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New Legendary Shield (Shooshadoo)

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

its not a matter of ‘topping’ flameseeker. its an attempt to appeal to other players. i HATE flameseeker prophesies. least favorite legendary by a longshot. but i am definately making this new shield, even though i barely use shield on anyone. bring on more joke versions of legendaries if thats what we wanna call em. (joke versions of the ones that already have a serious version)

Why Armor is better (IMO)...

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

i dont doubt it takes 9 months. should it? probably not. because it taking 9 months likely means they arent devoting many resources to it. threads like this wont magically make it take less than 9 months but it SHOULD tell anet to try and put resources there to make players happier.

Why Armor is better (IMO)...

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Frenchtoastersticks.8061

My comment about polls for the concept art was ONLY to address the suggestion that anet might choose to make outfits because of being unsure on players liking them or not enough to be worth making a full skin set. obviously its not perfect, but i dont think it would be that hard to just make a poll and see if at least X number of people say they will buy it if its made and decide if thats worth it. the negatives dont actually matter for the decision other than to help show how many people looked at the outfit. is it perfect? no obviously not. does it hurt anet to give it a try? also no.

its pretty simple to test the effectiveness

1. make concept art
2. make a poll on forums with a mail like with pvp or an ad in the gem store saying to go look at the poll
3. people who care about skins go look and make an opinion if they feel like it
4. anet assesses poll results. did a substantial amount of people say they would buy it? if 50% of the people who said they would actually did (may as well use a cautious amount) would it be worth it to make a full skin set or are we better off with an outfit or even making nothing at all.
5. make skin set if enough people have contributed a vote for it to look worth it. or test the process with an outfit first.
6. compare profits to what the poll projected.

could test the method with really any kind of skin they might make. maybe a glider or just a hat first just to see how many people are willing to take the time to bother with the poll and how it compares to actual sales.

doesnt really matter what the sample size is out of voters as long as the raw number of people who said yes is more than enough to be worth making. if barely anyone votes? then well they tried something at least.

Why Armor is better (IMO)...

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

ANet has already commented on the feasibility of players designing armor in this quote

Armor and emotes

Regina B
GimmeSylvari

Hi ! Will there ever be any official armor design contests? Like the guild emblem creation, but for a full armor set? (Snip: question about emotes)

Armor is one of the most expensive things in the game to create. Armor is complicated and needs to be created with many considerations in mind, and these considerations may not be easily apparent or describable to fan armor designers. It isn’t a bad idea to run a contest like this, but it’s many orders more involved than other types of contests, which may be a better use of our limited development and marketing resources. We always have to weigh the pros and cons of any type of contest based on our marketing goals. (Snip)

thats why i said concept art. Players make concept art, anet then makes it feasible.

Concept art isn’t the hard part. I’m sure ANet already has lots of artists working for them who can make all sorts of armor concept art.

I never implied it was the hard part. my suggestion was to avoid anet having to worry “will the players buy this?” because they players could answer a poll saying whether they would or not. and players can contribute ideas they like. The point wasnt to make their job easier the point was so make skins overall more appealing for players by letting them contribute opinions and ideas before anet puts a lot of work into skins people might not buy or like. someone said maybe they make more outfits because skins sets have a higher work load for the risk of few players purchasing it so outfits are less risk , i was addressing that statement.

No doubt a nice idea. However each concept art is only what that individual player would like and it doesn’t say anything about whether it would be more appealing than anything an ANet artist could make. Which means it could be designed, accepted, a lot of work done and then still be a bust as few like it.

In addition, the non ANet artists would be creating without knowing or necesarily taking care to stay within the design considerations, meaning that concept art that needs to be heavily reworked to be feasible won’t be any faster or less costly than concept art made by ANet artists who know and respect the boundaries.

and thats why letting the players judge or at least do a poll of “yes i would buy this” or “no i wouldnt” would be in place for ANET designs (and was my primary point. with player designs being a ‘well maybe if the system is working, then why not’). They could easily put an ad in the gemstore “hey, head to the forums and let us know what you think of this batch of designs”

Anet does the easy part, make concept art, players say if they want it or not. if players say yes, its worth their time to make a whole skin set. if players dont, they scrap it and try again.

Why Armor is better (IMO)...

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

ANet has already commented on the feasibility of players designing armor in this quote

Armor and emotes

Regina B
GimmeSylvari

Hi ! Will there ever be any official armor design contests? Like the guild emblem creation, but for a full armor set? (Snip: question about emotes)

Armor is one of the most expensive things in the game to create. Armor is complicated and needs to be created with many considerations in mind, and these considerations may not be easily apparent or describable to fan armor designers. It isn’t a bad idea to run a contest like this, but it’s many orders more involved than other types of contests, which may be a better use of our limited development and marketing resources. We always have to weigh the pros and cons of any type of contest based on our marketing goals. (Snip)

thats why i said concept art. Players make concept art, anet then makes it feasible.

Concept art isn’t the hard part. I’m sure ANet already has lots of artists working for them who can make all sorts of armor concept art.

I never implied it was the hard part. my suggestion was to avoid anet having to worry “will the players buy this?” because they players could answer a poll saying whether they would or not. and players can contribute ideas they like. The point wasnt to make their job easier the point was so make skins overall more appealing for players by letting them contribute opinions and ideas before anet puts a lot of work into skins people might not buy or like. someone said maybe they make more outfits because skins sets have a higher work load for the risk of few players purchasing it so outfits are less risk , i was addressing that statement.

Why Armor is better (IMO)...

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

ANet has already commented on the feasibility of players designing armor in this quote

Armor and emotes

Regina B
GimmeSylvari

Hi ! Will there ever be any official armor design contests? Like the guild emblem creation, but for a full armor set? (Snip: question about emotes)

Armor is one of the most expensive things in the game to create. Armor is complicated and needs to be created with many considerations in mind, and these considerations may not be easily apparent or describable to fan armor designers. It isn’t a bad idea to run a contest like this, but it’s many orders more involved than other types of contests, which may be a better use of our limited development and marketing resources. We always have to weigh the pros and cons of any type of contest based on our marketing goals. (Snip)

thats why i said concept art. Players make concept art, anet then makes it feasible.

New Legendary Shield (Shooshadoo)

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

its almost like you cant please everyone with a single skin

Glider Suggestions? Share Them Here!

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I want to glide via a single pink balloon on a string tied to my back belt loop. On the pink balloon I want, written in marker: What?

please please please would look just like the quaggan mail carrier!

Why Armor is better (IMO)...

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

Personally speaking, in my years of playing GW2, I’ve grown dispassionate with the adding of armor because it lacks a lot in multiple respects. We get lots of butt-capes, bulky-looking armor or weird looking widgets that stick out half a meter…some textures are good but others are very plain. And at the end of the day, they lack flavor and personality.

So attempting to mix and match armor pieces, IMO, is a system that is overdone and GW2 isn’t even doing it that well. I’ve seen people with mix and match sets and some look nice but many just don’t look special.

the butt capes and trench coats and overly bulky armor etc would likely be fixed by the community getting to vote. They could just not vote for options that have those things or players could design ones without that.

As for the mixing and matching a lot of the problems with that are because anet failed to standardize where the line is between pants and shirts well. so they tend to clip or look odd when they dont match up. only particular good way to mix and match is with light armor by having kittenty tops with whatever pants so the cutoffs dont clash. Though what i meant by mix and match is much closer to my deep desire to wear light armor skins instead of heavy. (or those kittenty light top skins with whatever pants anywhere :p). Pretty much it looks like anet designed their skins to have the illusion of lots of customization instead of actual customization. theres tons of skins but you can only choose from 1/3rd ish for a character and then from that third pants from set A clip with shirt from set B so either find the lucky pair or wear a full set and not be able to express your own personal style. outfits have the illusion of customization too. you can color them but youre still going to look like anyone else wearing that (if thats what you like, fine, but many people dont).

apparently im long winded today. sorry o.o

Why Armor is better (IMO)...

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

~Post Continued~

That depends strictly on if players like said armor set skins.

I’m no investor but consider you have a sum of money that you’re looking to invest. Without getting any advice or prior research, do you take a huge chunk of that money and put it in something you think will boom and make you rich? Or do you take modest chunks and put a few of those chunks into something that could float and help you stay in the game?

Putting more resources into something some people will like may not pay off like you think. Not to mention that people likely have stores of gems by now that they’ll just drop on that armor skin that took a sizable amount of time to create? Basically, it’s riskier and more expensive.

if their concern is the skin set selling, they could try putting the concept art on the forums to get feedback or even a poll “would you but this yes/no” and opening those types of feedback for skins might even help the game a lot more than just selling some more skin sets. If they start that up for skin sets they could easily get similar feedback for things like the new legendary armor or even open up to getting concept art from the community (less likely i think because of legal reasons? but It is frequently asked for and release forms or something might fix it i dont really know)

basically if they arent making things the community is asking for because they are worried the community wont like the design…..maybe they should just ask

Additionally, the current state of skins in this game looks like anet dug themselves into a niche they cant get out of that is preventing them from pleasing a chunk of the playerbase. skin sets would not take 9 months to make if the armor weights werent so exclusive. if they had build in a system that allowed skins to be seperate from the gear so that you could wear any type of skin you want, they wouldnt have to worry about skin sets being made for 3 weights * 2 sexes * 5 races. plus a lot of players would be happier they get to mix the weights around or even just wear one whole different weight.

it seems unlikely (despite being fashion wars 2)but anet should seriously consider changing how skins function and opening up a whole new level of player customization and maybe make their lives easier in the long run.

yes it is an assumption that my suggestion is even possible or would help them, please dont bite my head off if i overlooked something.

New Legendary Shield (Shooshadoo)

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

Pity I main an asura

I am actually disappointed that my primary shield users are not asura. Personally I hate when shields are so huge and I find that the scaling on an Asura makes them more tolerable. I might make some new asurans specifically to use this shield without the size driving me crazy.

Duels, Inspections and Vehicals

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

why are all of you shooting down inspections. all the OP wants is to view another players SKINS without having to whisper and hope they are nice enough to link their gear.

inspections for skins NOT gear is not going to break the game. it is fashionwars afterall.

He didn’t specify that it was just for skins. He just said inspections and that he’d use it for skins.

“Inspections would be really useful because a lot of times I see someone with some amazing gear and I think “Ooh what is that”, but usually when I whipser them to ask they ignore me :/ Inspections please!”

the lack of stating he wants to see gear is effectively the same as specifying just for skins. which means that all people screaming “INSPECTIONS ARE GAME BREAKING” are completely overlooking what OP’s suggestion actually was. Inspecting stats was not suggested. inspecting skins was suggested. This doesn’t mean OP might not enjoy that feature, but it isnt what they explicitly suggested.

But at the same time, he didn’t specify that so you can’t get on others for commenting on the other half of what inspection could do.

I would say that since he didn’t explicitly state that he would want skin only inspections, that it includes stats. Because stats included is the norm for inspections, is it not? So I would assume that if not explicitly stated as skin-only, that the inspection tool wanted would be skin & stat.

OP specifically wants to see skins and thats all they asked for. screaming GAME BREAKING PLS NO destroys a perfectly good suggestion without adding anything constructive. “inspection” doesnt need to be a trigger word to shoot down an idea instantly. seriously how hard is it to just say “inpections are fine if you cant see stats ever” instead of acting like inspections are the apocalypse.

(edited by Moderator)

Duels, Inspections and Vehicals

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

why are all of you shooting down inspections. all the OP wants is to view another players SKINS without having to whisper and hope they are nice enough to link their gear.

inspections for skins NOT gear is not going to break the game. it is fashionwars afterall.

He didn’t specify that it was just for skins. He just said inspections and that he’d use it for skins.

“Inspections would be really useful because a lot of times I see someone with some amazing gear and I think “Ooh what is that”, but usually when I whipser them to ask they ignore me :/ Inspections please!”

the lack of stating he wants to see gear is effectively the same as specifying just for skins. which means that all people screaming “INSPECTIONS ARE GAME BREAKING” are completely overlooking what OP’s suggestion actually was. Inspecting stats was not suggested. inspecting skins was suggested. This doesn’t mean OP might not enjoy that feature, but it isnt what they explicitly suggested.

[Suggestions] Quality of Life Changes

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

What I would like to see is the ability to set a custom folder where screenshots are saved. Currently screenshots are saved automatically on my desktop, which means that I have to manually move and rename every single screenshot I take, quite an annoying task.

https://forum-en.gw2archive.eu/forum/game/gw2/Screenshots-destination-folder

this may help you

Trading Post : A method of Gold Selling ?

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Frenchtoastersticks.8061

It could also be an innocent trade between friends or a persons own accounts, though not sure of the likelihood. But it could easily be someone wanting to loan gold to a friend or transfer to second account that they own, mail has a limit you can send in one week, so they may be listing a random item for really high knowing only their friend or themselves would complete the purchase. Not very efficient for an innocent player, but probably.

Just a possibility, something for anet to decide really.

One/Two handed - inventory slots.

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Frenchtoastersticks.8061

it sounds more like you just need more inventory space in general, or you need to salavge/deposit more often. However I would be all for flagging inventory spaces for specific items but i imagine that would be really hard for them to implement considering you could just add more space.

Black lion weapon skins wasted

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Frenchtoastersticks.8061

If anything, the progression of this game overall should tell you that exclusivity of things you just buy is not their goal. The core game used to be buy only, but now you can play it for free. Yes the free version of the core game is very limited, but all you have to do it buy the expansion and you get the full version of the core game. Everyone who played at start had to buy BOTH the core game and the expansion. New players only have to buy the expansion. Why? Because the long time players have had their fun, and now its time to let some new people enjoy it too.

these skins are not an achievement. you didn’t work for it, you didn’t earn it, you threw money and/or RNG at it. Let other players enjoy them too. Even legendaries aren’t exclusive, in fact the original legendaries just got easier to obtain with the expansion….just like everything else should.

Nevermore Footprints -- Issue

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Frenchtoastersticks.8061

Not everyone is a Skritt.

I’ve crafted Nevermore precisely because it doesn’t leave behind a huge trail like some 1st gen legendaries. And actually, the main reason why I don’t have H.O.P.E. yet is because I’m unsure about its flashy red / blue footsteps, even though I love the skin of the weapon itself.

Now, don’t get me wrong: if Anet wanna go back to the 1st gen legendaries way with the upcoming weapons, why not, but I would be kittened if they changed a weapon I have already crafted, precisely because of its overall look. I may also add you also knew what Nevermore looked like before crafting it (if ou have), so you also knew what to expect.

when i made it i honestly thought there were no footfalls. thats ok, i can understand that choice. what i cant understand is adding an effect that you have to zoom in and stare at just to see at all. to me that means anet is either wasting time or not spending enough time on legendary effects.

Duels, Inspections and Vehicals

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

why are all of you shooting down inspections. all the OP wants is to view another players SKINS without having to whisper and hope they are nice enough to link their gear.

inspections for skins NOT gear is not going to break the game. it is fashionwars afterall.

Price change upgrade extractors, label items

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

This is 2 parts

1. Upgrade extractor should not cost 250 gold for a single use consumable item. in most cases, you’re paying upwards of 60g (if you buy the gems with gold) to remove an item. I don’t really understand why this item is gem store only in the first place, even just comparing to other gem store single use consumables the price seems really high. Revive orb added for fairness, since it is a single use consumable, but Revive orbs can be abused in gameplay so I can understand a high price there. Personally I don’t think an upgrade extractor should cost more than 50 gems though really 35 would be more ideal. You only get one use and you’re often extracting an item that doesnt cost nearly as much as the tool itself just so you don’t have to destroy your gear.

Bank Access Express: 35gems
Instant repair Canister: 35gems
Merchant Express: 35gems
Trading post express: 50gems
Metabolic/Utility Primer: 150gems
Revive orb: 250gems

2. Label items that can’t be salvaged as non-salvageable. Such as twister in a jar, which i know a lot of players are aware it’s non-salvageable but people forget sometimes. This suggestion goes with the first one because I recently borrowed a Preserved Queen Bee from someone to test the appearance and put it into a Twister in a Jar. Thanks to halloween I have also done this with a couple of Poly-luminescent infusions (of my own this time) all in the same day without really thinking about it. Twister in a jar is cheap on the TP, seemed like a good idea at the time. Well now its an awfully expensive mistake that could have easily been fixed with a bit of text on the item saying ‘non-salvageable’. This suggestion is mostly because of a personal problem, but honestly I cant fathom why its not already a feature and highly doubt i’m the only one to run into an issue.

Duels, Inspections and Vehicals

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Frenchtoastersticks.8061

I love the idea of inspections ONLY for skins. even if you’re mutual friends I think it should stay skins only, and including dyes would be awesome. someone suggested mutual friends be able to see stats but honestly I can see raiders/fractals saying things like “you need to friend me or you can’t join” and if youre mutual friends…i think youd get along well enough to just link your gear (i would hope).

Another reason to have it, is if it gave you a window similar to the dyes window we see ourselves, it would be a lot easier to see other peoples outfits overall since right now when a friend tells me “hey i made a new outfit what do you think” its annoyingly difficult to move the screen around enough to actually get a good look sometimes.

if anyone can explain how what is effectively a fashion show can be used to grief, please do let me know.

as for dueling, there’s so many other places dedicated to pvp. my guild does dueling tournaments once a week and all we have to do is go an empty pvp room so i cant really see a reason to bother with adding it to pve.

and mounts, we already have little broom toys and flying carpets. but thats a toy not a mount. In my opinion a mount would make you move faster to get you from point A to point B which I love doing in other games, but those games also have very sparse “waypoint” options so while they could be nice in a few circumstances (new characters trying to get to a map very far away when you havent discovered any) I dont really think they fit into this game or are particularly necessary.

Nevermore Footprints -- Issue

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Frenchtoastersticks.8061

They don’t need to last forever like eternity, but they should at least appear to exist.

Lack of non-revealing female armor skins

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Frenchtoastersticks.8061

The main problem is that most of us don’t like most of the armor skins out there. So whatever look we want, it feels as if there’s not much variety (whether or not other people think that there is, whether or not there’s any way to objectively measure diversity of aesthetics).

Speaking for myself, I don’t see many options that appeal to me. I don’t mind other people walking around half-nekkid, but I’d prefer a different look and I find myself constrained (pardon the pun) by the lack of variety for female armor: it’s either very revealing or extremely conservative, in my opinion.

The biggest problem (again, speaking for myself) is that I can’t seem to find a torso piece that matches well with the rest.

tl;dr the problem isn’t having options (there are plenty); the problem is that there aren’t options that I like. The OP probably feels the same way.

i have a lot of armor skins unlocked, and for light armor and i completely agree. Yes there are non revealing options but (personally) a lot of them make me feel like i just threw a potato sack over my character and/or look awful with any other bottoms other than the ones from their set and I hate wearing whole sets. The skins are there to be not revealing, but it doesnt really feel like

[Feedback] Stop with the costumes-only sets

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

considering how devoted to skins and customization this game is, you would think they would spend more time on it.

THEY’RE EXPENSIVE TO MAKE.

ANet would have to sell 9 times as much armor simply to pay off the cost of development versus outfits. It’s simple math. The Gem Shop pays for the game’s continued development. They can’t have a new item take forever to pay off it’s development, it’s income needs to feed the rest of development. That’s why they are holding off full armor sets to paid expansions.

They can’t change the math.

you dont need to yell i can read. but not only does the expense of it not change what i said but it just isnt an excuse. This game revolves a lot around character appearance, outfits getting split is unlikely and thats fine but ONLY making new outfits when plenty of people would rather have separate sets is silly. they lose customers by not making separate sets but i highly doubt they lose as many the other way around.

Signet of Inspiration

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Frenchtoastersticks.8061

just because it now requires more than 1 of the class doesnt mean the nerf was successful. if they are trying to get rid of an effect (perma boons) in ANY part of the game, and all you have to do is add another one, the nerf was not effective. the only way for the nerf to be successful is if 100 mesmers still doesnt get perma boons. All the did was cripple an individual with no effect on the final results.

Nevermore Footprints -- Issue

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Frenchtoastersticks.8061

this is how i feel with all the new legendaries. while the effects of nevermore during combat are pretty obvious, chuka and champawat feels worthless. Everyone can tell when someone is using a dreamer, even with sound off and even out of combat. i wouldnt know anyone had the HoT bow unless they told me.

they are supposed to be the new legendaries. they shouldnt feel like anet put less time into them than the previous ones. If i put that much work into getting a skin, other people should be able to tell i have it.

[Feedback] Stop with the costumes-only sets

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Frenchtoastersticks.8061

considering how devoted to skins and customization this game is, you would think they would spend more time on it.

Invisible Shoes! What the?!

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Frenchtoastersticks.8061

Amaimon go to wvw and get the tribal walkers from the reward track they’re almost as good as invisible boots for light armor thats what i’m going to do when i finish my current track. I ended up paying near $300 for a pair of medium boots because i couldn’t stand it anymore (not having them) but i’m not doing it again for light boots anet can stick that right up their bum.

I looked them up, alas they paint your feet white…

Can you dye the “paint?” If so, use a dye close to your skin tone.

I have a set of those and no you can’t paint the white dye part on the skin (torso, feet, legs, arms). It might blend in on very white skin but it contrasts on darker skin. It was disappointing. I was going to use them on my Charr as invisible shoes and the white part was too much of a contrast on her brown feet. On Charr, it’s mostly the soles of the feet so it looks odd with brown or black fur.

I didnt even know they make your skin white until this post. so, i guess i can confirm they blend on at least one skin tone

[Suggestions] Gemstore Items

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Frenchtoastersticks.8061

Chaos gloves, but for every other piece of gear. Chaos chest, chaos boots, chaos pants, chaos hood . I just want to be a human shaped dyeable glow, sort of like an anomaly but…pink.

I want a way to hide avatars of other people that use this.

i dont blame you, but i still want it xD chaos gloves just dont match anything right now

[Suggestions] armor skin ignore weight

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Frenchtoastersticks.8061

The reason why you cannot preview different weight pieces of armors on a single character at the same time is due to the fundamental incompatibilities. I agree with that – it is NOT worth the effort of trying to make a light chest piece work with a heavy pair of pants – the skeletal frame of the two armor weights are too fundamentally different, and it just won’t work – it’s not a case of “looking a bit odd” – at best it would look like a tumor of cloth or metal, at worst weird clipping and black holes of textures and – just – please let me stop thinking about this. It’s not an option.

That said – while I would certainly personally love armor proliferation – let a thief wear FULL light armor (no mixing), and it would be many hundreds of times simpler to do than trying to fix everything – I cannot fathom the UI/UX hot mess that it would require and would be experienced when someone tries to change a single skin around from their base weight class to a different one. “All piece of armor must be of the same weight class” errors galore, icons next to equipped skins to indicate their weight class, or selecting the weight class at the top before reskinning all pieces of equipment. Cats and dogs living together – anarchy!

i saw another suggestion recently on saving armor sets. if both were implemented together you could just have a set of each made up and choose between them same as you choose between the current outfits and normal armor maybe. that would at least avoid the ui from having to handle someone trying to change a single piece

[Suggestions] armor skin ignore weight

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Frenchtoastersticks.8061

alright then i have no idea what dye channels could possibly mean. But thats not very clear about whether that prevents all light on top of all heavy or if it prevents mixing weights.

I would absolutely love them to make a post detailing what exactly are the problems so I could copy the post for future reference. From comments made over the years though, (from my memory) dye channels are a problem because the number of dye channels don’t match on all pieces across all weights. Putting a piece made with X dye channels into a slot with Y dye channels attached to it seems to be a problem. If there’s a conflict about numbers of dye channels and where exactly on the pieces the dye channels dye, then trying to mix the two will cause bugs.

I have no idea why that is relevant at all. there’s plenty of medium skins that end at the waist as well as ones that go to the ankle and their dyes don’t seem to be having any kind of issue.

What I remember reading from a long ago comment is the medium skins that end at the waist don’t actually end at the waist. They still end at the ankles (or extend partway down) but the part from the waist down is invisible. I guess they still dye but since they’re invisible it doesn’t show.

im not really sure (not saying it doesnt) how that would actually effect anything. all the dyes are by piece, so one piece allows 3 another 4. if it was tied to the piece underneath then your chest would always be 2 colors if thats what the original piece was. so if its the surface skin that’s being colored i dont see how having a light armor that goes to the waist on top of medium that goes to the ankle would matter at all.

edit: i read the source back to curtis and i THINK they might mean that town clothes could not be mixed with combat armor(im not very familiar with town clothes)? but even if mixing and matching combat weights wont work all light instead of all heavy would be a huge customization upgrade

No, they’re not talking about mixing town clothes with combat armor in the part where I had highlighted.

there are some fundamental incompatible things between weight classes

If someone tells me that things are fundamentally incompatible I don’t read that as some clipping might occur or that they could do it with a bit of work. To me “fundamentally incompatible” means there are serious problems and it would require more work to convert over than it’s worth. Since dev hours are limited, the hundreds or thousands of dev hours needed would come at the price of a content drought and/or a delayed expansion. I’d rather them work on new content and the next expansion rather than having a content drought because they decided to revamp the whole wardrobe, every armor in it and the Hero Panel.

in that post you linked they refer to town clothes as being an extra weight class, which is why it sounds like that to me

and incompatability mixing classes still doesnt mean to me that they cant do all light or all medium or all heavy regardless of the gear class on the character.

[Suggestions] Gemstore Items

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

Chaos gloves, but for every other piece of gear. Chaos chest, chaos boots, chaos pants, chaos hood . I just want to be a human shaped dyeable glow, sort of like an anomaly but…pink.

[Suggestions] armor skin ignore weight

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

alright then i have no idea what dye channels could possibly mean. But thats not very clear about whether that prevents all light on top of all heavy or if it prevents mixing weights.

I would absolutely love them to make a post detailing what exactly are the problems so I could copy the post for future reference. From comments made over the years though, (from my memory) dye channels are a problem because the number of dye channels don’t match on all pieces across all weights. Putting a piece made with X dye channels into a slot with Y dye channels attached to it seems to be a problem. If there’s a conflict about numbers of dye channels and where exactly on the pieces the dye channels dye, then trying to mix the two will cause bugs.

I have no idea why that is relevant at all. there’s plenty of medium skins that end at the waist as well as ones that go to the ankle and their dyes don’t seem to be having any kind of issue.

What I remember reading from a long ago comment is the medium skins that end at the waist don’t actually end at the waist. They still end at the ankles (or extend partway down) but the part from the waist down is invisible. I guess they still dye but since they’re invisible it doesn’t show.

im not really sure (not saying it doesnt) how that would actually effect anything. all the dyes are by piece, so one piece allows 3 another 4. if it was tied to the piece underneath then your chest would always be 2 colors if thats what the original piece was. so if its the surface skin that’s being colored i dont see how having a light armor that goes to the waist on top of medium that goes to the ankle would matter at all.

edit: i read the source back to curtis and i THINK they might mean that town clothes could not be mixed with combat armor(im not very familiar with town clothes)? but even if mixing and matching combat weights wont work all light instead of all heavy would be a huge customization upgrade

(edited by Frenchtoastersticks.8061)

[Suggestions] Quality of Life Changes

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

1. I know this would mean an overhaul, but would be really nice for auras to be added to wardrobe. That way they could be account wide. unless you just want a gold sink It seems kinda silly to me to have them by character when some are hard to get or (unless im mistaken) in the case of the bauble infusions, impossible to get more than one of. It would also mean you dont need to wear a piece of exotic just for queen bee and you wouldnt lose your shoulder piece to nightfury. Would just be another panel under wardrobe, dyes, minis, etc called “auras” and you could select what you want on that character. As for people who actually have bought duplicates, if you have to click ‘unlock aura’ same as you would with skins instead of automatically dumping them in once it is implimented, they would be able to to sell the extras still.

2. mixing armor weights. even if you cant mix and match heavy with light (although preferred), it would be really nice to be able to just wear all light instead of all heavy or something like that. I LOVE some of the light armor skins but I just hate playing light armor classes. could just have a toggle switch for light, medium, heavy and then let you apply those skins all together instead.

3. +1 to the key ring idea

4. +1 to the tonic bag (could also be a tab under minis possibly)

5. +1 to re-arranging the nodes in home instance. I quite honestly can’t even find everything in some of the home instances which makes it so hard to tell if i’ve gotten everything (i know its on the minimap, but if a guild hall can place items why cant the home instance :/)

6. make all consumable buffs stack duration. Right now you can stack fireworks and some (maybe all?) boosters to last as long as you want, would be nice if things like food could do the same. so if you want food on for 2 hours worth of dragon stand, just eat more of them.

7. combine salvage kits/gatheringtools. meaning, if you have a black lion salvage kit and you salavge 15 items with it, and then realize theres one in the bank with a few left, be able to combine them at LEAST to the usualy stack size (though stacking higher for salvage kits/tools would be really nice). im not 100% sure those ones specifically cant, but i know lower versions as well as gathering tools cant.

8. +1 to build saving

9. a separate head toggle for outfits, that way toggle on just the outfit and it shows your usual armor head piece and toggle on both and see your characters normal head.

10. i keep seeing people wanting to know the queue for wvw. on the same note I think it would be nice to have a count on pve and wvw maps that says how many are on the map out of how many possible. would help with organizing meta events as well or tell people when a map is full and they shouldn’t swap characters.

11. queue pvp/wvw reward track. to much overflow lost to unwanted tracks :/

12. a crafting queue, so you can say select all the t7 mats available to that profession and it will just make each after the other without having to click again. and/or clicking to make an item will make all mats necissary for that item. so clicking ‘craft’ on lump of mithrillium will also refine all the mithril necessary to make it. or if easier just queue to refine all the mithril followed by making lump of mithrillium.

[Suggestions] armor skin ignore weight

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

Maybe they will one day but it won’t be an easy or fast undertaking as it will require redoing all the armor in the game and redoing the part of the game that says which professions wears what and both the bank wardrobe and the hero panel wardrobe.

Of course more choices are always good, so we can hope it will be done one day. I have a feeling though such a restructure of this basic feature would introduce a lot of bugs as well as taking many dev hours to do.

Thanks to a forum poster for this depiction of possible mixed armors.

Hey, that’s my character!

And yes, other than the visual effects that picture shows, there would also undoubtedly be a lot of clipping issues when mixing and matching armour weights, such as heavy scale or light cloth skirts clipping through medium trench coats.

It’d be too many resources dedicated to solving the clipping issues when we already have a way of making your class look like a different class, namely the outfit system. But most people complain about that too.

they really wouldn’t have to do anything other than duplicate all the skins into the other categories, same as how some skins already unlock. every item would just show up 3 times. Yes there would be clipping but honestly there already is even using just one armor weight. At least this way players could wear all light on their medium class if they wanted.

It’s not just clipping. It’s the incompatibility between the placement of dye channels for different weights and that the hero panels are designed for each slot fitting a specific armor weight.

If heavy armor chest pieces end at the waist and medium armor chest pieces end at the ankles then how is the engine going to handle a piece that ends at the ankles being put into a slot made for a piece that ends at the waist? If the placement of dye channels are not the same across weights then how is the engine going to handle a piece with medium type dye channels being put into a slot made for heavy or light dye channels. If the dye channels of a slot are made for X placement of dye channels how can it dye an item with Y or Z placement of dye channels? How will it do this without causing numerous bugs?

well for one, none of that is what i would call a bug. two, all of that is a matter of visual preference and if you don’t like how mixing heavy with light armor meshes together then don’t do it. But that does not change that fact that even just putting ALL light armor skins on top of ALL heavy armor would be a really nice change that would allow players for more customization without having to completely overhaul all the current skin models. And three, the “dye channels” are connected to the skins not what the skin is transmuted onto so I have no idea why that is relevant at all. there’s plenty of medium skins that end at the waist as well as ones that go to the ankle and their dyes don’t seem to be having any kind of issue.

There is no perfect way to accomplish what the OP wants. But just copying all the skins to the other weights would be a relatively simple way to at least add some extra customization close to what many players are asking for. Some pieces will work together, some wont. But it’s the same story with the current setup anyways.

Source
Curtis Johnson
(snip) When we started looking at bringing more of the clothing back into armor with mix and match styles there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece). There really is no way at this point over six years since we started development to make absolutely everything work together. (snip)

alright then i have no idea what dye channels could possibly mean. But thats not very clear about whether that prevents all light on top of all heavy or if it prevents mixing weights.

[Suggestions] armor skin ignore weight

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

Maybe they will one day but it won’t be an easy or fast undertaking as it will require redoing all the armor in the game and redoing the part of the game that says which professions wears what and both the bank wardrobe and the hero panel wardrobe.

Of course more choices are always good, so we can hope it will be done one day. I have a feeling though such a restructure of this basic feature would introduce a lot of bugs as well as taking many dev hours to do.

Thanks to a forum poster for this depiction of possible mixed armors.

Hey, that’s my character!

And yes, other than the visual effects that picture shows, there would also undoubtedly be a lot of clipping issues when mixing and matching armour weights, such as heavy scale or light cloth skirts clipping through medium trench coats.

It’d be too many resources dedicated to solving the clipping issues when we already have a way of making your class look like a different class, namely the outfit system. But most people complain about that too.

they really wouldn’t have to do anything other than duplicate all the skins into the other categories, same as how some skins already unlock. every item would just show up 3 times. Yes there would be clipping but honestly there already is even using just one armor weight. At least this way players could wear all light on their medium class if they wanted.

It’s not just clipping. It’s the incompatibility between the placement of dye channels for different weights and that the hero panels are designed for each slot fitting a specific armor weight.

If heavy armor chest pieces end at the waist and medium armor chest pieces end at the ankles then how is the engine going to handle a piece that ends at the ankles being put into a slot made for a piece that ends at the waist? If the placement of dye channels are not the same across weights then how is the engine going to handle a piece with medium type dye channels being put into a slot made for heavy or light dye channels. If the dye channels of a slot are made for X placement of dye channels how can it dye an item with Y or Z placement of dye channels? How will it do this without causing numerous bugs?

well for one, none of that is what i would call a bug. two, all of that is a matter of visual preference and if you don’t like how mixing heavy with light armor meshes together then don’t do it. But that does not change that fact that even just putting ALL light armor skins on top of ALL heavy armor would be a really nice change that would allow players for more customization without having to completely overhaul all the current skin models. And three, the “dye channels” are connected to the skins not what the skin is transmuted onto so I have no idea why that is relevant at all. there’s plenty of medium skins that end at the waist as well as ones that go to the ankle and their dyes don’t seem to be having any kind of issue.

There is no perfect way to accomplish what the OP wants. But just copying all the skins to the other weights would be a relatively simple way to at least add some extra customization close to what many players are asking for. Some pieces will work together, some wont. But it’s the same story with the current setup anyways.

[Suggestions] armor skin ignore weight

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

Maybe they will one day but it won’t be an easy or fast undertaking as it will require redoing all the armor in the game and redoing the part of the game that says which professions wears what and both the bank wardrobe and the hero panel wardrobe.

Of course more choices are always good, so we can hope it will be done one day. I have a feeling though such a restructure of this basic feature would introduce a lot of bugs as well as taking many dev hours to do.

Thanks to a forum poster for this depiction of possible mixed armors.

Hey, that’s my character!

And yes, other than the visual effects that picture shows, there would also undoubtedly be a lot of clipping issues when mixing and matching armour weights, such as heavy scale or light cloth skirts clipping through medium trench coats.

It’d be too many resources dedicated to solving the clipping issues when we already have a way of making your class look like a different class, namely the outfit system. But most people complain about that too.

they really wouldn’t have to do anything other than duplicate all the skins into the other categories, same as how some skins already unlock. every item would just show up 3 times. Yes there would be clipping but honestly there already is even using just one armor weight. At least this way players could wear all light on their medium class if they wanted.

Magic Find

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

i have about 2k hours in play time and im at about 230%. I have never purposely tried to get luck, i do not open my tot bags or my lucky envelopes, and i dont buy gear from TP just to salvage or salvage ectos ever.

You’re only slightly beyond halfway to the cap (227-228% is halfway). In another few years you might be close if you keep doing what you’re doing.

I’ll restate my point: if you are playing casually and not doing something out of the ordinary to increase your luck, the cap is almost completely meaningless to you. And when you reach the cap after years and years, so what? Throw out the luck. Get over your psychological loss aversion and relax. This is not some huge problem. I’m not opposed to some kind of luck eater, but the hysterics about this every time the topic comes up is just silly.

wrong. ive accomplished the same amount of MF in 2000 hours of gameplay as someone else did in 10000 hours of game play. if i keep doing what im doing, ill have capped MF in under a year.

And the issue isnt that some players are take a loss. the issue is that more and more players are getting closer to cap. which means it really wont be that long until a large number of players are just being showered with useless luck that could easily be put somewhere useful.

Custom Costume Sets.

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

would be even better if we werent bound to gear type too with that. even if you still have to wear light with light or medium with medium.

Magic Find

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

Many (relative casual players with much less playtime then me), farmed it 250+ times. If they salvaged all blues, and even greens, they should be in no time at 250+ maybe 300 MF. 6 maps multiloot i think gives aprox 80-120, luck drops (green/blue). I think i pull on average about 1500 luck from one, wich is 5% of a bar.

To go from 0% MF to 300% MF, you need to consume 4,295,450 luck. That would be over 2800 runs getting 1500 luck each time. That is not casual by any definition.

https://wiki.guildwars2.com/wiki/Luck

I am by no means casual. /age has me at over 10k hours in game. I have been salvaging all my blue gear and most green gear drops for 3 years since MF changed. I’m only at 229% MF from Luck.

If you’ve hit 300% MF from luck, you’ve been doing something out of the ordinary. Maybe you’ve bought tens of thousands of ToT bags. Maybe you’ve salvaged stacks and stacks of ectos. But you’ve done something that most players do not do. You chose to do something to max your luck out.

i have about 2k hours in play time and im at about 230%. I have never purposely tried to get luck, i do not open my tot bags or my lucky envelopes, and i dont buy gear from TP just to salvage or salvage ectos ever.

No Required Number of Players on missions

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I complete easy-medium guild missions with 1-5 people. My guild has even completed some hard ones with the same amount. Other than pvp (which requires 3 people? I think. and makes sense since that means your guild is a majority of the team) Im not really sure what OP is talking about.

[Suggestions] armor skin ignore weight

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

But then nobody would wear medium armor at all!

I like them! This is the first game that lets me wear trench coats so I’m going all out on committing a crime against fashion.

It’s not really a crime against fashion…it’s more like a crime against in-game reality, insofar it applies. While I can see Rangers wearing trenchcoats, a thief wearing one just makes no sense to me. A big, swishy coat is the opposite of stealthy; if our armor actually gave off sounds like real clothes do, you’d hear that thief from a mile away while they’re trying to sneak up on you.

I mean if we are being realistic, thieves should’ve been light armor anyway, possibly switched with necros. ANet just wanted all the spellcasters to be light armor, and thief is definitely not a heavy armor class.

thieves/rogues are also medium/leather armor in just about every game. not really an anet thing. But i would probably make 5 thieves if they could wear light armor

[Suggestions] armor skin ignore weight

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I would absolutely LOVE this. Even if it was a mastery to unlock or cost more charges, I love light armor but I don’t enjoy playing light armor classes, and I like my heavy armor characters but heavy armor pants are pretty bad a lot of the time.

For a game so centered on skins i’m surprised it wasn’t an option a long time ago.

And for those of you saying you don’t want to see light armor classes running around in heavy or anything like that, I really don’t understand why you think you get to care what other people are wearing on their characters. If you like the gear distinction then just keep that to your own characters.