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We need Cross-Skinning

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Frenchtoastersticks.8061

Not sure if this was mentioned somewhere, but another idea would be to allow us to create/edit/save our own outfits using whatever skins we’ve unlocked. It would ignore the armor type restriction since it’s going over the current armor’s appearance like all other outfits. Depending on how ANET feels about players making “naked outfits”, an outfit might require a skin for each armor piece before it can be created.

The clipping problem would still be there, but it would be up to the player to either deal with it or modify the outfit to select skins that won’t clip (or have less pronounced clipping).

And how do you imagine that they create the tech for creating an outfit stitched together from any other skins, without solving the underlying tech problems?

There was a thread a while back suggesting costume like panels for the 2 other armor weights where you could slot one different armor weight on each “costume” panel and that would appear instead of your regular armor. No mixing and matching between the weights.

So, a light armor would have a heavy armor “costume” panel and a medium armor “costume” panel that they could select wardrobe skins for and wear on top of their armor.

I would certainly not call it a “need” but I would pay for this.

I second this. Would definitely pay.

Changes to Ascended Vending

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Frenchtoastersticks.8061

I dont mind it needs crafting now, as long as it really does end up cheaper. But i HATE that you need league tickets to buy the recipes.

PVP Ascendant gear -replace league tickets

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Frenchtoastersticks.8061

You are already forced to play ranked. But there is enough other things league tickets are used for, several of which were just added recently.

trying out a skin without owning it

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Frenchtoastersticks.8061

I like the idea of there being some kind of area/seperate instance where you can run around to test skins, but right now your only real option is find someone who has it and watch them run around, or search for the weapon on youtube.

PVP Ascendant gear -replace league tickets

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Frenchtoastersticks.8061

I have a 2 part complaint/suggestion regarding the changes to the PVP ascendant vendor.

I really do not like that you need pvp league tickets to buy the craftsman mark recipes. I do understand how it makes sense, but there is not currently a season going so anyone who still has ascendant shard of glory left over, but already used their league tickets. Why do we need a currency that’s limited to ranked just to use another currency limited to ranked? There’s so many other things to use the tickets on for the somewhat more casual PVP players (such as items to make the legendary back piece and two different llamas) It just seems unnecessary to add these recipes to the list so soon after other new things were added. We already have another PVP currency that was necessary (Shards of glory) and now got removed from the process. Why were those not used?

Suggestion: Please replace the league ticket requirement with Shard of glory. make it 1000 per for all I care, just please something I can obtain outside of a ranked season and has a more reasonable supply.

Leather Farm

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Frenchtoastersticks.8061

I’m not sure what value that adds to the discussion … Anet can’t adjust content to ensure every player’s personal preference is taken into account so everyone will like everything they do. Liking farming doesn’t automatically mean you will like one specific instance just because it’s for farming.

The point was more than the leather farm is a waste of time even if you actually enjoy it.

I am not sure that I understand this point.

GW2 is a game. It exists to entertain. To provide enjoyment. And to make money of course. If you are enjoying an aspect of the game, meaning that it is contrubuting to tbe fulfillment of the game’s purpose, how is it a waste of time?

sorry, I meant even if you actually enjoy farming. since if you enjoy zerg farming in general, I cant come up with any good reason to do that one specifically over other ones that have a better gain, including for leather.

Leather Farm

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Frenchtoastersticks.8061

I’m not sure what value that adds to the discussion … Anet can’t adjust content to ensure every player’s personal preference is taken into account so everyone will like everything they do. Liking farming doesn’t automatically mean you will like one specific instance just because it’s for farming.

The point was more than the leather farm is a waste of time even if you actually enjoy it.

Leather Farm

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Frenchtoastersticks.8061

Did the leather zerg last night for about 2 hours, managed about 103 thick leather but only 6 hardened leather scraps (which is what i was after initially). Even taking away the fact that I hate zerging in general, it proved to be a waste of time. Maybe I’m just one of those people that needs a clear direction rather than just slaying stuff, Id rather go to Tarir or Vinewrath and try much luck there. The leather farm took forever to arrive, they could have reverted the crafting changes from before, and at least imo it was a disappointment.

I enjoy farming/zerging and still found it a waste of time.

Leather Farm

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Frenchtoastersticks.8061

Diminishing returns was done away with like 3 patches ago.

That was only inside the Halloween labyrinth

Leather Farm

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Frenchtoastersticks.8061

Here’s the thing, not all leather gathered end up on the TP. A lot of players who asked for a leather farm wanting it for personal use, not as a farm for gold.

Less leather being added to the TP because of people farming for their own use, would mean less leather being bought from the TP, so a lower demand and a price drop. And its still a fact that many people doing the leather farm ARE selling it regardless of if they were who asked for it or not.

If players don’t like the ‘leather’ part of the farm, maybe they will go for the Champion Bags; it takes less than 10 minutes or so to do the circuit.

Dont the champ bags just drop more leather? When i opened mine all it gave me was more bloodstone hides.

Leather Farm

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Frenchtoastersticks.8061

. Old style generic farms (like in Cursed Shore), would not only be better for leather, but also offer other loot on top of that.

This is exactly what I told my guildies the day the leather farm came out. Even if the leather you get was equal, it’s way more worth it to farm elsewhere and get so many other mats on top of it. Even if you got as much leather as all those other mats combined (since that would just result in the leather market plummeting) it would still be a bad farm since it just wouldn’t last long.

dont go with the 1 serious/1joke legendary

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Frenchtoastersticks.8061

but the joke ones are my favorite…….

Leather Farm

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Frenchtoastersticks.8061

I’m not debating if it’s true or not … Anet told us with their own words why they introduced leather farm and it was related to the lack of options to obtain it. The cost is not the problem that Anet is addressing with the leather farming instance. The cost is just a function of supply and demand and there was never any claim that the leather farm would address it. If anything, I think prices will go up, but I’m not going to elaborate on why I think that.

If leather drops for the people that do the leather farm, it’s doing what it was intended to do. That’s not a failure. It’s not price related at all, because we already know that there are significantly more effective ways to earn more gold and purchase the leather you want than any reasonable farm could provide in the same time for the base mats themselves.

I mean, if your definition of successful farm is if it’s ‘worth the time’, then that would completely destroy all leather as a commodity worth trading, because ‘worth the time’ indicates to me, that it should yield as much leather from the farm as you could get earning gold and buying it in the same time.That’s the worst possible situation Anet could create. Leather would cease to be worth trading as a commodity.

Just because Anet wasnt specifically addressing the price does NOT mean that you cant determine its effectiveness by watching the price. I’m very aware that its a function of supply and demand, considering thats what my first post was saying. if supply increases and the demand decreases (which is what a successful leather farm would do whether you farm to sell or farm to use) the price will drop.

And I dont think a leather farm is reasonable I can run around maps for metal/wood/herb nodes of the specific level I want. I should be able to do that with cloth and leather. I consider it to be unreasonable to force you to farm mobs with a group just to get a single basic material of random level. Anet shouldn’t have made it a farm in the first place, especially not a group one. In my opinion once thats why its really a failure.

(edited by Frenchtoastersticks.8061)

Leather Farm

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Frenchtoastersticks.8061

Again, people that are going to do a leather farm are not thinking in terms of how much equivalent gold they make doing it. Their problem isn’t actually related to the price of leather .. it’s related to not having options other than the TP to get it. So qualify all you want, it’s not relevant to the kind of player who will take advantage of the leather farm in the first place. If you paid attention, according to Anet, the leather farm wasn’t intended to solve the “leather is too expensive” problem in the first place, so no, it’s not a failed farm because it doesn’t make leather cheaper.

I don’t think that’s entirely true. Leather is expensive because it is difficult to obtain in a timely and reliable way. If the leather farm being added doesn’t drop the price, you still can infer that the farm is not timely and reliable either. Plenty of the people doing leather farm ARE doing it to make money, you can’t assume otherwise and even if I go there trying to farm leather just to use, why would I do it if I could do basically the same thing in another map and make enough money to buy twice as much leather in the same amount of time.

If the farm isn’t worth the time it takes, it’s a failure. And you can determine that by price whether it’s because people farm to sell it or because people previously buying leather aren’t anymore and demand goes down which would also drop the price. Either way if the farm is successful, price will drop. And if it isnt, the price wont.

Support to take away Guild rep feature!

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Frenchtoastersticks.8061

Repping is needed for specific activities, such as getting credit for guild missions or claiming in WvW. Otherwise, how can the game award both you and your guild for doing activities. If your friend refused to rep during times that it was important to the guild to do so, then depending on the guild they may want non reppers to leave. If it was a casual PvE guild with this attitude though, she is better off finding another guild.

Actually you don’t have to rep the guild in order to get credit for the missions, both for you and for the guild running the mission. All you need to do is be IN the guild that is doing the mission and take part in it. You will get your credit, and the guild will get its favor. I know this through personal experience.

You can’t even see guild trek locations if you are not repping the guild.

Why not just ONE Guild?

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Frenchtoastersticks.8061

I think we need more than 5 guilds

Guild Slots & Silverwastes shovels

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Frenchtoastersticks.8061

As one of the people with stacks of shovels sitting around I can’t agree there, but I agree on the more guilds part. There’s so many different ‘types’ of guilds I feel like 5 just isn’t enough. Guilds tend to be geared toward one aspect or toward being a home guild. And many people like to have personal guilds.

if you lay it out as wvw/pvp/pve/personal/home it kinda works. but really pve tends to seperate out into guilds for specific pve goals, like SW, orr, worldbosses, raids, HoT metas (no, not just AB), etc.

The more new content we get the more guilds will be geared towards those individual parts of the game. So I don’t think 5 is enough anymore. I want to make friends to do other content with that my current guildies aren’t necessarily interested in, which preferably means more guilds (leaving any of my current ones would break my heart).

Temples in Orr

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The people who under this misconception that defense has better loot is the source of toxicity in Orr. People who want to do the assault can’t because the defense is a lazy way to get loot. You just stand there and AOE.

People who think assault is always better are equally toxic.

Just let the two events alternate regardless of if they fail or not. It won’t allow anyone to “farm defense” or “kill assault” and it won’t break the story line as much either.

Remove Armor Weight Restrictions!

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Frenchtoastersticks.8061

I don’t think anyone is pretending it’s as easy as ‘flipping a switch’ so far. But just having to check more animations against armor pieces doesn’t change the fact that they would likely have to make fewer armor pieces. Since the OP is suggesting that everyone has the option to wear any armor weight, anet would have the option to make only one armor weight. so instead of every 9 months giving us 3 sets, they can take maybe only 4-6 months to make a set of heavy armor then the next time they want to make a set make only medium and so on. Could produce armor faster and give players more costumes to work with per character in the mean time.

No one can tell for sure how feasible it is, but changing the wardrobe in this way would probably be easier than a complete overhaul to allow mix and match (which wont happen since they would have to remake every single armor skin to do that) and would satisfy at least a portion of the players constantly making these threads.

Temples in Orr

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Frenchtoastersticks.8061

I vote for both.

It is too easy to defend temples. If defense is attempted, the undead invasion should be more difficult, scale up faster, and be more rewarding, if successful.

A second this, but to add onto it. I don’t think assault should depend on failing defense. i think every temple should be on a constant rotation of assault → defense → assault → defense → etc. with both events being equally worth doing (so same or similar scaling and both should grant the daily reward).

The current system makes collections pretty difficult and, in some maps at least, effectively causes either griefing (person A decides to solo defense just to troll people) or attempting to order people around (Commander A is trying to lead a train through temples/events, person B doesnt want to be in train but sees defence event going and decides to do it. person B does not want to be, and quite honestly shouldn’t be, told not do the event even though its him vs 40 people who want the assault). Some collections do allow defense to complete it, but not at all of them. And while making is to all of them work would help, I think you could kill more birds with one stone by just alternating events

Remove Armor Weight Restrictions!

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Frenchtoastersticks.8061

On the other hand, it’s unlikely to be a simple change, as currently only 3 sets of profession animations need to be tested against each weight — disabling the per-prof restriction would, at minimum, triple the number of interactions required. It wouldn’t be as burdensome as re-inventing the design of armor, but it also would be far, far from a trivial amount of work. Worse, it would increase the amount of work needed to release new sets.

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

how exactly are you thinking the work would be increased foe new sets? the weights would still be separate just not bound to your class. I have to agree I would prefer new sets but I love this too (no more heavy armor), and honestly I think this would help produce them at least a little. They could just pick one weight at a time and rotate through them slowly instead of having to make a set for each weight.

How exactly are you thinking it would work? Right now, they have to test heavy armor only against the animations of three professions; with a change like this, they’d have to test it against six additional professions (along with the relevant skill & movement animations). While it’s nothing close to the amount of work required for mix & match, it’s still going to cost. More importantly, it increases the ongoing costs for each piece of armor — given we already complain about the long turn-around time for new sets, perhaps we want to avoid increasing that.

Again, I’m not saying it’s a bad idea; I’m suggesting that I don’t think it’s as cheap as the OP thinks. Given that, a lot of us might prefer to leave things as they are.

Ah I forgot about the animations part. But i still think it couldnt short the time to make new outfits, since they could then only produce one weight for everyone. it wouldnt be 1/3rd of the time for how it is now, but it could still be less.

Remove Armor Weight Restrictions!

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Frenchtoastersticks.8061

On the other hand, it’s unlikely to be a simple change, as currently only 3 sets of profession animations need to be tested against each weight — disabling the per-prof restriction would, at minimum, triple the number of interactions required. It wouldn’t be as burdensome as re-inventing the design of armor, but it also would be far, far from a trivial amount of work. Worse, it would increase the amount of work needed to release new sets.

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

how exactly are you thinking the work would be increased foe new sets? the weights would still be separate just not bound to your class. I have to agree I would prefer new sets but I love this too (no more heavy armor), and honestly I think this would help produce them at least a little. They could just pick one weight at a time and rotate through them slowly instead of having to make a set for each weight.

Pre Cursor crafting is a joke!

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Not sure why Anet decided to make it bound.

thats a super easy answer. they didnt. its not.

everything cept ecto's at new lows

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The economy isnt bad, is better now. The Game should be fair to the new players not hard. if the “old players” control the prices the game will gonna in the situation of Korean grind games. BTW im also a “farmer”, if the prices isnt atractive to farm, just go enjoy the content like hunting AP points, WvW fun.

Well, for those need leather, just go to Bitterfrost, and run all kodas flame events, farm it.

I do not care about “farmers” and market manipulators, I’ll teach you how to make Bitterfrost map and make videos.

a good farmer would know to find another way to make money anyways. i agree with you, prices down is good. Theres plenty of ways to make money and plenty of ways to enjoy the game. Making less money =/= broken economy.

Enemy density question

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Frenchtoastersticks.8061

The general gist seems to be you want to farm the berries without all those mobs slowing and killing you?
My answer to that is simple, just kill the mobs then harvest the berries.
Also stop soloing everything if you can’t solo, run with other people on the map or with a guild or something.
tl;dr – dead mobs can’t annoy you.

you should not need to form a group to farm berries.

Enemy density question

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Frenchtoastersticks.8061

I agree so so much. This has been one of my complaints since HoT came out. In Auric basin I cant even sit at a way point to go get something to drink without coming back dead (yes, without an event going on). I get that people want a map ‘challenging’ but you shouldnt be dying just because you had to do something in your real life for 30 seconds.

And for those of you saying “oh it depends on your class you have to use a certain build” open world pve is the last place people can play whatever build they gosh darn want and still do just as much content as everyone else and no one gets to tell them not to. open world pve should NOT be forcing us do ashere to a standard just to walk around. I should not need to make myself tankier or equip CC’s i do not want to use just to walk through the zone.

Color option on legendary back item/glider

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Frenchtoastersticks.8061

No, they said it isn’t a basic thing. They would have to completely redesign gliders. you don’t just type a line in the code that says “make gliders dyeable”. They know how to do it, it would take a lot of work and recategorizing items and completely remaking items.

While I agree that it’s a lot of work, I think there comes a point where they have to stop going after the easy stuff and address the harder improvements. Are we at that point? I’m not sure, but dyeable gliders and undyeable backpacks moved us a lot closer to it.

Being able to dye things like backpacks and weapons would be a huge plus in character customization. It’s something they should be working on constantly. Not top priority, but never so far down the list that there’s not a team working on it. New items should be designed with it in mind, so they don’t simply add to the work that will need to be done when they decide to do it.

WILL they do it? I doubt it. ANet seems to prefer to move on to new ideas rather than to fix and refine old ones.

I dont disagree that they should look into redesigning some parts of the game that are preventing them from advancing customization and quality of life. I’ve even said it in several other threads. However I was responding to “So that is basically saying that their current people don’t know how to do it and they need more talented people that do know how to do it?” which is just unfair to anet and showed an obvious lack of comprehension or unwillingness to read anets statement.

Anet has certaintly dug themselves into kitten with some of their base design choices. but to say “they dont know how to do it and need to hire new staff” is not the same as “maybe they should evaluate the cost and gains from redesigning some things to make their workloads easier and players happier in the long run”

Color option on legendary back item/glider

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Frenchtoastersticks.8061

So that is basically saying that their current people don’t know how to do it and they need more talented people that do know how to do it?

No realistic way to make it possible to change a color of an item… really? If such a basic thing cannot be done then there is so much wrong with the game technically I cannot even begin to say how weird that is. If that is actually the case it is a giant miracle that they even where capable to create the game in the first place, so I just refuse to believe those speculations. Seriously!

No, they said it isnt a basic thing. They would have to completely redesign gliders. you dont just type a line in the code that says “make gliders dyeable”. They know how to do it, it would take a lot of work and recategorizing items and completely remaking items.

Making gliders dyable would be sort of like making instance nodes dyable. you would have to completely remake the entire function of the item and how the game treats it.

[Idea] Racial Outfits

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Yea with the way actual outfits work This would be theoretically possible (im not sure how easy, but in theory anet could do it), personally I think stuff like this would be a much better way to take advantage of outfits instead of more stuff that just looks like armor but isnt.

Also using an outfit for it instead of a tonic means that although you cant customize the clothes the new race is playing, you can customize the colors at least (could potentially use the dye channels for both the skin and armor of the race depending on what anet chooses)

Yeah exactly, although there would be no proper character customisation, the feather/fur/skin on the ‘outfits’ could be dyed. I still don’t know if it’s easy enough, but I imagine a lot easier than a new selectable playable race that in the past has already been ruled out (though a U-Turn on that can’t be ruled out either!).

I think it would be a nice happy medium between a whole new playable race (which would make future production of armor more time consuming) and the combat tonics. Sure you cant change the costume like you can on your very own race or the hairstyles and build and so on, but with a combat tonic you cant change ANYTHING its tonic or no tonic. At least this way you can change some colors and if they do it right (or give costumes more dye channels) you could end up customizing quite a bit. not perfect, but progress and possibly simpler.

[Idea] Racial Outfits

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Frenchtoastersticks.8061

Yea with the way actual outfits work This would be theoretically possible (im not sure how easy, but in theory anet could do it), personally I think stuff like this would be a much better way to take advantage of outfits instead of more stuff that just looks like armor but isnt.

Also using an outfit for it instead of a tonic means that although you cant customize the clothes the new race is playing, you can customize the colors at least (could potentially use the dye channels for both the skin and armor of the race depending on what anet chooses)

Philosophic question about "skill"

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I’m going to use examples from a different game (vaguely)
in other game there’s exploits that bypass how the game was intended such as doing a boss alone instead of with a group or gaining levels in a way other than playing or buying items that level you.

for doing things alone instead of with a group there is often two types of routes one i feel is skill, the other i feel is just flat cheating.
1. There is a particular boss that had a bug that makes the boss stop using special attacks (so only auto attacks) if you can survive for X amount of time without dying. it also requires standing in specific areas, but theres a lot of skill in the surviving. You have to really understand the normal mechanic of the boss and rotate through your skills perfectly. It is most definately an exploit but I also feel that it is a true demonstration of skill. (whether or not its ethical to use an exploit to kill a boss alone instead of giving a full party a chance is a different discussion)
2. There is also a boss you can pull out of its typical area that also makes it stop using its attacks. thats not skill, youre just kiting. sure it takes some special knowlegde of the exploit to know how to get it to leave the area…but thats not skill in the game.

There is also a way you can ‘powerlevel’. It requires glitching an item in the game to make the option available (which is what makes it an exploit) but following that you have to do a very dull repetative task that requires a great deal of skill and a tiny mess up means death. sure, theres a tiny exploit involved but i still view it as being a very skillfull way to level up an alt without having to do a million quests or pay a lot of money.

of course making your question “is it cheating or is it skill” is not very fair. if you are exploiting you are cheating, but that should not mean it isnt skill. You could claim “youre finding an alternate way to do it, that is just as difficult as the intended way” but its still forcing the game to work how it wasnt intended or taking advantage of it not working as intended, otherwise it wouldnt be called an exploit

[Suggestions] Quality of Life Changes

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Frenchtoastersticks.8061

Some attack skills (ranger longbow or mesmer GS autoattack) are distance-dependant. Yet, there’s no way to know accurately the distance of target opponent.

My suggestion : add somehow a symbol over the icon like :

  • No symbol : medium range, medium damage
  • One down arrow : shortest range, least damage
  • One up arrow : highest range, highest damage

or maybe a number next to targets name (so only when targetting) that says how far away it is.

Where is the build diversity ?

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Diversity is impossible. This game boils down to one basic thing; killing stuff. When you have different ways to do that, no matter how much you nerf the strong things, or buff the weaker builds, ultimately, there’s always one way that’s the best. “The meta” requires you to run that. I’m not saying you have to run it, but if you want to do it the best way possible, there’s only one way to go.

(talking purely from pve perspective).

I agree other than saying ‘impossible’. There is a difference between “you need to be using this build to kill anything” and “you need to be using this build to kill everything the best” not including raids where best tends to be necessary. Some builds will always be better, that doesnt mean no others are possible.

Cosmetic Concerns

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Frenchtoastersticks.8061

tl;dr I agree that the distinction of weights is less meaningful now, but I doubt very much it would be easy to allow us to mix & match across weights.

Your basing that assumption on non-data, though. I wouldn’t assume that allowing cross weight mixing would be simple or no work at all but I know it’s a restriction built to mitigate clipping. In that respect, 2 possibilities could occur:

1. Don’t allow cross weight armor blending. Anet only has to worry about new sets blending with the past sets, not the past sets blending with themselves.

2. Don’t concern themselves with clipping of past armor at all. As is, armor clips and you mitigate it yourself by just not wearing stuff that clips too bad. So if removing the restriction on armors causes issues with clipping, let it but just make sure it’s not an issue with new gear.

Remember, this is about damage control, not really how meaningful the division of armor currently is or had been in the past.

No, I’m not basing my assumptions on lack of data. ANet has explained that medium armor uses a different wiremesh model than the other two weights; it cannot be mixed without serious issues. ANet has also explained that they aren’t going to spend time working on stuff that ends up with serious clipping issues, which is one of the reasons that armor takes so long to produce.

So, I can’t agree with you that this is “about damage control” or that ANet is likely to be interested in ignoring clipping.

It sounds like anet chose an armor method that was as difficult as possible for them to produce efficiently. But even with the medium armor being a completely different wiremesh (and really whose bright idea was that, i suspect thats why theres so many dumb trenchcoats too but maybe not) would it be impossible to separate skins and just not allow weight blending? Such as having a gear slot and a skin slot and forcing you to choose only heavy/medium/light. Potentially could even work in the presets some people want if you have a heavy armor skin set toggle and a medium armor skin set toggle and so on, similar to how we currently swap from outfit to armor in the wardrobe with skins/dyes being saved for each but not enabled together.

I would really like to know if its just mixing weights that cant work of if reskinning to all the same weight is also an issue fundamentally.

Outfits vs Armor sets

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

its the players job to voice their opinions. its Anets job to find a way to work. I am aware of the economic standpoint, it doesnt make my opinion less valid. Yes right now its more cost effective to make outfits, but since when does that mean anet cant find another way to do it and make it worth it for them to make players happy. Saying ‘but consider the cost’ just gives them an excuse to ignore all of our opinions instead of trying to find a way to do it that helps us AND them in the long run.

How are we supposed to provide them with with points that cover their desires? Do you have a list somewhere that I dont have that details all their costs and sales? The only thing we can do is talk about what we want and why we want it and hope Anet thinks its important enough. Clogging up these conversations with “but the cost of it” doesnt really help either side.

Any argument that ignores the other side’s concerns and limitations is an argument where those people end up talking to themselves and not getting what they want. But knock yourself out with only saying “I want” and never considering what the other side needs or wants to make what you wish happen.

How exactly am I supposed to consider their concerns? I dont have their sale statistics, or a list of employees and what they can do, or a list of what they are currently busy with. All I have is a quote about how long each one takes. I dont know why it takes that long. How can I be expected to sit here and provide suggestions for how they can make armor more efficiently if I dont know what they are working with.

[Suggestions] Quality of Life Changes

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

Way to convert aura trinket jewels to infusions, so I’m not stuck with one gold trinket just to have a Ghastly Glow.

even better, Add auras to wardrobe with some kind of just checkbox for each one you have so you can pick as many or few as you want on all your characters without having to wear specific gear or get a 1000g+ item for every character you want it on.

Outfits vs Armor sets

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

its the players job to voice their opinions. its Anets job to find a way to work. I am aware of the economic standpoint, it doesnt make my opinion less valid. Yes right now its more cost effective to make outfits, but since when does that mean anet cant find another way to do it and make it worth it for them to make players happy. Saying ‘but consider the cost’ just gives them an excuse to ignore all of our opinions instead of trying to find a way to do it that helps us AND them in the long run.

How are we supposed to provide them with with points that cover their desires? Do you have a list somewhere that I dont have that details all their costs and sales? The only thing we can do is talk about what we want and why we want it and hope Anet thinks its important enough. Clogging up these conversations with “but the cost of it” doesnt really help either side.

Cosmetic Concerns

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I’m asking from a damage control stand point but, would you and others consider it alright if we ditch the whole armor weight part of armor creation? Any game mechanics tied to armor (namely the armor stat) could simply be tied to class instead. So rather than creating an armor style then inventing 2 other weight versions of it, you simply make a set of gear specially stylized to look unique from any other armor in the game.

i would prefer that honestly, i hate having skins tied to my class. I get that some developers want everyone to ‘look like their class’ but so far i haven’t been seeing that narrow view going over well with a lot of mmo players who want to look however they want instead of look however they play (plus theres already some armor in each weight that doesn’t fit that anyways). some don’t even force you to keep your greatsword looking like a greatsword and let it be a hammer or staff instead.

Outfits vs Armor sets

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

People get to keep talking about outfits vs armor. they want armor and they are the customers. you can keep saying its too hard for anet to do or not worth it, and maybe right now its not, but that doesnt mean people continuing to talk about it wont convince anet to change something.

Luminiscent armor sets idea

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

uhm why would the rare luminescent pieces that give you a mastery point and an ascendant chest be tier 1 prices??

and sw is very well populated still maybe you and your friends need to actually check lfg

Outfits vs Armor sets

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I dont know where it was but I was told anet announced they would only be releasing gem store outfits now. But announcements or not you only have to look at the gem store to see how long it has been since one was released.

yes I know outfits sell. but armor sets would sell too and to both people who like and people who dont like outifts.

i love that they are releasing more pieces individually but theres no chests and leg pieces. and yes i would prefer more achievement skins and so on but what my issue is, is that they release a new outfit what feels like every 2 weeks (i dont check the time span) and not only are outfits less useful the more there are since you cant combine them, but it honestly feels like a slap in the face when those outfits could have been designed as sets (like how marjory’s clothing was made an outfit when kasmeer got a whole set) and gem store skins feel more likely to be the ones that dont fit the usual trends for each armor class (i cant check this right now, my example in mind is the medium krytan skin not being a trenchcoat).

i wasnt saying they lose players for not making armor sets. just saying that some people do not buy outfits because they are not armor sets but i have never heard someone not buy an armor set because its not an outfit (however that is possible, i know)

Cosmetic Concerns

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

There’s nothing to discuss then: you’re sure that there’s no designing, no testing, no implementation, and no maintenance costs associated with new skins, so of course ANet’s decision makes no sense to you.

You also think that “skins is the bulk of the game;” those interested in challenging content, stories, progression, large group combat, etc would probably disagree. (And all of those people want in-game rewards more than they want new gem shop stuff.)

i didnt say no designing. but testing and implementation and maintenance for skins is not the same as all of those things for other aspects of the game. testing: fine try it on, does it clip? do we care? done. implementation: release the skin, done. maintenance: keep the skin out.

and maybe you should take a poll or two before deciding you can speak for ALL of the people who do everything you named. fashionwars happens at the same time as those and rewards from almost all of those just helps to contribute to fashionwars. Most of the rare rewards players work toward tend to be skins. and yes in game reward skins are more desirable than gem store ones, but that doesnt mean we dont want them too.

Outfits vs Armor sets

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I personally don’t consider an outfit any more or less original than someone wearing a full set of one armor or a person who is wearing the whatever the current armor meta of the day is. While people come on the forums to bash outfits, they ignore all the copy cat armors and full set wearers when they say how unoriginal the outfits are and how wearers of outfits look like each other.

wow really? The people who are complaining about outfits are the ones who WANT to mix and match. we arent asking for armor sets so that we can just wear the whole thing. But you are right wearing a whole armor set is basically the same as an outfit,all the more reason to make armor sets. Anet loses customers by making outfits, they dont lose customers foe making armor. if someone will buy an outfit for the whole look, they will buy an armor set for the same reason. But few people who only wants the pants or gloves to wear with other pieces is buying the outfit

I think one thing people miss is that outfits occupy a different niche than armor. Armor is for unique looks with mix and match and require a long term effort to acquire. It requires time spent in front of the wardrobe to figure out the best look for you and gems or time in game to acquire. Outfits are for a quick change to something that looks stylish or fits a festive theme but doesn’t require effort/time/gold/T-charges to put together.

I guess the best real life example I can think of off hand would be a 4 star restauraunt
as opposed to a drive through. 4 star restaurants are great. What they offer is exceptional. However people still go to drive throughs because there is a need for them. In the world there is a place for both the expensive and time consuming and the cheap and fast.

yea outfits have a niche but thats not a reason to stop making armor sets. They each have a niche, they should be making both.

sure fast food has a need, but whoever said “lets nkt make nice restaurants anymore because some people need fast food sometimes”

theres nothing wrong with making some outfits, there IS something wrong with only making outfits.

Cosmetic Concerns

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I dont understand why people think “but it’s more work” is an excuse for anet to not do something they are definitely capable of.

I don’t understand why people thing “but it’s more work” isn’t an explanation of why it isn’t financially viable.

It’s never a question of “capability” — it’s a question of whether the effort (design, test, implement, maintain) is enough for the benefit (gems sold for RL monies, player satisfaction that translates into more sales & more players) as mitigated by the risk (bugs, clipping, players having tons of different aesthetic preferences, so that as a group, we’re rarely satisfied).

There are a gazillion ideas, millions of good ones, but only a limited number that are ‘viable’ in this sense. And even then, ANet still has to choose, since they will never have the resources to implement every good idea where value is greater than cost.

theres a big difference between a bunch of players saying “hey anet make more of this thing you’ve done before” meaning armor sets and “hey anet impement this cool new thing we thought of that has never been in this game”

they have made armor sets before. theres no testing, maintenence, or even implementation unless you want to get technical on that last one. theres obviously a demand since the subject comes up a lot both on forums and in game. so no, ‘it takes more time’ is not an excuse to make only outfits.

i understand outifts for making looks that cant be done with armor, but anything else is just an excuse to put less effort into skins despite skins being the bulk of the game.

SW Bags guide

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

This involves keeping a toon at 53-56 forever, its something I just can’t do, I’ve tried lol. Though I did think this was common knowledge.

I rotate through some. make one when i can buy a slot and have a name or look i feel like trying then keep it low till i want to use it or think of another

SW Bags guide

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

since when is this a secret? you just walk into the map and ask how to make money, 20 people will tell you this. (thank you for the guide though i just object to the pretense that its some kind of huge secret)

and to the guy who said opening on level 80 is better….. you keep doing that. more money for people who want to actually think about what they are doing.

Cosmetic Concerns

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I dont understand why people think “but it’s more work” is an excuse for anet to not do something they are definitely capable of.

Please make nightfury into an infusion

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I’m all for this. My question is what you suggest happens to the Nightfury shoulders already made, do they become invisible shoulders with the chosen stats? And will the infusion take all the same mats to make as did the ascended shoulders? People (myself included) have sunk fortunes into making them. Normally I somewhat agree with the “you paid for early adoption” concept but in this case, well, that’s a lot of paying.

With the aura wardrobe idea, maybe they could do a sort of “add aura to wardrobe” kind of thing for all auras, so you can choose to equip shoulders if you want (its still an ascendant piece of gear, so i dont see the harm) or you could just equip the aura as itself.

white skinned asura?

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

There are various tones in the Character Creator that look fairly “pale”. Some of the greys and greens work well for that.

What Asura don’t have are completely dark faces. I wanted to make a pitch black Stitch, but his face always ended being kinda “light coffee”. Hes beautiful anyway.

Also, why all the Sylvari skin tones have lips in a complementary color? It’s awful. It ok if some of them have that combination, but WHY ALL?

i guess i dont know how you define completely dark but one of my asurans is definately pretty black.

Why Armor is better (IMO)...

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

i dont doubt it takes 9 months. should it? probably not. because it taking 9 months likely means they arent devoting many resources to it. threads like this wont magically make it take less than 9 months but it SHOULD tell anet to try and put resources there to make players happier.

They don’t care if players are happy.

That’s been made evident by the fact that errors that have existed since -DAY ONE- are still around and plaguing the game.

thats why i said should not will