Showing Posts For Gulesave.5073:

Polearm Weapon

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Well, they’ve said that they would like to add new weapons eventually, so we may see it at some point. It certainly could lead to some new play styles for each profession that uses it.

Alternately, they could introduce polearms are bladed skins for staves, and then let a profession or two use staff as a melee weapon. I know at least one of the medium-armor professions could make good use of a solid beatin’ stick.

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CDI- Guilds- Guild Halls

in CDI

Posted by: Gulesave.5073

Gulesave.5073

It would be more feasible to just have some random airships fly across the sky, (high above, in simplified low-res). Making them match specific guild ships allegedly flying across at that time seems like a lot of unnecessary work when players won’t be able to tell the difference.

Airships don’t even have to be the standard, here. They could just as well be in addition to grounded and even underwater bases, depending on what we plan to do with them. Airships aren’t everybody’s cup of tea.

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6th playable race, what's your top 3 pick?

in Lore

Posted by: Gulesave.5073

Gulesave.5073

Considering the suggestions bouncing around in the Guild Hall CDI right now for airship guild halls and ship-vs-ship GvG battles, I just had to re-up my old vote for tengu.

On the very slim chance that I should fly, I think I shall fly as a bird.

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CDI- Guilds- Guild Halls

in CDI

Posted by: Gulesave.5073

Gulesave.5073

GvG as airship battles? Well, then. Color me intrigued.

inb4 jetpacks & adding aerial combat to ground and underwater

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CDI- Guilds- Guild Halls

in CDI

Posted by: Gulesave.5073

Gulesave.5073

Making a side note here: I would like to see some story wrapped around the introduction of guild halls.

Perhaps the guilds of Tyria have been publicly urged by the biconics, (I like to call them “Lion’s Dawn”), and some world leaders to officially join the cause of fighting the dragons. Maybe some deals are cut with the BLTC and other groups to start supplying materials and land (or floating land, whatever), to kickstart the creation of a bunch of new guild-owned fortresses for the war.

If GvG also comes in, it could be that the guilds are just testing themselves in friendly competition, while fighting over public favor for a specific region. (It could be a great excuse to throw in an audience cheering during the matches.) This would a perfect opportunity to involve the Zaishen.

Unlike the old Guild Wars themselves, this isn’t a free-for-all to literally own and dominate territory, but an amicably competitive unification of disparate forces to a large scale cause, like with the orders and nations before them.

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(edited by Gulesave.5073)

CDI- Guilds- Guild Halls

in CDI

Posted by: Gulesave.5073

Gulesave.5073

Guild halls and player housing don’t have to be either/or. A lot of the tech and assets that would potentially get developed for guild halls could probably be ported over into housing.

Building one could make the other a lot more possible, so let’s try to stay focused and make this current step happen. OK? Alright.

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CDI- Guilds- Guild Halls

in CDI

Posted by: Gulesave.5073

Gulesave.5073

Why not use gathered materials (wood/metal/leather/cloth) as components in guild hall construction?

Ooh, this has me imagining: What if we actually built the guild hall ourselves?

Guild leaders can “commission” units of the construction from an architecture interface. Then everyone can use their normal crafting professions to make all the beams, walls, doors, rugs, chandeliers, training dummies, etc., that are needed for construction.

When guildies have provided all the materials needed for major constructions, you can have a “barn-raising” style event where everyone shows up to the build site and whacks at it with a hammer for a couple minutes until everything poofs into place.

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New mail warning concerns

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

I’m guessing the non-flagged mail would have to come from devs who are specifically acting as admins (support or otherwise) in the game. Most devs in the game are there as players, not admins.

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CDI- Guilds- Guild Halls

in CDI

Posted by: Gulesave.5073

Gulesave.5073

Hrmm, I really like the idea someone mentioned of linking the Guild Hall to GvG. Build a long, narrow map with a place at either end for a Hall to slot on. Aspects of the greater map are influenced by upgrades to your Hall. Set up a start time and duration, check a few boxes for rules and victory conditions, and fight your way into the enemy keep for glory and loot!

Aside from that, I think a special room in the Hall could be the perfect place for dueling.

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Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Why don’t we keep traits unlockable from exploration and events as they are currently, but let the player choose which traits they get each time?

It could be as broad as a challenge unlocking “any Adept trait of your choice,” or a little tighter by specifying both tier and line, such as “any Adept trait in the Power line.”

This would give players a little leeway in choosing their own content and builds, instead of having one railroad the other.

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6th playable race, what's your top 3 pick?

in Lore

Posted by: Gulesave.5073

Gulesave.5073

Pfft. Everyone knows the sixth race is Dev. Racial skills include invulnerability, teleportation, summoning red banners, and starting conga lines (rarely used, these days). Their capital city is Bellevue, which is a lot less interesting than it sounds, and racial armor is mostly t-shirts and soccer jerseys.

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Why did Krytan flora change?

in Lore

Posted by: Gulesave.5073

Gulesave.5073

Also, note that GW1 maps were just built different. Due to their strict pathing and other features, side areas could be designed to look thick and impassable. GW2 Kryta is almost entirely traversable, hence a sparser “foresty” feel as opposed to a dense jungle vibe.

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Vote For Two Handed Axes

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Ehh, this is pretty far down the list for me. I feel like greataxes would just clutter things up, and not really provide a new play experience.

I’d much rather see polearms, tomes, or even chakram.

On the other hand, I would be fine with the existing axes being made hand-and-a-half. Let a couple professions wield an axe with no off-hand as a two-handed weapon.

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(edited by Gulesave.5073)

Let's create a name for the gang

in Lore

Posted by: Gulesave.5073

Gulesave.5073

Hmm. I like “Lion’s Dawn.”

It’s got a nice ring, and harks back to LA as a critical early victory for them.

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What did you do to Metrica Province

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

I would be 100% okay with them filling the old progeny area with something introduced from the Living World. Caledon is full of risen, (even though Zhaitan has been defeated). Why can’t Metrica have a few mordrem?

Perhaps a heart where you have to clear the roadside of tentacles and gather bits and barbs for someone’s experiments. Maybe toss in a simple boss event for when said experiment inevitably goes haywire.

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New Narrative Director at ANet

in Living World

Posted by: Gulesave.5073

Gulesave.5073

We can’t wait to see what you come up with! I would be very okay with singing dragons.

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What if Anet is right(new leveling system)

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Meh. I’ve said this before, but I’m still waiting for them to just drop the level cap to 20. Max stats could stay the same as now, but you’re guaranteed something interesting every level. Add some mid-level perks to give players a regular pat on the back, and you’re set.

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New weaponset - such creative design

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

I’m pretty sure it’s supposed to be an evolved version of the Zenith set. The two names are even synonyms.

The method of acquisition will likely be related in some way, through achievements and/or collections.

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Tailor Elegant Back Stats

in Bugs: Game, Forum, Website

Posted by: Gulesave.5073

Gulesave.5073

I saw the same option in my weaponsmith’s elegant backpack. Considered taking it just for the name, but I figure it’ll probably get fixed too soon for me to properly enjoy the absurdity.

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Cannot Upgrade Elegant Tailor's Backpack

in Bugs: Game, Forum, Website

Posted by: Gulesave.5073

Gulesave.5073

For some reason, the elegant crafting backpacks are only level 78. The jewels you’re trying to use are probably level 80.

Yeah, I know. It’s irritating.

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Jeweler backpack uses wrong ingots

in Bugs: Game, Forum, Website

Posted by: Gulesave.5073

Gulesave.5073

Agreed, this was pretty annoying.

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Insider trading is kind of unfair....

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Certainly ArenaNet could have been more discreet in what they let people publicize ahead of the patch. Would that have prevented this upheaval? Of course not.

Items jumping from trash to valuable will always result in a market flip like this. For those of us who just use the market like normal people instead of treating it like its own PvP sport, it’s really a moot point whether the information became available to flip the market shortly before or after the patch itself.

By the time I get home to actually play today, the condition of the market will have reached the same point either way.

Is it unfair that some players were able to profit immensely from this, while screwing the rest of us over? Absolutely. Is that a realistic part of a trading system based on real-world stock markets? Yes, and you already knew that.

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Mawdrey 2 is the real problem

in Living World

Posted by: Gulesave.5073

Gulesave.5073

Bundling the ascended backpiece and pet together is like expecting me to pay for 500 cable TV channels, just to get the dozen I want to watch. Not happening.

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Idea for a Venom Rework

in Thief

Posted by: Gulesave.5073

Gulesave.5073

VA doesn’t need to be removed completely, just dumbed down a little. Give each venom and related trait two effects: one for both the thief and their allies, and one just for the thief. Boom. Suddenly you can make the thief’s own abilities stronger, with only appropriate components being spread to allies.

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Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Would it be acceptable to just have Net Profit show as a tooltip when we hover over the other numbers?

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Idea for a Venom Rework

in Thief

Posted by: Gulesave.5073

Gulesave.5073

  1. Replace Venomous Strength with Venomous Cruelty: venom-imbued attacks have a higher critical chance, and venom conditions treat your condition damage as being higher than it actually is. Why? Because might grants power, and venom-traited thieves already have more base power than they can utilize. Allies affected by Venomous Aura simply gain one stack of might instead of these bonuses.
  2. All venoms apply two conditions. Allies affected by Venomous Aura only get to apply the first condition of the two. For example, change Drake Venom from chill to chill/burning.
  3. Leeching Venoms should steal health via condition ticks, instead of the initial attack itself, (similar to Parasitic Contagion).
  4. Quick Venoms should be changed so you have exceptionally short recharges, but only half as many stacks of venom at a time. This gives you more control to mete them out as needed. When combined with this, Residual Venoms will need a moderate internal cooldown.
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(edited by Gulesave.5073)

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

I want to add in the feature I would most like to see for guilds: alliances. Ways in which small social guilds can formally team up for events, dungeons and chat while still able to chat and act within the normal guild.

Preferably done so that no alliance can have as many members as a single guild. That way we would prevent an alliance from taking over a server or something.

Okay, but the CDI hasn’t started yet. Feel free to bring this up come Thursday!

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Completely Pointless Revamps?

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

These changes don’t fix what I view as the biggest problem with GW2 leveling: most of the time, it makes you feel weaker. Not stronger – weaker.

The scaling systems is great for pooling together players who normally wouldn’t be on the same map in other MMO’s, but there are serious flaws in the math. Most egregious is equipment. Unless you buy new gear every level, you rapidly feel weaker and weaker as you level, even if the level of the enemies you’re facing doesn’t change.

If you watch your attributes when you gain a level in many zones, you can actually see your stats go down – sometimes sharply. It’s depressing and contradictory to the purpose of leveling up in the first place.

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Completely Pointless Revamps?

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

I really wish they just get it done and over with and drop the level cap to 20. Then every level could matter and give you something interesting. Final stats and the total experience needed to get there can be the same as now.

They could even break the experience bar up a little so you get certain rewards (i.e. skill points) at multiple points in a level.

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Revitalize the Game World, Resetting Hearts.

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

I don’t know if “repeatable” is the best method to use here. The tasks related to a heart should remain open and doable after it’s completed, but the heart can stay full.

The change I recommend is that after you fill a heart, you can contribute to increasing the region’s reward level. Everything you do that would normally fill the heart now increases a Dry Top-like gauge that gives players in the area a small boost (maybe Magic Find). If left alone, the gauge will drop over time.

Two things need to be done to make this work: 1) Let us see a heart’s area. When we hover over the heart, put a circle on the map like we see for events. Some of the areas should be expanded. 2) Make sure that all hearts are easy to work on, so players passing through can easily do one or two things to feel helpful without being seriously held up. Killing any aggressive (red) enemies should count, and specific foes or objects need to have appropriate spawn rates.

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PAX Prime?

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

They haven’t had a booth since release, two years ago.

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Dry Top Events Could Use A Balance Pass

in Living World

Posted by: Gulesave.5073

Gulesave.5073

I still would love to see the reward tier be shared across all instances of the map, so that we’re truly all working together instead of just lumped into a random sampling that may or may not have the drive to succeed.

If you use the right math to apply averages, weights, and suchwhat, balancing it out should be feasible.

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Ascalon freed of its curse

in Living World

Posted by: Gulesave.5073

Gulesave.5073

Temperance, folks. We don’t know if he succeeds, or that it’s not a vision of the future granted by our exposure to Omadd’s machine.

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do people still play the original guild wars?

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

I affectionately refer to GW1’s design as “Diablo: The Gathering.”

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Soundless & Mordremoth.

in Lore

Posted by: Gulesave.5073

Gulesave.5073

What if sylvari die when touched by corruption because the Pale Tree is deliberately extinguishing them before it takes hold? That could explain why the soundless can survive the process.

As for Mordy not corrupting physically: we don’t know that. Husks could very well be corrupted minions, (like icebrood), instead of generated, (like destroyers). We haven’t seen the process in action yet, but that doesn’t mean it doesn’t occur.

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Dry Top centaur camp (pictures)

in Lore

Posted by: Gulesave.5073

Gulesave.5073

It makes sense to have followers of Ventari in the area. This probably shouldn’t be considered an iteration of his Refuge, though. Centaurs are largely nomadic, and don’t express a strong connection to location. Even when they name areas, it’s descriptive instead of meaningful.

Ventari’s teachings would be held culturally, not geographically.

If this banner does represent his followers, we can’t even assume this is the only group. For all we know, they could have a strong presence through all of Maguuma.

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[Suggestion] Sub-Classes Discussion thread

in Profession Balance

Posted by: Gulesave.5073

Gulesave.5073

Subclasses don’t need to do anything that’s already being done, and they shouldn’t take away any options the players currently have.

Cutting up traits, skills, or weapons into locked, arbitrary groupings will only reduce build diversity.

What could actually enhance the gameplay experience would be to open up something that is currently closed. That’s why my proposal is for an Archetype system. An archetype binds together options for the following functions, which are currently fixed for each profession:

  • Primary mechanic
  • Armor class (& base health)
  • Theme

The result of changing these three pieces is that you have a completely different puzzle. Traits, weapon selection, and utilities would remain mostly the same across a profession’s archetypes, but the way they use those things may be adjusted in small or large ways.

EXAMPLE

  • Fury Elementalist
  • Heavy armor
  • Theme: summoner, leader
  • Primary Mechanic: Call Furies
    • Attunement no longer changes your weapon skills. Weapon skills are stripped of elemental nature entirely. The F1-4 skills summon elemental “furies.” Furies do not have health, and are immune to all attacks. You can only have one type of fury out at a time, but you can have up to three of them. Each weapon skill slot contains an embedded command to your furies, (meaning there are five different commands), which each type of fury reacts to differently.
  • The fury elementalist is mostly a front-line fighter. They have adapted to using a staff as a melee weapon, but most of their other weapon skills feel similar to select existing ones, even if the visual effects are different.
  • Much of their functionality comes from commanding the furies with every attack. They might bumb-rush opponents to apply conditions or control effects, or form a defensive line and provide allies with buffs, or explode for a powerful effect while leaving a combo field where they stood.

By changing what we couldn’t change before, we open up a new style of gameplay while maintaining as much of the base archetype as possible. It’s like getting a whole new profession for a fraction of the work.

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Damage Meters and Inspect Commands

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Here is my full checklist for judging other people’s builds:

  1. Do you have a build?
  2. Sweet. Let’s go kill the things.
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Every Weapon for Every Class

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

My thief is in desperate need of a staff for controlled melee thwacking. Just think:

  1. Combo: Hylek Walking Stick
    1. Leap forward and hit enemy
    2. Swing to strike enemies around you, extending durations of their conditions
    3. Hit enemy and push yourself backward
    4. From Stealth: Strike foe 3 times, inflicting Blind, Weakness, and Confusion
  2. Block: Harpy Hiding Branch
    1. If hit, gain 2s Stealth
    2. Else, gain 2s Quickness
  3. Field: Ogre Brand
    1. Swing staff in a circle to create a Smoke field and reflect projectiles
    2. Hold to extend duration up to 4s; field continues 2s after release
  4. Throw staff: Krait Tanglefang
    1. Hold 1s to bind staff in place at target’s location and inflict 2s Immobilize on touching enemies
    2. Hold 3s, (to end of Immobilize), to inflict 2s Fear and 5s Agony
  5. Attack: Dredge Drum Beater
    1. Hold to charge, gaining Stealth and Quickness to quietly recharge other skills; Stealth and Quickness end as soon you release
    2. Release to slam staff against ground and release a dust wave, dealing high damage (based on charge time) to the target and blinding enemies in the area
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(edited by Gulesave.5073)

Suggestion: Sub-classes?

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

As Orpheal pointed out, we discussed subclasses in depth during the Horizontal Progression CDI. However, it needs to be done in a way that doesn’t replace all the traits or skills, but still changes the overall feel of a profession.

I stand by my desire to have subs replace or change only the thematic primary mechanic and its related skills/traits, leaving the rest intact. Wait…actually, let’s have exactly three versions of each profession: one for each armor weight. Lightweight guardian themed after monks? Sure. Medium necro as ritualist? Why not. Heavy elementalist as a combo field-generating bunker? Go for it.

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Crafting in Home Instance - Idea

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

They want to pull players into community areas whenever possible. Private areas for services are available, but with a gem cost for tickets that keeps their overall usage to a minimum.

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Chinese lions arch

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

The Chinese Living World is supposed to keep up to date with our own. Rebooting back to intact LA would be difficult and pointless, because everything else in the game meshes with it being destroyed.

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Ominous winds...

in Living World

Posted by: Gulesave.5073

Gulesave.5073

Yep, they are insanely busy with the China launch right now. I’m not expecting Season 2 to start until mid June, personally.

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Behind the Walls

in Battle for Lion’s Arch - Aftermath

Posted by: Gulesave.5073

Gulesave.5073

If the tengu-built wall at the edge of Lion’s Arch is manned by tengu who tell me that it’s the border of the Dominion of winds, and the Captains Council hasn’t kicked them out, I’m going to be inclined to respect what they’re saying as true.

As for that squiggly line on the book map, keep in mind that the map excludes all the rectangular zone boundaries and weird distance tricks that shape the world in the game client. They are two distinct representations of the same world, (three if you include GW1’s map), made from different perspectives and for different purposes.

Have you ever stood in the northeastern parts of Queensdale, looked at the rightmost edge of Divinity’s Reach, and compared that to what your minimap was showing you in the same direction? Or climbed the glass and metal hawk above the Queen’s Pavilion and seen how the city walls are peppered with dollhouses?

Distances and landscapes in Tyria are shown to us through varied artistic representation, often using trickery or otherwise skewing perceptions, and should not be taken literally. There isn’t yet a map of Tyria that could be considered canonically accurate.

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Cannot access living story content

in Bugs: Game, Forum, Website

Posted by: Gulesave.5073

Gulesave.5073

Please post in the Bugs subforum.

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What name would YOU give to a GW2 expansion.

in Living World

Posted by: Gulesave.5073

Gulesave.5073

Guild Wars 2: The Smoking Depths

  • Story: Occupy the Depths of Tyria. Build and lead an army to retake the Depths from the talons of Primordus. Each Living Story release includes not only changes to the world, but also a new permanently-available Personal Story step. The first of these takes place after Forging the Pact, forming a new branch of the story.
    • The Hero’s Journal item is introduced, available on the gem store and as a rare in-game reward. Using a Hero’s Journal allows a character to fast-forward through an entire arc of their personal story, letting you choose which decisions you would have made without having to play through them.
  • Mechanic: Lead the Pact. Introduce the Destiny’s New Edge crew to your original krewe, (or warband, cycle, etc.), turning allies from throughout your personal story into lieutenants. Issue daily orders, sending them to lead platoons on the front lines, defend supply chains, build outposts, explore ruins, or research found artifacts.
  • Exploration: Go Anywhere. The Depths of Tyria run everywhere. You never where they’ll take you! The Depths themselves are made of a few hubs connected by randomly generated cave maps. Apertures open to every corner of the globe.
    • The orders each player issues to their lieutenants are pulled together into a game-wide pseudo-democracy. This effects which aperture will be discovered next, (will the players seek out a tunnel to Yahnur Market, or a portal to Shing Jea?). The way hub outposts are built, maintained, and defended will also be up to players, as well as the order in which new equipment and abilities are discovered.
  • Halfway through, players will discover the Central Transfer Chamber. While the portals are mostly beyond repair, the location is of great value in the fight against the destroyers. Overtaking it will be difficult, and the process of slowly rebuilding it into a full new city will be in the hands of the players. Once the CTC is fully operational, it will be the launching point for the main assault against Primordus himself.
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(edited by Gulesave.5073)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Was waiting for SB today with a friend. We were in party but he hadn’t arrived yet to the zone. Then he said he was there but I couldn’t see him. I wasn’t in an overflow and neither was he. We were BOTH in Queensdale but our own version that wasn’t labeled “overflow”. The SB event popped but no one was around on my side to do it and my friend was already engaging the boss. I had to log out and log back in for it to work.

So what’s the deal? Neither of us were in any overflow. I feel that the whole Megaserver thing is just adding more complications now.

Overflow doesn’t exist on megaserver maps. Or, more accurately, every instance of the map is now an unmarked overflow. To meet up with someone on a different instance, form a party and right click on their portrait to Join them.

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(edited by Gulesave.5073)

Red vs. Purple Reticles

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

A purple reticle shows that you don’t currently have enough Initiative to use the skill.

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Frozen Maw

in Guild Wars 2 Discussion

Posted by: Gulesave.5073

Gulesave.5073

Meh, it’s not a big deal. Brogan’s walk is now like retaking Falias Thorpe. You can’t get the boss without doing it, but doing it won’t always get you the boss. We just have to stop assuming that Brogan being up means the Maw is up, (which everyone in this thread seems to know).

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[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Gulesave.5073

Gulesave.5073

Update last night regarding a fix for map chat functions. Rofl… and this takes priority over resets not working properly? Notorious EA Games is starting to look more favorable lately.

It’s not that it was a higher priority. It’s just that that was ready, and this other fix is not. Bug fixes aren’t always quick and easy – sometimes it takes them a while to root out the problem without causing a dozen others – but that doesn’t mean other teams can’t keep working on their own bugs to patch in the meantime.

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