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Cheap Necro Build For WvW?

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Posted by: Furienify.5738

Furienify.5738

It’s WvW; your Death Shroud maxes out every 5 seconds. That’s most of the survivability that you need, with Plague as your ‘oh kitten’ button.

Cheap Necro Build For WvW?

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Posted by: Furienify.5738

Furienify.5738

You can grab full 80 exotics (sans jewelry) in most of the basic stat sets (Zerk, Cleric, Rabid, etc) with WvW badges if you visit the armour merchants towards the back of the Citadel in your home borderland.

If you’re running with a zerg, you want to be a zerker wellomancer. Axe/X + Staff. At least as zerk as you can stand to be, swapping out for Cavalier gear if you’re having problem. I usually run 0 20 20 0 30 and Corruption + Suffering wells alongside Spectral Wall. Lich is tempting, but makes you a target; I have Plague to push through choke points and into lord rooms.

Condi necro is less effective but has its place if you’re running with an organized guild group. In pub zergs, damage = good.

GM traits from Ready Up.

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Posted by: Furienify.5738

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At my calculations the Spite trait will heal for about 190 health/second in WvW (2.1k condi) assuming Terror and Burning (probably via Corruption) are active, with 3 torment stacks, 6 bleeds, and poison. That drops to 90 without the Terror and Burning. Doesn’t sound as appealing as I’d hoped. EDIT: and then I realized, that’s only single target, so that’s not bad at all.

The Curses trait is great, but it also doesn’t feel like Grandmaster material – i.e. I dunno about going 30 points into a line for a trait that augments a single, slow, easy-to-miss (but still good) ability. It being Master wouldn’t necessarily be a bad thing either; it’d be in direct competition with Terror.

The Death Magic GM is meh. I see it mostly being used by Juggermancers (if they still exist) and MM’s, the latter of which will annoy sPvPers even more, as they’re already pretty tanky.

Blood seemed amazing for WvW, but according to this thread, it only transfers a single condition, which … is kinda garbage. A power necro might use it in sPvP, but a condi necro isn’t going to sit in DS for extended periods of time unless they’re losing or trying to support their allies. The latter doesn’t work to begin with, and this trait would have made it viable if it affected 5 allies, but it doesn’t.

If it did work on all 5, it would make the old GW1-style condi sponge a thing and make condi bombs without Dhuumfire solid in sPvP or small-scale WvW fights. You might have to increase the interval to prevent it from getting ridiculous, but I think it’d be fun as hell.

Unless the Soul Reaping trait has ridiculous scaling with Healing, I just don’t know. They more or less said ‘skillshot heal’ when describing it. How drunk on the esports koolaid can you get?

(edited by Furienify.5738)

Condis did something no power build can do.

in Profession Balance

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The only things I’ve seen able to go toe-to-toe on cleanses is a sword/focus meditation guardian and a Shadow’s Embrace (and general stealth-spec) thief, though that last one may have been nerfed since I last went up against it.

The problem with condis, among other things, are that they’re pretty feast-or-famine. Not enough cleanses? They win. Enough cleanses? Stalemate, or they lose because they couldn’t outrun you. There’s no more cover condis/hexes or general interplay.

This was less of an issue in GW1 where conditions saw plenty of use (Burning Arrow rangers, Tainted Flesh hero bot necro, Virulence mesmer come to mind) but were still OK because condition cleansing could be outsourced to monks.

Cleansing Ire Warriors actually surpass necros on the cleansing front. Necros just frequently have ways to take advantage of the conditions you put on them instead of just removing them.

… Which baffles me, as last I played, warriors were one of the weakest vs. condi classes in the game (unless running shouts), potentially by design. Is there anything they’re bad at, now?

Necromancer balance

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I dont care about mobility we need sustain. Siphons and blood magic are a joke that has gone on for far too long. Vital Persistence buff was a step in the right direction, but there is still an entire class supposed mechanic that is completely useless. Anet themselves have stated that they want necro to sustain themselves through soft cc and siphons. Where my siphons at anet. Where they be.

I agree with this. It’s been said several times in the past Necromancers won’t be getting mobility skills. I can live with that. My WvW guild that has to occasionally reverse to save my kitten because I have no leap to keep pace can live with that.

As it stands, sustain is a bit less of an issue because Dhuumfire lets them straight-up beat most classes via burst. Post-nerf, I’m not sure how it’ll go.

Attunement caps promote selfish play

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Posted by: Furienify.5738

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If your overflow is even remotely understaffed, you’re better off dropping your current knight at the first hint that you won’t be successful and go to fight for attunement spots on one of the Blue or Green knights.

If you’re Red, you’re just outta luck, period. Whichever of Blue or Green goes down first will have their party go to the other knight; the people that were fighting that other knight all along aren’t going to leave theirs to help you, because they finally just got a chance at loot. The folks from the first knight aren’t going to help you, because chances are too much time has passed now for it to matter. Your desire to be a team player by starting at Red works against you, in the end.

It seems to be that there’s only two scenarios:

A. Your overflow is booming, and you just zerg down all 3 knights like normal, except with 50 per knight instead of 100 roaming.
B. Your overflow is underpopulated, and you’ll be lucky to get one knight down, let alone two.

Has anyone managed to ‘play smart’ and take down all 3 knights despite a lack of numbers? I would love to hear how you accomplished it.

Only necro is getting destroyed in the patch

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I hope siphoning is never buffed because it is more mindless passive BS.

Can you imagine it? Siphoning gets buffed. A month or two down the line, it gets Dumbfire’d.

Siphoning necros then find themselves with five variations of Signet of Vampirism on their bar, all in the name of an active playstyle.

Is condi necro balanced to you?

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I think it’s balanced for what it is. It’s strong with enough weaknesses to matter and not make it 100% viable in all situations.

It feels very all-or-nothing, though. If your target has little or no condition removal, you’re gonna win the fight, usually quickly with the burst that Dhuumfire and Terror tend to bring. If they have enough, the fight is either going to be a very close win (usually with a clutch Corrupt Boon into a fear combo… which won’t work on some classes), a stalemate, or a loss because you couldn’t run away.

More often than not, it feels like it comes down to simple mechanics rather than one character outplaying the other. I remember this was less of a problem in GW1; conditions existed, and they could hurt, but cleansing could be outsourced to other Necromancers, Monks, etc. Things are more centralized now, which comes with its own advantages and disadvantages – namely, while you might not stand much of a chance against that condition user 1v1, a shout warrior in the vicinity will not only make you immune to his efforts, but also the next three people that want to join the fight.

So long as it’s a feast-or-famine situation, balancing conditions (and their removals) will be a sticky proposition.

Impending dhuumfire change

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Honestly i dont think they shouldve ever added Dhuumfire. The damage increase for a Necro is incredibly high.
700-800 ticks of burning that suddenly stack on top of all the other damage comming out. Its not like an Engineer that already has perma-Burn in condition builds that it relies on, where Inc. Powder doesnt actually add 700-800 (or more) damage per second.

[…]

However in the end i believe we will keep running into big problems such as these aslong as Conditions are not redesigned in general. The very system of Conditions is just so flawed.

I couldn’t agree more. I ran Condi before Dhuumfire and, while sometimes challenging, still felt it was fairly strong. Dhuumfire was like Christmas coming early. My fights go three ways now:

1. I bowl them over with burst in <5 seconds.
2. They outnumber me and CC/burst me down before I can get to safety or establish distance.
3. They run a cleanse-heavy build that I’ll never beat, forcing a stalemate into draw/retreat.

My beefs with Dhuumfire (and its changes) are as follows:

1. Tying it to Life Blast heavily interrupts the flow of a Condimancer. I’m not going to pop into Death Shroud specifically to burn someone. If I do that, I either immediately follow up with my burst (which is now telegraphed as hell thanks to the Life Blast requirement) or risk something bad happening to me during the 10s DS cooldown.

2. A lot of Necromancer abilities were nerfed specifically because of Dhuumfire. They don’t look like they’ll be reverted even though Dhuumfire is going to eat dirt.

3. It feels like an sPvP-driven change that’ll adversely impact PvE and WvW performance on an already hit-and-miss class, something I thought they wanted to avoid.

4. The Spite tree is bad and is being made worse. Condimancers might take Spite for the condition duration, but it has all of 2 (now 1) useful traits for them. The minor traits are so nondescript I can’t remember their names or effects.

Would Necro be broken if the secondary bonuses of Spite and Soul Reaping were swapped? All Necromancers benefit from condition duration on their cripples, weaknesses, chills, etc – even if they don’t use them for damage. Powermancers love crit damage. Condimancers would love to invest in Soul Reaping, as it boosts their DS and promotes the attrition-style combat they’re built around.

It reminds me of how the Mesmer trait line has +Condition Damage – almost all their builds benefit from it, having confusion as a universal shatter ability, as well as easy access to bleeding. It’s clean, it’s sensible.

Staffs for rangers?

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Posted by: Furienify.5738

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I’d be a fan of rangers getting staves, especially if it ties in to the old Nature Rituals of GW1. You’ve got awesome skill names and concepts to work with – anything ranging from ‘Brambles’ to ‘Edge of Extinction’.

On the other hand, pulling that much magic out of your bum is way more Scholar than it is Adventurer. Then again, Guardians do the same.

Let's discuss Staff - Pre-emptive future CDI

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I don’t know what you’re talking about with Putrid Mark only transferring 3 conditions. Is that from the latest patch? Because I didn’t see it, and the last time I used Putrid Mark last week-ish, it transferred every condition on me. And last I tested, it even transfers Blind, as opposed to Plague Signet which will Miss and not transfer anything if you’re blinded.

I use Putrid Mark all the time to do a full condi drop in WvW, so I honestly don’t know what you’re talking about. At least, all of the condis drop from me, maybe I haven’t looked closely enough to see if they all transfer? A full condi drop as a weapon ability, even if they didn’t transfer any, would often be more worth it to me in PvP than trying to combo Weakness, though the Weakness combo is also quite good.

I’m very used to people telling me mechanics are a different way then I describe, even after I’ve extensively tested it. I don’t know where you are getting your information, but I really don’t think you’re correct about Putrid Mark unless they made this change incredibly recently.

This made me do a double-take as well, because it was an all-transfer for as long as I can remember – though I’ve come back after taking a break some time after the Zephyr release. So I went and looked it up. According to the wiki, it is now 3 conditions, only from the caster:

On digging through the edit history, this appears to have been added during the Fractured! update on 11/26/2013. The text for the Putrid Mark change only says that it changed the description to match the actual functionality of the skill … which implies that it was nerfed sometime beforehand.

It kinda floors me, given my already-poor opinion of the weapon, though I use it by necessity being a condimancer. OK, I can live with it not being an all-transfer. That was pretty dang strong. But making the transfer caster-only? If it’s true, the staff’s utility somehow managed to get even worse.

Perhaps you’re still getting a full condi drop because you’re hitting multiple targets with the mark?

(edited by Furienify.5738)

chaplan_: Necro gets burning via a trait.

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I hope it’s in a tree that synergizes with condition necros. I realize it probably won’t be. That would make Necromancers actually good – nay, borderline overpowered – at something. ;_;

Edit:

A chance to burn an enemy for 3 seconds on a crit would be ideal, although 25 percent chance would obviously be too low.

Would it be? Most condition specs I know of stack precision for sigil of earth procs. I’m no math expert, but it feels like at 50% crit you’d still get respectable uptime on a ridiculously painful condition.

(edited by Furienify.5738)

4/5 TC/Kain/FA Week 5

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I like to think that this is more about what you guys did in the FA/CD/IOJ, but they probably forgotten about it eh “Fort Jaspenwood”? Not too sure our goal is T1 yet though. JQ,SOR, and BG are still monsters compared to us.

I’m confused – CD is in this tier right now? News to me. I thought we were in the T2 KN/TC/FA match up.

As far as I saw, KN was the server that may need more recruits per your own guys’ posts- although I’ve always thought they were doing perfectly fine this week. They are just a little less in force than prior weeks but still a good challenger. You guys even supported their recruitment with like 20 post bumps in one day.

I don’t know. I smell a red herring.

You realize TC was talking to these guilds long before the matchup was destabilized, right? Or are we ignoring that War Machine is on vacation, leaving a gaping hole in the SEA/Oceanic timeslot that previously defined the matchup?

4/5 TC/Kain/FA Week 5

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Great reset FA. To the [HOPE] group: Those were some fun ruin’s fights! We certainly don’t mind fighting over a pointless bridge as long its fun. Whenever you guys we’re actually syncing with [AoN] it made for some really challenging cat n’ mouse fights. The whole BL was very turtley, too much for my taste though, so I went to bed early. Still, hopefully TC will bring it tonight.

You missed the clutch as hell Garrison take. Night was alright from then on out.

4/5 TC/Kain/FA Week 5

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lol TC i’m not sure I’ve ever experienced the type of open field siege wars we had tonight in KN. For what its worth, we held that ruins bridge for a least two point ticks! Between us, I think we used some great strategerie; especially your open field treb at lake haha

Overall not a whole lot of fighting tonight though – didn’t get to see much KN after the first 45 minutes. I feel like the quality of the fights were much better between all servers two or three weeks ago. Now half the time its just giant standoffs, unfortunately.

You guys are solid, much respect.

Totally buttravaged by the stuff that happened in the SE quarter of the map, though. Seriously. 5-man groups just nonstop ganking and gunning for Greenwater. Made me want to tear my hair out.

WTB vigor.

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BiP+WoP give you vigor.

Fair point well made and easily overlooked.

Other professions get perma vigor. Necro’s can get a few seconds of vigor every 60s by burning 2 utility CDs, but yes. There is that source of vigor too.

Not a fair representation. Whenever a bleed or I think a chill is cleansed off via Well of Power, it’s converted to around 10 seconds of Vigour regardless of the condition stack’s duration or magnitude.

So you can just as easily stand in, say, Caltrops or a Freezing Field, drop your well, and build up enough vigour to last you the rest of the fight. Won’t work against every class, but it’s still pretty solid. I figure Necromancers would be a bit overpowered with vigour available to the extent it is on Guardians/Rangers/Elementalists/Mesmers.

3/29 Kain-TC-FA Week 4

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lol.. lost garrison and the rest… our NA coverage must be very bad….

NA coverage? That garrison fight lasted from about 2:00 am until ~5:00 am EST. Pretty late for PST too. It was one hell of a fight though. My favorite part was us at west inner with all you guys across the bridge then BAM, omega golem is between us. It surprised a good amount of our group; I’d assume it did your’s as well.

I’m also proud to say that I only went down twice during that and actually died once. That was only because I was trying to destroy whites and greys because my bags were full >.<

Seriously, Mumble wet itself.

“Bringing an omega golem to you.”
Wait, what? Yeah, she’s gotta be joking.
Eh, forget it, too much fighting.
PHWOOSH

And so an omega golem appeared between our two zergs in what was ultimately an absolutely brutal fight.

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Geezus 60g rabid gears...

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You can get rabid armor and weapons with WvW badges now; check the merchants. Also orr temples have 4 out of 6 pieces of rabid stat armor and exotic rabid back, ring and accessories for karma in dwayna’s.

This. Roll with a good, organized zerg-wiping guild group and you will have a full set of Rabid equipment in a matter of days. The amount of knowledge you acquire about your class, its role in the metagame and general WvW strategy is absolutely invaluable to anything you’d learn in your time grinding some of the game’s worst dungeons for hours on end.

3/29 Kain-TC-FA Week 4

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If kaineng actually played for points they would be in tier1. they play just enough of it to stay on top in tier2.

edit: When kaineng plays for points and you can see it when they played against BG, they would slaughter TC. To say they play just as much as TC is inaccurate. Go back to those scores and you can see what kaineng is/was capable of.

It’s a bit unfair to use the Stackgate matchup for context, here. Kaineng could ‘slaughter’ TC there because of their nighttime presence, which TC had almost none of. When it came to NA, one server was getting rolled by nascent-T1 Blackgate as much as the next.

Tagging and 1v1 in WvW

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To tag in WvW, you want to run one of either Well of Suffering or Well of Corruption. Drop those, drop your Greater Marks-enhanced staff AoEs, then drop into Plague Form and roll through the enemy zerg spamming blind with the #2 ability. This will give you all the bags on the planet and turns you into an unstoppable frontline machine if you work with your group.

Necromancers can definitely 1v1 against a competent player, but a lot of it comes down to timing, meta knowledge to recognize what builds are mostly impossible for you to beat, and other stuff like that. The most important thing about 1v1s and small-scale combat is to recognize when you’re in over your head. You are not an Elementalist. You can’t press two buttons and vanish halfway across the map when things go south. Every fight you commit to is a do-or-die deal. Make sure you’re doing the doin’ and not the dying.

There is no set build for 1v1s. Condition necromancers can transition the easiest from 1v1 into 1vX/ZvZ because of their AoE options, but powermancers have more frontloaded single-target damage. You can even run a minion build, but that’s overspecializing to the point that your preferred utilities become useless in zergs.

(edited by Furienify.5738)

3/29 Kain-TC-FA Week 4

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I don’t see you guys at any real risk of sinking to tier 3. There’s no other contenders out there pushing from below and you guys are still pretty much even with us depending on the week.

I think i saw a clone of your near east garrison in FA BL last night under a different guild tag.

It didn’t end well for the pink hair ranger, but it wasn’t exactly a fair fight either. 3 v 2 or something of that sort. I’ll have to look at the video to be sure, and if you’re interested I can post it so you can see your doppelganger.

I dunno, we’ve all seen the cold-blooded murder of the greatest Ranger of our time, an icon of this glorious WvW era.

Maybe it was her sister out for revenge? A family of tragedies, it seems.

3/29 Kain-TC-FA Week 4

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That’s a really weird way of saying ‘ERPing in the Adventure Box’.

3/29 Kain-TC-FA Week 4

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You know how you sometimes come across something that makes you crap yourself in surprise?

Yeah, something like that…

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Necromancer: my opinion

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Designing and testing unorthodox builds were a huge part of my FUN back in GW1.

So much this. The sheer amount of things a Necromancer could do was staggering. They weren’t all equally effective, sure, but I’d say the class had some of the most synergistic and overall useful abilities in the game.

Masochism + Wastrel’s Touch/Dark Pact touchspam build.
Life Transfer regen/degen build.
Blood is Power mana batteries.
Death nova MM bombers, sometimes supplemented with ritualist abilities.
Virulence/Fragility spike
Lingering Wounds/Suffering HA debuffers
Classic Spiteful Spirit nuker
Well Support builds
Foul Feast/Plague Signet/Plague Sending condition sponge builds

Ahhh… the good old times.

WvW Advice

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If you can link your build, that’d be good. Are you remembering to use consumables?

You talk about being unable to kill a lot of people. As skilled as you may be, about 15% of the people you run into out there will be impossible (or at least very difficult) for you to kill with conditions – namely certain specs of Elementalists, Guardians and Thieves. This is just an inevitability with the whole cleanse vs. condition binary. If you can recognize when your opponent’s are running these specs, you can either just CC and run away as the fight won’t go anywhere, or prepare some sort of burst.

In zerg vs. zerg combat, you’re better replacing the usual single-target dueling utilities like Corrupt Boon with wells and nothing but wells. Swap out one of your Curses traits to make them ground targeted, drop them in the enemy masses as you approach them. Use marks as well if distance permits, then switch to Plague Form and spam blind. Bonus points if you also slotted in the ‘chill on blind’ trait. Your role is basically area denial, boon removal/condition spam and one-off moments as a pestilence-ridden frontliner. You absolutely drown in loot bags if you do this in an organized group.

Epidemic sounds appealing in zerg fights, but people either die or cleanse conditions too fast for it to be useful.

Epidemic nerfed into the ground

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I am of the mind-set now that you are better off with focused rituals and wells. They are guaranteed to hit regardless of block/blind, they are AOE, they hit hard. The only reason I had epidemic is because of the synergy with high condition builds.

I personally had already started to transition to rampagers/wells for PVE, so it won’t be a big change for me. I would be willing to bet this change to epi is permanent, and likely to see further reductions in the future.

Previously I could target a class without a full condition clear and be pretty likely to get a good epi off…. now it is completely luck based in WVW baring someone randomly dodging or going invulnerable… because we all know that no one tries to use invulnerability skills when they are being focused with conditions….

Filing it away with corruption boon in the category or…. sometimes works… sometimes doesn’t… not worth the utility slot. (for WvW). I would have rather they hit the cooldown, than the functionality of the skill…. it was too hard a swipe in my opinion.

Pretty much. I might slot it if I’m approaching a small 5v5 camp skirmish or something, or when I’m just clearing NPCs, but never for any other reason. Even before it was hit and miss. Now it’s just yet another victim of necromancer clunkiness. The LoS nerf was particularly devastating, as a lot of a condition necromancer’s strength lies in the fact that they can just turn 180 and apply conditions along their retreat path. It’s not like you’ve got any vigour/leaps/teleports/etc to help build gaps. It’s also not like epidemic is in the same level as, say, Dragon’s Tooth or Illusionary Berserker. It’s not gonna kill siege. You’re not gonna build 25 stacks of bleed before your target wises up and backs away.

Cripes, more than half the time my intended epidemic target would be downed in the middle of the cast, resulting in nothing happening. Spectral Grasp/Corrupt Boon/Epidemic were my three common utility staples when I’m not ikittenerg, and now not a single one of them can hit reliably. Even still I’ll be stuck slotting them, because it’s not like the other utilities are that much better in the given scenario.

The truth about World vs World

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You can still roam well enough as a Necromancer, you just have to be more careful about it. Know where to run to when kitten hits the fan and take what skills you can to let you survive the retreat. You can kill just about anything but unlike a Thief or an Elementalist you can’t just turn around and break combat when things go south.

We also talk about 1v1 and group builds like they’re mutually exclusive. Unless you’re running a powermancer with dagger or axe, I don’t see that being the case. All it takes is a couple utility and trait swaps to be an effective zergling.

3-22 | Kain - FA - TC | [week 3]

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Just so weird that this is coming from someone in Kai though. Was he around when you guys were being constantly trolled on your way up to T2?

I have an inkling he’s the same [Meow] guy that’s reportedly been hopping into the party of random TCers to badmouth the past few weeks.

Unless that’s someone else. Can there really be two? More? Oh gosh, I’ve got a case of the vapors.

3-22 | Kain - FA - TC | [week 3]

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Lemmings are cute.

I had a lemming follow me over the bridge south of Hills. Too bad they didn’t have DeathShroud to survive the fall.

shhhhh
they’ll nerf it

3-22 | Kain - FA - TC | [week 3]

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Now I realize that you want a head on battle 24/7/365 but trust me, PINK is playing chess and your playing checkers.

I giggled.

PINK wasn’t running because they were “playing chess,” PINK was running because we wiped them so many times they wouldn’t fight us anymore.

Never took Cryptic Omen to be the trakittenalking type after fairly good-natured posts in the past.

3-22 | Kain - FA - TC | [week 3]

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Dunno, I personally hate the zerg and hope it’ll die out soon. We’re just training around groups of 90+ people with zero thought required.

Sorta makes me miss culling, which at least mandated scouting and let lower-number groups beat or match higher-number ones with the element of surprise.

And then the skill lag!

(edited by Furienify.5738)

Patch Notes - Necro - 3-26-13

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Well, at least we’re not Rangers.

New patch incoming

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I see bug fixes and not much else, unfortunately. Cautiously pessimistic.

Edit: On second thought I’m looking forward to ‘boon hate’ abilities being added to Warrior/Thief/other popular classes rather than buffing the Necromancer’s to help cement their role in the game.

(edited by Furienify.5738)

ATTRITION: A discussion.

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If Dark Path was changed into a Judge’s Intervention-esque ability I would bloody wet myself in happiness and never complain about disengagements again.

3/15 Kain - FA - TC

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Furienify.5738

Personally, I’m not gonna attribute it to Spring Break. FA might not outnumber is for sheer guild variety, but they definitely have more hardcore, WvW-centric guilds. And they’ve been getting more via transfers lately, to boot. A lot of ours are PvX. Skill, numbers, coverage, organization, dedication – whatever you want to call it, fair chance they’ll trump us on it fair & square.

We had to pull out a lot of stops to do what we did last week, and I’ll be surprised if we can manage it again this week. Might be negative nancyin’, but that’s how I see it.

(edited by Furienify.5738)

ATTRITION: A discussion.

in Necromancer

Posted by: Furienify.5738

Furienify.5738

No one is talking about sPvP. There is a reason very few people play sPvP any more.

I already said why leaving fights was stupid in WvW objectives. You give the enemy team free supply, free siege, free keeps, etc. So to change it; congrats, you left the fight so now you have to siege your own tower, or congrats, you left a supply camp so the enemy team has a brand new golem that they didn’t have to do anything for. Its worse in WvW than sPvP because a flip takes a hell of a lot more time to reverse, whereas in sPvP it is just a few points.

Yeah you don’t play WvW very much. This isn’t how WvW works at all. At least not in the top 3 tiers.

Seriously, since when do people solo cap keeps and towers? Who solo caps camps? I get the impression you’ve lost what we’re talking about some where.

Many other classes can solo and roam no problem. Thieves and eles have no problem doing that. All classes can solo a camp, including necro. I mean come on they are just a bunch of AI controlled NPCs.

Of course, soloing a camp AND then building a golem on the spot by yourself is a bit far fetched… >_>

Anyways the problem happens when your necro gets discovered by an enemy or enemies. Thieves and eles in your shoes have a good chance of getting away. Your necro can’t.

Also some food for though (not to go too negative):

Ask yourself who would be better at defending a supply camp against 3 people attacking it. A thief of a necro?

The class that can burst 15k and then go invisible/untargettable back behind the NPCs? Or the guy that gets rushed and bursted down while the NPC’s kitten around?

The very definition of necro suggests that we would be the best bet in that scenario. I would be willing to wager that most of you would have a harder time taking that camp from a thief than a necro, playing as any class.

EDIT: My goodness…. the word D to the ERP is censored? I wasn’t aware that was offensive.

Yeah, the filter system is crazy hardcore.

As for your question, I think both classes would be equal headaches. Both have the NPCs to hide behind, but the thief would drop far faster to a single well-placed immobilize than the Necromancer would. One would run in and out to burst down individual attackers, the other would wear down the entire group given enough time.

3/15 Kain - FA - TC

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Posted by: Furienify.5738

Furienify.5738

You’re free to think that, but it’s just the forum rules. If you make callouts you get moderated and nothing gets done.

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: Furienify.5738

Furienify.5738

It’s not so much vague for me as it is difficult or motivating to actually engage with the content.

I know you guys received some flak for the unforgiving and breakneck pace of the Karka event, but miniquests spread over four months? Dialed back a bit much, it feels like.

Grasping dead & Enfeebling Blood

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Posted by: Furienify.5738

Furienify.5738

It would be a really strong change, though I dunno if I’d call it purely overpowered.

While we’re at it, part of me wants a cast time on Corrupt Boon – just a small one! – so that I’d be able to at least cancel it when I notice the enemy has just begun blocking/dodging in the instance that it’s casting.

State of the game 14th March

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Posted by: Furienify.5738

Furienify.5738

Yeah, you should be taking advantage of DS, but condition builds have the hardest time building it up. How exactly do they build it up quickly, short of grabbing a spectral and wading into the thick of things or just standing back and spending most of the fight autoattacking with the staff?

Power or Condition WvWvW

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Posted by: Furienify.5738

Furienify.5738

I go condition but given the current ‘meta’ of World vs. World, your spec doesn’t really matter, as it won’t make-or-break an encounter as much as, say, a glamour mesmer or hammer warrior could.

I would say condition trumps powermancer for the most part. WvW is all about AoE and group fights, and I find most powermancer stuff is single target, save for the one-off well casts.

State of the game 14th March

in Necromancer

Posted by: Furienify.5738

Furienify.5738

I’m crossing my fingers that the whole ‘making utilities more useful’ thing they’re doing will also apply to Necromancer, rather than the class being as seemingly ignored as it is.

I’m crossing my fingers moreover in the hope that ‘useful utilities’ doesn’t just mean yet more minion bugfixes.

3/8 Kain - FA - TC

in WvW

Posted by: Furienify.5738

Furienify.5738

Why is Kaineng holding TC hand? I have now watched Kaineng zerg run right by a TC zerg to ensure they took FA towers.

Kaineng hold TC hand………………………………………………..

Fact 1: TC hates FA, b/c of the Yak Massacre.
Fact 2: Kain hates FA, b/c they got a lot of trolls.

So what do you expect would happen? TC and Kain didn’t really team up. They just both happen to hate FA. TC and Kain do fight, but they just fight FA more.

False, non of this is true.
We dont hate anyone, we just look for good fights, TC cant do open field fighting, they are busy Roleplaying by the campfire.
So we go after FA more, they are enough to keep us entertained

Too true.
Nobody brought the marshmallows last time either, it was really sad

3/8 Kain - FA - TC

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Posted by: Furienify.5738

Furienify.5738

Hi guys

You are missed

Death shroud emptied in SPvP

in Necromancer

Posted by: Furienify.5738

Furienify.5738

At least enough to use a Doom, or even enough to just hit F1 for a second to weather a specific attack.

Death shroud emptied in SPvP

in Necromancer

Posted by: Furienify.5738

Furienify.5738

You start every match with 0 death shroud. Why?

Do rangers start with their pets locked for the first two minutes?
Are Guardian virtues on cooldown out the gate?
Do elementalists have to unlock their cooldowns as the fight goes on?

Why do Necromancers have to either spec for it (with regards to weapon choice) or bring along a Spectral in a utility slot just to start the match in something other than kitten mode?

3/8 Kain - FA - TC

in WvW

Posted by: Furienify.5738

Furienify.5738

I was wondering how TC got an 8k lead. I was also wondering why Kain BL was left alone last night from TC but TC BL and FA BL was all red. Hmmm, coincidental? I’m not saying there was 2v1, I’m just calling out factual observation just looking at the maps last night.

Did you miss the part where TC held Kaineng Hills and Bay for the majority of the late morning and evening?

Hell, there’s even posts from I think a [RISE] guy complementing the defense, since they threw something like 8 golems at it.

3/8 Kain - FA - TC

in WvW

Posted by: Furienify.5738

Furienify.5738

Incoming storm of rainbows and butterflies.

Necromancer: What should we be good at?

in Necromancer

Posted by: Furienify.5738

Furienify.5738

You gave examples of other classes. In short, I think we should be the antithesis of all that.

Many classes excel at mobility. We definitely don’t. Instead, we excel (with some rough spots) at shutting down mobility and preventing escape. Not pursuit, but prevention.

Similarly, the current metagame is extremely boon-application and condition-removal heavy, and it’s going to stay that way forever unless something changes. I feel that Necromancers, as well as Mesmers to a lesser extent, should be the tip of the boon-removal sword. Unfortunately, our side of the equation (boon removal and condition application) is the considerably slower/lighter side of it all, and it’s a precarious balance to begin with.

If those two roles could be locked in place I’d be pretty kitten satisfied. I can’t really comment much on death shroud, as that feels even more difficult to balance out.

3/8 Kain - FA - TC

in WvW

Posted by: Furienify.5738

Furienify.5738

I’m fond of plain old condition spec.

You can 1v1 just about anything, do fantastically in small-scale combat, still get all the tags in zerg fights and the spec’s tankiness makes you a complete kitten to kill in plague form.