snowflake builds, joke about our own blunders and just have fun doing it.

When it comes to real gaming skill out side of getting the movement memory there not much there when it comes to pve games but when it comes to pvp games there a real skill of playing vs a real human.

“Real” skill? It’s all “real” skill. PvP and PvE just require different skills. Don’t preach me about PvP, I’ve played MOBAs for years, I know the value of a human opponent. But I eventually quit. Mostly because competitive environment often becomes too hostile for my liking and ruins my fun. I don’t care if it’s more interesting if I can’t have fun doing it. I don’t care about skill, either, except when it helps to have fun, as described above.

Anet why do you hate us?

in Elementalist

Posted by: Feanor.2358

Feanor.2358

Right i play tempest and i HATE it

Then don’t play it.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

Again, when the only existing type of legendary is weapon, the situation differs dramatically. An active player still needs to upgrade most of their gear. 6 armor pieces, 6 trinkets. With the current situation, you’d need to upgrade a grand total of 5 items (2 rings, 2 accessories and an amulet). It would require much less effort and these are easier to obtain to begin with. In a hypothetical scenario where everything is legendary, you’d have to upgrade 0 items.

This type of progression is made to give players something to do. It would give very little now and it wouldn’t give anything at all if they introduced legendary trinkets. “They’ve done it before” isn’t a reason to do it now. Inventing new carrots doesn’t do anything at all if you’re giving said carrots automatically.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

No, I totally get the point of legendary items. I don’t get the point of introducing new tier of gear once you have covered all slots in legendary. Heck, even without the trinkets I still see no point. The very people that new tier is supposed to keep busy will already effectively have it. It’s pointless.

Anet why do you hate us?

in Elementalist

Posted by: Feanor.2358

Feanor.2358

Everyone that plays core ele dislikes tempest.

Great generalization you have here. And, like all generalizations, it’s wrong. I played and loved ele back on vanilla, then I tried and loved tempest, too.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

Your ‘alternative’ will be very likely the case here for legendary gears. So the very notion of legendary gears owners’ outcry is out of the window.
Remember the jump from exotic to ascended stats for legendary weapons? Yes, it will happen this way if they released next tier.

But then, where’s the point? When it’s only weapons, invested players have a goal to work on – upgrade their armor and trinkets. The more legendary items you can have, the less of a goal they’d have. In a scenario where all your gear is legendary, you’d just get a powercreep without even noticing. Zero effort required, zero goals, zero meaning.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

Trying to believe there will be no better gears after ascended is like trying to believe exotic was the ceiling back then.

I expect once they are done with legendary amulets, rings and accessory, the next tier gears will be coming. Next xpac will be very likely associated with legendary trinkets.
New tier gears should be on 3rd xpac.

We are already on wow-esque road with raid (trinity) and mounts (next xpac). So, expecting a vertical gear progression is not too far fetch imo.

I disagree. Consider the outcry of all the owners of a legendary item. These are huge time/gold/effort sinks. You certainly do not want to see the product of all this outdated.

Alternatively, you could “retroactively” update all existing legendaries to higher stats. But that just defeats the purpose of having a next tier of gear, as the invested players who this gear treadmill would be aimed at are mostly the same ones holding legendary items.

So no, chances are pretty low. Not in this game. More legendaries, certainly. More fashion. But nothing that challenges fashion’s power level.

which tier has the best fights?

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Posted by: Feanor.2358

Feanor.2358

EU has always been more fight centric and guilds move for better fights

Highly depends on the server we’re talking. It’s true for i.e. Gandara where I am. Players and commanders seek fights. Often we would prolong a fight on purpose, not capping, not repairing or letting the enemy cap just so we can fight them.

But I’ve seen the absolute opposite – heavily bunkered enemy zerg staying inside the walls and spamming siege.

Legendary armor pay to get market

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

Well i like idea of legendary armor but also for a person who is not played Raid ever before only because all guilds and player are very strict and only want people with experience which is impossible to obtain as no one in sane mind would ever take you on raid. One dose not simply join raid team or clan!

Actually, one does. I don’t believe there are only two types of guilds in this game – the ultra hardcore who won’t accept you and the ultra casual who don’t raid at all. Surely there are a lot of guilds looking for active players, regardless of their experience in different game modes. Surely a lot of those guilds raid casually and fill their teams with guildies who are just willing to join the voice chat and follow the instructions.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

One could argue that choosing to play the game as intended should not be justification for being excluded from a tier of armor with associated functionality.

Now that’s just hilarious. Not playing some part of the game is intended? Please explain to me why they created this content then? It’s neither easy nor cheap.

Like in many games a small but vocal group asked for difficult, instanced raiding as a feature and ANet decided to implement it. Raiders don’t make up the majority in most games and the certainly don’t in GW2. Still, those who do raid tend to also be very invested and are the kinds of players who make in-depth content guides and help keep Wikis and such up to date.

I’ve never seen anything that said Anet expected the majority of players to interact with raiding anymore so than they expect a majority to be involved in Fractals. Both, however, keep enough players involved that those sort of anchors are worthwhile.

I’ll never agree that having items locked behind a single kind of content with a game that touts a “play your way” mantra is the right way to go. I’m really not a fan of it. I’ve done Nightmare content in SWTOR and used to do Fractals here, but I’m realistic about the fact that end game raiding is not the fuel that keeps most players going and likely never will be outside of niche games with tiny communities.

So how is acquiring Ad Infinitum any different? It is still locked behind endgame content. You need to play a lot of fractals, including T4 ones. Let’s be realistic – the people who are invested that much in fractals aren’t orders of magnitude more than the active raiders. If anything, both groups overlap heavily. Raising these concerns seems quite late, at the very least. Not only locking the armor behind raids was announced like 2 years ago, but the game actually did that same thing you’re concerned about on multiple occasions earlier. So could it be that you’re not that concerned about the principle, but about your own involvement with it?

Legendary Armor and WvW [Merged]

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Posted by: Feanor.2358

Feanor.2358

That why ppl play more pvp aimed games and why things like wvw and spvp are a great deal more skill base then pve ever will be because its not about the items or even the skins its about beating a human with a real brain not an ai with what could be said to be dumber then a rock.

Hold it right there, cowboy. Not everyone is so keen about competitive games. A lot of people enjoy solving puzzles. Which is essentially what a scripted encounter is. Just because you prefer to beat another player at something it doesn’t make it universally better or more liked.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

You know what’s sad about all this, you all typed all this up, for 3 pages straight, for nothing and he (or she) is already gone.

Doesn’t matter. Other people will see it and it might make a difference for them.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

One could argue that choosing to play the game as intended should not be justification for being excluded from a tier of armor with associated functionality.

Now that’s just hilarious. Not playing some part of the game is intended? Please explain to me why they created this content then? It’s neither easy nor cheap.

new elementalist specialization leaks

in Elementalist

Posted by: Feanor.2358

Feanor.2358

I’d be okay with this if it wasn’t for the Revenant part. We’ve already go that. Why lose the other two elements? That’s disappointing.

Because trade-offs are a good thing?

I don’t see a trade-off though. I already very rarely switch out of Fire-Air.

Let's get real about about leather prices.

in Living World

Posted by: Feanor.2358

Feanor.2358

One 10 cured hardened leather is ridiculous for the insignia for armor. This should realistically cut to 1/2 or just cut it out of the recipe completely since cloth or metal armor needing leather at all makes no sense. This single change would bring the material to reasonable costs.

Like, essentially zero? Like Gossamer Scraps? And like Hardened Leather used to be?

PVE Elementalist best build now?

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Posted by: Feanor.2358

Feanor.2358

Current meta Ele PvE builds.

It’s mostly personal preference. D/W is easier to play and slightly better dps on small targets. S/W is ahead on big targets, it’s more complex rotation and personally I find it more fun.

Alternative to raids (legendary armor)

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

Because I’ve tried it myself. It seems like a convenience, but it’s actually too much of a hassle to do it constantly.

True, it’s mostly useless… if you can do it with a weapon only. The more gear with such a capability you posess however, the more useful it becomes. Besides, the reasons why people might swap stats is different for everyone.
So no, you not swapping stats on your legendary weapon is not a proof having a stat-swappable weapon and armor wouldn’t be useful for others.

Technically true, however during the years I’ve developed a kind of sense for it. I needed to, my job is to develop games and mechanic/interface usability is an important part of it. So no, I believe people at large won’t be stat-swapping often, for the reasons I gave in my previous post. Regardless of the number of stat-selectable items. This is what my experience tells me. There will always be the exceptions, of course. But their numbers will be rather small, as usual. Much smaller than the number of players using this argument. By the way, I’m not accusing anyone of deliberately lying here. I’m sure the vast majority of said players believe in truth they’d be using this feature. I thought that myself. But I was wrong and I believe they are wrong, too.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

I don’t know, man. I don’t dare criticize business decisions made by people with this kind of revenue.

Alternative to raids (legendary armor)

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Posted by: Feanor.2358

Feanor.2358

How can you know why people dont swap their builds. Its like you telling the inventor of the car most people dont travel more than 4 or so miles from their home, creating/selling a car isnt worth it.

maybe the reason people dont swap stats a lot, is because they dont have access to a quick way to change their stats?

Because I’ve tried it myself. It seems like a convenience, but it’s actually too much of a hassle to do it constantly. It works if I want to switch to another build and play it in the next weeks/months. It doesn’t work if I want to constantly swap builds depending on the situation. Having to click my way through the inventory interface and select stats and runes for each piece individually ruins the fun of playing the game. Not to mention I still can’t replace sigils and need to also change traits and skills afterwards. I don’t believe there’s a person who likes this amount of interface “play”.

And if you’re concerned about changing builds to play for longer periods, then it would be much cheaper to just stat-swap in the MF and replace the runes/sigils. Going for legendaries isn’t cost effective. They are just vanity items.

How are mesmers in PUG dun/frac groups?

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

Can never really make a static group but I pugged a ton back in the day on my warrior. I’m fine with playing the zerk support build but will this work with pugs? Personal dps too low? What if there’s a second mesmer

Personal dps is low, but with proper composition the quickness and alacrity are a huge boost to your party dps. I never regret having a chrono in my group when doing dungeons or fractals.

I Need Some Advice

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Posted by: Feanor.2358

Feanor.2358

Forget legendaries, aim for a full set of ascended. It needs gold and a few time-gated materials but it is not too bad from a grind viewpoint, especially if you are patient.

I don’t think it’s as good goal, from a casual PoV. The set of ascended only offers stat boost and doesn’t give you any direction. It’s all just grind. Legendary collections sometimes show you events and places you can easily miss and generally tend to lead you through different aspects of the game – map completion, events, fractals, even some WvW. It’s a much better way to get familiar with the game and discover activities you enjoy doing IMO.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

You’re missing the point. There, I’ll repeat myself:
It’s just a way to keep players interested in that specific content.

Oh, i’m very well aware of that. That doesn’t make what i said any less true however.

Notice also, that while it does keep some players “interested”, it also makes other players give up earlier than if the requirements were lower.

There will always be those who quit “earlier”. Your goal isn’t to keep everyone “in” – which would be literally impossible – it is to keep as many as you can. There will always be “problems” with any given design decision. Maybe you should consider the possibility ANet have a better judgement on that and they chose this particular design as the optimal solution in regards to their own goals. Underlining problems (which are largely subjective in this thread) isn’t really helpful or constructive.

Alternative to raids (legendary armor)

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Posted by: Feanor.2358

Feanor.2358

No, he’s saying that the pvp requirements of the Ascension are on the level of only farming escort and never needing to do any other bosses. If that’s all what envoy armor required, we wouldn’t be having this discussion.

Oh, but we would. It would just be “why can we only get 1 LI per week, pls make it so we can farm <easy boss of choice> as much as we want”.

Fractals- legendary backpiece 1 very insignificant piece of armor minimal stats

PvP – legendary backpiece 1 very insignificant piece of armor minimal stats

Raids- full suit of legendary armor 6 significant pieces of armor significant stats that
can be changed on the fly

rewards seem a bit unbalanced

You can stat-change armor in the Mystic Forge. It ends up being a LOT cheaper. The functionality is widely perceived to be a big deal. But most players very rarely, if ever, stat-swap their legendaries. Same goes for rune swapping, really.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

I always find it strange that the only complaint about legendary armor is always the LI requirements. No one ever seems to mention the huge amount of materials necessary.

Lot of materials necessary are generally considered to be normal, given that it’s a legendary gear. It’s the fact that one of those materials is so strongly tied to a single content (and one that’s not too widely liked) that creates a concern.

It’s not a time sink that’s a problem. It’s the specific content that this time sink is tied to (and that it is heavily timegated).

Time-gating I’d say is a necessity. Otherwise players would just be farming Gorseval or Mursaat over and over again for LIs. Nobody wants just another CoF farm.

Tying to specific content shouldn’t surprise you. It’s not the first item to be tied in this way, it won’t be the last. Ever did a gen-2 legendary? They used to require ungodly amounts of grind in HoT zones. This got severely reduced, but you still have to play each and every HoT maps multiple times to get the materials required. It’s just a way to keep players interested in that specific content.

the problem is not about just tying a material to a single content. The problem is about what content it is tied to (the more narrow, the greater the problem usually), and how big that grind is. The HoT maps grind is not even remotedly in the same category as the LI one.

You’re missing the point. There, I’ll repeat myself:
It’s just a way to keep players interested in that specific content.

Alternative to raids (legendary armor)

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Posted by: Feanor.2358

Feanor.2358

That’s a separate issue. Any “pleb” can get every other legendary in the game except this one.

This isn’t true. Try getting The Ascension as a PvE-only player.

I’m a pleb in PvP, I already got 2/4 tiers done. You don’t need to play platinum league to get it, bronze1 is just fine, it just takes a little longer (I dance around bronze 2-3, once got into silver, but didn’t like the toxicity there so went back down to bronze)

So now you’re saying “I can take the one, I can’t take the other”. It’s the opposite for me – I’m fine with raids, I dislike PvP to the point I don’t play it at all any more. So it appears all your argument is just subjectivity.

I Need Some Advice

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Posted by: Feanor.2358

Feanor.2358

meta events in HoT to make gold/get Amalgamated Gemstones to finish Nevermore.

Good choice. This was my first legendary and still my favourite. And I agree – with casual play it just takes longer.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

I always find it strange that the only complaint about legendary armor is always the LI requirements. No one ever seems to mention the huge amount of materials necessary.

Lot of materials necessary are generally considered to be normal, given that it’s a legendary gear. It’s the fact that one of those materials is so strongly tied to a single content (and one that’s not too widely liked) that creates a concern.

It’s not a time sink that’s a problem. It’s the specific content that this time sink is tied to (and that it is heavily timegated).

Time-gating I’d say is a necessity. Otherwise players would just be farming Gorseval or Mursaat over and over again for LIs. Nobody wants just another CoF farm.

Tying to specific content shouldn’t surprise you. It’s not the first item to be tied in this way, it won’t be the last. Ever did a gen-2 legendary? They used to require ungodly amounts of grind in HoT zones. This got severely reduced, but you still have to play each and every HoT maps multiple times to get the materials required. It’s just a way to keep players interested in that specific content.

I Need Some Advice

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Posted by: Feanor.2358

Feanor.2358

I suspect it differs from one player to another. Personally, I got hooked up by starting a legendary collection. I wasn’t sure I’d finish it, I was just curious how far will I go. I’d say it’s a good long-term goal. It gives you incentives to play different aspects of the game and you can eventually end up liking some of them enough to continue playing afterwards. Assuming you go through the whole process. It is a big project, but don’t let its size intimidate you.

Alternative to raids (legendary armor)

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Posted by: Feanor.2358

Feanor.2358

That’s a separate issue. Any “pleb” can get every other legendary in the game except this one.

This isn’t true. Try getting The Ascension as a PvE-only player.

Broken Mechanics When Roaming

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Posted by: Feanor.2358

Feanor.2358

Dunno, the combat mechanics work pretty well in a large scale combat, for a game designed around PvE. You might be right, it’s just my feeling.

In a large scale combat all can work. The only difference that is predominant in a zerg fight is “numbers” …. the bigger one usually wins. In a small scale fight it is completely another business … this is the reason becouse zerg is boring as hell …

Small scale is exactly the same in regards to outcome. Numbers win except if there’s difference in skill level. However in large scale combat it’s not so much about your personal skills and mastery over your class/build. It’s about coordinating a group effort and outmaneuvering your opponents, which are entirely different skills.

For newbies: How hard is raiding?

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

A commander alone would have hard time teaching. Best approach I’ve seen is to take new players in an existing, experienced group. Technically this is what guilds should be about. But how to encourage more people to do it is beyond me.

For the voice chat – there’s TeamSpeak and Discord and people already use them.

Will we ever going to see Gear Progression?

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Posted by: Feanor.2358

Feanor.2358

So based on those two reason, you assertion of the other legendaries being locked by content is wrong, they aren’t. Now the legendary backpacks are a different story, but again the content they are in isn’t on the same scale as raids and honestly can be grinded out the same as the weapons. This is not true of Legendary Armor.

The scale is a different thing. I was talking about the purpose. I think legendaries are used as ways to keep players in specific content. Yes, only raids are that difficult, but the intent seems the same.

Broken Mechanics When Roaming

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Posted by: Feanor.2358

Feanor.2358

Dunno, the combat mechanics work pretty well in a large scale combat, for a game designed around PvE. You might be right, it’s just my feeling.

Legendary Armor and WvW [Merged]

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Posted by: Feanor.2358

Feanor.2358

- What about replayability? if you get all the armors you will probably get nothing else to do

That’s the crux of it. If they introduced more ways of obtaining the same set, they would undermine a serious reason to play the content. In case you haven’t noticed, all recent legendaries are bound to specific content. Armor to raids, backpacks to PvP and FotM, gen 2 weapons to HoT maps. The devs are using the legendaries to create a reason for players to play specific content.

That’s actually the point. You are supposed to play that grindfest that are raids because supposedly you enjoy the grindfest.

I play, well.. played, WvW beause i enjoy the game mode. Good rewards are meant to allow players to stay in a competitive state and have the most adequate build for their gamestyle.

You are stating that raiders play Raids but they despise them so they need massive rewards to keep playing, right?

No.

The comparison doesn’t quite work. The problem with raids is they are “fixed” content. I genuinely enjoy raiding, but I have no doubt at some point they’ll get old. It’s just what happens with predefined content when you play it over and over again.

WvW isn’t quite the same, because instead of predefined fights you’re facing other people. Unlike raid encounters, they can – and often do – present brand new challenges, brand new problems to solve. This is what keeps the mode fresh. Well, fresher than a scripted fight, at least.

Rewards work as a mean to prolong players’ interest. Some would go this far even without them, some wouldn’t. I’d say it’s generally healthy for the mode to have this sort of long-term goals. This, of course, applies to pretty much every game mode. So I’d be all for a WvW-exclusive set. ANet unfortunately seem reluctant to do it.

On a side note, I’m very glad rewards aren’t required for players to “stay competitive”. This game has never been a gear-grind treadmill and I like that about it. If I’m in the mood for gear grind, I play D3.

Will we ever going to see Gear Progression?

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Posted by: Feanor.2358

Feanor.2358

There must be an incentive to revisit content you’ve tried.

Yes, there shoudl be. It’s called “fun”. And the only thing necessary for that incentive to work is to not disincentivize the content by having the generic rewards for that content be subpar compared to difficulty/time invested.

Nice utopia you have here. However, it just doesn’t work like this. Not for the amount of time ANet want their players to spend in their game. Like it or not, legendaries do keep players in the game for a long, long time after they would otherwise quit. It’s true for the weapons, it’s also true for the armor. I’ve already seen players become less active after they got the legendary armor. It’s not because of the existence of the reward, however. It’s because you exhaust the potential for fun from the same content by repeating it over and over again. It becomes routine. There’s no way around that, rewards or no rewards. No rewards simply means people quit earlier. So – yeah, it did work. It worked for PvE, it worked for PvP and it worked for FotM.

There is another way to keep players in, of course. Adding new content. However, it’s much more expensive to produce. Hence the need of long-term grinds. All MMOs do it, because nobody can produce content at the rate the players exhaust it.

Broken Mechanics When Roaming

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Feanor.2358

The game isn’t designed for roaming – it’s designed for large scale battles.

Considering the insane lag any blob causes, this assertion is at best doubtful.

Nevertheless, it is (or at least, should be) true. Roaming have always felt like a pretty bad PvP. It’s basically the same, except there are no clear goals and there’s no guarantee the team sizes are equal.

Large scale combat, on the other hand, is where WvW potential really shines.

Legendary Armor and WvW [Merged]

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Posted by: Feanor.2358

Feanor.2358

- What about replayability? if you get all the armors you will probably get nothing else to do

That’s the crux of it. If they introduced more ways of obtaining the same set, they would undermine a serious reason to play the content. In case you haven’t noticed, all recent legendaries are bound to specific content. Armor to raids, backpacks to PvP and FotM, gen 2 weapons to HoT maps. The devs are using the legendaries to create a reason for players to play specific content.

[Suggestion] Fixing the Mastery System

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Posted by: Feanor.2358

Feanor.2358

I think that it will be fun if they were non main story related mission. That way if you have the 3rd or 6th alt you don’t have to complete the main story over and over again just to get the mastery.

Just imagine creating a new character, stripped of all masteries. Yeah, we used to play like that. However, now we’re used to the QoL the masteries give. A character with no auto-loot, no fractal mastery, no gliding, no wallows? It will feel essentially crippled. Not my idea of fun. Not by a long shot. And it’s only going to get worse as they add more and more masteries, meaning you’d get new ways in which your new characters to feel crippled. Not to mention it would make the process of creating a new 80-level character a long and tedious chore for no apparent reason.

No, thanks.

Will we ever going to see Gear Progression?

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Posted by: Feanor.2358

Feanor.2358

Then please point us to what other content we can get legendary armor with stat swap functioality. Since raiding aint mandatory anymore.

Why would you expect this?

First, legendary armor was announced as raid-only. Two years ago.

Second, except for gen-1 legendary weapons which can be traded on the TP, every single legendary item in the game is gated behind specific content. Both backpacks, all the gen-2 legendaries. Notice a pattern here? ANet is using legendaries to promote specific content.

Third, legendaries aren’t mandatory either.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

Legendary armor should be exactly like legendary weapons: accessible to everyone with the time or the gold to make/buy them. It makes no logical sense otherwise.

Really? Then why gen 2 legendaries cannot be bought on the TP? Why many of the materials required for them cannot be bought either, but instead you have to play time and again HoT meta events?

new elementalist specialization leaks

in Elementalist

Posted by: Feanor.2358

Feanor.2358

On reddit they said “1 element on your main hand, 1 on your offhand”. Or just 1 element in case of two-handers. With a fuse skill in any case on skill 3. You’re not getting a second weapon set.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

I dont mean one of the “training runs” where one or two knowledgeable raiders tries to run herd on a group of 8 or 9 novices, but rather an organized group opening up a spot or two for learners and taking it slow enough to really explain things along the way.

You’re correct, that’s a better way from the perspective of the learner. I figure the main issue would be to find a solid “core” team of experienced players which have openings and don’t mind accepting a new player and helping him out.

Agreed. That’s why creating incentives that go beyond merely trying out that content is a bad idea, unless the appeal of those incentives doesn’t really reach beyond that content.

Again, existing legendaries all go much beyond merely trying out content. Want The Ascension? Grind a lot of PvP. Want Ad Infinitum? Play tons of fractals. Want a legendary weapon? Map-complete Tyria, then grind a WvW reward track. Want a gen 2 legendary? Map-complete HoT, then grind every map to get the required materials.

There must be an incentive to revisit content you’ve tried. In this game, legendaries have always been such an incentive. And it has worked.

There’s absolutely no gain in making people who hate the content play it.

Then don’t. It’s not mandatory. Simple as that.

new elementalist specialization leaks

in Elementalist

Posted by: Feanor.2358

Feanor.2358

Like many have said I like the fact it changes how ele will work from use all 4 to pick two. Will feel like a proper elite spec instead of ele+1. Properly changing the way my character plays.

I still don’t understand this position. Tempest also changes the way the character plays. If you’re looking for a drawback, the requirement to remain in a single attunement has been complained about so much, one would think it fits the description. Does it need to actually cripple the class mechanic in order to qualify as “proper elite spec”?

I can’t see limiting the choice of attunements as something particularly good or fun. Versatility, coming from attunement switches, has always been a major part of why I find this class by far the most fun to play.

[SPOILERS] "There is no Honor in War"

in Lore

Posted by: Feanor.2358

Feanor.2358

Territory and defense against an invasive army are far from abstract.

Land only becomes “territory” when you have a shared belief about it. Territory only exists in our minds. Which makes it abstract.

Also note both the invasion and defense are never the reason for a war, they are merely means of doing it. Reasons are things like territory, wealth (also a shared belief) and influence/power (more of the same). Defense, in particular, is never done automatically, it’s done to protect one of the above abstract concepts.

Re-instauring the Dual class system

in Guild Wars 2 Discussion

Posted by: Feanor.2358

Feanor.2358

Why re-instauring the Dual-Class system would be beneficial for the game and how it could be done ?

Long story short – it can’t. GW1 doesn’t have the different class mechanics GW2 has. Trying to mix them up can only end in unmitigated disaster. The possible interactions are way too many. You have to decide how to handle every interaction individually because there isn’t any sensible rule you can make for it. Making so many individual solutions will be literally impossible to balance, not to mention cause huge amounts of bugs and exploits.

new elementalist specialization leaks

in Elementalist

Posted by: Feanor.2358

Feanor.2358

Generally it isn’t a good idea to take Tempest with Arcane because you just get two Attunement-enhancing specializations which is a wasted opportunity for offense or defense or what-have-you.

If Arcane offered good enough offensive options by itself, it would have been taken. Reduced cooldowns on attunement? All the better, more overloads! However, Air offers quite a bit more offense than Arcane, so it ends up being the third line of choice. That isn’t likely to change in another elite spec, btw.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

Then you’re not from a category Vayne was speaking of, since he clearly mentioned people that didn’t enjoy the content.

It’s impossible to create content that everybody enjoys. There will always be those who like it and those who don’t. Vayne’s point would be correct if nobody enjoyed the raids and forcing everyone into them was to their own misery. This clearly isn’t the case, I used myself as an example.

As long as the incentive remains at the try level. Legendary armor goes miles beyond that level.

Why should it remain at the try level? Legendary weapons, too, require to go all the way in the map completion. You don’t get it for completing one map.

Will we ever going to see Gear Progression?

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

The point stays. If the approach makes some players discover new content they enjoy, it’s good for the game and it makes it better. That it didn’t work for you is unfortunate, but doesn’t make it objectively bad.