Showing Posts For Flameseeker.1563:

More content like Liadri needed

in Queen's Jubilee

Posted by: Flameseeker.1563

Flameseeker.1563

Don’t forger that hard =/= from punishing.
There’s no point in leaving the arena dead and the respawn point being in the 1st floor or dropping us in the middle of nowhere when time is up.
The gear breaks i understand since many will be farming at least that will keep them in check in case of failure.

Regarding liadri i don’t like the orb mechanic since the pickup tends to get sticky or buggy, especially when you’re trying to hurry to avoid shadows/aoe etc.
I think the fact of luring her shadows to that particular space could have a direct effect on her making her loose the invulnerability. Of course as trade for the loss of difficulty she would again gain a shield if after X seconds another shadow wasn’t destroyed.

This way the fight could go like this:
Lure 2 shadows to break the 1st two shields, lure last shadow to break the last shield, entering P2, and after like 20s that shield was renewed going back to P1 if a 4th shadow wasn’t destroyed.
So for a normal fight lets say that instead of 3 orbs we had to lure 4-5 shadows (3 only with insane dps), and the harder achieve would be luring like 9-10.

I think it’s a fair trade of mechanics which wouldn’t make the achieve any easier but the fight would be more bearable.

Stopping Chomper as a warrior

in Queen's Jubilee

Posted by: Flameseeker.1563

Flameseeker.1563

I just kept him cripled with #2 riffle and myself with swiftness from elite signet, made my traits to maximize bleed and riffle damage and by the 4th meat he was dead.
If you want to throw the fight for the achieve (you get it when killing chomper) just bring extra skills to help hinder him but don’t forget a stunbreaker for the 4th meat.

Liadri Slayer Club

in Queen's Jubilee

Posted by: Flameseeker.1563

Flameseeker.1563

Necro ~25 attempts
0/30/20/0/20
Scepter/Dagger – consume conditions/spectral walk/spite sig/locust sig/mistfire wolf

Would be way easier if rifts and shadows didn’t appear on blind spots or on top of me…

To make this work just destroy the 1st rift, use DS to pull the 1st shadow (to save hp) and then just strafe to dodge attacks while luring the last 2 shadows.
Take your time and don’t risk, P2 will be way faster then you think, so look for rifts and lure shadows away from orbs for security.
As soon as you enter P2 hit spectral walk and summon wolf, should give you a few secs to adapt and target liadri in case you didn’t have a team to call target, and spam heal on cooldown. Spite sig can give more leeway with slowdown but not really necessary. Rid yourself of conditions with heal and #4 and just run around halfway between the wall and the center while auto-attacking.
Liadri should be down in seconds if you’re geared for maximum condition damage.

Going to try 8 orb achieve now but my guess is that i won’t get much luck on necro, the option with the guardian to redirect damage seems a safer bet.

Clarification of the term "Challenge"

in Queen's Jubilee

Posted by: Flameseeker.1563

Flameseeker.1563

Still haven’t made to liandri but so i expect that my huge charr will have troubles to get it done due to visibility since a single mistake is equal to death.
Everything else seems almost fine to me.

Another thing that bothers me is the gambits. It sets a burden to the player and yet it takes tickets from us instead of rewarding tickest for the handicap.

Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

You didn’t understand my point. I suppose I should be used to people failing to comprehend simple things on this board by now…
The point is: The laser room does not promote teamplay.
Having one person there or 5, dead or alive is almost completely inconsequential.
It is not taking advantage of the game being multiplayer.

How is the laser room not a team play?

You need to kill things asap to diminish the chances of failure and that can only be done if all 5 players spike the same golem down.
Monsters have an horrid agro so to make things easier you should move as a group instead of being scattered around the room. Also by staying close you can help each other removing conditions and applying boons.
Again rezzing in this fight is bad, but it doesn’t mean you should just leave your teammates downed to die. Skills to bring people back to the fight can be used in that situation.

If you’re going to try “faster than speed of light” i can agree that you’ll probably be put in a situation where you either run to get to a safe spot or risk the achieve to help the party. I’ve been there and lots of other players probably felt the same, but if you all work together the chances of that happening are reduced.
Anyway a bit of selfishness is to be expected anyway when the party agrees to be hunting for the achieves. On those parties the players have done the dungeon way to many times and feel confident to be able to hold with 1 or 2 dead players.
When i was in that kind of teams it was common that we would leave the guy to die given that we still weren’t hit by the lasers. The 5 of us weren’t playing solo, we just had an agreement that none of us would screw the others and we actually played pretty well together for a pug.

Again, before starting the fight make your team aware how things should be done and if got skills to help each other out. Being prepared for the fight is the key to success.

Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

One thing that cannot be argued:
The laser barrier room does NOT promote teamplay.
Having more players and having to res them actually makes it harder, where having all players alive is of no benefit other than providing more DPS.
This isn’t team content.

In the laser room your team wipes only if brainless, unprepared or terrible bad luck.
If you fail once or twice i can go with bad luck, the golem pulls tend to at least get 1 or 2 person killed when caugh off guard, but to even consider rezzing you’re pretty much asking for wipes.

In the case you’re dead before last phase i’m sorry but that an L2P issue, for the last part just:
-mark a golem and take it down
-have skills that bring downed people asap, for the unlucky case someone gets pulled (warr banner, necro and ele signets, can’t remember anything else)
-a stun breaker does wonders
-don’t stay too long on crates. jump to them and then over the beam
-use crates to block view
-don’t kill yourself with confusion

If you take too long, by the time the rest of the team dies you should only have 2 severely hurt golems or 1 at around 25-40% hp and those scenarios are easily doable solo.

No achievements...and worse, no story for me.

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

They should have split the dungeon into story/explorable.
The difference could be in the number of monsters, skills they use and their damage so it would be easy/hard mode kind of thing.

For example in story there would be less silver mobs, golems at frizz wouldn’t have pull, mai would deal less damage, have less stacks of the buff and barrage phases would be shorter.

In terms of achievements the “beat the boss” would be awarded in story (normal mode) while the skill challenge ones could be gotten from explorable (hard mode).
This way people that want story wouldn’t be left out while the rest of the community had their challenge.

Is this that unreasonable to foresee?

Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

Finally had a good team that remained for 3 whole runs.
1st run we wiped once on frizz but the next tries i actually managed to get it done without ever being touched by lasers.
The first two phases can be done by just walking around but this is how i manage 3rd phase. Keep near the front wall and when the beam is half way around jump on the crates and then over the beam when it gets close. If golems are on top of you pop stability right away since you’ll probably be pulled, if they’re far after the jump just block their view with the crates. This is how i managed with the warr using balanced stance for stability and shake it off for the eventual stun.
Regarding damage try to spike a single golem at a time since the problem usually comes from multiple pulls from multiple possible directions so, the less enemies the better.

Regarding the last boss the team composition seems like a key factor. We had two warrs, two guards and a mesmer which means lots and lots of condition removal plus some nice heals and an ok damage.
We just kept close together and as close to mai as possible, we even ran to aoe if needed, to remove the buff as quickly as possible. The cannon phases on the last tries seemed like a dance, practice makes perfect and it’s way easier when people aren’t panicking, though the last one is way too long. War banner and other rezz skills helps a lot to get people up quickly and avoiding unnecessary rezzing, just make sure you don’t kill yourself in the process.

Too bad we always wiped at least once per try, some bad luck kept us away from unfriendly skies achievement since our timed tries were around 12-14min.

AR achievements make me want to stop playing

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

I, and i guess a lot of others, don’t care about the achievement points. We just like to complete every single thing the game as to offer and the time limit just screw us around.

My master thesis is due e a few weeks so i can’t spend 12h/day in the game like i did at the launch week. Even worse it pains me that most of my friends left the game and I won’t join a guild if i know that i’ll be offline most the time. So in my limited time to play i got to deal with pugs, which many fail miserably.

Timed achievements like this aren’t any kind of real pressure if you have time to play. The problem is that i only have time to try about twice a day always with a group that was made on the spot. If the content was extended at least people would eventually learn and pugs would have an actual shot at this.

Too many achievers not enough players.

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

None of the achievements, if done properly, would cause any grieving on the group.

Faster than the speed of light is a reward for good play though the frustration comes from the lack of agro control, which make the lightning shield up way more than it should, and those insane pulls. People often argue about me not rezzing in that fight, but if you’re dead before the last phase something is wrong about your gameplay.
Logging of course works but if people aren’t complete morons they shouldn’t be doing that unless they’re on friend/guild groups that have planned the situation before hand.

Finishing the last fight in less than 15min is too hard for most pugs.
Even after explaining that we need to stick around mai to get hit people tend to freakout about the damage output and run off. I still think the mechanics of the buff removal should change, but this problem is the the reason for the fight to feel so dragged.

The volley cannons also seem a bit too long, specially the last one, and the fact that people act like chickens when their heads just got chopped off doesn’t really help.
Even after wipes people just don’t understand. I had a thief that wouldn’t lay the aoe stealth and kept using longbow to shadowstep in front of me, putting the aoe aimed at him right on top of me.

For those like me that are time restricted and are ocd regarding pve achievements this living story arc is just a huge let down. On my free time i still try to pug my way through the dungeon but i really doubt i’ll ever get those achievements in time…

Praise for the dungeon, but I hate Defiant

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

Why not just adopt the idea from the original GW?
Bosses from prophecies had natural protection which made hexes and conditions only last 50% of their time.

So just change the defiant to work the same way.

Make major ccs like kds only last 0.5-1s, fear 1-2s, daze 1-2s, immobilize 3-4s, kockback-push only half distance. Cripple could be reduced but not as much i guess but leave damaging conditions alone since they’re working as intended i think.
This way properly used CC could help manage boss fights while not allowing to completely shutdown the boss.

What happened to Oakhearts?

in Bugs: Game, Forum, Website

Posted by: Flameseeker.1563

Flameseeker.1563

BTW couldn’t you leave some of these around the world as a normal version?
We don’t have many plants to kill so instead of only having the veterans roaming around they could be accompanied by those saplings.

Obsidian Sanctum for achievement, really? [merged]

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

I did it with about the same luck as the post above.
I was almost the only desolation guy in the middle of groups from both baruch bay and vizunah square and there wasn’t much bloodshed.

Dark room was i little of a pain since sometimes i got in combat and i feared for my life when i got to the chest room since it appeared they were camping the exit. But to my surprise there wasn’t a single attack to people that didn’t engage in active fighting and, if by any chance you got attacked, they would leave you alone as long as you didn’t fight back.

Glad to see reasonable people around. Many thanks to the guys from that afternoon.

AR dungeon complaints

in Sky Pirates of Tyria

Posted by: Flameseeker.1563

Flameseeker.1563

I still haven’t got a pug that was able to down the last boss so i might be a bit biased there but so far this is one of the most unforgiving dungeons they’ve made so far.

First there are the silver mobs which i never liked in the first place since they just have to much hp and aren’t really that fun to take down. They’re only there to make the dungeon take more time and could be substituted by some veterans keeping the overall damage the same while not making a breeze play-through.

Then there’s the first boss fight with unbearable cc.
The pulling should be removed or at least make the target known with some kind of mark so we can actually dodge in time. Also the shielding should have an internal cooldown so the golems can’t be 20+ secs invulnerable just because the agro is unstable.
Also for bigger chars, like my gigantic charr the jumping is at least 2x harder on some of the platforms making the last phase a nightmare, specially when you get cornered between the beam and the wall. I know there’s some luck involved on “faster than the speed of light” achievement but the 3 times i got untouched to the 3rd phase there was always some screw up on a jumping due to either the camera suddenly changing angles or only getting one of the harder platforms which i couldn’t get on top just because my charr is almost at the max size.

Regarding the last boss most of my pug teams seems like they’re naked and are downed too quickly. Either they’re running zerker gear or the boss just has a little to much damage.
Also i don’t like the way we’ve got to stack on the boss to ensure that she gets hit by the aoe to remove some stacks. We should have some sort of environmental weapon dedicated to the removal of the buff, just like the tranquilizer gun to remove the enrage from the boss in arah. We could use that weapon to somehow destabilize the shield for a set (short) amount of time allowing us to damage the boss and this way the damage output wouldn’t be considerate so overpowered.

A Title With Little Honor

in Last Stand at Southsun

Posted by: Flameseeker.1563

Flameseeker.1563

No honor in completing that puzzle whatsoever since it relies more on luck than actual skill.

When doing this puzzle it seems i’m playing Prince of Persia for DOS, which means if your jump is off by a pixel or a fraction of a second you’re dead (well in this case it’s a boot to the beginning). This is no way challenging, just annoying.

Of course i complain about other minor problems:
There’s the one of the view getting blocked by the fume jets but you’ll eventually memorize where to jump after so many failed attempts anyway.
The platforms also tend to form with a little delay so if you’re hasty on the first jump well, you’re screwed.

Also, why no save point midway like on that other asuran JP?
I did that one in almost 1 go but this one couldn’t have a checkpoint between those 2 timed phases…

Regarding mesmers and portals, anyone is free to finish the content as they please. Heck if there was a mesmer around when i was trying to get the achievement i would jump to the portal right away. Still, i would never pay for a portal, i had done that before so i would eventually do it again.

Last remark, i’ve done all JPs and this particular one more than once so don’t just start with L2P business.

Story Skipped or Changed? Potential Group Story Bugs.

in Bugs: Game, Forum, Website

Posted by: Flameseeker.1563

Flameseeker.1563

So i joined the order of whispers and half way through the helping the grawl quests i suddenly get sieren as mentor.
I just followed it like it was a bug but after finishing the quest line i got the durmand priory followup “on red alert” instead of “suspicious activity” from the order.

Any way to get this sorted?

Not Doing Them Anymore(Personal Stories)

in Personal Story

Posted by: Flameseeker.1563

Flameseeker.1563

I never found them difficult at all.
I completed them on my necro; my warr, mesmer, guard and ele are waiting for me to build up patience to finish arah story and my ranger is already in orr and expecting to be like the warr & co. by the end of the week. After that i’ll just do the same to my thief and engi which i barely played so far.

I’m not saying they’re not difficult just because I completed them with a bunch of chars, but because i did it so while watching movies/anime/series for most of them, pausing only to watch the cut-scenes i didn’t watch before.

Salvage System and Perfect Salvage Kits

in Suggestions

Posted by: Flameseeker.1563

Flameseeker.1563

Where are the perfect salvage kits?

So far i really didn’t thought much about this but salvage in gw1 worked way better than in here.
Let’s compare how things worked:

GW1
-An expert salvage kit would allow you to choose which upgrade you wanted to salvage and had a probability to break the item (resulting in no mats or recovering other upgrades)
-perfect salvage kit allowed to remove an upgrade without the risk of breaking the item

GW2
-You break the item for mats and have a probability of recovering upgrades and better mats according to the rarity of the salvage kit

Returning to my 1st question, where are the perfect salvage kits?

GW was always about skins and customization so, after you got your armors/weapons you could just change it the way you wanted saving the mods/runes/insignias that you might still want.
The problem is that at the moment the current system just screws with you, even worse because of RNG.
Example:
You get an lvl 80 zerker stat heavy armor perfect for your warrior with a superior rune of the undead that’s perfect for a necro.
Now, you either equip the boots on the warr and put a new rune and the necro get’s nothing or i scrap the boots to get the rune and the warr doesn’t get a thing.

Similar problem if you just want to tinker with your armor/rune sets and you don’t want to waste everything that you worked so far to get.

Anyone else feels that gw1 salvage system was better?

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Robert by any chance have you investigated those random stealths? Are they a bug you have no idea how to deal with it or it’s some kind of hidden mechanic?

Those are what kill most of prepared pugs but you have made no reference to them and, if it’s fixable, you wouldn’t need to tone down the healing that much.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Cant believe, that after all these whining posts for several months….they just made tiny change in sparks behaviour. nope its not sparks. time to `redo` simin behaviour so that mediocre players could get a chance to do this normal way and not to pay 15 gold to arah p4 slot sellers. thx

It’s not the whine devs should pay attention to, otherwise we would be rolling the game without even looking to the screen.
Good discussion about what’s good/bad and how things should be fixed/improved is the core of the whole issue.
Simin fight is bad that’s a fact, so we should just state what and why we find it like that and give ideas on how to fix/improve (don’t go nerf right from the start).

Regarding tear-duty, Wethospu has almost right.
You SHOULDN’T wait for people to be petrified. The debuff will blink increasingly faster as time reaches zero so you should time the throw when dead-eyes is blinking fast. The way the tear hit the ground right about when petrified is up resulting on instant petrify removal. The problem with this is if you screw up (i.e. throw too early) the teammate will be at least 1sec petrified.
Also dunno why/how the kittened up pickup bundles. Now if you run and pickup you’ll keep walking and picking up itself feels stickier than at release (before you could easily pickup in the middle of attack animations if memory doesn’t fail me).
So grab a tear a bit early and don’t be hasty (but don’t sleep on the job either).

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Finally done it last night and i still stand that this whole fight is all about dps and less about coordination.

Starting group 2Warrs, Guard, Necro (me) and mesmer with Warrs and guard dps specced (not sure if full zerker gear).
About 15min into simin fight we realized that I (tear thrower) wasn’t contributing enough (could barely keep conditions and wells aren’t that good) and since i wasn’t doing much damage at all i got my crappy geared mesmer just for TW.
Not to my surprise the added dps from 2nd TW was all that was needed to get the fight done. TW didn’t make spark herding faster, and we were already good enough, so this all sums to either you got dps or you’ll fail.

Also simin is either bugged or the update tried to nerf kills right after 4-1. (can any teams used to run p4 confirm/deny that they can’t kill simin in one go?)
We noticed that no matter how much dps we would get we still needed 2 extra spark runs to kill simin (at 5% and 10% HP i think) making her sometimes stealth after 5-10secs.

Now some ideas to redo this battle.

As stated before GW2 was built around that any team setup should be able to clear the whole content. Some teams should be faster and other slower of course, but they all should get a shot.
Simin isn’t designed in this way. You either have damage or you’ll fail horribly no matter how coordinated you are.

So why not change simin like this:
→remove timed stealth
→remove heal on stealth
→add stealth at 75%/50%/25% HP
→change spark run to be timed to 20/15/10 (probably too long but you get the idea)
→if sparks aren’t gathered in time either go back 1 phase or full reset
→at each phase simin gets new attacks:
start: bouncy attack
75%: add petrify
50%: add aoe
25%: something condition related i guess
(you get the idea, just make it like lupi where it gets harder each phase)

So main objective:
1) All teams can now do damage to kill simin (zerker will be faster of course but the others will be able to eventually reach the phase triggers)
2) Spark running gets to be the main objective (you change the focus of dps to herding coordination, “herd or fail” instead of “dps or fail”)
3) Simin gets harder each phase (more attacks and shorter herding time)

What do you think of changing the fight to something like this?

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

My team tried Simin last night.
However, Simin always vanished at 50% .
My team tried it and then Simin would vanish every single time she hit 50% (regardless of how long we took)

Is it a bug?

It’s not a bug. When Simin hits 50% a 1 minute timer will start. So you have 1 minute to put the sparks and bring Simin’s health bellow 50%. If the minute has passed and Simin’s health is still over 50%, then she will hide again when you bring her down to 50%.

Not necessarily true.
Sometimes when you bring her below 50% and she heals to 50+% she’ll stealth back again when you down her to 50% no matter how much time you take to do so.
Your problem to get her below 50% happened to me too so we had to use 4/1 glitch to bypass the problems of entering phase 2. (i can probably guess the devs stand on this bug abuse but 4-1 is the only reliable way to enter phase 2)
There’s also problems with some random stealth timer bugs that some people have been experiencing (like 10s stealth even if you run sparks in 10-15s) but no dev seems to want to talk about it.

On the bright side sparks follow you better now so who cares that they still skip the traps and that simin sometimes stealth of randomly…

Lupicus after patch

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Am I the only one to think phase 2 is more difficult than phase 3?
Phase 3 has that annoying bubble but those stealthy auto-attacks on phase 2 seem to get more people down than anything else. It’s also harder to rez in phase two, though i guess most experienced groups don’t get downed so much than the pugs i usually go with.

Dunno if this is a good tactic but you could hug the edge of the arena to get out of combat and quickly regain some hp (unless everyone does this at once lupi shouldn’t reset). On pugs, especially when the team lacks experience and damage, since the fight will take longer anyway we tend to play it safe to avoid constant wipe.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Good gear is a requirement and it should be, as it’s path 4 of the most elite dungeon (as it’s level 80 one). DoA, UW, FoW in GW1 required way more skills, gear and knowledge so I don’t understand why all the crying

Don’t know if trolling or delusional.

FoW was run in less than an hour with speed clear groups and UW before Dhuum being introduced was full of runner services because it was so easy to solo different areas. (Not that after bringing dhuum UW wasn’t still speed cleared, just a bit slower)
DoA was not only easily pug-able in NM but expert teams could split and speed clear it with ease in HM.
Leaving speed clear on the side, even I that never bothered to learn how to speed clear those zones could solo parts of UW and DoA and going H/H on FoW was a walk in the park.

From the latest content WiK and WoC i managed to H/H almost everything both in NM and HM.
Lots of posts kittening about difficulty had Battle for Lions Arch got it nerfed but i never found it that hard. I made it with a full team of players before but, after the nerf, H/H was easier because i didn’t have to deal with people that didn’t wan’t to play as a group. (btw H/H was quite challenging before nerf and i barely made it almsot to the end before getting overrun by mobs)
About WoC i only commented on forums about one of the missions in HM because the agro range from mobs was larger than it should. Since it most of them were AoE damage dealers and we had to fight in closed spaces you can guess how many of us got to do it before the fix.

This is me a casual player, that learned almost everything about gw1 so i could handle what the game could throw at me.
Gw1 was never a about gear check but about gear/weapon skins. Skill came from the player knowledge of the mechanics of the game to prepare accordingly to what he was going to face in each area.

Gw2 failed miserably in this aspect.
Fights that require the most damage output to be cleared and bosses with too much hp just make things wither annoying or boring.
I don’t mind fights that need coordination and i actually would like more fights like that.

DPS parties should clear it quick, more defensive parties should do it slower, people with no idea of what they’re doing shouldn’t be able to clear at all.
The problem is that at the moment many aren’t failing because they need to L2P, either by failure at tear-duty or running sparks, but because of the timed stealth bug or sparks pathing issues.
To overcome this players usually go like “i’ll change to warr at simin”, “LFXM Ywarrs and Z mesmers”, “kick necro, no dps” – pretty fun and balanced right…

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Sure no classes have advantage in terms of simin fight…
The moment i announce i’m a necro suddenly i’m not even worth of getting a reply from 90% of the groups trying p4.

I’ve completed every other dungeon path and been to simin twice and still most groups don’t even want me solely because i’m a necro. They don’t bother to ask if i know what we’ll be doing, as soon as the word “necro” comes around i’m done for.

And again, DPS check isn’t a good measure of difficulty as well as 1 hit kills and permanent stuns from P2 are a lousy excuses to force groups to waste time to clear a path.
Team coordination to get a task done is one thing but gear checks and mindless skill spam to ensure damage output is simply brainless.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

What we need the most is:
→fix sparks
→fix phase 2 entering
→fix random 10s stealths

We don’t mind running sparks. It’s just annoying that they skip the traps.
4/5 glitch is the only reliable way to enter phase 2 since sometimes it doesn’t matter how much time you take to down simin to 50% and she’ll always stealth.
Random stealth bug make it that high dps teams are preferred, and sometimes required, than any other setup.

Fix those and people probably will still complain but at least it will be doable.

There’s no prestige in getting DM when it only requires gear and little brains.

First time i did lupicus was with a full noob team so when reaching lupicus we wiped on each phase change because we didn’t know what we were facing. After that it was just a couple deaths due to inexperience and now even in pugs we usually don’t wipe and only get a few death/down when the boss locks on you or someone get caught by that stealthed ranged attack.
Lupicus is a model boss, where difficulty comes from the variety of attacks that requires the party to keep focused. Simin on the otherhand is just a ridiculous boss that has no power to wipe any team and crappy mechanics that are just frustrating.

Bring back the dead camera from gw1

in Suggestions

Posted by: Flameseeker.1563

Flameseeker.1563

For those that played gw1 they should remember that when you died you could swap the view of your dead corpse for one of another party member.
This way instead of just looking to your corpse laying on the ground you could see how your teammates were doing and actually enjoy other perspectives of the fight.

Why wasn’t this introduced right from the beginning?

The only thing i would ask is to add a lifebar somewhere to know when you are about to get rezzed. In gw1 it was annoying that sudden flip back to your own camera, and during fights it could get disorientating for a few moments.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

This whole patch (assuming the following ones will be adding WP and boss adjustments) was all done in the wrong order.

When you learn to ride a bicycle you first start with 2 side wheels to make sure you don’t fall. Then you remove one of them to get the hang on the balance issue and, when you start to get it, you remove the last wheel.
Hopefully by then you won’t fall too much since you had time to adjust and learn how to balance yourself on top of your bicycle.

In the game the rez rush worked much like those side wheels and they should never been removed without any other priority changes.
Boss adjustments should come first, this way they could monitor if rez rushing was still being done and the causes that lead to that usage. This would make some fights trivial at first but it would be a necessary evil to avoid issues like Subject Alpha and some deaths due to knock backs and lava.
Then, and only then, they should add the new WPs and stop rez rush mechanics.

This way would be far more friendly to the community and if even some bugs resulted on this 2nd change we would be understanding of the matter. Like this it just feels that the changes were rushed to appear that something was being done while in reality they have no idea what they’ll be doing next.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

It went fine at first but at some points, she would heal up again after only 15 seconds. What the hell? It really demotivated us! (This must be a bug btw?)

Finally someone with the same bug we had, thought it was weird since a few claim to have cleared p4 several times and none reported having similar problems.
Can any dev report on this matter?
It’s annoying enough having to deal with the current simin, but this bug just makes it even worse.

Want to get this straight

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

There’s also an additional problem.
When the instance owner disconnects it’s all fine but when he reconnects the whole party gets screwed since he spawns outside the dungeon.

With some groups we kinda joke that if you dc and you’re the instance owner go get a drink and let us finish the run first.

Can’t you just make people spawn inside as a quick fix for the moment?

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

They still skip the traps (is it possible to make the trap a ring around the statue? This way when sparks get next to the statue they just trigger instead of keep trying to fit the last one on the circle) and they often swap targets (easily avoided if we stay out of the way).

There also seems to be a limit to how many sparks you can agro with one person. On some positioning we used sometimes 1 of the runners sometimes agroed 4 sparks, and every time that happened 1 refused to follow (this one was on us, though you might want to check it out).

Didn’t notice much difference in spark behavior before and after the patch but i only tried p4 twice (and first time we had a ranger making it a total disaster and impossible to compare to the last run).

Regarding Simin can you at least test if it bugs like it did with my group last time? Even though we should have made it that early stealth just killed the group, not to mention that having to use a known exploit to even have a shot at phase 2 is rather stupid.

By the way Robert, thanks for lupi fix on necro minions (i wont feel so useless on phase 1 again) but it seems he can still target npcs (might be wrong but i think the only grub we missed was one that spawned in front).

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

That’s what the teammate’s guildie was saying (he had completed p4 several times before).

We had 10s spark runs at most because some wandered off (not completely fixed yet) or passed through the trap without triggering, but at that hp simin was normally <50%.
We also had to use 4-1 because the “normal way” wasn’t making simin enter phase 2. No matter how many times we tried if simin hit 50% it sealthed, even if it took 5s to do it.
Then we had that annoying bug that ~10s after breaking steath (in the spark run after 4-1 trick) simin would stealth again.

I know it was just bad luck all together but the fight itself is badly designed.
To keep the stealth mechanic i think some fixes wouldn’t be to ask that much:
→fix 4-1 trick (it’s an exploit and we shouldn’t need it)
→fix entering phase 2 (4-1 is not only used because it’s faster but because it’s the only reliable way to enter phase 2)

one of the following:
→lower hp regen and keep sparks as they are (even if they bug a slight decrease on hp regen should counter the need of full dps specced group)
or
→lower number of sparks (without messing with hp regen):
1)need only 4 out of the 5 (to me seems like the last spark tend to skip traps)
or
2)spawn 3 in random area inside cave within Xrange of statue (3 seems a fair number because if 3 runners are needed they still shouldn’t mess each others spark agro).

Any of those are unreasonable suggestions that would make simin too easy?
I still want simin to be difficult enough for first timers to get stuck and having to stop and think on what they should be doing (though with so many vids on youtube they should learn from there first). But i don’t wish what happened to me to anyone else.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Wethosupu, I agree that simin, or any other boss for that matter, shouldn’t be button smash but at the moment anet definition of difficult is either too much hp or insane mechanics.

With Simin i know that my team should get stuck the 1st time it got there. The whole group was new to the fight and we weren’t setup to face the challenge (and yes we thought fighting outside was a good idea to keep the ranger’s pet away from sparks. The kitten drake was a spar magnet…)
But yesterday was just unbearable. We weren’t all glass-cannons but using 4-1 we could burn 85-90% hp (isn’t that good enough dps?).

Dps check should never be used as an excuse for difficulty. Skill is what you show when you solo those dungeons, this fight is all about gear and luck for things not to bug.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Sure it wasn’t true. It’s rather difficult to count to ten and watch the boss stealth again…
We dropped her to 10% after 4-1 so it wasn’t lack of dps. We didn’t have much luck with sparks (hence the 35% hp after next run) but we had more than enough dps to kill simin in 60s.

About petrify it’s rather easy to get it done. When dead eye stare start to flash quickly on party UI just throw the tear (you’ll instantly remove petrify like this).

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Just gonna say that while i dont have my dungeon master yet i have finished simin after the nerf to the stealth trick so it can be done.

Couldn’t comprehend, you did it without using the 4/5 trick? And what nerf are you talking about?
Also in any of the attempts did simin stealthed back after ~10s?

The problem isn’t that the fight isn’t doable but it’s a badly designed (the guys responsible for the design should hang himself in shame) and so buggy that you got to rely on luck.

So far this fight is exactly the same before and after nerf for the reasons i mentioned in my earlier post. There’s no skill whatsoever in this path, just bring the best dps combo you can find and pray for sparks and the boss to cooperate with your party.

(edited by Flameseeker.1563)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

With another try at p4 after patch i think they probably didn’t do a thing.

Sparks still go through the “cage” and they might bug if a single person agros 4 of them.
Simin is bugged as hell.
We had him at 10% then she stealth’s and heals to 35-40% (when we finish sparks) just so 10s later she stealth’s back again and obviously gets 50+%.

And the boss requires bug to kill it. We tried not to exploit the 4-1 trick but we could never get past phase 1. Atm 4-1 is required to get a reliable chance that the boss wont get a never ending phase 1.

Just make slower hp regen and fix stealth mechanic (at least the kitten timers on phase 2).
Also reduce the number of wisps but make them appear on a random area. Like of the 5 only 3 appear and not always on the same spot (but inside the cave inside X range of statue).

How's Arah p4?

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

So any attempts at arah p4?

I reached Simin with a pug before the update and we (obviously) failed, mostly due a massive lack of dps.

How doable is this path now? (assuming we pug with non “arah experts”)
From the update notes it seems that besides all the bosses having lower hp (at least i assume it works for most if not all bosses) only sparks were updated to allow a faster stealth break.
Is that enough to break the high dps check of this battle and allow for more defensive groups to finally get this done?

Gigantic lupicus is too challenging

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Omniwar got pretty much everything covered.

General tips:
→don’t trust red circles. the aoe is a bit larger than the marked area
→even if you thought you dodge all the aoe stay focused because the ranged attack can get you blindsided
→necros, on phase 1 just attack lupicus so you won’t trigger the minor trait to spawn minion (avoiding the possibility of grub spawning near the boss)

Phase 3 can be a bit harder if lupicus decides to lock targets, leaving 4 teammates free to do as they please and a poor soul that will be hunted to death.
To that poor soul:
Pay close attention to the moment lupicus “phases out” and move out of the way. Either have swiftness to run fast enough or dodge to prevent knockdown followed by auto-attack. Maintain a safe distance to conserve stamina, you’ll probably need it to avoid other attacks.
You can dodge to leave the restraining field that he usually creates before using the deadly close-ranged aoe attack. (don’t know if it’s an exploit, but it sure helps to not get instant down).

Kicked from Arah p3 group at Lupricus

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Kinda difficult to evaluate this situation.

Today i was refused a p4 run mostly because i’m not an arah expert even though i’ve done p1/2/3 and got stuck at simin. I know most of the stuff about the dungeon but not all the climbable walls or all the mob packs that experts usually skip.

Regarding lupicus it’s another thing. The boss is a pain in the kitten more so when the ranged attack come in between aoe damage and you can’t perceive it.
I know why experts don’t want noobs there but i guess taking one in the group can’t hurt that much (if he follows instructions, otherwise just boot him).

This right here is the problem and is why people get kicked. The fact that you think lupi is a hard boss or that any boss in the game is a pain in the kitten means a lot of people wouldn’t want you in their group. If you said that you had a hard time on lupi any time during a run i would replace you, not because your an kitten but because i like playing with people up to my skill level.

Its like every sport/game out there, lets say your playing baseball.. Theres the A team, the B team and so on. In order for you to progress to the A team you have to go threw the B team process.

I bet your one of those people who join the gw2lfg posts that ask for “experienced” people, but your not. This is why people get kicked, so before people go crying over getting kicked out of groups make sure you join the right group, don’t join a group of experienced people if you yourself have problems on a dungeon or lupi for example, work at it and then join them.

I really like how you assume i’m the problem just because i admit i’m not experienced…

All the times i’ve been to arah i beat lupi, so when i say he’s pain in the kitten i’m just stating that it’s an hard boss and nothing else. I like him this way, hard on 1st timers but even to them if they stop and think they should be able to make it (i did it like that for most paths since most of my teams were first timers).
So far lupi has a few problems:
-aoe damage area is bigger than the red circles
-ranged attack can be cloaked by the aoe making it hard to move away
-grubs target minions and pets (i hate this 1 since i play necro. Phase 1 is mostly spam #1 skill on lupi)
-sometimes locks down on a target and won’t change until it’s dead

Regarding the groups I join:
1) I’ll never join an “expert” only group until i think i won’t slow down the group
2) whenever i join an arah (or any other dungeon) group i’ll pm first stating my status about the dungeon/path (sometimes i don’t get an answer but, the expert group that took me on their p3 said it took them like 5+min than usual to complete since they had to explain me where to run beforehand)

What i meant with my post before is that i understand why people won’t let first timers on expert groups. Lupi can be near impossible if you don’t know what to do and some deserve to get kicked if it’s clear that they can’t handle.
But the rest of the dungeon is fairly easy to explain as you go by. Just state that you’re running the next part or the boss specific strategy (like using the tranquilizer guns to stop enrage or stepping on the elemental spawn spot to make the boss appear).
Unless people won’t listen to your instruction it should all go smooth and you’ wont take than much more time just because of 1 person doesn’t know the “speedclear way”.

(edited by Flameseeker.1563)

Kicked from Arah p3 group at Lupricus

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Kinda difficult to evaluate this situation.

Today i was refused a p4 run mostly because i’m not an arah expert even though i’ve done p1/2/3 and got stuck at simin. I know most of the stuff about the dungeon but not all the climbable walls or all the mob packs that experts usually skip.

Regarding lupicus it’s another thing. The boss is a pain in the kitten more so when the ranged attack come in between aoe damage and you can’t perceive it.
I know why experts don’t want noobs there but i guess taking one in the group can’t hurt that much (if he follows instructions, otherwise just boot him).

zerker elitist in COF

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Speed run means you’re setup to play at maximum efficiency.
If that meant being nude and run past everything you better do it or get kicked.

So with zerg reviving getting the boot....

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

They could take a solution from GW1. In GW1 if you are disconnected inside an instance, when you log back in you are put back at exactly the same spot you were before the DC. This would make disconnects less annoying AND prevent the exploit you mentioned.

The problem would be boss fights.
I almost never have lag but don’t know why in gw2 it takes ages for the screen to load. In a boss fight i would be dead weight if i spawned exactly on the same spot. It should be at least the closest WP (since new ones will be introduced it shouldn’t be that much of an hassle to run back to the fight, i think).

Will the new update stop skipping?

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

No loot and reward only at the end is again a dumb idea no matter how you make it sound.

Loot is not only the way to get rich but also an addictive factor to keep you playing. A mob dies and leaves something behind and you’ll immediately want to check what it was. You either get a good or bad item but you will kill the next one hoping it drops something again. (was in an article somewhere mentioning why diablo 3 loot system sucks so much)

At the moment loot tables are crappy but sometimes you do get lucky. Remove the fact that you can see what you get during a run and most people won’t really care to kill the kittenhings. Killing mobs and get nothing will be worse than crappy loot tables.

And about the kill counts have you guys even thought about the problems of coding?
→you dc and it might reset
→you kill spawns and it could towards the counter
→you join midway and you’ll never get good loot
→90-100% kill? just tell me how many groups will find that fun hunting for the last mobs that you missed or didn’t trigger

Also, midway chests are just like a save point in a dungeon. You got to a specific point, killed a boss and got nothing for it. How would you feel after that?
And by the same perspective if we took that for fractals should we only get a chest on the 3rd/4th map since it’s the end of the run? People would really like to see how their effort to complete a chain of events being rewarded with nothing.

It’s basic human conditioning:
To keep people playing you have to throw them a bone once in a while. The bone doesn’t need to be that good, but just enough to keep you coming for more.

Was asked for gold when joined a group.

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

I think it would depend on when they ask for the money.

If the group is up-front about it, meaning that they advertise in Lion’s Arch or the zone of that instance of an open spot, then at least as a dungeon runner or prospective customer, you can make logical decisions. For example: WTS Arah P4 completion! At last boss! 15g OBO! Get your Dungeon Master title today! Then that could be okay assuming that selling party spots is considered okay by ArenaNet.

However, if the group demands money after you’ve been invited to the group, then that could be a time for questioning.

Lastly, if this group demands money just before you get to the last boss (meaning: you have completed some content to reach that point), then you could report them on two accounts: Scamming and Griefing. Scamming since the situation involves money, and Griefing since you were being used to reach a certain point only to find out that your party doesn’t need you anymore.

Finally some use of long forgotten common sense.

It’s rather obvious how things work if people don’t try to distort the issue.
People on gw1 had to deal with scammers, since there was no kick function, and the hurt part would be almost always the service provider, by letting that person get their free run so it wouldn’t lose the rest of the costumers.
In gw2 there’s a “dungeon owner” and a kick function. You either pay or get kicked, and if you’re funny and try to kick the service provider you’re just an kitten for kicking the whole team out.

Besides i bet whatever we do gets recorded somewhere. It would be “easy” if anet could check the records and see who’s at fault, given that the team has time and resources to do so.

Arah path 4: Need for Dungeon Master

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Tried yesterday p4 (joined after lupicus) and got stuck at Simin.

To me the boss isn’t “hard” (as in prone to wipe the whole group) but annoying.
We made it there with a pug (at the end 2 ele, 1war, 1 rang, 1 necro) and to me it felt that the boss healed too fast and we had a huge lack of dps. The best we did after dropping it to 50% was finishing the sparks at 85% hp or so.
Never noticed if we got to see phase 2, but we wouldn’t be able to handle it anyway.

(EU server, completely free after Thursday if anyone want’s a necro around.)

Was asked for gold when joined a group.

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Is it that hard to understand something so simple?

You join a group knowing that it is a paid run (usually advertised so):
→you pay, it’s all good
→you don’t pay, you should get kicked (you were griefing the service providers and other customers)

Besides how can it be griefing kicking a player that doesn’t pay if that’s the terms of the group?
IRL example:
You go to a coffee shop or a restaurant and sit in a table not ordering a thing. The waiter or owner as the right to “kick” you out since you’re occupying space while not consuming.

It seems to me you’re the one trying to distort the mods words.
It’s a rather easy issue that can be solved by common sense alone and has enough background from GW1 for people to know how things work.

There’s an easy fix. If the group shouts “15g/person” and you don’t want to pay, just don’t join.

Was asked for gold when joined a group.

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Don’t see why it should be “fixed”, it’s a valid service like any other. Some people are just lazy and others don’t want to waste their time, all’s good if both parts agree with terms and conditions.

Of course it has downsides (scams by both sides) but they should be dealt by anet with temporary or permanent ban depending on the accumulation of offenses.

Was asked for gold when joined a group.

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

I never saw people offering missions completed for money in GW1, but I did see the Droknar’s Run for money. Gets you to Droks for max armour, nothing horrendously special there.

I want whatever you were smocking while playing GW1. Lots of people had “running services” it’s incredible people lasted this long before offering them in this game too.
GWguru had pages of runners that offered to do UW and FoW for a fee, vanquish for xgold/kill and full price table for every mission and dungeon in NM and HM. Hell, you would even get a discount if you choose to get run a whole campaign or get all 3 campaigns run together.
A few key mission places always had runner, like NF Ruins of Morah, Abaddon’s Gate or A Time for Heroes (though they diminished after some time or due to nerfs).

The running service started from getting to place x to place y but it got nearly dead in the last few years with the introduction of heroes. You could still find a Droks, LA/AC runner or get and EoTN tour but sometimes it would be faster to do it by yourself.

DC'ers / rage quiters should be punished

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Yes i dced today 5min before beating the last boss and a few days ago before looting maw chest on purpose…

My ISP is fine, i’m usually seeding torrents and never had any lag ingame besides Halloween and Karka event. If it weren’t for the storm hitting this part of the country since yesterday I would be blaming ANET for the random dc of today.

And my guess is that it is fractals.
I should be somewhere between 400-450 fractals done and never dced till last week. Now i’m on the 6th dc and it’s getting annoying. The only other time i dced this much was during the first couple months of release trying the buggy arah story.

Dungeons: Cheating, Skipping, and Glitching

in Fractals, Dungeons & Raids

Posted by: Flameseeker.1563

Flameseeker.1563

Most of the mobs in FoTM are either normal or vets.
You kill most things that are on path and most pugs don’t mind killing the 1st part at Maw fractal anymore.

But try doing full arah clear (or just 1 path if you don’t have patience) killing everything in the way and tell me how much time it takes then.

The good part about gw1 is that we had low hp and high damage so we focused on team synchrony to do specific roles. Some healed, other protected the group (which was by far more important than healing) and other did damage and countered mob builds.

In here you get lots of hp and can do anything so there’s only two ways to make things “difficult”.
1) mobs get more hp and you take ages to kill, so they slow down the group
2) insane damage to keep people on defensive, again slowing the group due to lack of dps and downed/dead time

What should have been done is dungeons filled with regular mobs and some vets that die with relative ease, 1 silver here and there to keep the group in check, and bosses not be just massive hulks of hp. Make more bosses like Maw and the Asuran cat golems, they’re way more fun and at least to me they don’t feel so boring to take down.

In glitch/exploit use you’re absolutely right. But it’s anet job to readily fix game breaking bugs (like the camera teleports and some stupid wall runnings), but with the update about to come i bet they don’t have enough time to do a thing at the moment.