Well i’ve read through this thread and it has yet to be established that there is any actual problem. As such I see no reason to change anything.
The vast majority of items can only be acquired by doing their associated content. There is no reason for legendary armor to be any diffent.
Want PvP armor… you must PvP
Want Chak weapons… you must play TD
Want Bladed armor… you must play VB
Want PvP mini… you must do ranked PvP
Want extra shiny PvP… you must reach the top 100 in ranked PvP
Want legendary armor… you must do raids
Want new legendary weapons… you must do all HoT contentI could go on for another 100 lines or so, but the fact is that almost ALL skins, titles, and armor in this game are tied to very specific content and can’t be acquired elsewhere. The only things that can be are base items that came with launch, and gemstore items that can be purchased with gold.
Locking skins behind certain game modes and events is fine. But when you lock stat changing items to one game mode where stat changing really doesn’t matter is completely dumb. WvWr’s need those stat changing gear due to meta shifts and build exploration.
Stat changing is not usefull when you have to buy a new set of runes each time actually…
That’s not really an issue with raiding. It’s a design choice. I raid because I like the challenge and the team play, I don’t give 2 cents about legendary armor.
But so long as raiding is the only way to get them, it is a raiding issue to everyone else. And while you may not have a problem with them being included in other content, plenty of raiders have argued against that, especially to alternate PvE sources.
Hmm, on the contrary, I remember some raiders agreeing to have legendary armors out of the raids (as long as it’s not in easy mode raids)
And for me that would be a good compromise. Unfortunately at the moment the chances of Anet making easy mode raids (or just nerfing the current ones) are much higher than them making those alternate options. They’ve just dissolved their legendary team after all.
The easy mode raids with leg armor is at the moment the option that requires least work from the devs while still leaving current raids intact. The only easier option would be to just nerf the current content, but that obviously would leave raiders unhappy.
I’m sorry, but you don’t have this information. You just hope the chance are higher, because that’s what you want, but actually, easy mode raid were never spoken by Anet, so…and btw, Gaile said in another topic that no one should estimate the dev work needed to implement something. No one except à dev can have this information.
That’s not really an issue with raiding. It’s a design choice. I raid because I like the challenge and the team play, I don’t give 2 cents about legendary armor.
But so long as raiding is the only way to get them, it is a raiding issue to everyone else. And while you may not have a problem with them being included in other content, plenty of raiders have argued against that, especially to alternate PvE sources.
Hmm, on the contrary, I remember some raiders agreeing to have legendary armors out of the raids (as long as it’s not in easy mode raids)
I am not really against an easy mode raid, I would like to see the story that is involved with the raids. Although I would rather like to see Anet just make legendary armor available over more ways than raiding so that I could just forget about raids like I did with aetherpath after I completed it once.
The blatant attempt of Anet to make raids valuable really bugs me more than people showing elitist behavior, the later one I can just avoid without being grumpy.
After the recent AMA, I have some hope that MO will direct the company away from raiding again after the first raid is complete.I would rather have more raids and fractals. I have yet to see any ‘pro-raid’ individual say Legendary Armor should stay within Raids, we have encouraged other modes having a means to reach those same stats and convenience (personally don’t see what’s so convenient about it but whatever).
We simply ask for exclusive rewards for raids, that are not trivialized by an easier means of obtaining them much like many other instances of content doing so as well. That is it, that is all we ask for. Having those exclusive rewards earned in an ‘easier’ or ‘alternative’ means causes them to lose merit for a lot of raiders, much like how players who might do a lot of SAB would feel terrible if say the King Toad skins were made available through a SPvP reward track, or if the Mist Hero’s Skins from WvW were suddenly capable of being purchasable through Dungeon Tokens.
Keep exclusive rewards where they belong, yet have their ‘potential power and convenience’ made available globally.
Everyone has agreed that Raids should have their own special rewards, Unique titles & skins, assorted shinies and baubles, that would not be available in the easy mode.
Much in the same way, SAB works. There is an Normal Mode (which is pretty easy all things said and done) where anyone can get the Funky Skins, and there is a Hard Mode, and people can get their special colors and added titles and achievements to prove they did it.
Everyone can win with the SAB, they are just asking for something similar for the Raid.
Totally agree with you. Actual raids should keep their unique rewards, such as skins, legendary armor or titles, whereas easy mode raids should have some magnetite shards (but in less quantities since it’s easy mode) so that players could buy ascended stuff, which could help people to be ready for normal raids.
Something like “Can you change your class?” or “Don’t use x trait here because Y is a lot better.” or even “We are looking for a warrior but you entered as a ranger. Change class or leave.” is extremely offensive in gw2.
Yeah how dare you have to work with your team in the most beneficial way instead of being selfish. They really are jerks for asking you to change a trait! next time they might ask you to go in zerker gear to optimize your dps too!
And there it is, a precise example of what we hate about the kind of people who raid. Heck, looking at the guy’s name “the one to rule” tells you everything you need to know about him. (shakes head)
raids are team work, if you fail to understand that there are some traits and gear more usefull to your party, then you’re a pretty selfish player.
When i read the majority of the posts, i wonder if you guys understand what anet said with “raid won’t be for everyone”
https://www.guildwars2.com/en/news/raids-in-guild-wars-2/
read it pls everyone. raid are maybe not for you that’s all (people “hating” the meta, refusing the adapt, not wanting to put some effort (lol 6h in first boss that’s nothing, i’ve spent around 15h on it…)).
Pls guys, just accept that for once in gw2, there is something that, maybe, is not for you. And again, that’s not a problem. i hate wvw and pvp, so i just dont play it.And if you want to try raid, lfg is not the good tool, join a guild. We teach some people each week in mine. All we ask is proper gear, build and food (and all class are welcome btw, people that are saying the contrary just don’t know the raids). And yes, we need proper gear, food and build, because without dps, we cannot pass the wings (and btw, wing 2 is a lot less a dps check than the first one). You have to understand that raid IS (for now) the utlimate group content in gw2. So your own build, which probably works fine in open world pve, is maybe not attapted for the raids (where synergy between raid members is mandatory).
And if I read your post, I think you do not understand that this is not what the OP asked for.
The Thread Topic is:
“Why are people so afraid of raids?”
not
“Raids are not for everyone, so why do people complain about that on the internet?”
The OP asked for reasons, and people gave them their personal reasons. That you don´t see it that way is understandable, but also just a personal opinion.
What i read is: i’m affraid because i don’t want to be bullied by evil elitists. I don’t want to change armor or build, etc etc. Plus the “i don’t want to wipe hours by hours”
But all of this was implied by Anet before HOT. It’s a challenging content after all. So, it’s made to challenge people, to force them (if they want to raid) out of their confort zone.
When i read the majority of the posts, i wonder if you guys understand what anet said with “raid won’t be for everyone”
https://www.guildwars2.com/en/news/raids-in-guild-wars-2/
read it pls everyone. raid are maybe not for you that’s all (people “hating” the meta, refusing the adapt, not wanting to put some effort (lol 6h in first boss that’s nothing, i’ve spent around 15h on it…)).
Pls guys, just accept that for once in gw2, there is something that, maybe, is not for you. And again, that’s not a problem. i hate wvw and pvp, so i just dont play it.
And if you want to try raid, lfg is not the good tool, join a guild. We teach some people each week in mine. All we ask is proper gear, build and food (and all class are welcome btw, people that are saying the contrary just don’t know the raids). And yes, we need proper gear, food and build, because without dps, we cannot pass the wings (and btw, wing 2 is a lot less a dps check than the first one). You have to understand that raid IS (for now) the utlimate group content in gw2. So your own build, which probably works fine in open world pve, is maybe not attapted for the raids (where synergy between raid members is mandatory).
Now….as an elitist, you might consider giving lessons to people like me that would probably want to try doing raids in the nude with just ascended weapons.
I’d have more fun trying to get as far as I can in a raid area in the nude, than worrying about finishing this mission. leave the fun to the casuals, and the achievements to the guild.consider how 325k casuals liked this video, and 7k elitists gave it a thumbs down.
https://youtu.be/LkCNJRfSZBU
Fyi, each week we carry New people or non exp people in raids (the first wing and the 2 first bosses of wing 2). So Yeah we give admise. But you know what ? We ask them to be à little prépared, to have right gear (ascended is not mandatory) and have expensive fond. Yes, it’s à little effort. But after all, we’re doing some efforts too. You don’t want to do some efforts, so…see the différence?
Oh and btw i’m amont the people that liked the vidéo. You might reconsider your thoughts about elitism if you think we can’t have fun playing, really…
i know i can be somewhat poignant, but admittedly i do that on purpose to emphasize what i believe is wrong,
in all fairness, i will suggest a solution as well.
Just make a raid area with a regular open portal, so people can join up on the fly, – this will make it roamer friendly. just give us a few places to hide till more join in lol.
Put up a skull and crossbones “Do Not Enter” or “Enter at your Own Risk” “No Whining Zone” “You’ve been Warned!!” sign in front of it, so no one comes crying to the forums how insanely hard it is, then i can give them ideas on how to solo it as well.
It’s better than getting judged by some armchair warrior that wants control these ‘pro’ areas of the game.
and to the elitists i say,
Its a game, if it’s so important that you need a specific build, make a guild and leave the rest of the normal players out of your obsessive judgements in lfg, you are blatantly annoying. Nothing more kitten than your fear of dying, it ruins the game for the rest of us that aren’t as afraid of a game. geez – who knows maybe raiding should be a guild feature to keep these virtual dictators guilded to themselves and banished from public view.disclaimer – im a gray knight, my blade cuts both ways. My concern is for everyone’s best interest.
I raid with my guild and sometimes in pug lfg to practice some new classes or because i’m bored. I’m one of your so called “elitist”. Let me tell you that if you want to raid without a minimum of requirement, and just play as you want, you will fail. That’s all. People, what à surprise, don’t want to fail constantly. Hence requirement in lfg. If you’re not happy with that, make an lfg “all welcome” for a raid. Just tell us after how it want :p
You’re wrong. We just don’t want people to have the same thing as us but with à fraction of our effort.
But nobody’s asking for that. My proposal, at least, involves equivalent effort. Less challenge over greater time. It’s like a pulley system, if you have a 500lb. block, then lifting it 5ft off the ground can be very difficult and require a great deal of strength. But if you wrap some rope around some pulleys, then you can apply only a small amount of pressure, and start pulling on the rope through dozens of feet of rope, in order to lift the block five feet off the ground. You have to pull for longer, but using less strength on each pull, but the overall effort is conserved.
Exactly, some people just have to understand that they can’t have all reward in the game if the rewards are not aimed at them…
Why? Why shouldn’t rewards be for everyone who wants it?
Your proposal is to have the same reward in easy mode as in hard mode with just some more time. If you want to be logical, the ratio skill/time should be the same between easy and hard raid. And since your easy mode needs almost no skill (same as most pve open world) the time spent has to be far longer than hard mode.
Rewards are not for everyone, because by définition they reward you for doing something. If you dont want to do that thing, that’s fine but dont ask for the reward ^^
Because it’s not work? I have enough of this in RL already, don’t need to repeat it in a kitten game.
See there is different opinions on the subject. Some people like that a game push them to put effort. They find that rewarding. They have good feeling when it happen. The effort they put in earning those item, grant value to those item. It’s like that in life and it’s like that in video game too. So we ask that from our games.
Other people don’t like that and it’s their opinion and they can ask that from their games too. Both side ask mutually exclusive stuff and the company need to take a decision in which side they prefer to go.
There is no right or wrong answer there. Just different players having different taste.
ANet has obviously come to this conclusion also. Thus, we have content for those who want hard, and content for those who want easier. The problem comes in when someone wants all of the game’s content for themselves, and who think that they need access to rewards aimed at a different group.
Exactly, some people just have to understand that they can’t have all reward in the game if the rewards are not aimed at them…
Exactly. As soon as those who like to raid insist that the raid loot can ONLY be for them, that nobody else can have it, we start running into problems. The solution is obviously to have multiple paths to the rewards so that each group can find the path best suited to their tastes.
You’re wrong. We just don’t want people to have the same thing as us but with à fraction of our effort. You fail to understand that because you don’t want to put some effort (and your ratio of 1/3 between easy and hard reward is not logical since again your infantile mode is much more easier than hard mode)
Yes, you want the armor, that is the exact same reward…
Is the armor the only thing that drops in the raid?
i’m talking about the armor because Ohoni only cares about armor. I’m ok from shard from easy mode (in less quantities, since less challenge).
So you’re ok with no armor in easy mode?
And let’s be clear, I’m not asking for Infantile mode here, that’s just the slander others have accused me of. I’m asking for Normal mode, when the only option currently available in raids is Tribulation.
No, your asking for raids where builds and team composition don’t matter at all. No possibility of wiping too, because you’re finding that too stressfull. That’s infantile mode for me…
Nope. From the very start I’ve been asking for less reward. I mean, don’t get me wrong, if they offered identical reward I wouldn’t put up much of a fight, but I get that hard mode should offer more reward and that’s fine. For now I’m at around 1/3 reward for easy mode, but my position has never been the exact same reward.
Yes, you want the armor, that is the exact same reward…
Almost 7000h into the game, and only 1 precursor drop (warhorn). But since i’m doing a lot of fractals, 10 characters full ascended, with almost 20 ascended armor chests and 10 weapon chests in bank.
rng is rng…maybe you should change game mode (which is sad…)How are your drops in high level fractals these days? Immediately after the January patch I got loads of ascended armour chests and infused rings. Quite a few golden fractal skins too. Recently, I haven’t gotten much of anything at all. Not seeing any of my team mates ping any good drops either.
Not sure if RNG or stealth nerfs at work.
My drops are worst now, indeed i had better loot before HOT. And same for fractal skins, I had all skins before HOT, and now i only have 3 golden skins unlocked.
I disagree with that. I raid with my guild several times à week, and given the choice between actual raid and your infantile raid mode, we’ll still do the hard mode, even if the rewards are the same.
Ok, let’s make it so, problem solved
But, Ohoni, there is no problem in the actual situation
there is a shinny you want, but you are not skilled enough to have. For me, and many players, it’s not a problem at all.
Furthermore, your infantile mode is not a good solution for your reward problem. Again, you want the same rewards as us, but with no effort (spam 1 is not an effort). And your claim about “it would take 3 more times” is quite entertaining. After all, your easy mode is not 3 times easier than normal mode, but much more easier.
If it’s just for teaching mechanisms, and with almost no reward, I will be behind you.
Almost 7000h into the game, and only 1 precursor drop (warhorn). But since i’m doing a lot of fractals, 10 characters full ascended, with almost 20 ascended armor chests and 10 weapon chests in bank.
rng is rng…maybe you should change game mode (which is sad…)
If easy mode gave the same rewards as hard even hardcore raiders will abandon it.
Which means that the hardcore raiders, given the opportunity, would prefer to NOT have to do the challenge that they claim they want. They’ll only do it if their rewards are substantially higher.
I disagree with that. I raid with my guild several times à week, and given the choice between actual raid and your infantile raid mode, we’ll still do the hard mode, even if the rewards are the same. Simply because your infantile mode is not fun…Just a spam 1 festival…we have already too much pve content where the spam 1 is well rewarded
Yes you do, you just want Anet to do the carrying.
By that measure anything you’ve done in the game was you being carried by Anet because they didn’t make every chip-damage attack deal lethal damage. I’m just asking for content of the difficulty level that I’m comfortable with it, and when I go through it I want to be contributing just as much as every other player, and I want them to contribute as much as I do, and we all pass it as equals. I want what you want, just on a lower level of difficulty.
So, with a lower level of reward (that’s just logic)
Ohoni, we don’t deny the fact that other means to have legendary armor is probably necessary. We just don’t like your ideas because it will devalue the entire purpose of normal raid, and that you want to obtain the same thing as us but with à fraction of the effort we put in learning raids…
And btw, each week with my guild we carry unexp people, and we mostly succeed. So the content is not that hard, assuming you’re willing to put some effort in it. If you don’t want to do it, that’s fine, but then stop asking for the same reward as us.
Assuming easy mode is balanced at the right level, nothing, the same as if someone can’t do low level Fractals. There is a reasonable balance point to this game, that is vaguely consistent across most content. If the easy mode is consistent with this balance point, then most players would be capable of overcoming it, because otherwise what are those players even doing in a game where they can’t complete most of the content? Besides, with ten other players involved, and the content being balanced around them all being fairly average, if a few of them are well below that average the group would still be likely to be able to pull out a victory without needing to do anything exceptional.
But you ARE the vocal minority in this story, the ones that enjoy hard mode raiding and talk constantly about how great it is.
You sure like to assume a lot. Like for instance that it would be easy to do, take only so much time, bring in more players. Lots of assuming going on here, nothing to prove it other than hot air.
Yet again, though you seemingly don’t get it. Raids by their very nature and design are not meant to be “most content”. It is meant to be challenging content that pushes you as a player. Easy modes don’t and never will accomplish the goals set forth by this design.
You also assume that 10 average players cannot complete the raid, I submit that you that 10 average players can complete the raid and that you are probably not anywhere near as good a player as you believe yourself to be. This is pretty much evidenced by your unwillingness to learn, and adapt as well as your fear of failure. That you are not the person this content is designed for and thus are not the person whom anyone designing should listen too because your reasons are hyper-inflated and biased beyond belief.
Now then, you’ve failed to answer what happens in your model when even the average joe group cannot complete the mode. How much easier does it have to be, how many more “easy” modes do you need for the problem to be solved and how much more dev time do you really want to allocate to placating the minority whom the content isn’t even designed for ?
The level he needs for easy mode is the level he can succeed, that’s all.
I like your ideas Thaddeus, about having to beat normal raid once to unlock specific raid rewards as mini or skins. I still think that the legendary armor should stay behind normal raid (it’s legendary after all…).
And your propositions about easy raid mechanisms seem realistic, but since you’re talking about keeping wipe mechanisms, some people won’t agree with you because, you know, it’s too stressfull to wipe…Legendary armor cannot be locked exclusively behind raid at all, because it contradicts to whole GW2 design since very beginning. There must be another source of it, or it must be tradable as very bare minimum. Otherwise this game should be named WoW.
Just wait a little and you’ll probably have legendary armor from pvp too. I agree that legendary armor should’t be locked behind one game mode only. I Just don’t want some cheesy way to have it…(and easy mode raid is a cheesy way)
I like your ideas Thaddeus, about having to beat normal raid once to unlock specific raid rewards as mini or skins. I still think that the legendary armor should stay behind normal raid (it’s legendary after all…).
And your propositions about easy raid mechanisms seem realistic, but since you’re talking about keeping wipe mechanisms, some people won’t agree with you because, you know, it’s too stressfull to wipe…
+1 Texzero. I Just don’t understand greedy people. I love the pvp legendary backpiece, but i hate pvp. Still, i’m not asking for an easy pvp mode where i could earn it. I Just know there are things in this game that i will never have and i deal with it, that’s all…
They dont have enough dev for legendary, so they dont have enough People to cater you. Accept it and move on…
Actually i dont mind an easy mode, when the next wing will be up. Just no legendary armor, because it should stay gated behind normal raid. And if the easy mode trully learn People raid mecanisms then it’s good.
And good luck passing my check simply with a gear check…i can’t count the number of people i kicked of my dungeon / fractal runs, even in full ascended zerk or viper. Gear doesn’t equal skill
OK so you want gear check on raid ? Why not, at least i know you wont polute my group then ;-)
All i see is players not happy with the current situation, but not wanting to adapt and that didnt want to propose realistic solutions…(with anet current situation of low man power)
thank you Absurdo for your reply, your 3 points are totally true. But in this topic, some player think that :
1) it will take an afternoon to developp easy mode raid
2) it’s easy to balance rewards, even if, as you wrote, anet had plenty of fails in this domain
3) in gw2, it’s not ok to have legendary locked behind hard core content, since a minority of people will have it.
actually, i think these threads would automotically disappear if legendary armors could be rewarded in pvp and wvw…
Ohoni, i dont spent much time posting, you know, i spent most of my time raiding :p
that’s the bright side of it, this content is nice and enjoyable. too bad for you, but at least you have the forum to have fun
but with your easy mode raid, you don’t want to experience the gameplay of raid. Failure and wipes ARE components of the raid gameplay.
You may like that component, but not everyone agrees with you. And yes, Ohoni is asking for a slightly different gameplay, one he finds enjoyable. I thought that was obvious.
You want the raid rewards (i.e. legendary armor) without risk.
It’s not a matter of risk. It’s a matter of the raid content as it is now being actively unfun. Yes, due to failure and wipes being the required component of that gameplay.
That’s not something i will agree with.
Then we are in disagreement.
But i’m happy, after all this topic is theoritical, because anet doesn’t have the man power to do it.
Yeah. it’s far more likely they will cancel raids altogether. And then nerf them (to make them more accessible) somewhere in the future.
Yes sure, cancel the only piece of HOT that is nice, you’re so right :p. You just have to accept that you cannot have everything in this game without effort, that’s all…The only thing i read in a these threads is : i want legendary armor, but i’m not good enough to do actual raid and i dont want to improve and learn my class and raid mecanisms. So pls Anet, nerf raids so that i can spam 1 and be legendary too…
so, ohoni, if you dont care about legendary armors, you will agree with me that easy mode raids, that teach people raid mecanisms, without too much pressure, but without reward toward legendary armors, is acceptable?
I didn’t say that I don’t care about the armor, I said that I do not ONLY care about the armor. I care about BOTH, any solution that does not include both is not a complete solution.
If you say “Ohoni, admit that you only care about rewards,” then I could not do so without lying.
If you say “Ohoni, admit that you only care about the gameplay experience,” then I could not do so without lying.
If you say “Ohoni, admit that you want to experience the gameplay of the raids in a lower risk environment, and ALSO progress towards legendary armor at a slower pace,” then I could honestly respond “yes, which is why that’s what I said about a dozen pages ago, and a dozen times since, and you would already know that if you’d been paying attention.”
but with your easy mode raid, you don’t want to experience the gameplay of raid. Failure and wipes ARE components of the raid gameplay. You want the raid rewards (i.e. legendary armor) without risk. That’s not something i will agree with.
But i’m happy, after all this topic is theoritical, because anet doesn’t have the man power to do it. Again, isntead of losing time here, you should practice raid.
so, ohoni, if you dont care about legendary armors, you will agree with me that easy mode raids, that teach people raid mecanisms, without too much pressure, but without reward toward legendary armors, is acceptable?
i’m in with this solution. and after, people could try normal mode and use their knowledge to succeed.
It’s pretty ironic, Ohoni, that with all the time you spent on this forum arguing for something that will not happen (or maybe in a far far future) simply because anet doesn’t have enough developpers ressources to fix something that is not broken, you could have succeeded in raid by improving yourself.
But not, you’re so against the idea of improvement that you prefer spending your time here… quite funny actually.They just freed up a half-dozen people from doing Legendary quests who could likely take care of Easy Mode Raids in an afternoon, before moving on to other things.
hmm, so you’re a developper, and you know perfectly what are the ressources needed for easy mode raid?
i remember gaile replying about this, saying that no one can assume how long does it take to developp something.
And pls, just be honest : you don’t care about raid, you only care about legendary armors. Since you’re not good enough to have it, you want easy mode raid so that even you could have it.
i sincerely hope it will never happen, because raids in their current format are the actual pve fun content. And, if ever easy mode raid happen, i just hope legendary armor wont unlock with that :p
It’s pretty ironic, Ohoni, that with all the time you spent on this forum arguing for something that will not happen (or maybe in a far far future) simply because anet doesn’t have enough developpers ressources to fix something that is not broken, you could have succeeded in raid by improving yourself.
But not, you’re so against the idea of improvement that you prefer spending your time here… quite funny actually.
Actually, why not an easy mode, if it’s not time consumming for developpers, so that players can learn raid mechanisms. But, ofc, without rewards toward the legendary armor.
Guys, you all know that Ohoni wants only one thing, the legendary armor. Since before HOT he was against raids beeing the only means to have it, and was hoping anet would give him another way to have it.
Since he realizes now that anet wont (probably) do it, his only solution is to make raids so easy that he can do it.
Dont believe him when he is saying it will be the best for the raids in the future, or for the raiding community. All he cares about is having legendary armor without doing actual raids…
I did these events 2 weeks ago, while waiting 2h. Problem is that the timer for both these events seems tout be the same (around 3h after some research) and they can be done really quickly by 1 person.
I think for a large part of the veteran fractal runners, fractals are worse than before :
Almost no reward (ascended armor / weapon are almost non existant), while before you could expect with 4 dailies an ascended drop
They are a lot easier now, even in level 100. Bosses hit less than before, they just have a lot more toughness so fight are longer…so now, in higher level, you almost must bring a condi engi / ranger if you dont want to spend hours on a boss
The instabilities are not very interesting and just there to annoy some kind of people (zerker people that used to dodge, to might stack etc…).
The dailies are too easy: 2, 10 + the daily. Then 21, 40 + the daily. And finally 56, 67 and 77.
Some exploit are still there (you know that people still cheese mossman ?)
If you want to see if fractals are in a good spot, look at the lfg section 75+ and sée how slow group are filling. But i fear that it’s not important fort anet, and that veteran fractal runners were not the target.
For the more casual players indeed fractals are more accessible now, but they wont learn mecanics because boss are too easy, and since no reward, i think they will stop too doing the high level fractals.
Yes i should have wrote sinergy indeed (i was thinking about that…).
And messiah, indeed average Joe players thought (and maybe still think) that necro is bad dps. But players a little more serious knew that synergy / support / Team play is the most important thing in a group play. Plus the average necro player is a minion master – fear spam…
The reason is just that they lacked Team support (dps buff, easy stealth, spammable blast finisher etc..). It was not a DPS reason, unlike the gw2 messiah is trying to convince you
High level fractals can be very profitable. I have around 12 ascended weapon chests and over 30 ascended armor chests sitting in bank (and that’s after gearing 6 chars full ascended).
Writing these filters implies that people read them…this is not the case for most of my pugs Dungeons.
OP claimed in one of his post that he had some zerk gear in his inventory in order to play with “ping zerk gear” parties…while playing condi mesmer. So he’s one of the problem this community has. Use lfg wisely and dont play with people that you dispise that’s all. Playing meta can be fun, but no one says it’s the only way to have some fun
OP i did exactly like that and it worked juste fine. (But yes i had a really nice guildie to trade with)
OP is so right… I enjoy beeing afk in LA, so why can i not be rewarded with gold like dungeon runners, who enjoy their Dungeons ?
I guess maybe with this change people will start doing more fractals (maybe it’s Anet plan to make people going into fractals)
Yeah, happens to me too… quite difficult to pug now…
hmm, i plan to craft and sell twilight and Sunrise, then buy Eternity :p
Hi,
I have 2 questions about Eternity, when buying it directly on tp:
1) are 3 skins unlocked? (Eternity (ofc), twilight and sunrise) ?
2) does Eternity count as 1 legendary or 3 legendaries or the achievment?
Thanks in advance
Yes, it’s totally fun not beeing able to go to eb because we’re spawn farmed by DL people (plus canon etc…)
great match-up this week
