Showing Posts For Gehenna.3625:

Why not go back to the GW1 Districts system?

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Posted by: Gehenna.3625

Gehenna.3625

GW1 actually did a lot of things better than GW2. It really shows that the team that ended up building GW2 had nothing to do with the original team that started on it. They completed disconnected from GW1 and ignored everything that was good about it.

A lot of missed opportunities and this is one of them. Seeing more and more stuff from GW1 seeping into the game makes me kinda smile because it proves to me that maybe they finally start realizing how good GW1 was. Don’t get me wrong, GW2 has some things it does really well also, but I just can’t understand why they just completely ignored GW1 and build on what worked really well in there. It would’ve made GW2 so much better even.

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GW2 should have been human only.

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Posted by: Gehenna.3625

Gehenna.3625

tl;dr there are lots of reasons we don’t get as many new skins as we’d like; the existence of charr & asura playable characters is just one of those reasons.

That still means it is a reason and by Anet’s words it’s one of the bigger ones. But it really doesn’t matter, does it? …because the game has been released with multiple player races so nothing people discuss here will change that.

However, I would be interested to see the percentages on how many hours are played on human (and norn since they are very close) characters vs the other races. Depending on how high or low these percentages are we could see if it was worth the investment and continued investment in all those player races or if it actually holds back the game. Without those numbers though it’s really just anybody’s guess.

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Storm bow too quiet

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Posted by: Gehenna.3625

Gehenna.3625

With various weapons having sound effects you could suspect that Anet doesn’t want to turn this game into Sound Wars.

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Raids and low sale in 2016Q2

in Fractals, Dungeons & Raids

Posted by: Gehenna.3625

Gehenna.3625

Raids are the only thing that’s keeping the difficulty-seeking player base interested and logging into GW2 consistently. It may not be an enormous subset of the playerbase, but it’s a significantly vocal and valuable subset. It also gives average-skill players something to work toward in a PvE sense so that there feels like real end-game content.

I hope for me and other people like me that ANet continues developing raids well into future expansions and beyond.

P.S. Assuming that raids are somehow responsible for low revenue numbers is unfounded and ridiculous.

I think you are overestimating the importance of a small and vocal group, because at the end of the day, they have little meaning if there’s nobody left to look up to them.

At the same time I don’t believe the addition of raid content is what caused the lower sales. Presumably the sale of HoT recently will up the numbers a bit for at least this quarter, but from what I got from the financial reports, NcSoft wasn’t freaking out over the sales numbers but did want to do something to up the box sales by releasing the next one sooner.

As soon as the next quarter numbers come out chances are they will be up because of the sale on HoT and the trend will be broken. Still, it’s interesting to see that a game like lineage, which is ancient, still does so much better than all of NcSoft’s newer games. Makes you wonder.

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GW2 Sales 2Q16: a new All Time Low

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Posted by: Gehenna.3625

Gehenna.3625

AB fails due to lack of organization. You only need 10 people per side to beat AB. If it’s well organized and people explain stuff it never fails. I’ve done it a lot.

Edit: Out of curiosity do you look for it in LFG for the organized maps?

Well, I’ve been there and there just aren’t 10 people per side is what I’ve noticed. I am not familiar with this LFG group tool you mention. I’ve seen of course that it exists but haven’t really looked into it. Is this a cross server tool then?

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GW2 Sales 2Q16: a new All Time Low

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Posted by: Gehenna.3625

Gehenna.3625

I haven’t seen the AB meta fail for time out of mind, unless people screw up and kill something too fast. That’s the one meta that’s done consistently every hour of the day and night due to the loot gain.

The TD meta would be a better example. The TD meta doesn’t require a full map, but it does require coordination. People don’t take hte time to coordinate and it fails.

Well AB is a good example for me because I’ve been there most nights around that time and more often than not it fails due to lack of numbers or it doesn’t even get done at all. Last night one guy was asking if he was the only one there for the meta…apparently he was, because there was zero reply and no activity on it at all. From my experience this happens more often than not.

You’re not wrong about TD but I don’t spend a lot of time in TD because it really is a very very tedious map from my point of view so I don’t really enjoy it as much as the two before.

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GW2 Sales 2Q16: a new All Time Low

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Posted by: Gehenna.3625

Gehenna.3625

But the game itself is better. I just need more new stuff to do.

However, I like a lot of the new zones better than I like the original zones. There just aren’t enough of them.

That makes sense.

I think the HoT maps are better than the original ones though gliding also made them more fun as well. But then I always thought GW2 started with way too many zones to begin with. It would’ve been better to have fewer zones with more to do in them like HoT maps do.

Population is definitely an issue though. The Auric Basin meta for example regularly fails in the prime time slot after dinner because there are virtually no people there most of the evenings.

I suppose there are a lot of people who don’t care for the zones though as they are and I guess I could see a benefit in a compromise where you still have HoT style maps but a little less chaotic and confusing to get around in. It’s kinda pointless if people don’t enjoy the maps because they hate platforming. I don’t really get that complaint though because to me the jump puzzles are the platforming and not the HoT maps themselves. But oh well, if a lot of players avoid these maps, then it’s problematic for the game.

The point is not that there is not a lot to do in GW2 because there is, but a lot of it isn’t enjoyable to a lot of people.

We don’t care for raids and ascended gear, others don’t care for the exploration bits. I do like exploration but then I don’t like getting bogged doing constantly by boring/annoying mobs. I just don’t like this approach that pretty much every encounter with the normal map mobs is a tricky fight that could kill me quite easily if I don’t watch it. That doesn’t make me feel very heroic and it just takes up so much time that it interferes with the exploration I like to do. I am sure others would get upset though if the mobs were easier to kill and there were fewer of them.

So yeh, I understand it’s tough to cater to various groups of players, but you have to be careful because there’s a fine line in balancing the needs of the players and giving nobody what they want. The latter will get people burnt out on content much more quickly.

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Storm Bow skin

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Posted by: Gehenna.3625

Gehenna.3625

This stormbow doesn’t look much like the original one beyond the basic shape. What made it look different and cool in GW1 is completely gone in this version.

The low-poly mesh?
The translucent texture that tries and fails to convey lightning?
Not looking like it’s for a PS1 game?

To me, it looks exactly like what the original Storm Bow was trying to be, but with not-garbage graphics.

Clearly the new one has updated graphics but that doesn’t automatically make it better. I played GW1 pretty much from when it came out. Back then the graphics were great and I’ll tell you one thing. Even though GW2 clearly has better graphics, which you’d expect from a game that comes out many years later, they haven’t been able to come close to the atmosphere of GW1. GW2 is beautifully crafted but it doesn’t evoke the same type of atmosphere. But then the developers that started with GW2 were gone before it came out.

And before you go tell me to play GW1, there are 2 things that keep me from doing so but mostly the second reason. First of all, it is a shame the game has 2D maps so jumping and climbing doesn’t work there. But I could live with that. However, the main reason for me not to play GW1 anymore is that I had the great displeasure of having my account hacked and ransacked and GW1 did not have any tools to return what was lost, which I think was crap service. I understand that later the game got it but it’s been taken out again. So really I do not want to rebuild my account again with the risk of losing everything all over again. Otherwise I’d be playing GW1 now.

GW2 isn’t all bad and I will say that in game the bow looks a bit better than on the pictures but it still doesn’t make me go wow as the stormbow did back when it came out in GW1. I have those memories from back then, I guess you don’t. You call it garbage because it was from before your time. I get that, I never played WoW because I wasn’t there from the start and the graphics don’t work for me. But there’s no need to call it garbage. Graphics always become outdated over time and you should’ve been there 12 years ago when it came it. It was a great looking game back then and the game delivered in many ways that GW2 doesn’t. This new stormbow is nifty and all but it just doesn’t have the equivalent presence in GW2 as the old crappy pixels one had in the original game.

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Storm Bow skin

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Posted by: Gehenna.3625

Gehenna.3625

This stormbow doesn’t look much like the original one beyond the basic shape. What made it look different and cool in GW1 is completely gone in this version.

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GW2 Sales 2Q16: a new All Time Low

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Posted by: Gehenna.3625

Gehenna.3625

I don’t like this game as much as I did early on too.

I think the game is better now than it was then.

What am I misunderstanding here?

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(edited by Gehenna.3625)

GW2 Sales 2Q16: a new All Time Low

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Posted by: Gehenna.3625

Gehenna.3625

I don’t want less time between paying $50. I want the same amount of content for $50 in every package that costs that. HoT did not provide the same quantity for $50 that Core did.

Do you want GW2 to survive for a few more years at least?

Not in the current form no.

That’s fair enough. Do you still play the game that in your opinion is not worth continuing?

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New playable race - good or bad idea?

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Posted by: Gehenna.3625

Gehenna.3625

I think that we can expect Anet to put resources into an expansion, but it’s not about cost, it’s about cost vs benefit. Now, I do not know the statistics for GW2 but chances are that just like in other games the vast majority of characters created are human (and in GW2 that might include the norn as they visually are just oversized humans). So that makes creating a new race that not that many people will make use of a bad choice for putting your resources, particularly if the resource cost is high.

I personally doubt that enough people play non humans to make it worth the investment.

Well why should you play anything else then human when 90% of the armors are made for them then streched to kinda fit the other races.

Well, we have humans, tiny humans with funny ears, big humans and leafy plant humans. The Charr are more bestial though walking on their rear legs. I suppose the Charr would represent the biggest challenge, but in essence it’s all built around the same basic model of a being that stands on two legs, has two arms and a head.

So really, they are all just variants of humans mostly.

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Next expac: a new campaign?

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Posted by: Gehenna.3625

Gehenna.3625

You’re allowed to want a low level only kinda game… But most of the player base wanted high level endgame content, which, HoT was designed to give them. I Fail to see any kind of mistake in that. If anyone is mistaken, it is the players who think they can go straight from noob to endgame, and then complain that they get their butts wooped. o.O

In an MMO you have a constant flux of new players beginning and existing players leaving the game. The key is of course to have more new players incoming than going out. Expansions are key in giving the population a boost but if you bring out a lot of new stuff and new players come in and have to play for weeks or months before they even get to HoT, it doesn’t really do well as an expansion. The problem is simply that Anet wasn’t making an expansion just for the existing players but also to bring back older players and new ones alike.

Of course the way they handled the season 2 thing doesn’t help because you realise that after buying the game you have to pay separate for the story between the core game and HoT and of course for new players it probably didn’t work very well cause HoT isn’t for jumping in fresh. Existing players of course got bored quickly.

I think HoT is pretty good but I don’t think it was capable of doing what it needed to do.

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Vets refuse to help or even apple

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Posted by: Gehenna.3625

Gehenna.3625

Still it’s like pulling teeth to get folks to even apple on events or give any kind of guidance.

What do you mean with “apple”? Is this a misspelling or some slang term that I am not aware of? I really just don’t get what you mean with this.

Apple= /mentor. given through an HoT mastery that’s pretty easy to get. It will allow you to /mentor or click on left arrow on top left side of screen, and give an apple over your head that’s seen on the map. Shows where events are currently, or the general population of map (if enough are doing it). One of things given in HoT to bring people together.

Ahh ok, yeah, I’ve seen a few people with an apple above their head now that you mention it. Is that the same as the commander marks you see on the map?

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Vets refuse to help or even apple

in Players Helping Players

Posted by: Gehenna.3625

Gehenna.3625

Still it’s like pulling teeth to get folks to even apple on events or give any kind of guidance.

What do you mean with “apple”? Is this a misspelling or some slang term that I am not aware of? I really just don’t get what you mean with this.

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New playable race - good or bad idea?

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Posted by: Gehenna.3625

Gehenna.3625

I think that we can expect Anet to put resources into an expansion, but it’s not about cost, it’s about cost vs benefit. Now, I do not know the statistics for GW2 but chances are that just like in other games the vast majority of characters created are human (and in GW2 that might include the norn as they visually are just oversized humans). So that makes creating a new race that not that many people will make use of a bad choice for putting your resources, particularly if the resource cost is high.

I personally doubt that enough people play non humans to make it worth the investment.

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Would this type of subscription be bad?

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Gehenna.3625

This would be an 180 from the original manifesto and would not be well received.

Like the previous times they broke their manifesto and it was not well received. To be honest, I think it’s best to leave that manifesto where it belongs: in the past.

And although I have no problems with a sub, it really wouldn’t make sense here, that I agree with.

Good for you.
I have to loan 120.000 $ I cant afford to pay both the bank and arenanet.

Are we supposed to feel sorry for you now? As I stated I don’t feel that this game should get a sub. That answer should be satisfactory for you.

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GW2 Sales 2Q16: a new All Time Low

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Posted by: Gehenna.3625

Gehenna.3625

I don’t want less time between paying $50. I want the same amount of content for $50 in every package that costs that. HoT did not provide the same quantity for $50 that Core did.

Do you want GW2 to survive for a few more years at least?

They have to get their income somehow and apparently it’s not working that well at the moment.

And even despite HoT, the numbers for the period during HoT’s release state that between 67 and 75% of all generated income came from gem purchases, not box copies of HoT.

ANet didn’t need to make an expansion, and actually started losing revenue when they did, and never started making more after they released one.

You are incorrect. The fact that gem purchases are double the income of the boxed sales is fine. It’s a known point that cash shops are a great way for generating income. The hilarious thing about people is that they will get upset for having to spend 12 bucks a month on a sub but willingly spend double or more of that in the cash shop without a single moan or complaint. People get what they want.

But you need content to keep people coming and this is why your assessment that they didn’t need to make an expansion is utterly incorrect. Without more content, people would not have stayed. You realise that the core game has been made free. Ask yourself why.

I’ll tell you.

They need more people to play who then will spend cash on gems and keep servers populated. That would not be the case if the core game was doing well. So new content is needed, not because the gems sales are bigger than the box sales but simply because people are leaving feeling bored. If more people bought the game, there would be more people spending cash on gems, so more box sales will also increase gem sales, not make them less.

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GW2 Sales 2Q16: a new All Time Low

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Posted by: Gehenna.3625

Gehenna.3625

I don’t want less time between paying $50. I want the same amount of content for $50 in every package that costs that. HoT did not provide the same quantity for $50 that Core did.

Do you want GW2 to survive for a few more years at least?

They have to get their income somehow and apparently it’s not working that well at the moment.

It’s a game forum. The truth is not to be found here.

Would this type of subscription be bad?

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Posted by: Gehenna.3625

Gehenna.3625

This would be an 180 from the original manifesto and would not be well received.

Like the previous times they broke their manifesto and it was not well received. To be honest, I think it’s best to leave that manifesto where it belongs: in the past.

And although I have no problems with a sub, it really wouldn’t make sense here, that I agree with.

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HoT Maps

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

The meta has a time window during which it starts on every server. Not everyone is going to start it on every server. However, it’s available TO start on every server.

Some servers are people running hero point trains, or just doing adventures or farming mats too. Doesn’t change what I said at all.

If you go into VB or you go into TD while the AB meta is going on, you’re never going to find a meta going on in those two zones.

Edit: go to a site like gw2timer.com that shows upcoming metas and world events. You’ll notice that the metas are listed not by server, they’re simply listed. If they didn’t come up on fixed times on every server, how would a site like that even work?

I see what you mean. So they start at the same time but can last different lengths because of the players taking different amounts of time to complete them. So it just sucks I don’t get put back in the same instance after a disconnect.

This is why people group up or join squads. Anyone who does this stuff regularly gets into a squad. It helps. Cause than you can rejoin on your map….most of the time anyway.

Thanks, that clarifies things for me.

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why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: Gehenna.3625

Gehenna.3625

I am one of those people who actually like the trinity of heal, dps and tank in group content and I do understand the point of enrage timers.

The reality is that for raids it’s simply part of the program. Sure, GW2 doesn’t have these roles but as I mentioned before it’s just taken a different form in GW2. The enrage timers are there as part of the challenge. Raid content is about showing that as a group you can coordinate and use your classes to their strengths. If you cannot beat the boss within a certain time frame, you basically fail the challenge, so why would you then be allowed to carry on for ages till finally you kill the boss.

The challenge isn’t just to kill the boss but also to do it within a reasonable time.

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Why I hated HoT and the mastery system.

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Posted by: Gehenna.3625

Gehenna.3625

Yes, the current system is that after capping all Masteries you WILL get Spirit Shards for leveling. So the question is why people have to wait until Masteries are capped. If I don’t intend to pursue any further Mastery Points because I don’t prefer to play the content they are in, why am I banned from ever again receiving anything from my XP gains?

yeah that’s the core of the issue for some people. I all honestly, I think it’s something that I can imagine being an oversight. I am not sure if Anet expected many people not to want to complete them and the one shard per level isn’t a huge reward. They’ll have to decide whether this issue warrants a change or if they are happy with how it works currently. Personally I don’t see an issue with people getting an extra toggle option but there could be reasons that Anet want to keep it the way it is. I guess time will tell.

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HoT Maps

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Posted by: Gehenna.3625

Gehenna.3625

The meta has a time window during which it starts on every server. Not everyone is going to start it on every server. However, it’s available TO start on every server.

Some servers are people running hero point trains, or just doing adventures or farming mats too. Doesn’t change what I said at all.

If you go into VB or you go into TD while the AB meta is going on, you’re never going to find a meta going on in those two zones.

Edit: go to a site like gw2timer.com that shows upcoming metas and world events. You’ll notice that the metas are listed not by server, they’re simply listed. If they didn’t come up on fixed times on every server, how would a site like that even work?

I see what you mean. So they start at the same time but can last different lengths because of the players taking different amounts of time to complete them. So it just sucks I don’t get put back in the same instance after a disconnect.

It’s a game forum. The truth is not to be found here.

Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

The solution can’t be just a toggle to disable the bar surely. Just because you can’t see the lack of masteries and waste of Xp doesn’t mean they’re not happening. Is that what people would really want? Out of sight, out of mind?

That’s also not what I suggested. For me a toggle can go both ways, so also toggle it back on depending on what you want to gain xp for.

I agree that is the definition of a toggle. There currently aren’t any things to gain XP for except Masteries. I’m clearly missing the point and I don’t doubt you know what you want and I’m pretty sure I could get behind it. I just don’t know what it is.
Toggle so it shows what Mastery track you are working on?

Ahh I see your confusion.

Here’s the thing. Before masteries when you were level 80 you would still gain xp and each time you would complete a level you wouldn’t gain a new level of course but you would gain spirit shards.

Then masteries came in and instead of gaining spirit shards you gain xp for masteries instead. The trick is this. You won’t get your normal xp bar back until you’ve completed ALL of the masteries and if you have no interest in getting all the masteries, your xp bar is basically blocked from gaining any xp towards these spirit shards.

What people are asking for is a way to go back to gaining xp for spirit shards without having to complete all the masteries they don’t care to get. So my idea is to let people toggle not only between masteries but also select a non-mastery option if that makes sense.

Actually, before Masteries, one did not gain Spirit Shards for ‘dinging’ a level after 80. The period between the change to Traits and the release of HoT, a player gained nothing whatsoever for leveling past L80. What we did get several months prior to the release of HoT and pre-Trait change was a Skill Point. Skill Points, as you know, were either used for Skill/Trait acquisition or spent for Mystic Forge materials (as Spirit Shards are now). Also, during the period between the Trait change and the release of HoT, we could acquire Spirit Shards through Champion Bags/Boxes, loot drops, exchanging Tomes of Knowledge, Dailies, etc. We have never before received a Spirit Shard for leveling.

Although you may be historically correct, it doesn’t really make a difference. Currently there is an issue where people get stuck on their xp bar if they don’t complete the masteries. Whatever reward you got when for dinging on the normal xp bar is rather beside the point…the point is of course that you don’t get this reward anymore, whichever it is, if you don’t complete the masteries. That’s the focus point here I think. I just quoted what I saw in other threads but it wasn’t the focus of the point.

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HoT Maps

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

Funny because none of the metas overlap timewise. You can only do one HoT meta at a time.

Well of course you can only do one at a time because you cannot be in two places at the same time.

I do not know if the meta’s do not overlap in time but I don’t think they have the exact same timings on each server instance. The reason for that is that sometimes I’ve seen a meta event happening, I log out and back in and I am on another instance where there is no meta even going on at all on the same map. So I do not believe that all the different instances are synced. So I would think that if guildies are on different server instances that it is possible that 2 meta’s are happening at the same time…just not on the same server. That is assuming your statement is correct. I have no evidence for or against that statement.

Yep they have exact timing without overlap. They go in order. Dragon Stand MIGHT be an exception if you get a really long run, but DS, TD and VB are never ever going at the same time. And it happens at the same time on every single map as well.

There are NO VB metas happening when AB and TD metas are active, period. There are no AB metas happening when VB and TD metas are happening. And there are no TD metas when AB and VB are happening.

The metas happen at the same time on each server and they don’t overlap each other by design. They don’t have the same meta time in different maps.

Well, then you’d have to explain to me why I can be in the middle of the meta in Auric and get kicked from the game, I log back in in seconds and find myself in Auric without any meta happening at all (dormant) and then I log out and in again to find myself in Auric where the meta is happening but a step earlier in the meta than the one that I got kicked from originally.

This happened to me yesterday.

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Is it worth coming back?

in Players Helping Players

Posted by: Gehenna.3625

Gehenna.3625

I personally just came back and I didn’t really like the way the game was before. I like it a lot more now. With HoT I feel the game has improved. I had a character leveled to 80 so I unlocked a bunch of the masteries and my low level toons are enjoying the gliding.

It’s a personal thing really but for me it currently it is a mostly positive experience.

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why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: Gehenna.3625

Gehenna.3625

I find it ironic that GW2 doesn’t have a holy trinity when the reason for not having specific roles was to avoid pretty much this type of situation. Warriors are quite common I guess just like the DPS role in other MMOs so the end result is the same, just different names…Instead of tanks or healers, people are just looking for specific classes/builds with different names but the bottom line is the same I guess.

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HoT Maps

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

Funny because none of the metas overlap timewise. You can only do one HoT meta at a time.

Well of course you can only do one at a time because you cannot be in two places at the same time.

I do not know if the meta’s do not overlap in time but I don’t think they have the exact same timings on each server instance. The reason for that is that sometimes I’ve seen a meta event happening, I log out and back in and I am on another instance where there is no meta even going on at all on the same map. So I do not believe that all the different instances are synced. So I would think that if guildies are on different server instances that it is possible that 2 meta’s are happening at the same time…just not on the same server. That is assuming your statement is correct. I have no evidence for or against that statement.

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Account hacking incident

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Posted by: Gehenna.3625

Gehenna.3625

Guild Wars 2 has an Account Restoration Tool, as well as a new tool for restoring deleted characters.

Guild Wars has no AR tool, at this time.

Hmm that contradicts what the other guy said about GW1. So if GW1 doesn’t have it, I still do wonder if they’re going to make an exception for Gaile or if she’s just as stuffed as I am in GW1.

Glad to hear that GW2 does have better options. Although I have to admit that collecting armour sets was really a big thing in GW1 and in GW2 not so much. Other than legendary weapons, which I’m not really that interested in, there isn’t much to worry about. Still, it’s better to have an AR tool than not because people still put in hours and hours of effort in a game like this.

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Disability - Need simple class/spec for PvE

in Players Helping Players

Posted by: Gehenna.3625

Gehenna.3625

The problem is that GW2 likes to throw circles of death around in a very generous manner and mobs still like to ignore pets/minions regularly, so standing still constantly is indeed not advisable. The advice above by RoseofGilead sounds right to me.

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Account hacking incident

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

Guild Wars had an account recovery/rollback option added in late 2011, which is a feature that carried over to GW2. They can restore your account back to one of its recent snapshotted states. It will likely result in some progress loss, as the rollback will revert to some time shortly before the account was lost. But it’s still much better to lose a few days/weeks, than to lose everything you have earned.

They did say something about that not long after my account got hacked. I do remember they said they were gonna look into that. Of course it wouldn’t be retroactively applied so I didn’t follow it anymore.

Seems like it was implemented then. I also seem to remember that they would only allow you to get a rollback only once or twice per account. Was that part of the implementation? I would be interested to know how this was implemented.

Also, I hope nobody has had to use it, but if so I would like to know what their experience was with Anet at that moment.

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Need explanation for broken DLA system.

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

From my experience, which is limited, people are generally happy when a higher level comes help out with events, especially when there are champions.

So this could be a simple case of you being part of a minority so small that Anet will not change what is apparently working for most people.

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Account hacking incident

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

Years ago my GW1 account was hacked. It must’ve been 2011. I’d been playing the game for 6-7 years. It was my favourite game in the world but the hacker sold off my 50+ sets of elite armour on my account including some FoW sets and yes I was rather proud of my collection.

I got my account back but it was ransacked and the loss was so great that I haven’t had the heart since then to start over. It was too devastating and you guys were unable and/or unwilling to help me.

I have to wonder now if Gaile will get all her items back like I didn’t.

Honestly, I didn’t like GW2 much when it came out but it’s a lot better now in my view than it was back at the start, but also now that I play this game, I play it more casually because I do not trust your security but mostly, I do not trust you to help me appropriately. That trust was never restored, it wasn’t even attempted from your side.

With all the games I’ve played in the last 20 years or so, this was the only game where I got hacked. That could be just bad luck or coincidence. But it was also a situation where Anet were just not there to help out and that was the worst of the experience.

Even today, it’s still a bad memory that lingers. This occurrence really brings it back again and on the one hand it really makes me feel for Gaile because I’ve been there but at the same time I can’t help but think that you as Anet probably will give her her stuff back where you never wanted to do that for me.

It’s a shame but this really just reminded me on how poorly I was treated as a customer of many years by Anet and how I should remind myself not to get too invested in GW2 because if it goes wrong I still have little faith Anet will really support me as a customer.

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Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

The objection is how the game has gone from being able to get XP for your character by doing anything you want in the game, to not being able to get XP/Spirit Shards unless you follow the very narrow path that Anet has dictated.

Maybe many players don’t mind this lack of choice. Or maybe Spirit Shards aren’t something that they need or want. But going from complete freedom of choice to a single path for progressing my character is not fun game play for me. I prefer choices.

Apples and oranges, you can’t compare pre-hot to post-hot and add shards.

I’m really unclear whether you’re complaining because this is affecting you or if you’re complaining on behalf of everyone because the wider playerbase doesn’t seem be complaining about this, it’s mentioned in a couple of places and people are either “do a simple raid”, “who cares about shards” or “oh my god this game sucks because anet forces us to raid (or whatever flavour of the month thing it is people suddenly take offence to)”. If you personally need to raid as the last thing to unlock spirit shards and you really, really want shards.. join a guild that offers training raids and just run one. It’s one tiny thing being blown out of all proportion.

Maybe there will be another way to get spirit shards in the future, maybe there’ll even be a need for them in the future.. in the meantime, try raids, might even enjoy them. Chances are if you are already frustrated by the rest of HoT you will not be able to but plenty of people here will show you round the HoT maps if you ask and the metas are really good fun, missing out if you’ve not tried them.

honestly im not sure how people can hate raids when they clearly never gave them a chance. find a guild. theyll group you up and youll never need to do it again.

But I have done raids. I don’t hate them, but I don’t love them either. I’d simply rather not spend potentially hours doing something I don’t enjoy. Why would I want that?

people have commented you only have to do it once though.

After which you do still have to spend hours gaining xp to complete all the masteries you don’t care about before you can gain xp normally again for the shards. You only need a few masteries to complete the story in the end and most of the work of completing masteries are the higher level masteries that progress much more slowly.

So yeah, people did say you only have to go in there once but some people fear raid content because they are aware that they are not very good at such things and rather than getting shouted at by people they’d prefer to just not deal with it at all.

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Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

The solution can’t be just a toggle to disable the bar surely. Just because you can’t see the lack of masteries and waste of Xp doesn’t mean they’re not happening. Is that what people would really want? Out of sight, out of mind?

That’s also not what I suggested. For me a toggle can go both ways, so also toggle it back on depending on what you want to gain xp for.

I agree that is the definition of a toggle. There currently aren’t any things to gain XP for except Masteries. I’m clearly missing the point and I don’t doubt you know what you want and I’m pretty sure I could get behind it. I just don’t know what it is.
Toggle so it shows what Mastery track you are working on?

Ahh I see your confusion.

Here’s the thing. Before masteries when you were level 80 you would still gain xp and each time you would complete a level you wouldn’t gain a new level of course but you would gain spirit shards.

Then masteries came in and instead of gaining spirit shards you gain xp for masteries instead. The trick is this. You won’t get your normal xp bar back until you’ve completed ALL of the masteries and if you have no interest in getting all the masteries, your xp bar is basically blocked from gaining any xp towards these spirit shards.

What people are asking for is a way to go back to gaining xp for spirit shards without having to complete all the masteries they don’t care to get. So my idea is to let people toggle not only between masteries but also select a non-mastery option if that makes sense.

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(edited by Gehenna.3625)

Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

The solution can’t be just a toggle to disable the bar surely. Just because you can’t see the lack of masteries and waste of Xp doesn’t mean they’re not happening. Is that what people would really want? Out of sight, out of mind?

That’s also not what I suggested. For me a toggle can go both ways, so also toggle it back on depending on what you want to gain xp for.

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HoT Maps

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

Going through HoT the first time can be a somewhat challenging but once you unlock some masteries it gets more and more fun. I just unlock the level where flight doesn’t cost endurance anymore and now it’s much nicer and my alts will start with the masteries unlocked as it’s account based. So I do enjoy these maps.

The events, well that depends for me. It’s a bit hit and miss. Some nights there are people doing the events, some nights it’s pretty dead.

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Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

From what people have said it’s fairly easy to get the raid boss kill you need to unlock the mastery and then you just need some Xp and MPs like with any track.
I haven’t done it and it may well be that my idea of fairly easy and theirs (and yours) differs wildly but I’m pretty sure at this point it’s another suck it up and get it done exercise, who knows I may love the raid experience.

As for the idea you may suddenly need spirit shards.. well maybe you will. And then maybe you’ll have to kill a raid boss. Or there will be a track. /shrug Or maybe you won’t. There’s far too much hysteria about stuff people don’t want to do.

Not sure if I’d call it hysteria but there is one part in that reaction I do understand. An MMO tends to have to cater to a wider range of players to be viable. People like different things and have different goals within a given MMO. So it’s good that a game can offer various types of activities. So far, nothing strange going on.

What makes this a little different is that your experience bar is replaced by the mastery bar at level 80 unless you completed all masteries. That means that game elements that you do not enjoy or wish to stay away from now actually infringe on your general xp bar.

The point that something is easy is actually besides the point. Some people just wanna do their thing and not worry about grouping up with people and all that. Sure, there are workarounds like paid runs and stuff but it shouldn’t be necessary.

I know people who really hate pvp for example. If they had put masteries in that you had to go do so pvp for, these people would freak out. They just don’t even wanna go near there but in this scenario they would have to if they want their normal xp bar back. And so it is with the raid example.

For me personally it’s not an issue because I’ll just go there and get it over with, but I do have some understanding towards people who want to completely stay away from it. It’s not about getting some special reward, it’s about getting a core element of the game, called the xp bar that people want back. I see no reason why a toggle option shouldn’t be implemented.

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Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

Maybe someone can answer this but is there a correlation between how much %xp you gain during masteries and which level of mastery you’re trying to reach in a tier and does it matter in which zone you do events and such?

I gain between 1-3% on the xp bar per event currently and I can’t really see a clear pattern as to why it’s 1,2 or 3%.

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Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

But the person I was replying to replied to me replying to the OP’s post. WHether I was replying to him or not, that was the conversation.

Except the guy you were replying gave a very different slant to the topic, so for me, even though it related to the topic, wasn’t the same viewpoint as the op, so it’s really strange to me to treat it as if it’s the same. It simply wasn’t.

What I said is factually true, if you watch videos because you dont’ want to get mastery points and you don’t get mastery points you’ll have trouble moving forward in this game. That’s what I was saying, that’s what I maintain, and it’s pretty much factual.

Let’s say you get no masteries. Then you can’t do the new zone, no matter how many videos you watch. Nor can you now do the new raids as well.

The guy basically said he just wanted to see the story and he could do that via youtube rather than doing things he didn’t want to do that were gating the story. Your facts don’t apply if that’s all he wanted and that’s what he said.

My comment was never about liking the masteries or not liking them. My comment was that watching videos because you don’t want to level masteries, doesn’t mean that you don’t have to level masteries anyway.

Since the guy just mentioned wanting to do the story and found a way to bypass the zone by watching it on youtube, I don’t see why you felt the need to explain how it was important to do the zone to reach all kinds of other goals he didn’t show interest in.

But I guess that’s just me.

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Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

Actually one of my strengths is seeing other’ points of view. They’re not always reasonable however. And the lack of comprehension here is two way.

Well I may not share your view that this is one of your strengths but I’ll be happy to call it a misunderstanding just the same because I can see a couple of points that may have caused a misunderstanding also on my side.

I was replying to the first guy when you replied to me. You’re attempting to say that I can’t see his point of view. But his point of view directly prevents him from going into the new zone and getting anything done.

Actually no, you were replying to someone else’s comment and not the op at that point. Perhaps that’s where the miscommunication started as you might’ve thought it was the op.

As for the op it’s true that his point of view might prevent him from going into the new zone but he is not required to want to do that. There is nothing wrong with him having that view nor is there anything wrong with him changing his mind at some point either.

I personally also like the masteries though I’m not entirely fond of the length of time that it takes me to get the xp for each individual mastery level. However, it hasn’t stopped me from working on it anyway as I am not afraid to put a bit of work in when I believe it’s not way out there and in this case I find it annoying at times but still reasonable.

I do understand though that if people just want to play the story through, this is just really annoying. I am just lucky I am in no hurry to complete the story.

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Why I hated HoT and the mastery system.

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Posted by: Gehenna.3625

Gehenna.3625

Well, you get the bounce mushrooms from the start but you need gliding first. Also you need to get your elite specialization done and for that you need HP points especially if you have an instant level 80 character that still needs a lot of them. That is currently my issues with my Mesmer. I have to go to other maps to get the HP and I need to grind a lot of events to get enough xp for the masteries. I have over 20 points of masteries currently waiting but I have to do a lot of repeat events to get the xp so I can actually spend the mastery points.

And I like exploring so when I run into a portal to another area I go through it. Call it curiosity, but I have to do a lot of xp grinding before I can do ley flight and I still have to get other stuff for the story continuation. I am not a natural grinder and I am not in a guild so just with a basic xp boost doing some events and exploring it still takes me two nights of gameplay to get enough xp for the next mastery unlock.

This might also surprise you but not everybody likes to redo the same events 20 times in one evening. I try to enjoy the game as I go along and sometimes I just spend 20 minutes trying to get somewhere on the map that I have to figure out how to get there because the map has multiple levels. I find that interesting but it takes time, so I am not just focused on my xp bar. It does get me into trouble though because it takes me longer to get the xp needed but to be honest, if I would play the game the way some of you do I’d get burnt out on it in no time. That doesn’t help me.

So yeh, people can be very different. I suppose it’s good that you realise that, but it really shouldn’t be a surprise.

The question is whether or not 3 mastery points represent an unreasonable barrier to exploration in HoT. Did they need to paint the guy a sign to tell him that he probably wants to get up to those impossible-to-reach places by using those updrafts and bounce mushrooms?

The problem for me was not the mastery points to be honest. It’s the xp that you need to spend in between to spend them that causes it. You see, I can go through a zone, exploring and do the story and get mastery points and repeat some events and then go to the next zone as the story guides me. By that time I didn’t gain enough xp to spend to those 3 mastery points.

And in the mean time I’m looking for hero points to unlock the elite spec which requires a fair number of hero points. So I went to the next zone to unlock those. And hey, I saw the gliding stuff and went for that instead of the mushrooms. The horror! I went for something I liked instead of what someone else decided I needed.

But you also run into those tunneling zones quite early that take a while before you can unlock them so for me the point seems that you run into quite a few things that you cannot unlock right away. To me that’s a bit annoying but I’ll get there, I’m not so worried but I can see that people can get annoyed over that.

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Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

No, because zones are content and I can’t see being cut off from content being a good thing. What you’re essentially saying is I’m not interested in new zones at all. Maybe you’re not but then the whole mastery question is irrelevant, since masteries only affect PvE.

And if you’re not interested in new zones or raids, what are you interested in? Just dungeons and Fractals? Even Fractals benefit from masteries.

You miss my point enitrely.

If you’re talking about PvE, the only place masteries matter, and you’re saying I don’t care if I can get to new zones or do anything at all in them, I’d say this is a bigger problem for you then just watching story videos on youtube.

It means you can’t continue playing the game in PvE as it moves forward. What’s the point really?

You’re talking story, I’m talking zones. Between zones and story, this IS PvE.

I see your reading skills haven’t improved. I haven’t said what you say here and your conclusions therefore are all pointless. I said I like exploring zones and I will complete the story, though I’m not in a rush to do so. How you turn that into me saying the opposite of that, is just your reading comprehension. Please learn the difference between understanding and agreeing. I understand the other guys’ point of view, but that doesn’t mean I am exactly like him. As I said, again, I am probably closer to his ideas than you are, but I never said I am exactly the same. That is, again, your own false interpretation.

I am currently not interested in dungeons, fractals and raids. I have enough to play around with masteries, exploration and leveling alts. After masteries I will start looking at crafting. Trust me, I will not finish all of that in the next week or two.

You are just able to see your own point of view and nothing else and this inability to stand in another’s shoes, blinds you to the fact that a lot of people have different goals or needs from a game and they may be nowhere near. You seem to think that because something is logical to you that it must be the truth for everyone. If that is not the case, then perhaps you should stop acting like it because that is the message you are sending.

This whole point revolves around you not understanding that people don’t have the same goals and therefore don’t have the same needs. As soon as you understand that, you will see that your points don’t matter to others unless they have the same or at least similar goals.

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Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

I guess it didn’t occur to me that anyone would try to navigate VB and the other maps before trying the storyline or, well, just looking around at the terrain. Really? You fully mastered exalted lore before you realized that you needed updrafts or bounce mushrooms? It just seems…unlikely, given the way bounce mushrooms and updrafts are literally everywhere you go in every single map of HoT and not having them unlocked heavily impedes your progress in a very obvious way.

In any event, I don’t think a mastery point “do-over” is unreasonable, even if I’m not clear on how you ended up in the position to require one. The only problem I’d have with it is that it needs to have some cost or restriction (one-time use?) or it essentially lets you have access to multiple mastery lines by only unlocking one.

Well, you get the bounce mushrooms from the start but you need gliding first. Also you need to get your elite specialization done and for that you need HP points especially if you have an instant level 80 character that still needs a lot of them. That is currently my issues with my Mesmer. I have to go to other maps to get the HP and I need to grind a lot of events to get enough xp for the masteries. I have over 20 points of masteries currently waiting but I have to do a lot of repeat events to get the xp so I can actually spend the mastery points.

And I like exploring so when I run into a portal to another area I go through it. Call it curiosity, but I have to do a lot of xp grinding before I can do ley flight and I still have to get other stuff for the story continuation. I am not a natural grinder and I am not in a guild so just with a basic xp boost doing some events and exploring it still takes me two nights of gameplay to get enough xp for the next mastery unlock.

This might also surprise you but not everybody likes to redo the same events 20 times in one evening. I try to enjoy the game as I go along and sometimes I just spend 20 minutes trying to get somewhere on the map that I have to figure out how to get there because the map has multiple levels. I find that interesting but it takes time, so I am not just focused on my xp bar. It does get me into trouble though because it takes me longer to get the xp needed but to be honest, if I would play the game the way some of you do I’d get burnt out on it in no time. That doesn’t help me.

So yeh, people can be very different. I suppose it’s good that you realise that, but it really shouldn’t be a surprise.

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Is the grass greener?

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

People often treat their own weaknesses and inabilities as faults of the game. Having said that, there is no way that a game can balance pvp that has classes with vastly different types of abilities. In the end there is no way of balancing stealth for example. Not because it’s stealth but because of its implementation. As described above someone with stealth has a specific advantage. Now if you make some sort of anti stealth build you could counter that but I don’t know the classes well enough yet that I could say that you really can make a build that does this reliable and consistently.

The main problem with stealth in most MMOs (and the same might apply here) is when people can stealth out of combat, in combination with perma-stealth or at least long enough to get well away from the enemy, heal back and start over again. It’s something that makes pvp in many games really annoying and there’s nothing these games offer that can really counter it unless you can do things like stun-lock which are also no fun.

So really pvp in MMOs should never be taken seriously as far as class balancing is concerned. I don’t actually believe that if you have classes with stealth, heals, stuns etc. that you can actually really achieve a balance. So it’s about dealing with the imbalances the best way you can.

The thing is though that in pvp the people who are really pvp focused will always win against other players simply because they are better at it. No class balance can fix that and it’s the reason why WvW is ok cause you can zerg around as a group and actual pvp will always have a limited group of players because the down side of real pvp is that some people will just always be better at it and it’s hard to do that casually unless you are ok with losing a lot. Anet does do what they can by measuring skill of players but that also has it limits.

My advice: don’t take gaming too seriously unless you wanna go pro, which is not in the cards for the vast majority of players.

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HoT fights were easy? What gives?

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

The only thing that makes HoT “hard” is that the mobs are mostly of the annoying kind. You can kill em but it always takes longer than it should and after killing x amount of them you just start learning how to avoid mobs. It kinda makes exploring a bit less fun for me. I could do with fewer annoying mobs and a smaller agro range. All in all I can manage but to be honest they’ve made a lot of cool looking places and you just don’t really get to stand around and enjoy the scenery much because of it. I am just getting better at avoiding and running away from fights as many do. And if that’s the case then why bother putting mobs around all over the place like they do now? People tend to gravitate towards events as it is so I’d say there’s no reason not to thin the normal mobs a bit out to make walking around the areas more enjoyable. Just my view.

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Why I hated HoT and the mastery system.

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Posted by: Gehenna.3625

Gehenna.3625

All you solved was not being able to get around in the new zone.

Which might be just what he wanted. Maybe he doesn’t care about the story.

The new zone isn’t just about story though. It’s also about getting ascended accessories that you can set the stats too just by farming the zone. Pretty much the cheapest ascended back piece in the game now, for example.

The new zone is partly about story but it’s also partly about rewards and experience. Saying I don’t need any masteries because I watched it means not playing any new PvE content going forward, if they require those masteries.

Youtube doesn’t solve that problem at all, unless you’re not going going to forgo the story but the rewards for the new zones and the experience for playing those zones.

You talk a lot about what you want but I am more interested in what he wants. It’s very clear why you want these things but you don’t stop and think that maybe he’s not.

I like the masteries as vehicles for exploring the zones and just generally bumming around. Not everybody needs to have ascended gear. It depends on what you want to get out of the game.

Can you at least get that there are people that may have very different goals in this game?

I mean if the masteries are required for future content, we can rest easy because Anet are adding more places to get them than you need to complete it, so you have a choice. What else do you need ascended gear for except doing fractals and bragging rights? I wouldn’t know but then I haven’t played this game that much. What I do know is that doing fractals is not my interest and bragging rights are not that big of an issue either. There is a lot to do in this game out, so I just pick what I want.

So maybe I’m a bit more like the other guy than you are.

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Why I hated HoT and the mastery system.

in Guild Wars 2: Heart of Thorns

Posted by: Gehenna.3625

Gehenna.3625

All you solved was not being able to get around in the new zone.

Which might be just what he wanted. Maybe he doesn’t care about the story.

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Excess HoT mastery points for LS3

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

I’ve just started playing HoT this week and I do enjoy collecting the masteries but I am glad there will be a choice where to get them. I had to smile at Dragon’s ominous reference to “adventure masteries” because as of yet I don’t even have a clue what those are to begin with.

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