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Silven's PvP Guardian Build Guide

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Posted by: Jax.5261

Jax.5261

Hey guys, my name is Silven.
Here are my tPvP builds, I hope you enjoy. If you notice mistakes or have questions please post them below and I’ll answer as soon as I can!
Up-to-date as of: 24/4/14 (4/24/14 if you’re American)

Offensive

Triple Meditation Builds —
Natural Guardian defences through Renewed Focus, Shelter and High Vigor uptimes make high damage Guardian builds much less risky. Although Guardian has been able to do amazing damage since the start of the game it also requires knowing which skills to dodge and so the builds weren’t favourable for the majority of players. There aren’t too many builds that are highly effective either.
Pros:

  • High DPS
  • High Burst
  • Strong Self Heals
  • Strong 1v1
  • Unexpected high damage
  • High Vigor uptime

Cons:

  • Weak to Conditions
  • Rely on blocks to survive
  • Low Support

Will Counter:

  • Backpoint Assault (thieves, mesmers, DPS Guards, etc)
  • Backpoint Counter-Assault (Burst Guards, thieves, etc)
  • Certain Bunkers (by one-shotting them)

All-Star Burst (GS / Sw-Fc)http://tinyurl.com/k2ehzxr (NEW UPDATED)
After the April Update this build has come completely from last position to first, the GS2 lands with rage sigils making it an AoE, undodgable machine. This will be your first meditation build and best in most situations. Optionals: Mc>Sw if playing against a thief assaulting your backpoint. Sc>Sw if your team lacks control.

Mace Burst (Mc-Tc / Sc-Fc)http://tinyurl.com/laayrxt (UPDATED)
I’m done proving how amazingly strong the mace can burst (through the use of counter-initiates) so if you wish to know more about how it works watch my videos. This build is used now for shutting down Petting Zoo type players and just generally one-shotting other players. It’s also pretty much a direct hard counter to any thief build you can think of. Optionals: Sw>Mc if you seriously just can’t grasp the counter initiate concept.

Symbol DPS Builds — (THIS SECTION IS UNDERGOING A REWORK)
Symbol builds provide very high AoE DPS as well as high amounts small heals through the help of Healing Power. Because you get so many of these small heals you actual heal extremely fast. The symbols also provide a great deal of support for your allies. The symbols can crit over 1.2k per tick and it doesn’t matter which weapon you go because with the zerka amulet you’re going to hit 1k+ per auto-attack with any of them.
Pros:

  • High DPS
  • High AoE
  • Strong AoE Heals
  • Strong 1v1
  • Can do decent Burst

Cons:

  • High condition damage will break you
  • Low Armour
  • Weaker to burst/dps

Will Counter:

  • Mesmer Shatter
  • Guardian Bunker
  • Engineer, decent against bombkit usually
  • Thieves and Warriors
  • Elementalist sustain (usually not burst though)
  • Trap Rangers

Two Handed DPS (Hm / Staff)http://tinyurl.com/kjhnvt5
The current, best DPS Guardian build. You have a lot of utility and damage, along with very high survivability and a ton of support in team fights. You are built for pretty much anything; point control, high dps, stomping, setting up plays, backpoint, far point assault. Never underestimate the amount of damage the staff deals out.

Defensive Support (St / Mc-Fc)http://tinyurl.com/l4q5gxs NEW
Very High sustain with a lot of damage, strong against conditions in this meta. Makes a great use of the staff which has very consistent damage and defence. Sometimes considered a little bit too defensive and as such isn’t always as effective as the other builds, for example the less offence means that a Shatter Mesmer is stronger against you. I know I’ve had this up since the guide started but it’s always been strong =). Updated recently to include a consecration of your choice, purge or hallowed is generally the best.

(edited by Jax.5261)

Laz PvP VI [ele movie]

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Posted by: Jax.5261

Jax.5261

In before haters criticize because enemies dont dodge churning earth:
!

Why do people assume that you should have a 100 miss rate with churning earth.
I mean is it so hard for the ele to have you in weakness and out of your dodges before casting the kitten thing ?? :P

Nice vid btw and judging from minor air trait and damage numbers its not another vid of copy paste the fotm build.
(Well on the other hand its still cantrips :P)

Dodge/Rupt should be saved for Churning.

Thindan,PvP Movie,Charr Warrior

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Posted by: Jax.5261

Jax.5261

Very nice man!
Don’t listen to anybody discrediting your video, if they want to give you constructive critisim awesome, otherwise ignore them and keep it up!

If I can suggest next time you put in some plays where you show a bit more play before the burst, like they try spike you but you shield bash and turn it around on them. That would look really sick.

The Mes/Thief non-problem

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Posted by: Jax.5261

Jax.5261

It depends on what you find fun, I find winning and defeating my enemy fun. While they’re cloaked they don’t capture the cap point which means I’m pulling ahead.

Capping points is not fun. Player vs circle, is not fun.
Killing people and player vs PLAYER is fun.

Once you can easily deal with them I’m pretty sure you’ll have more fun.

Nope. Can handle most any mesmer 1v1. They have not become any more fun at all. In fact they are at this point not only anti-fun, but tedious, repetitive and an obnoxious waste of time without any payoff. Win, lose or draw.

There’s so much you can do to beat these classes and make it fun, so honestly that argument doesn’t work either.

Wrong. Sorry, but fun is subjective. Has nothing to do with performance at all. I can staple my own eyelids closed really well, pro level even, that does not make it fun. Thief/Mesmer mechanics are pretty similar to that. Only more obnoxious. Nothing on god’s green earth has made them anything but anti-fun or tedious, and I doubt anything ever will.

(cute how you run a mesmer though and preach about them in such a positive and praising light)

Well I find it fun to completely negate their damage and beat them, only really good ones I have a decent length fight with. And I play Guardian mostly (90% of my games) (95% of tournament games) while I play ranger, mesmer, war, necro when I get bored of playing Guard too much.

The Suggestion to bring up PVP.

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Posted by: Jax.5261

Jax.5261

OR!! We could make it better so it’s fun and people will play it!
We don’t need pve rewards in pvp we need pvp to actually be good.

The Mes/Thief non-problem

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Posted by: Jax.5261

Jax.5261

Actually no you just take note of the clone created, which is really simple, and you won’t get hit by swap. You dodge the leap and avoid the clone, easy enough for you to get now?
Also all AI in this game is kitten and can’t keep up with you perfectly. So no I’ve never had trouble avoiding it not to mention they’re really easy to kill.

I don’t know if you realize how absurd are the suggestions you are giving.
What if you dodge the leap? It doesn’t matters at all. The clone is still there, trying to stay in melee range, ready to being swapped.
The AI in this game is bad, you’re right, but not that much about clones and phantasms. All they do is bashing their target ‘till death and it is something they are extremely good at. It’s not like that the clone, once spawned, stay there in place staring at the fight like minions do, it only swings his sword on the target applying cripple over time, which makes harder to get away from.

If you add the fact that the I-Leap clone is just like the other clones AND the Mesmer itself, it makes the burst way too hard to avoid considering the amount of damage it is capable to do.

Also, I’d like that you address also the other things I’ve wrote in my last post, without you keep giving unwanted suggestions. How many times do I have to say that nobody wants your fake-guru-like tips? I and (I think) almost everyone here don’t care that much on how it is easy to you to avoid those spikes that takes place in a fraction of seconds, you know, not everyone has super powers, lightning reflexes and super-fast internet connection. So, is that hard to you to focus on balance? The real question is: is it fair that a burst that takes place in less than a second is capable to wipe away half a life bar and even more, considering the fact that is isn’t that easy (not for you, of course) to avoid?

You are 100% part of the problem, go practice before responding. None of it is hard to dodge you’re saying the same thing over and over. Even if you don’t like it you CLEARLY need to learn. Anybody can easily avoid it and when you do they have to wait for damage again. If you dodge a Mesmers burst you wont take damage.

The Mes/Thief non-problem

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Posted by: Jax.5261

Jax.5261

Umm yeah you got no clue, illusionary leap has tonns of audio and visual cues. Very easy to dodge and avoid the leap clone. Shatter is easy to dodge unless they Blink + Mirror, but due to human reaction time you can still dodge it. So yes we are talking about the same build but you obviously need to practice more.

You should take care to read what I wrote. Illusionary Leap has a poor 1s crippling effect. What has no visual clue is the Swap skill, the one which is available after the I-Leap cast, which is the one who gives the Immobilization I was talking about. It could happen in any moment without any visual clue after the clone is summoned and, after, you’ll find yourself immobilized with the mesmer teleported to you casting Blurried Frenzy and loads of clones shattering on you.

You can’t have a clear clue on when Swap happens, it is instant and the only way to effectively counter that skill is to be out of range of the I-Leap clone, something which is quite hard to do because of the snare it has built in and the fact that, probably, a whole fight and a bunch of other clones are wandering around.

But, keep this in mind, once the Swap skill is activated and you’re hit, you are dead or, if you’re not dead yet, you’ll be almost dead. How can be this balanced?

Your presumption is getting annoying to be honest. Just focus on the overall balance and forget about bashing people because you think everyone should learn to play except you. Nobody cares here if you think you are good enough to deal with any Mesmers and nobody said here that they want suggestions from you on how to counter them. I wonder when people realize what balance is and how it is not related to someone’s skill level.

Actually no you just take note of the clone created, which is really simple, and you won’t get hit by swap. You dodge the leap and avoid the clone, easy enough for you to get now?
Also all AI in this game is kitten and can’t keep up with you perfectly. So no I’ve never had trouble avoiding it not to mention they’re really easy to kill.

Weird: Sometimes I miss being a PvP Healer

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Posted by: Jax.5261

Jax.5261

I would like to see heal/support roles(not necessarily dedicated healers). I hate how selfish this game has become. Bunkers only really protect themselves.

They could change it so healing power scales differently for allies/party members.

So let’s say you’re a warrior using Vigorous Shouts that heal for 1k normally. If you were to stack healing power the same shout might heal you for 2k and your party for 3k.

The problem with support builds before is that they were able to heal themselves too much. Making healing power scale differently for outgoing heals keeps the general level of self-survivability the same, but turns healing power into a stat that might actually be worth a kitten

I think Anet needs to promote better group function A large part of this game revolves around individual skill. Allowing for support builds, the importance of individual skill is smeared a little bit, which I think would be a big step in the right direction for sPvP.

Well venoms auras and various other group support builds do exist you just rarely see them played. the only issue i have with what your saying is that by pairing your idea of support with a bunker would lead to some sort of super bunker.

But actually I agree with your central ideas. Support should be allowed more of a viable role.

Meta is bunker-support Guard on almost every good team..

The Mes/Thief non-problem

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Posted by: Jax.5261

Jax.5261

A few things, I indicated above that I do play many classes and it’s that correct dodge rolls with stun breaks against p5 will completely beat a mesmer shatter build. This is irrelevent to your build or class. The only thing that should technically be impossible to evade is a blink shatter, but due to the mesmers not wanting to miss mirror images you can still dodge it.

Once you practice enough it’s second nature anyway, like dodging Banish. Infact I find the Warrior much harder to avoid since each hit will hit way more and is impossible to dodge everything, HB/Bulls Rush is easy to dodge and most skills are but frenzy + axe auto isn’t really possible to avoid.

What I’m trying to say is burst is much easier to react to than dps and if you do well against burst (dodge correctly) you easily win against them.

I don’t know if we are talking about the same shatter build.
The one I’m talking about is S/x mesmer which uses Illusionary Leap (then Swap) to immobilize the enemy in order to make sure he takes all the shatter damage plus the Blurred Frenzy damage.
This combo has really low visual clue, just a teleport and the burst start and, once it is started, there are few ways to prevent the burst. Dodge and stunbreaker are uneffective against immobilization, the only chance you have is to use a condition removal as fast as you can and get out of the mesmer range, but this is really, really hard to do, considering latency, the usual condition removal skills’ casting time and the very low time window the spike takes place.

Same topic applies to average Thieves burst, without considering all the stealth-reliant conditions builds, their burst takes place in a way too short time, it opens with a teleport and it is capable to wipe away more than an half HP bar if you aren’t fast enough. Also, tryhard thieves can also use Devourer or Basilisk venom to get the same effect Mesmer bursts take but, considering the very low time the bursts take to be performed, venoms are not that needed anyway.

DPS, on the other hand, is way more easy to avoid. Sustained damage from an Axe warrior can be prevented with a simple snare or either any movement impairment skill, something you aren’t able to do on teleport based spikes. Also, Frenzied warriors takes 50% more damage, so they won’t last that long.

I think you should check the bursts build we are talking about better.

Umm yeah you got no clue, illusionary leap has tonns of audio and visual cues. Very easy to dodge and avoid the leap clone. Shatter is easy to dodge unless they Blink + Mirror, but due to human reaction time you can still dodge it. So yes we are talking about the same build but you obviously need to practice more.

The Mes/Thief non-problem

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Posted by: Jax.5261

Jax.5261

Going to respond in general to the comments made. (from the point of view of my most played class: Guard)
Half the people saying that it’s just not fun to play against these classes and the other half saying they are overpowered.
It depends on what you find fun, I find winning and defeating my enemy fun. While they’re cloaked they don’t capture the cap point which means I’m pulling ahead. When they waste all their utilities on a burst I dodge then again I’m ahead. I pull enough ahead so that if I do mess up a bit I still have my lead to fall back on, to me this is fun.
If you’re losing to a Mesmer it’s because you’re missing the shatters which means it’s a L2 kitten ue (assuming they’re similar in skill level), I’ve only had a problem with one mesmer and it was a pretty even fight (believe he was in vexx), once you know which skills to dodge, shatter Mesmers are really, really easy to defend against. Once you can easily deal with them I’m pretty sure you’ll have more fun.
Honestly when I get home I’m going to make a video showing how easy it actually is to dodge Mesmers (blink shatter being the only thing impossible to reactively dodge).

The reason I’m so amazed at these threads is because these 2 classes are literally the easiest two for me to play against. When I play Guard it’s only if they have their full burst and I have no utilities that a thief can burst me, if they aren’t burst I don’t even have to worry about them. As a Mesmer I have my shatters and Sword 2 and Staff if playing more defensive, as Warrior if they get hit they pretty much have to fall back. As a Ranger I have to place my traps correctly beforehand, etc.
Mesmers to me are just really easy, easiest burst to dodge (especially if you miss an animation the teleport sound is so unique you just dodge without thinking) and they’re so easy to control, condition Mesmers are difficult but they’re Euro meta not NA meta yet.
And if you’re still having a problem after learning to dodge/stunbreak+dodge, start thinking of actual strategies against specific builds. For example saving GS 5 on mesmer or guard for shadow refuge. Maybe think of team counters, I know when my friend and I come up against D/P thief we just use binding blade and pull him into a mesmer shatter for an instant kill.

There’s so much you can do to beat these classes and make it fun, so honestly that argument doesn’t work either. Although I believe Shadow Refuge and Time Warp should be toned down (and possibly a counter for stealth to help out other game types in the future and wvw).

I think you should play against those profession not on a Guardian.
I think Guardian is the profession which feel less the impact of Thieves and burst mesmers, because they usually run with none or few boon removals and, coupled with the innate defensive capability of Guardians, the feel of Thieves and Mesmers is way mitigated.

Anyway, I think you are lying if you say that you put the same efforts to avoid the bursts as the Thief/Mesmer does to produce them. Working way harder to counter a mindless burst isn’t fun and isn’t balanced also. 10k bursts should be easy to avoid, like Hundred Blades is, and they shouldn’t be nearly instant with very low visual clue, no matter the preparation or the recharge time.

A few things, I indicated above that I do play many classes and it’s that correct dodge rolls with stun breaks against p5 will completely beat a mesmer shatter build. This is irrelevent to your build or class. The only thing that should technically be impossible to evade is a blink shatter, but due to the mesmers not wanting to miss mirror images you can still dodge it.

Once you practice enough it’s second nature anyway, like dodging Banish. Infact I find the Warrior much harder to avoid since each hit will hit way more and is impossible to dodge everything, HB/Bulls Rush is easy to dodge and most skills are but frenzy + axe auto isn’t really possible to avoid.

What I’m trying to say is burst is much easier to react to than dps and if you do well against burst (dodge correctly) you easily win against them.

Game will not download

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Posted by: Jax.5261

Jax.5261

Would like an answer on this >>

The Mes/Thief non-problem

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Posted by: Jax.5261

Jax.5261

Going to respond in general to the comments made. (from the point of view of my most played class: Guard)
Half the people saying that it’s just not fun to play against these classes and the other half saying they are overpowered.
It depends on what you find fun, I find winning and defeating my enemy fun. While they’re cloaked they don’t capture the cap point which means I’m pulling ahead. When they waste all their utilities on a burst I dodge then again I’m ahead. I pull enough ahead so that if I do mess up a bit I still have my lead to fall back on, to me this is fun.
If you’re losing to a Mesmer it’s because you’re missing the shatters which means it’s a L2 kitten ue (assuming they’re similar in skill level), I’ve only had a problem with one mesmer and it was a pretty even fight (believe he was in vexx), once you know which skills to dodge, shatter Mesmers are really, really easy to defend against. Once you can easily deal with them I’m pretty sure you’ll have more fun.
Honestly when I get home I’m going to make a video showing how easy it actually is to dodge Mesmers (blink shatter being the only thing impossible to reactively dodge).

The reason I’m so amazed at these threads is because these 2 classes are literally the easiest two for me to play against. When I play Guard it’s only if they have their full burst and I have no utilities that a thief can burst me, if they aren’t burst I don’t even have to worry about them. As a Mesmer I have my shatters and Sword 2 and Staff if playing more defensive, as Warrior if they get hit they pretty much have to fall back. As a Ranger I have to place my traps correctly beforehand, etc.
Mesmers to me are just really easy, easiest burst to dodge (especially if you miss an animation the teleport sound is so unique you just dodge without thinking) and they’re so easy to control, condition Mesmers are difficult but they’re Euro meta not NA meta yet.
And if you’re still having a problem after learning to dodge/stunbreak+dodge, start thinking of actual strategies against specific builds. For example saving GS 5 on mesmer or guard for shadow refuge. Maybe think of team counters, I know when my friend and I come up against D/P thief we just use binding blade and pull him into a mesmer shatter for an instant kill.

There’s so much you can do to beat these classes and make it fun, so honestly that argument doesn’t work either. Although I believe Shadow Refuge and Time Warp should be toned down (and possibly a counter for stealth to help out other game types in the future and wvw).

The Mes/Thief non-problem

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Posted by: Jax.5261

Jax.5261

I’ve been reading the forums a great deal the past week due to being overseas and unable to play the game and I’ve noticed this reoccuring theme labeling theives and mesmers as overpowered. At first I thought it was just a joke and then I saw threads complaining a great deal about it.
This is actually quite crazy because it’s simply a ‘Learn-to-Play’ issue. People don’t understand how to play against a class so they think it’s overpowered. This really, really shouldn’t be an issue at all. Although there are some classes that don’t have access to as much utility as others (ie. Necro stun-breaks aren’t very strong) the balance between classes is actually pretty good.
Yes I understand it isn’t perfect, nor even close to the level of GW1, but generally the better player wins/has more influence in the fight. So it actually has lead me to the conclusion that you’re being outplayed, maybe it takes less skill to reach the skill floor as a Mesmer, but when you learn how to dodgeroll correctly you reduce their damage to barely anything. It seems to me that because when the theif gets a lead they can push all their initiative into further gaining an advantage some players can feel overwhelmed and feel as if they have no chance to come back in the fight.

The solution to this is simply to practice. Get as much experience you can get against as many good players as you can. Analyse your own play, record it and analyse after if you can’t do it during. Play the thing you’re having trouble with, understand how it works against you and what it has troubles with so that then you can be the one causing the trouble. Study skill animations, SOUNDS, and plan what skills you will use in reaction to their actions.
Maybe it’s your build, even in GW1 running an inferior build could disadvantage you enough to lose. Equipment, etc, I write numerous guides (along with a ton of other people) so you don’t really have the excuse of I didn’t know what equipment/builds to use.

As an example, when a Mesmer tries to burst me (standard shatter) they’re forced to use pistol 5 to even hit me, since sword 3 is easily dodged and I pay attention to the clone that was created with Sword 3. Even blink is easily dodged, I know which mesmer is the real one always due to being able to instantly read behaviour and decide which ones are clones. Just knowing which skills to dodge and how to dodge shatters means you’ve reduced their damage to near 0 or waiting until your stunbreakers are all gone.
But to a player who hadn’t practiced as much they wouldn’t dodge Sword 3 and then suddenly the recharge of that skill seems rediculous, suddenly the shatters which I avoided hit 8k and that’s overpowered.

I can give hundreds of examples to this, obviously to save time I’m not going to (unless you really want me to describe some more). Maybe you guys need a guide on what to do/not do against these classes?
So take a chill pill, learn some kittenzle and take a stroll in tpvp and see how mes/thieves are only optional in almost all teams.

-silven

New 2 team map for weekened please

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Posted by: Jax.5261

Jax.5261

Although I have no say atm, being overseas and all, I’d say FF/Khylo.

sPvP Class Tier List: - Updated 6/30

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Posted by: Jax.5261

Jax.5261

This is my new personal tier list and it’s more focused on Class Use and the new Map.

Tier S
- Elementalist – Reason: Some loss in bunkering / dps viability (correct me if I’m wrong).

Tier A
+ Mesmer – unchanged.
Ranger – unchanged.
Guardian – They feel more useful as something other than a point defender (orb carrier).

Tier B
=Necro – Lots of bug fixes, but lacks mobility. Great in teamfights.
=Thief – Mobility + orb carrier burst is fantastic on SW.
=Engineer – 100n slight nerf, but I’ve seen some promising up-coming builds.

Tier C
+ Warrior – Reason: mobility + lockdown mechanics are a godsend in the new Map.
———————————————————————————————————

Guards were never just point defenders, it was support-bunker. And they’re definitely top tier on the new map, unsurpassed levels of control and survivability with the orb. They got a gigannnntic buff in the last update.

The map is utter unbalanced rubbish

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Posted by: Jax.5261

Jax.5261

Ele = win.

Best orb carrier by far.

Can RTL and get orb before any of your team can get there.

Wins the game single handedly as damage is less key and mobility/sustain is king.

Nightmare.

Sanct is nice.

Eles nerfed a lot, thieves remain untouched

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Posted by: Jax.5261

Jax.5261

Can you tell me why you nerf eles, i know they needed a bit of it, that’s not what im really complaining, but thieves are left like before, yay at more 1 shooting hs/bs spamming builds!

Because they’re not as strong as hotjoin players think they are.

Can't respawn in new map

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Posted by: Jax.5261

Jax.5261

Once you’re dead, unless your team reses you, you can’t auto-res. So if you wipe the other team you win.

Can't respawn in new map

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Posted by: Jax.5261

Jax.5261

Nobody can auto-res, so we wipe the other team then auto-win. You guys did include deathmatch after all!! <3

God kitten chill

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Posted by: Jax.5261

Jax.5261

Energy+Hydromancy on bunker guardian’s weapons <3 Now i dodge and you won’t get me

Pwned

Yay for not understanding sigil mechanics!

sPvP Class Tier List: - Updated 6/30

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Posted by: Jax.5261

Jax.5261

From the PoV of playing many classes.
1. Ele
2. Ranger
3. Guardian
4. Mesmer
5. Thief
6. Engineer
7. Necromancer
8. Warrior

From the PoV of a Guardain
1. Ranger
2. Guardian
3. Necromancer
4. Mesmer
5. Ele
6. Engineer
7. Warrior
8. Thief

It’s stupid to see this compared to GW1 where all classes were viable.

Stealth Bleed Thieves vs Trebuchet in tPvP

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Posted by: Jax.5261

Jax.5261

But D/D can’t stay in stealth so you can easily fight them (unless you’re playing sPvP then D/D all the way, which is probably what you’re talking about anyway), that’s why D/P is the problem, only negative is they don’t have death blossom.
Either way they’re not played in decent tournament matches because they’re not good against roamers or any side point defender, can’t even do decent against a Guardian.

Stealth Bleed Thieves vs Trebuchet in tPvP

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Posted by: Jax.5261

Jax.5261

This is ridiculous. How can a class stealth 80% of the time you are fighting it and then just throw poison and HIGH STACKS OF BLEED at you constantly? I can’t do kitten vs them. Yes, I pack 3 condition removal tools and it’s pointless because they aren’t even out of stealth long enough for me to do anything.

Let me tell you how to against stealth bleeding thiefs.
- Do not let them be close to your character. The reason why is because they can stealth by using dagger #5, and that’s the only way they can keep stealth. They will remove 1 condition every 3 seconds in stealth so if you run a condi character, you better not let them dagger #5 u a lot. That’s all I can teach you.

btw, stealth bleeding thief is really useless if you do understand what they r doing… it’s a pretty useless build.

regards.

Tarcis Rhapsodos.

I’m just going to go ahead and say you’re 100% wrong. DD isn’t really used anymore because you have to hit for stealth.

Would it be that bad if we copied WoW?

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Posted by: Jax.5261

Jax.5261

ranked comp 2v2, 3v3, 5v5

This was the best part of WoW pvp in my opinion. The theorycrafting on classes etc, constantly changing meta and groups. It kept things fun.

I just hit rank 27 last night, and I was like…wtf am I doing? There are no rewards besides what ANET deems is cooler looking armor.

There is never enough people on to even get into a paid with PUGS as well…

I think you need to rejuvenate your player base before focusing on what you are trying to do in this game. Your main PVP in this game is like honor grinding in WoW…which was fun once in a while, but extremely repetitive.

Stop making us grind for nothing, give us incentives. PvP for better gear, with a ranked system so my gear is not putting me at an advantage versus newer players…whoa wasn’t that simple?

Many firms copy what other successful firms have already done, and profit from it. I don’t think ANYONE will argue the success of WoW’s ranked group pvp system, it was probably the best part of their PVP. It also spawned a huge e-sport league as well.

You have a great game, but you are really about to lose me. I have never seen such a slow response.

I am a consultant for one of the best firms in the world focused in restructuring, and this game needs to be tweaked or it will simply die like many of the other firms who are too thick headed to believe their “baby” is bleeding money, or simply loosing their client base.

Nobody buys games anymore to just PVE, especially not online games.

*The WoW pvp system is as good as something can be at the moment. It always humors me when people on this forum whine about wanting “perfection.” Do you know how many really large companies are absolutely kitten when it comes to their operations and business models?

It shows your age when you ask for things that simply are not possible. I see a game that is so balanced and well built, that it is actually boring.

PvP should act like an economy, when larger firms try to take over in a FOTM or OP builds, a competitor will arise. I was a gladiator back when the title meant something. (pre s3 when it got inflated and just pointless).

Many of you complain about OP builds or RNG, but you need to understand, that is what keeps things random and fun. There are many times I faced matchups where RNG would not work in their favor, and it would work for my favor in a comp that was never “supposed” to win. Most people don’t realize that good players will still beat “unbeatable or cookie cutter” comps 99% of the time.

Please take some advice from a popular game, implement it here, and take what is already almost too balanced and give it a little flavor, and a burst of life into the e-sport world. If it does not happen soon, your game will simply be another “could have been.”

-Restructuring

Just going to poke a giant hole in your argument here. GW1 PvP was a million times better and more skillful than WoW and GW2 so how about we become more like that instead.

More Amulets?

in PvP

Posted by: Jax.5261

Jax.5261

Because balance, is the simplest answer.
The reason you go ignored is because it’s obvious to most how you could make insanely overpowered builds. But PvE and WvW are not balanced and are not designed to be, so of course it doesn’t matter what stats you have in them.

Playing against asura models is much harder in my view

in PvP

Posted by: Jax.5261

Jax.5261

Cast bars increase skill cap? LOL
Fake Casting an improvement on gameplay?..

You can already cancel abilities, your animations are your castbars, as an above poster said “Having a feel of what your opponent is/will cast next based on many hours of gameplay and by watching their movements, is[Skill]”

The reason for this thread clearly proves the point that people can and do see abilities memorize animations, counter weapon switches, it’s infact because of this that asura are so stupid right now, they provide an ezmode alternative, where your skills are hardly noticeable.

.
I can’t say if you read anything I’ve written about fake casting or not. Probably second option, as you don’t point any kind of reason. Yes, I see that we already have cast bars, channeling bars and animations, genious. What is very important, I’ve also noticed you can cancel them! Wow! I suggest you to not ignore post you reply to. If we don’t want this game to be zergfest/RNG faceroll defense we have to know what foe is doing. Example? Sure, here you have one: You 1 vs. 1 against a thief, and he’s going to restealth. He’s an asura. Now, how you can point out what kind of stealth did he use? Was it a short one, longer one? You see, you don’t really notice it. Ruins tactics, and makes you to just give up or defense randomly. Blizzard didn’t make their shorter races taller or reskined for pvp, that’d be hilarious. Did it lower the skill cap? Well, not at all. GW1 had cast bars, had very good mechanic (mesmer) based about canceling/interrupting casts and it was no problem. You can’t sella game as a e-sport which is trying to be Street Fighter, no castbars=no prediction=no tactics=no skill. Keep up zergfest,

I think you’re the one ignoring all the posts replying to you…
Zergfest? What?… I don’t even hotjoin..

Lets take apart your situation just to prove how you willfully ignore features which are already in place yet you have no idea about.

Thief Stealth; Animations, did he hit you before he stealthed? He was Melee ranged? Chances are he used Cloak and Dagger.

If you saw him Glowing: Healing+Stealth
House over his head and a circle: Shadow refuge
You are now blind and there was smoke? Blinding Powder.

All Stealth is 3 seconds unless traited to be 4 or interrupted to be less.
Shadow refuge stealths longer 6-7 seconds.
Was he at 25% Health? Traited stealth(lol)or Rune.

There’s the answer to your question.

Ok so when he’s covered completely by another player’s animation, which one was it? That’s the real argument here. Not that it’s too small to see, it’s that it’s too small and can easily be covered. (one could also say the smaller size can make the read slower and they’d still have an advantage, but that’s not the point because the difference isn’t that big in that case.)

Playing against asura models is much harder in my view

in PvP

Posted by: Jax.5261

Jax.5261

I made my asura warrior the smallest size it could be because I liked the way it looked and was integral to my character’s identity. I even have the word “micro” as part of my char name.

Following character creation, I leveled her 1-80 and proceeded to get 100% world completion. It was only after this and getting a good feel for all the different possible weapon sets/utility skills that I felt prepared to enter the competitive environment of sPvP. And now you want to change my char’s identity so that you can feel better about not missing a backstab?

Sorry, no.

Let’s wait for this to become a real e-sport first before we start making excuses for our performance shall we?

Do you think stupid kitten like that is more important than game’s quality?

Just because you decided to call yourself ‘micro’ the rest of the players should not be able to recognize your animation, not able to react to what you do, and not be able to properly hit you from the back even though they lose 75% of dmg because of that????
Just wow….you can follow that ‘identity’ in pve and wvw, but in spvp there is really no place for that stupid stuff.
If ANET does not pay attention to these things, they will keep adding up to the frustration until spvp is dead. Wait…it already is dead….

I know it’s common for some people to make a lvl 2, join sPvP and do nothing else with the character. But for a lot of players, it is also our quester, crafter, dungeon runner, wPvPer, and RPer. Why should people have to have their character altered into something they didn’t create because of this perceived imbalance?

All of the chars I take into sPvP are level 80 and I designed their features/armor with their race/class/size/gender in mind. I don’t want to lose my sense of identity because you don’t feel it’s “fair”. This is an mmoRPg first and foremost, letters capitalized for emphasis. I want sPvP to succeed as well, but what you’re asking for is selfish.

And I don’t want to be that guy that pulls out random numbers with no proof, but I am very convinced that the number of people who want to maintain their characters as they were created far outnumber those who perceive there is an imbalance and want us all to be red/blue mannequins.

Scroll up for an explanation.

I’ve read the whole thread. It’s not an issue that I need to be enlightened about. It’s a simple case of not agreeing with you.

Then you simply don’t understand, I’ll say again:
If I can’t see an EXTREMELY important animation SPECIFICALLY BECAUSE OF RACE then this creates an imbalance. It’s not an easier/harder thing to see, it’s either impossible to see or hidden too much to decipher.
The fact that they’re smaller doesn’t phase me UNTIL the size means the animation is covered.

Now maybe keep them the same size in sPvP, where it doesn’t matter, but in tpvp it matters a great deal.

Playing against asura models is much harder in my view

in PvP

Posted by: Jax.5261

Jax.5261

I made my asura warrior the smallest size it could be because I liked the way it looked and was integral to my character’s identity. I even have the word “micro” as part of my char name.

Following character creation, I leveled her 1-80 and proceeded to get 100% world completion. It was only after this and getting a good feel for all the different possible weapon sets/utility skills that I felt prepared to enter the competitive environment of sPvP. And now you want to change my char’s identity so that you can feel better about not missing a backstab?

Sorry, no.

Let’s wait for this to become a real e-sport first before we start making excuses for our performance shall we?

Do you think stupid kitten like that is more important than game’s quality?

Just because you decided to call yourself ‘micro’ the rest of the players should not be able to recognize your animation, not able to react to what you do, and not be able to properly hit you from the back even though they lose 75% of dmg because of that????
Just wow….you can follow that ‘identity’ in pve and wvw, but in spvp there is really no place for that stupid stuff.
If ANET does not pay attention to these things, they will keep adding up to the frustration until spvp is dead. Wait…it already is dead….

I know it’s common for some people to make a lvl 2, join sPvP and do nothing else with the character. But for a lot of players, it is also our quester, crafter, dungeon runner, wPvPer, and RPer. Why should people have to have their character altered into something they didn’t create because of this perceived imbalance?

All of the chars I take into sPvP are level 80 and I designed their features/armor with their race/class/size/gender in mind. I don’t want to lose my sense of identity because you don’t feel it’s “fair”. This is an mmoRPg first and foremost, letters capitalized for emphasis. I want sPvP to succeed as well, but what you’re asking for is selfish.

And I don’t want to be that guy that pulls out random numbers with no proof, but I am very convinced that the number of people who want to maintain their characters as they were created far outnumber those who perceive there is an imbalance and want us all to be red/blue mannequins.

Scroll up for an explanation.

Paids Team LF 1-2 R40/45+ Players

in PvP

Posted by: Jax.5261

Jax.5261

mfw 25 days ago

I blame lag

Paids Team LF 1-2 R40/45+ Players

in PvP

Posted by: Jax.5261

Jax.5261

I’m a very good Guardian, I play all builds.
I’m also a strong shatter Mesmer and a decent trap Ranger.
I definitely excel a great deal as a Guardian and is thus my most played class.
I have the rank and QP requirements and the rest of your requirements (although I’ll need more clarification on your timezone as to what time XD)

Have good players who will vouch for me if needed ^^

- Silven

Playing against asura models is much harder in my view

in PvP

Posted by: Jax.5261

Jax.5261

straight with the personal attacks rofl

The advantage you get from being an asura is so small the fact that your complaining about it and suggesting a ban on an entire race in pvp just makes you look bad.

Pretty sure its a l2p issue friend.

I also played d/d necro for the longest time which is MELEE and I wasn’t having issues with asura.

I used the example before that Banish is actually very easily hidden by other animations when playing as an Asura. So players with no real ability are able to Banish you simply on the race they selected and not their skill.
I don’t agree with banning a race, but make them larger or their animations much more clear so they can’t be hidden.
It’s 100% not a learn to play issue, especially since 1v1 the difference is much smaller (except the hammer auto-attack 2 looks very similar to Banish which is another design flaw) but in team fights I’m sick of animations being hidden in team fights and getting knocked off point and not being able to counter it.
In other words I literally have to randomly dodge/stab because I can’t see the skill coming = game is flawed.

Playing against asura models is much harder in my view

in PvP

Posted by: Jax.5261

Jax.5261

I totally agree with this. Pretty sure the hitboxes are the same size already.
My bad experience with asura:
Was playing 1v1 with another bunker of less skill, even though I won I ended up getting knocked twice, watched my stream at the end and realised both times his banish animation was completely covered by another player’s skill animation. Meaning it was impossible for me to stop his knock simply due to the race he played. This is unfair, and I still don’t believe ANet can’t see why.
Not to mention Hundred Blade warriors, normally weak against our team, are really strong when people miss the animation from them being asura (in all the aoe animation for a stomp). Do I just have to roll a race I don’t want to play now simply because of this advantage?

Anybody who’s purely basing the counter argument that theres a small difference from winning 1v1’s obviously has no clue about teamfights, where a lot of their animations are just totally covered (or covered to the point that the skill is much harder to distinguish) and simply being an asura can give you a win.

Does anybody know the super crit for sword?

in PvP

Posted by: Jax.5261

Jax.5261

Paid + Sliver + Token + Powder + Luck = Supercrit

I got my Magmas Arm after about 150 tokens, and since they’re 100 times easier to get now I want to go for the rest of the supercrit items. I just want to know what the sword one is so I don’t waste my tokens on it if it’s awful!

Do you like not having dedicated healers?

in PvP

Posted by: Jax.5261

Jax.5261

1. No and maybe yes
2. Yes
3. Lol No

I’m going to look at this from a standpoint of the most balanced MMO, which was GW1 (even though it had its faults, still much more balanced than any other). I wanted a dedicated healer, yes. Unfortunately, GW2 is a game where skills are spammable and meant to be spammed, to have a dedicated healer that was skillful to play like in GW1 then we’d have to change the entire game completely. Otherwise you’d end up with a healer like in WoW or SWTOR which are just complete spam.

In other words, I wish they had just made a game with similar game mechanics to their first game so that healer was not only a viable class but not crap easy to play. They didn’t achieve balance, this game isn’t balanced. All they did was remove the ability to spam heals against spam damage, so they’re ahead of WoW, but not by much.

let's get fired up for hotjoin pvp!

in PvP

Posted by: Jax.5261

Jax.5261

When I play hotjoin I always use it as practice for when the enemy team, in a tournament, loads in 3 extra players due to some freak glitch and for some reason all want to zerg me at mid. I think it’s fairly safe to say if this were to ever happen, I’d have so much practice in it that they wouldn’t stand a chance!

Player / new streamer LF other Players.

in PvP

Posted by: Jax.5261

Jax.5261

Go Valk!
pew pew,

~Silven

Looking for a guide to a Meditations build

in Guardian

Posted by: Jax.5261

Jax.5261

[NA]All-Warrior Team LFM

in PvP

Posted by: Jax.5261

Jax.5261

This thread is a great deal of lol.
Do you guys play paids? Everybody enjoys free QP’s.

Don´t do it - tpvp underwater

in PvP

Posted by: Jax.5261

Jax.5261

I see what you’re doing stop it, nobody wants underwater maps in rotation.
Every single person I’ve talked to has said if underwater maps get into rotation they’re quitting. My entire guild, pretty much my entire friends list, me, etc.

If you listen to your player base once, which probably means you’re just going to go ahead and do whatever the hell you want, DON’T DO IT.

Silven Streaming tPvP

in Guardian

Posted by: Jax.5261

Jax.5261

Err sorry, should work now >>

Silven Streaming tPvP

in Guardian

Posted by: Jax.5261

Jax.5261

Hey guys I’m Silven,
you may know me from GW1 or guru or other games.
I’ll be streaming tpvp (paids when queues pop, otherwise frees)
Will be posting my builds later!!!

Here’s the link
http://www.twitch.tv/jaxsilven

Thanks for watching!

(edited by Jax.5261)

FOTM and how it will ruin this game in my view

in PvP

Posted by: Jax.5261

Jax.5261

FotM is never a bad thing as long as it isn’t crazy OP.
eg.
- running dual consc guard on khylo is meta but in no way totally game breaking
- the guardian block glitch being abused by 2-3 guards in a team was completely stupid

The big problems are:
- One badly designed game type
- Badly designed game mechanics which only force certain builds
- You can change builds/weps/chars while in the middle of a tournament match
- Pathetically low skill ceiling and floor

And of course the worst thing about this is that the problems in GW1 were minor (minor imbalances that people complained a ton about) which, when compared to gw2, end up being negligible. And you sort’ve look back and go hold on… you’ve already done this the right way why’d you decide to screw it up?

GW1 had metas, and it didn’t take from the game (bar R/A and a few stupid anet mistakes) it was essential, it actually helps newer players become better (they can focus on their play not their build). I’m really tired and not going to say much but I’ll respond to some other points.

WoW’s system is badly designed for a competitive sport, even their dev’s agree with that. Because that gear hurdle has to be achieved before they compete, it rules out hardcore pvpers who don’t want to pve.

GW1 meta revolved around any number of things, it could be either very strong 8v8/7v7 or strong splits of 4-4, etc. Singular builds only made a difference in balanced metas where teams ran similar builds. Not to mention this was amazing how one player could change the momentum of the fight so much.

Here’s another big point, if you don’t have some different/less intense gameplay you won’t have casual players play and therefore 0 e-sport (like GW2 will be because the dev’s don’t listen to anybody) and barely any pvpers. As you can see from above some people would run crazy builds, and you can still have hardcore teams in the less intense arenas. For example I had a few teams were we played only hardcore AB and I can tell you in no match up would you ever use a pet (bar dongway/iway/roaway in HA) but people can anyway because the skill difference is what defines players in GW1 not builds which it does in GW2.

Guild Wars 1 still exists, it is that way ->

in Guild Wars 2 Discussion

Posted by: Jax.5261

Jax.5261

I think most people are pissed off because GW2 is so much more like WoW than GW1 that it isn’t actually a sequel, it’s an entirely new game. And should probably be called something more along the lines of Guild World, or something like that, to be much less misleading.

Juking, dodging and other Advanced Gameplay skills:

in PvP

Posted by: Jax.5261

Jax.5261

Escape cancels your skill you’re currently using, no need to sheath.

Silven's Tournament Guardian Spike Guide

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Posted by: Jax.5261

Jax.5261

Hey guys, my name is Silven!
You may recognise me from gw2guru, or gw1 or just ingame!
I’m here to share with you guys my awesome guardian spike build, it puts out a tonn of pressure and has extremely high survivability!!
I’ve recorded a video guide for the two builds I mainly use (more the meditation one now, rather than the first spike video I made)
Here they are:

I hope you enjoyed the videos and are improving a tonn like the many people who watched them did ^^
Thanks for watching, subscribe and like if you have time <3!

PS. I have a new mic now and use a webcam so my guides will be in more detail and better quality talking.

PvP Tournament Rewards

in Bugs: Game, Forum, Website

Posted by: Jax.5261

Jax.5261

Personally I’ve missed about 10-15 gold reward chests from them never appearing.
Have a lot of friends who’ve missed 40+ so you’re definitely not alone.