Although I see why you’d want this changed I don’t really like the idea. Usually I try my best to reactively use Chains of Light to snare a Warrior when using one of these abilities, so I can get them mid bulls, etc. It punishes those who spam immobilize to a degree because they will pre-emptively use immobilize but it rewards when they randomly hit it which is an unfortunate side effect of having no mana/energy pool in this game.
If you change this mechanic to the one you’re suggesting then you reward the Warrior’s bad play, immobilize will effectively have no use against a Warrior. I am extremely against that.
I’m not against Warriors getting a teleport skill though. Maybe that could be something to look into?
Escape is the universal cancel key.
Amen! This is so frustrating.
- Dodgeroll back while respawning when I tried to avoid my death by dodging.
- Can’t cancel autoattacks when downed (yes I like to spam 1 button :/) and pop vengeance/interrupt since my autos are still in queue.
- Random dodgeroll after root ends.
Who thought this was a good idea?
Press esc to cancel.
Mine was deleted because I put capital letters in the title. You are not allowed to draw attention to important issues with Caps Lock.
Another was moved because it suggestion a solution. So it wasn’t a demand and moved to a forum nobody reads.
Due to the nature of this bug, people are understandably, very angry about the topic and this can spark quite a lot of angry posts. Moderators seem to delete these posts because they cannot understand why/don’t care why people are angry.
The last week I’ve had posts on some of my guides removed due to other people removing their comments. I don’t mind other people removing their own comments but when I give an explanation to a commonly asked question and some bad moderator deletes it because it quotes a deleted post I have to question the ability of these moderators.
And to justify this being in the sPvP forum:
This bad bug/design flaw is most apparent in PvP due the generally high understanding of gameplay and the smaller margin for error due to the intelligence of the enemy and the competitiveness of the game type. In PvE this bug may be extremely annoying but you won’t be strongly affected by it, it won’t make playing some dungeons impossible. WvW players haven’t even realized it exists yet, probably due to a lower skill level compared to that of tPvP, so posting it there would not help either. This is a sPv kitten ue and should be treated as such.
bump
Fix it ……..
Starting to look like a 2k14 bugfix.
Khylo is a great map I agree. Although there are some problems with it, like for example:
1. the fact that you sometimes can’t hear the Treb shooting
2. sometimes you get hit while being in the air dodging
3. sometimes it simply explodes in the air and you get hit because it was too early to dodgeIt’s been like this since August <3 eSportsyoloswagmlgscope420 <3
If you get hit in the air dodging it means you haven’t actually dodged yet, you just have lag. To an observer you would not have dodged yet, it’s incredibly frustrating.
I also have problems with the treb not sounding, also sometimes it’s extremely quiet. Today I had 4 treb shots in a row I had no chance of dodging due to the sound going extremely quiet.
I’ve never seen it explode in the air, are you referring to when it just hits the inside of the wall and explodes? That does give the appearance of exploding mid-air when it doesn’t.
it’s not queued it’s a bug
That’s like saying the blockbug didn’t block because it was a bug…
As fun as the SOAC tourney was, I’m not sure how I feel about single profession tourneys being played out over and over.
They can’t really ever be anything more than for fun. There are inherent limitations to single profession teams where they will always be disadvantaged against another. If these get done too often, you will see people start complaining about balance when they shouldn’t. This will happen even if you tell people not to, especially if it’s streamed with lots of viewers.
That, and the novelty will probably wear off as well. One time would probably be fine, but I hope it’s not repeated.
I feel you’re definitely correct in saying how the novelty will only last so long. I’d hope that it’d last long enough to do a higher level Single Profession tournament as it would be a lot of fun. As imbalanced as it would be.
I think a good idea would be to have a once a month or fortnightly SOAC tournament which applies a different constraint to the teams playing. So something like no utilities or no armour. Maybe a fun constraint like that and see how teams cope.
Of course people will probably disagree with me and want more actual tournaments but it is a suggestion!
I think “professional team” matches would not be as fun because glaring profession mechanics would show face and some teams would be at extreme disadvantage.
cough Engineers against Mesmers using Feedback & Reflect on Distortion. cough cough
To stop their grenades hitting the ground? 0o
This is to SOAC as Forsaken World is to WoW.
A cheap copy.
Previous thread was deleted.
Now one might argue that a lot of these threads were trying to create rage. They would be wrong, the Dodge Queue is actually the cause for the rage. The simple act of your skill being interrupted by a dodge roll that you used a few seconds ago can be extremely infuriating.
Gives you the sense you are no longer in control of your character because, in fact, you aren’t to an extent.
For those of you who don’t know what Dodge Queue is:
- Your enemy uses immobilize
- You use a dodge roll, it cannot activate now
- You use a skill
- Snare ends
- Your dodge roll was queued so now it activates
- The dodge roll interrupts your skill
The old system
- Your enemy uses immobilize
- You use dodge roll, nothing happens
- You use a skill
- Snare ends
- Skill finishes
So skills like Shelter and Renewed Focus can be interrupted by a magical entity and not by the player, I say this because I am not activating my dodge roll when it’s actually happening. These skills go on a their FULL cooldown and sometimes you don’t even get the effects of them to occur.n
This is especially deadly against Mesmers, due to people using RF and Shelter only when they miss the dodge of Sword 3, because now you will almost always interrupt your RF and Shelter and send it on full recharge.
Now the previous thread and all other threads relating to skill queuing for some reason have all been deleted. Make of that what you will.
What on Earth…..
Regarding the Scepter:
The Scepter does not seem like the most powerful weapon but its talents are not as visible as, for example, the Hammer’s Banish. You can clearly see yourself knock the enemy off the point or deny a stomp, you can see any range of different things.
This is where the misconception lies. The scepter is the most powerful weapon on the bunker, not because of the numbers that pop up on your screen but the outcomes you force to occur.
Clear examples are:
- Immobilizing an enemy for your ally to burst
Your ally can now land their entire burst, which can quite often lead to a kill. - Immobilizing your enemy using a charge ability
You enemy wastes their cooldowns, and possibly can be setup for counter burst, while you or your ally escapes.
You have to imagine the situation that would have occurred with if you didn’t use Chains of Light at that point.
Eg.
Outcome 1: Your thief comes for a burst on the enemy Bunker, you have a Staff and Empower. He gains 425 power but half his burst is dodged. 425 power doesn’t make up for the 50% of the damage dodged.
Outcome 2: Your theif comes for a burst on the enemy Bunker, you have a Scepter and Chains of Light. The theif lands the entire combo because the Guardian cannot dodge OR the Guardian uses cooldowns. Either way you end up ahead.
Ideally you would want to be running both Scepter and Staff but normally teams are not co-ordinated enough to deal enough damage with only one snare.
Regarding Meditation Build:
For now most teams will be running a Guardian (of course some do not but almost all do), which means there will always be one player who will often target you and cause burning. Now the other important thing to note is that Ele’s and Rangers will have it on you constantly, there really is no shortage of burning to go around in this meta. So you will pretty much get the fury on cooldown.
Regarding the video:
I was playing Symbol DPS with a staff, it’s in the original post of this thread. I’m going to be making video guides soon.
I’m sorry I can’t be writing up too much, I am trying my best to get to the top of the GW2 scene and I practice LOADDDS every single day so I don’t have too much time =( But the second I get a chance I sure will!
Quick tips on it:
- Stagnate your symbols to give a more consistent amount of healing and damage.
- Use your symbols and cooldowns quickly to try and burst down enemy players.
- Dodge important skills.
- Play defensive until you have the advantage then power hard.
- Fight on points and with allies for the best effect.
Sorry for the late reply the SOAC tournament ate up a lot of time along with being jetlagged and sick made it hard to reply.
New updates to the builds coming soon, surprisingly some small ones!
Check out my newer vid (another test), more coming soon.
http://www.youtube.com/watch?v=kelkORODnHM
I now have twitter as of today =) follow me and I’ll say stuff I don’t really know!
https://twitter.com/JaxomPellow
stuff
I’ve tried a lot of Unscathed Defender, unfortunately it’s only useful for Zealot’s Fire and SoW sometimes because most of the time you can’t get the Aegis off and your aegis has a very long recharge. Meaning you’ll rarely ever get the bonus, the 10% from burning has a large uptime and effectively does a lot more damage.
The reason I run Scepter with Focus and Sword with Torch is the spike set up and the DPS are stronger that way.
Spike:
- SoW then wait 2s
- Chains of Light
- JI + Smite + Zealot’s Defence + Zealot’s Flame (SoW lands here)
- Zealot’s Fire
Other setups are much easier to dodge or have less damage or are too slow. Scepter Focus is the fastest way to rack up crits as a Guardian, so you can Smite + RoJ + Auto Attack (and chains if you need to) to dish out a lot of crits. Which means fire procs as fast as possible and you get a lot of vigor if traited.
The only reason to put scepter and torch together is if you put intelligence on that set so that your Zealot’s Flame will crit 100% (if you hit somebody with Zealot’s Fire though or any other skill it will waste it which is why I don’t use it).
On symbol DPS the JI is ideally used for WW, otherwise the chances of you getting enough damage with it are very slim.
WW percentage of damage dealt:
- With no other skills – 0%
- With Judges – 25% – 100%
- With Pull – 25% – 50%
- With allied snare – 100%
- With Chains of Light – 33%
- With Sig of Wrath – 100%
- With Bane Signet – 75%
- With Hammer of Wisdom – 100%
- With Swiftness – 0-60%
This is how much damage you will get in before you enemy can dodge (if they’re decently good), which means opening without JI + WW won’t land you nearly enough damage to be using GS or the Meditation.
With the build I posted the AH will heal more than any meditation build, I’ve actually have a solution to the people who don’t want to run PoV, that build is coming very soon ^^
For now it’s super important that you do bring PoV simply due to the lack of survivability you will have without it. Generally you will not be near the other Guardian most of the game and will have to rely on the Ele for cleanses, you’d be extremely weak to conditions.
And I do love Judge’s Intervention in PvP but sometimes there are better options for Symbol DPS, especially when running Staff ^^
And thank you ^^ I might post up all the builds here since I made them for that tourny and for each round specifically.
edit: going to answer the other questions tomorrow, too tired atm =-((
http://tinyurl.com/SilvenGuardianBuilds | http://www.youtube.com/user/RoknnOut
http://www.twitch.tv/jaxsilven | https://twitter.com/JaxomPellow
(edited by Jax.5261)
http://www.twitch.tv/jaxsilven/b/401792686
Messing around with condition based Guardian builds, this is one of the funnier ones I’ve come up with.
http://tinyurl.com/cthmonx
Uses a large variety of conditions to apply pressure to an enemy while having a decent health pool and amount of armour. You also have decent power and crit chance so your skills still do a lot of normal damage too.
Bleeding serves to cover your other conditions so they’re not as easily removed and extra damage while poison is for the stomps and heals.
http://tinyurl.com/SilvenGuardianBuilds | http://www.youtube.com/user/RoknnOut
http://www.twitch.tv/jaxsilven | https://twitter.com/JaxomPellow
(edited by Jax.5261)
We do have a burst guard.
It’s actually hard to land, generally I get 3 on 1 target if I’m given the chance. I got jumped by 2 thieves with rockdog + thieves guild and one shot one of them, was pretty funny ^^
I have 4 chat tabs from agesss ago:
- R-t—- time : Everything except emotes and combat, so it has allchat and mapchat
- PEW PEW : Combat
- PINK AS F—- : Private Message only
IGNORE EVERYONE is used for when people snipe me a lot and I want to practice by myself. Has all chats disabled, I play as invisible and my friends can’t join on me. I also play under a different name for anonymity.
It’s so I can test builds without reacting to what idiots may have to say, constantly getting sniped by friends and if somebody does join my game they don’t know it’s me. I also won’t feel the pressure not play certain builds because I don’t have as much experience with them yet.
And yes it was my symbol DPS Build.
I am on now if you guys want to practice and get builds ready
The hit for 669 is a tick the rest no. I one shot the Thief with this.
EVERY SINGLE BUILD HAS NOW BEEN UPDATED
Some of the sigils, many of the builds in their entirety. None are the same as before so check out the new builds ^^
I never really messed around with the spirit shield so I thought I would try your build last night. I have to say that on Foefire, it fit very well into my playstyle. The spirit sheild forced some of the ranged enemies to come down off the high ground around the midpoint. A number of my teammates were also able to abuse it during scrums on the large midpoint.
It was an easy switch since I had been using the Bane Signet for the knockdown effect on Spirit Watch.
One of my teammates said he saw the spirit sheild reflect projectiles. I really couldn’t tell but he said he saw an engineer get hit with his own net. I didn’t think this was true but he swore he saw it happen.
Never reflects but it does absorb some projectiles that don’t make it into the bubble. The hitbox is larger than the sprite.
Not sure I’m following the use of this build:
Balanced Meditation Roamer (Sw-Sh / GS)
http://tinyurl.com/ce3yw7qYou are saying roamer. I’m reading into this more for WvW would that be correct? What armor set is used and are these builds more for sPvP?
These builds are designed specifically for teams in tPvP so they won’t have their flare in WvW.
The roamer is referring to transferring between points as needed!
going to start updating the guide now ^^
also enjoy my new video, just testing some things:
http://www.youtube.com/watch?v=auV776dhrMg
If you guys want more of this let me know, or just guides with editing in general.
I had some insanely good gameplay which I stupidly did not record tonight QQ
And sometimes your Binding Blade says “Screw this guy in particular!”
Practice at 10am GMT
Log in, pm me and we’ll get some group practice going!
No Guardian uses RF or Shelter.
Don’t worry!
“Requirements to suggest a new game
- should be a new or current game
- should have a stable multiplayer part
- should have an option for replays and screenshots
"
LOL!! dawww ANet, so close!
Come to think of it 500k-750k glory per weapon sounds better.
Elo rewards should be unique to pvp.
I suggest something like:
- A cape with a trim determined by your elo
- An aura with a colour determined by your elo
- A title determined by your elo
If you lose the elo you lose the reward.
I love the suggestion of 1million glory = legendary weapon.
Changed my mind, going to create a team instead.
Team looking for a players!
Team name: Nonsensical Digletts
Region: NA
Amount of members: 2-3
Practice Times: 7am-12pm GMT, can change according to players’ needs
Classes you are looking for: Necro, Engineer and possibly Mesmer
We want to try recruit players above r40+ but if you’re dedicated to learning and really want to improve and play a lot I will definitely accept lower ranks.
We’re going to try and be a serious team so we will do a lot of practice so if you’re casual we’re not for you.
Also, the classes aren’t set in stone. So if you’re a Guard and think you’re better than me or an Ele/Mes, definitely PM me and I’ll invite you in ^^
IGN: Silven
messed up the times theyre fixed now
http://tinyurl.com/SilvenGuardianBuilds | http://www.youtube.com/user/RoknnOut
http://www.twitch.tv/jaxsilven | https://twitter.com/JaxomPellow
(edited by Jax.5261)
Player Looking for Team!
Ingame name: Silven
Main Class / Potential Classes: Guardian, can play all other classes decently but not as extremely well as Guardian
Region: NA
Practice Times: GMT 12am – 7am, pretty much anytime
Experience: r44(just about to hit 45), 3k+ games, 1.5k+ tournies, until recently only played premade.
Other: looking for a serious team. I rank on leaderboards but all over the place due to soloq, usually around 200.
Here a the builds I need to post up:
Binding Bunker (Hm / Sc-Sh)
http://tinyurl.com/ccagcgh
Condition Bunker (St / Sc-Tc)
http://tinyurl.com/bt6g7qw
Symbolic Mercy (St / Mc-Fc)
http://tinyurl.com/d58t8ma
Spirit Bunker (Hm / Sc-Fc)
http://tinyurl.com/c4bpbr5
Balanced Meditation Roamer (Sw-Sh / GS)
http://tinyurl.com/ce3yw7q
When I’m feeling slightly better I’ll update the OP, there’s also one build I’m forgetting XD
IGN: Silven
Day Available: Thursday
Record Capability: definitely!
NA or EU: NA
Will be able to play for the whole time this time ^^
I’m very sick atm and have to do a 30 hour plane trip in tomorrow so I can’t update until I get back. Very sorry, the builds are very similar don’t worry.
Im starting to think you’re trolling now.
lol my personality is naturally trolly. anyways, ya i see wat u mean and the guard build is bad, i really dont like it and liek i said i am goin to make a new one. anyways, the other builds work perfectly for me and it gets a lot of kills, i dont struggle ever even with my ranger, as for my necro lol its pre OP. regardless, i sugggest and even encourage you yo to make a guide of your own, please. this game lacks guides and stuff, so you would do some good by making a guide. as for any1 else who may comment on my build being bad, then they have never tried it, unless they talkin about the guard build. works great for me and i take any challenges to prove it. anyways all of you should try and make a guide for those who dont kno how to pvp, have fun.
I do have several guides of my own…
And I’ve tried similar things and that’s why I can make small assumptions without trying your build specifically. Sometimes I don’t always see how somebody’s build works exactly and try it for myself, in this case I really don’t need to.
As I said I will definitely 1v1 your Guard build if you like.LMAO! can u end ur fixation about my guardian already? wat part of that build is bad and its a mistake did u not comprehend hahahahaha. anyways u r allowed to vs my mesmers or my necro….my names are Vicious Calibre, Serpent Queen…..and i forgot my necro’s name, but yea i wont vs u with a messed up build that i clarified is bad, i will sit u on throughout 10rounds with either one of my mesmers or necro. anyways just whisper me n stuff wen u see me online
Sigh, you aren’t even reading what I’m typing.
Im starting to think you’re trolling now.
lol my personality is naturally trolly. anyways, ya i see wat u mean and the guard build is bad, i really dont like it and liek i said i am goin to make a new one. anyways, the other builds work perfectly for me and it gets a lot of kills, i dont struggle ever even with my ranger, as for my necro lol its pre OP. regardless, i sugggest and even encourage you yo to make a guide of your own, please. this game lacks guides and stuff, so you would do some good by making a guide. as for any1 else who may comment on my build being bad, then they have never tried it, unless they talkin about the guard build. works great for me and i take any challenges to prove it. anyways all of you should try and make a guide for those who dont kno how to pvp, have fun.
I do have several guides of my own…
And I’ve tried similar things and that’s why I can make small assumptions without trying your build specifically. Sometimes I don’t always see how somebody’s build works exactly and try it for myself, in this case I really don’t need to.
As I said I will definitely 1v1 your Guard build if you like.
Retal: 66%
Conf: 50%
I’m wondering about the thought process behind “let’s nerf showbow #1 so that it can’t hit anything remotely mobile anymore.”
I personally think the nerf is really extreme. It’s WAY worse than the mug nerf.
If you haven’t tried it yet, shortbow #1 could EASILY be avoided now by simply strafing left and right. It WON’T hit you, and it doesn’t require trying hard neither – it is literally just pressing left and then right. You have more of a chance of landing a far ranged cluster bomb than a auto attack. No decent player would ever just stand in place for you to shoot at…
A ranger can brainlessly shoot fast homing, bleeding arrows, at 1200 range, but thieves shouldn’t be able to hit anything with auto-attack within 900r unless the enemy is brain dead? Well that’s not fair, let’s buff ranger pets as well! That would make things even!
As a thief player who has stayed loyal to playing a thief in tpvp, it’s frustrating when things like this happen…it’s hard enough to play a proper thief in tpvp. (no I don’t mean hotjoins) Now you can’t even sit at range anymore to shortbow, which was one of our only way to play defensively. Now, our only choice is to either put a poison field down or pray for slow cluster bombs to hit a random target. The catch 22 is that we will still be forced to use a shortbow because of it’s amazing mobility and tricks with #5.
Question is: Why should a thieve’s long range weapon set get a nerf like this? I don’t see how it’s justified…no one ever complained about how OP thieves’ shortbow auto attacks were…people complained about how OP hgh engis are, and the devs decided to keep them untouched. People complained about ranger pets, but they decided to buff them, because why not? The pets can ONLY follow you across the map…why not give them more hp?
They don’t want to nerf anything drastically, then pull something like this?
Really?
What got changed exactly? The projectile speed?
Nope, they no longer try to track the target.
Just try it, have someone autoattack you and strafe left and right.
You mean they don’t home in like the Guardian Scepter does!??!
This is an outrage!
definitely see Mercy as more group oriented. cause you do miss out on a lot of other runes attributes when in a solo situation. might stick with it for WvW then. ; ))
ahh, oops! XDD, my bad! 6 builds! sounds like fun. i’ve got a few up my sleeve, though haven’t been able to play much lately so will have to test when i am able to get back on.
i love that bunker build and it’s interesting taking Binding Jeopardy. so i guess you’d use hammer, scepter and then signet to root one after the other? and does it aplpy vuln each time immob is applied? that actually makes sense for setting up burst for your team, and you’ve stacked a ton of vuln on them. hmmm.
might stack hammer sounds like fun. also curious about hammer/scepter DPS ; ))
I’m just testing with the new updates, there doesn’t seem to be any change in build style for the Guardian at this time.
Hammer/scepter DPS isn’t as strong as I thought it would be in teamfights. I did have a great deal of success in 1v1’s and 2v2’s on Nifhel with it though.
Yes, vulnerability does stack each time you cast it. So with the team I was playing with we’d get really fast kills with the vuln/immob chain and then have a strong advantage throughout the opening of the match. It also gives you very strong 2v2 and 3v3 fights due to your ability to buff your allies’ damage being greatly increased.
I will have the new builds updated tomorrow, watch out for SOAC tomorrow too
I notice a number of bunker builds use the Rune of the Soldier (#6 shouts remove a condi). With all the other Condi removal traits (Absolute Resolution, purity, Pure of Voice), I was wondering if Rune of the Warrior might work better since 6 decreases your swap time by -1sec which allows for more frequent weapon swaps and thus more healing with Sigil of Energy/Selfless Daring.
You actually need the dual condition removal on your shouts as a Bunker/Support or you just don’t remove enough of them. Even 2 sometimes just isn’t enough and that Hold the Line bug that was just patched was only just enough to remove all the conditions that you need to.
This means that currently you can’t actually remove enough conditions to save your team, you will eventually die unless your team can pressure the players applying conditions so that you have less pressure on yourself.
A really big thing that people forget is that the minimum to bunker is around 2.9k toughness and 17k hp. Any less than this and you’re able to be bursted if you miss a dodge, these stats give you the chance to mess up slightly. Soldier runes are just amazing they give you the perfect stats you want and they double your shout condition removals. I do very much admire your thinking to bringing Runes of the Warrior because it does give you 10% extra dodge rolls but at the moment it’s impossible to fit into the builds =(
I’m only going to comment on the Guardian build, I know you’ve said it’s inferior to another build you have but you also said the build is very good. I would like to challenge that claim as I can see how this build would be extremely weak in both tpvp and hotjoin.
Obvious things you need to know:
- Dodge rolls heal for ~half of your healing power not 1.5x (in pve it’s ~1x)
- Your hp and armour are too low so you can be busted easily, you don’t have Renewed Focus or Shelter to deal with it either.
- your damage is low and your secondary heals are low
- The Zeal tree has no good traits above 10, except when spec’ing for spirit weapons and has no good GM traits.
Your Runes do not synergise well with eachother and they seem to go completley against the style of play you’re trying with the build.
Mercy isn’t useful because of its crazy recharge and they nerfed the stun break with 4s recharge it used to give. Sanctuary with ground target is much stronger than Signet of Mercy for resing allies. That being said you didn’t put any traits into strengthening your Sanctuary so its long CD and short duration with no ground target make it almost useless.
Contemplation is your only condition removal apart from the Resolve passive (technically you should be running shelter anyway so it ends up being your only condition removal) and you haven’t spec’d it either, sometimes it’s a good addition to Pure of Voice and Virtue of Resolve condition removals but you haven’t got them either.Any decent player would be able to defeat this build and if you really want to 1v1 me with it go ahead.
I don’t want to dishearten you but you need a lot more practice =(no no, i said my builds r very good and will get u a lot of kills, but i said my guard build is pre good, but has too many flaws and u only win depending on a good situation, AKA its jsut a support class at best :< i dont like my guard build at all its floaws after experimenting with 2vs1 1vs1 3vs1, lol ik all its fauls, its not good, so im trying to make a new one. lol comment is right up there somewhere if u wana see. sorry about the guard build, i was very disapointed with it, i thought i ran into smetin similar to wat u guys might call a “monk” build from gw1, but it was a fail, too much of a support and not veryu effective in damage, BUT maybe if i make it a healing condition build, MAYBE….lol idk the guard’s best build thus far is an offensive condition build with crit and high power, with a greatsword and scepter/shield ORRRR a a different one i am experimenting with. idk ima keep testing cause the offensive build (not this one posted) is good, but its soooo simple :<.
Im starting to think you’re trolling now.
I’m only going to comment on the Guardian build, I know you’ve said it’s inferior to another build you have but you also said the build is very good. I would like to challenge that claim as I can see how this build would be extremely weak in both tpvp and hotjoin.
Obvious things you need to know:
- Dodge rolls heal for ~half of your healing power not 1.5x (in pve it’s ~1x)
- Your hp and armour are too low so you can be busted easily, you don’t have Renewed Focus or Shelter to deal with it either.
- your damage is low and your secondary heals are low
- The Zeal tree has no good traits above 10, except when spec’ing for spirit weapons and has no good GM traits.
Your Runes do not synergise well with eachother and they seem to go completley against the style of play you’re trying with the build.
Mercy isn’t useful because of its crazy recharge and they nerfed the stun break with 4s recharge it used to give. Sanctuary with ground target is much stronger than Signet of Mercy for resing allies. That being said you didn’t put any traits into strengthening your Sanctuary so its long CD and short duration with no ground target make it almost useless.
Contemplation is your only condition removal apart from the Resolve passive (technically you should be running shelter anyway so it ends up being your only condition removal) and you haven’t spec’d it either, sometimes it’s a good addition to Pure of Voice and Virtue of Resolve condition removals but you haven’t got them either.
Any decent player would be able to defeat this build and if you really want to 1v1 me with it go ahead.
I don’t want to dishearten you but you need a lot more practice =(
http://tinyurl.com/SilvenGuardianBuilds | http://www.youtube.com/user/RoknnOut
http://www.twitch.tv/jaxsilven | https://twitter.com/JaxomPellow
(edited by Jax.5261)
You can’t name players by name in this forum.
Well it’s just latency between myself and the server (which has significantly increased over the last months).
All Australian players will experience a decent amount of lag and I do have one of the best internet services you can get in AUS. I have tested on 3 friends’ computers and on this one in Europe and all experience the same lag.
Yes, this computer isn’t very good and can only just play GW2 but the internet is amazing and should give me a low ping. I tried on the European servers a few minutes ago and ended up with just over 400 ping which is better but still not good.
Guild Wars 1 just had lag due to the connection between me and the servers. But even though it wasn’t ideal it still held below 400 for me usually. Sometimes on American servers I’d even get 200 and currently I get 10-50ms ping on GW1 (because I’m in Europe next to a server) but I still lag in GW2.
This leads me to the conclusion that something else is playing a factor in the lag (not my pc either at home due to it being top of the line).
It’s just so frustrating that I have to find out some other way to beat specific builds because I simply can’t dodge things other people can.
You played GW1 before? When yes, had you allrdy lags in it?
Not sure what you’re trying to say here sorry =S
I fully understand that in GW1 you didn’t feel the game was big enough to invest in better servers for players but in GW2 this is pathetic. Yes I’m in Europe now and I’m playing on an American server but I get the exact same ping back home in Australia.
I was hoping they would get better but it just seems you don’t want to cater to Australian players in the slightest. Some things to note with this kind of ping:
- I can’t dodge 3/4s skills
- I can barely use instant skills (Shouts/Blind) to deny 3/4s skills
- Quite often the dodge I use doesn’t count (client and server too far out of sync)
- Quickness makes it so I can’t dodge 1s skills
- If I get slightly more lag it changes to not being able to deal with 1s skills
Now I know some of you may say “well play on the European servers when in Europe” but:
- YOU won’t let me change servers without paying
- While in Australia I will lag on both American and European servers
I want to play competitively but how can I if I’m shut down due to your useless servers. Not to mention the lame freeze lag everybody just gets for no reason which makes the game 100% unplayable for a few hours.
Australia has a decent player base give us a server so we can actually play too. You’re way behind Blizzard and even Jagex on this.
Oh and you’re correct about the stun breaker, but that analogy doesn’t work with this discussion.
Someone stuns me, I reactively hit a stun breaker.
An ele is almost dead and is starting to face off point and switches into air, or even is already in air but then starts to run off point I ‘reactively’ immob him.
Nope, pretty sure I got it down. Thanks though, I really appreciate you double checking for me.
No, actually if you understood what I was saying you’d know that I was referring to the fact you can’t cast immobilize on an ele while it is in RtL. You are actually using the immobilize pre-emptively, and yes on my stream you’ll see me do this a lot because it’s the only logical thing to do.
It promotes bad play due to you literally having to predict when the skill is going to go off which means you have to assume a few things (which you have done above):
- The ele is going to try RtL when they swap to Air.
- They want to try and exit the fight at low hp.
The reason these assumptions aren’t always useful is because a good ele knows how to fake out snares and if a snare does go off they don’t actually need to waste their RtL through it. This isn’t including the fact that even if you do manage to snare an ele in RtL sometimes you only get the start of it. Good Ele’s will also exit the fight when they realise they’re either wasting time or going to lose. This means you can’t just rely on the Ele dropping to low health or the Air swap.
Yes sometimes it’s 100% obvious, but they can still dodge your snare because they know it’s obvious.
So you’re actually pre-emptively immobilizing to try and stop RtL before it’s casted.
It seems everybody is overexaggerating a tad now.
Look at some obvious facts:
- Ride the Lightning transports you 1200 units and it is not a utility skill.
- The Elementalist can both engage and disengage from a fight with RtL because of its short cooldown.
- Immobilize cannot be used reactively to deny RtL only predictively, which does not promote good play.
- RtL is not affected by cripple and chill.
- You don’t need to spec into anything for RtL, this means a bunker can use it as easily as a roamer.
This skill is too strong to have without any sacrifice. You can use it on any spec you want and you’ll still recieve all of its possible advantages.
The change Arenanet is proposing is actual very good and I full support it. It has to be nerfed in some way.
Only other ways I can think of are:
- It’s fully affected by chill/cripple/fear with 5-10s extra recharge
OR
- You’re only able to use RtL with an enemy targeted
Personally I feel the 40s recharge if no enemy targetted seems the best way to go.
How does that NOT promote good play? Also how is it NOT reactive? Is the ele almost dead? Is it running in a direction towards the middle (from sides) or sides (from mid)? Did it just switch into air attunement? Then it’s about to RtL. You boggle my mind. You realize that our current attunement shows up in our buff bar right? That you can see that? That’s why good shatter mesmers spike with Leap after we swap into water – to force cantrip use or the ele eats the spike. So you’re saying that a good player actually having to pay attention to the class mechanics of the person their fighting, and using a TELEGRAPHED air attunement (literally, you can literally see it with your own eyes) action to their advantage (ie. killing the ele by preventing mobility) is promoting bad play? You’re ridiculous. That’s like saying targeting the real mesmer so you can focus dps on them instead of their clones, rather than just dealing with them by aoe, is bad play.
Also, it’s cd is currently on par with other leap type skills of the same range, if not longer. Is making it susceptible to soft cc, like rush, a good idea? Yes. Doubling the cooldown is ridiculous.
I don’t think you understand what “reactively” means.
It seems everybody is overexaggerating a tad now.
Look at some obvious facts:
- Ride the Lightning transports you 1200 units and it is not a utility skill.
- The Elementalist can both engage and disengage from a fight with RtL because of its short cooldown.
- Immobilize cannot be used reactively to deny RtL only predictively, which does not promote good play.
- RtL is not affected by cripple and chill.
- You don’t need to spec into anything for RtL, this means a bunker can use it as easily as a roamer.
This skill is too strong to have without any sacrifice. You can use it on any spec you want and you’ll still recieve all of its possible advantages.
The change Arenanet is proposing is actual very good and I full support it. It has to be nerfed in some way.
Only other ways I can think of are:
- It’s fully affected by chill/cripple/fear with 5-10s extra recharge
OR
- You’re only able to use RtL with an enemy targeted
Personally I feel the 40s recharge if no enemy targetted seems the best way to go.