Mother of.. this thread is still going !? What have I done …
Nice topic idea, but polluted by people wanting easy access to raid reward, without wanting to create a topic for that…
‘’In what other ways would the tiers be distinguished from eachother?’’
Tiers could be distinguished not only in difficulty but also in the rewards and progression you get to specific things. For an example, doing Tier 1 would give you a certain currency that you can convert into a currency of Tier 2 and so forth. The weekly cap from Tier 3 would not apply on the lower tiers, giving more room for advanced players to farm Raids more often and still get all the rewards they want. And this would also motivate people who try it out on Tier 1 to try to go even higher and on a more consistent amount. One other important thing to distinguish the tiers from eachother is by locking the LFG into specific tiers just the same as with Fractals. This would keep the division of advanced players and new players but still keep every kind of player satisfied that they are able to delve into this large chunk of content.
From the OP just becouse some posters discuss only 1 of the aspects of the OP dont mean they are polluting the thread
Yes, sure…I’m so sure that if we looked at the last pages one name won’t appear before all other poster, not even once talking about ACTUAL raid accessibility (which is the topic of the thread)
Mother of.. this thread is still going !? What have I done …
Nice topic idea, but polluted by people wanting easy access to raid reward, without wanting to create a topic for that…
At this moment we’re still at the “ignore them” stage. Some people left, but they may yet return. Others haven’t left yet, but aren’t paying anymore – and eventually will leave if this continues.
I don’t think so. Devs have spoken about raid accessibility and about raid story, which are the 2 main complains about raids. At least, they’re thinking about it. So no, it’s not “ignore them”. But if you’re thinking about something else, feel free to start another thread about what is missing.
I think that the dev are looking into spreading raid story to a wider audience is not bad. As long as raid rewards stay exclusive to “normal” raids.
@Rednik, you’re again on the line “raids kill GW2” ? Really ? Why are you still there then, if you hate raids that much…
And this would help you to since you could casualy kill the boss you needed how ever many times that took. Or take the easier method of training and killing it 1 time in normal mode
ah nice to see actual raid are easy, so i guess one more reason not to have easier raid, since they are already easy.
Notice for example, that something mentioned by the devs as an option they’re considering (the 5-man instancing), would also do nothing for the current raids, and yet it is considered to be a possible solution for raid accessibility.
Where is the quote where dev mentionned that 5-man instance is a possibility for raid? I’m interested (i might have missed some quotes )
There’s no quote. It’s a misunderstanding on a dev goal to have 5-person fractal groups have an easier time finding five more players.
This comes up a lot so I’m going to jump in quickly since it’s a new post.
Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.
Accessibility in terms of difficulty is something we talk a lot about internally. We’ve made efforts to help players get in by delivering entry level encounters that ease you into the content (STK) and you’ll see more of that in the next release. You’ll still see encounters that live up to previous raid expectations for mid tier and final bosses. And if you think Matthias is a chump then we have something for you as well.
Accessibility in terms of “Hey, my 5 man Fractal group wants to try raids, but we can’t find 5 other players!” is also something we talk about. It’s just a much more difficult problem to solve.
ok, i’m not surprised of the misunderstanding ^^ dev quote was clear i thought
Notice for example, that something mentioned by the devs as an option they’re considering (the 5-man instancing), would also do nothing for the current raids, and yet it is considered to be a possible solution for raid accessibility.
Where is the quote where dev mentionned that 5-man instance is a possibility for raid? I’m interested (i might have missed some quotes )
@Blaeys
You know that this topic about accessibility is polluted by people winning about wanting raids rewards in easy mode…i would like having a conversation here, but some people have their own agenda and don’t care at all about raid accessibility, as long as they can have raid rewards..
@Absurdo is right about accessibility, even if I think the fact that some professions are not wanting now ( mostly in pug) doesn’t help either going into raids.
Reading what you guys write… and most of you are like “You just have to learn and be better at raids before being accepted in a party”… uhmmm yeah i’ll just magicaly make 200 LI appear in my inventory without actually doing any raids…
It’s like asking a dead guy to be less dead cause it’s harming everyone else.
i forget that all reader didn’t learn, they knew from the begenning how to raid…
So, what are you not understanding in joining :
1) a raiding guild with people sharing the same exp as you
2) less or no LI required groups (there are in lfg)
3) training runs…
Well wouldent be so bad if I could run any build I wanted on my characters but sadly you pigonholed into meta
This just in…
In co-op content, the group is above the individual.
More gamebreaking news at 11.
So much this…that’s why I don’t understand anti meta people..we’re in a multiplayer player game, so of course it’s important not beeing selfish and thinking group before individual (in instanced content).
People keep bringing this up, “why aren’t you complaining about this entirely different thing?” That’s a pointless argument. I complain about the stuff I feel motivated to complain about, you don’t need to complain about everything to be able to complain about things that matter to you. Raids matter to me, Fractals less so. I’m not entirely satisfied with how Fractals are working at the moment, but I don’t owe it to anyone to spend my time addressing that topic unless I feel like doing so, and I do not. I’m addressing this topic, so if you want to participate in this thread, you do so as well.
Many things to tell, but this part is one of the best. It’s just show that you’re only complaining when there is loot you want. You don’t care about content accessibility as long as there is nothing you want behind. You’re just motivated by loot désire, and so your opinion about raid accessibility is not relevant.
By and large, the players don’t agree. They just want “no progression.” They want new content to be available when they get tired of existing options, but they want it to be all comfortably within their reach. That is the community this game supports, whether you appreciate that or not.
I guess you don’t see all the nice feedback about the last fractal and the challenge that show that you’re wrong on this topic.
@Ohoni, you’re not clear enough about whom you think you’re talking about. The people wanting easier raid so that they can’t expérience the story at an easier pace, the people wanting to train for normal raids, or the people wanting easier raid rewards because they don’t want to Put the same effort as others ?
Because, for 1, there is almost no story in raid ( even if I could understand that for lore lover, they still want to know it by themselves…)
2: people wanting to train for normal raid are already doing it, and plenty of initiatives are taken by exp raiders to help them
3: Sorry, can’t do nothing for this kind of selfish player, but I’m sure there are only few of them
Sure, but what benefit is more loot tables? Better to keep everything concentrated. Now if you mean that hardcore raiders could get in less total successful runs in a week, that’s true enough, but they already have nine raid wings to run, while more casual players have zero.
Just hypocrite argument, for the loot you want it concentrated, but you want to split the encounter between easy and hard. Just so not logical…
Look, the goal is not to produce something that would cost current raiders nothing, or that current raiders would agree is a great idea. That’s impossible. The goal is to produce the best possible solution for BOTH current raiders AND more casual players that find the existing raids impenetrable. It will by its vary nature be a compromise, which means that it WILL be worse for hardcore raiders than the current path, but ideally it will be worse in the least intrusive method possible while still accomplishing the goal of adding an alternative for the other players.
your solution would have nothing good for actual raiders, the current path is good for many people. I guess only you and people like yourself don’t like the dev way, because you don’t want to put effort in progression, even for a goal you’re wanting to obtain.
I’m sorry but “as someone who already raids a lot, I would not like this as much” is not a compelling reason to reject a proposal, when the goal is to expand the total audience to larger than the existing base.
I’m sorry, but the argument “i want raid loot without raiding” is not an argument. The goal is not the expand the total audience, you’re goal is to provide you a way to obtain easily raid rewards.
He knows what works for him, he knows what works for people who are like him, for people who like raids the way they are. Those players have already been taken care of, they are not a factor in this discussion. This discussion is about accounting for the players who are NOT covered by the existing options, and for whom the existing methods of “try until you make it” are not good enough. Thousands of hours of experience as a hardcore raider or training other raiders to be better at raiding is meaningless when you aren’t talking about hardcore raiders at all.
and they are already covered, which is why they are irrelevant to this discussion. This discussion is about everyone else.
the discussion is about raids, and this topic provided you the thinking of the dev on the topic. Or maybe the raid devs are not relevant to this discussion, and that just only people like you are relevant?
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Again, two versions of Xera. Better that most players get at least one thing for them, than for a small number of players to get two things for them.
Don’t forget with 2 loot tables (easier xera would loot almost nothing after all)
It’s sad that someone who carries such a view purports to lead training runs.
He leads and is successfully, don’t forget that. It’s sad that you are so narrow minded that you can’t see when you’re wrong. You’ve raided 6 hours and you prétend to know better than exp raid training leaders what is working and what is not working in raid…
Yes, it is, and the sooner you guys understand that, the sooner this discussion can move forward. Most players have zero interest in spending hours at something only to not get a prize, which is the entire reason that raids are a niche activity.
Again, you’re wrong…look at the success of each training initiative here or on reddit. People are different than you, you want only the kill because you only want the loot and the progression toward legendary armor. Many other understand that training is about progression with a fight, until the boss is beaten.
But they are wrong, because they are looking at the problem as raiders who like raids and believe that everyone thinks like they do, rather than looking at it from the perspective of people who don’t like the current raids, and thinking about what they actually want. It’s basically like a bunch of vegetarians sitting around and trying to brainstorm how to prepare meals for non-vegetarians that they will enjoy, but that don’t include any meat. “Well maybe if instead of burgers, we made some burgers out of tofu! That’s basically the same thing!”
You mean “they don’t think about people wanting legendary armor for free”.
Btw, they are right, you’re wrong ( because they’re thinking for the game and you only for yourself)
Two versions of Xera, obviously. And of course there would be a third scenario, either a “hard mode” escort that most raiders would not consider “too easy,” or some other boss encounter entirely, which I think would satisfy both hardcore and easy mode players.
Don’t talk about hardcore players, they obviously prefer the dev way, as this way don’t delay other raid wind. Your solution is just a waste of dev ressources.
Training runs and off-meta builds for less than expert teams are just “failure runs,” and most players want no part of “failure runs,” they do not want to waste their time on attempts that will not result in a victory. This is why easy mode has a role, it allows people to put together training runs where they will learn while succeeding at the task for that day. You build up your skills by repeatedly winning and doing so more efficiently each time, rather than by failing less spectacularly each attempt.
Interesting seing you again talking about how these training runs are a failure… again, i always forget you’re an expert on the subject and that the people talking here on the forum about how training runs are working right now are just liars…
Each week, there are people actually training and progressing in normal raid, through training raids. That just prooves that training is possible and working, and that easier mode for training purpose is not needed. And stop talking about “most” people, when you have no data at all. Whereas right now, there are training runs each week (you can find post here on the official forum or on reddit). Maybe the format is not for you, ok, but that don’t mean “most” of the people are like you (far from it).
Plus, let’s not forget that your main purpose (as everyone reading you know it) is to have an easier access to raid rewards, and to the legendary armors, and not to train.
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It depends how they fix it, but it is most likely to kill the map completely.
The map won’t be killed, you’ll find meta such as TD meta. Maybe VB and TD will have more players for meta, which is good.
[Person I respond to] was repeatedly asking devs to give up huge chunk of their time and effort, for smthin that only appease insignificant portion of player base.
Like the people that were asking for raids did before they were introduced?
By the way, last dev AMA has thrown out of the window the previous claim about how few people were working on raids. According to some side comments from it, the fractal team (and not only them) was also working on raids as well up until recently.
You also forget the fact that the teams working sometimes on same project (like nightmare fractal) greatly improve the quality of the fractal (great feedback for this fractal). So raid help to improve the quality of other PvE instances.
@Ohoni, there is a post on reddit about easy mode raid. What is interesting is the OP is asking for story mode, but understand that no reward should be available through it…
Édit: actually, it’s on this sub forum too…
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Yes? Or are all the videos of first time clears wrong and lying? Also, i learned the mechanics of the fight (VG specifically) within 1-3 trys at it, but the other people I was trying with couldn’t learn as fast as me, and it was frusterating. The only reason i got the kill was filling in for some other group. Which…..was kinda sad I couldn’t get it earlier, because it was easier then I thought. In fact, in the group I finally got the kill on I wasn’t the one messing up, it was the people with 100+ LI and I only had none. Which…..I mean they could have done other bosses 100 times and NEVER done VG before…but…really is that real? Maybe rofl.
I’m happy to read that even without much exp, you kill one boss. That means that raids are not that difficult, and so don’t need easier mode. Thank you.
And btw, first time clear means first time à group kill à boss…it doesn’t mean “at the first try”. They wiped before, because all mechanics are unknown at the beginning.
As I keep telling you, I want both, independently of each other, and securing one would not cause me to stop wanting the other. I’ll ask you to please stop lying about me.
And as I keep telling you, there is no logical reason except beeing greedy and selfish to want both, especially normal raid rewards in a easier way. Do like all, work for it. You’re not Special, rewards don’t have to be given to you without you putting any effort (skill effort, not grinding effort…)
People need to abandon the idea of “people working their way up to the current raids.” That is not a thing. People who want to raid, raid. The alternatives need to exist for people who want to do the alternative and then STOP, and will never “advance” to the current raids. The alternatives need to be designed so that those players are satisfied, not left wanting more, because hardcore raids are not for everyone, and never will be.
People need to abandon the idea of having raid rewards without raiding. This is not a thing. People who trully want these rewards are raiding, point. Stop asking for “easy mode raid” when you only want “easy raid rewards”. You’re just hypocrit. Everyone know what you trully want.
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And this is the entire point of having an alternative, easier version.
What did you not understand with the dev post saying “no easy mode raid”?
You have not providing any facts that your way will require as much effort as normal raid. Your only argument is : it will take longuer, but you won’t convince anybody with that…
I’m not really sure what you’re looking for here.
But “I don’t want you to have what I want because I only want people who do things my way to have it” is an even more selfish position. I don’t think self-interest should be a disqualifying factor. If there are two people, and one person says “I want what I want,” and the other says “I don’t want you to have what you want,” then the latter is the more selfish of the two.
not at all, the selfish one is the greedy one ready do destroy an entire game mode for his only interest. I’m not working for me, i’m working for raiders. YOU’re only working for yourself, you don’t care about what other people defending easy mode want (because many of them understand that’s it’s foolish to ask same rewards as normal raids)
if everyone can have what they want, what’s the point of playing the game anymore.
Well that already applies to the game. Everyone can already have whatever they want, and it seems to work out. Nobody is asking for handouts here, it would still require time and effort to achieve, it would still give the player reason to log in and spend many hours working towards his goal, it would just provide a reasonable path to that goal for players who are not served by the current raiding system.
You insisting on this repeatedly doesn’t make it any more accurate than the first time you said it.
I learnt that from you. It’s been many months you’re saying the same thing over and over, and you’re still so wrong.
And you are the same way, the only difference being that you were already handed the candy you wanted.
In a game, story is more than just cutscenes and journals, the story is also everything that happens in between. If you just want to watch story then why even play? Just watch let’s plays.
sorry to inform you again (but it’s normal, you don’t know how are raids in gw2), that story in raid ARE cutscenes and journals…because between that, you just fight some boss. That’s all.
That’s a nonsensical arbitrary rule that you insist upon because you want to horde the rewards for yourself (and for people exactly like you). There’s absolutely no reason for that restriction. At least we are making progress though, in that you now agree that their can be easy mode raids, just so long as they don’t provide raid loot. That’s a step forward, at least.
I don’t want to horde for myself, i’m more than happy to bring more people, even new people, in raid. The problem is that you have decided that you dislike raid, and you prefer to fight in forum instead of doing some raid. I guess you prefer beeing here actually.
I’m still against easy mode raid, btw. I totally agree with the dev position, you should do the same btw.
I highlighted the most important part there. “all of this was fun.” For you. You had fun doing it, which was great, but can you understand that someone else could have had exactly the same experience you did, and none of it would be fun for them? Why do you believe that this player should have to do the same things you did, if you had fun doing them, and they wouldn’t? Why do you believe that if they don’t do this, that they should be punished by not being able to get the things that they want?
I do that, but the way things are currently structured, that means I’ll never be able to get Envoy armor, which is also not fun. I should not have to choose between the lesser of two evils, I should be able to play areas that I enjoy, and ALSO progress towards the goals that I choose for myself.
But i can understand that some people are not finding fun in that. But too bad, they can’t have the rewards associated. If they want the reward so bad, they can do the content. People like you have a choice to make, between raiding or not having rewards. That’s the game, deal with it. If you’re not happy with that, too bad. They are many people different from you that will choose to raid, and other that will understand that they won’t have raid rewards.
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Wait……so the definition of raiding is beating your head on ONE boss for hours if not days with no progress to beating it? And that’s fun? Because to my knowledge when people talk about raiding, its ALWAYS about beating the bosses and getting the loot. Same with fractals and dungeons. Or do people really like taking 4-6 hours to down one fractal or dungeon? Because it doesn’t seem fun. (In fact its not because that’s one reason why I got turned off from those game content types, is because they took 4-6 hours to do.) (And yes I have cleared everything in less then 5-10 minutes, but I can’t carry 4 other people who don’t have a clue who to play their class, or rotation or gear, let alone 9 in raids.) So the question might be a bit sarcastic, but then again sarcasm is a form of anger, and its a bit maddening you are saying people should be content with…..well just beating there head on a boss for days with next to no reward and should not complain. Correct me if I’m wrong and I misunderstood you.
Before clearing content, you have to Master it. Do you think people beat VG in one night ? (OK some guilds did it). My guildies and I we beat it, I think, after our 3rd night on it. Now, we beat it everytime, first time. So ofc wiping and learning are part of raiding. Then after, you can clear raids. And btw, all of this was fun. Sometimes frustrating too, but the first kill is always special. And when you becomes really traîned, then you can try with different comp, different builds, low man etc…but there is progression in raid. You start bad and are lost before the boss, and at the end it’s easy.
Do you really think people beat the boss first time ?
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I know perfectly well how to play my class my way not as the meta battle way that your pigonholed into by raid enrage timers.
Any combination of classes should be able to clear raids like you can do in all the other content in this game.
Would be fun to see 10 mesmers do it.
and you’re wrong, sorry to inform you that raids are mean to be challenging. if any combinaison of classes (with actual balance) could beat it, then it would not be challenging. Maybe you have to accept that some people have to right to have a challenging content? you can play whatever you want in all other part of the game after all. I still don’t understand people like you refusing to play with the group and for the group. Maybe you should play a solo game…
and i’m sure 10 mesmers could beat some boss or event in raid.
You want no less free Legendary armor than I do. You want to earn yours in hard mode raiding, I want to earn mine somewhere else because I don’t enjoy hard mode raiding, but I obviously intend to work hard to get it.
You have not providing any facts that your way will require as much effort as normal raid. Your only argument is : it will take longuer, but you won’t convince anybody with that…
And what would be the counter position to that? In an entertainment product, why shouldn’t I have what I want?
Because that’s just a selfish reason without any logic behind ? if everyone can have what they want, what’s the point of playing the game anymore. I’m against you because you’re only thinking about yourself. You don’t care about what other players want, as long as you have what you want. You look like a small boy in a candy shop, wanting everything and not understanding that you have to pay to have something and throwing a tantrum because he can’t have what he wants…
No, you couldn’t, because those training runs were not done in an easy mode. You believe that it would not work, which is not the same as it actually not working.
oh sorry, i forget that you are so experienced in raid, in all boss and events, that you know perfectly what can be done to train. I’m sure you beat all boss and all wings plenty of time, that you run some training pug runs, so that you know what’s working and what is not.
and btw, the training i’m talking about IS working, look at some post on reddit and in this sub forum. Maybe it won’t work for you, but again, that’s your problem. It works fine for other people after all…
I know how I train, I know what works for me. Maybe it doesn’t work for you, but it would be of benefit to those not served by the existing training run methods.
yes, i’m sure for you, you know. But you already said before that you don’t want to train. And what works for you would probably not work for others.
That’s your choice to not pay attention and engage with it. They don’t hit you in the face with it so I can understand how you could remain. . . unknowledgeable about the attached lore. It is there though. Enough that they felt it necessary to place a recap NPC in Bloodstone Fen, just as they did with LWs1. Maybe you should visit him.
i did, and i don’t know what’s more in raid…a cinematic yes, but everyone can have access to it in a cleared instance.
I could raid, what I could never do is enjoy raiding (in their current form). This is a game, I do not want to spend significant amounts of time doing things that I do not enjoy. Since I could never enjoy raids in their current form, and that is not something I could ever change, I will never want to do raids in their current form. If, however, the elements about the raids that are anathema to me were removed, then there are certainly parts there that I would definitely enjoy, and would spend time doing, so that is what I am trying to achieve here.
but the element you dislike ARE part of the raid. remove them, and you just have a 10 men dungeon…But if you want a 10 men dungeon, fine, you’ll have the same dungeon reward then (exotic and no better).
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Ok Since your offering I will tag along with my celestial arms/tactics/berserker warrior and clear said raids easy right?
you can raid with that if you want, look at my posts i’m not talking about CLEARING raid, i’m talking about raiding. You see the difference? you can raid, but you won’t probably succeed. But that’s just because raids are group contents and if you prefer to play your special snowflake build, that’s up to you ^^
if you want easy clear, first you’ll have to learn how to raid and how to play your class in a group content. But all raiders went through that you know. Why the situation should be different for you? are you special?
You were the one that insisted there was a valid reason to prevent easy mode raids from having access to the rewards of hard mode raids, but you cannot back up your position. I can’t refute a position that doesn’t actually exist. If it’s just your general opinion that easy mode raids should never get access to hard mode rewards then. . . I disagree.
of course you disagree, you want free legendary armor after all. But since you cannot provide any objective argument, your positions are really weak and can be resumed as : i want it, so i have to have it.
Yes, you can, and this has been true of almost every form of training in human history.
So prove it. For having participing in a number of teaching run in raid here, i can tell you that your solution would not help training. Btw, because you don’t want to train, your opinion on this matter is not relevant. You don’t know how to train too…
Not yours to judge. Maybe you don’t pay attention to the raid, but that’s not my problem.
Yes story is a part SO important in raid that after more than 300 LI i still dont know it. Again, you’re just looking for any piece or argument in order to make easy mode available, so that you can have your free rewards.
None of that relates in any way to what I said.
of course it is, you’re the one saying that you can’t raid. I’m telling you that no one except yourself is preventing you from raiding.
If that were true, then you could provide them.
Ah, but you forget something important here. I’m totally fine with the actual situation, you’re the one wanting the situaution to change, so you should try to convince dev that you’re right. I don’t have to work for you, for once, you should try to put some effort in something.
But it’s ok, with you providing no argument or valid point, the situation won’t change.
Again, people will learn what they want to learn. If their only goal is to “play easy mode for easy mode” then they will just play through it, and the skills they pick up will be minimal (although still more than they would pick up from any unrelated boss fight). But if they go in with the intent to train for the harder mode, then they would go in knowing what skills they need to master, and will be able to use the easy mode to deliberately train those skills, to avoid things that they don’t absolutely have to avoid, because they know that they will have to avoid them if they play in the harder mode.
I’ve been over this time and again, you really need to stop pretending you don’t understand.
you cannot have both : a fight where skill doesn’t matter (what you want) and also a training mode. You know it, and you said it before in one of the closed threads : for you easy mode is different than training mode. What you’re saying is just utopic and wrong, and you know it.
It bridges the gap between the end of HoT and the beginning of Season 3, how the White Mantle was working behind the scenes to study the Bloodstone and expand their power, and how a team of adventurers broke into their base and shut down their operation there. And yes, players can be told these things from outside the raid, but this is a game, and it’s about experiencing the content, not receiving it second hand. Why even have a story mode to the game at all when they could have just given us a novel that tells the story? The entire point is to BE there.
See, without reading you seem to know better than me the lore. So, raiding to “experience” the story is plain wrong. you’ll find piece of paper somewhere, see some mobs, kill them, and enjoy a cinematic that everyone can show to you just opening the lfg. I think you and many other are overestimating the raid story.
And again, two wrongs don’t make a right. If there is loot in the game that can only be found in one place, and that bothers you, then fight for that to change, I will not get in your way on that. But the existence of that loot does not in any way justify it in any way. So long as Envoy armor is restricted behind raids, you can never make the argument “well raids just aren’t for you, play the rest of the game,” because the rest of the game does not include Envoy armor.
Oh you can fight as you want, just don’t expect many people to agree with you because that’s how the game is from the begenning. And no one is preventing you to raid. If you want to raid, you’re free to raid. Of course, you’ll have to make some efforts, but not more than actual raiders.
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. . .
There’s no need for a reason. Why wouldn’t they deserve the same rewards? If players want those things, why should they not have access to them?
Of course there is a need for a reason, you should know it. there are plenty of reason to prevent access to them (because we’re talking about raid rewards here, another legendary armor outside of raid is needed i think).
Right, and that’s the problem, for the time being, ANet has chosen to tie Envoy armor behind raids. They could, and should, choose to do otherwise.
Your opinion, we just disagree. I trust dev to better know than you what is better for the game.
Nope. Say you have a paintball gun, firing typical paintballs. Then you have another paintball gun that fires balls filled with acid. The latter one would cause a lot more harm if the shots landed, but the flight profiles between the two would be identical. If you goal was “never get hit,” then the way you would respond to both versions would be identical, you would try as best you could to never ever be hit, and if you were successful in that, the results would be identical, not a mark on you. Only if you failed would the results be any different, either you’d have some paint on you can could continue to practice, or you’d have some acid burns and would have to stop to get that taken care of. Same mechanism, different outcomes. Again, the paint method would serve as good training for the acid method, because as you get better at avoiding getting hit, those skills would translate 1:1 to avoiding the acid balls.
Nah, if a mecanic deals so few damage no wipe would happen, people will never learn. Because, why dodge when you won’t die? there is a druide that will heal you. And then after, with normal boss, the difference would be to big.
Again, that argument is invalid when the raids contain story and rewards that are relevant to players of that other 95% of the content. When there are alternative methods for those other 95% to acquire both, THEN your argument will become a perfectly valid one, but not a moment before.
ANd what story does i contain exactly, story relevant to 95% of player? i’m searching… so what does it remain? loot…If only reward remains, sorry to inform you raids are not the first and probably not the last part of the game having specific rewards…
1. Introduce as much dungeon-type content as they did with raids.
2. remove exp block due to raid masteries (or make them unlockable by just entering the raid, so i can at least do them even if they won’t do me any good besides unlocking xp gain)
3. make raid rewards (especially legendary armor) obtainable in other ways, comparable to pre-raid times so i don’t need to do raids to get them
4. never again tie LS story (or any important storyline GW1 vets would like to see) with raids.
1) too bad dungeon team was disbanded years ago, but one can wish…
2) yes, bad move from anet part
3) no, again, plenty of game mode with specific reward. why raids should be different?
4) it’s not important story line…but why not
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Why? Raiders enjoy raiding. It is no burden on them to say “hey, go have fun playing the part of the game you love most!” So why would players who enjoy raiding deserve to also get special rewards for playing how they most enjoy? It’s like a child saying “I refuse to eat desert unless you give me a second desert too!”
Raiders do not deserve anything special for playing the game how they most enjoy playing it, so allowing easy mode to provide access to those rewards is not taking away anything owed to raiders, it is just leveling the playing field for those players who do not enjoy raiding.
but why people like you deserve same rewards as me, whereas we’re not playing the same game mode? i don’t see the logic behind your claim. Unless of course there is no logic, and you just want shinies…raiders don’t deserve better rewards, obviously, they just deserve raid rewards (anet choice btw).
I’ll never satisfy you on this point, just as you’ll never satisfy me in arguing that nobody deserves raid loot than raiders. Just rest assured that I understand that low challenge over long time can balance out with high challenge over short time, and that you don’t need to agree for it to be true. Nobody needs your permission.
you’ll never satisfy no one because you know you dont have any logic and good argument behind your claim.
Same mechanisms, different outcomes. I’ve been clear enough on this that you should really stop claiming ignorance.
different outcomes means different mechanisms, you should stop claming ignorance.
It’s raids that have disrupted the game that I’d been playing the three years before them. If “go back to where you came from” is your argument, then that would apply to the raiders, not to people upset about the raids. You are the invasive species.
On the contrary, raids are here to satisfy certain customers. You’re not the target audience, deal with it. you can have fun with 95% of the game.
But ok, to expand your point slightly, and they implemented easy mode raids and sent Envoy armor to everyone else so that it’s no longer a goal, well then it comes down to what the other rewards would be. I’m assuming that it would offer a packet of exotic armor, sellable items, etc. that would be equivalent to the time and effort needed to complete it, so that anyone who currently plays Fractals or Dungeons today could say “that would be an equivalently productive use of my time,” and would do so, because it would be fresh new content for them to explore.
If you’re trying to argue that there’s no reason to play raids beyond the loot chase, then maybe raids aren’t worth the time to develop, and they should just put those rewards behind content that more people would actually enjoy playing.
finally you see reason, there no reason to have better loot than exotic in easy mode raid. Nice. Because since legendary in a content as easy as dungeons or t1 or t2 fractals is non sense ofc, exotic is enough.
But for you, what is the reason to play easy mode if not for the loot you want in? since we demonstrated to you there is no story, and since after fighting once each boss to “enjoy them”, there is no point fighting them more in easy mode.
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Why do it matter to you, if people want easier mode that take longer to earn the same stuff you get in normal?
Take a look:
https://wiki.guildwars2.com/wiki/Envoy_Armor_I:_Experimental_ArmorIt rewards a full ascended armor set with stats of your choice. Filling the collection if the bosses were T1 fractal difficulty would take approximately ~20 minutes, maybe less.
20 minutes for a full Ascended armor set with stats of your choice. For every player in the game. Why run anything else in the game? Especially anything that is higher difficulty than T1 fractals, like maybe T3/4 Fractals?
This isn’t hurting just Raids, it hurts the entire game.
Wouldent that be perfect now the people who have run the easy mode raid know the encounters and on top of it got the gear needed to run normal raids. Win win
except you’re fine with exotic armor in normal raid ^^ (unless you’re pugging but that’s another story)
You understand that this is not the same thing? That you’re basically saying “I have no problem with people who don’t like to drink, I’ve offered to buy them a beer whenever they like.” I mean it’s nice and all if you’re willing to help people learn to raid, if that’s what they want, but if people express that learning to raid is not what they’re asking for, you should respect that and help them to get what they are actually asking for.
but if people don’t want to raid, don’t want to learn, then what is the purpose? lore and story? so minimal aspect in raid, but i can understand it. Luckily, they have meaning to have raid story without raiding.
If they want, like yourself, easy raid for normal raid rewards, then i disagree. It’s fairly injust to actual raiders, and just so selfish to want rewards in an easier way…
Neither do I. I fully intend to put in every bit of effort you have, if not more, just in running easy mode raids rather than hard mode ones.
Uhhgh, I hate to tell you, but it kinda does. . . :
so tell me, how about spamming 1 for some time with whatever build / gear is more effort than learning raid, gearing for it, etc etc. Do you have a magical formul that transform time into effort? a formula fair for everyone of course, not just for you…
Again, as I said, an easier boss that have completely different mechanics than later bosses is worthless as a training tool for those later bosses. The boss needs to have identical mechanics, just with reduced penalties for failing them.
funny, that’s precisely what you’re asking for… different mecanisms so that no wipe.
That’s your take on it, but again, you aren’t the target audience of easy mode. for the past forty decades or so, games have had multiple difficulty modes, and players have enjoyed being able to select the difficulty level that suited their tastes.
so maybe you should go back to these games? because gw2 is not what you’re asking for, without multiple difficulty raids.
And you’re completely wrong on that.
wow, with such an argumentation, i trully accept you as the only one who got the truth in this game. More seriously, where are your arguments?
As I said, that would not even slow me down. I want the easy mode raid, even if they did mail me the armor.
So, let’s imagine. easy mode raids are here, without rewards because that’s just normal, but anet email you the envoy armor because some reason. What would be the purpose of this kind of raid? once you see the story, no reason to see it again. You would experience the boss, fine. then you would leave, because you have the shinies you want, and no more reason to “raid”. But you would have waste anet dev times, gg.
You aren’t the target audience for the easy mode, and I’m told that means you aren’t allowed to hold an opinion on it.
It wouldn’t necessarily delay new wings, we don’t know how much time it would take or who would be working on it. They managed to build the Super Adventure Box on their own time between other projects, I’m sure they could find the time to juggle a few databases without gumming up the works too noticeably. It’s not like they would release the raid wing the instant it’s done anyway, there would be a period of run-up before that data, so that it fit into whatever marketing and other events were going on. For example if they finished it in the middle of Wintersday, they wouldn’t likely just dump it out then, because there’s other things happening at the time. They’d probably wait until mid-January.
And finally, I don’t much care whether you disagree with me getting Legendary armor through easy mode, because that has nothing to do with you. You get it how you want to get it, you have no say in how others get it, and if your happiness can only come at their expense, then their happiness comes first.
you are not the allowed target of raid, so what are you doing here? ah yes i forget, you want raid shinies…But i have to agree you’re quite persistent with that, even if you’re the only one wanting both easy mode and raid rewards at the same time. I’ve never said wantig non raiders unhappy, actually, i’m more than happy to bring more people into raid so that more people can have legendary armor. I just don’t want people like you having raid rewards without putting the same effort as raiders. And don’t talk about “but in easy mode i would be longer”… longer doesn’t mean same effort. it’s just grinding spamming 1 with your ideas.
You haven’t been paying attention. It’s about both. Training would not be my personal primary purpose in it, sure, but it would be some people’s purpose, and it should be functional for that purpose. There is a market for an easier raid as a training experience.
Sure, that’s why dev will put an easier boss as first wing boss. As a soft barrier to raid, and who can serve as a training purpose probably.
You’re also confusing “things you read” with “story.” The story includes the things you read, but it also includes the things you experience. The boss fights are a part of the story, because they are things that you experience along the way. That’s the difference between a game and a novel, the novel is just words on a page, a game is something you are a part of.
But since you want to tune down the boss, it will not be the same story, it will just be a poor sumary. Full mecanics and fear of wipe are part of the ‘story’. Your fights will just be a joke, because you want T1 or T2 level fractal, not more.
But an easy mode version of the same boss would allow you to focus on the boss’s mechanics without fear of party collapse, which is much more valuable. you can practice your basic DPS rotation on a training golem. The value in having an easy mode version of the boss is in learning “when the boss does this, I should do this. . .” and banking that reaction into muscle memory.
We’ve already told you, you don’t learn with mecanics just tuned down to a level where no death can happen. You would just go through with heal, and not paying any attention. And so, with normal boss, you’ll wipe, until you learn. So, no need to easy mode raid for training purpose. But again, i don’t forget that your primary purpose is raid rewards. And you’ll never stop arguing until anet email you the envoy armor.
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Pls, stop that, i never said i was into easier raid, i said encounter, which is not the same. For your information, a raid is formed by several encounters.
Ok, fair enough, if you did not mean what you said, that’s ok, but can we at least agree that the premise remains the same, that it would be good to have an easier raid for those that have no interest in the harder one, or for players in the middle to train off of?
No, i still disagree with you, because adding easier mode is not needed (i prefer an easier boss at the begenning at the raid), it would delay adding new wings, and your purpose is to have legendary armor through easy mode, which i strongly disagree with.
No, that really doesn’t work. You need to train the actual mechanics of the encounter. Training against Vale Guardian does nothing to train you for Gorseval. Even less would the Wing 3 escort train you for Vale Guardian.
But why now are you talking about training? in numerous post, you told us you didn’t want an easy mode for train, you don’t want raid mecanism because that’s too stressfull for you. For you, easy mode is for story purpose (but no story in fight, you read notes that’s all), and a meaning to gain raid rewards without effort.
I don’t understand why so suddenlly you’re talking about training… And an easy encounter, if true can’t train you to other boss mecanisms if they are totally different, can train you to your rotation and your class. So that after, for more difficult boss, you can concentrate totally on the boss mecanisms (since you master better your class).
But again, if you go in knowing that the first chapter is as far as you’re likely to be able to read because the rest of it is in Sanskrit, then that just makes it all the more frustrating that someone won’t just release a translated version that you can read.
But how could you know that without trying?
You can pug raids.
Oh! You’ve solved this entire problem then! Apparently raids are easily puggable, and everyone who says otherwise is wrong somehow.
Yes, depending of your connection hours and your own expérience, you can easily beat 6 or 7 boss / events in pug ( matthias and xera are, in my opinion, more difficult to pug)
Depending on your class/build and how many LI you have, that’s what pugs look at sadly. Skill has nothing to do with since you are never given the chance to show if you have said skills or not.
I don’t believe in Li check, when me and some friends organize a pug run, usually it’s “know mecanisms and be exp or little exp”. But Yes, classes, build and food have to be meta. If you’re an awesome nomad Guard, sorry, but you’re not needed.
You can pug raids.
Oh! You’ve solved this entire problem then! Apparently raids are easily puggable, and everyone who says otherwise is wrong somehow.
Yes, depending of your connection hours and your own expérience, you can easily beat 6 or 7 boss / events in pug ( matthias and xera are, in my opinion, more difficult to pug)
Oh nice, so you agree with devs then? because i’m talking about their solution, first easy encounter, then 2 encounters challenging. No need to make an easy mode raid with that, which is fine. i’m not talking at all about easier version of the entire raid ^^ just a boss easier among the 3 boss of the wing.
No, that would be pointless, but what you were saying, have an easier version of the raid for those that prefer that, and the, for those that want something harder, a harder version. As you said, “At least, having an easy encounter will induce more people to try, train, and maybe succeed. So after, they can decide either to train for the next bosses, or just stay with the easy boss and have some raid rewards, with is fine as well.”
Pls, stop that, i never said i was into easier raid, i said encounter, which is not the same. For your information, a raid is formed by several encounters.
Plus, i was talking about the dev solution. I’m totally against your idea about easier raid from the begenning on the subject, but you seemed to agree with dev about easier encounter.
That’s fine, because that is what will happen.
Having easier bosses at the beginning of the encounter does not “train” you for later encounters, because the later encounters would have entirely different mechanics. It’d be like taking a math class to get better for your history test. The encounters need to be the same, only easier.
Wrong. Even if some mechanics are different, you can train your dps rotation, your quickness rotation, how to dodge, how to fight as a 10 man team. All of these are usefull, against any boss. Easy encounter at the beggening means also more motivation. As you’ve said, if you read chapter 1 and you like it, you want to read other chapters… If you don’t like what you read, or are not interested, you can stop. But at least, you have something, which is better than nothing.
I wouldn’t mind an easy mode if the rewards were cut down to exotics etc. No li’s,no magnetite shards, no asc drops, no achievements. Just same gold and the usual exotics/rares/loot bags.
Then the “easy mode” would actually serve as a true training mode. The people who ask for easy mode + actual rewards are usually the lazy ones who just want freebie kills.
I would be fine with that either (rewards cut down, just logical). Luckily, the kind of greedy people wanting easy raids + normal raid loots is rather rare…
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If the other solution is yours and ohoni’s, i prefer 100x the dev solution. Yours will just destroy raid. At least, having an easy encounter will induce more people to try, train, and maybe succeed. So after, they can decide either to train for the next bosses, or just stay with the easy boss and have some raid rewards, with is fine as well.
But you’re describing EXACTLY what I’m asking for. You have the easier version, you can use that to train and move on to the harder version, or you can stick with the easier version, up to you.
Oh nice, so you agree with devs then? because i’m talking about their solution, first easy encounter, then 2 encounters challenging. No need to make an easy mode raid with that, which is fine. i’m not talking at all about easier version of the entire raid ^^ just a boss easier among the 3 boss of the wing.
We got here a clear info from a dev stating: “No tiered difficulties for raids” so just get over it.
Well, if they are so set against tiered difficulties, and yet already can see that accessibility is a problem, then eventually, when they’ll realize that the “easier encounter in a harder raid” approach satisfies neither group and doesn’t help at all, they will go for the other solution. Just plain nerf the content.
Which will be fine as well.
If the other solution is yours and ohoni’s, i prefer 100x the dev solution. Yours will just destroy raid. At least, having an easy encounter will induce more people to try, train, and maybe succeed. So after, they can decide either to train for the next bosses, or just stay with the easy boss and have some raid rewards, with is fine as well.
But if you prefer raid to be nerfed, argurment for it. I’m sure devs will disagree with you, just like the easy mode raid you’re fighting for.
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They didn’t have to be developed with tiers in mind for tiers to be implemented. They already have all the tools they need to copy/paste the raid, then tweak the bosses down slightly, then provide players access to these duplicate wings via the same UI they currently use to choose between raid wings. All the bits already exists, they just need to combine them.
Hmm, for you it seems so easy, but if it were the case, don’t you think devs aldready would have done that? but no, they come with another solution. If you don’t like it, it’s your right, but just get over it, really. Moreover, you also have another problem, wanting raid loot in easy mode, unlike some defenders of easy mode raids.
i guess you and I didn’t read the same thing…It’s just clearly stated by a raid dev team that what you want IS NOT POSSIBLE.
That is not what was said at all. She said it was not part of the original plan for raids. The thing is – plans can change (and is sort of why these kind of conversations are so important – for everyone to advocate why they think they should or shoudnt). In fact, they have commented in the past that raids weren’t planned for when the game came out – and that plan changed. You adapt based on the community. That in no way implies that it isn’t possible (or even that plans have to remain the same forever and always).
To the second point she made – that raids should be the hardest content in the game – I think most people agree with that. That doesn’t mean they cannot be more than that however. We see it clearly in other games – people have talked extensively about how it could happen in GW2.
Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.
sorry but when i read that, for me it means that raid tier difficulty like fractals won’t happen, because raid were not developped with that in mind. They’re going to put easy boss at the beggenning of the raid so that more people can go into raid and beat one boss (VG problem maybe).
It was never a plan for Raids. They are, and should remain, the most difficult content in the game.
In that case STOP PUTTING CORE STORY content in a part of the game designed to pander solely to the small elite minority!
there is no core story into raid. You enter, you beat some bosses, and if you want you read some books.
This comes up a lot so I’m going to jump in quickly since it’s a new post.
Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.
Accessibility in terms of difficulty is something we talk a lot about internally. We’ve made efforts to help players get in by delivering entry level encounters that ease you into the content (STK) and you’ll see more of that in the next release. You’ll still see encounters that live up to previous raid expectations for mid tier and final bosses. And if you think Matthias is a chump then we have something for you as well.
Accessibility in terms of “Hey, my 5 man Fractal group wants to try raids, but we can’t find 5 other players!” is also something we talk about. It’s just a much more difficult problem to solve.
All we need is some sort of easier versions of the existing raids, so that players that like the idea of the existing raids, but do not like the challenge level, will still be able to play and have fun with the content. The hard mode raiding is just not everyone’s cup of tea, and yet so much of the new stuff is locked behind it, like lore, environments, legendary weapons, and the ability to do anything with XP in Maguuma maps.
i guess you and I didn’t read the same thing…It’s just clearly stated by a raid dev team that what you want IS NOT POSSIBLE. Raids were not designed this way, as plenty of people told already. There are different than fractal. But look, they plan to add some easy boss like trio or escort, so you can begin to farm LI and enter into raid.
The only thing i agree with you is the XP lock. But since raid masteries are unlocked as soon as you do escort or another easy boss, then i guess it’s ok.
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3 wings in one year. that’s all. Too much for you?
Zero dungeons and one fractal vs 3 raid wings? Yeah, I think it is too much one-sided.
And, as you know it, 0 dungeon because no more dungeon team since years now, nothing to do with raids… you forget some fractal revamps, and the difficulty to make difficulty tiers in fractal (in raid, one difficulty, it’s more linear).
But be honest, you won’t be satisfied until raids are erased from the game because you don’t like them. What i see is one more fractal soon, LS3 new episode soon, etc…
I will be satisfied when content targeting and content distribution will be proportional to the population of said content consumers.
3 wings in one year. that’s all. Too much for you?
In that case, raid will become an obvious scapegoat for a content drought, and if drought will continue at same rate as it was in HoT – a rightful scapegoat. Because there is obviously way too much content for a such little chunk of players who playing it constantly.
But be honest, you won’t be satisfied until raids are erased from the game because you don’t like them. What i see is one more fractal soon, LS3 new episode soon, etc…
if it’s like story mode dungeon, why not ^^ after all, less challenge, less reward (quality and quantity, that’s just logical, asking the contrary would just be illogical).
I was aiming more for Exploration Mode dungeon. Making a Story Mode version would likely not be worth the effort.
And Anet disagrees with you, after all, they put raid well knowing it would be more challenging than the rest of the game.
ANet makes mistakes. Constantly. Usually they get around to fixing them. The only problem with making a mistake is when you refuse to fix it.
Except raid are like actual explorable dungeon. Dont you want easy mode for the story and peacefull fight without wipe? that’s like story mode dungeon for me.
For you, it’s a mistake. Not for me. On the contrary, following your ideas would be a huge mistake, destroying one of the most successfull thing in HOT. There are things to fix, but not raids.
you are, actually. Remember, you want envoy armor in an easy mode raid as difficult as infantile SAB…(remember, you want no wipe, no training mode, no group composition, just spam 1 with whatever random player / build in order to have raid rewards)
so yes, you want to be rewarded for just participation.The reward would be reduced from the current level, and would require more attention than you describe, but would be more in line with the difficulty level of the rest of the game. I understand that this does not appeal to you, but you are not the intended audience for this mode, and will already have a mode more suited to your tastes.
if it’s like story mode dungeon, why not ^^ after all, less challenge, less reward (quality and quantity, that’s just logical, asking the contrary would just be illogical).
Could you just accept that there is a content not for you, while you can enjoy 95% of the game freely? Or you’re just greedy and you won’t give up until you can have legenderay armor? you should look closer to your signature btw…
I put that sig there for a reason, because it’s a silly statement that I receive constantly. and why should I just give up on things I want just because 95% of the game is something else? Wouldn’t it make more sense for you to give up on having 5% of the game all to yourself? That’s the whole problem here, that this is mostly a game very much unlike raids, and yet raiders feel entitled to carve a chunk out of it that the rest of the players cannot be a part of (without radically changing how they play the game in ways that they will not enjoy).
I think it;s more important to be consistent, that a very hard game remains very hard throughout, and that a relatively casual game be relatively casual across the board. Having out of place difficulty spikes just disrupts the overall harmony of the game, like having a mild cake with a wad of pure sugar in the middle, or a plate of mild buffalo wings that have one ghost pepper wing in there.
And Anet disagrees with you, after all, they put raid well knowing it would be more challenging than the rest of the game. And they even agree that fractal would probably need to be revamped in order to close the gap between the raids and the rest of the game.
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Nobody is asking for handing out participation awards, and the pro-easy mode push is to bring the system in line with the existing game in a way that the current raids are not. That’s the issue here, that raids have dragged the game’s meta away from where it naturally was before, and some players want it back where it was. It is better to have the content in the range of the rest of the game than to have it only exist at a difficulty level that is beyond the rest of the game’s content. You may disagree with that, but I struggle to understand how you cannot even understand that.
you are, actually. Remember, you want envoy armor in an easy mode raid as difficult as infantile SAB…(remember, you want no wipe, no training mode, no group composition, just spam 1 with whatever random player / build in order to have raid rewards)
so yes, you want to be rewarded for just participation.
Could you just accept that there is a content not for you, while you can enjoy 95% of the game freely? Or you’re just greedy and you won’t give up until you can have legenderay armor? you should look closer to your signature btw…
When have I attempted to silence anyone?
When you asked people to leave the game ?
I’m sure Anet and NCSoft appreciate how a bunch of uneducated and biased stranges on their forums perform analysis of their business plan and draw conclusions about how certain element of the game affects the revenue, although I believe they already have experts taking care of that, not to mention they have much more data available than the aforementioned forum warriors.
We sharing our opinions here. Raid praising group already was represented too disproportionally high on forums and reddit, and this most probably made devs think that raids are really that much popular and no more content needed.
Could you stop thinking that raid at the only content developped by Anet? that’s so wrong…pvp map, dev polls about wvw, LS, fract etc…all of these show that you’re just wrong and totally biaised.
I’ve done all the stuff that’s interested me. Stuff that does not interest me is not relevant to me. There is no reason why I should have to do content that does not interest me in order to gain the right to be bothered by flaws in content that does interest me.
The Raid rewards interest you, not the raid itself. That’s the big difference and exactly why you want to change raids to be more aligned with your interests at the expense of others. It’s no different than all the other content you state here that you don’t do. You just really want the rewards in this case.
And since the reward structure in this game has always through theme, or the kind of content, created different branches to earn each different reward, Raids are not changing the formula here.
Yes, you were wrong, Forsaken Thicket lore is directly connected to Bloodstone Fen lore, and to Ember Bay lore, and so on. it’s all part of the same game world, and all the lore matters. There is no argument that can be made that the lore contained in the Forsaken Thicket is “irrelevant” to anyone.
It is absolutely irrelevant to the casual gamer who is not interested in raiding, it does not change anything on how the current game lore played out. You haven’t come up with any counter here to my argument, nor do I suspect you actually care about the lore unless you can use it as a weak tool to convince Arenanet to open up raids to people like yourself who don’t care for the current one.
Your arguments at this point have boiled down to simply that the raid rewards interest you enough that you want to demolish the current working system to get what you want. And you are willing to incorrectly invoke arguments like ‘The lore is critical to the casual gamer understanding what is going on’ when I and many others have pointed out the issues with that reasoning.
so much this, i couldn’t have said it better ^^
hmm, there was no focusing on raids. You’re just over reacting. Do you forget that raid just had 3 wings in 1 year? And how was it a disaster?
While everyone else got… what, 1 hastily made fractal after NCsoft published worst financial result since game launch? They even postponed LS3 again, and again, and again. And at the same time, making exited reddit posts about how much they love raids and how much they are successful, and how their team is ready to make more of them, while completely ignoring everyone else who asking about something new for non-raiders. Afaik there was even some “l2p” posts.
there were some works on wvw (but i’m not a wvw player so…), new pvp map, completly revamp of the hot maps (and THAT took a lot of times), 2 maps for LS3, some revamp of fractal..
and yes, some reddit post about raids, because, unlike you’re claiming, for people aimed at them, raids are a success, and Anet know it (so it’s nice sometimes to make posts about successfull things with so many people criticizing the rest…)