Is that explain why a Thief, one shot me in sPVP one of the tourny? He was critting me for 7-8k per hit. I was so confused and angry and now I know why..
If you’re getting “one shot” by someone doing 8k per hit, then that means you have <8k health. So you’ve made a glass-cannon build of the squishiest class then expect to be able to last very long going toe-to-toe against the class purely built around burst damage?
Only if you can only view your own totals, otherwise it becomes like Rift where everyone was just trying to get the big numbers on the scoreboard.
It should probably cost 4 Initiative rather than 3.
Your tears taste sweet.
(edited by Hyde.6189)
Bad player thinks game is broken. I think I’m getting deja vu….
- Warrior’s down state skill ’Vengeance" : If you respawn before “Vengeance” ends you will die again at the waypoint. Losing another 15 seconds because of the respawn timer.
Well that clearly sounds like a bug. Report it and I’m sure they’ll fix it.
Unless ANets programmers are utterly incompetent, which I’m sure they aren’t, I seriously doubt there is any way to ‘hack’ more health or more damage, certainly not by using ‘third-party software’. At most there might be some overpowered synergy between traits or skills that ANet didn’t forsee, but I think it would be pretty well-known and quickly fixed if anything was that OP.
The most that ‘third-party software’ seems able to do at the moment is allow characters to teleport or fly. Hopefully that will be fixed soon if it hasn’t been already.
The current system encourages the whole team to sit in a point until it’s captured so they get the capture points, even though there is absolutely no point them being there since it captures just as fast with one person.
Also agree that points should be awarded for each part of the bar filled, so that if you fill it halfway then someone else arrives and you leave you still get half the points for the capture. Although this still won’t fix the issue described above as everyone will still all stand on the one spot to get the points, though maybe if the points are shared between everyone on the point they will get so few that it will be more worthwhile to go do something more useful instead.
shadow refuge which lasts for 4 seconds and each pulse stealths you for 3 so you can be stealthed up to 7 seconds.
Try 13 seconds.
Ah, I was just going off the description on the Wiki, I don’t usually use it in my build.
Mobs in PvE don’t respond correctly to stealth.
What I mean is, if you draw a mob’s attack (say, a Devourer’s repeating tail whipping), stealth before it hits you, and walk around the Devourer to backstab, the devourer will keep turning and keep whipping you with its tails even though it’s not supposed to be seeing you.
Yeah, I noticed this too. I think it’s something to do with the condition (poison) they put on you, as I noticed it doesn’t seem to do it if you stealth before it’s poisoned you, and other types of mob don’t do it as much as Devourers do.
Yeah I’ve noticed this recently too. Hoping it is just a bug as the patch notes didn’t mention anything that could cause this (and I would hope ANet wouldn’t add additional stealth-nerfs on-top of the documented nerf).
Create a utility skill that simply and instantly stealths you for a moderate period of time (5+sec).
Errrm, Blinding Powder? Ok it’s only 3 seconds stealth, but a 5 second blind at the same time. Add that to the stealth from healing, plus you can trait to stealth when stealing if you want to play a stealth build, plus shadow refuge which lasts for 4 seconds and each pulse stealths you for 3 so you can be stealthed up to 7 seconds. Plus Cloak and Dagger, and then there’s Black Powder which you can use as a combo field to stealth.
Seriously, if you’re having trouble finding ways to stealth then I think it sounds like a L2P issue tbh.
Yeah, was about to suggest this myself. Rift allowed several different builds that you could switch between when out of combat. I wouldn’t mind if extra build slots needed to be bought with gems, providing they aren’t too expensive. It is pretty essential to at least allow switching between a PvP build for WvW and a PvE build for dungeons, as you rarely want to be using the same build for both.
They’re hardly going to completely rework and rebalance the entire trait system at this point, and suggesting that they do so is kinda ridiculous. I also don’t really see how your suggestion would be an improvement at all.
Yeah, I can understand random swings and AoEs hitting you if you’re in the area of effect, but it makes no sense to channelled abilities to continue hitting after going into stealth.
The word you’re looking for is “burst”, but if you prefer to say “spamming” that’s up to you.
The most I’ve done is like 6k, how on earth do you people get such high numbers?
honastly the games fine, all i’m hearing is:
“i’m a lazy person who wants to tele everywhere and buy all my mats on the TP for free. aNet, fix this problem of me being to lazy and spoon feed me all i need and want”
Yep, all I see here is QQ from someone who thinks the game owes him something. I don’t have much cash, I’m level 77 and only have 1.5g after buying my 2g trait book, but I’m not complaining. I prefer to gather my own crafting materials rather than buying them. Yeah, that means my crafting skills are going up pretty slowly, but if you want to be able to buy enough materials to burn through your crafting skills right up to 400 then you’re going to have to put in a bit of effort, it should be expensive to do so.
3) Remove initiative from the game, and put all thief skills on a Cooldown. ( The easiest imho – it will also save them alote of extra work in the future with balancing thief class.)
How on earth would that save them work? It would cause the entire class to need to be completely rebalanced. Not to mention it would completely remove the entire point of playing a thief. Initiative allows high burst, but at the cost of not being able to do much once initiative runs out. If you put everything on cooldowns, then everyone playing thief might as well just delete the character and make a warrior instead, because currently that burst plus a small amount of stealth are the only things we do better than warriors (at the cost of being much more squishy and being next to useless when initiative runs out).
You just need to use a bit of common sense. It will always leap in the direction of the target, and usually over them to their opposite side. If there’s something on the opposite side of the target that you don’t want to leap into just don’t use the skill, or reposition yourself first, it’s not that hard.