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Guild CDI - The True Complete Summary Edition

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Posted by: Ferever.7014

Ferever.7014

Amazing and very well organized and I take it you will do the same for the Sub-Classes CDI to as well?

Is saving builds still being worked on?

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Posted by: Ferever.7014

Ferever.7014

@OP yes there was a thread discussing how to make it. If I find it I will let you know all I remember it was in the PVP section.

No more...I guess that was expected

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Posted by: Ferever.7014

Ferever.7014

You can no longer farm BLKs…
RIP…sob

http://www.reddit.com/r/Guildwars2/comments/2fyknv/keyfarming_still_viable/

There we go slower ,but they found ways to make it work.

A question (Not a rant no worries)

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Posted by: Ferever.7014

Ferever.7014

I was curious would having a dungeon or instance where you fight the six gods with either a 8 man or 10 man group be something people would like to do in the future?

Honestly I would love to fight aganist Kormir as her and Abaddon fight for control of the body while your party duke it out XP.

[Discussion]Guild Halls/Town

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Posted by: Ferever.7014

Ferever.7014

@godzzila

That would be a interesting GvG mode ,because it requires tactics and such.

[Discussion]Guild Halls/Town

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Posted by: Ferever.7014

Ferever.7014

I also want to mention since there are many “small” guild. There should be some way for small guild to form alliance to participate in GvG event(that is if Anet even intend to make them in the future).

I wanted to add a GVG section in this thread I will conduct one tonight to add that in as well once I do I will give you credit.

[Discussion]Guild Halls/Town

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Posted by: Ferever.7014

Ferever.7014

Hello,

First and foremost this is a discussion thread only for me I’m not one of the people wanting guild halls, however seeing the various threads about them I got to thinking about how they would be implemented in the game.

Disclaimer: Posted ideas are opinions and speculations only! This is just how I would do it and not sure if this discussion/suggestion can be brought into the game without allocating resources.

1. The Guild Hall and you
The definition of a guild hall is basically a private area in which a guild or other people with permission obtained from guild to hang out and relax without having to worry about players and such. It is also a good place to role play, chat and hang out with friends or have meetings to. Usually a guild hall consist of one big building with multiple rooms or in most cases a town of sorts. This leaves us with various options on how they can do this either.

  • A. Make an instance where it’s one big building on an island.
  • B. Make an instance where it’s a town with several plots to build buildings for NPC to reside in. More on that in a moment.

Basically a guild hall/town can provide many things like privacy and immersion. Now with that being said I can see why it is one of the most wanted features. Who in their right mind wouldn’t want a place to show off their prestige or have a place to hang out with people with similar interests? Now that I made an introduction lets dive a little deeper here.

2. How can Guild halls/Towns add to progression?

  • One of the things a guild or guilds strive for is progression weathers it PVP, PVE, WvW or Roleplay there is various paths on how each guilds reaches their main goal.

For example with Guild Towns you can buy several plots in which you can expand the number of plots by talking to a NPC for a fee which includes gold in the guild bank , Merits and influence. Once the building is complete you can summon NPCs which are obtained by contracts from various methods below.

  • PvE
    Dungeons, World boss events are several ways to obtain these NPCs and these guys will specialize in Armors, Skins etc.
  • PvP
    The NPCs can be obtained from winning matches of course or a reward track to get NPC that specialize in PVP armor, weapons and finishers.
  • WvW
    Theses NPCs are obtained by capturing keeps and objectives these WvW NPCs can sell sieges, traps and other tools to assist with WvW.
  • RPers
    Obtained in PvE or they can build the building and have the person act as a merchant though that is kinda simple.

Next the NPCs as I mentioned can be found as loots to summon using a guild hall to place the NPCs at the buildings you built. Now each NPC can be categorized as Weapons, Materials, and Armors and so on. One can suggest depending on the background of the NPC they can sell skins based on that. Now these NPCs can come in tiers and the higher the tier the better the items, but they are not permanent so you got to manage when to put them up for your guild and other guilds to come by and use.

Lastly like all guild Halls/Towns people will love to set up what type of environment for their town to be based in I listed some examples below each with a different style of building and feel.

  • Forest environment
  • Elona Themed
  • Cantha Themed
  • Citadel Themed

3. Extra Feature

  • Last, but not least one another feature can be a statue showing off an achievement like a Teq statue or etc based on a quest where you have to do the following requirements like world boss kills, Keeps captured, matches won and so on when you do that and get another objectives you can erect a statue that not only gives buffs, but also show off.

I know this thread is long, but I wanted to share my thoughts on this. Note this is merely discussion of course. Thought comments?

(edited by Ferever.7014)

The CDI is coming back! Topics

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Posted by: Ferever.7014

Ferever.7014

While both options have Pros and Cons I think the most controlled option here will be if the devs chose the CDIs. The reason is because it will possibly give a window on what the primary focuses are.

One suggestion I want to impart is here that each CDI should follow a Pattern for example first a CDI dealing with the aspect of PVE then next do WvW , PVP and then an all around topic. That way people won’t feel like a certain mode is left out.

Communicating with you

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Posted by: Ferever.7014

Ferever.7014

Chris,

Looking forward to the return of CDI I never took part in one before ,but I always loved reading them. Ohh also looking forward to the sub-classes CDI thread as well as Orpheal of course XP.

Map Favor throughout tyria?

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Posted by: Ferever.7014

Ferever.7014

With the release of the Dry top Tier map my question is will we see the other maps of tyria get the same treatment? What are your thoughts , concerns and speculations on this topic?

Drytop T5 Event Timers

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Posted by: Ferever.7014

Ferever.7014

http://www.reddit.com/r/Guildwars2/comments/2auf8b/updated_dry_top_events_timer_with_positions_and/

Reddit post with a very very nifty copy and paste for map in the first comment. Credit to fffam.

Drytop T5 Event Timers

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Posted by: Ferever.7014

Ferever.7014

Credit to : Henny7555 at reddit

xx:00 Race (bonus), tendril A (bonus), tendril B(bonus), Oasis Shaman, Crash victims(bonus), Moa

xx:05 Light Golem, Serene, Frog, South Mine, Inquest leader, queen, vine bridge

xx:10 North mine (bonus), Ley Line Hub, Town, Basket

xx:15 Race (bonus), tendril A (bonus), tendril B(bonus), Oasis Shaman, Crash victims(bonus), Moa

xx:20 Light Golem, Serene, Frog, South Mine, Inquest leader, queen, vine bridge

xx:25 North mine (bonus), Ley Line Hub, Town, Basket

xx:30 Race (bonus), tendril A (bonus), tendril B(bonus), Oasis Shaman, Crash victims(bonus), Moa

xx:35 Light Golem, Serene, Frog, South Mine, Inquest leader, queen, vine bridge

xx:40 Mite farm, Haze, Skritt, Stop Skritt stealing, North mine block, Giant

xx:45 Devourer Queen

xx:50 Mite farm, Haze, Skritt Queen(T4), Stop Skritt stealing, North mine block, Chickenado

xx:55 Dust Monster

map: http://i.na.cx/B492u.jpg

T4 90%: http://i.na.cx/Kir8Z.png
*T5 notes
1: Finish all the events is a must, for the T4 90% one, we fail 2 events (Serene and South mine), lost around 3 bonus. We reach T4 at xx:25, having 15mins left but still failed.
2: Recommend that 00:35 Serene should start immediately once spawn, we always reach 4/6 or 5/6 at xx:40.
3: Giants take long time to kill which may affect the xx:00 events.

Note: Like the last time I will add event guides to get bonus and like last time coordination is key ,but to smaller groups now.

Dry Top Timers - Easymoding T4

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Posted by: Ferever.7014

Ferever.7014

Yes coverage in the oasis area and the regular area maybe four-five man teams will be the best. I need the timers for the new area events I seen one in the ley line cave area with the skritt.

Dry Top Timers - Easymoding T4

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Ferever.7014

This thread will need to be updated due to the addition of Tier 5 being introduced.

Dry Top Timers - Easymoding T4

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Ferever.7014

This implies we’re being trained/prepped for another map-wide open world raid-type event like triple threat.

Could be they might be adding this favor to many maps so we can get certain boss spawns and discount items I will welcome this if the community is willing to work together and if Anet balances depending on the map.

Dry Top Timers - Easymoding T4

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Posted by: Ferever.7014

Ferever.7014

Automatic timer website for Dry Top events with map locations.
Informational credits go to contributors in this reddit post

Thanks for the Map spawn it will help alot of organized runs and people looking for bonus objectives.

Dry Top Timers - Easymoding T4

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Posted by: Ferever.7014

Ferever.7014

MAP for event locations Done by Schtizzel from reddit
http://imgur.com/9gY03UD

Also coming soon an Ios/Phone app with timers will be created to as well.

I will be running some T4 runs tonight if anyone is interested.

Dry Top Timers - Easymoding T4

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Ferever.7014

Are the merchants better on a T4 map? I hear that they sell you better stuff as the tier goes up.

Cooking recipes and reduced prices for items. Not much of an advantage to some ,but if you get T4 you have so many events to farm so that’s a good benefit. I was able to buy the ascended armor recipe I wanted for a cheaper price.

Dry Top Timers - Easymoding T4

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Ferever.7014

Is someone going to start selling taxis to a T4 Megaserver?

They already did ,but the one I was one didn’t even hard cap and we offered free taxis and got tips. I will never want to charge people for this thing.

Dry Top Timers - Easymoding T4

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Posted by: Ferever.7014

Ferever.7014

ah. welp
i was trying to lead a map with this as a lone pin.
Now this will be hard XD

It will be that way at first ,but once you get it down its quite easy just have the teams in position the only thing that made it hard for us was if we got T4 we had to kill the last boss in five minutes or less giving us one minute to get back into position.

Dry Top Timers - Easymoding T4

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Posted by: Ferever.7014

Ferever.7014

thank you.

and just to make sure
XX:00 Tendril, Race, Moa
XX:05 Serene, Froggy, South Mine, Queen

do you mean do all Tendril, Race, Moa before XX:05 or just 1 of them?

All three of those events will spawn at that time. You will want teams at those spots when that happens.

Dry Top Timers - Easymoding T4

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Posted by: Ferever.7014

Ferever.7014

what is Serene? I dont recognize this one

She’s the NPC where you escort her to the 6 crystals. Make sure you have people that will swift her or you will be with her for a long time.

Rise to the 4th Tier (All Day event tomorrow)

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Posted by: Ferever.7014

Ferever.7014

I don’t get this event. How do I offer to help the survivors?

Hello,

You do the events that spawn during the time frame and it will boost the meter up.

Rise to the 4th Tier (All Day event tomorrow)

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Posted by: Ferever.7014

Ferever.7014

i don’t understand this tier thing.

is it gonna reset with each sandstorm or something?

from what I seen it resets with each storm.

Rise to the 4th Tier (All Day event tomorrow)

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Posted by: Ferever.7014

Ferever.7014

This isn’t Reddit, but sounds like a good idea.

Edited I copied and pasted from reddit to here for exposure..I’m embrassed <_<;.

Rise to the 4th Tier (All Day event tomorrow)

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Posted by: Ferever.7014

Ferever.7014

Hello GW2 Forums,

I’m looking to organize several attempts on getting Tier 4 by doing thee Dry Top events. I heard getting Tier 4 has some benefits besides the items so I want if we can come together and see if we can make it happen. If you are interested you can add me for a taxi and I will use LFG as well.

Note: This is for NA servers.

Ferever.7014
That is all.

Edit: Refined the OP.

(edited by Ferever.7014)

Quicksand Surviver.

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Posted by: Ferever.7014

Ferever.7014

Used Full mediation ( and chose the mediation heals you trait and used virtue of resolve I had on Sentinel gear on.

Dry Tops: Expanding or New Zones?

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Ferever.7014

They might have additions to Dry top with each patch slowly growing into a nice place.

Season Two Screenshots

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Posted by: Ferever.7014

Ferever.7014

Loving dry top.

Attachments:

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

Gw1 was dual professions. I miss that and the body block system.
Btw this game realy needs something realy new. No serious changes in the last 2 years.

ANet just seems to be afraid to do anything. Judging by how much effort they went into to make the LS (the results are arguable), adding more skills seems like a molehill of a task compared to that mountain.

So the only conclusion I can make is that they’re just too scared that it would screw up balance in the game.

That is actually the reason why new skills aren’t in yet they have to make sure the balance is equal across all 3 game modes basically and its no easy task.

It’s an impossible task. No MMO has ever reached perfect balance. Perfect balance is only attainable if you just stop updating the game altogether.

If you stop updating your MMO, then it’s dead.

Correct with most MMOs nowadays they have to update to compete ,but that is another topic for another thread though.

But that’s exactly the problem. It gets boring after 2 years of using the same set of skills, the same set of traits over and over.

Hmm you bring a good point ,but for now the sub-classes discussion will be going on now.

As for the start of season 2 would we see traits to make theses come true?

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

Gw1 was dual professions. I miss that and the body block system.
Btw this game realy needs something realy new. No serious changes in the last 2 years.

ANet just seems to be afraid to do anything. Judging by how much effort they went into to make the LS (the results are arguable), adding more skills seems like a molehill of a task compared to that mountain.

So the only conclusion I can make is that they’re just too scared that it would screw up balance in the game.

That is actually the reason why new skills aren’t in yet they have to make sure the balance is equal across all 3 game modes basically and its no easy task.

It’s an impossible task. No MMO has ever reached perfect balance. Perfect balance is only attainable if you just stop updating the game altogether.

If you stop updating your MMO, then it’s dead.

Correct with most MMOs nowadays they have to update to compete ,but that is another topic for another thread though.

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

Gw1 was dual professions. I miss that and the body block system.
Btw this game realy needs something realy new. No serious changes in the last 2 years.

ANet just seems to be afraid to do anything. Judging by how much effort they went into to make the LS (the results are arguable), adding more skills seems like a molehill of a task compared to that mountain.

So the only conclusion I can make is that they’re just too scared that it would screw up balance in the game.

That is actually the reason why new skills aren’t in yet they have to make sure the balance is equal across all 3 game modes basically and its no easy task.

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

I prepared a little something here around a Thief Example for a kind of “Talent Tree” based on my Concepts, which should show you, into which kind of direction my Concept would get in regard of beign alot more depthful Character Progression.

Sadly I’m absolutely not skilled in photoshopping and such stuff to make this as a good looking Picture of a Talent Tree, so please bare with me. I used instead Excel to help myself out xD But this should be good enough.
I’ll go a bit more into details within this post later in regard of the listed up talents.

I let the Part around Advanced Talents for now first free, because as said, this should be only a little example and the part around Advanced Taöents is also for me just too much to put all that up via Excel xD.
But I included as you can see the idea, that there should be somethign within the Chracter progression, that lets the Player decide between specializing more into either Damage, Support, or Control.
For me, the best spot for that Concept to specialize into these 3 directions is at the end, when you advance your Basic Talents and you need to decide, HOW you want to advance with your Basic Talents.


Brawler Example for the first 5 Basic Talents, to show how Talents would work. (Basically like WvW Skill Perks, very similar, just only that you don’t need to rank up somewhere, but instead just use only your Talents long enough, until you progress further – in Games like Ragnarok Online would work this under Job Experience basically- lets call it here Talent Experience)

Initiative Control 10 Ranks
Improves with increasing Talent in this the Ways, how the Brawler gains Initiative, making them the fastest Combatants of the Thief-Sub Classes.
Martial Arts 10 Ranks
Unlocks new useable Weapons (Claws, Quarterstaffs, Tonfas, Nunchucks) Brawler Utility Skills/Elite Skills
Self Defense 10 Ranks
Unlocks new Brawler Healing Skills and defensive Abilities
Endurance Training 10 Ranks
Improves with increasing Talent Endurance Regeneration, Options to gain Vigor and adds new Abilities
Body Training 10 Ranks
Improves with increasing Talent the Base Health of the Brawler and Toughness, but also adds new Abilities

Alrighty I will make a template using this information using word or we can use google documents to collab on a spec together.

@Xae : That would be interesting to choose the effect you want for skills it will bring some diverse skill usage.

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

Yes Orpheal that will be a good and condense way to do the sub classes and bring some growth into it. You have contributed so much to this thread and I thank you for that. I wanna ask if you can create a template of the talent tree. I also feel that each branch should feature the three major things Damage , Control and Support. If you have 4 Specializations three should feature that and one tree will be a jack of all trades tree ya know?

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

Hmm here’s a thought what if the sub-classes were unlocked as talent trees instead of actually classes that you use Skill points to improve.

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

At the moment, for sPvP anyway, subclasses are pointless because this kind of specialization already exists in the game. If there was a subclass system, then MM would be a subclass, Spirit Ranger would be a subclass, Meditation Guardian would be a subclass- formalizing it as a system adds nothing- it actually reduces the amount of experimentation you can do to try to create your own ‘subclass’.

Yes I’m not a SPVP player ,but someone told me once before this system is already existent in this game and I agree. Also if I may ask can you provide an example of how it will limit experimentation so I can get a better understanding for your point of view.

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

While Orpheal continues with her/his posts I will continue with the next topic of discussion in this thread.

Acquiring Sub-Classes in the other game modes

PvP

  • One way to acquire the Sub-class in PvP is either using rank points to unlock the sub-class as a whole this includes the traits , skills and weapon sets.
  • Another way will be to level up and then choose which path you want to take.

WvW

  • Rank points and acquiring the skills from a NPC in WvW.

Sorry if this is short I will refine this post more as time goes on ,but let us discuss the other ways to unlock the sub-classes in another modes.

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

I want to be a warrior and a thief :O

Note: The term sub-classes are not dual profession as stated in GW2 ,but in terms of class advancements in other MMOs.

Name Your #1 thing that impressed you from S1

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Posted by: Ferever.7014

Ferever.7014

I’m torn between the Tower of Nightmare instance ,because it was my first experience in an open world dungeon.

Also the new temp dungeons they added I loved running my guild mates through Aetherblade retreat and Molten.

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

@Stooperdale: I will answer your questions to the best of my abilities since I just woke up ,but no excuses I will do it.

1. If you are putting new skills into the game, are there any benefits to restricting their use?

A. Well the one benefit I can think of is a new style of gameplay ,however I do see your point though.

2. Is it really better if players have to be level 80 to get them?

A. I believe so I went with level 80 ,because it is the max level (Technically) in the game. I used that as an example on how MMOs used max level as a requirement for progression.

3. Is it really better if players have to be in a sub-class to use them?

A.No I see where you are getting at they could just make more skills into the base class itself.

4. Is it really better for players to lose access to some skills just to gain others?

A.Well for this question I believe so ,because it will allow them to fine tune certain aspects that might interest them.

5. If you are putting new quest/mission content into the game shouldn’t it be available to everyone and not just the characters of one class (who want to change class)?

A. Well as long as the other characters fulfill those requirements then yes it should be available to all characters.

I must say you bring up valid points and reading your last paragraph about package traits interest me. Being a “reaver” as you mentioned will make major changes to the gameplay ,because of the gameplay style of said reavers ,but answer me this what will a reaver do exactly?

[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Ferever.7014

Ferever.7014

Hello GW2 Forum goers,

As noted in a previous CDI thread namely the Vertical/Horizontal Character progression thread. Chris Whiteside showed interest in creating or developing a Sub-class system in the future. Now whether or not this will come into fruition this created quite the buzz around the forums with both positive and negative feedback.

So I thought about making a topic for discussion until either a mod closes it or when the actual “Sub-Classes” CDI thread actually comes up.

Topics to discuss

  • What are your thoughts on sub-classes?
  • How would you implement them into the game?
  • What are in your opinion the Pros and Cons of this system?
  • Create a sub-class (This topic is more on the theory crafting side of the thread here it isn’t mandatory ,but fun to be creative ya know?)

Sub Classes
1. What are sub-classes?

  • Basically the system of sub-classes is unlocking specializations of a base class. In other words in MMO terms its merely classes branching/Advancement ala Ragnarok Online.

2. Isn’t Sub-classes already in the game?

  • In my honest opinion yes you can spec your characters into a sub-class via traits and items. The aspect of what sub-classes can do is further expand those builds and bring forth some unique/creative gameplay.

3. If you could how would you implement them?

  • Me I would have the following conditions.
  • The first one will that the character must be level 80 and learnt all the skills of that class (Not including racial skills).
  • Next they will visit their main profession trainer to learn more about the sub-class afterwards they will go on a series of missions that not only teach you the sub-class ,but allows you to think about making that choice.
  • Once you done the quest you will be granted access to a tracker with some tasks to do to unlock the tracker further to unlock skills and traits.
  • Ensure that you don’t like the sub-class you can go back and forward between the sub-class and base class.
  • A choice of two specializations per base class.
  • Lastly with sub-classes they should be implement with this motto in mind “To gain something you most lose something”. Basically what this mean if Guardian wants to be more of an Tanky like sub-class aka Sentinel “Note: Name is a place filler here”. Then that guardian will be more specialized into Shouts and Meditations while losing the power to use their spirit weapons and consecrations.

Pros and Cons
Pros of this system

  • Create a wider broad of diversity in the builds in the game.
  • Fresh Gameplay .
  • Possibly change the meta in various game modes.
  • Shows that the races of Tyria are evolving to fight the elder dragons and also other enemies that are a threat to them.

Cons of the System

  • Balance issues is the biggest one.
  • Can cause a rift among players.
  • Can take awhile to perfect and possibly some game breaking bugs that might take awhile to fix (If implemented).

Sub-Class examples for fun

Heavy – Warlord (Branch from the Warrior Class) , Leaders of the battlefield , Symbol looks like a Yellow Warrior Helmet with a banner in the background of it

Lore- Warlords are known for their battle prowess into leading troops into battle. With their steel resolve and knowledge of various tactics the warlords take to the battlefield to lead the armies of tyria to conquer and defeat the elder dragons.

Play Style - Warlords due to their advancement have strengthen their knowledge of tactics and battle resolve allowing their Shouts and Banners to have stronger effects , affect enemies in new ways and learning how to use their presence to strengthening their allies at the cost of losing the ability to use stances and physical moves.

Profession Mechanic Maneuvers – Replacing the adrenaline bar the warlord now can create tactical maneuvers to either discover enemies weakness or help allies become stronger before engaging. Maneuvers can be learned by the Utilities the warlord has equipped think of the engineer with this.

Weapons - Sword , Halberd , Warhorn and Shield the reason I chose those weapons is because they seem to fit the warlord theme of being in the middle of the fight and rallying troops.

Traits - Basically warlord traits will deal with Banners and Shouts increasing their effects , range and control. I want to make up some traits when I have time.

In Conclusion
I feel that this system will be a great discussing ground for the future of guild wars 2 and also the community to talk about. I been writing this for awhile now and I hope this thread will bring some interesting points to discuss.

~Thank you and very respectfully
Ferever.

(edited by Ferever.7014)

Guild Wars 2 Bravery Thread

in Fractals, Dungeons & Raids

Posted by: Ferever.7014

Ferever.7014

@TheSwede

I Agree if some of the builds were random ,but had some good synergy with it then It would be more fun to do.

Guild Wars 2 Bravery Thread

in Fractals, Dungeons & Raids

Posted by: Ferever.7014

Ferever.7014

Hello,

Recently I stumbled upon this site

http://www.guildwars2bravery.com/

Basically if any of you guys played League of legends or any MOBA this site purpose is to give you a random build and weapons to run through a dungeon with. So this thread is to promote this site and possibly provide some challenge.

Also if this kind of thread was made already I’m sorry for the double threading.