Showing Posts For Firelysm.4967:

To Raid or Not to Raid

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Posted by: Firelysm.4967

Firelysm.4967

Dungeons are ok, but why the hell closed areas ? why didn’t they make it like open dungeon ? Every1 could enter like they do now, even if he go solo… just like participating to dragons? every 1 could like come and be a part of dungeon… seeing like -10-20-30 or even 100 people in ARAH AC COF would be awesome to see how they tear apart those mobs.. Maybe make bigger dungeon for 100 people and make like UnderWorld in GW1 just larger..

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Intensely Aggravating PvE creature re-spawns

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Posted by: Firelysm.4967

Firelysm.4967

Oh cmon, i tough guys gonna complain that re-spawn time is to small!!! For me personally all the spawns are to short, and if you can’t complete something alone, find a explorer buddy and try to reach it together, don’t just run to forum and cry out loud..
I don’t know why this posts get instant replay, and other more important(under suggestion and bug report) aren’t even read. I would very appreciate if i would see ‘’red sign’’ next to topic more often! Ty

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

New weapon skill sets

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Posted by: Firelysm.4967

Firelysm.4967

I’m sure they are having this in mind, and they are going to add this as they did in GW1 every continent brought new skills items armors quests and features Patience, but ArenaNet, make sure that you don’t let us wait like you did ones already!!!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dragon slaying must be more epic

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Posted by: Firelysm.4967

Firelysm.4967

There is one epic back item to rule them all – the Fractal Capacitor (Infused). The final version of the capacitor is one of the best looking items in game, can’t be just bought, you have to earn it (the tokens/fractal essence needs to be farmed), and its totally worth the 500 ectoplasm cost for the upgrades.

And what if i don’t like fractals and/or dungeons ? Why forcing people to grind closed instances ? What if i’m solo player? And what if many people came to this game to actually enjoy the world alone independent of others and explore it with joy? And not to mention that finding team for fractals even with gw2lfg doesn’t always help you find people instantly ??? EPIC video of Dragons convinced me to buy this game even more, but if i wouldn’t be Loyal to Guild Wars1 i seriously don’t know if i would still play it as much as i do now. Those epic battles are just not as i was expecting them to be, and i believe 95% people think that.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dragon slaying must be more epic

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Posted by: Firelysm.4967

Firelysm.4967

They should make back-packs. Frost back-pack for Jormag, Electrical for Shatterer, Poisoned for Sunless.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dragon slaying must be more epic

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Posted by: Firelysm.4967

Firelysm.4967

[quote=1179623;Onshidesigns.1069:]

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dragon slaying must be more epic

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Posted by: Firelysm.4967

Firelysm.4967

@Victory that’s what i was trying to state at my first post, and i totally agree with you. It really doesn’t matter if people re-log and rush there OR people check the page timer and rush there by current character. That’s why there should be implemented icon with glow to announce dragon income. Why not make it simple.. and make this web page useless by letting us know when they will spawn?

Look what people do in ORR? they simply do one spot and shout for other location if maybe plix or any other event has spawned.. well if u ask me that’s the same.

They have to change the view of ArenaNet logic. To large events YOU HAVE TO INVITE PEOPLE AND CONVINCE THEM TROUGH NPC AND ANNOUNCEMENTS TO PERTICIPATE. Hiding events and so on won’t do any better because people will always find the way to overcome this.

So i’m wondering would people be ready to accept token style, rise the power and difficulty of dragon ???

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dragon slaying must be more epic

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Posted by: Firelysm.4967

Firelysm.4967

Skills / geo data/ mapping:

  • Dragons shouldn’t let players come to close or under them, if they step on you, you should get push-back/knock-down effect, and fair amount of damage(because there is no dmg at the moment if dragon step on you) that would force people to move/dodge if dragon lift a foot, because many melee endurance is unused during fights .
  • More all-over-area damage so people wouldn’t only stand there and shoot/swing 15 min and pick loot, people should be forced to move around in order to survive and put 15 min of epic earned battle, than again pick loot and feel like hero which saved the world!..
  • Unpredictable spawn and loud dragon voice range to announce his/her incoming spawn where ever you are on map.
  • Make visible dragon location on map ones you’ve discovered it, and put small icon on spawn place which would start softly glowing 15 min before spawn, and fully glow when he/she spawns.
Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dungeon marks should be equelized.

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Posted by: Firelysm.4967

Firelysm.4967

Agree with crossplay!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dragon slaying must be more epic

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Posted by: Firelysm.4967

Firelysm.4967

‘’ We are building open world!’’ That’s what ArenaNet is saying . But hey, being closed in dungeon +5hours a day with 4 random people is becoming old + farming orr, that’s only enough for 1 day? But isn’t it boring to do exactly EXACTLY the same stuff every single day?

Fun is, when you can do each day other stuff and still get closer to your goals and still enjoy the game and beauty of the open land and say it, THIS IS THE GAME I ALWAYS WANTED TO PLAY.. I wonder, why we rush trough forest, plains, mountains and very elegant lands … just to end stuck in ORR and dungeons?

That’s why i was suggesting very positive option how to make people attend dragon fights, how to open peoples eyes and enjoy for a second .. because we are all forced to as fast, grind for legendary and nice armors. Which are available only in dungeons. ANNNND why shouldn’t we slay some more elder and elite dragons, because that’s what guild wars 2 is about, isn’t it ArenaNet?!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dragon slaying must be more epic

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Posted by: Firelysm.4967

Firelysm.4967

If they do half of this what i’ve posted, people will enjoy guild wars2 so much more!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

Robotukas Suggestion List

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Posted by: Firelysm.4967

Firelysm.4967

Bad idea if you ask me, because some people share accounts, like two brothers and they want to have splited money items and what so ever..

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

drops :(

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Posted by: Firelysm.4967

Firelysm.4967

Well some people just explain to them self. I hope you have the same image then i do..
IF drop rate of corrupted loadstone is like 0.0025 to drop and you have +100% MF
that means you have rise your chance to 0.0050, and that’s still very low!!!!

Some people think if they have 120% magic find they will have like A LOT BETTER CHANCE but they are wrong.. i use magic set only for looting dragon or chests other than that i let it off.. because that small rate of MF doesn’t even work..

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Please rethink Class Roles - Long Post

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Posted by: Firelysm.4967

Firelysm.4967

I don’t know i like gw2 as it is, we dont need another roles or more specific roles.. because that would be leaning to WoW and if u want to play wow go play it. GW2 is new i’m sure they will add weapon skills in new continent upgrade.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Color change for weapons.

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Posted by: Firelysm.4967

Firelysm.4967

I was about to post this as a recommendation for gem store. I think weapon dies should be gem purchases, ArenaNet would make a lot of cash out of that.

I’m sure that’s what they are planing they didn’t want to give us everything at the very start=) Imagine how it would be if you get everything on start;) Patience i can smell dye already, and they will be payed100% gem!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

dragon slaying must be more epic

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Posted by: Firelysm.4967

Firelysm.4967

Hello to all Dragon slayers !
If you care about EPIC dragon fights and if you want them to become even more epic, read this post add comment and give some feedback, so ArenaNet would notice and take this topic very seriously.

I was playing GW1 since Prophecies(7years+) and when i started with GW2 i am huge fan of dynamic events, but i was starting to question myself and wondering, why only few people like to keep fighting dragons after 3 attempts ? Why do they quite??

ArenaNet, so here are the questions.. If that would be my company, and if i would see so many unhappy players, i would start wondering, why:
a) Are our epic dragon fights really that bad?
b) Are our epic dragon fights to easy??
c) Aren’t they difficult enough ?
d) They don’t drop anything interesting to keep fighting them?
e) A little of each? Should we ask them what they think?

Are you one of those who slay dragon and say:" Oh that was all? That’s it, can’t be!?"
Than read all because i have lots to add:

In GW1 when you were fighting epic monsters or very hard opponents you were rewarded for every little drop of your effort, each try was difficult on own way, never the same, and we were keep killing them for over and over again!

What bothers me personally and many similar people that expected some more:

Skills / geo data/ mapping:

  • Dragons shouldn’t let players come to close or under them, if they step on you, you should get push-back/knock-down effect, and fair amount of damage(because there is no dmg at the moment if dragon step on you) that would force people to move/dodge if dragon lift a foot, because many melee endurance is unused during fights .
  • More all-over-area damage so people wouldn’t only stand there and shoot/swing 15 min and pick loot, people should be forced to move around in order to survive and put 15 min of epic earned battle, than again pick loot and feel like hero which saved the world!..
  • Unpredictable spawn and loud dragon voice range to announce his/her incoming spawn where ever you are on map.
  • Make visible dragon location on map ones you’ve discovered it, and put small icon on spawn place which would start softly glowing 15 min before spawn, and fully glow when he/she spawns.

Looting and drops:

  • Decrease drop rate of all kind of items to maximum 4 items drop.
  • Increase drop rate of green items to 1 or 2 per dragon kill.
    (we don’t need 6 blue drops which we sell to merchant in next 30 seconds after battle)
  • Implement TOKENS!!! Dragons should drop special tokens from the chest each time you slay them (tokens should be none-trade-able between players/trade post/mail, some kind of anti-bot-protection), Items acquired later with tokens, would be possible to mail, trade, sell.
    Some quick item possibilities would be:
    ~10 tokens = rare armor part
    ~40 tokens = exotic armor part
    ~100-150 tokens = Unique dragon weapon WITH UNIQUE-NONE ORDINARY SKIN!!!

Idea of Dragon weapons:
All the weapons would have special orb, which would also start glowing when Tyria’s dragon spawn in their color. Blue for Jormag, Purple for Shatterer, Dark red for Sunless.
If two dragons spawn colors would mix.Weapons would be sorted as legendary, they would be able to charge power.


Example: ShortBow

  • Unique skin
  • Damage base: 905-1000
  • Sigil spot: (possible to apply dragon effect):
    ~2-5% possible to apply chill while hitting target (Jormag effect)
    ~2-5% possible to apply poison while hitting target(Sunless effect)
    ~2-5% possible to lightning strike while hitting target(Shatterer effect)
  • To enable or renew one this effect, you must last hit (last touch) dragon with legendary weapon. Staying and slaying the dragon to the end, will give you chance to charge your legendary. After dragons death you will be able to consume the power which will last 2 days, this would activate sigil and you’re now able to use chosen effect. To apply new effect, simple slay another dragon before or after expire, consume effect and your journey begins.

I’ve also notice there is no dragon slaying title.. which would be very nice:
New title available for dragon slaying would be:

  • slaying dragon ~ 1 point
  • slaying dragon + taking dragons soul to charge weapon ~ 3 points
    Title acquired at 1000 points.

This is all just the idea what i was hoping for long time to see in any MMORPG, because all this things together would make people feel joy, excitement and even more epicness in within their bones, as they already do!. Please give me some feedback and comment. I’m sincerely hoping that ArenaNet would read this and hear us.

Always Loyal to Guild Wars since 05’
Lexira Aiserrion

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..