More Lyssa (Malchor’s) and Balthazar DE’s but with very high rewards please
In GvG in GW1 NA versed EU almost daily and there wasn’t an issue. And that format you had 3/4 second reaction times or less to get off your interrupts and it was commonplace.
Don’t see any reason why WvW wouldn’t be a combined world server event.
I didn’t play WOW, know little about it, but I played SWTOR and I found this thing called “inspect”. I was like, wtf is this, that’s stupid, I can just check out everything about someone without them knowing.
I guess being bred on GW1 you think a bit differently to the WOW crowd. I hate that feature, thank Anet t’s not there, I’d much rather have a conversation with someone.
The simple answer to the OP’s question is rewards.
Let’s look at GW1. In Tombs/HA you got a chest reward that would give a good chance of sigils (worth a lot of gold) and also the best weapon drops (crystalline sword – worth a stinking lot of cash). Also, you got fame/rank and of course a cool emote with it. Rewards were tangible.
In WvW, you get a shockingly low return of badges that give you a terrible armour set or weapons. You win or lose, rinse and repeat every week. There’s just no feeling of progression/reward after a while particularly for the hours you need to invest to make a difference.
All the other things people mention (culling and blah blah) are just incidental compared to the no reward feature.
The game’s selection of staffs is awful right now. Out of all the staffs on the market, The Bifrost is the only one with a noteworthy particle effect. Even the Corrupted Branch is mediocre, when so many of the weapons in that set are awesome. Staffs are even left out of certain weapon sets that otherwise have great effects .
I find Melandru’s Gaze to be a super staff with the glowing green oozing out of the eye of the staff, think they did a great job with this one (this picture doesn’t capture the effect but in game it looks sweet).
But still, Bifrost looks far too much like a candy cane
Increase level cap is terrible. It’s an admission that your player base is out of things to do.
They need to concentrate on open world events that provide rewards, but open world events that require wide participation and skill with a high chance of failure, and not on a fixed timer either so it’s less predictable.
Stuff like you’re trying to kill a dragon while he’s burning down a village. You don’t do it time, the village is razed and the dragon flies off. You have to man guns and actually hit him mid air by aiming to bring him down, and he could fall anywhere. He fights on the ground a bit, then gets back up to frying the village.
And then there has to be a whole mountain of effort to help rebuild the village. When that’s done, dragon comes back for more. But if the rewards are some tokens for really high end gear, well “hello” that sort of DE and effort would really set this game to fly beyond.
Level cap is such a terrible idea. It fills in a little extra time but makes all your previous efforts feel a little worthless.
Don’t like. Don’t need to do it to give the feeling of progression.
It’s all about leveraging on the open world experience in GW2, they must concentrate on that
Armour crafting needs more love.
Most complete sets look ordinary, but I think I’ve done well by mixing and matching from all over the place.
The artistic direction in armours just isn’t up to par with what was in GW1.
Less of anything to do with fractals and dungeons. Anet stop throwing your population into dungeon instances and push them back into the open world by having events that reward people the way fractals and dungeons do.
People will funnel to the fastest way to do anything to grow whatever number the biggest it can be at the fastest rate. Make this so in the open world.
Leverage on great DE’s like Balthazar and Lyssa and use those formats to push us into the open world where you spent probably 90% of development time on.
a friend deleted Eat My Skritt
. Then when you have all your gifts, you need to either get lucky or grind more money to get the precursor.
Well I’m almost done on mine. I got the wrong precursor a few months ago, sold it and bought the right precursor. So you pretty much need any precursor and you’ll be good with that one (yeah yeah, not all precursors are equal in value, but if you have any you can make a decision about which way you want to go).
I really like the Balthazar DE, because that has a high chance of failure but going through it from start to end is quite rewarding (although yeah rewards are lottery odds).
Timers are a problem for quests like the dragons, and well dragons never win. How good would it be that you only beat them maybe 5% of the time and they razed the village after wiping you and then slowly the village rebuilds itself and the dragon comes back.
You’d have to bump up the rewards with such a low loot rate but that’d be sweet use of the amazing environment created.
I like the idea of some kind of elite quest to finish your legendary, like there’s a legendary mystic forge at the end of the journey, and the questing involves fights, jumping puzzles, mind puzzles, with the final fight being against your doppleganger (which would be a nice hommage to GW1).
That would be sweet.
Simply too late to do that for weapons, but if they bring out a legendary set of armour they should really go this way.
I do my daily PvP most days but have never completed a monthly because of the requirement for tournament wins. I’m not complaining, seems fair, Anet is asking me to get involved in their tournaments with a carrot but I’m not hungry enough.
I can live with it.
I suspect the January content update will have sufficient additional JP’s to cover the requirement. All other monthly’s have had “?” with content revealed later in the month.
In all honesty, War Machine was built on the GvG model and they are missing that game mode. WvW isn’t really satisfying for them like GvG was so they’re moving around biding their time hoping that GvG will be introduced. They’ll probably move to another game or get conscripted back into the army again or something.
my advice is find out when your server is porting the EB jumping puzzle regularly and you’ll quickly build up a decent stock pile. Kills gets you nothing.
I’d estimate around 80 per map.
And finally, the average player of GW2 will just never get a legendary weapon.
And they shouldn’t. The same as the average person won’t own a penthouse apartment with a roof top pool.
I mean, how do you people not get this.
I think also there is a point in everyone;s lives when “nothing will ever be as good as xxxxxxxxx”
Probably that’s what’s going on here a bit in this thread. And I’m saying that as someone who thinks GW1 was best game made, best online group I played with, and most intense PvP played.
Like most have mentioned, GW1 didn’t really pick up until the NF + EotN expansions. .
This must be a PvE view. GW1 was at it’s peak just prior to the first expansion. It was beautifully balanced, then the assassin in particular unbalanced the game and it struggled to find that nice skill balance point again.
But what GW2 clearly is missing is GvG. We’ve all said it since beta, GW1 had the best PvP mode of a game to date and the devs thought this game mode was either too “elitist” or didn’t produce fun battles. I dunno which. Still a clearly poor choice. sPvP is awkward.
PvE is infinitely more interesting in GW2 than GW1.
Need more Jedah love
Cool. When WM start logging in, on SoS the energy levels pick up like crazy.
I think the order of events will be;
1) Improve current legendaries – especially the spell caster ones
2) Add a few more legendaries
and I hope one day they’ll also do legendary armour
Warrior.
Sword/warhorn with bulls charge. Warhorn build for constant speed, and if you need to get out of trouble sword 2 and bulls charge puts a huge distance away from attackers and you won’t get caught.
Keep “shake it off” in traits and skills with mending to clean off cripples and you should be good.
I ditched mine for this very reason. Could never get a good colour pallete going with the lack of choice
Unless that vista is bugged recently a lot of us have 100% map completion so it must have been OK at one point. I don’t remember any trouble in dredgehaunt.. You complaining because it’s actually difficult in some parts?
A few vistas sometimes don’t give you the (F), just log out and in and it fixes itself
It’s amazing how many cry babies are sayign “worst idea ever” and then offer minor tweaks like a longer delay between events and then the idea is good.
kittening get your kitten together homies
So what 50 responses telling a driven individual to stop being driven, you guys are freaking ridiculous.
The main point about a casual game with a really great game mode in WvW is really not casual enough.
I wonder if they could link an NA server with a Euro server when you entered WvW, the same way we can sPvP with anyone. That’d help everyone.
So for example SoS would share a permanent WvW space with Blacktide, so it’s a SOS/Blacktide server.
1 – hot asian chicks
2 – gw2 stuff
3 – ….
4 – ….
5 – ….
GW1 just prior to the release of factions when the game was perfectly balanced was the most fulfilling gaming experience there has been. It was just fantastic. Huge playing numbers, GvG was elite, Tombs was elite, and the community was great. This game was up against WoW at its peak. WoW had the children, GW1 had the gamers. kittening great times.
Oh, and I miss guild capes – a lot
WvW arena. We all fight over the golden yak.
Anet got the CTF maps right in GW1 right from launch and they did it well, so I have confidence they know how to make this game style good, and am actually totally shocked they didn’t drop this in the rotation at launch, but that Jonathan Sharp guy keeps on saying the devs found capture point the most fun in development, so that’s what they gave us. Also when they introduced assassin they made sure that the flags were dropped on teleport skills so that would make sense still.
Don’t know why with the diversity of maps they released at GW1 they didn’t do the same here. Hopefully they are just being fine tuned because unless they sacked the GW1 dev team and employed bums they must have a plan here.
I wouldn’t even mind a version of huttball that was a pretty interesting game mode.
But what is it with the one handed infinite light sword on the trade for 900g. Holy kitten that’s the most ridiculous price for an item. Sweet sword though.
5 signet warriors are the W/Mo of GW2.
W/Mo got nothing on W/E hamstorm bro
Hamstorm and hamshower warriors rock that kitten
And the classic GvG guy we use to run was the 8 signet warrior mesmer – tanking you with interrupts all day long
Jaxon likes speaking in the third person. Jaxon learnt this from Daish
(edited by Jaxon.5392)
You can’t roll out GvG in its GW1 form with the game mechanics of GW2. You simply can’t bash each other in the head 7v7 at a flag stand without monk support.
The game mechanic demands splitting and mobility so the Alliance Battles type set-up of sPvP sort of works.
But saying that, I’m sure it wouldn’t be too hard to make the sole objective of killing the guild lord a viable game style. I would have loved to see it where you could actually move the guild lord and his squad around the map instead of trying to just bust into a stronghold
Monthly tournament set-up.
Random match ups for 3 weeks.
4th week match play over 5 days for top 9 (and ranked match ups for others)
Weekend finals for top 3 (and ranked match ups for others)
Or some other system in that vein.
Tournament rewards to be given based on a calculation of;
- siege used
- player kills
- yaks killed
- flips
- something to reward scouting (probably impossible)
- server finishing position
Or something along that vein
SoS will be fine without PRX. Not sure their motivation for leaving, hope it’s not about trying to keep some win streak alive, that’s a sure sign of signing out of a game.
rae i find that running in the boarderlands is much more enjoyable . was in EB yesterday the commanders were not speaking to each other, then when they where they where putting each other down . boarderlands though seems to have commanders that work well with each other and comminucate alot more. now im not saying eb is always like that sense 95% of my time is in the BL but thats how it was yesterday when i was in it .
EB is full off pver’s (jumping puzzles, karma farmers, and title grabbers) so it is virtually pointless trying to do anything other than hold your third of the map.
BL’s is where the real strat action is at
I totally agree with removing orange swords. This would put a bigger premium on using scouts across the entire world and puts another layer of tactical coordination into the game. Also there’s plenty of people that just love running around by themself spamming “server X attacking keep Y”. They love that stuff with all their confusing useless updates.
This gives another realistic edge to the game mode.
Change tomorrow, kthx.
When I play on my guard it feels like the zerg is about 20% more effective. When players see heals and less damage going n them they don’t hesitate and the zerg plays more aggressively.
Thous shall gave useful information in map chat
Not crap like;
- x server at camp <—- what the…..how many? which way they moving? just give me somethign useful
- gate at hills at 70% <—- I mean 70% by hacking on it with moa heads? with 20 rams and 8 golems? how about something useful like 40 zerg, gate has 5 minutes, can’t defend.
In GW1 you couldn’t and didn’t care for gear rewards in PvP, you simply played because it was fun. You either got your guild to a high rank (bragging rights) or an individual high rank (HA/TA/RA), again bragging rights.
But still, given that you simply win or lose in WvW and still end up playing the same teams week after week, something has to happen there to keep us coming back.
15 mesmers and BAM. Your litter zerg just became 45 cloneman warfare.
I think my classmate did this once with his guild. Spawned a ton of Clones and Phantasms for ganks with a mass shatter at the end. Sounded pretty insane. Also heard of players rolling identical mesmers with similar names to add to the confusion.
names dont’ matter because it’s just “server defender”, unless you’re trying to confuse you’re own server
I still wish they would have names like GW1 because smacking down some of the well known names would also bring in an interesting tactical situation where they could be used as decoys because nubs would want to just smack down on the legendary player
The Scret World..There is no levelling
yeah but the amount of time it takes to obtain your weapon skills locks you into a game mode of holy trinity although the game boosts that you can play any way, it just take s a ridiculous amount of time to get to that point which can only be done by dungeon grinding because content is so small (at least when I was playing it at release)
internet ruined that game because it’s too easy to obtain answers to the best feature of that game
15 mesmers
That’s 60 mesmers with all 3 clones
then add 2 hounds of balthazar and suddenly you’ve got 90 bits of kitten on your screen and you’re rendering like a mofo
One really kitten question is about reduced costs for dying. Well, hello, there should be a kittening incentive to stay alive and not just for it to be about re-positioning you somewhere.
Anytime a class from WOW invades GW2, it’s a huge issue. Next thing you know theres a bunch of Night Elfs running wild in Hoelbrak.
Pretty sure I remember there was a profession in GW1 called the assassin that’s say been around for about 6 years. Just saying, pretty sure there is/was.