Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N
Truth be said, this kind of feature was far more useful in GW1 than in GW2.
In the original Guild Wars, gear did little to define your stats. In GW2, in other hand, most of your stats and half your skills are defined by gear. So being able to change your trait points and skills around wouldn’t make as much difference as changing your equipment around.
Switching gear between 2 builds is trivial. Just mindlessly double-click a bunch of gear with usually only 1 option for me. Doing anything other than a very minor change to my traits is something I am often afraid to do. I literally take screenshots of working builds because I’m afraid I will forget something important when I try to switch back.
in Guild Wars 2: Heart of Thorns
Posted by: Jermoe Morrow.9501
Some might be? But not all I believe. At least for Necromancer.
Necromancer using Greatsword is an art that is currently developed at least by Marjory. So I am sure there will be lore background, but not all Maguuma-themed.
Don’t forget Trahern
in Guild Wars 2: Heart of Thorns
Posted by: Jermoe Morrow.9501
I dont like the idea of staff for a ranger. It’s a medium class and should use pistols or rifles.
Staff is a traditional ranger weapon from the original guild wars. I mean, you couldn’t be a serious underworld trapper without a staff, and I at least used one when I ran touch ranger.
Not to say I wasn’t hoping rifle would be our specialization weapon, but I can’t say I am disappointed either.
A /duel command would be cool. Even introducing a “Foam Tip” item that let you costume brawl with your real skills would be cool. Something different to do when waiting for someone with a friend.
Would have to add an option to auto-deny duel requests, or else chaos will ensue.
Fair enough.
A /duel command would be cool. Even introducing a “Foam Tip” item that let you costume brawl with your real skills would be cool. Something different to do when waiting for someone with a friend.
A PvP Arena in some(or all) cities for super casual PvP would also be pretty neat. Just a small, open area with some “seating” around the edge where spectators could safely watch. As you entered the area there would be a sign labeling it as an arena and perhaps an NPC to further explain/enter. Just to keep it casual, there could be a way point and repair hammer right at the entrance, and no timer on respawns. Oh, and no loot, otherwise people will get serious about it.
Up until this post, I seriously considered cudzu to be unisex. It’s a natural bow, perfectly designed for a ranger.
That my little pony short bow is perhaps suspect, but it shoots horses at people! If anet handed my ranger one, I would use it with pride just for it’s projectile effect. They could literally reskin it to say “Jermoe is a little girl”, so long as it shot horses it would be cool with me.
They formed in the mists along with the terrain(like a fractal)? Well, except for the aetherblades who took that portal they made.
Are you implying that Cera’s wild hunt was to wake a dragon?
Thank you everyone for mostly restoring my faith in the human gods.
Just one piece of evidence regarding avatars that nobody mentioned is you can be turned into one via an Idol of Balthazar in the Priory storyline “the ghost rite” http://wiki.guildwars2.com/wiki/Avatar_of_Balthazar also in a charr storyline. In the Priory version, Gixx while disregarding belief in the Gods when directly asked otherwise seems to talk about the god as if real.
Although that technically happened in GW1, could the argument continue that it was all myth?
I’m not asking if the human gods exist as omnipotent being’s that control all destiny, just asking if they exist as entities at all.
I had an argument with a guild member today and they were saying that the gods don’t exist, and are only “real” to humans. Which I thought strange because human racial skills are prayers that have very real results, and avatars of the human gods show up in the personal story. Also how pretty much every race besides Sylvari seems to accept the Gods as a part of their own world view (spirits of action for the Norn, parts of the eternal alchemy for the Asura, unnecessary for the char)
I know the rescent cutscene from using Omadd's machine seems to imply that the eternal alchemy is a valid was to view creation, but that does not discount that the existence of the beings the humans call gods. The eternal alchemy is not a god, but a way of looking at the world. I also wonder if the machine gives an accurate picture given the bias of its asuran creator towards the eternal alchemy
Did the devs do something I missed in game that made all that disappear, or am I right and the gods exist and the question is more what they actually are?
(edited by Jermoe Morrow.9501)
I like it just because he uses water spirit. I have been looking for an excuse to use that.
Edit: But then I saw he uses assassins…
Nice one adozu, but my only Norn is all about the Ravens.
I use The Flames of Kryta (http://wiki.guildwars2.com/wiki/Flames_of_Kryta) and Occasionally that Halloween flaming book back piece.
I had this strange dream where I was my GW2 ranger, but I was aware of all my skills/traits, also that I was in some sort of game. If you have ever seen Sword Art Online you would have an idea of what I mean, only Guild Wars 2. Being a dream there were discrepancies (example: I had no pet, event organizer talked about healers…)
There was a big world boss event and people were organizing and I was in a group with a bunch of other rangers and we all had Longbows. I thought this was strange since, who would want longbow rangers, let alone 6 of them? Anyway, we were led up to a small house with open windows on a hill overlooking an orderly city with human architecture and standing behind the city was a GIANT BEAR along with all the other people taking part in the boss fight.
So I pull out my long bow, make sure I’m traited for extra range(Boss was far away), and completely forget to cast frost spirit. Then the event starts and I start unloading on the bear. I was seeing some nice numbers, so at least I remembered to wear my Berserker’s armor, my party was complaining the bear was out of range and stuff. Despite our questionable rangering, the bear was just tearing through the crowds of melee, and all of a sudden it’s right in our face.
As I said there were 6 of us I think in the house and the bear smashes the house apart insta killing 4 of the people while I lightning Reflexes backwards and find my self standing on top of the back wall of the house since the roof is gone (I must have evaded through the wreckage) laying down some rapid fire on the bears face when it rips apart the last remaining ranger that isn’t me all Attack on Titan style. At this point I popped a Hunter’s Shot, switched to Sword/Warhorn and rolled(looked like I was using Serpent’s Strike) into the doorway of the house which was kinda thick so I could hide in it because holy kittens the giant bear just ripped someone into pieces!
Now I did say that as far as I was concerned in the dream, that I was in a game, and the commander who was organizing said that people would go around to revive eventually, but I didn’t appear to be able to revive my dead party. So while I initially considered using Hunter’s Call on the Giant bear to see if it would summon giant birds, I was also very keen to avoid being dead. At the same time, everyone else was presumably still out there fighting, so I would kind of be deserting if I sat there hiding in the doorway till the fight was over. This was a huge moral quandary for me, and I remember deciding I would wait for the bear to move away then rejoin the fight from range. Then I woke up.
Funny thing is that one of the very first things I thought about once I woke up was that I really don’t like Bearbow rangers.
Anyway, just had to share that dream, and figured the GW2 ranger board was the best place to do it. Thanks for reading
They’d never make it a perminant option to always have your pet fused because its the entire mechanic of our class.
There is more to ranger than pets. I mean, we have a FLAVOR. Wilderness marksmen that can dance around their targets with sword drawn as needed. Laying down the traps and summoning the spirits. The pet? we didn’t need it all the time in GW1, I say we don’t need it all the time in GW2.
This is of course not to say I don’t enjoy having my river drake named Fluffy out adventuring with me, just that having the option to leave him at home wouldn’t be a bad thing.
Would those work as well if I wanted to switch it up a little and run in with a sword?
When me and my brother did the canach explorable with our rangers, everyone was begging us to put away our pets (which we can’t do in combat).
Furthermore, many rangers complain that pets die and then our dps drops.
So if fusion just removed the pet and buffed our stats accordingly, many people would be happy. The idea of replacing one of our skills with a pet themed skill would just be a happy bonus.
My ranger wears Carrion armor.
With the new settlers armor now available, I started taking a look at what everyone else is wearing and realized I must be the only person in the game that wears carrion. I run mostly short bow with conditions so I looked at what seemed to have the most condition and that’s what I went with.
Does anyone have a breakdown of what is the best armor for rangers based on different types of builds?
Also, what would settler’s be good for in terms of rangering?
To whoever mentioned guild wars 1, Distracting Shot, Savage Shot, and Apply Poison were really never nerfed. Those were the bread and butter of like 99% of all the builds viable in competitive play.
I don’t know, In GW1 I always had to reach out and…Touch… my opponents. I was always amazed at how much people cried out to get that nerfed when all they had to do was move backwards.
Why can’t they defeat stone walls?
Seriosuly, they had to indirectly get the help of a washed up HUMAN god to get the searing caldron to attack Ascalon the first time, and even then the nuked humans held them at a stalemate until pretty much all the humans left to go to nicer places.
Then Ebonhakwe? How did the charr not turn Ebonhawke into a smoldering crater with all those tanks and bombs they have? Instead ebonhawke was able to hold it’s own no problem with stone walls and midevial siege tech. That is like saying some middle ages castle could hold off a modern military with bombers and cruise missles.
Struggling to think of a time when charr were able to defeat a real fortification, Arah? But did they actually breech the wall there, or was it more like “oh snap, charr at the gates, and the army we left outside is dead, lets hit the vhizer panic button!” And regardless., arah does not look particularly well built. I mean sure it sunk under the sea and was raised up again, but it isn’t that much older to the far better conditioned ascalonian ruins which were nuked, exposed to the elements, and torn apart as best the charr could.
In conclusion, we can only conclude that charr owe any strength to their tue gods: Anet’s writing team ;-)
It really bothered me playing a human going into Orr, because I had all these asura, charr, and sylvari talking about the place as if my race was extinct. Almost as annoying as asura and sylvari telling me my gods don’t exist when I literaly can call divine wrath down upon them on a whim with slot and elite skills.
Ok, so we lost 1 and a half kingdoms since GW1. Kryta is looking at least as strong as the charr(who have lost ground due to dragons), and Ebonhawke was easily holding back the charr with little more than a stone wall (the charr’s kryptonite). And if Cantah was able to unify (which involved subduing siege turtles comparable to charr tanks and golems comparable to asuran tech) and kick out the non humans, then they are almost certainly holding their own against whatever dragon force attacked them. Elona is not looking to good, but it seems unlikely to me that Palo Joko would have exterminated humans if he could simply subjugate them. All in all, humans are looking pretty good. Not total domination of the world like gw1, but certainly not on the decline.
SLIGHTLY UNRELATED NOTE: but what is with people saying that humans need to abandon their gods to advance. The gods literaly do exist, and literaly do answer prayers. It is the most sensical beliefe system in the game, followed perhaps by the norn spirits (who don’t generaly answer prayers)
An excellent idea replicated by a transmute stone…
For pve, I carry everything but dagger. I just can’t get into dagger.
SHORTBOW is my favorite for it’s range/mobility so it is always my first won set.
AXE/AXE Is my crowd killing set. I particularly love the boomerang ace ( xe4?), hence the dual wielding.
SWORD/TORCH I like to open with a thrown torch, and then drop a bonfire when a crowd shows up. Also, fiery dragon sword and a torch looks awesome.
LONGBOW extreme range situations, crowds outside axe range.
WARHORN travel
GREATSWORD looking like a kitten, when I get tired of dual welding fire.
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