Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N
Or best of all, an invisible Aqua Breather.)
I could have sworn you could hide the rebreather. I mean even equipping it underwater is technically optional…
I am surprised I didn’t see anyone suggest this yet, but what about SHOTGUN PISTOLS?
I was thinking like the URAGAN-5 from MGSV:PP
http://m.ign.com/wikis/metal-gear-solid-5-the-phantom-pain/Handgun
BTS Instrument Design Bureau Uragan-5 Pistol
A Handgun designed to fire shotshells. The power of shotshells combined with close quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
It can shoot buckshot, tranq gas, and slugs, add in magic and you could have a very versatile close range weapon. Shouldn’t be too hard to come up with 3-5 melee-ish range skills…although I would expect at least one longer range “slug shot”
So this is more of a complaint thread? Anyway, interesting points in there, my thoughts (with a similar number of hours)
Weapons:
I agree about sword 2 evade feelimg strange, but disagree completely on horn and dagger. Horn is a perfect fit to theme, and functions great (rnger warhorn us my favorite warhorn). Dagger is a close range (<900 range)weapon for hitting those people just out of range, so mine rarely misses. Speaking of closerange, I consider hunters shot to lso be a attack.
Shouts:
Search and rescue:. yeah, they nerfed too hard. I hated carying it even when it was op because it is otherwise useless in a fight…now back to the trashbin it goes.
wvw:
my guild hs been forcing me on my guardian latley, but I never had major issues getting bags playing healer druid. Staff 1 pierces crazy, take advantage of that while you fill your CA bar. Otherwise, cant commanders set you to get a percent of loot now if it is serious issue? Thought they were saying sonething like that.
Beastmastery:
I take beastmastery purley for traited shouts :-/ that perma party swiftness…
Then again, I don’t claim to be a good ranger…
Thematically, I like the idea of this wilderness shaman/skirmisher. I like how I get to throw bees in your face, fly on an eagle, smack you with a bear, and summon spirits.
Gameplay wise, I like the amount of unique support we bring to a party, druid healing is the most enjoyable for me of Healers, and the survivability we can have. And with our reputation, I enjoy people along to group with me again in fractals and sPvP because it means I beat the useless ranger stereotype.
Also kinda funny how every other class feels like easy mode by comparison. Like Dragon hunter I could fall asleep winning with that…
That is a strange way to spell Dragonhunter, but perhaps i have been playing too much ranked lately…
You actually can save pet names…exactly 2…sort of.
If a pet is set a nickname for an aquatic pet, and then also equip it for land use, it will share nicknames. So using 2 cats? set them as underwater. Now you can swamp out the land variant as needed and the cats will remember their nicknames. Obviously this only works for amphibious pets…
So many people just don’t want to go through the trouble of making a pre- made, but still want to play ranked. I made this thread to discuss what helps make pugs pull their act together and get a win.
I start my pugs by asking my teammates who is going to go home, basic strategy stuff, to get them used to communicating. Then encourage the good, and give orders to avoid bad. Already had 1 puggy thank me for the leadership after a match.
And Obviously If I get a good pug, they are getting party invites for the next game.
Anyone have better ideas?
I’m sorry, but I thought sword+ axe/ Longbow was power ranger meta for pve… Why are we talking about choosing?
Edit: if it makes you feel better, I generally run staff/Lb for raids. Although I feel like sword/warhorn would be the real support druid raid choice.
(edited by Jermoe Morrow.9501)
I actually forgot that apothecary was primary healing, so I guess it isn’t really abandoning the healer role to use it. Just got to question if there are runes that would be more useful than the extra 1k damage? Like sigils of transference and water? Or even do sigils of fire and air for power based damage?
If we are looking at this purely from a clerics vs apothecary standpoint, if you were to run sword warhorn on swap, the sword would actually be somewhat useful on those few times where burning something down might matter…although now your counting on warhorn might and fury to make up for the gap between the increased sword damage and drop in GotL stacks.
As said many times on this forum by people like fluffball, group comp and skill probably matter more to any optimal build than anything else.
Disclosure: I went clerics because it’s a karma armor that comes with a healing based rune….
Raid druid job is not damage. It is heal and support so your team can do more dps via your many bonuses to damage and healing so they don’t have to take the dps loss to do iit themselves.
To do this job means high avatar up time to keep the GotL bonus Going strong, and dps rotations will take away from that. After all, you have 9 other people to worry about maxing dps…
I figured I was going overboard, that’s part of why I made the post. Healing spring is never on my radar because it has always been the heal most likley to do nothing for my right before I die unless I have a blast finisher on standby. I guess that makes sense then use it.
It also makes sense that more rangers are doing this, it just felt like all the threads on the forum were acting as if druid healing was over, and I thought it was worth talking about regen ( and other sources I forgot like healiing spring) almost makes me wonder if dwayna runes are worth rolling for the regen on heal and increased regen duration.
So I personally like staff when playing healer in my clerics, but realized my fractal pigs would probably be disappointed in the DPS loss. So the idea: use ranger’s immense access to party regen to keep AF generation up.
I threw on my zerker gear, and ran standard Skirmishing and druid with BM and traited shouts. Took Heal as one for my heal and strength of the pact for the elite. Then usual glyph of empowerment frost and Sun. Also brought fern hound as backup
Obviously out of combat AF regen is still a big problem, but in combat I could still run a descent s/a + lb and have access to avatar on demand. I don’t think anyone would call this the new meta, but I think it makes a good proof of concept for a staff free druid life if you are into that sort of thing.
Thoughts?
I main Ranger Druid myself and can say it is worth it, if you have the stomach for the constant nerfing.
It takes more skill to pull your weight than with other classes in higher level content as ranger. But then again, I used have to have people remember me from fractals and get excited when they saw me in their group again. Even if you don’t play druid, we still bring a nice amount unique support and solid sustained DPS at both melee and range. Just don’t camp Longbow.
Now that we Druid, my guild is constantly raving about how awesome my heals are in WvW and Raid. So if you are interested in healing and glueing a staff to one hand, there has never been a better time to be a ranger
He calls himself Tequatal.
But seriously, zhatain is dead. We got his tail, we see his body in the background of arah dungeon cutscenes, and the dungeon currency is bits of his remains (shards of zhaitan).
Clearly his energy travled out, hitting teq on the way, and probably also a bit to Mordy to help kick off his actions through Scarlett, and certainly the other dragons (I thought the devs said that)
I crafted my ranger a full set of zerker
Crafted Longvbow; GS & Staff as drops from PvP
Got mawdrey for back piece
Rings from fractals
Amulet from laurels
Trinkets also from laurels because stupidity.
I also have 4 armor boxes sitting in bank that I’m unsure what to do with, but I alnost never got anything besides rings and fractal skins in fractal…all Mr good fractal drops are pvp.
Regards Snow:
I wasn’t trying to imply the mouth wasn’t his body, but that it was a heavily ‘evolved’ body from ages sucking on ley lines. I was suggesting that the dream iteration was his initial form be before such magical transformation
Regarding CureForLiving:
They had the shadowy face, so it could have been a shadowy body too. Did our even need to be a whole body given we are fighting his brain? I think given the options this is more than just a mechanics over lore decision, especially given the detail elsewhere. It also ties in to the idea that Elder Dragons can be made not born, which is central to the glint egg thread. Although I concede that more evidence would be necessary to make a certain statement on this.
In HoT we have 2 Mordremoth fights: Mouth in Dragon stand and the smallish walking Dragon we fight in his mind/the dream in personal story. I suggest that the Mordremoth we fight in the dream is not just some mental construct he uses to fight us, but actually the real Mordremoth; meaning how Mordremoth looked before he became an elder Dragon.
It has been suggested elsewhere that glint could have been an elder Dragon given energy and time, and that the we could do the same with glint’s egg. This implies that Elder Dragons are made instead of born. This further implies that all the elder dragons were at one point real dragons from various Dragon species.
With this in mind, consider what we fight in the dream. Mordremoth comes off as the most pathetic Dragon in the entire guild wars universe. Even the shatterer comes out as more intimidating. One assumes the Dragon of mind would have fought using something larger and more intimidating If he could change his form, especially as he rants about how he is the jungle and such. This leads me to believe that Mordremoth was unable to change his form.
So why did he look that way? Mordremoth may be an elder Dragon, he may constantly change his physical appearance, but by the time he became an elder Dragon his mind was set (I for example always dream of my childhood residence as “home” in dreams) and we are actually fighting his mental image from before his transformation.
What would this mean? My impression was that Mordremoth looked like a burrowing Dragon given his lack of wings and stout stature. Perhaps he burrowed into a ley line, started absorbing the energy. As he gains power his physical body begins to grow and change beginning massive like the jungle ( to compensate for his small size previously), but in his head he stays the same since he doesn’t view the power as corrupting him.
I know this isn’t the most groundbreaking theory, but I haven’t seen anyone mention it so I came here to ask for the lore forum’s thoughts.
*edited for accidentally implying we could be elder dragons instead of Glint’s egg
(edited by Jermoe Morrow.9501)
Going back to the original questin question our “why stores Zhatian seem so small” I was thinking that perhaps He used to be bigger.
Most of the Zhaitan we fight is tail. The parts that are not tail are undead dragons bunched around tails. Since most of his champs are also undead dragons, I think it is reasonable to assume that those champs may have literally come from zhaitan.
Afterall, we fight a starved and desperate zhaitan, so he may have been shedding champs like crazy for his defense with insufficient magic to replenish himself (I imagine how Necros summon minions, but on a larger scale) . Sri just imagine the tail address filled with an undead Dragon body with perhaps undead Dragon limbs.
He might have been close to twice as big if that theory holds true.
I agree, Druid is broken. Buff please.
This guy gets it!
Shattered holo wings on my norn mesmer
Ascended blade wings from Scarlett on my sylvari engineer
Edit: I personally can’t get behind the feather wings beyond pure style. I could expect given Tyrias magic/tech advancement someone making the feather wings as such a fashion piece.
(edited by Jermoe Morrow.9501)
I generally only used frost spirit, and I feel like I actually get better uptime now since I can pop it when a fight is over and have it ready for the next, as opposed to having it follow me as we skip a bunch of trash and go on cool down right as we start fighting again. I also love that you no longer have to waste traits to make them useful.
That said, I do miss activation on death. Wouldn’t mind an increase to active range either, since when is something in range of active, except when it is killing the spirit? As it stands, I view the active abilities only as an off switch to reset the cool down.
Anet knows season 1 was a mistake. They admitted this by making season 2 instanced &replayable.
Devs have said before that they would like to bring back season 1, but it would obviously need to be reworked, and they have all been apparently working on expansion since presumably the end of season 1. So while right now they aren’t actively working on its return, I wouldn’t be surprised to see it come back once the HoT dust settles.
That said, all MMOs change over time. At least the stuff GW2 keeps stays relevant.
Reasons the OP is wrong
Seriously, swiftness requires trade offs. You seem to not value these trade offs because to you a single skill slot or trait is nothing, but for many of us we see the damage or utility we give up when we go for the increased speed. Some classes do seem to win out more than others when it comes to swiftness(engineer comes to mind), but that’s also part of class balance.
The point of crafting is that people would have complained if there wasn’t a crafting system, since most mmos have one.
It is also a great money sink for the economy, and a way for someone to buy levels without anet getting yelled at for literally selling levels.
From the player perspective: fancy backpacks and the fastest, but most expensive, route to full ascended.
Hello,
i play this game already since its first beta..and its really a nice game and i fall in love with the ele here
so…im playing my ele only for 3 years already
(and gw2 is my main game)…..and i really have huge problems
edit: pls dont read only nr1 but also nr2 and nr3(bcs most only answer to nr1) here is also a better explanation for it https://forum-en.gw2archive.eu/forum/game/gw2/Rune-option-armor-more-better-builds-sggstn/first#post5386829
1. The inventory of my main character is too small. I even bough all extra bad slots..andgot bags with 18 or 20 slots..but i constantly run with 90 items and i need clean my inventory every 15 min.
i have so much space..bcs its my main…i got 4 different armor sets..bcs i want have the perfect armor for normal pve..dungeons, fractals and 2 wvw armor (+ fitting trinkets)..which seeems normal for me considering i only play this character for all gamemodes for 3 years..also i got 11 weapon on me (even ele only use like 5)
and…..i got so many items which i suddenly need..like food buffs..(so i also got like 10 on me)..and the items for wvw..they also use up a lot of space..and then maaany items from pve which i need in my inventory that i can interact with the environment.It would be really nice if this problem could be fixed with more bagslots to sell, or other solutions.
2. Its difficult to try out new builds in perfect way..bcs i would need like 6 different armorsets with the same stats..but always a different rune…and if i want have best stats (asc) then it get pretty expensive and it makes me just use the old build..so..im running around with the same build for long time…and it get boring fast.
(im referring mainly to wvw..bcs best stats r needed there for roaming and a different rune or sigil can mean life or death)
sure i play the game a lot and i could have enough money to get 4 asc sets ..but it does not worth for a 10h fun to farm for 200h….3. mastering a profession gets difficult bcs of reason nr2. which seems for be the biggest aim in gw2..to become on of the best elementalist..and i think many vetran player have such an aim.
also..these changes will not just help vetran player..but also new player
edit: pls dont consider only my full inventory but also the rune issue
As someone who has mained a ranger for 3 years, also carries around a max inventory with 90 slots filled with junk and extra armor sets, my best advice to you is roll a couple of alts for some variety, but I will answer your problems directly as well.
Inventory problems I don’t usually do anything till I’m at<=20 slots
build problems
mastery of your class
(edited by Jermoe Morrow.9501)
in Guild Wars 2: Heart of Thorns
Posted by: Jermoe Morrow.9501
I was wondering: Are they designed to be rather like a jumping puzzle? Meaning: If you don’t hit the right spot you will fall and you may die. Or do you think this is a systemic issue that should be adjusted through design?
I’m a major jump/miss/die JP-er, so I had to ask.
Systemic issue for sure
I always tried to stand on center of mushroom after my first death, and I seemed to get random results on whether or not I would get damage and/or die making the same trip multiple times. In reality I was probably just in slightly different positions by a few inches each time, but if that is the level of precision you expect HoT jumping puzzles to have…I’m done with jumping puzzles.
I’m confused (a somewhat normal state when reading this forum). One barges into a wild jungle area that is essentially the front line of the enemy and you expect (or demand) it to be as easy and safe as going to play in your neighborhood park?
If the ability to use the mushrooms weren’t part of a mastery track on frog culture, then mabey the mushrooms being more likely to kill you then be a shortcut would make sense, but the fact is we are literally trained in their use by the local inhabitants of the jungle. This is clearly not working add intended.
As Kalavier pointed out, the wintersday minis are said to be toys in game, miniature golems if I remember correctly. We could probably assume that most, if not all, minis then would be complex golems of some type, although I suppose that some of the animal ones could be actual animals.
There are unfortunately no examples of minis belonging to NPCs that I am aware of, so they must be very expensive/rare for the vast majority of tyrians; much like how waypoints and portals are extremely expensive for the common NPC. I imagine that kasmeer would feel honored that such expense was spared over her.
in Guild Wars 2: Heart of Thorns
Posted by: Jermoe Morrow.9501
The jumping mushroom was my second unlocked mastery, and from the first jump there were problems:
I feel like some invulnerablity for the duration of the animation would fix the death and damage, but I’m not sure what to do about missing the jump if not on the mushroom.
Anyone else have these problems, or have solutions that worked during beta?
I don’t do Fractals, i hate the toxicity in the community that plays that content, simply because i roll a ranger and those are speed runs mostly that kick out any player that don’t fit the meta.
I’m not in a guild that do fractals often neither. Anyway somehow after doing some of them because of mawdrey i learn to dislike that content because of the poor experience the random LFG there.
As someone who mains a ranger, and has PUGed their way to scale 32 as that ranger, I would have to say that I have never seen a ranger get kicked or been kicked myself. As long as you run Spotter and bring frost spirit, you are golden. Even then, fractal groups are pretty chill. As long as you are 80 with the appropriate AR, nobody cares. I have even run a few groups as the second ranger without a complaint, although I usually give the other ranger the option to drop spotter and run a different spirit
If anything, fractals are built for rangers because there are so many opportunities for our range to shine (final bosses on dredge, reactor, underwater fractals; most of uncategorized fractal with the harpies and cleaning out the gates in urban fractal; the many times I soloed the molten duo) and with skills like GS block and SOS we can totally cheese deathtraps like the trap in uncategorized or the light platforms in aetherblade. Just our elite shout’s swiftness+stability is enough to cheese the gusty platforms on cliffside as a hammer carrying hero, or run an orb straight through traps on swamp.
Then again, I do tend to make my own groups (unless I already see a group for my particular scale) so people know what they are getting into. Don’t forget to roll swamp. People love swamp for some reason.
Edit: I’m on a US server, so it isn’t just Europeans who are friendly and such.
(edited by Jermoe Morrow.9501)
The day of the tank and healer is coming, don’t worry.
There is NOTHING sad about the loss of heroes and henchmen.
Given how ridiculously easy it is to get a casual group for any dungeon/fractal in the LFG tool (and I main a ranger), I can only think back to GW1 and how the introduction of heroes was the end of me being able to find a group. Everyone just ran with heroes. That was the end of GW1 being an MMO.
In short, stop being anti-social, make a group, and play with people. Don’t try and make this a single player game.
That is an awesome breakdown Konig.
Perhaps canon wasn’t the right choice of words? Obviously the game assumes anything a player character could do, happened.(example: It is very clear that regardless of greatest fear choices, all toms bombs are there, a mesmer is still tricking the pact, and the blue orb is found) Perhaps I should have said most complete narrative?
I feel like it is inescapable to have it suggested to join up with tegwen and carys, and they will always talk about their adventures in the mirror. I mean every every profession/race /order combination I try has them it seems. So I was trying to avoid such backstoried NPCs just popping out of nowhere.
So I was trying to make a play through where characters are consistent. Where the fewest things pop out of nowhere, and where everything has the most impact on future missions.
As for the number of commanders, anet has said there are many. I kinda think of it all as I was really doing the missions with a full party of every race and a mix of orders, and that they did their stuff with an appropriately mixed full party prior joining up with me.
That sounds very unlikely to me. Obviously Caithe’s secret is out of the bag now, ending LS2. But the thing is, knowing what they knew back then, why on earth didn’t they send a squad of wardens along with him, to verify the location and nature of the other tree.
It might even not have been to late to get some sort of control over them.
First remember that all decisions here were probably made by the incredibly paranoid Caithe.
Perhaps there was fear that sending too many Sylvari would let loose the secret of the second tree? All Sylvari are connected to the Dream of Dreams by default, so the more Sylvari involved, the more likely a newborn Sylvari pops out talking about their wild hunt to see the other tree?
From a more mundane perspective: The nightmare court does have very convincing spies, like that guy from white stag storyline, who may have infiltrated the wardens. Even without a spy in the wardens, all it takes is 1 warden to spill the beans in some casual remark to a friend for the court to decide to tail these warden to the new tree.
Given how Caithe was obsessed with keeping the secret, what if the wardens arrive at the tree and it is totally Mordy controlled? If they don’t all get killed, they are going to come back screaming of corrupted sylvari.
Of course all those warden would just get in the way of Caithe just out right murdering Malyck as he walked home.
Personally, though, I love Carys and Tegwan too much, and if you’d go Priory, then you can experience their full story – Act with Wisdom, Shards of Orr during Claw Island arc, set a trap for the Eye, and Vigil’s invasion plan into Orr.
Well that settles the priory choice right there.
Why doesn’t setting off a big bomb to blow many risen and himself to bittly bits make less sense than a season warrior swinging axes until he falls?.
I meant that it doesn’t make sense for either of them, but I suspect that our apple loving friend knows far more secrets than The last dolyak shaman. meaning his death in essence helps zhaitan more.
Well no, they weren’t. But at the very least this story line introduced the concept of Sylvari twins, born from the same pod. Could be lovely RP’ing material.
I may roleplay that with my wife if I ever get her to play her sylvari again, but I don’t know if it is the most important thing to the story. The further dealings with Hyleks are the most relevant if anything.
——————————————————————————————————————————————————————
Anyway, I spent some time on the wiki, and wanted to run this by the lore forum before I make my elementalist. makes me almost wish I waited on my sylvari engineer.
Creation
choosing order:
Order Neophyte:
CAN’T DECIDE between “The Stone Sheath” and “Containment” leaning towards containment because it further fleshes out Gixx, and we are literaly there for getting our double secret probation from him.
Minor race uplift:
Battle of Claw island arc
Greatest Fear:
Victory or death:
Only problems: Galina Edgecrusher and Snarl Backdraft appear out of nowhere in “Estate of Unrest”. The post Zhaitan killing party also includeds like…every npc in game that doesn’t die. Is it possible to actually see them all in one story?
I was going to run a sylvari ele and started thinking about how my previous sylvari run (engineer)seemed to have my character be most engaged with the world. The fewest characters out of nowhere and Trahern’s subtle hitting on my male character made sense. Even living story 2 had more dialogue.
So my dilemma is what would be the perfect, most seamless choices for a sylvari?
So far, I’m thinking:
Debating:
Any thoughts appreciated
Given how single purpose each weapon is, I think weapon swap would be greatly appreciated. If we don’t have a problem with engineer running around with up to 35 skills, or elementalist with 30+ I don’t see why we are getting bent out of shape with rev having 20. I mean they only get 15 now, which is technically less than normal weapon swap classes since they have f1-f5 skills that do something in addition to their baseline 15.
If anything, it would make their class mechanic more interesting, since they would be the only class that could change both sides of their skill bar completely in combat.
I can totally get behind rev as a support class, and am actually excited for that, but it is going to need a baseline dps increase through either larger hits or faster skills if it is going to be a serious choice for any party.
I like staff/ventari with a splash of dwarf. Makes me feel like a dedicated healer. And I could almost see staff/dwarf being a dedicated tank(but it is missing…something). Hammer is ok too, but doesn’t really synergies as well with the released legends.
Has there been any definitive word on if revs are getting racial skills one they are finished?
Bonus points if anyone knows a confirmed absence is from technical limitations or a choice in design.
Slow Support
Or
Wet Noodle
I wanted to say “monk reborn” But I could really see rev as a proper tank with all of its access to taunt. In any case, rev needs to be faster and/or have some numbers raised.
Super random two minute idea here… Give each legend a single kit skill in addition to what it currently has (probably as a second elite or something), functioning like an engineer kits ie. basically bundles..
If we do that, might as well just add weapon swap.
Unless they are going to start letting us switch to more than two stances at a time, I am having difficulty seeing how a rev weaponweapons swap is unbalanced when we have elementalists with 4 weapon sets plus utilities(which can be more), and engineer with up to 6 weapon sets and toolbelt
I. LOVE. UNDERWATER. COMBAT!
I was devastated when they yelped it from pvp and greatly diminished it in wvw, but I main ranger. And ranger spear= gs, and I can have a pet shark….
Total Characters: 9
- Mesmer 1 – 80
- Guardian 1– 80
- Necromancer 1 – 52
- Ranger 1 – 80(main)
- Elementalist 1 – 20(charr, want to reroll a different race)
- Warrior 1 – 80
- Thief 1 – 80
- Engineer 1 – 80(second main)
- Keyfarmer 1 (technically a warrior)
Race breakdown: 4 human, 2 norn, 1 sylvari, 1 asura, 1 charr. Rev will be either sylvari, norm, or human.
I may level my revenant up naturally, but I have 80+ tomes of knowledge on standby just in case. Been also thinking of rolling a second race of a class to play with racials. Thinking sylvari/asuran ranger, charr warrior, or human engineer(make him a priest)
[quote]
Dude, just take a break. It isn’t like we pay a monthly fee. I was in fact taking a break my self for a few weeks when they announced the new traits and restored L.A.. just figuring out these traits will probably keep me at least another couple weeks.
THIS IS NOT TO SAY I WOULDN’T LOVE A RECYCLED EVENT LIKE CROWN PAVILION OR ADVENTURE BOX. But I am ok with them going full throttle on the expansion, and would rather them not waste too much dev time when they could be delivering an even more polished expansion.
A guild hall style arena in LA perhaps, with a random teleport entrance or perhaps a couple seconds of stealth to prevent camping the entrance, would be something couple get behind. But even then, guild halls….
An entire zone? Might as well WvW in all honesty
Now that it’s off your chest, do you realize that you lucked out by not using them? Unlocked traits would not have been grandfathered in, you would have just used up your Mystic Forge currency on nothing.
I thought they said that the used points did get grandfathered. Your skills points and unlocks – ( points from leveling+ points from challenges)= forge currency. I of course forgot to take note before the change, but fairly certain that ess in an article from anet.
Honestly, if you like the personal story and are level 80, it is probably worth it. Expansion also picks up right after season 2 ends if you really want full story + rewards to go with it.
So uh, I should request refund for ultimate then I guess? I bought it for the char slot which was an extra 800 gem worth and now that’s gone; it’s better just to go base version of hot now. Lame. It’s awesome to here they did this but for ultimate purchasers this can be seen as a bit disappointing… :\
My understanding is that you are getting a bonus slot on addition to the one included. If you were going to send the gems anyway, you got that slot at a south discount. If you don’t have a need for 2 extra slots, there is always key farming…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.