So I’ve noticed recently a lot of my skills are taking more than one button press to actually work.
Example:
I see a Mesmer teleporting for a shatter combo with the Guard’s Chains of Light. I try to use Renewed Focus / Shelter but it takes 7 or 8 button presses just to activate. Taking Australian ping into account (because ANet refuses to give us Singapore or Australian servers so we can’t play properly) it means I’m either dead or on really low HP and my blocks/Invuln do nothing.
Do I need to be pressing the button much, much harder or just loads?
One press is clearly not enough.
Before anybody responds with maybe you were lagging etc, I’m not stupid, it’s not due to lag.
very cool, thanks, Silven! practicing the mace / torch combo and it’s fun. heh.
recently, been going back to a GS and Hammer DPS build as well. and experimentnig with Bane Signet. am quite liking the near instant knockdown! and having extra power when it’s passive helps as well.
Yeah mace has so much utility as well as massive burst. I really like the combo’s with the S/D ele.
- Shield of Wrath (don’t usually have time for this)
- RtL + Updraft + Chains of Light + Lightning Strike + Blinding Flash
- Vo Justice + Zealot’s Fire → Zealot’s Flame + Judge’s + Smite + Dragon’s Tooth
- Ring of Fire + Fire Grab + Protector’s Strike (if you have the chance)
Is pretty much an instant kill if you can pull it off, puts the enemy under extreme pressure even if they have protection and heal.
The problem with Bane Signet is taking off a utility, I know a player who uses that exact build (GS/Hammer with Bane) and it has such little success compared to the other meditation builds unfortunately.
Thanks man!
Is there anyway to make a bigger header? or centre the text?So for bigger text you can use:
% {font-size:18pt}yourheaderhere %
to make it look like:
yourheaderhere
Or you can add astricks to make it bold, so:
*% {font-size:18pt}yourheaderhere % *
turns out as:
yourheaderhere
without the spaces and adjusting the font size to whatever’s comfortable.
There’s a textile command for headers specifically but those seem to be set to the same size as normal text and the textile command for indentation also seems to be blocked and I haven’t figured out a way to do it though I suspect there is one.
Absolute legend!
No, this would make it unbalanced.
Fine the way it is.
Guardians are designed for team support in tPvP and are generally balanced around that. This means that even their DPS/Burst builds are more suited towards team fight situations. I’ll just go through why each of the individual styles aren’t strong in some 1v1’s.
Bunker:
- Condition damage will eventually wreck you no matter how you spec
- Sustain builds will eventually kill you with sufficient damage
- Your enemy has to be running low amounts of heals or armour or something to make it so you have enough damage to pressure them
- Guardian Bunkers are all designed for tPvP teamfight support and only for dueling another Bunker 1v1
DPS:
- The entire build is reliant on having other players in the area, the more players (from either side) the more damage and heals.
- Much weaker vs conditions and sustain
Burst:
- Extremely telegraphed, this isn’t roaming.
- A lot of sustain classes have a lot of anti-burst
- Burst isn’t easy to set up
Burst would be your best bet in a 1v1 setting, but definitely not 103030. 0303055 is much, much stronger for a meditation build, regardless of what format you are doing. It’s a bit hard to explain but basically some engi’s are impossible to beat with a Guard 1v1 (unless the mess up) and Ele’s will have to miss a dodge for you to kill them.
This is in Hotjoin, not tPvP.
It was patched out of tPvP last year, yes it was a tactic used to give players longer respawn timers.
They left it in Hotjoins so that when players die they spawn with allies and can co-ordinate slightly better, so they don’t die running in single file.
In tPvP the spawn timer was almost always 18-20seconds as people would always time their stomps to give you the longest res time, this prompted people to complain about the extra 5 seconds and sometimes that their enemies would res too fast due to them not being able to stomp at any other time.
Wrecked so hard we win all the matches
Join r/gw2esports 2v2 in the Custom Servers for some 2v2 action!!!
Progression is on so come join us for some fun <3
Sorry I’m not sure how to use different headers, that’s the title for the next 4 builds, they’re all Symbol Nuke but specialize slightly differently into different areas.
So it’s quite a bit after you posted if but if you wanted to update the op you can make the header bold and underlined by doing the following without the spaces:
+ * header * +
Thanks for a great spvp build guide!
Thanks man!
Is there anyway to make a bigger header? or centre the text?
Spectator mode should show the game play dodging timing etc. Not a players traits and armor. The top tier builds are being distributed too fast and everyone is going to start running basically the same spec and runes.
All the builds were already known.
Moa is very easy to dodge though, the animation is unique.
http://tinyurl.com/o4s3bm4
That’s the Khylo one, I have no idea why the link was broken 0o.
Yes, I did forget to take out Rad X on the build I posted and I do use Radiant Fire. Thanks for picking that up ^^
There are a few ways to burst:
Full burst (all damage hits at the same time for about 19k but easily avoidable):
- Shield of Wrath (wait 1 second)
- Chains of Light
- Virtue of Justice + Double tap Zealot’s Flame
- Protector’s Strike + Judge’s + Smite
Quicker Burst (Slower Damage but harder to dodge):
- Shield of Wrath (wait 3 seconds)
- Virtue of Justice + Protector’s Strike + Judge’s + Smite + Zealot’s Flame
- Zealot’s Fire
No reaction Burst (They have no time to react but not the full damage):
- Zealot’s Flame
- Zealot’s Fire + Judge’s + Smite + Virtue of Justice
Or
- Protector’s Strike + Judge’s + Smite + Virtue of Justice + Zealot’s Flame
- Zealot’s Fire
Ray of Judgement wants in on the action too.
You can walk in and out of Purging and it will remove conditions each time you walk back in btw.
It doesn’t last that long for me 0o,
maybe I can’t count derp, can anybody else confirm?Yes, it is close to 10 seconds with master of consecrations. It’s a bit odd that sanctuary gets such a huge boost while WoR duration barely changes.
Nobody was referring to MoC, rather Consecrated Ground.
Not playing what’s your best dodge q moment. I get around 40-100 a day minimum.
I lose count of the “Wow that’s the stupidest thing I’ve ever seen” dodge q moments that happen everyday.
Also treb sometimes doesn’t sound, that helps a great deal with this problem.
kitten
S t i l l i n t h e g a m e.
O n K h y l o.
A s B u n k e r.
Hate my life.
PvE, WvW or PvP?
The pvp builds are very, very different.
This one we had players under r10 and 1 missing!
This needs to be fixed now!
To be honest we don’t need buffs at all, unless other classes that are fairly balanced now get buffs.
We have really strong Burst, DPS and Bunker builds.
Try that.
It doesn’t last that long for me 0o,
maybe I can’t count derp, can anybody else confirm?
No worries!
Updated the meditations to include the Mace build I posted above. It’s insanely powerful and I think will just simply replace the other builds ^^.
Hopefully we’ll get an update on whether it’s going to be fixed one day.
My first Magma Hammer was 150 tokens. This was also back when you had to pay to play tournaments. It’s crappy RNG and you should count yourself lucky that they’re so much easier to get now.
Staff if your team is extremely co-ordinated and you don’t need 2 snares.
Staff/Hammer on Spirit and Nifhel usually.
Sword/Shield on Khylo and always hammer on Khylo.I’d recommend picking up Master of Consecrations instead of Indomitable Courage in the virtues line, been trying it out for the past week and it’s absolutely amazing. Sanctuary lasts 10 seconds on a 90 second cd, even been using it offensively to setup interrupts and knockbacks for kills
That’s what I ran originally, but definitely worth trying out again. I’m significantly better than I was when I first ran Bunker builds ^^.
If you choose the ground targeting consecration trait Sanctuary also lasts for 10 seconds, but you get the flexibility of not needing to be right there to lay it down. The cooldown is as normal but it’s a good compromise.
Sorry, that’s actually false. The tooltip is incorrect, the duration is not increased with Consecrated Ground. You do get the much, much faster cast time and the choice of area placement so you can interrupt stomps to a much greater effect.
This also means you can save people on side points easier.
http://tinyurl.com/SilvenGuardianBuilds | http://www.youtube.com/user/RoknnOut
http://www.twitch.tv/jaxsilven | https://twitter.com/JaxomPellow
(edited by Jax.5261)
I would really like to participate, but unfortunately there is a max rank.
Seems like I have to buy a second account for this
;)
I don’t understand why they won’t fix it.
I pretty much can’t use my heal or elite as a Guardian.
Still no fixed what the hell!?
http://tinyurl.com/SilvenGuardianBuilds | http://www.youtube.com/user/RoknnOut
http://www.twitch.tv/jaxsilven | https://twitter.com/JaxomPellow
(edited by Moderator)
Staff if your team is extremely co-ordinated and you don’t need 2 snares.
Staff/Hammer on Spirit and Nifhel usually.
Sword/Shield on Khylo and always hammer on Khylo.
You can’t in tournaments, which is what this build listing is about.
And holy crap, I just thought of this and it’s amazing.
Compact and more damage, harder to pull off but way harder to dodge. 6.8k prot strike is crazy.
Umm, I’m not really sure. I don’t play full burst in WvW.
I’m not 100% sure about the cutoff of where your crit damage needs to be at either, the zerka/zerka in sPvP seems just enough to 1 shot all the phantasms and clones with Smite Condition, as long as you can do that the build will work.
If it can’t you’re going to get rolled by a good player.
This is REALLY kitten me off right now. The last 5 or so games I haven’t actually been able to use my heal OR elite skill. Both get interrupted by dodge queue EVERY SINGLE TIME, normally Mesmers are fine but now it’s pathetic.
Your fix did nothing, fix it properly.
Hi OP, here’s what i do all the time in tpvp, I dislike bunker build, so im always in this build (Speaking from getting Champion Paragon solely from this build):
http://gw2skills.net/editor/?fUAQJAcSlUgSDHHyKEf4ERli4dPMFYMjXPgYEbIA-TcAg0ExoixFjJGZM2YA
20/0/30/20
Weapons : Hammer and Greatsword.
Utilities : Smite Conditions, Judge Intervention, Stand Your GroundMy combo is easy ; Stand Your Ground,Hammer(5)Judge Intervention,Swap GS(4)(2) and (5)(5). In most cases, the not so skilled Mesmer will downed instantly, smart Mesmer will use Blurred Frenzy or F4 skill.
When to use the Combo?
1)95% of Mesmer use Blink. The trick is, you only use the combo once they blink. Or the Ring of Warding will become a null to them.2)Troll them into believing you’re gonna downed, and sudden perform the combo.Because they will use ALL of their skill to chase u down, that’s when you will counter owned them.
3)Perform the combo once they got hit by Hammer (2) twice.Trust me they are squishy, you got to be fast though.
4)Ambush. Perform the combo on zero line of sight from the Mesmer to give a surprise mouse trap.
Do not attempt to use this combo on a Mesmer with Feedback, you will die instantly instead.
The Mesmer is created to be extremely good in 1v1. Don’t feel bad when you got owned by them =).
I would dodge and sword 2, that combo doesn’t work at all.
Original Post
Could you please talk a bit more on the WvW build? Why Hammer over GS and why Staff? With Shouts you have Swiftness up all the time.
Couple of things:
- This build is slightly outdated.
- WvW is not my main gametype and thus the build was for those purely interested in what I run.
- I assume my enemy is the best player in the game and I build accordingly. This way I am not disadvantaged when I come up against a strong enemy.
- I normally run with my friend who is a shatter or phantasm (or sometimes Hybrid) Mesmer.
The reason I rarely run GS is because of how it’s so ridiculously easy it is to completely dodge all of its damage. When playing a Symbol Roamer in tPvP you can use it on enemy res’s with Judges Intervention and you’ll force a lot of damage, this doesn’t work in WvW (to an extent).
In WvW I’ve never played against somebody who could dodge correctly and thus the GS would be super effective against them. Unfortunately, if I build myself towards this level of play, when I do play against a good player who can dodge correctly I’m going to lose badly. So the hammer will do more damage against good players while the GS will do more against less experienced players.To answer your second question: the build is slightly outdated from the one I’m using now. I have Scepter/Focus as my second set and Judge’s Intervention.
OK that makes sense, thanks So if against solid players the proper way to use GS -and do tell me if it is effective at all- is to pull them first then use the spin attack? I assume you meant people dodging the spin was so easy?
Hit Rates
- By Itself – 0%
- With Judges – 25% – 100%
- With Pull – 25% – 50%
- With allied snare – 100%
- With Chains of Light – 33%
- With Sig of Wrath – 100%
- With Bane Signet – 75%
- With Hammer of Wisdom – 100%
- With Swiftness – 0-60%
I posted this previously in this thread. This is the % of damage you’ll do with WW against a good enemy if they use 0 utility skills.
So generally running with another player is the most effective way to get 100% of your WW damage, but with Hammer your Mighty Blow will hit majority of the time (and has 3/4s cast time not 1s).I also referred to all skills on the GS. The leap, pull and WW are extremely easy to dodge. Also dodging while you pull will make it so you are not pulled to the foe which means they have 2 chances to dodge it.
Got it thanks again, I will go back and learn how to use hammer. You may not know this but you actually helped me put together my current WvW GS build a short while after GW2 started on a different site:
Thinking about what you said now I recall how some players dodge GS key abilities.
Haha, a lot has changed since release though! Even more since the beta (especially burning)
Original Post
Could you please talk a bit more on the WvW build? Why Hammer over GS and why Staff? With Shouts you have Swiftness up all the time.
Couple of things:
- This build is slightly outdated.
- WvW is not my main gametype and thus the build was for those purely interested in what I run.
- I assume my enemy is the best player in the game and I build accordingly. This way I am not disadvantaged when I come up against a strong enemy.
- I normally run with my friend who is a shatter or phantasm (or sometimes Hybrid) Mesmer.
The reason I rarely run GS is because of how it’s so ridiculously easy it is to completely dodge all of its damage. When playing a Symbol Roamer in tPvP you can use it on enemy res’s with Judges Intervention and you’ll force a lot of damage, this doesn’t work in WvW (to an extent).
In WvW I’ve never played against somebody who could dodge correctly and thus the GS would be super effective against them. Unfortunately, if I build myself towards this level of play, when I do play against a good player who can dodge correctly I’m going to lose badly. So the hammer will do more damage against good players while the GS will do more against less experienced players.To answer your second question: the build is slightly outdated from the one I’m using now. I have Scepter/Focus as my second set and Judge’s Intervention.
OK that makes sense, thanks So if against solid players the proper way to use GS -and do tell me if it is effective at all- is to pull them first then use the spin attack? I assume you meant people dodging the spin was so easy?
Hit Rates
- By Itself – 0%
- With Judges – 25% – 100%
- With Pull – 25% – 50%
- With allied snare – 100%
- With Chains of Light – 33%
- With Sig of Wrath – 100%
- With Bane Signet – 75%
- With Hammer of Wisdom – 100%
- With Swiftness – 0-60%
I posted this previously in this thread. This is the % of damage you’ll do with WW against a good enemy if they use 0 utility skills.
So generally running with another player is the most effective way to get 100% of your WW damage, but with Hammer your Mighty Blow will hit majority of the time (and has 3/4s cast time not 1s).
I also referred to all skills on the GS. The leap, pull and WW are extremely easy to dodge. Also dodging while you pull will make it so you are not pulled to the foe which means they have 2 chances to dodge it.
With no queue at all the game would play like crap
Imagine spamming the same skill (autoattack if you arent a thief :P ).You would now have to wait time that is based on your laatency in between each attack which would effectively make someone with very low latency having a faster attack rate against a higher latency guy..and to be honest ive seen it in a few games and i think it would be terrible.I think tera is like that cause my archer was firing arrows slower if i was lagging but there have been ages since i played that.Aion was like that too were if i had low latency i could cast with my sorcerer a spell activated by a combo 1 more time than if i was lagging etc (that zapping thing while you had them in air ..forgot all names )
Just put the queue to 1 skill and exclude evading and highly reactional skills and we would be fine!Entirely off-topic. Nobody is talking about the skill queue just the DODGE queue. It interrupts your skills and it’s 100% useless. Nobody wants it and it should be removed.
well it was a response to the above comment and how top players with lightning reflexes would be able to set the queue to nothing..no its not about lightning reflexes and the queue should not go..
But thank you for pointing its off topic.Tbh theres not much we can say in your thread anyway..unless you want us to cry and whine for this stupid bug
I wish to cry and whine, thank you!
With no queue at all the game would play like crap
Imagine spamming the same skill (autoattack if you arent a thief :P ).You would now have to wait time that is based on your laatency in between each attack which would effectively make someone with very low latency having a faster attack rate against a higher latency guy..and to be honest ive seen it in a few games and i think it would be terrible.I think tera is like that cause my archer was firing arrows slower if i was lagging but there have been ages since i played that.Aion was like that too were if i had low latency i could cast with my sorcerer a spell activated by a combo 1 more time than if i was lagging etc (that zapping thing while you had them in air ..forgot all names )
Just put the queue to 1 skill and exclude evading and highly reactional skills and we would be fine!
Entirely off-topic. Nobody is talking about the skill queue just the DODGE queue. It interrupts your skills and it’s 100% useless. Nobody wants it and it should be removed.
Defensive —
Control Bunker —
Currently, the bunker meta Guardian is the Control Bunker. It’s a great combination of Support, Control and Bunker abilities. Your strengths revolve around controling your enemy off a point to capture it and giving large amounts of condition wipes to your allies. A very important part of your build is snaring enemies to set up spikes, it doesn’t look like much damage but it’s the difference between your ally doing 2k damage and 14k damage.
Mighty Blow actually puts out a lot of damage, don’t forget to cancel your skills to fake out dodges/stability!
Pros:
- Large AoE condition removal
- High Armour/Health/Heals
- Loads of dodge rolls
- Unrivaled Support
- High Control
- Great Bunker
Cons:
- Weak to sustained DPS (45s+)
- Can be bursted if you don’t pay attention
- Low DPS but can hit high with MB
Control Bunker (Hm / Sc-Sh) – http://tinyurl.com/d7gjp3c
The reason I run Hammer mostly now is due to the control aspect and the ability to set up other players’ burst with it. It also gives you the option to quickly neutralize a point off almost any player and decent damage.Khylo Control (Hm / Sw-Sh) – http://tinyurl.com/ckmxb5p
The ultimate test of a Guardian’s skill, you will be against another Guardian 1v1 many times on this map. Your main focus is the mid point, once you have the point you can swap with an ele and help out team fights. Getting a Banish off can (and often does) mean a win for your team, your job is to not get controlled off by the enemy Guard. If your enemy doesn’t run Hammer / Sword-Shield, you will eventually control them off the point.Spirit Watch Control (Hm / St) – http://tinyurl.com/cd6nvj7
All Bunker Guards will love this map, you are a god. With Sanctuary you can get an easy cap (also if your ally brings timewarp) when they’ve run out of AoE. The staff hits through things like sanctuary, soa, etc. You have so much survivability and control that you’re unlikely to die when you have an aura share ele supporting you. Your control can delay an orb for around 30seconds if done properly. This is the only map you can hard carry as a Bunker Guard.Binding Bunker (Hm / Sc-Sh) – http://tinyurl.com/dxmrj2c
This bunker build uses Binding Jeopardy to set up spikes with large amounts of vulnerability for easy kills. In co-ordinated teams this will give you quicker kills and in less co-ordinated teams it gives you more of a chance of landing a kill.AAB (Spirit Bunker) (Hm / Sc-Sh) – http://tinyurl.com/c6ezz7k
Makes use of the spirit shield to reduce incoming damage of enemy engineers/ranger/etc. I often run this if there are two or more engineers on the other team as it gives you a very strong team fight defence. Sometimes you can even bring Wall of Reflection too if you’re desperate.Link to my youtube uploads:
http://www.youtube.com/user/RoknnOut/videos?view=0&flow=gridLink to my Stream:
http://www.twitch.tv/jaxsilvenPvE/WvW Build
http://tinyurl.com/cvaz3wd
I know a lot of people on this section are PvE based so here’s what I use. I use judges intervention, will update this link soon! <3As always thanks for reading!! ^^
Could you please talk a bit more on the WvW build? Why Hammer over GS and why Staff? With Shouts you have Swiftness up all the time.
Couple of things:
- This build is slightly outdated.
- WvW is not my main gametype and thus the build was for those purely interested in what I run.
- I assume my enemy is the best player in the game and I build accordingly. This way I am not disadvantaged when I come up against a strong enemy.
- I normally run with my friend who is a shatter or phantasm (or sometimes Hybrid) Mesmer.
The reason I rarely run GS is because of how it’s so ridiculously easy it is to completely dodge all of its damage. When playing a Symbol Roamer in tPvP you can use it on enemy res’s with Judges Intervention and you’ll force a lot of damage, this doesn’t work in WvW (to an extent).
In WvW I’ve never played against somebody who could dodge correctly and thus the GS would be super effective against them. Unfortunately, if I build myself towards this level of play, when I do play against a good player who can dodge correctly I’m going to lose badly. So the hammer will do more damage against good players while the GS will do more against less experienced players.
To answer your second question: the build is slightly outdated from the one I’m using now. I have Scepter/Focus as my second set and Judge’s Intervention.
This bug STILL exists, even after the ‘fix’!
Yep, still bugged.
Most of the builds I just gave minor changes, Big changes to Full Burst which is now designed as a Hard Counter to Phantasm Mesmers and BM rangers. You just have to dodge correctly.
Hard counters Phantasm Mesmer. Just so everybody knows.
http://tinyurl.com/SilvenGuardianBuilds | http://www.youtube.com/user/RoknnOut
http://www.twitch.tv/jaxsilven | https://twitter.com/JaxomPellow
(edited by Jax.5261)
from where this QQ about phantasmal mesmer? couple month ago phantasm been to, but 0 “bad word” about it.
yea phantasmal are strong, but not unbeatable, if u vs fight against bas player, u can win it and with rangers pet.
1 tip. wanna easy kill, start using blind and daze.edit. smell like some1 wanna do another epic nerf
No one is QQing, that would imply people want it nerfed or changed. Frankly I think most people are fine where it’s at. Fits in the meta for what it needs to be, and can be great training wheels to people starting the class, and can be pretty good fun PvE. (Also counters smug BM roamers lolololol)
It’s more people who play mes analysis of phant who feel its easy win 1v1, which really it is but that’s not really a big deal.
You should not, a phantasm Mesmer is very strong for 1v1’s but it has no place in tpvp due to team fights.
This just means you’d be using it in hotjoins where the rules are completely different. But since other players are not bound by the same rules the Phantasm ends up not being the best at 1v1 either.
An example is: A Full burst Guardian hard counters a Phantasm Mesmer in 1v1 but a Phantasm hard counters Symbol DPS and Bunker Guardians. So yes, you are stronger against a larger variety of builds in a specific context and you should definitely play it if you want to.I have to disagree, I have never EVER lost to any Guardian build as phant. From full burst to max bunk, now I don’t tPvP with this build so maybe I’ve not encountered a decent one, but I’d be willing to test.
(I don’t usually die against them kittenter either unless I completely dearp out and do something dumb like have a few beers and tunnel vision my hockey bar xD)
With all that said though. I do think builds like Phant build and BM Roam Ranger should be somehow more skillful to use, I wouldn’t call for a nerf for either but it’s very unlikely to out play either unless the user dearps pretty hard.
Well we can sure play against one another, but I have been practicing against top Mesmers for a while now just incase this build is viable in the future. Smite Condition on a burst Guard will one shot all illusions/phantasms within range. Auto-attacks will also two shot phantasms affected by the signet after the 10 seconds.
All other Guardian builds will not beat a Phantasm mesmer though, it’s purely because of that extra damage on the burst Guard that the phantasms can’t even attack you.
You should not, a phantasm Mesmer is very strong for 1v1’s but it has no place in tpvp due to team fights.
This just means you’d be using it in hotjoins where the rules are completely different. But since other players are not bound by the same rules the Phantasm ends up not being the best at 1v1 either.
An example is: A Full burst Guardian hard counters a Phantasm Mesmer in 1v1 but a Phantasm hard counters Symbol DPS and Bunker Guardians. So yes, you are stronger against a larger variety of builds in a specific context and you should definitely play it if you want to.
I hate random immobilizes but it’s not going to be any good when you nerf people who are actually using it correctly. Making immobilize ineffective against Warriors doesn’t seem like a good solution to the random immobilize problem.
We have a fix for this incoming.
Let me also add the game does not work without some sort of minimal queing. We will continue to improve the queue to make it unobtrusive as possible as we believe the game should feel more like an action game, but due to its online nature and infrastructure some amount of queing is necessary.
Jon
We completely understand minimal queuing, but this dodge queue is extremely negative towards promoting good play as it can interrupt your skills and put some of them on full recharge.
Thank You for the fix!