I agree that adding a 5th skill to DS with the main theme of it being “a new condition” is totally the wrong way to go. You need to fix a lot of other things that we already have first and if you want to improve the class by adding something, one 5th DS ability won’t cut it at all. In fact it can even make balancing the class more messed up in the future. I hear devs tend to say “you have yet to master death shroud” or something like that. Then they add a 5th skill and might end up thinking that this statement has more ground to it.
All in all the class needs fixing of the things we already have before adding something, or you can add something only when you have an overall plan of what to do with everything the class has and pretty much do it all at the same time or in a short window. If you just simplemindedly slap a new ability to DS without any back thoughts or plans of what to do with the whole class(and this big picture plan of course has this new DS ability in it), you will most likely end up in an ever bigger mess.
Yeah, I’m not saying that it’s enough. I’m trying to say that if they make greater marks baseline for staff, it’s a good idea to make soul marks baseline as well while they are at it. The topics I ran through usually only mention greater marks so I’m just suggesting adding soul marks in there too.
As a replacement I could suggest having something like a trait that makes the 1st life blast instant when you enter DS.
I cannot really agree with it since in both other aspects of play (pve and wvwvw) soul marks is borderline op (from 0 to full ds just from your enemies being piled up), like traited mesmer focus. Rather make Feast of corruption be like underwater feast, pbaoe and just giving 5% pre enemy hit (yes it would reduce max potential you could get in 1v1s, but overall massive improvement).
Thread: “Why necromancers don’t quite cut it (by Zzod)” from the necromancer forums
Page 4
lol
The thread name says that you are a casual player. What exactly do you mean by that? My post is going to be based on the thought that you just prefer to play and enjoy the game without putting much thought into class design(our class kit as a whole) and class comparison.
Most of the discussions about necro being bad are based on sPVP. The points are usually made by analyzing the class, it’s kit, mechanics and making suggestions or concluding all that analysis with something. It’s also usually made by class comparison from the kit point of view and suggestions or conclusions are made based on that. A lot of people actually have a lot of strong points that they state and then point out the problem of the class that are actually there. It is quite disrespectful to call them all whiners. So I’m trying to say that there indeed are a lot of flaws in the class(for the current state of the game) and if you do not see them then it’s best for you to just enjoy the game. Stating that the class is in an amazing spot when it’s not brings misinformation to the devs which is not a very good thing. Then again those people bring out reasoning and analysis while you just say “they’re all wrong and whiners, it’s totally fine”.
I personally am a relatively new player and only have my necro right now. I recently hit 80 and started doing tPVP and plan to stick exclusively to it. I don’t do any PVE so my point of view is built strictly based on sPVP. I do personally see the class having a lot of problems design wise and being quite a mess. At the same time I am not going to let that fact stop me from playing tPVP. I theorycraft and try different builds, I enjoy playing tPVP, I do not care about the rating, I am trying to find people to play with so I can go a healing spec and hold a point with someone who can provide me with a water field and other fields so we can combo them. But in the end the problems are still there. Play for fun but do not be blind.=)
(edited by Iceflame.5024)
Supposedly we have this trait called terror to add a damaging condition to our arsenal, heh. A condi Necro without terror is pretty much a “Bleedomancer get cleansed-o-mancer”. It would be nice to have soul marks baseline so we could actually take master of terror. Some additional poison applications is needed as well.
I’d also like to add that it would be really fantastic to improve and make our staff auto attack a 100% projectile finisher. This would allow reliable confusion stacking through spectral wall, poison stacking through the corrosive poison field, lifestealing through our wells and condition cleansing through well of blood.
I would like to point out that Necro’s way of damage mitigation is facetanking and it’s kind of a really difficult tanking mechanic to balance since it is “relative” as in its effectiveness is relative to the number of damage sources that are attacking you:
Some examples of what I mean:
If the facetanking capability is enough for 1v1 then it begins to drastically suffer the more sources are attacking you so it becomes unreliable and ineffective in these situations. If the facetanking capability is effective enough to be reliable in a situation against multiple attackers(let’s say for example 4), then it becomes OP in the situation with less attackers. So as a result the facetanking capability(LF pool, LF generation as well as DS CD) ideally needs to be a dynamic variable that changes depending on the number of attackers if you want it to be equally effective in all situations. We are in a situation where our facetanking capability is not OP in 1v1 and so it’s in the state where its efficiency drastically drops with 2 or more sources attacking you. Facetanking does not prevent you from being CCed in our case either.
As another example I would like to put attention to the soul marks trait. I suggested making it baseline along with greater marks and a person disagreed bringing up an example of it being OP in WWW zergs where 1 or 2 marks give you a full life force bar. Actually this might be the mechanic that takes care of the relativeness of the LF generation but at the same time it’s not quite enough. We still are limited by the LF pool and a 10 second CD(5 second CD if traited which is actually freaking awesome and I personally see it being better than the stability trait), these things ideally need to be dynamic too. I still think the soul marks trait should be made baseline for staff in addition to greater marks.
So you can see that facetanking efficiency is a relative thing. If we talk about blocks, invulnerabilities, evades and other stuff, they are absolute. They ignore all the damage and effects that are flying towards you in a short time and they do not care about the number of damage sources. And we have a game where a lot of classes have these mechanics that are absolute at mitigating damage.
All in all I think that if you want Necro to be in a somewhat ideal spot, the only way to achieve it would be a huge freaking redesign.
P.S. It would be nice to make the stability trait go back into being immune to CC while in DS since we have limited abilities that we can use and our utilities aren’t available to us while inside DS.
(edited by Iceflame.5024)
Spectral walk’s 3% life force on being hit effect is also removed when you enter Death Shroud.
That said, I think spectral armor needs some sort of adjustment.
Yeah I was misinformed regarding Spectral Walk. The point stands that Spectral Armor is very lackluster compared to the minor trait as well as Spectral walk. If we could have the spectral effects stay while in death shroud that could potentially be our invulnerability thing.
Ehm… I’m going to put it this way:
Effect:
Spectral armor – gain 3% life force when taking damage
Spectral walk – gain 3% life force when taking damage
Effect duration:
Spectral armor – 6 seconds
Spectral walk – 8 seconds
Specific stuff:
Spectral armor – Removed when you enter death shroud.
Spectral walk – Removed when you enter death shroud. Spectral recall.
Cooldown:
Spectral armor – 90 seconds
Spectral walk – 60 seconds
Boons and their duration:
Spectral armor – Protection for 6 seconds
Spectral walk – Swiftness for 30 seconds
Stunbreaker:
Spectral armor – yes
Spectral walk – yes
Trait:
Minor trait Last Gasp – gain Spectral Armor at 50% health(60 second CD)
Can we please have something done to bring the Spectral Armor utility up to par with it’s trait version as well as spectral walk?
(edited by Iceflame.5024)
Ayup, LF generation is too poor on condition builds without this, but if you take it you give up Master of Terror, or have to go full 30 points into SR, but then also give up stability. More LF alone, aka facetank, is not enough of a defense to live without longer fears or no stability.
Yeah, I’m not saying that it’s enough. I’m trying to say that if they make greater marks baseline for staff, it’s a good idea to make soul marks baseline as well while they are at it. The topics I ran through usually only mention greater marks so I’m just suggesting adding soul marks in there too.
As a replacement I could suggest having something like a trait that makes the 1st life blast instant when you enter DS.
On the topic of build diversity and traits it would be nice to have the greater marks trait as well as soul marks be made baseline for staff. People tend to only mention greater marks but soul marks is a must have lot’s of times too. So in the end we have pretty much staff as a must have weapon in most situations then we have greater marks as well as soul marks being quite essential.
On the topic of build diversity and traits it would be nice to have the greater marks trait as well as soul marks be made baseline for staff. People tend to only mention greater marks but soul marks is a must have lot’s of times too. So in the end we have pretty much staff as a must have weapon in most situations then we have greater marks as well as soul marks being quite essential.
So there’s a lot of topics discussing the problems of Necro and they usually have these good posts analyzing the class kit and possibilities and then comparing it to other classes. But at some point some people just have to start this magical 1vX theme going for themselves. I find it to be very silly each time I see these discussions. First of all these people don’t bring any specific arguments or analysis to the discussion in the way they are handled most of the time and that is: necro cannot 1vX people while other classes can. Those words are too general, too theoretic and when people start going the route of “I cannot show mah 1334 skillz with necro since I can’t win against 2 baddies” it really is hilarious at this point. Please stop these silly discussions since they aren’t really the correct way to prove any points. If you want to make a point, analyze the class kit. Discussing the topic of 1vX is silly, since there’s a lot of 1vX situations happening and they go different ways for everyone so coming up with specific examples convenient for oneself doesn’t look very convincing. So as a result I see it not worth mentioning the 1vX aspect in a general way since it’s very vast on what can happen and at the same time trying to come up with specific situations is not really the way to go either.
As an example when you mention necro being easily stomped by 2 baddies as you like to put it. That is better to put as having an unreliable downed state rather than discussing this theoretical and magical situations of 2 baddies taking you down.
(edited by Iceflame.5024)
I thought the OP wanted a power crit build strictly for tPVP and that’s why I named that Khalifa build: https://forum-en.gw2archive.eu/forum/professions/necromancer/Khalifa-s-PVP-D-D-Necro-Build-Updated/first here it is, there’s even a video about it somewhere.
Every week is necro week oh yeeeeeah!!!!!! Non stop… every weeeek……
But regarding your topic I guess you could try out khalifas dagger power build. Try searching the forums for it, there’s a topic somewhere. Basically it’s a power build using staff and dagger/dagger with dagger 1 as the main damage.
Actually it does more damage than staff auto even after the reduction. I’d gladly test it in mists right now if the servers weren’t on fire. Not exactly sure how much more damage but I’ll check as soon as game is up again. If this is not true then I will eat my own bone minion.
There are probably two options that you want to consider for this one lol. Above and below 50% life force. Above 50% it hits more than staff auto attack for sure and probably less below 50% LF.
What I had thought for this solution is to make it cast twice as fast (.5seconds) for half the damage. It’s way too slow at 1 second per cast right now, even if it does hit like a truck. This change would keep it as still a powerhouse but without the painful slowness of it. And you could get a few more life blasts in before your LF decays. Adjust Reaper’s Might and Unyielding Blast accordingly without nerfing.
No, it doesn’t hit for that much. The problem is since it’s that slow and the damage is not that high – the overall dps is lacking as a result and it’s not a good damage option and doesn’t apply any conditions either. It either needs a dps improvement or a utility boost(an option to burst for power builds and condition applying for condi builds as an example). Your version basically keeps the dps at the same level and doesn’t bring significant improvements other then making sure that at least part of the damage will hit your opponent.
It might be a good idea to reduce the cast time and damage but I still feel like the dps should go up by some amount to make life blast a viable dps option. My suggestion would basically give it a burst component.
instant first blast. I’m about to bump this thread till anet makes it happen.
Lol sounds nice, doesn’t it? I actually meant it more like an instant life blast on a let’s say, for example 2-3 second CD. Instant first blast each time you enter DS is cool too though.
It would be a huge improvement if the damage did not get cut in half below 50% LF.
Would also be nice to have it’s cast time lowered or make it instant with a short CD or something so it would be harder to dodge.
The instant cast with a short CD route will open opportunities to apply counter pressure in a power build where even if you use DS defensively you can smack that kitten in the face with one life blast right away for let’s say a 2-3k crit for example. This would also encourage more shroud dancing to jump into DS to get those trait effects as well as set off 1 life blast. Obviously would improve our burst ability.
Some condition applying ability would be nice to have for condi builds, might even be in the form of a trait.
(edited by Iceflame.5024)
So I’m a new necro that got into tPVP and looking at this necro bunker discussion I have one question to ask. The way it seems to me is that bunker is supposed to pretty much protect a point and keep it capped for your side. At the same time it takes around 2-3 seconds to neutralize a point so if it got neutralized under your nose then I see it that you failed as a bunker.
If we put it this way, protection kinda doesn’t mean much in this situation. Stability is important and maybe stun breakers. But with our access to stability we can still get easily pushed outside that point for 2-3 seconds to neutralize the point so where is the success of the bunker then?
In regards to the troll in this thread with his secret build: 1 minute of protection is most likely from spectral wall, spectral armor and the passive spectral armor trait. Maybe a set of runes on top of it but yeah. If you fully trait for spectral skills and go with the DS stability trait then you can have 2 stun breakers with spectral walk and spectral armor(and a third one on the passive spectral armor trait) as well as DS stability and very good LF generation from those spetral skills including wall. I do not know how effective that is going to be though. I’m actually trying to run a 10/20/10/0/30 build with fully traited spectral walk/grasp and wall as well as the 5 second DS and the LF generation is really up there. I am running a power version with dagger/warhorn and staff and for now it’s not really working out that much for me but I guess it’s gonna get better with practice.
The troll might be talking about something where he goes full spectral with condi/healing gear but if I think about that silly attitude, I feel ashamed about paying him any attention.
Reading this topic I can just say that this feels like one of those “this part of the game sucks cause it won’t let me feel I337 enough with mah super SOLOplay skills”. I always thought stuff similar to sPVP and tPV kitten upposed to be all about the team. On top of that the OP has demonstrated that he is uninformed about the down states of other classes so I cannot quite see how this can ever be taken seriously.
As an example he mentioned the aoe fear from a necro downed stated. That is a trait with a 90 second CD(enemies fear you when you go down). Necro down state has a single target fear with a 10 second CD, so yeah……
And seeing as the OP likes to go into theorycrafting discussions about his chances in 1v2 and 1v3 against supposedly noob oponents doesn’t really add any credibility since at first that is theorycrafting of a specific situation and second quite a silly one that again has this “this part of the game sucks cause it won’t let me feel I337 enough with mah super SOLOplay skills” smell to it.
(edited by Iceflame.5024)
Ingame name: Realm of Death
Main Class / Potential Classes (Incase team requires): Necromancer
Region: EU/Moscow
Practice Times:
Experience: Only rank 10 for now but played many other different moba/mmo(PVP) games.
Other (Anything else that you would like to add): Basically looking for “semi hardcore” people to play with on a constant regular basis to improve ourselves and get some good rankings as a result.
A Russian and fluently Englishspeaking necro from Moscow(GMT +4) is looking for a fairly active PVP guild. For now I’m slowly progressing towards lvl 80 since I don’t really have people to play with ankittenrying to get the map completion achievement for my necro. I’m looking for a fairly active PVP guild without too much formalities about it(as in no obligations to register on the guild website/forum or to participate in some guild activities every time) so I can meet some people who can kinda help me with some basics at first to get familiar with the PVP system here and form a team or duo or trio or whatever to play together on a constant basis in the long run. I guess it actually comes down to the people rather than the guild but for now I don’t really have any people I know who actively play.
As for the PVP modes. Currently I am not familiar with them at all, but if I judge from my experience in other MMO and PVP games, I imagine that SPVP would be more attractive for me while WWW seems to be quite enjoyable too. If I imagine it correctly, SPVP should be more about tactics and interaction between the players in the teams while WWW is probably more of an AOE and focus target fest.
World: Piken Square
Mouse losing focus -right click to turn not working [Merged]
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Posted by: Iceflame.5024
My naga started giving me this right click problem around possibly 4 months ago. First time I experienced it was in GW2 and only kept happening exclusively in GW2 for a loooong time. Nowadays my naga just gives me the finger for it’s right click in every game and loves to randomly act like it got unplugged from the usb port for a few seconds(also happens to my keyboard).
Mouse losing focus -right click to turn not working [Merged]
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Posted by: Iceflame.5024
5 months+ and still going…. thumbs up, brilliant product quality. At this point I am starting to think somewhat similar to one of the previous posts. Seems that after i got this issue in GW2 for the first time, I’ve started experiencing it in WOW and Planetside 2 from time to time so GW2 may actually mess up the right click for other software as well. Although I did make a post suggesting that there was something wrong with my mouse previously, I do not think this way now.
Mouse losing focus -right click to turn not working [Merged]
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Posted by: Iceflame.5024
Hello again there, gentlemen.
I would like to inform everyone in this thread about my experience with the issue. I have a Razer Naga mouse and did not have this problem until i started playing guild wars 2. There might have been like 2 or 3 times something like this happened in WOW, but most of the time any other game was ok with my right click besides Guild Wars 2 so judging by this I was pretty sure, that it’s a game problem(it still might be). A bit later, I had this right click problem happen to me in WOW at random, but seemed to be happening in large fights, where some minor lag was possibly occurring. Now that I got back to playing Planetside 2, I started having a similar problem. At first it seemed to happen mostly in quite busy areas where there was a lot of action going on around you and my PC was putting effort to render everything. The problem is pretty much the same, I press and hold right click to go into iron sight aiming or zoom for vehicles and it randomly acts like I let go of the button when I did not. My buddy says he has the same problem there but I do not know what mouse he is using right now though. Later i noticed the problem occurring in less busy areas as well. Now I would like to get to the weird part:
The problem is occuring at random in busy and relatively empty areas as well, but seems to be occuring more when there’s more action going on. At the same time, the position of my finger seems to affect the situation as well. When I cover the whole button and apply pressure closer to the front edge of the mouse it seems to be working properly and works nearly 100% properly in unbusy areas, while in busy areas this doesn’t help and it still lets go of my right click. I have checked the net and it seems that right click problems are common for Naga, but at the same time judging from my experience it does depend on the game as well, while the mouse being at fault too. So I think the best thing to suggest is to abandon your mouse for the games where you encounter this problem since it seems that the mouse is most likely at fault. Please note that I am not excluding the possibility of the games being at fault too since it seems to be happenning in specific games and mostly in supposedly lag-heavy situations. Your PC might also be at fault here, hm.
I will most likely get back to this thread or this post in a few days with my results for other mice.
(edited by Iceflame.5024)
Mouse losing focus -right click to turn not working [Merged]
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Posted by: Iceflame.5024
just a little update from me,
with the new nvidia whql driver 310.90 everything works ok
even without razer driver ,
try it guys , nothing to lose …
gl
Do i understand it correctly that you have a razer naga and deleted their synapse software which disables the functionality of the additional buttons and other functions? What is the point of it then?
Mouse losing focus -right click to turn not working [Merged]
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Posted by: Iceflame.5024
Good luck everyone, I hope this is fixed at some point.
Thanks man. We all hope it gets fixed at some point but seeing as this issue is already more than 3 months old and no proper attention has been payed to addressing it……. This “fixing it at some point” might as well be in some futuristic sci-fi novel timeline or something.
Mouse losing focus -right click to turn not working [Merged]
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Posted by: Iceflame.5024
Is the problem about to be solve?
There’s probably no way for us to know but i doubt it’s gonna get solved anytime soon.
Has anyone tried what lockon posted on this page regarding the nagas? He changed the settings and said they started working fine. I tried his method but the problem was still there for me. Funny how i decided to buy guild wars 2 to get away from all the unbalance in wow PVP and i end up being unable to enjoy GW2 cause of this mouse issue. I’m already back to wow again lol and ain’t playing GW2 until this is fixed. This just makes the game unenjoyable. Shouldn’t have bought the game.=(
Mouse losing focus -right click to turn not working [Merged]
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Posted by: Iceflame.5024
Well, i contacted their support. Ran game advisor and gave them my report. They asked me to update my OS and then reboot my PC with only rz synapse running and give them another game advisor report if the issue still persisted. The problem was still there and then they told me to try and uninstall my drivers and try playing without them as well as trying another mouse. They said they were curious if it was a driver-related issue. Judging form the previous post they’ll just tell me it’s all in my drivers so I’ll just stop with my ticket here, quite discouraging indeed. I will probably get my necro up to 80 and quit the game when I do since this issue is going to be hell in PVP.
If they tell people that it’s all in the drivers, do they at least try to contact razer to sort this out?
I’ve submitted a ticket to razer support and will see what their reply is going to be.
(edited by Iceflame.5024)
Yeah, thx man i will be looking into different builds and will check out your thread again too. I’m planning to mostly be doing PVP but i guess I’m not gonna go there until i reach level 80, grow familiar with the class and gear system as well as get the whole map explored heh. A lot of times in a lot of games it goes that the bads whine about a lot of things ( some of the issues might actually be a problem but usually it’s a minor part of all the whines ) while the good players enjoy themselves playing and being good, heh.
Finally some inspiration instead of all the depressing stuff about necro being useless, thanks man. Only playing this game for a little bit more than a week and all the stuff on these forums can really bring your enthusiasm towards the class down. Rolled a necro as my first since im a necro/warlock/witch doctor type of guy and was planning to stick to it through fire and ice but the forums were still getting to me sometimes, lol.
(edited by Iceflame.5024)
Mouse losing focus -right click to turn not working [Merged]
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Posted by: Iceflame.5024
Wired Razer naga here. Same issue started a few days ago.
Works fine in planetside 2 and WOW.