Showing Posts For Jedge.3619:

Stealth still viable for roaming?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Folks,

I’ve decided to go back and level a mesmer again and thus far, it’s pretty darn fun. Way back when I use to run a heavy stealth build in WvW and sPvP and was wondering if it’s still a viable build to use. I’ll like the build I was using below and this is based upon the gear I actually have on me. Can you please tell me what you think?

PU Stealth

I would argue that this is more of a dueling/wvw spec. You don’t really need toughness because you’ll have PU + stealth to counter that. Trying mixing in more beserker gear. Your dmg is already significantly reduced and mesmer’s have low enough dmg as is. Try using a “bountiful sharpening stone – which will increase your power by 100 and boon duration by 10%” this is an expensive option however. I would drop phantasmal fury for manipulation range if you feel you cannot escape enough. Also since you have enough stealth from torch, you might want to remove veil (sometimes) and opt for extra condi clear (since wvw is condi crazy) such as mantra of resolve. For sigils on your greatsword – use and and fire to proc the extra dmg. off hand just use energy and possibly bloodlust.

What a Churlundalo

Mesmer, the least played profession?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

What I’m also hoping for is Equality for the specializations:
Everyone getting 5 new weaponskills. (Was there any statement by arenanet?)
It does not seem fair when ranger gets a staff, necro a gs and engineer a hammer which is two handed and giving 5 new skills and we mesmers end up with a shield giving us 2 skills (one possibly being a phantasm).

Calling it now. We only get the shield. :|

What a Churlundalo

Mesmer, the least played profession?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Shattered strength – increased to 2-3 stacks of might

Remember any1 when ppl complained about the might stacking of shatter builds when the game was young? They then nerfed our might stacking ability… and allowed others to go havoc with might stacking celestial builds…

Also remember, when they nerved confusion and confusion glamor builds? Because it was just too punishing… and then they introduced perplexity runes…

Over all the balance, I feel, is okay in this game. But some decisions I do not understand the slightest…

Confusion needed a nerf to be perfectly honest. Whoever designed perplexity though, needs to be fired. I gave up on balance a long time ago…. I was just tossing around some ideas haha

What a Churlundalo

Mesmer, the least played profession?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Give blink an increased cool down but it drops a clone – similar to shadow step – and you can port back to that clone.

Revert the ileap stun breaking changes

Blurred frenzy is fine – increase the dmg slightly and make it immune to retaliation
or decrease the amount of hits it does instead of retaliation immunity

Spatial Surge – Increase dmg at all levels

Confusing images – decrease duration on confusion

Arcane thievery – decrease cd. instant cast

Portal has range indicator. Large blue ring line or something

Mimic – instant cast

Signet of midnight – movespeed signet 25% Blind on activation

Illusionary counter – decrease stacks from 5 – 4 torment

Chaos armor cooldown now 32 seconds

phantasm mage – revert confusion to 3 – increase projectile speed

Revert mindspike damage

Signet of inspiration – copy all conditions from yourself to nearby foes – lose 1 condition every 10sec

Mantra of concentration – remove 2 boons from target enemy and grant them to yourself

///Traits
Mirror of anguish reduced CD to 45seconds
Bountiful disillusionment – grant aoe boons 180 radius to targets around shatter
Disruptors sustainment – rework that trait
Deceptive evasion introduced as a class mechanic has an ICD
Shattered strength – increased to 2-3 stacks of might
Compounding celerity works all directions (not sure if this was changed)
Presisting images- when a phant is summoned – removes conditions on allies
Phantasmal haste – phantasm’s attack 20% faster (mini quickness)
Decent into madness – matra’s remove 1 condition per cast . 5 ICD
Illusionary invigoration – 50seconds
Halting strike dmg lowered slightly
Wasterls punishement increased to 8%
Precise wrack 15%

What a Churlundalo

Mesmers and dealing with... anything

in Mesmer

Posted by: Jedge.3619

Jedge.3619

-snip- Are mesmer players just masochists?

Pretty much

What a Churlundalo

Mesmer, the least played profession?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Whut?
I understood that u was on shatter build if u mean that.

…I too can kill 4 uplvls.

Two uplevels, both warriors, a regular engi, a regular guardian.

Two uplevels = 2 upscales, regular engi, a regular guardian = 2 noobs or wvw zerg runners. What I had read wrong? You just can’t kill 2 decent duelists (good skill and build) in 1vs2 on shatterer most time. So suggest u go again to do some pvp at 1×1 servers to see real state of matter.

You’re still failing to see my point. 4 players on auto attack, whether 2 of them come from up levels or not is more than enough pressure to kill a SINGLE (not to mention glass) player.

This is only true if the players are reasonably competent. You obviously fought incompetent people.

The arguments in this thread that Mesmers are weak are invalid and unfounded. I should stop reading this sub forum because it is not the Mesmer profession sub forum. In reality it’s a bunch of people who don’t know how to play Mesmer complaining about Mesmer. Have a good day.

No, your arguments are anecdotal and irrelevant. Don’t let the door hit you on the way out.

I’m honestly wondering what server Power plays on. There is no way you’d be able to beat 2 competent players. I could just run a “Sic Em” ranger with longbow and a burst guardian and you’d be eating dirt.

What a Churlundalo

Mesmer, the least played profession?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

…and beeing unable to duel anyone with the same skill level in pvp. The only reason to take mes into pvp is the portal, to fight 2v1 at point a and then still 4v4 at point b.

Right now the mes is probably the worst class in pvp…

LOL? 3000 hours and you still don’t know how to play? I won a 1v4 in Obsidian Sanctum just YESTERDAY as a mesmer.

You sir have been banned from this sub forum by democratic vote.

I too can kill 4 uplvls.

What a Churlundalo

Revenant - The better Mesmer?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Since they have no idea how to re-work or balance mesmer – I’ll probably try out a Revenant and see how it goes.

What a Churlundalo

Mesmer, the least played profession?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Why? Cuz it’s totally underwhelming to deal 30% of the damage other classes do in cost of slightly better utility and beeing unable to duel anyone with the same skill level in pvp. The only reason to take mes into pvp is the portal, to fight 2v1 at point a and then still 4v4 at point b.

Right now the mes is probably the worst class in pvp and the 2nd worst in pve. And wvw? Aslong as you buy a rune that decreases your overall stats compared to other runes just to be able to move faster than a snail – everything’s fine … hehe.

It took me 3’000 hours to realize or rather accept this statement. You can always sugarcoat the mesmer, but in the end you should be honest with yourself and accept how it is.

Thank God someone understands.

What a Churlundalo

My first mesmer montage

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Only thing I’d say is that you really need to work on key-bindings. Try changing Heal to “E” for example or purchase a multi-button mouse to get off skills such as mass-invis faster. Other than that, great job

What a Churlundalo

I've redesigned the UI & the official website

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

This is an amazing job. Hire this man

What a Churlundalo

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

Content whether temporary or permanent is still content. Those present during the season one releases got to experience them as if they had been permanent content. The content itself was not devalued as content because it was only temporary at that time. Many of us enjoyed the Marrionette encounter despite it being temporary.

Temporary content =/= content. You also use a number of generalizations when you say many of us. I am a new player and I want to experience this so-called content you are talking about, but I can’t my friend. I log’d in game and it does not exist. You decided to focus on a few nostalgia.

What a Churlundalo

(edited by Jedge.3619)

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

Read my posts. I stated that there was perement content and temporary content. Both are considered content.

If I get it right, you’ve got temporary money on your bank account, but if it reaches 0, you still have it since it’s money (even if it’s temporary).

So temporary is permanent because even if it’s invisible it still exists. Therefore permanent is permanent and temporary is temporary.

Makes total sense.

Wow lol

Nah seriously, your logic is hard to get.

They did some job BUT removed it, and we should still consider they made it and that is it part of the final product we have, and we should understand that after two years they did twice more than what we see.

So, as a translator, I erased a third of the chapters I already translated (the first ones!), and I release a book, everyone must understand that I did my job yet removed content, but you can’t say I didn’t do what I had to do since I did it for the lucky ones that could witness my translating process.

Just because content is temporary, does not mean that it is not content.

My friend, I searched far and wide for this content called SAB. But it was no where to be found my friend. Why did you say there was something there? I cannot experience this wonderful content anet has created, but you yourself have. Who am I to believe my friend?

What a Churlundalo

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

Technically it’s up to the one stating there’s a lack of content to post their evidence as they’re the one who made the argument first.

My friend, you are not diving deep enough into this argument. Look forward not back.

Yeah… Still doesn’t change the fact that it’s not on him to provide the evidence. Arnath stated that almost zero content was added without provide any proof and mtpelion challenged it.

If you want, I can state that the state the Earth is flat, have you challenge this, and then say that you must prove me wrong.

You can’t prove that something doesn’t exist, how would you do that exactly? It is up to you to prove that there has been a substantial amount of content added.

Like this:

In the first 2 years of WoW Blizzard released:

8 new dungeons
5 new raids
10 new zones
1 new race
500+ quests
6 PvP maps
2 PvP modes
10 new levels
20+ new skills
50+ new talents
LFg system
Cross server system (first of its kind ever)
4 Festivals

WoW is considered the golden standard of MMO’s, your job would be to show that GW2 does indeed release a similar amount of content. (Hint: it doesn’t).

https://yourlogicalfallacyis.com/burden-of-proof

Ahh yes the old use a logical fallacy to end the argument when you lose….

Here I’ll start for you:

Number of zones added: 3*
New zones are 1/3 the size or smaller than original game zones
Number of new races: 0
Number of new classes: 0
Number of new legendary’s: 0
Number of new dungeons: 1

1 dungeon also removed
Number of new raids: 0
Number of new quests(DE’s): ~50
LFG Added
Fractals Added
New PvP modes: 1

Removed from rotation
New PvP maps: 3

One removed, one removed from rotation
Number of LS episodes: 29
*
*
*22 removed

Note: This was over 2.5 years as opposed to WoW’s Two years

Would you say that GW2 released a reasonable amount of content in those 2 years as compared to WoW?

Sorry but those items are not the definitive list of what counts as content. Those of us playing since release have experienced a wealth of content rather than the argued “almost zero”.

Wait.. hold up My friend. I’d like an explanation of what you define as “content”. I’ve been playing since release my friend, and I do not feel that there has been a wealth of content. Prove me wrong.

You know all of that which we did during season one? That was content. Content is more than just that list you posted. Whether permanent or temporary, content is still content. The Nightmare Tower, Scarlet’s Playhouse, Queen’s Pavillion, Assault on LA, and so on were all content. The story instances of season two were all content as well. The statement that there has been “almost zero” content is false.

I included all of those in the list under LS episodes.. Unless you are arguing that they weren’t removed… if so please point out where I can play them?

You posted everything briefly in a small list and broken out individual items to give the impression that there hasn’t been much content released.

The uphill battle is a strong one. Stay frosty my friend

Really had to chuckle here

Thank-you for the laugh my friend. Unfortunately, my post is now edited. Some people lost their cool when the truth hurts. My bank account is running dry my friend.

Edit. I was lied to by my friend. My friend, why would you do this to me?

What a Churlundalo

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

Technically it’s up to the one stating there’s a lack of content to post their evidence as they’re the one who made the argument first.

My friend, you are not diving deep enough into this argument. Look forward not back.

Yeah… Still doesn’t change the fact that it’s not on him to provide the evidence. Arnath stated that almost zero content was added without provide any proof and mtpelion challenged it.

If you want, I can state that the state the Earth is flat, have you challenge this, and then say that you must prove me wrong.

You can’t prove that something doesn’t exist, how would you do that exactly? It is up to you to prove that there has been a substantial amount of content added.

Like this:

In the first 2 years of WoW Blizzard released:

8 new dungeons
5 new raids
10 new zones
1 new race
500+ quests
6 PvP maps
2 PvP modes
10 new levels
20+ new skills
50+ new talents
LFg system
Cross server system (first of its kind ever)
4 Festivals

WoW is considered the golden standard of MMO’s, your job would be to show that GW2 does indeed release a similar amount of content. (Hint: it doesn’t).

https://yourlogicalfallacyis.com/burden-of-proof

Ahh yes the old use a logical fallacy to end the argument when you lose….

Here I’ll start for you:

Number of zones added: 3*
New zones are 1/3 the size or smaller than original game zones
Number of new races: 0
Number of new classes: 0
Number of new legendary’s: 0
Number of new dungeons: 1

1 dungeon also removed
Number of new raids: 0
Number of new quests(DE’s): ~50
LFG Added
Fractals Added
New PvP modes: 1

Removed from rotation
New PvP maps: 3

One removed, one removed from rotation
Number of LS episodes: 29
*
*
*22 removed

Note: This was over 2.5 years as opposed to WoW’s Two years

Would you say that GW2 released a reasonable amount of content in those 2 years as compared to WoW?

Sorry but those items are not the definitive list of what counts as content. Those of us playing since release have experienced a wealth of content rather than the argued “almost zero”.

And your proof is…where?

Scroll up.

My friend, we mustn’t forget about the new players that have not experienced the same “content” as you have. Where is the awesome magical SAB box I’ve been hearing of, I’ve never experienced this wonder. I suppose I will have to walk to work today because my car engine is removed my friend.

Again, that was temporary content which newer players missed out on. This was resolved in season 2 although now we have very infrequent updates.

I can login game is this issue is resolved any play SAB. Thank-you my friend, I will log in game right now and play SAB. Thank-you so much my friend

What a Churlundalo

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

Technically it’s up to the one stating there’s a lack of content to post their evidence as they’re the one who made the argument first.

My friend, you are not diving deep enough into this argument. Look forward not back.

Yeah… Still doesn’t change the fact that it’s not on him to provide the evidence. Arnath stated that almost zero content was added without provide any proof and mtpelion challenged it.

If you want, I can state that the state the Earth is flat, have you challenge this, and then say that you must prove me wrong.

You can’t prove that something doesn’t exist, how would you do that exactly? It is up to you to prove that there has been a substantial amount of content added.

Like this:

In the first 2 years of WoW Blizzard released:

8 new dungeons
5 new raids
10 new zones
1 new race
500+ quests
6 PvP maps
2 PvP modes
10 new levels
20+ new skills
50+ new talents
LFg system
Cross server system (first of its kind ever)
4 Festivals

WoW is considered the golden standard of MMO’s, your job would be to show that GW2 does indeed release a similar amount of content. (Hint: it doesn’t).

https://yourlogicalfallacyis.com/burden-of-proof

Ahh yes the old use a logical fallacy to end the argument when you lose….

Here I’ll start for you:

Number of zones added: 3*
New zones are 1/3 the size or smaller than original game zones
Number of new races: 0
Number of new classes: 0
Number of new legendary’s: 0
Number of new dungeons: 1

1 dungeon also removed
Number of new raids: 0
Number of new quests(DE’s): ~50
LFG Added
Fractals Added
New PvP modes: 1

Removed from rotation
New PvP maps: 3

One removed, one removed from rotation
Number of LS episodes: 29
*
*
*22 removed

Note: This was over 2.5 years as opposed to WoW’s Two years

Would you say that GW2 released a reasonable amount of content in those 2 years as compared to WoW?

Sorry but those items are not the definitive list of what counts as content. Those of us playing since release have experienced a wealth of content rather than the argued “almost zero”.

And your proof is…where?

Scroll up.

My friend, we mustn’t forget about the new players that have not experienced the same “content” as you have. Where is the awesome magical SAB box I’ve been hearing of, I’ve never experienced this wonder. I suppose I will have to walk to work today because my car engine is removed my friend.

What a Churlundalo

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

Technically it’s up to the one stating there’s a lack of content to post their evidence as they’re the one who made the argument first.

My friend, you are not diving deep enough into this argument. Look forward not back.

Yeah… Still doesn’t change the fact that it’s not on him to provide the evidence. Arnath stated that almost zero content was added without provide any proof and mtpelion challenged it.

If you want, I can state that the state the Earth is flat, have you challenge this, and then say that you must prove me wrong.

You can’t prove that something doesn’t exist, how would you do that exactly? It is up to you to prove that there has been a substantial amount of content added.

Like this:

In the first 2 years of WoW Blizzard released:

8 new dungeons
5 new raids
10 new zones
1 new race
500+ quests
6 PvP maps
2 PvP modes
10 new levels
20+ new skills
50+ new talents
LFg system
Cross server system (first of its kind ever)
4 Festivals

WoW is considered the golden standard of MMO’s, your job would be to show that GW2 does indeed release a similar amount of content. (Hint: it doesn’t).

https://yourlogicalfallacyis.com/burden-of-proof

Ahh yes the old use a logical fallacy to end the argument when you lose….

Here I’ll start for you:

Number of zones added: 3*
New zones are 1/3 the size or smaller than original game zones
Number of new races: 0
Number of new classes: 0
Number of new legendary’s: 0
Number of new dungeons: 1

1 dungeon also removed
Number of new raids: 0
Number of new quests(DE’s): ~50
LFG Added
Fractals Added
New PvP modes: 1

Removed from rotation
New PvP maps: 3

One removed, one removed from rotation
Number of LS episodes: 29
*
*
*22 removed

Note: This was over 2.5 years as opposed to WoW’s Two years

Would you say that GW2 released a reasonable amount of content in those 2 years as compared to WoW?

Sorry but those items are not the definitive list of what counts as content. Those of us playing since release have experienced a wealth of content rather than the argued “almost zero”.

Umm that is literally ALL the content added to this game since launch… Did you want me to include bug fixes and balance? I’m not sure what else you would count as content?

I suppose I could add in armor and weapons… but 80% of those have been gem store exclusive and since WoW adds new armor for each individual class for every raid and multiple dungeon sets, and open world sets… well lets just say it wouldn’t help the comparison…

Do not bother my friend with the non-believer who I am not allowed to quote in this nice forum. He thinks in a straight path, and has been blinded by his fallacies.

I’ve been playing since launch and I have not experienced a ‘wealth of content’ please don’t speak for all veteran players :/

Thank-you my friend!

What a Churlundalo

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

Technically it’s up to the one stating there’s a lack of content to post their evidence as they’re the one who made the argument first.

My friend, you are not diving deep enough into this argument. Look forward not back.

Yeah… Still doesn’t change the fact that it’s not on him to provide the evidence. Arnath stated that almost zero content was added without provide any proof and mtpelion challenged it.

If you want, I can state that the state the Earth is flat, have you challenge this, and then say that you must prove me wrong.

You can’t prove that something doesn’t exist, how would you do that exactly? It is up to you to prove that there has been a substantial amount of content added.

Like this:

In the first 2 years of WoW Blizzard released:

8 new dungeons
5 new raids
10 new zones
1 new race
500+ quests
6 PvP maps
2 PvP modes
10 new levels
20+ new skills
50+ new talents
LFg system
Cross server system (first of its kind ever)
4 Festivals

WoW is considered the golden standard of MMO’s, your job would be to show that GW2 does indeed release a similar amount of content. (Hint: it doesn’t).

https://yourlogicalfallacyis.com/burden-of-proof

Ahh yes the old use a logical fallacy to end the argument when you lose….

Here I’ll start for you:

Number of zones added: 3*
New zones are 1/3 the size or smaller than original game zones
Number of new races: 0
Number of new classes: 0
Number of new legendary’s: 0
Number of new dungeons: 1

1 dungeon also removed
Number of new raids: 0
Number of new quests(DE’s): ~50
LFG Added
Fractals Added
New PvP modes: 1

Removed from rotation
New PvP maps: 3

One removed, one removed from rotation
Number of LS episodes: 29
*
*
*22 removed

Note: This was over 2.5 years as opposed to WoW’s Two years

Would you say that GW2 released a reasonable amount of content in those 2 years as compared to WoW?

Sorry but those items are not the definitive list of what counts as content. Those of us playing since release have experienced a wealth of content rather than the argued “almost zero”.

Wait.. hold up My friend. I’d like an explanation of what you define as “content”. I’ve been playing since release my friend, and I do not feel that there has been a wealth of content. Prove me wrong.

What a Churlundalo

(edited by Jedge.3619)

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

Technically it’s up to the one stating there’s a lack of content to post their evidence as they’re the one who made the argument first.

My friend, you are not diving deep enough into this argument. Look forward not back.

Yeah… Still doesn’t change the fact that it’s not on him to provide the evidence. Arnath stated that almost zero content was added without provide any proof and mtpelion challenged it.

If you want, I can state that the state the Earth is flat, have you challenge this, and then say that you must prove me wrong.

http://theflatearthsociety.org/cms/

Edit. You’re still missing the entire point. But the earth is flat.. go on

What a Churlundalo

(edited by Jedge.3619)

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

Technically it’s up to the one stating there’s a lack of content to post their evidence as they’re the one who made the argument first.

My friend, you are not diving deep enough into this argument. Look forward not back.

What a Churlundalo

No Patch next week... Confirmed

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

What a Churlundalo

Need opinions on this mesmer build

in Mesmer

Posted by: Jedge.3619

Jedge.3619

What a Churlundalo

Communicating with you

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

If you are proud of what your team has done like you said, then you have no reason to worry about the `current environment´ Chris.

Hi Aedelric,

I am concerned about the thread being derailed.

Chris

That will be a concern no matter what. Frankly these forums need a boost of positivity and healthy discussion. Despite any misgivings in the past I have for the CDI’s, right now a CDI is probably what is best to restore order to the chaos on here right now.

Forums won’t save you. Changing the game will~

What a Churlundalo

Communicating with you

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

We’ve set a clear policy in the past year: we don’t talk speculatively about future development. We don’t want to string you along.

Don’t read that as meaning that we don’t want to talk with you about the longer-term roadmap. The intention of the CDI threads is to talk with you about the roadmap. We want to talk design philosophy with you and hear how you want to see the game evolve. When those discussions trigger development, we’ll work internally until we have something we’re proud of before we’ll announce it.

A lot of the questions I’ve seen posted this week are as simple as this: does ArenaNet have an agenda to never do something? That’s almost never the case, and if it is the case you deserve to know and we’ll make sure we get more clear. In general the simple truth is this: when we’re not currently working on something, it’s because we’re working on something else instead that we think is more important for the game and community.

Our developers post on these forums on a voluntary basis

See you in-game,
Mike O’Brien

You’re basically stringing us along with living story. Hoping that it adds some element or connects with the player base. You say a the forums only represent a minority of the playerbase to justify the horrible policies created. Not everyone will be vocal about their opinions. Clearly the policy isn’t working and stuff is being added to the game that people don’t want. Just read reddit. People are unhappy with the changes, especially to leveling.

Go run around in WVW and check out the Ranger Spam. I’m sure the metrics will tell you there’s a lot of rangers that have come out and are spamming 2 quite happily.

You should be working on things the community wants or the game needs.
Where are Capes? Swimsuits? Dresses? Suits?
Where are guild halls?
Where are duels? Pro-tip. Just use the queens gauntlet thingy for that. Add a teleport
Where are new dungeons?
Where are the Changes to fractal drops would be nice??? Allow people to spend their tokens on skins?
Where are the new wvw maps? WvW isn’t balanced. Create something fun.

Stop leaving us in the dark and actually tell us what you’re working on next. I dare you.

Edit: SAB would be nice??

What a Churlundalo

(edited by Jedge.3619)

[Video] WvW Am i Viable?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Just let it go. Imo comments from euro servers are invalid.
Shatter burst is incredibly high damage. But I haven’t met any good shatter mesmers at T1 NA yet. Most mesmers got killed at few seconds except for pu.

Shatter mesmer is fun but there are way too many counter mechanics in order for it to be successful in 1vX or duels. So everyone takes the easy route and no one really learns to play it effectively.

Seems u are recomending me for a “Ganking Team”. “We only Gank people. We don’t give time to enemy to react” .

So uh….what are you doing exactly? Chivalrously giving your enemies time to react so they can fight back?

I also have to agree with Fay in the argument.
I’ve watched your videos before – clicking the ultimate is a big nono. Arcane thievery (I don’t know if it works better) is a joke of a skill imo. Your build would be better if you just put your points into becoming a shatter mesmer. You have a guardian with you – I’m sure he has some condi clear or use mantra of resolve (it has a small aoe condi clear as well). Use -condi duration food as well should help your case. You’d be infinitely more effective if you ran in with shatter, bursted a group, then got out and applied pressure.

What a Churlundalo

(edited by Jedge.3619)

Sick of condi builds when roaming

in WvW

Posted by: Jedge.3619

Jedge.3619

The key word being “still”. If I condi bomb you but I die – are the condi’s still not damaging or affecting your character? You chose AGAIN to ignore what I said again about stat differentiation. Condi gear has defense against power for example with toughness such as rabid or dire. Warriors run dogged march/melandru’s for a reason, because without it they’d be screwed. Condition damage doesn’t also factor in crits. To do that extra damage, there have to be certain conditions to meet such as crit or a lot of power. Condi damage doesn’t need to adhere to the same rules. Conditions, I pull out my lawn chair, throw them on you, and proceed to drink my iced tea. With power, I get off my chair and I have to stick to you to deal the damage. Conditions are passive play. There’s no active element. Condition setups (builds) can bring whatever they want because they have more options when using condition damage.

Sure, condi damage isn’t super efficient in zergs because of all the cleanses. However, in small group fights condi’s are the king of the game.

Can you dodge an eviscerate over and over? Yes
Can you dodge bleeds once they’re on you? No

Dodges are up a lot more often then cleanses. That’s why dodge timing is essential. It takes skill. Cleanses are only up every so often. There’s always a CD for them.

You clearly haven’t understood what I’m saying.

Yes, of course, if I load you up with conditions, then I go down, the conditions are still ticking on you.

But.

If I had Eviscerated you, it would still be the same amount of damage. Maybe I would have got you down instead, because I didn’t need to wait for my damage to tick over 15 seconds. In fact, it is actually BETTER to be hit with bleeds than eviscerate, because you have time to deal with the bleeds, time for a cleanse or a heal to come off cooldown.

Scenario 1: I Eviscerate you for 5k, then I go down.

Scenario 2: I put bleeds worth 5k on you, then I go down, and the condition keeps ticking while you take the 5k damage.

The end result is exactly the same. You take 5k damage. The only difference is that the condition damage is delayed by a few seconds.

The way to avoid this damage is exactly the same. You dodge/block/blind it.

You don’t dodge the bleeding once it is on you, that’s kittening stupid. You dodge the application of the bleed.

WTF you talking about “conditions are passive play”. How the hell do you think those conditions got on you in the first place? Sure, some of it is passive from runes, but the vast majority require an attack to be landed. Even sigils require a critical hit.

I’m not arguing the stat differentiation point, which is why I didn’t bring it up.

I just don’t see how you are fine with being eviscerated for 5k, but cry about bleeds for 5k. Yes, they keep happening for several ticks. But it is not passive. The bleeds still have to be applied. You can dodge the application.

I’m not saying conditions are perfectly balanced. The food is clearly unbalanced. However, this stuff “passive play, fire and forget” stuff you’re spouting is complete nonsense.

Just explain to me, just try and explain, right now, the difference between a warrior hitting you with Eviscerate, and a Necro hitting you with Mark of Blood. Explain how they are different. Explain how you end up losing more health from the Necro. Explain how the Necro doesn’t have to hit you with an attack, the bleeds just magically appear on you.

Just. W. T. F.

You clearly need glasses or learn to understand what passive play is. There’s a reason you didn’t bring stat differentiation up. Because it’s also applied directly with conditions classes or the condition meta. You can build tanky and still deal a lot of damage by really doing nothing.

Once the conditions land, do they ignore armor? Yes. Is power damage affected by armor Yes? Do Condi’s ignore protection? Yes. There’s a distinct reason why there are so many roamers who are using condi cheese builds.

Lets break this down. Eviscerate is affected by a number of things – including, crit-chance, power, armor (opponent) and ferocity. Mark of blood is affected by condi damage and condi duration. To even land a really hard hitting eviscerate all of these stats come into play. Even if you have an extremely high crit chance, the skill might not crit, luck of the draw. If you eviscerate another tanky warrior it won’t hit as hard or one with protection. However, if I mark of blood a target. Does it not still do the same amount of damage over time regardless of armor or power or protection? Yes. That’s the main picture that no one really understands.

Edit; Taken from the wiki
Current conditions are still affected by might, e.g. if you applied bleeding and then gain might, the damage from bleeding increases. If might drops, then so will condition-based damage.

What a Churlundalo

(edited by Jedge.3619)

Sick of condi builds when roaming

in WvW

Posted by: Jedge.3619

Jedge.3619

snip

snip

You do know what fire and forget means? I put a ton of condi’s on you and walk away. I’m still doing a lot of damage.

Warrior uses Eviscerate -> Does 5k damage in one hit (assuming both players aren’t full zerk).

Necro uses Mark of Blood -> Does 5k Bleeding damage over a period of 13 seconds.

Its the same damage.

How is one “fire and forget” while the other isn’t?

Its the same damage.

You “fire” an Eviscerate and then forget about it.

Just because the bleeding happens over a period of 13 seconds, rather than all at once, it is still a single attack. You still have to hit the target with it.

I’ll say it again.

It.

Is.

The.

Same.

Damage.

I don’t really know how to say it any more plainly.

Just because a condition is ticking over a period of time, doesn’t mean it ends up doing any more damage.

Think they are saying it’s fire and forget because the eviscerate will deal that 5k instantly, no way around it (unless you dodge but you can also dodge the mark). As for the bleeding your opponent gets 13 secs to cleanse it off. If they cleanse it as soon as they get it it won’t even do damage to them. But you just said that on your other post.

The key word being “still”. If I condi bomb you but I die – are the condi’s still not damaging or affecting your character? You chose AGAIN to ignore what I said again about stat differentiation. Condi gear has defense against power for example with toughness such as rabid or dire. Warriors run dogged march/melandru’s for a reason, because without it they’d be screwed. Condition damage doesn’t also factor in crits. To do that extra damage, there have to be certain conditions to meet such as crit or a lot of power. Condi damage doesn’t need to adhere to the same rules. Conditions, I pull out my lawn chair, throw them on you, and proceed to drink my iced tea. With power, I get off my chair and I have to stick to you to deal the damage. Conditions are passive play. There’s no active element. Condition setups (builds) can bring whatever they want because they have more options when using condition damage.

Sure, condi damage isn’t super efficient in zergs because of all the cleanses. However, in small group fights condi’s are the king of the game.

Can you dodge an eviscerate over and over? Yes
Can you dodge bleeds once they’re on you? No

Dodges are up a lot more often then cleanses. That’s why dodge timing is essential. It takes skill. Cleanses are only up every so often. There’s always a CD for them.

What a Churlundalo

Sick of condi builds when roaming

in WvW

Posted by: Jedge.3619

Jedge.3619

The main reason condition builds are overpowered is its “fire and forget” once you get the condi bomb or any amount of condis on someone you can move to a different target and you’ll still deal damage – even if your target is running away…you’re still dealing damage.

With direct damage, you have to be active with your skills. However, things like confusion/torment will hurt your ability to kite.

Direct damage is even more “fire and forget”. Once you land your hits, you’re completely done with it. You don’t even have to worry about cleanses, you are literally completely done with those attacks.

The thing is, once you load up a target with a number of conditions, you could have just killed them in the same number of hits from a Power build.

You do know what fire and forget means? I put a ton of condi’s on you and walk away. I’m still doing a lot of damage. Sure you can clear condi’s – but the only counter to condi’s is to cleanse them. Condi’s are also applied just as fast as they’re put on. Also, condi’s ignore armor if you didn’t know that. And you chose to ignore my post about dire gear. The main problem with condi is that they only give up 1 stat to achieve maximum damage. Every other build sacrifices something or another.

For example, take a look at this build I made pretty quickly.
http://gw2skills.net/editor/?fZAQJAqYl0MpppdPx0J8PNBNRxdNsCzg3hxXshaFAA-TVhPwAN1DsW9HrKBBs/gJlfkCAipRA-w

Now, just from hitting steal, that’s poison and confusion. Which = 5 stacks = 1k damage per action. + Poison. Thief goes invis Another 4.6k damage from the pistol + autos + condi duration. And if he’s good enough he’ll combo sneak attack with shadow strike. Its not just a problem with thieves, I chose to use them as a prime example.

What a Churlundalo

Sick of condi builds when roaming

in WvW

Posted by: Jedge.3619

Jedge.3619

The main reason condition builds are overpowered is its “fire and forget” once you get the condi bomb or any amount of condis on someone you can move to a different target and you’ll still deal damage – even if your target is running away…you’re still dealing damage.

With direct damage, you have to be active with your skills. However, things like confusion/torment will hurt your ability to kite.

Condi builds aren’t traditional in the sense that they don’t have to sacrifice any stats to maximize damage. Take Dire Gear for example in WvW. They get their main stat CONDI, but still retain tankiness such as toughness and vitality while still outputting a lot of damage. However, with Zerker gear, they give up survivability to do damage. Even Rabid gear doesn’t give the same effect. Dire gear doesn’t have the same sacrifice which is why it is overpowered in combination with Condition classes

There are some classes such as condition thieves, that can overload a single target with a ton of conditions. Signet of Spite is a perfect example of a skill (condi) that can shut down people

Yes, there are somethings about direct damage that need to be toned down such as the double fire/air sigil proc or the toning down of strength runes. However, if you think condi damage is balanced, you clearly haven’t fought a perplexity warrior/necro. Or a condi pu mesmer just to name a few.

What a Churlundalo

Countering Thieves

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Good luck playing shatter in WvW and just get owned by thieves, eles or many other classes. You could call PU easy mode, and yes it is a crutch. Unfortunately, Mesmer needs PU to survive because of all the other stuff that is thrown at you. There are a lot of worse things out there then a PU mesmer – ex. Condi Thief

Playing shatter is pretty much about outplaying your enemy
Shatter is a build that requires patience and practice,so don’t blame the build if can’t handle it

Its not about handling the build. Its about rock paper scissors. Go up against a condi thief in dire gear and try to beat it as a shatter mesmer. Or try to fight another mesmer who uses PU. Burst guardian will also have a fun time with you. Shatter basically is a walking 10 second cannon. Incredibly easy to counter given the current meta.

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Countering Thieves

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Good luck playing shatter in WvW and just get owned by thieves, eles or many other classes. You could call PU easy mode, and yes it is a crutch. Unfortunately, Mesmer needs PU to survive because of all the other stuff that is thrown at you. There are a lot of worse things out there then a PU mesmer – ex. Condi Thief

What a Churlundalo

Discussion: Mind Stab [Rework]

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Any ETA on this rework?

What a Churlundalo

1200 Blink range should be standard

in Mesmer

Posted by: Jedge.3619

Jedge.3619

I was thinking in context of Steal where a single 2 pt trait makes it go from 900 to 1,500 range. For me the trait increasing range by only 300 seemed underwhelming.

It increases all manipulation ranges, not just one skill. Problem with manipulation skills is that they’re buggy as hell. Arcane thievery for example.

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NcSoft earnings 1Q 14

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

Where’s B&S, oh wait…………

What a Churlundalo

1200 Blink range should be standard

in Mesmer

Posted by: Jedge.3619

Jedge.3619

As a stunbreak skill shorter cd does have a huge advantage. I actually feel blink is better than shadowstep when i use staff.

Shadowstep is longer range, 2 stunbreaks and cleanses 3 conditions on the return. It’s way better than a 900 range blink..

I’ll take shadowstep anyday of the week over blink.

What a Churlundalo

Discussion: Mind Stab [Rework]

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Increase the radius, add a blast finisher. I think a cool idea to add increased damage depending on where you land the skill shot. For example, if you hit someone in the dead middle, they’d take more damage and lose 2 boons. People on the outside circle would only lose 1. Take more damage and vice versa. Just a suggestion

What a Churlundalo

Discussion: Mind Stab [Rework]

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Increase the radius to 160-200, and make it a blast finisher. I enjoy the quick cast time it provides. I pushed a thief out of shadow refuge earlier and immediately did a mind-stab allowing me to secure the kill. The damage on it is already mediocre in comparison to the auto attack or mirror blade.

What a Churlundalo

Are Rangers THAT bad.

in WvW

Posted by: Jedge.3619

Jedge.3619

Ranger? You mean, free kill?

and the reason so many people think Rangers are bad… when you run into one that is hard to kill it is a complete surprise since most drop fast or do no damage.

You mean the insane healing ranger or tanky condi bunker? If we’re talking zergs, useless. Roaming or Duels maybe. Spvp yes.

But most classes are pretty useless in zergs. If you’re not a hammer-warrior, guardian or elementalist then you’re not going to be much use in that environment, it’s not specific to rangers.

Necros – wells, aoe condi, boon stripping.
Mesmers – Veil Bot, Glamour bombs, Portals
Thieves – Stealth, picking off targets, venom share
Engineer – Grenades
Ranger – Que?

What a Churlundalo

(edited by Jedge.3619)

Are Rangers THAT bad.

in WvW

Posted by: Jedge.3619

Jedge.3619

Ranger? You mean, free kill?

and the reason so many people think Rangers are bad… when you run into one that is hard to kill it is a complete surprise since most drop fast or do no damage.

You mean the insane healing ranger or tanky condi bunker? If we’re talking zergs, useless. Roaming or Duels maybe. Spvp yes.

What a Churlundalo

Are Rangers THAT bad.

in WvW

Posted by: Jedge.3619

Jedge.3619

Ranger? You mean, free kill?

What a Churlundalo

Edit-How would you balance Mesmer?

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Well I do got a list of things I always wanted for mesmer to change….:

PU got too much in 1. Regen, prot and aegis +1 sec longer stealth is just too
much. Wereas thief loses his stealth when attacking, a mesmer can still deal a
lot damage while being stealthed.

  • PU’s buffs should all last 1 second shorter in duration.
  • phantasm should get a 5-10% damage nerf
  • mind blast should get a blast finisher
  • Change mantra of distraction:
    30 seconds cooldown – 2.75 sec casting time
    Meditate, charging a spell that will daze your target.
    Number of casts: 2
    1 second Daze – 1200 yards
    Change it to:
    25 seconds cooldown – 2.25 seconds casting time (*please note that mantra
    casting time should be 2,25 instead of 2,75 Imo. 2.25 is just still a little
    bit too much. 2.5 would do too.)
    Meditate, charging a spell that will daze your target.
    Number of casts: 2
    0.25 second daze – 1200 yards
  • Add a new GM trait: GM trait dueling Illusioned Mantra’s:
    Makes all mantra’s area of effect.
  • Scepter #1 needs to be reworked and it’s velocity needs to go higher
  • Scepter #2 torment needs to be scaled down to 4 stacks
  • Scepter #3 needs to be changed to 2.5sec casting time instead of 3 seconds
  • Chaos storm should have 40% of it’s ticks be dazes, while applying a
    condition every tick with it too.
  • Chaotic Dampening now also provides Chaos storm to have a 20% extra chance
    (so 60% chance) to do daze every tick.
  • Chaos storm cooldown has been increased to 40 from 35.
  • Illusionary leap needs to be fixed or reworked
  • Mimic needs a rework
  • Moa needs reworked or replaced by another elite based on aoe lockdown
  • Chaos armor needs to become an aura, so it can stack in duration. Blast
    finishers should reward 3 seconds of aura( instead of 2?).
  • Blurred frenzy should be reworked to 6x hitting from 8x, but have it’s total
    damage remain the same and the casting time too.
  • Increasing blurred frenzy’s distortion with 0.25sec to match it’s casting
    time
  • On clone death traits have an internal cooldown of 2 seconds, but have it’s
    duration increased by 25% to compensate.
  • Blinding befuddlement got his internal cooldown removed
  • Blinding befuddlement moved to grandmaster trait
  • Imbued diversion moved to master trait, this trait works in combination with
    Illusionary persona
  • Casting time of all mantra’s has been reduced to 2.25 sec casting time from
    2.75
  • Arcane thievery cooldown has been reduced to 40 seconds from 45
  • Feedback has it’s cooldown reduced to 35 from 40
  • Into the void it’s cooldown has been reduced to 0.5 seconds from 1 second.
  • Temportal Curtain now gives 3 seconds of swiftness to allies walking through
    the Curtain who already got swiftness.
  • Restorative Illusions now heals aoe radius of 360 up to 5 allies
  • Cleansing inscriptions now allows you to remove 2 conditions when using a
    signet from 1.
  • Shattered Strength (25 minor trait illusions) now grants 2 stacks of might
    for 10 seconds up from 1 stack.
  • Cry of frustration has it’s damage increased by 25% and now applies 4
    seconds of confusion up from 3 seconds.
  • Restorative Mantra’s now scales 1.0 instead of 0.2 with healing power.
  • Signet of inspiration now gives 1 random boon every 8 seconds instead of 10
    and has its cooldown reduced to 30 seconds. This signet now only copy’s up to
    5 boon instead of all.
  • Signet of domination has its cooldown reduced to 35 seconds and it’s stun
    duration reduced to 2 seconds down from 3.
  • Signet of illusions has it’s cooldown reduced to 60 seconds.
  • Signet of Midnight has it’s cooldown reduced to 15 seconds. Or! Signet of
    midnight is now a blast finisher, reduced its cooldown to 25 seconds.
  • Power Block: Sets auto attacks and thief skills on a 5 seconds cooldown and increases the interrupt cooldown from 5 to 10 seconds.

Why can’t you balance this game? You read my mind. On clone death should have a 5 second internal cooldown. Other skills need to be looked at like Mirror of Anguish, reduce cooldown to 45seconds. I also think arcane thievery needs no casttime. Its really buggy even with the 1200 range. I think it’d help the skill a lot.

What a Churlundalo

are mesmers the weakest class

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Cute, a PU clone-death spammer pretending to be skilled.

Cute, a player that thinks he’s better than someone else by putting down others.

I play PU condition. I also play phantasm builds. On occasion, I play shatter and lockdown as well, but I don’t like those as much.

Do you think that I’m not skilled because I prefer PU condition and phantasm builds? If so, I invite you to put up or shut up.

PU condition is a disease in this game. It requires little to no skill. I would assume anyone who plays this build does so because they lack success in a more skilled build.

Its true, PU condition is a spec that requires little skill, but its arguably the most effective spec for fighting 1vX. That’s the reason you see so many Mesmer’s running PU. There’s nothing that can compare to it. I roam with Shatter in WvW and constantly will get backstabbed for insane amounts of dmg. Or if you play phantasm – they’ll die to AOE’s. PU is inherently a broken trait, + the ability to generate Aegis + Protection and an additional second in stealth makes it invaluable.

What a Churlundalo

(edited by Jedge.3619)

April Fools: Bobble Heads

in Guild Wars 2 Discussion

Posted by: Jedge.3619

Jedge.3619

Some people just need to lighten up. Its only for a day….

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Perplexity Runes in PvP, PLEASE NO

in PvP

Posted by: Jedge.3619

Jedge.3619

thread is very united in opinion, i hope devs will listen

I’d enjoy them in spvp : )
I think it’s a great idea

What a Churlundalo

Perplexity Runes in PvP, PLEASE NO

in PvP

Posted by: Jedge.3619

Jedge.3619

Thank-you for bringing these runes into spvp. It’ll bring a lot of much needed diversity and new build options for many players

What a Churlundalo

[PvX] Balance, Iteration, Wrongdoing

in Profession Balance

Posted by: Jedge.3619

Jedge.3619

MonMalthias.4763 – Deserves a medal.

Listening to the community is the essential first step in gathering information about the current state of the game. Unfortunately, the game is not receiving justice through balance patches that are several months apart. Instituting small balance changes to the game every couple of weeks will surely help game balance. For example, mesmer’s iLeap (sword 3) has not been addressed since launch. There have been countless threads and suggestions on how it should be fixed. It is quickly dismissed as a pathing issue with no hopes of any concrete solution. Perplexity runes would be another example of a poor decision that took several months to implement a minor change. I primarily WvW and it is curious as to why these runes haven’t been added to spvp, yet it runs rampant in other areas such as WvW.

Balance shouldn’t been something that the community is waiting for every several months. I believe if you started to slowly resolve some of the bug fixes every month and worked toward that, you would receive more positivity throughout the forums and the game. Unfortunately, adding such a large patch will come with even more bug fixes/other issues that may need to be addressed – history will repeat itself and it won’t be pretty in the least.

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[Discuss] New Grandmaster Traits

in Mesmer

Posted by: Jedge.3619

Jedge.3619

I’m really disapointed. With the vigor and crit dmg nerf, there’s nothing left for power shatter mesmers. Depressing.

I still run shatter in WvW. Hopefully there will be some changes to Rune of the Traveler. The 15% boon duration will most likely be toned down (See Rune of monk) but the 4th condition duration might get buffed idk. Also, Rune of Air + Sigil stacking on GS might be nice. Other than that, Yeah can’t say I’m happy about the changes :/

What a Churlundalo

[Discuss] New Grandmaster Traits

in Mesmer

Posted by: Jedge.3619

Jedge.3619

Dom – Lockdown.
Dueling – Zergs
Chaos – Better to take PU
Inspire – Useless
Illusion – Depends

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12/13/13 BG/JQ/SoR

in Match-ups

Posted by: Jedge.3619

Jedge.3619

All is vain.

Wait, so my transfer to JQ was vain?

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December 10th Update Notes: Mesmer

in Mesmer

Posted by: Jedge.3619

Jedge.3619

What’s the CD on the signet?

35 Seconds Base. 28 If Traited : )

What a Churlundalo