Showing Posts For J envy.5270:

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Question. Why do you guys want such a buff when condi engie has been meta in fractals/dungeon/raids for a long time now?

Simple, no one wants to play a 20+ button rotation for DPS (condi meta Engineer is 4 kits) that is still less DPS than Elementalist and Thief that anyone can do with a 3rd as many button pushes and timer rotation memorizes and still lacks the unique"r" flavor that other classes bring via unique offensive buffs.

Engineers don’t get asked to be invited to raids by default. You need to prove your value and practice like crazy to get to a peak performance level since the DPS is not top tier (without a ton of practice) and even then it is handicapped behind at least two other classes. Add to the lack of class-specific offensive/defensive utility, well, you now see.

DPS Charts: Link

Agreed

Kamote
Guild Wars Vet since 05
multi-class all game modes

Which classes are the best at conquest?

in PvP

Posted by: J envy.5270

J envy.5270

Demon hunter is op in conquest, so is death knight.

Kamote
Guild Wars Vet since 05
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Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Yup, we got tons of cc as it is.

Kamote
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Will Turrets ever be a thing again?

in Engineer

Posted by: J envy.5270

J envy.5270

Imo nothing wrong with turrets, your not meant to use a full turret utility bar to begin with…..one thats boring, two you will lack key skills for other game modes outside camping a cap point in pvp like it was used years ago.

Kamote
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Will Turrets ever be a thing again?

in Engineer

Posted by: J envy.5270

J envy.5270

I stil use healing turret almost exclusively….i use rifle turret on my static discharge build….i use supply depot when i use power builds…net turret has been used for cc in raids…..turrets are not dead, you just cant camp in pvp with s2pid turrets and expect to win games cuz thats just not right, happy it was nerfed.

Too many bandwagonners used it in pvp to win games back then it was so messed up.

Kamote
Guild Wars Vet since 05
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When will LS3 part 2 come out?- Predictions [Merged]

in Living World

Posted by: J envy.5270

J envy.5270

Hopefully the door of komalie is still there and we get to see titans again.

Kamote
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When will LS3 part 2 come out?- Predictions [Merged]

in Living World

Posted by: J envy.5270

J envy.5270

Haha i guess i could have worded things better. I don’t care for being right and others being wrong. I mostly wanted to know the reactions of those who said that we are more likely to go to dominion of the winds or d alessio seaboard, since it apparently has more relation to the current story. Tengu from dominion of the winds fighting destroyers, and white mantle from d alessio seaboard.

What i wanted to hear is their reaction now that its definitely going to be ring of fire as the next map coming from living story, and not the others that they kept speculating for weeks. It was just too funny that no one or atleast none that i have read was speculating and defending the idea of ring of fire as the next stop for the living story, and they all got played by anet.

Kamote
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When will LS3 part 2 come out?- Predictions [Merged]

in Living World

Posted by: J envy.5270

J envy.5270

As far as I know, we aren’t sure what we are following to the Ring of Fire – in some ways it doesn’t make sense that we would be following Primordus from the Central Transfer Chamber, since we know he moved away from there a long time ago.

The Ring of Fire is also as Mursaat Stronghold and we know the new map will have the Fortress as a key landmark. We could be following up on a thread involving Lazarus and this Molten Dominator could be a Mursaat minion/creation.

Or Primordus or a significant army of his is located under the volcanic ring and we are going there as our first port to take him down.

At this time, no one is right or wrong

True…but at the end of my post i’m mostly pointing out all that skeptics about us not going to Ring of Fire at all….too many skeptics saying it was highly unlikely, and i would like to hear from them…

As far as what we are be going to do in the Ring of Fire, i have no clue and i have no quarrel about that…..but the point remains that we are indeed going the the ring of fire and not the other choices the alot of speculators kept emphasizing for weeks(which was annoyingly 1 sided).

Kamote
Guild Wars Vet since 05
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Are they going to buff rifle on Engineer?

in Engineer

Posted by: J envy.5270

J envy.5270

if only engis would get dagger next expansion as a main hand, and make it a power 1 handed weapon for engis…..i would totally use it with my shield.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Yes theres the watchwork portals but those are pricey….Engineers already have alot of skills that are copied from other classes whats one more useful skill compared to the number of useless skills that the engineer has:

like….Purge Gyro, Shredder Gyro, Throw Mine, Personal Battering Ram…and imo these healing skills are pretty useless to me to(med kit, AED)…

Kamote
Guild Wars Vet since 05
multi-class all game modes

When will LS3 part 2 come out?- Predictions [Merged]

in Living World

Posted by: J envy.5270

J envy.5270

I have read a couple of speculation threads in this forums, and in reddit of where Seis Burntheart has been going since she popped up in Frostgorge Sound…

There were way too many people saying there is no correlation of Primordus and Ring of Fire that it was VERY UNLIKELY that we will be going there on the next living story episode. That us going to the Dominion of The Winds(Tengu Map) is much better or the D’ Alessio Seaboard(idk who ever thought about this LOL)…or that Ring of Fire is an expansion type map….

I really didn’t get all this speculations, because imo it was a straight line every week, and we kept going closer and closer to the Ring of Fire, and yet everyone just kept dismissing that fact. Just because we know the Titans was under control of Abaddon in GW1 Nightfall, that doesn’t mean it can’t be controlled by Primordus before that.
__________________________________________________________________
Do understand that on the timeline of GW1 Nightfall, all the dragons were still sleeping…this “Human Gods” knew about the elder dragons, but we do not know the reach of their power…so basically we don’t have enough information to say that Primordus has no relation with Ring of Fire, but that DOES NOT discount the fact that there are still information out there that only the devs know, and we will slowly learn it in the coming living story patches.

Primordus – elder dragon of fire…Ring of Fire…..makes sense to me….just because Abaddon controlled the titans….The undead lich controlled the titans through the use of the staff of orr…..does not necessarily mean that Primordus has no control over them.
__________________________________________________________________
Most importantly, I would like to hear from the people who kept on saying that “WE WON’T GO TO RING OF FIRE” on other threads both here and in reddit, and hear what they have to say now that they have been proven wrong.

Kamote
Guild Wars Vet since 05
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(edited by J envy.5270)

[LF] Condition roaming build

in Engineer

Posted by: J envy.5270

J envy.5270

Theres the vigor when u use tool belt skills, breakstun trait, swiftness, reduced tool belt skill cooldowns, increased dmg while full dodge meter, 50% evade regeneration…..this skills are so good no matter what build you use.

Toolkit reduced cd and static discharge is there too but the extra breakstun is important as quad kit builds lack in stunbreak skills except eg toolbelt skill. So Imo it’s more important than just using toolkit skills.

Kamote
Guild Wars Vet since 05
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Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Engi has some useless gadgets like battle ram, that can be switched to a portal gadget.

Kamote
Guild Wars Vet since 05
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Are they going to buff rifle on Engineer?

in Engineer

Posted by: J envy.5270

J envy.5270

Shield has already been reworked if anything I’d say they should make skill 5 more useful but that’s it, 4 is already in a good spot.

Kamote
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Condi Engi Sigils

in Engineer

Posted by: J envy.5270

J envy.5270

In pvp you will never achieve 100% condi duration on anything, no point in trying and spike damage rules even when it’s condi.

On wvw condi duration has its place, and since wvw armor is usable in PVE, condi duration is more important.

All condis can be cleared, whether pvp or wvw,it’s a battle of attrition on who loses their cooldowns first. But overall I feel condi duration is very important whether you use damaging conditions or crowd control conditions, they all get affected.

Kamote
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[LF] Condition roaming build

in Engineer

Posted by: J envy.5270

J envy.5270

yep thats basically what i was trying to say as well that tools is important, and thats how it syncs with most builds really well.

Kamote
Guild Wars Vet since 05
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[LF] Condition roaming build

in Engineer

Posted by: J envy.5270

J envy.5270

I have played around with all types of builds for the engineer, so I personally dislike traveler runes since engineers have access to perma swiftness and 25%movement speed trait. Traveler rune gimps your build either by lacking dps or lacking survivability.

Tools sync with most builds as both major and minor traits have use whether your power,condi, or tank. On the other hand, scrapper has alot of useless traits for condi builds. Tools are used to increase dps by both power and condi builds, scrapper is only used by hammers and more tanky builds.

But it’s your personal preference, i just find mismatch between scrapper traitline and condi builds.

Kamote
Guild Wars Vet since 05
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[LF] Condition roaming build

in Engineer

Posted by: J envy.5270

J envy.5270

thats the thing about the scrapper trait line….it doesn’t mesh with conditions or any build not using hammer as a weapon imo…using scrapper trait line is just a waste of traits…forced to use traveler runes because you sacrificed tools for scrapper is not worth it.

The thing about roaming on any class, buildwise you gotta find the right traits to match with your skills and armor. Yes, you can build your roaming builds however you want, but the reason some are more used(meta) builds is because those builds sync so well that between the traits and the armor and the skills being used, the player becomes so well rounded as a roamer and not get easily killed by other roamers especially when outnumbered.

Ex. Its not easy to kill d/p thieves, PU condi mesmers, shout druids roamers, and even some condi berserkers as those builds have so much survival while having enough dps to dish out that they can either burst you or outlive your burst and reset a fight either from mobility, stealth or both.

Some builds are just aren’t on the same leveling field compared to others, this is why i haven’t really been roaming on my engineer since HoT as much as i do with my other classes, since i personally feel its pretty kitten for a solo roamer. Other roamers will keep resetting the fight when they go low, while you eventually run out of cool downs and die.

So you can either play power hammer scrapper and build very tanky as engineers lack mobility but have decent roaming capabilities, or play a non scrapper condi build which i find is not as good as hammer scrappers(for solo roaming) since HoT came out, but still viable.

Kamote
Guild Wars Vet since 05
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(edited by J envy.5270)

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

i personally dont consider thief venoms as a unique trait party buff, first of all venoms come from utility skills not the trait line like empower allies and so forth.

I know what your gonna say next, “what about alacrity?”, yes i have thought about that and i have mentioned it before as well as my original post, that i wasn’t sure whether to add alacrity. Second, venoms act more like tempest aura than it is alacrity. Alacrity can be used without having to use wells, venoms are not. Third, venoms are so different from spotter and empower allies that the only thing they have similiar to each other is that both of them are considered a buff, party buff yes, but not a unique trait party buff.

Also i’ve never seen venom share thiefs used in PvE (where thiefs are being somewhat neglected), i have seen a fair share of venom share thiefs in WvW zergs, and in unranked PvPs(not esports compatible), but thats about as far as i’ve seen venoms used overall.

Obviously i would prefer engineers be prioritized to have a trait party buff over a thief as i main an engi, but i also play all classes for all game modes and i understand that it’s not fair for thiefs too(mostly for PvE purposes).

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

[LF] Condition roaming build

in Engineer

Posted by: J envy.5270

J envy.5270

http://gw2skills.net/editor/?vdAQJAqalUUh+uYJXwdLQ7FLsFlYHNFPB4HWiBwYOOGfBA-T1RTAB4oHwwTAQVq/U4DAwClfAs/QIKBJFwiKrA-w

i have a full rabids, full zerker and full viper’s set(rune of berserker, sinister earrings and rings). If you feel you need more survivability go with rabids, if you like to pop a huge burst you can use vipers.

I have always like using rocket boots for wvw roaming as engineers have really bad mobility outside swiftness but also rocket boots has low cd with a blast finisher which i usually use insync with my f1 heal for the extra heal blast. But if your inside a tower/keep you can always replace it for grenades or bombs if you need more fire power, i just always felt the lack of mobility so i prefer to use it.

Before HoT came out i’ve used p/p or p/s bomb kit,tool kit,rocket boots that still and i like to combine smoke bomb and rocket boots for stealth. Although when i need more i pop big ol bomb then smoke bomb then shield 4, then healing turret(don’t overload it, just detonate it for blash finisher), and lastly rocket boots for = 8 sec stealth(took a while to perfect it)

I always build my traits/utilities around more survival because engineers dont have alot of access to stun breaks and stabilitys which other classes have, they also can’t outrun other classes which gimps them even further, so even when i go full glass, my traits/utility skills still give me a breather.

Kamote
Guild Wars Vet since 05
multi-class all game modes

[LF] Condition roaming build

in Engineer

Posted by: J envy.5270

J envy.5270

personally i think that if your not using hammer, don’t use scrapper trait line, you will miss out on more useful traits.

If your going condi engi then use firearms, alchemy and tools. As it would give you the most useful traits, while being able to choose whatever utilities you want. I personally like rocket boots, tool kit and elixir gun….but then i have always used that build for more than 3 yrs….

Kamote
Guild Wars Vet since 05
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Condi Engi Sigils

in Engineer

Posted by: J envy.5270

J envy.5270

Ok so i was able to craft my full viper’s ascended on the 3rd day of HoT expansion before prices for crafting have exploded. And to this day i have not changed any rune or sigil for that build.

I use Full Viper’s Ascended everything that i can get viper stats, that means full armor, offhand and mainhand weapons, backpiece, and amulet…..that leaves my 2 earrings and 2 rings as Sinister stats.

I personally have used Malice(10% condi duration) on 1 pistol, and Bursting on the 2nd, Yes i’ve read multiple posts saying geomancy is better, and bursting is worthless, but personally as kittenome people put bursting to be, it works well for me as i don’t need to be 100% sticking melee range to make the sigil work. I can melee when i want, stay in range if needed without thinking about my sigil proc, which means i can focus more on the game while at the same time having a sigil that still does a dps increase.

If you use your vipers gear in open world pve, or wvw you would see why i use bursting sigil over geomancy(i use torment on my shield – mostly for wvw), but if all you do is fractals and raids where you maximize dps at melee range then geomancy is for you(way way cheaper). Overall i am happy with my bursting sigil, it was costly but i would never change it for geomancy, but thats just me.

With that many viper’s gear my bleeding and burning duration is 71.19%
With Koi Cake(20% condi dur.) + Toxic Focusing Crystal(10% condi dur.) = 100% burning and bleeding duration

So there,i hope it helps you decide what sigil you want.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

honestly Anet can just combine Sharpshooter and hematic focus, as one trait, as they have done so before with others. Then just place the new minor trait(whether its 150 condi dmg or 150 expertise or w/e it may be). In the end, if the engi finally gets a trait party buff(w/e it may be) in any of the future patches, its a win in my book.

We can always discuss how good or how bad the said trait was after we have tested it personally.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

well, now your just being nit picky. I’m not saying i’m the best at anything, but i have played all 9 classes a really good amount across all game modes(some more than others obviously, but i play all classes to learn them, learn strengths and weaknesses, and changes every patch).

I remember using necromancer backline when WvW was still bursting with people(aka up until 2nd bday of GW2), and i remember full well that it had the blood magic trait line which made use of vampiric. It may not be current Meta of Meta’s but it was a meta, frankly i still use blood magic on my necro when i WvW on zerg fights.

I’m not trying to be confrontational i was mostly trying to clear out things, but my whole point as i have said a million times, is to get a message to Anet of giving engis and thiefs a unique trait party buff. The minor details aren’t really the whole point so i hope to move past that.
__________________________________________________________________

As far as the mesmer alacrity is concerned, please refer back to the original post, i haven’t changed it since i posted the topic a few days ago and i remember saying that i wasn’t sure about the mesmer. But alacrity as i said, comes from the chronomancer trait line, 2 ways to get it: shatter skills and wells if traited. This means that even if you decide not to use wells with skills 6,7,8,9,0 you would still have access to alacrity.

Chronomancers in PvE tend to put as much quickness and alacrity in their builds to support the party, which is great as they are not sacrificing their best PvE build to give support which ultimately makes them a favorite for raids, which gives insane amount of Alacrity uptime(i remember it being almost 100% back when i was raiding in december lol).
__________________________________________________________________

Overall, i want the conversion about this topic to be more constructive so i will stay neutral about this. As far as where the unique trait is gonna go traitwise, for me its not as important as long as it finds its use(whether pve,pvp,wvw). It could be condi dmg, condi duration, healing, vitality….although i do have my personal preference as shown in my other replies, its not as important as Anet first implementing it(their choice), and finally get some equality in terms of having a trait party buff.

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

What i meant for #2 was that i don’t wan’t the engineer to build around a party buff, like for example i don’t want the engineer to put as much super speed in his skill bar just to put out enough support for the party. To make it even clearer, in PVE a warrior does not build around Empower Allies. The traits comes with his trait line for his meta build while he brings banners and other utilities to increase his and his party’s dps outside of empower allies.

To make this even clearer, when someone says META build, it does not automatically mean PvE, there are meta builds for WvW and PvP as well, unless i specified META PvE like i did above.

Yes, the empower allies, spotter, assasins promise is part of meta builds in pve…..while the Guardians’ Strenth in Numbers, and Eles’ Soothing Mist is part of WvW Meta builds, and have been part of PvP Meta builds occasionally, all in all they all have their uses.
—-
My original post addresses mostly problems that occur in PvE but i did mention that not all the trait party buffs that i wrote down are offensive, some are defensive, some are used in WvW and PvP only. Although i would rather get an offensive trait party buff for my engineer, honestly i’ll take anything as my main problem lies in the fact that 7/9 classes that i mentioned in my OP has atleast 1, while thief and engineer has none to show for.

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

Are they going to buff rifle on Engineer?

in Engineer

Posted by: J envy.5270

J envy.5270

if i can make any changes to rifle, i’d change skill 3 and giving it use, removing the bleeds, and increasing flat damage while also adding something. I like the idea of adding unblockable and maybe another CC like stun or daze or a teleport to target type of thing much like guardian sword skill 2.

i also want to change skill 5(jump shot) It’s also a bit lackluster and maybe needs increase in damage and adds evade for 2 sec. Its a long cd anyway so it won’t be OP.

I’m ok with skill 1,2 and 4….if anything just make all of their range to 1200, as it doesn’t make sense why they are all different.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Yeh i agree with how good super speed = more dps as a party buff looks good, but like i said, it maybe easier to say on paper but for the devs to actually inputing codes to make that happen as an actual Unique Trait Party Buff like spotter and empower allies and so forth, would be pretty hard.

Normal skills in the game are already buggy, much more for the idea that having a trait the only works to increase dmg for not just the engineer/scrapper but also for up to 5 people in his/her party/squad. That’s the problem i just don’t see Anet being able to accomplish. AFAIK its never been done, and no changes in the game tell me that they are capable of making such change.

I like the idea don’t get me wrong, i’m just being realistic thats all.


The point of my original post is NOT to make engis really amazing that they would be in the frontlines of being picked for hard core PVE content(which i would want personally), but rather to make just 1 little change and have that party buff unique to the engieer class and another one for the thief class, just because it is not right that these other classes have such buffs that help groups to accomplish certain content while the 2 classes i mentioned have no such thing.

1 little trait change may not make the thief or the engineer the best 2 professions in terms of pve hardcore content, but atleast they have been shown equal treatment. It’s one thing that for the most part scrapper gyros plain suck, its another thing where other classes increase party dps without even having to change there META builds, while others get less priority for not having any party buffs(selfish builds = more personal dps = less party dps)


Its simple really, If you raid(because i don’t, or haven’t since December)would you get a warrior with no empower allies or a druid with no spotter or a herald with no assassins promise in your raid group? Why would you when its a must. It’s not a utility trait where they are forced to change utilities for certain bosses, its not. Those buffs are always there no matter what utilties they use or what weapons they use. Its always there increasing party dps, and it may not be Super DPS increase, but in any mmo, every single buff/increase to dps = can never be a bad thing.

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

super speed granting a boost in damage as a party buff sounds good, but it maybe too hard for devs to put in place compared to a simple 150 condi dmg or condi duration increase. But i like the idea that it is in the scrapper trait line because i’ve hated how limiting the scrapper trait line is. Too many unnecessary traits and lacks dps too the point that going scrapper is a dps loss, which sucks.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Are they going to buff rifle on Engineer?

in Engineer

Posted by: J envy.5270

J envy.5270

imo the only place i find hammer better than rifle is in pvp and maybe wvw roaming, as far as power goes. Rifle has not been reworked for a long time, i doubt it will be either, but more importantly what game mode are you referring to?

i like using my hammer in open world pve/pvp but thats about it, i’d rather go p/p condi for fractals/dungeons(raids although i havent raided since december). Hammer would be better for me if scrapper traitline was better, and buffed dps more, because i really find scrapper traitline lackluster and has a bunch of useless traits/traits the really no one would use.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Engi and raids

in Engineer

Posted by: J envy.5270

J envy.5270

I’d better ask here instead of strting a new thread.
I’ m new to class(not game) and i really try to find an answer but with no luck.
Between power hammer build and condi, i know condi is better in sustain damage, but is power hammer(or rifle) build so bad to bring in a team?
I m talking for a full berserker ascended armor.
I recently swap from guardian to engi and i used to play as raw power dmg build.

Thanks in advance

personally i find hammer dps lacking, its fun to use, works in pvp, and wvw, but in pve its just lacking. Probably because of the scrapper traitline making the engineer dps lower since most of the traits dont increase any dps at all, and you would have to use scrapper to wield the hammer.

If you wanna go condi just use p/p and use nades,bombs,ft,mortar…If you wanna use power personally i have enjoyed using zerk static discharge for 4 years now, its the first build i ever used in open world pve when the game 1st came out, and its still a working build unless your doing raids then obviously the dps will be lacking compared to viper condi engi, power was never engineer forte even before vipers gear, i’ve tried using bomb auto atk dps for years with zerk gear and its just not the same dps as other power dps classes. But the condi build has some good synergy so it works well.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

If you want unique, and we limit ourselves to traits.

  • warrior, power.
  • rangers, precision. With druid, condi/power damage increases.
  • ele, a persisting heal,
  • guardian, toughness, and a persisting heal + boosted endurance regen
  • necro, life steal, no bleeding out
  • mesmer, alacrity, and damage reduction
  • revenant, ferocity, and condi/power damage reduction. With Herald, boon duration

So either healing power or condi duration.

But serious question. How is that actually that much of a disadvantage? And why are you focusing on buffs that appear on the bar. Warrior has banners that put buffs on the bar and can enhance every stat except condi duration.

With elixir x you stole the unique elites of 3 classes. You also can use 8/9 combo fields on a single build. Only ranger has access to even that many, but half of those are bound in what pet he uses.

Also if you are going to include Mesmer’s alacrity, then you have to include your super speed.

Ok so let me give you the reason why i’m only focusing on that small bit and not everything thats wrong abut the engineer.

1. 7 of the classes i mentioned has that unique to the profession buff that is NOT a BOON, NOT a CONDITION, NOT a UTILITY SKILL….these are traits that have party buff built on them, and you will really notice them as they have UNIQUE SKILL ICONS that show up in your boon/buff bar.

2. I don’t want the either the thief or the engineer to build around this 1 buff, i want it to be there regardless of there META builds, as an additional unique buff, which means they are not just any boon that other classes have access to. So the thief/engineer can still use a META build with META utility skills and still have access to this trait buffs.

3. Which brings me to the point why i was not sure to add mesmer alacrity, i added it because it is available only because of the chronomancer trait line, and it is an effect that are unique to chronomancers, UNLIKE superspeed that awhole lot of other classes have ACCESS to. Alacrity is closer to aegis as guardians have an ALMOST EXCLUSIVE BOON which is aegis, but other classes have rng access to aegis so its not exactly comparable to alacrity, and also aegis is a boon, alacrity is not, it is an effect but it is not considered a boon.

4. I am not trying to fix all the problems of the engineer, that would take forever as even Anet themselves have never balanced the game. Each class/specialization has their own uniqueness and different playstyles, If the engineer has access to skills like banners then banners won’t be unique to the warrior class.

5. Yes, engineers have alot of access to combo fields and blasts and finishers, and i don’t have any issues with those, i am not saying that the engineer’s skills are bad or needs or be buffed (i’m not), the point of this post is not to make the engineer like have warriors skills or ranger skills and so forth, the point of this post is to have a unique trait buff that only the engineer or the thief has access to much like spotter, etc.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Oh also. With the amonut of utility we already have. A simple buf on bomb kit so we reach thief dps would be the easiest solution. Iirc we are just 2k short.

well the idea here is to give the engineer and the thief a fair nod like the other classes have in terms of hard pve content t4 fractals and raids(even when i don’t raid at all).

Those little trait party buffs that the other classes have, have their uses like 150 power isnt all the great either, but its still 150 power, 150 toughness sounds worthless outside wvw zerging but its better than nothing….get my point? So 150 condi damage isn’t the best but its still something, maybe enough to consider thief or engi in that type of content by pugs or elitists. Personally it doesn’t affect me but i’m looking out for the rest of engi and thief community who like to do this type of content.

Increasing bomb dps is a whole another can of worms that i don’t really want to get into, i’m just trying to focus on the trait party buffs which is unfair that some classes do but NOT ALL. Like i said in my OP, the game has and still is not balanced across the board, some are buffed some are nerf’d, but with every patch those things can change dramatically or not at all, but here is to being optimistic.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Yeah i thought about thief venoms, but those are types of skills, they are not unique trait party buffs. Yes venoms are buffs but the thief would rather use his precision and power signets to maximize dps than use venoms, and those other meta builds from other professions would still have access to their trait buffs regardless of their utility skills, that’s why i didn’t consider venoms as one of them.

Aura’s are the same, it works well with D/Wh auramancers but it will force tempests to either use shout utility skills or always be overloading their attunements(hence, won’t work with Staff Ele meta builds).

Trait buffs will increase party dps regardless of the each class utilities. This is why i wasn’t sure to consider the Mesmer in the list, as Alacrity is in between, luckily alacrity is used widely on all game modes, and as far as i remember chronomancer meta builds revolve around making the most use of alacrity as party wide buffs.

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Eh? Scrapper was given all the party AoE buffs with gyros. Healing, damage reduction, condi cleanse and stealth. What more do you ask?!

1. other classes can do all that you said
2. what i am asking for anet is something like Spotter from ranger, or Assassin’s Presence from Revenant…..this are not Skills or boons, These are traits that are party buffs.

i hope you atleast skim-read the main post, cuz your comment doesn’t agree.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

You do have a point, I’m just basing my example from the other traits by other professions. There is +power, +precision, +ferocity, +toughness, then there are the other types like the ones on necro, mesmer, and ele.

I’ve read alot of posts and hate about people posting all vipers necros in t4 lfgs, which i honestly don’t care, i make my own group., but its still a problem for others.

Even back then when i was still raiding, necros may not have been popular back then, but there was the almight burnzerker warrior, who did much more dps than i did apparently, with way way less effort.

Point is, I can find a place in raids when i do decide to raid again by looking for a guild/people with like minds. But, in general, speaking for the engineer class, i know they’re not in the best spot for raids, since others classes can do what they can better (apparently), which would not deter me from playing my main, but changing other players mindset wouldn’t be easy. But if Anet makes a change on the next balance patch and gives the thief and the engineer party wide buffs, people may start accepting them more.

I remember back in the early months of GW2 when i was farming CoF p1 on my warrior, and i will only group up with 4 zerk warriors and 1 mesmer, its that kind of mentality. Back then necros were trash they never get in groups and ranger was close behind necro in the uselessness category. But look how much that has changed now with Druids and Reapers in the frontline of must have’s for raids,fractals,etc..

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

well i haven’t raided since december, when pvp season 1 started i just lost focus in raids and just never got back to it. But even then, 150 condi dmg may not be that big of a deal, but it is still something.

Yes 10% condi duration is better, but anyone can get 100% duration on there top dealing conditions between vipers gear, food and traits. Well atleast for me one of my builds is the viper condi engi for pve and i have 100% burning and bleeding duration, which are my top dealing conditions

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

its just the 3 that i remember in my head that show a unique buff in my boon/buff bar. If i left out other things feel free to add them.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Unique class party wide buffs

in Engineer

Posted by: J envy.5270

J envy.5270

Since Heart of Thorns came out, i’ve noticed an increase in a unique profession trait party wide buffs, they are not the be and all, but i find this traits have given some classes more edge than others. Guild Wars 2 is and was never perfectly balanced, i main my Engineer, but i play all 9 classes and their specializations in all game modes, and even i sway to which classes gets buffed and stay away from those that get nerfed with every balance patch.

Here is short list of the unique trait buffs that i remember:
1. Warrior’s have Empower Allies (9s): Increases power of nearby allies by 150 points.
2. Guardian’s have Strength in Numbers (6s): Nearby allies gain up to 150_toughness_ based on your effective level. Guardians also have Virtue of Resolve due to the Battle Presence trait: Nearby allies gain Virtue of Resolve’s passive effect.
3. Revenant’s have Assassin’s Presence (9s): Increases ferocity of nearby allies by 150 points.
4. Ranger’s have Spotter Increased_Precision_ (9s): 150 Precision
5. Elementalists’ have Soothing Mist You and nearby allies regenerate health while you are attuned to water. which is increased by 100% effectiveness by the grandmaster trait Soothing Power.
6. Necromancer’s have Vampiric Presence Vampiric Aura (9s): Siphon health when you hit…..and…..Last Rites (9s): You do not lose health while downed.

not sure if this fits but just in case i added it:
7. Mesmer’s have Alacrity from the Chronomancer trait line: 33% Skill Recharge Rate.(was 66% but got nerfed, QQ….still useful in all parts of the game though)

So some are offensive traits, some are defensive, some are useful in all facets of the game, some only in WvW or World PvE. But atleast all 7 classes have this unique party buff traits.
———————————————————————————————————————————————————————-
So that leaves 2 classes without unique profession trait party buff. The thief & engineer.

The Thief has Lotus Training (4s): 10% Condition Damage, Unhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage, and Bounding Dodger (4s): 10% Damage….but all of these are SELF ONLY profession trait buff….yup just like before HoT came out, thiefs are still pretty selfish when it comes to party buffs. They got alot of party wide stealth skills but that don’t count.

The Engineer has Streamlined Kits: Equipping a kit creates an attack or spell and grants you swiftness, Kinetic Battery: After evading a strike, your next tool belt skill is instantly recharged, and Adaptive Armor: Adapted Armor (10s): Condition Damage Reduced: 20% & 60 Toughness (Maximum Stacks: 5)….like the thief, these are SELF ONLY trait buffs.
———————————————————————————————————————————————————————-
I’m sure there are other problems that i have missed and other problems this 2 professions have, but maybe just a suggestion to Anet for future skill balances and changes….give this 2 professions a unique party wide trait buff, and maybe they will not be neglected in some parts of the game. Maybe give the engineer a 150 Condition Damage party wide buff from his condition trait line (Firearms), doesn’t have to be a major trait, since some of the other professions have their unique party wide trait buffs as minor traits.

As for the thief, i really don’t have any good ideas that will match the thief, you can give 150 expertise, or 150 concentration party wide buff, but i just don’t see it matching the thief/daredevil class.
———————————————————————————————————————————————————————-
Suggestions???

TL’DR: its not that long take a minute to skim through it. Thanks.

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

Is Transfer Chaser daily or?

in Guild Wars 2 Discussion

Posted by: J envy.5270

J envy.5270

ah thx for the info, not gonna waste more energy on her then. thx again.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Is Transfer Chaser daily or?

in Guild Wars 2 Discussion

Posted by: J envy.5270

J envy.5270

So with the last patch the new achievement Transfer Chaser was added in the current events given by Seis Burnheart.

i’ve looked around the forums and reddit and this was just NOT CLEAR to me.

My question is since there are 5 locations, i found the first sensor location in her current map which is Frostgorge Sound, she hasn’t moved her spot(as the other forum posts have mentioned), does this mean that:

1) If i get the locator again from her and find locations in the SAME MAP, that i won’t progress on my achievement until she moves to another map?

or

2) Can i just keep doing the same map to finish all 5 sensor locations.

I’m asking so that i don’t waste my time doing it, there are alot of better things to do in the game than a rewardless scavenger hunt. So can anyone confirm if i should continue doing this or wait for her to move?

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

This game is pay to win, Slightly.

in Guild Wars 2 Discussion

Posted by: J envy.5270

J envy.5270

This subject is talked about in ALL MMO’s i have played….sadly p2w is not in gw2, that slight increast in ascended vs exotic gear is nothing if you don’t know how to use your class or how to counter other classes. I still rekt ppl while solo roaming in exotic gear, just depends on player skill level, really.

Gear is not a factor in pvp, gear isnt a factor in open world pve, you can run dungeons AND RAIDS with exotics on….really the only time you really need ascended armor is doing fractals as you need agony resistance.

you can live off playing the game with only spending real money on buying heart of thorns. thats it, how is that p2w, sigh…..

Where is the pay 2 win element? none, i’m not white knighting gw2, but this is old news, tired of it.

Kamote
Guild Wars Vet since 05
multi-class all game modes

New Player, thoughts on a new profession

in Players Helping Players

Posted by: J envy.5270

J envy.5270

tanks really have no use outside raids(sometimes not even used), and frontline wvw zerg fights.

you didn’t prove a whole lot of info at all, so i can’t say what type of game you like while playing gw2, i noticed that you like world boss events, but thats about it, basing on that i’d say keep playing ranger as its best for it. But as far as you wanting to use your level 80 tome, i can’t help you as I don’t have much info as what else you are trying to enjoy in the game.

Kamote
Guild Wars Vet since 05
multi-class all game modes

A consistent PVE main profession?

in Players Helping Players

Posted by: J envy.5270

J envy.5270

Hey Spie, i play all the 9 professsions with all specializations in gw2. I main my engineer which is the first class i made in early access of the original game. But as far as one consistent class for pve, if i would have to pick 1 class, it would be the ranger/druid.

Simply because for open world PVE, you don’t really need to melee, Yes melee tend to do more DPS, but thats personal preference, at the end of the day, all you need to do in open world pve is to survive and kill the monster/boss, and ranger does well with that with either using LB/GS or Staff/GS or even dual range weapons Staff/LB(not too fond of this, as it lacks certain traits and the feel is just off).

You can use ranger/druid in dungeons, fractals, raids….know that they may have different builds and you may have to use different armor sets and weapons (ex. zerker in dungeons/fotm, zealots in raids), but its a very consistent class, which has a good amount of range with longbow at 1500 range(technically hits up to 1800), while having good melee sets like GS and sword/dagger.

The pet isn’t the best unique class mechanic but bears can solo tank champions, as long as you heal them(works well with druid healing), so you can solo stuff in open world, while being good overall class and needed in all facets of PVE.

TL’DR: i main engi, but i’d rather play ranger if i can only pick 1 class.

Kamote
Guild Wars Vet since 05
multi-class all game modes

Justiciar Hablion v.a. different in GW1 & GW2

in Lore

Posted by: J envy.5270

J envy.5270

Yeh, idk why they brought him back but changed him to a generic avatar and having different voice. when they have the original voice actor playing a different character in their game….Sometimes anet’s decisions don’t make any sense…sigh

Kamote
Guild Wars Vet since 05
multi-class all game modes

Is it worth restarting to change race?

in Players Helping Players

Posted by: J envy.5270

J envy.5270

I have a norn guardian who I’ve played for three years now, but I’ve always wanted him to be sylvari. Is it worth restarting to change my race? What will I lose if I do?

i suggest make a new character but don’t delete the old one, keep him/her as a bank character. I played since beta, and made my 1st character on 1st day of release, it was a charr engineer…..after 3 months i tried out every possible armor out at that time on my engineer, and hated all the clippings and butt capes, and none of them looked cool enough, so after his 1st bday, i deleted him and made my asura engineer, which is now still my main character, I enjoy my engineer way more after changing race…..but….

If i could do it again, i wouldn’t have deleted my 1st character, as i made it on day 1 and now i’m missing on his bday rewards…..I should have just bought an extra character slot so i could have kept him. Mistakes were made, lesson learned.

Kamote
Guild Wars Vet since 05
multi-class all game modes

TD meta rewards needs an upgrade...

in Guild Wars 2: Heart of Thorns

Posted by: J envy.5270

J envy.5270

you get so little ley line crystals from doing TD meta event compared to doing VB night or AB octo…..this needs to change. And half the time the meta even fails…or no one wants to do it which makes your token rewards cut by 75%…GG

wait for another 2 hours…..only to fail the meta again….which is not even hard, but alot of people don’t get it, either they are new, or their just plain bad.

I always have about 3x more tokens from the other 2 maps than TD tokens. And thats only from doing the meta’s. Ain’t nobody got time to do the little events….

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

No title this season?

in PvP

Posted by: J envy.5270

J envy.5270

since the new pvp season is not ending until oct. 3, i wouldn’t bother with ranked until maybe the last 2 weeks or so, or until anet even bothers to address this issue, maybe i’ll play a game or two in ranked a day, but since i am no esports and not trying to be, with no rewards in sight…..i’d keep playing unranked or play pve/wvw.

Truth is, alot of us only play for rewards…..some play for fun, but fun gets lost after a few matches.

Kamote
Guild Wars Vet since 05
multi-class all game modes

machined weapon collections (pods)

in Guild Wars 2: Heart of Thorns

Posted by: J envy.5270

J envy.5270

really? i’ve never gotten from end of meta chest.

edit: Just did meta, got it from end of meta chest, 1st time wow.

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)

machined weapon collections (pods)

in Guild Wars 2: Heart of Thorns

Posted by: J envy.5270

J envy.5270

idk if its just bad luck i’ve tried finishing 2 machined weapon collections since last week, i’ve been 5/6 and only missing the RNG stuff from noxious pods on both weapons.

i finished 1 after opening about 40+ noxious pods in dragons stand a few days ago, and i have used about 30+ machetes so far on my 2nd weapon and still have not gotten it.

I remember just a few weeks since the expansion came out i made maybe 4 of this machined weapons, and it only took me about 1-5 pods each per weapon to finish the collection….so whats up with that.

making it wayyyyyyy harder to finish this machined weapons, as if it wasn’t hard enough.

Kamote
Guild Wars Vet since 05
multi-class all game modes

No title this season?

in PvP

Posted by: J envy.5270

J envy.5270

so i was looking at the competitive achievements, and didn’t find a new title for reaching legendary division for Season 4….i’m no esports, i’ve played a little over 4k+ pvp games since the game came out, got to legendary division every season at 90+% Solo Queue….

yes i don’t always have pvp friends who are ready to queue when i’m on, more like i almost never do…

So, was this forgotten by the devs? or was it intended to see how many people will bother going legendary w/o an achivement? PVP only players won’t care either way, but PVX players like myself who try to play all facets of the game(except raid cuz, ain’t nobody got time for that), so as not to get bored of the game….might think twice, and do something better with our time.

anyway, thoughts?

Kamote
Guild Wars Vet since 05
multi-class all game modes

(edited by J envy.5270)