We just got some offensive buffs a few of which are kind of weird and some DS sustain with spectral armor and spectral walk. Other than that the situation is still kind of the same for sPVP, the core problems didn’t get addressed for most of the possible builds.
Yeah the 16 duration was awesome, I kind of feel sad about it as well.
It’s absolutely necessary to nerf necros… way too OP.
What makes you say that?
After playing around a bit last night I came to the conclusion that necro just got a few offensive buffs and a bit of spectral sustain in DS and got terror moved up a tier. The core problems still remain the same.
-A lot of classes can freely disengage from you anytime they want, I saw warriors do some kind of 1 kilometer long jump yesterday a lot of times and another time there was an engineer who just ran with his swiftness, spamming dodges and then did some kind of jump too.
-Slow cast times is still an issue in general and against evade spammers.
-LF generation for a condi spec did not really change that much, the huge change is spectral sustain in DS which can let your survive a huge focus in DS. Outside of spectral armor and walk nothing has really changed.
-Axe ghastly claws is still clunky and gets countered by evades/blocks/invluns/casual steps to the side.
-I do not know if I can say that CC vulnerability stayed the same since we got some stunbreaker changes, but outside SR doesn’t feel like something huge happened.
-Staff is still mandatory with those 10 points into death magic.
We definitely had some improvements in the offensive line and might feel OP in some builds now, but I still kept getting the feeling of being helpless yesterday when 2 people purposely focused and chain CCed me, or 1 thief just trained me with a chain CC as well. It might sound like typical QQ but this is the feeling I got after playing for some time yesterday. Would’ve probably been better if changes included stuff that the community mentioned lots of times and go from there.
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But the opponents spam evasion abilities in sPVP are faster…..
That darn terror move without making greater marks baseline or merging it with staff mastery in the 10 tier……. such an annoyance.
I would’ve been happy with a 16 second fixed ethereal combo field spectral wall but this is nice as well, need to get used to it though. That darn terror move screwed up my terror+banshee’s wail combo.=(
This is kind of funny, would only make sense if all similar abilities of the game get towned down to this standart of 5 conversions. If it’s not the case then this is a completely incompetent change. What are our tools to deal with that darn stability that blocks our terror damage? Well of corruption(the only good thing probably), corrupt boon that wasn’t working half the time(is a single target utility with a significant CD), spite 20 trait(good but triggers only when enemy HP reaches a certain point), focus spinal shivers with the supreme cast time of 1,25 seconds……. the minion 10% chance to remove a boon trait. Oh and ofc that lich form #5. Meh.
If you look at it there’s nothing really that strong to nerf right now. I’ve come to this conclusion after seeing how thieves continue to spam evades and stealth and like it took 5 people to focus down an engineer while he kited us around half the map and was immune to conditions kind of. Other stuff has been ridiculous in this game for a long time and will still continue to be, our core problems aren’t really solved, the slow cast times for example is still annoying against dodge spammers.
Necro now needs nerfing.
The other classes probably have a bazillion OP things as well.
Spectral sustain in DS + deathly perception + new life blast bwa ha ha ha ha.
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Ooo the possibiltys, il be streaming later when i get out of work
Well might as well:
http://ru.twitch.tv/iceflame1988
Wish twitch chat finally started working for me after their downtime….
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You don’t need a build for deathly perception lol, it’s super effective by itself and goes well with freaking EVERYTHING, especially with the new life blast.
necro is broken op. hope you guys are happy.
I kind of get the same feeling.
I just had a ranger or a thief jump into my spectral wall 3 times ahahahahaha.
Now I got condi damage with 1,5 k+ life blasts constantly critting cause of deathly perception and LF generation with DS sustain through spectral walk and armor ha ha ha ha.
Life blast for 3,6 k on a big golem below 50% from a power build lol.
Hm is bunker possible now with fully traited spectral abilities + near to death + stability on DS?
If they put it that way it’s ok but it is still incredible. Here’s the build:
0
30
10
0
30
Weakening shroud, Terror, Spectral attunement
Greater marks
Spectral mastery, Master of Terror, Deathly Perception
Utilities: spectral wall, spectral walk, spectral armor.
Staff/Scepter with focus for example
Runes of the necromancer, Carrion amulet.
Sigils and elite of your choice.
No greater marks merging or making them baseline T_T. Doom is amazing though but need a new build to make it work heh.
Poison on scepter is very nice.
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Life blast and DOOM BOOST AW YEAH!!! 3 second terror tick form DOOM, that’s amazing!!!!
Where’s the greater marks fuse with staff mastery or making it baseline?
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Well my sPVP 20 points into curses for banshee’s wail + terror seems to be going down the pipe as well unless greater marks becomes baseline. I was hoping greater marks to become baseline so I could take staff mastery + reaper’s protection instead of greater marks + staff mastery. I guess it’s not gonna happen but again I can live with it if greater marks become baseline and I can take staff mastery for 10 points in death magic. At least focused rituals ain’t really that bad of a trait to be moved down to the 10 tier but some current combinations get really screwed with the terror move, heh.
Withering precision is going to be worse then burning lol. I didn’t pay much attention to it but know that I looked at it again I don’t think I can imagine any situation where I would take an on chance single target trait with a CD of 20 seconds lol.
Its no longer chance on crit. If you crit you get a guaranteed 5 second weakness proc. But you then have to deal with 15 seconds without it. Its fair to have a cooldown when its guaranteed, but I dont think it should be that high for such a weak debuff (excuse the pun).
Yeah well crit is a chance in itself and new weakness isn’t going to be anything supremely effective or special. We have weakening shroud on a 15 second CD and OH dagger enfeebling blood on a ?25 second CD? and those deal damage, are AOE and apply 2 stacks of bleeds in addition while being a weapon skill and a tier 10 trait in curses. Withering precision is again a single target grandmaster 20 second CD, funny. CD needs to be around 10 or less seconds.
I wonder how many people are using the reaper’s precision trait. Does anyone here ever use it? I cannot imagine someone taking it. Why is it not getting any rework if my assumption is correct?
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Withering precision is going to be worse then burning lol. I didn’t pay much attention to it but now that I looked at it again I don’t think I can imagine any situation where I would take an on chance single target trait that doesn’t add damage and suffers in the amount of utility it provides with a CD of 20 seconds lol.
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For some reason the entitled attitude of the gaming community makes me think we really deserve whatever punishment we get. Really now, tens of QQ threads about lack of necro mobility. Then Anet says “Hey, we’ll give you speed while in DS! Cool, huh?”. Not a peep, not a single poster acknowledges this. Suddenly it’s all QQ about Terror freakin’ being moved. Not nerfed but moved! Can’t you guys ever be happy about something?
You mean the trait boost from 15% to 25% speed boost while in DS? We always had it and it’s not worth it. And most of the QQ is supported by proper thought through arguments, there are real necro problems from the perspective of class design. If you do not see them, then I guess you are not trying to think it through.
I disagree with you on every point, but I don’t actually consider your post worth arguing with.
This is because most of what you said is self evidently wrong.
If you go for sPVP condition duration doesn’t really do that much with all the cleanses, unless it’s your fears.
Moving terror to the 20 tier can only be justified if it’s damage doesn’t get blocked by stability anymore or we see that patch with a lot more good things in it.
I never forget that man, I actually think it’s a huge issue when terror damage gets blocked by stability and even made a comic about it. Is there no way for you to believe me and agree that there would be a lot of situations and possible builds that would be able to abuse this wall and make other players in sPVP scream in agony when they do not have that stability up? Sadly I do not know how other classes work but from my sPVP solo queue experience a lot of my encounters I can CC or chain CC my opponents. Even in a team fight there are a lot of moments when people do not have stability ready to even stomp. Some classes and builds seem to not have a lot of stability access so they are vulnerable to CC.
Azraeel, please stop making general statements and try looking into all the different possible situations.
The trait is capped at once every 10 seconds. Even your base 4% crit chance will, on average, crit every 25 hits. Lets say you throw on a Rabid Jewel (not a big loss), and have 10 points into Curses, you’ll have a 12% chance, or once every 8-9 hits. You should be able to hit 8-9 times easily within 10 seconds, considering all the AoE chances for crits.
I just prefer a build with as minimum on chance things as possible. Think if people are given the choice, the majority would prefer on demand stuff in PVP.
If greater marks are not made baseline or merged with staff mastery in the 10th tier then that terror move completely screws up my terror+banshees wail combo.=(
Since burning is going to be an on crit trait, then it would require rabid gear while carrion is currently the way to go…. And again it’s an on crit with CD of 10 second in a grandmaster. 10 second CD for a uncontrollable chance even with rabid gear!!!
Surely hope there is a lot more to this new patch then this. My build looks to be in bad shape judging from this.
If burning is an on crit chance with a cd of 10 seconds and grandmaster then why would anyone ever take it when there’s a 20% damage increase below 50% health?
Azraeel you don’t seem to be looking at the bigger picture.
It’s gonna have a 16 second duration? On top of the fear it’s an ethereal combo field, it’s an unlimited source of protection for the whole team during those 16 seconds(as in if your protection gets stolen or cleansed or converted you just touch the wall again). You’d be able to kite people around even if it gets dodged, you could also fear people into it. It would be a supreme utility. It would be very effective for the whole team and the level of annoyance for your opponent would be extremely high. Being chased? Just go to a choke point, put a wall and juke people with it. They dodged through it? Go back through the wall, dodged again? Cross the wall again. Seriously it would be a melee’s worst nightmare.
Your “everything you have to trait the wall” insight is puzzling, you only need 20 into curses and 10 into soul reaping to fully trait the wall, then you just take spectral walk + spectral wall. A lot of condi builds tend to have 20 into curses and 10 into SR so it wouldn’t be a problem even if you’d have to sacrifice something for a supreme wall like that.
Edit: Grammar and omg, I’ve made a your/you’re mistake…..
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And all I see is a QQ here, and a QQ there… QQ QQ QQ everywhere… You do the QQ QQ and you QQ around, that is what’s all about!
Oh, and Iceflame, even if they made the spectral wall like that, I would still take wells over it. For starters, if you want fear to do damage, you need to trait it, and I would prefer traiting DS over it. Second of all, if it can be dodged, then it will only work if you bomb them. Third of all, cleansing condition removes fear, but it doesn’t make people stand from being knocked down (which the guardian wall does).
How is there not to be QQ in a state like this? I just feel like a fear duration+terror build is fairly powerful and if you can fit a fully traited wall which would fear people every time they pass through that would be very strong in itself and in conjunction with terror would be super amazing. I also thought burning with bleeds on top of terror would melt a lot of faces but lately I get reminded of the way this game works currently with all those invis/evades/invuln/clones and other stuff. If we take that into account then we have a long way to go before we are actually OP, heh. Stuff gets nerfed even if it’s not OP when people whine enough about it anyway. A wall like this would definitely get a lot of attention.
//Sorry for my bad English//.
I did some testing today:
1. Death shroud cooldown statrs when you press F1 (and only when you press F1)
2. It does not matter whether you use F1 to enter Death shroud, or get out: cooldown starts from last application of F1
3. So,if you’re forced out of DS, it won’t reset the recharge to 10 seconds, instead it’ll just be whatever is left of
last F1 application
What if I told you that my DS is bound to just F?
Well there are a lot of discussions on how the condition tick timers work on these forums. You can check them out to understand how they work. Is it buggy? I do not know lol. Inconsistent teleports are a huge bug for in my vision but other people seem to not think of them that way, heh. I can agree with this tick mechanic being a bit strange and unintuitive. This game is very special with a lot of things you see……
Seems to be a lazy mechanic where they decided not to make every condition have a separate tick timer. You can probably understand this cause of the mechanic where conditions from different players stack in duration and replace each other.
At least something positive can be fished out of this mechanic where you can get 2 terror ticks with just 1,5 fear duration, heh.
Blaine, you’re talking about PVE, he is talking about sPVP. You live in different worlds called WWW, PVE and sPVP.
The best part would be when things that are not mentioned on this list appear, heh. The things on this list are kind of a mess anyway. Like someone already said, it looks like a list of gathered suggestions.
I noticed the dev blog saying that DS#5 will send conditionS, the patch notes only say torment.
Well the list kind of doesn’t really address any of the core problems, heh.
Well it’s more about the weapon being very clunky on it’s main damage dealing part. Not only can it get dodged or blocked, people can just take a casual step to the side which will completely kitten your ghastly claws over lol. Everything combined(as in all the dodges/blocks/invulns/invis/casual step to the side) you barely ever land any good ghastly claws on people, the ability also needs a target. I also do not see any OH weapon to have good synergy with ghastly claws, as in a stun or immobilize or something like that to set it up. It’s just clunky, if you don’t hit the first hit, nothing hits so no dmg or LF for you mr. Necro. Funny how dagger is melee and ends up being more reliable for sPVP.
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I’ve been suffering from this lately as well.
Well I might be wrong and over dramatic here, but I do still believe that people do not realize that the unblockable part is actually a significant deal, so basically underestimating it. If it’s really not THAT huge, then increasing the baseline mark radius and swapping tiers for staff mastery(while merging the unblockable part here) and reaper’s protection is a good idea, yeah.
Still I get the feeling that there would be lots of situations where putrid mark, chillblains and reaper’s mark will get blocked. Putrid mark and reaper’s mark are very important and have a significant CD.
Make soul marks baseline or merge them into staff mastery too!!!
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Well yeah, would be nice to reduce it’s CD since it takes up an utility slot on top of it. Reducing spinal shivers cast time would go a long way too.
I very, very rarely have issues with marks being blocked at all. The issue isn’t having them blocked, its having a tiny location that enemies avoid by accident that requires Staff to be traited in order to be useable right now.
If the Greater Marks radius was made default, then you wouldn’t be forced to trait staff just to be useable. You would trait it to make it better.
Do you mean you rarely have your marks being blocked without greater marks or with greater marks? If you mean with them, then ofc you won’t have them blocked a lot since greater marks makes them unblockable. And which part of the game are you talking about? I’m mostly talking form the sPVP perspective.
Remember that our marks can be dodged too.
Lol this thread seems to be turning out to flame the guy. He has truth to his post, come on. Being vulnerable to CCs is one of our core problems.
Well Staff is mostly a utility weapon and it has a trait in SR called soul marks which is really important. I don’t see how you can call it to be dominating when all of the marks barely do any damage outside of putrid mark and even that means something only in WWW. Is it all around dominating in the current state where everyone takes greater marks and staff? I don’t think so.
Moving staff mastery into the 20 tier and reaper’s protection into the 10 tier sounds nice. But again, in the end the importance of the unblockable part is enormous. If you just make greater marks radius baseline and merge unblockable into staff mastery, people will end up being bottlenecked into staff mastery. A lot of marks will suddenly start getting blocked, a LOT!!!! If you then move staff mastery with the unblockable part into the 20 tier, then people are bottlenecked into 20 death magic and a lot of people will cry about, I will.
Making greater marks fully baseline with the unblockable might sound too much to ask for to someone, but I explained the other 2 possible situations which are not really ideal and don’t bring much of a change or improvement. End result would be bottlenecking us into 10 or 20 death magic points.
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Take a stunbreaker and try dodging? The thing you described is kind of what I do to a necro when I see him with my 2 fears, 4 second daze and the golem knokdown. That’s one of our core problems after all.
People will just end up being bottlenecked into staff mastery that way, so nothing really changes. Greater marks should fully be made baseline with the unblockable part.
Well I get the feeling that people underestimate it by a lot. Then suddenly 50%+ of your marks start getting blocked lol.
Regarding the patch notes though I hope that if part of them is true, they would only take around 40-50% of the actual necro changes. That is because judging form the things mentioned on the SOTG and also the things mentioned on the forums a lot of times it puzzles me not to see anything regarding:
-greater marks made baseline or merged with staff mastery
-blood magic trait rework and siphon scaling with healing power
-healing your main HP bar while in DS in some way
-improved cast time on CC(minions were mentioned specifically):
*dark pact – single target immobilize, 25 second cd, >>>1<<< second cast time
*golem charge – A. I. controlled aoe knockdown, 40 second CD, >>>3/4<<< second cast time
*spinal shivers – single target boon hate, 20 second CD, >>>>>>1,25<<<<<< second cast time, I REPEAT, 1,25 SECOND CAST TIME ON A SINGLE TARGET, BOON HATING 20 SECOND CD ABILITY!!!!
-Proper rework of our stunbreakers
I don’t remember what else was mentioned but I got the feeling I missed something, hmmm.
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Cant you really think to a counter to a fear wall ? i mean…..really ? never heard about stability ? lol
Guardians has 3 skills working the exact same way (line of warding, circle, sanctuary),how can you think that this isnt possble ?
Our fear is unique, if it’s a terror fear it deals a good amount of damage, I even made a comic about it. I find stability interaction with terror fear quite unfair since in this case it blocks the damage part. Fear in itself is this unique thing of being a condition and a CC effect.
What I am trying to say is that stability is already an issue in this case. You can already get a heavy CC build which will make people cry in fear/dazes/knockdowns if they lack stunbreakers and stability. If you add a 16 second duration fear source to it it will make people cry for sure and they will cry a lot. Surely guardians, elementalists and thieves will have less problems but there will be builds and classes for whom this would be incredibly problematic. I already run a heavy CC terror build which seems to be fairly good for me so far. And again it would be a 16 second source of MULTITARGET fear with 16 seconds of downtime if fully traited!!!! Terror fear deals damage!!!! Then it’s an ethereal combo field and gives protection as well!!!!=P
Even if people don’t walk through it, that’s a 16 second window where you can use it to kite the enemy around and mess with them, pretty much a 16 second fear/protection ethereal well in a form of a wall.
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