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Looking For A Quirky New Build

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Posted by: Grackleflint.4956

Grackleflint.4956

The Doomspanner:

Rules of engagement:

  • You may only use the rifle for Jump Shot or Net Shot and only when engaging or chasing your prey. You never kite.
  • You must keep Tool Kit equipped for the remainder of the fight.
  • Rocket Boots and Slick Shoes are for chasing your pathetic opponents down and hitting them some more.
  • Elixir X: You may only use Rampage form—cancel it if you turn into a Tornado.

What to wear:

  • Sigil of Strength and Runes of Strength because BICEPS!!!
  • BERSERKER!!!!

Taktiks:

  • Hit them.
  • Hit them some more—Vulnerability stacking turns them into jelly in your gnarled, oil-stained hands.
  • ISKE RAUTA!!! http://youtu.be/PJwo6bMKBaw

The traits:

  • Exploit Weakness: C’mere!
  • Enhanced Performance: Healing only makes you angry.
  • Precise Sights: Make your opponents bowels release with each critical hit—I think that’s how this works.
  • Energized Armor: More power, of course.
  • Fast Acting Elixirs: SURGE!!!
  • Speedy Gadgets: C’mere!
  • Power Wrench: Iske rauta!

(edited by Grackleflint.4956)

Looking For A Quirky New Build

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Posted by: Grackleflint.4956

Grackleflint.4956

Pure healing build that uses Packaged Stimulants so you can throw your med kit bundles. Quirky enough for you?

http://gw2skills.net/editor/?fcAQJAqel0pqb3zShF17IxoHeuzhO0D7bY1+pgcB-jwxAUDAaDYWsIas1tioxqmJiqV2YW8ioVLEw31A-e

Elixir Gun Build - Is it viable?

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Posted by: Grackleflint.4956

Grackleflint.4956

Like all of our kits, it is highly dependent on the current situation and should rarely be something you stay in for long. I would hesitate to create an entire build around it. You swap into it to use it’s most powerful cooldowns and then swap out. The only time I find myself staying in Elixir Gun is if someone is focusing one of my teammates and I can stand back and freely fire Tranquilizer Dart at them. It’s far from perma weakness because the duration is only 1 second and the cast time is 3/4 of a second plus travel time. Not to mention it is extremely hard to keep the gun trained on a melee opponent that is circling you or running through you constantly.

is gw2 fun yet?

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Posted by: Grackleflint.4956

Grackleflint.4956

look i took a break for a bit yeah ok but is spvp balanced yet? at least to the point where they dont allow pve skins in spvp and asurans in tpvp? please enlighten me. trying to figure out whether or not to come back to spvp.

class imbalances aside…. Lol

Wait. Enjoy the rest of the summer. Come back when the weather is crappy. Then things might be fun again.

Spectator Feedback on EU Qualifiers

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Posted by: Grackleflint.4956

Grackleflint.4956

Players who had little or no contribution to the overall outcome got lots of shouts for the little they did. The players who were the backbones of their respective teams got little shouting/recognition for their excellent play. This may come down to style or sensationalism, but I think casters owe it to the spectators to spend at least equal time on players who are consistently good—not just ones who pulled out a lucky play.

Tournament Organization improvments

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Posted by: Grackleflint.4956

Grackleflint.4956

Show us some proof, please. Even though we all know that TP is the little darling of EU tPvP, we still need proof that this change was made on the fly.

FameThrower should have a Combo Finisher

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Posted by: Grackleflint.4956

Grackleflint.4956

And so we revisit the class mechanic that has been holding engineer back since release. Kits are not (never have been ever) as good as weapons, yet take a utility slot while we only have 1 main weapon set. Discuss.

WTF is going on with PVP?

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Posted by: Grackleflint.4956

Grackleflint.4956

Anet, you’ve combined old school RA and TA into one cluster-kitten of a kitten show. WHY are we limited to that POS when we used to have HA, RA, JQ, FA, AB? Even that misunderstood beast known as codex would be a welcome addition to this wasteland.

I will only answer your topic title: It’s a complete mess, that’s what’s going on.

It's already happening, "nerf warrior CC"

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Posted by: Grackleflint.4956

Grackleflint.4956

They’ll always cry for nerf against builds they don’t want to adapt to or builds they don’t know how to counter.

When ‘adapting’ and ‘countering’ is entirely revolving around ‘having stability/stunbreaks’ and in the end only grossly limiting what specs you can actually play…

Yeah, no.
Having a class near entirely dedicated to CC locking players, in this game, is not a good thing.

You seem to think ‘change’ is a linear term, that the only thing Anet can do to the warrior is just nerf the class, or make an ability hit harder (I’m honestly not sure if your right) but… if the devs have a lick of sense it quite obviously isn’t… because right next to ‘nerfing’ something is ‘fixing it… its a crazy concept where the class stays at the same power but ’adapting’ to the warrior is more about playing well against it, than googling the right spec…

If that makes sense…

How to counter Warrior CC…

1) Watch for Warriors and keep a safe distance from them
2) If they get close, don’t get caught by a Warrior. Use blinds, chills, immobilizes etc.
3) If you think you will get caught bring something to get out. Stunbreak, invisibility etc.

1) just run off of the CP and let them cap it—then you can avoid their cc
2) don’t forget to play your 30/30/30/30/30 build with 6 stun breakers, blinds, and chills. this is key
3) your stunbreak on a 60 second cooldown should allow you to pull ahead of their multiple knockdowns, dazes, and stuns all with cooldowns of 30 second or less
4) if you were in the middle of a fight and you’ve used all 8 of your stun breakers and got flanked by the warrior you should L2P

Diminishing Returns on CC

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Posted by: Grackleflint.4956

Grackleflint.4956

Step 1. Get on voice chat and then agree who will use all of their knockdowns and stuns first.
Step 2. ???
Step 3. Profit.

How is this skill (how does this make them decent players), Darek? Eight full seconds of knockdown. Also, what game is everyone else playing where—at the beginning of every fight—endurance bars are always full and your stun breakers area always off cooldown? Everyone likes to assume that every fight starts with 2 dodges and 1-2 stun breakers available because it supports their L2P “arguments.” That’s simply not the case in actual game play.

Diminishing Returns on CC

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Posted by: Grackleflint.4956

Grackleflint.4956

It’s about time we get some.

Thanks to warriors and guardians realizing that anything but tank builds are just terrible, I got to experience 8 seconds of knockdown due to hammer/mace spam from a guardian/warrior duo.

Good thing I had two stun breakers. I almost felt like I was playing the game.

Kinda like how a condition class feels like they’re playing the game versus an AR Engi? You don’t have a ton of room for feeling like something is cheesy when someone complains about your cheese its “l2p, adapt to meta”. I kill CC warriors all the time, learn their rotations and decide the best times to cc break to avoid chains.

Wrong thread, ron. Also, *still*l wrong on AR. We adapted to the necro meta. Now it’s your turn.

The difference here is there is no workaround, unlike with AR. :p

A skilled player should have a chance of downing one opponent in a 1v2. Right now if those 2 players chain CC (knockdown/fear) it’s no contest. Show me a vid of you defeating two hammer/mace guard/war and I’ll believe you. Show me how you deal with hammer guardian and a terror necro at the same time. 1v2 should be very hard. Not an auto loss due to excessive cc durations without dr.

I would kindly like to remind . . .

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Posted by: Grackleflint.4956

Grackleflint.4956

Approximately 5% of active players read the forums. Of that 1% post. Of that how much do you all think play “top tier” pvp. You are all outnumbered. We vote with our dollars, and the non tpvp base has way more votes.

Diminishing Returns on CC

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Posted by: Grackleflint.4956

Grackleflint.4956

It’s about time we get some.

Thanks to warriors and guardians realizing that anything but tank builds are just terrible, I got to experience 8 seconds of knockdown due to hammer/mace spam from a guardian/warrior duo.

Good thing I had two stun breakers. I almost felt like I was playing the game.

Fairtex Quad Turret Video

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Posted by: Grackleflint.4956

Grackleflint.4956

To get the topic back on track: Let’s see some more footage, Tex!

Also, has anyone tried (or theorycrafted) a Mortar build just for lols? I feel like there are some good perches in certain maps where you could get a few shots off before someone sneezed on the Mortar and destroyed it.

Fairtex Quad Turret Video

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Posted by: Grackleflint.4956

Grackleflint.4956

As long as kids want to be fill-in-the-stealth-class, and fill-in-the-gothic-class, the only things that will see buffs and fixes are those types of classes. I’d include roided out, grunting, great sword wielders in this but it doesn’t apply to GW2 warriors. I always feel bad when I see a warrior roll up on me. Even with the unfocused design and slew of bugs of our profession, I just roll them.

You just stand to lose too much money as a game company if the kids get cranky. Let’s face it, they pump more money into these games than most adults do.

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Posted by: Grackleflint.4956

Grackleflint.4956

I…. (ugh) WASN’T EVEN HAVING HIM TRY TO KILLL MEEEEEEEEEEEEEEEEEEEEEE. I was showing that the conditions weren’t applying…. You’re making this really hard to stay civil.

If he wasn’t trying to kill you, what bearing does this have on the game—the one we all play—where we try to kill things?

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Posted by: Grackleflint.4956

Grackleflint.4956

Maybe it wasn’t the confusion (condition) shatter, but my point still stands that if Mind Wrack was used instead of one that applies a condition, the Engineer would have fallen over dead.

He used Mind Wrack with 3 clones two times in the video.
Have you really watched it?

Did. I must have missed the part where we get to watch it from the Mesmer’s PoV.

I have to admit, you guys have a point. When someone is at 25% I never use CC, burst, or weapon swap. Nothing but that sweet auto attack.

(edited by Grackleflint.4956)

Fairtex Quad Turret Video

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Posted by: Grackleflint.4956

Grackleflint.4956

If not for the turret bugs people (i.e. kittens) would be crying about this build being OP.

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Posted by: Grackleflint.4956

Grackleflint.4956

I don’t think he got the point of why I was even posting that video, Jesus Christ. It was to show that condition duration wasnt a factor. Just grow up already.

Easy big fella. I get why these videos are being staged. I’m just here to poke holes in their flimsy veneer.

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Posted by: Grackleflint.4956

Grackleflint.4956

Maybe it wasn’t the confusion (condition) shatter, but my point still stands that if Mind Wrack was used instead of one that applies a condition, the Engineer would have fallen over dead.

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Posted by: Grackleflint.4956

Grackleflint.4956

They had 30-40% condition duration, it still didn’t land. I was only taking Chaotic Winds damage.

Yes, because when I see someone immune to condis I use Cry of Frustration instead of just insta-jibbing them with Mind Wrack. Your videos keep getting worse.

July 23rd Patch Info

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Posted by: Grackleflint.4956

Grackleflint.4956

The only profession that got nearly as small of an update was the Elementalist. Every other one got a page or more.

Automated Response Hate

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Posted by: Grackleflint.4956

Grackleflint.4956

In other news, Zelulose is completely off the rails. He posted a new thread in PVP griping about “invulnerable” thieves with a video attached. The video “proof” of this is him spamming Disabling Shot on a target dummy and using Roll for Initiative on cooldown.

So not only is he on the warpath against passive traits, he doesn’t like active skills. However, he can’t be bothered to show how this breaks the game with real game play footage. Typical of Zel and the other 2-3 people taking up his banner.

Passive Play is Terrible

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Posted by: Grackleflint.4956

Grackleflint.4956

At this point after 1400 tournament games and 3 champion class titles I am completely sick of passive benefits from traits and “skills” that give people an advantage by doing nothing but activate or not activate a skill.

I think traits need to be a series of active choices to choose from. More like Improvisation (steal recharges utilities) than Dagger Training (5% damage from daggers).

Signets, Spirits, Minions, and all other set and forget utilities ought to be reworked to be viable only in PvE.

I believe that the person who knows how to position, use active skills, and win through proper use of team work and tactics without riding passive bonuses ought to be the winner.

When two spirit rangers, two aoe spammers, and a guardian dominate matches that is complete garbage. They are not good players – they have strong builds.

I want active traits and utilities for every profession in PvP and all the passive junk put into PvE, where that kind of thing is needed to scale with enemy mobs.

I have to agree passive traits take skill requirements from the game.

Jeez, which is it Zel? You recently (today) posted a thread kittening about “invulnerable” thieves, but all of that evasion came from activated abilities. And even then you only tested it against a target dummy because you can’t be bothered to provide game play footage demonstrating why it needs attention. You’ll never be happy with this game—the passive abilities remove skill from the game—NO, WAIT—I mean the active abilities remove skill from the game! Your posts are not only contrary, they’re alarmist and unfounded.

Go play something else and leave the rest of us out of your complaining. This isn’t the game you would have designed. That much is clear.

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Posted by: Grackleflint.4956

Grackleflint.4956

Using sorrow’s “logic” it’s okay if a bunker can’t kill anyone, but anyone can kill the bunker.

grenades 1 does not remove blind

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Posted by: Grackleflint.4956

Grackleflint.4956

So what you’re saying is that the Grenade Kit #1 attack doesn’t eat the Blind condition?

Armor in WVW - blue hue dye bug

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Posted by: Grackleflint.4956

Grackleflint.4956

Have you checked your Warrior’s happiness level?

Tool Kit: Smack/Throw Wrench

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Posted by: Grackleflint.4956

Grackleflint.4956

These skills state that they repair (heal) turrets. Neither of them currently perform this function.

Tested in the mists and in open world/pve.

  • Placed 2 turrets (varied turret type from test to test)
  • Attacked enemy
  • Allowed turrets to receive damage.
  • Used Smack and Throw Wrench
  • No healing/repairing was performed on turrets (i.e. turrets health did not go up and no healing/repair numbers were displayed)

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Posted by: Grackleflint.4956

Grackleflint.4956

that would be a minor master trait at best then.
and wouldn’t do a thing against any proper condition build
condition builds NEED to have counters

They already do. Its simply a choice. Do you want to spec against physical damage or condition damage. Because I see all these shamans amulet or soldiers amulet builds with toughness that wont help vs conditions and they use all sorts of protection but no condition removal skills.

You really like to use broad terms like “all” and “always.” The burden is on you to show a trend and present real proof that AR needs to be changed. Where are “all these shamans amulet or soldier amulet builds?” You are only referring to the one that was featured in a very hastily put together video that many of us agree is not representative of a real game play situation.

I’ve already started taking the trait less often because it’s too easily countered in team fights. I will repeat this—because you seem to refuse to acknowledge that nothing is balanced within a bubble—this game is not about duels. We all know that 1v1 situations arise, but they are not (and should not) be what the game’s balance rests on.

At my current level of play (ranks 30s to high 40s) I see players making adjustments all the time. For example, I was bunkering home point when an elementalist jumped me. After approximate 15 seconds of beating (I know because my healing turret came off cooldown) on me, he realized that I wasn’t going to go down in a reasonable amount of time. He use RTL to disengage and was at mid in seconds where he could do the most good. They won the fight at mid, and then not even half a minute later a mesmer appeared at my point who then wrecked me. That is what this game is about. It is about movement, pressure, winning even odds fights based on coordination, and also using your teammates to press numerical advantages. Why? Because it is VERY hard to lose a 2v1, 3v2, 4v3, etc. Those are the fights you want to get into.

If AR could turn 1v2s, and 2v3s into easy wins or perpetual stalemates, a lot of us would agree with you. The fact is, it isn’t behaving this way, so we don’t agree with you.

Fairtex Quad Turret Video

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Posted by: Grackleflint.4956

Grackleflint.4956

Nice build, Nakoda.

I’m currently rocking the FT variant of Fairtex’s build that I proposed above. I love Thumper Turret a lot (3 blast finishers in one utility!) but FT offers more control. Enough that I don’t miss the stun breaker too often.

Poison doesn't work at all

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Posted by: Grackleflint.4956

Grackleflint.4956

This is a huge problem. Part of good playing is knowing when to apply poison if you have access to it. This needs attention and a hotfix.

Fairtex Quad Turret Video

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Posted by: Grackleflint.4956

Grackleflint.4956

Well done, Tex. This is a big improvement over your previous videos, especially the commentary.

Might I recommend this site for creating builds. It’s up to date and the stats are accurate.
http://en.gw2skills.net/editor/

Here’s the Shaman amulet version plugged into it:
http://gw2skills.net/editor/?fcAQJAqelIqSWnrSbF1LJRIF23wgKkXRKqs+/o4t0F-ToAg2CmIATBmDMDYSwsgNWYiA

This amulet, rune, and trait combo puts this build at a whopping 2244 toughness, and 3369 armor. With protection procs and stabilized armor, this will trivialize a lot of power burst.

Nakoda: I agree that Deployable Turrets is great utility and shouldn’t be ignored, but when you have no kit to fall back on it really helps to have Pistol 2 and 3 on shorter cooldowns. Same goes for Reinforced Shield. As for kits, I think a version of this build could do well with Flamethrower in place of Thumper, and Hair Trigger and Self Regulating Defenses swapped out for Fireforged Trigger and Backpack Regenerator respectively. Throw in Sigil of Leeching over Sigil of Corruption, and you have a bit more control, toughness, regen, and burst.

(edited by Grackleflint.4956)

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Posted by: Grackleflint.4956

Grackleflint.4956

They’re not useless. The video should pass some sort of rigor tests like:

  • Is in a team situation.
  • Displays several matches vs. different team compositions.
  • Shows end of match ranks and scores.
  • Shows fights from enemies perspectives to show the quality and coordination of their gameplay.

In testing, you build tests and you show repeated results in many scenarios. This test build wouldn’t pass muster. These videos don’t represent true testing in the least and show the smallest sample size possible.

(edited by Grackleflint.4956)

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Posted by: Grackleflint.4956

Grackleflint.4956

I only did the 1 tourney so far, which was a win. I didn’t even have TIME to run multiple XD I’ll try more though, don’t you worry. The main reason id ont want to do 10 is because of how long it takes to process them onto Youtube…

Your sample size is terrible.

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Posted by: Grackleflint.4956

Grackleflint.4956

Something, what was mentioned in this thread like thousand times: wait with your condi burst for a moment, when engi has about 40% hp. And his dead, because he can’t clear all damage condis with longer duration. If you want to kill a bunker you should go full glass, that is how it’s balanced. If you’re not taking full glass canon, get an ally.

Necro 30/30/10/0/0 should easily kill engi bunker. You can easily get bleed, poison, tornment and burning traited. No bunker engi will cleanse all this condis and remain under 25% hp, because most of his cleansing skills heal him. Fighting ele would still be much harder, because of passive condi cleanse, like cleansing condis on regen apply. Ele is hard to kill, engi is meh for skilled player. If you can’t kill engi, who has no real passive condi cleanse, you’re bad player. That’s your problem. You’ve got several other problems, like refusing learning with help of other skilled players, and lack of ability to discuss on forum.

Yeah, try to do some silly theorycrafting to prove your points.
There are a video in this topic showing how AR is incredibly stupid and how it really hurts condition builds automatically, without the engineer to know what he’s doing.

We are not asking you how to counter AR, in case you didn’t noticed, we are just trying to make you notice how that skill is just stupid balance-wise, which is something you accurately ignored.

You keep saying it’s stupid. I’m here to remind you that that isn’t an argument or a basis for an argument. Yes—it triggers automatically. No, the engineer has to do nothing to trigger it except reach 25% health. What you refuse to acknowledge is that to take advantage of this trait takes skill and practice. The video presented is staged. The necromancer is both badly played and his skill and trait choice is obfuscated. If we could see the entire video from the necromancer’s perspective I’m sure we would see some major flaws in his game play and a build that is so narrow as to make the very contrived and not-at-all realistic engineer build seem overpowered.

So your argument is that it’s “stupid,” your evidence fraudulently obtained, and you all still refuse to address our points. You’re not gaining much ground here.

  • Developers have stated that grandmaster traits should be build defining and feel powerful.
  • eSports are team sports, yet you have all removed your teammates from the equation.
  • It takes skill to anticipate AR triggering and then to recover after is has triggers except in a very contrived test that doesn’t in any way reflect real gameplay footage.
  • The game isn’t balanced around 1v1 encounters.
  • Meta countering builds have always and will always exist to keep the game (and all games of its type) healthy and keep it from stagnating.

Also—page views and comments don’t lend credence to your complaint. Anyone who reads the substance of this thread can see that.

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Posted by: Grackleflint.4956

Grackleflint.4956

2.5 hours played on an Engi TOTAL, can make a build impossible to kill for a condi necro. That’s not esport, fans.

Staged, and also badly played by the necromancer. Without being able to see their build and skill bar and how they used their cooldowns this video is useless. Your “evidence” has been obtained fraudulently.

You and your posse have also failed to address the flaws in your argument, and have failed to address the many counter arguments during this entire debate such as:

Developers have stated that grandmaster traits should be build defining and feel powerful: This qualifies.

eSports, specifically MMO eSports, are team oriented. All you have demonstrated in the video is a scenario that wouldn’t play out for 2.5 hours ever, much less 2.5 minutes. A teammate would have been called in to destroy the (narrowly spec’d) engineer within seconds.

We have built ourselves to survive and thrive in a condition heavy meta, yet you all refuse to adapt after asking us to.

Your argument is weak, relies on deception, ignores design intent as stated by developers, and offers evidence that has been contrived. If you continue to refuse to address the above, then you have no real argument.

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Grackleflint.4956

^ Please show us how you lost a fight to an engi specifically because of this trait.

I’d prefer a video from the engineer’s perspective. That’d be more impactful, I think.

Well at this point I will take any video because right now it seems to be necros whining or a warrior saying they can’t CC the engi to burst them down once again the only CC that AR makes engis immune to is Immob/cripple/… They can still be dazed stunned launched knocked down knocked back etc etc. And warriors do that well.

True. I often spend my superawesome25% health or less being knocked around so most of my 25% traits that proc become useless. Nevermind the Mesmer interrupt build. I’ve been burst down during the Flesh Golem’s knockdown more times than I can count. I seem to need to use my only stunbreaker to avoid dying in the initial chain fear.

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Grackleflint.4956

@jportell.2197 I know engineers that run all sorts of builds from grenades to different bunker methods to condition spammers to turret builds. HGH and Flamethrower can be good builds but engineers can do alot more than that and if you play them you will learn that they have variety. It’s because of this variety that AR is too strong a trait.

They still build around that one trait because it is their ONLY reliable defense to conditions unlike other classes aside from mesmer that have multiple defenses against conditions *cough*Necros*cough*.

Also as for suggesting that I look at your posts on builds and traits I am very reluctant to do so simply because of one post you made about asking for a nerf to mesmers. Then used a video in which you got steamrolled by a well known mesmer player while you were clicking your skills in a build that you said was a “super awesome insane damage yet tanky build”. It was a video that showed nothing but poor play and nothing to do with things requiring a nerf. So when you come to ask for a nerf to this trait I am very reluctant to think that it is actually OP based off of past experience from your posts.

HAHAHAHAHA. Okay, yeah—this argument is over. Zel, you lose.

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Posted by: Grackleflint.4956

Grackleflint.4956

{ please remove this thread }

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Grackleflint.4956

When people started griping about how out of hands conditions are the response was “Learn to counter the meta! Build around it!” Now that we have it is being called OP, coincidence? Just because one 25% health trait makes it harder for condition spammers to roll their face across the keyboard and dish out every condition possible to win does not make it OP.

It is a GM trait with a strict requirement and a low margin of error for survival when it kicks in.

This. I challenge any of the players who think AR is overpowered to counter this argument. Because we all heard this for days and days after the June 25th update. We were all told to L2P and to adapt to the new Necromancer meta build. Well, guess what. Some of us did, and now it’s your turn. Facerolling flavor of the month specs generally get only a few weeks in the limelight, but here’s the thing—AR a 30 point trait on one profession out of eight, and that profession is now one of the least played in competitive pvp. So lucky you—your Tier 1 status isn’t under siege. You just have to accept the occasional bad match up like the rest of us.

Also, I refuse to believe this is a serious problem until one of you produces a video showing you losing to a sampling of AR specced Engineers.

At least in the case of the thief QQ there are hours upon hours of footage (just search youtube and watch twitch) showing thief players harassing groups of 10+ players and picking them apart without dying (WvW) and of Evasion specced Thief players in tPvP that are impossible to hit for long periods of time.

Eviators video of an Engineer with AR dying to conditions is pretty kitten ing and I’m frankly disgusted that the OP and others are willfully ignoring that it can be played around.

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Posted by: Grackleflint.4956

Grackleflint.4956

@Sorrow.3264

before you post more bull …. plz read the trait again and than engi patchnotes from last balancing patch

THEIR IS NO IMUNITY

100% duration reduction. Meaning base attacks are 0% in duration. So if a necro somehow traits for over 100% increase in certain conditions they will tick on the engi.

You’re wrong.

100% duration reduction actually means that you reduce whatever duration their condis have by 100%, making you basically immune. Whether you have 0% or 50% condi duration on your necro, you will reduce the modified duration by 100%.

Nothing ticks, nothing sticks…everybody wants a fix.

HOLY CRAP! That. Rhymes. You MUST be right.

{ stop lying }

Automated Response-Immunity with no cooldown

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Posted by: Grackleflint.4956

Grackleflint.4956

Here is my promised AR video. My opponent was far more skilled than me and I made many mistakes. Please don’t judge me I know I’m a noob. But the point of this video is to demonstrate how the Automated Response grandmaster trait works from the Engineer’s perspective, how it really helped me during one phase of the fight, and one way it may be overcome.

http://youtu.be/JBVT812XMWs

I just wanted to thank you for posting this if I haven’t already. Sadly all of the naysayers in this thread are ignoring it because it smashes their fragile argument to smithereens.

I especially like where you note when AR kicks in. Apparently condi players think fights should be over in 16 seconds (fight didn’t start until :09 and you would have been downed at :25).

(edited by Grackleflint.4956)

Automated Response-Immunity with no cooldown

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Posted by: Grackleflint.4956

Grackleflint.4956

Nobody said it’s worthless. The vast majority of us are saying it’s useful, but not overpowered and if you’ve played an Engineer you would know this. It isn’t a sure thing against conditions but sometimes it helps us survive and reset a fight. That makes it a good trait because it isn’t a guarantee against all enemies. I think anyone that learns how to maximize its effectiveness deserves the rewards it gives. Unlike spamming all cooldowns and watching someone melt under your conditions, using AR to it’s full potential takes timing and skill.

Automated Response-Immunity with no cooldown

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Posted by: Grackleflint.4956

Grackleflint.4956

This has been my experience. It’s like Self Regulating Defenses in that if it triggers when we’re loaded with conditions, it is no help at all. Look how fast he dropped the second time. Unreal. If you want to really kitten your build vs everything else you could use Lyssa Runes or Elixir C or both and do a complete condi wipe. Although I challenge anyone to time it just before they hit 25% in an actual pvp situation.

Even then one has a 90 second cooldown, the other 40 and neither break stun so good luck squeezing your stun breaker into that build. We have a pretty poor crop of Stun Breakers as it is, two being tied to our toolbelt (one from a seldom used turret). Also, I wouldn’t dare run Lyssa Runes or Elixir C as long as Corrupt Boon is seeing wide spread play.

Automated Response-Immunity with no cooldown

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Posted by: Grackleflint.4956

Grackleflint.4956

I hate using the term L2P (so I won’t), but in GW2 we have easy access to all professions in tPvP and can try them all. Why some people won’t is a mystery to me.

Automated Response Hate

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Posted by: Grackleflint.4956

Grackleflint.4956

Good point. 15/chars

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Posted by: Grackleflint.4956

Grackleflint.4956

Rather than comparing experience that varies from player to player, you should look at how much harder the necromancers have to try to even hold their own against any engineer with a brain. If they are having problems its only worse for condition thieves, rangers, even other condition engineers who pale in comparison to the necromancer at dealing conditions.

15 characters

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Automated Response Hate

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

Automated Response-Immunity with no cooldown

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Posted by: Grackleflint.4956

Grackleflint.4956

The first one is a solution, even if you don’t like it – you fight as a team, not alone. And once you discover who has got that trait, you can simply avoid that player or deal just the starting condi burst and leave the rest to your partner. And it will end rather quickly.
And they can do that only if they have elixir c, basically. Cleansing burst would risk putting you above the treshhold and the other ones heal just single conditions.
And that’s assuming they won’t be forced to go above the treshhold again before that elixir recharges – cause if that happen, they’re definitely dead.
I know, i know: you’ll say “but they will have elixir R to ress themselves”. There are counters for that too, but beside that…whoever uses all those elixirs together without HGH? You would really have no offense at all with a similar setup, and that’s why no one does it – especially since you would still lack a stun break, so you would basically end with no weapons beside that main one (unless you take the elixir gun, but it is more like a support weapon for the party)

Yeah, sounds legit.
Imagine if warriors had Endure Pain on 25% HP and you have only direct damage.
Effective counter? Call a teammate which has condition damage.
This isn’t a rock, paper and scissor game, there should be always a chance to win against any enemy, it’s not that if someone has a single trait you can just forget to win against him.

Yes you guys keep saying that, and then suggesting combinations of traits and abilities that are impossible to have all at the same time.

Please make a build on a builder and then explain why the build is OP.

How can’t you realize that?
What is broken and OP is the 100% automatic immunity to some builds which doesn’t rely at all on skills.
It doesn’t matter how good you are with your profession. If you are built around conditions you don’t have any chance against an engineer with automated response, especially if you are a Necromancer.

What is broken OP is the fact that engineers with that trait does not have to outplay a condition build, they just have to wait until they are on less than 25% hp, cleanse and wipe the enemy.

How can something like this be allowed on a game which aspires to become an e-sport?

It does matter how good you are. I get beaten regularly by necromancers, and I am no slouch in pvp winning the at least 50% of my 1v1 encounters. I currently use AR so I can be of use to my team now that most opposing teams include 2-3 necromancers. With condi necros that can burn me down as fast as power/burst builds (which is ridiculous in and of itself) I need the protection to stand a chance—to last long enough for my teammates to show up.

However, it feels rather futile when I meet a necromancer who has figured out how to play around this. There is a lot that goes into making the most of AR and your posts demonstrate that you don’t know what it’s like to play against the new condispam necro build that you’re all enjoying so much. The best case scenario is that we cleanse all of our conditions just as we’re reaching 25%. That requires Elixir C. We’re not using Elixir C because we need room for a kit or two, or a kit and two stun breaks/cc cleanses—or we die to burst classes.

I’m seeing far too many necromancers in tPvP these days to drop AR, but I constantly debate it’s usefulness because teams that coordinate take this trait from Tier 1 viability and drop it to Tier 2 or 3. This isn’t a 1v1 game and it never will be.

I don’t go to the Guardian forum and kitten and moan about not being able to control them with my quad turret CC build due to their easy and frequent access to stability. I do this instead:

/team Guys. I need to rotate to mid or get some support. I can’t bunker against this hammer guardian.
My teammates: Rotate to mid. We’ll send so-and-so to home. (or something to that effect)

I’m really not sorry that you’re unable to win against one profession with one very narrow meta spec. Try adjusting your build to include some power damage, make better use of your other abilities. When HGH was at an all time high, I saw 1-2 Engineers on most teams. Now you’re lucky to see 1. We don’t have a flavor of the month/degenerate build any more. You won’t see me crying about that—I’ve never once supported HGH or been a huge fan of grenades (except for a week where I played 100 nades for kicks—I couldn’t make it work at higher levels of play).

Honestly, you really need to take the 20 minutes to get an Engineer into PvP. Try the build you’re talking about for an hour (that’s 4 matches), and throw yourself at some necromancers. I’ve done the same for the condi necro spam. I haven’t found a weakness I can exploit yet, but I can tank them for a while until help shows up. The good ones however just shut me down.

(edited by Grackleflint.4956)

Automated Response-Immunity with no cooldown

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Posted by: Grackleflint.4956

Grackleflint.4956

Can’t be serious. Oh no a guy with 5k health, what will I do? Your bunker could kill him at that point.

Well, try to kill an Automated Response engineer with a rabid jewel and a condition build. Regeneration will outheal the damage.

Hyperbole: n. this post