You only really have to worry about region, NA or EU (or China). From there the LFG won’t care which server you’re on and neither will a guild. Servers only really mean anything for WvW at this point.
OK, thanks! I looked at my account and it appears I do have Heart of Thorns. How hard would it be for someone with my issues to get to level 80 on Engi? Someone asked for more specifics on my limitations. Basically, I have slow reaction times which limits dodging, and I have trouble moving and attacking at the same time. I understand that I will be limited in what PvE content I can do. I don’t PvP at all.
Level like normal, if you go Engi don’t forget your access to blinds in abundance. Mortar kit 4, Bomb 4, Pistol 3(if you’re not using rifle/hammer), Grenade 3, and FT5. This lets you just kind of sit there and bang on things as you rotate blinds in between attacks. Might be a bit much for you, might not, but either way I’d suggest swapping to mortar/bomb and laying at least that field initially before starting to damage.
As for getting Elite Specs, look in VB/AB LFGs you’ll often see Hero Point trains, this is what you want, do 25 hero points in HoT zones and you’ve maxed out an elite spec. Joining a train makes it pretty easy (just gotta keep up, which can be a pain, but usually patient and helpful people are leading these).
The number I’ve seen is ~5% dps loss for all that health. Of course if you don’;t need it, then zerk is obviously superior, but if you want that leeway Marauder is not a bad option.
Delete useless shredder gyro.
Add:
Augment gyro: Gives 150 Power/Condition Damage to nearby allies. Last 20s. 30s CD
Power Burst (Toolbelt): Applies Fury (10s) and Quickness (3s) to nearby allies. kitten CDEngi fixed for fractals and raids.
Not sure just that is enough to make up for the damage loss we have by going Scrapper.
What I find shocking is the lack of Jimmy Hendrix references when asking for “experienced”.
But, anyways, the dev who made the encounter said he specifically wanted to introduce some raid mechanics as a stepping stone to raids.
I’d rather they introduced old swamp mechanics to raids than the other way around. I really hate how that raid content is having impact on the whole game way out of proportion compared to the small group of players it was meant for.
So basically have all raids boss be doable by standing on a tree and spamming skill 1?
… i don’t think anyone has been doing it that way since a veeeeery long time. And even then it was a gimmick making the whole fight actually longer and more annoying.
But, to answer your question, if the alternative would be making fractals more and more annoying just to support a different content made for a minority of players, then yes, i’d rather see raids made into a joke. Less people would be negatively impacted by that.
And maybe they’d stop causing damage to the rest of the game then.
Bloomhunger was simply bringing reflects and standing underneath him. Do that and you basically win. It absolutely needed updating. Now, I can understand not liking how it’s tuned, but it’s not the end of the world and people will get used to it. I mean it can be simplified to “rotating in circles to be in the green, dodge orange circles, at 25% grab a wisp” it’s really as simple as that.
Condi necro with Parasitic Contagion. Just keep pounding out condi’s epidemic when there are multiple and you’ll get tons of healing, having pets take damage through rise and just general agro and bodyblocking. It’s as simple as you can get. If things get tough and your heal is down, hop into Reaper’s Shroud and wail away, then jump out and use your now recharged heal skill.
Pack is decent for power builds. Again I just use my PVE set so Scholar is what I have, makes for a nice initial bomb. I know some are using Chronomancer runes so they have a few seconds of quickness after their well drop. Strength and Hoelbrak are also decent options.
Anything damage oriented will work nicely. For condi you’re going to be looking at a whole different set, krait maybe, Nightmare/trapper combo, lots of options as well.
Pinpoint Distribution → Grant 150 condition damage to nearby allies. Make that change and see how it plays out?
This new swamp brings out so much anger and hostility from marginal personalities. it’s hardly worth running for that fact alone.
don’t say that. those swamp lovers will come out and attack you.
More just a plea of patience, give it some time, keep at it, give a few weeks and I bet we’re all downing it easily.
Raids and Blood Ruby, then the achievement for the Mordrem Loop for the amulet, and Legendary back for Back Pack.
Condi is better roaming, power better in zergs. Marauders is nice, but with decimate defenses and Death Perception you have quite a bit of crit chance on hand and might be better with Valkyrie. Either or really, personally I run my PVE power setup and do well with that (squishier but slightly more damage)
T4 is not for casuals anymore, I don’t see what’s wrong with it.
(btw I’m still convinced that even a casual who wants to learn will do it fine)
Not all at least, which again is fine.
Anyone who says they love the new fractals is straight up out of their minds. Chaos is a ok fractal but is a little to long take out the frozen area and we are good. Swampland is out of control and needs to be revamped again get rid of the adds or the spirit form you can not hurt him but he can hurt you plus at the end he has that stupid huge attack the kills everyone if your not standing with a whisp, look we get it you did not like swampland it was to easy but that is no need to make something this crazy kitten stupid hard on T4 ppl are going to stop doing this fractal if it is not changed and I mean soon. If I’m not the first or if iam I will nto be doing swampland again till it is fixed.
The snowblind area that takes like 30s-1min to run through?
For Swamp there was a post with a bunch of tips, but really stay infront of the rotation of green circles, focus on poison blooms when they pop, always keep and eye on bloom to give you advanced notice to avoid the charge/leap. at 26-27% have people run off to their wisps (everyone pick a direction) last person finishes off that last 1% and everyone grabs their wisp when the emote goes off and then turns it in (then there’s no attack).
Really a much simpler fight than people make it, it’s just very punishing. Is it a perfect fight, naw, not IMO I’d tweak a few things (namely the time between phases and the shake attack). However it’s a very beatable fight and once people are used to it there shouldn’t be any issues.
Bombs.
It’s hands down the best auto in the game.
Staff Thief? But, yeah bombs are great, if talking just pure weapon it’s hammer, but bombs is a much higher coefficient.
Why would it matter if the target moves?
If there are adds I prefer bursting due to earth only affecting one target at a time. If you fight one big enemy (main focus) with adds, it may happen that you proc Earth on an add, wasting all it’s damage. If you fight against two or more stacked champs, divide those 36k DpS by the number of enemies – short Bursting is better too.
What do you mean by “include a coefficient for skill level”? o.O
Pretty sure the [/s] stands for sarcasm
You just can’t use the LFG area, you should be able to jump in with a premade group though.
Before investing into ascended gear I’d suggest working out exactly what you want. Your build seems to mix condi and power, which in general is not the best idea. Decide which direction you’d want to go and start there. The good thing is you can swap ascended armor stats (seems like I am once a week for some character) at a pretty minor cost (about the same as making an exotic level).
Ok many times this has been posted as a cure to matchup stagnation etc.
While I do not believe this has any chance of achieving balance I suggest the following adaptations;
Continue with 4 tiers.
Winner of each tier goes up, loser goes down, middle server remains.
Winner of T1 goes to T4 loser of T4 goes to T1
ieWeek one, abc, def, ghi, jkl
week 2, bdl, ceg, fhj, ika
week 3 kdc, lef, etcAccording to the server transfers, they seek better fights and or new matchups, this will most definitely provide new matchups. It will also cause a few laughs with servers fighting for second…
Good luck
Why does this remind me of the Little League episode of South Park? “Knock that guy back into the ring and make them cap the tower!”
I am an experienced raider with 15 yrs of experience
[…]
TLDR: raid content is too gimmicky (not hard but filled w/specific cheese mechanics + you need specific builds), makes players discriminate against pugs and not take/teach new players. No way of really telling who is good vs bad, your’ either EXP or NOT. Dunno why they chose 10 man content to be difficult, why not 2 or 5 man content? No auto join system, trying to get a group and organize is painful if your not in a raid static/guild
You make a lot of good points. Can’t really disagree on anything, anet class balance is beyond atrocious for pve and if they’re going to have raids, they need to implement raid specific balance (that does not affect other pve/wvw/pvp) to tweak dps. It’d be as easy as altering damage from each ability.
I think all classes have raid builds they can bring. There are probably 10-20 builds you could bring across all classes seems pretty good to me.
I love raids and do them all the time, but honestly the class balance for raids is pretty meh. Druid + warrior + chrono is optimal in every fight with the same roles. Revenant is used only because of the F2 button. Engineer is optimal for nothing but VG. Thief has DPS + breakbar and abokittene crap besides that. IMO ony ele, guardian, and arguably ranger are in a decent place for raids with multiple builds and utility options that are useful and unique and don’t trash their usefulness to bring. Everything else is a one trick pony (even if that trick happens to be really good).
To be fair the classes besides maybe revenant were designed a long time ago when raids as we know them would never have been expected. But that doesn’t change the reality of the situation, so I also think it would be great to have raid specific balance changes.
I respectfully disagree. True, some classes have only one good build for raids. But across all the classes, there’s plenty of diversity. Since there’s no gear grind, you can maintain multiple classes with little/no continual investment.
Here’s builds that I would accept into a raids group:
Ele: staff dps, fresh air dps, healer
Mesmer: tank, boon share
Necro: condi (death or blood magic)
Ranger: Healer, condi
Engineer: condi
Thief: staff dps, d/d dps, condi
Revenant: power dps (with any off-legend)
Warrior: power ps, condi ps
Guardian: Hammer build, other dps symbol buildsThere’s a lot to choose from if you don’t limit yourself to one class.
Engi’s power build is only slightly behind their condi build (with alacrity that gap increases a bit though). Thing is in many cases (when you can epidemic bounce or transfer your condi’s) necro beats out condi Engi. And, of course Thief beats out Power Engi, and Ele on large hitboxes.
Engi is solid, it’s just a solid number 2/3 (in both builds), which apparently most people find unacceptable <insert eyeroll emoji here>
What anet should have taken away from tournaments was a learning experience. Just abandoning is a failure on their part. They probably looked at it as an issue or problematic. Instead they should have used it as a learning experience and maybe made the tourney shorter and not put so many achievement hunting on it.
Or ya know, listen to your players or your customers as they call it.
Personally I’m taking the current worldlink duration as though it’s a tournament. I mean why not? It’s a fixed and relatively short period of time. Just rack up as many wins in the 8 week season as you can. Ta-da it’s a tournament.
Seasons were the only thing that rewarded people for winning. If they could actually address this problem and not just talk about addressing it there would be no need for seasons.
part of tier 1 blackgate wvw
bg is tier 2 dude
Yeah, but how does it feel being ranked below a t2 server on the overall scores? :b
(ok I really just wanted to comment because your post made me laugh very hard because it is technically true, the best kind of true)
Unless you prevent people from re-rolling the ‘random’ fractal, folks will focus on the easiest one they can get.
I think there are probably better ways to “breathe extra life into the mid tiers”
Are any of the fractals other than maybe Swamp/Chaos worth rerolling out of for a normal team at this point?
Molten Boss already gets farmed. Aquatic’s boss is slow, but doesn’t require much attention (with the right party, which I’d expect if it became a meta).
My point is that as long as one fractal is demonstrably quicker than all others, then ‘everyone’ will re-roll for it. And if you can’t re-roll, then it’s not really random.
I like the idea of offering incentives to folks for doing mid-tier fractals. I like the idea of offering incentives that will encourage veterans to help newbies. I’m just disagreeing about the effect “random fractal” would likely have.
lvl 40 Duo gets farmed, that’s it though. 90 wouldn’t be a bad farm but I’ve yet to see a group advertised for it. 40 I see all the time though.
TBH I want anything that gets people more active in fractals across the board.
As for the random roll, what do you think the fastest/slowest fractals are? Cliffside is obviously kinda long, but it’s not that much longer and give a minute or two of re-rolling and it wouldn’t be worth it anymore I don’t think.
Shock Shield nerf is fine IMO. The Thunderclap one just seems needless and makes it a whole lot less effective. A lot of the time the only damage you got out of it was the initial hit, meaning now it’s a daze if you land it, which with that cast time is not the easiest thing to do. I still wish that Rocket Charge was actually a gap closer and not just some fancy leap finisher with an evade that doesn’t even last the whole animation.
How does it affect the Earth Sigil’s performance? :o
I’m thinking that they’re referring to both being on crit and perhaps a priority issue, but I think they shouldn’t interfere with eachother and even if so with the cooldowns and spacing given some time it’d be a negligible thing either way.
We’re fine, PVP is in an awkward state at the meta level, but unless you’re in the top ranked matches I’m sure you can find a build you’ll love, and give it some time but I would think Engi will still have a place at the top, just let those guys work on it for a bit.
PVE we’re great, not the best at anything but still a great profession. So you might see some resistance to Engi’s in raids, but that’s only because people are dumb and think that what is about a 1% difference in total raid dps is going to make a difference (and what’s worse is I could go in with an Ele Scepter build and get less grief for it, just because “it’s tempest they’re good dps”)
For more open world stuff what you have should work fine to start. As was mentioned you should be able to glass up a lot once you’re familiar with all your tools, the content, and all that stuff.
I’m a fan of FT for it’s lootstick properties, nothing tags trash as well for us. It’s also not bad with a blast, reflect/knockback, ae blind, fire field, and toolbelt burn buff, and just respectable while not optimal damage. I like pulling it out in WvW and Open world events where I need to tag stuff.
The meta builds are meta for a reason, of course they aren’t meta for every single situation and adaptation of those builds is key to actually maximizing your effectiveness. I’d prefer the power builds especially with Scrapper in general open world play, you’re just way more defensively sound and self sufficient.
Unless you prevent people from re-rolling the ‘random’ fractal, folks will focus on the easiest one they can get.
I think there are probably better ways to “breathe extra life into the mid tiers”
Are any of the fractals other than maybe Swamp/Chaos worth rerolling out of for a normal team at this point?
So, now that we have this, can we get a daily for it? It’d give us one more daily to do which is cool, you could split the tiers so doing a t4 doesn’t cover all, meaning it’d breath a bit of extra life into the mid tiers. And, you’d be able to continually queue random fractals all night and actually get people to join the party for things other than just the certain 3 maps that night.
Heya!
That’s not really true – you could have auto attacked instead.
Siege Rounds doesn’t automaticly increase your dps by a two Orbital Strikes. You have to subtract the auto attacks you didn’t do aswell.
Let’s assume realistic raid buffs (qT standards):
Orbital Strike deals untraited 13,844 damage, traited 27,688 (2x). This with a cast time of 0.87s (quickness).
Your bomb aa deals 12,025 damage. With quickness, every 0.56s. In 0.87s you would deal 18,682 damage.27,688 – 18,682 = 9,006. The cooldown is 34.87s (cooldowns start after the cast) or 26.44s with Alacrity.
Traiting Orbital strike truly increases your DpS by only 258-341.
What about Shrapnel? 1148 Condi Damage, 2 stacks GotL, 25 stacks Vuln, (wich all is included in the OS calculation aswell) makes each Shrapnel proc deal 1,923 damage, or increases each bomb attack by 289. 289 divided by 0.56 = 532 DpS.
Traiting Shrapnel increases your DpS by 532 if you’d only do bomb auto attacks.
What else do you use that procs Shrapnel multiple times?
- Shrapnel Grenade (3 times)
- Poison Grenade (3 times)
- Freeze Grenade (3 times)
- Fire Bomb (4 times)
If we are talking about DpS only, Shrapnel will always be better unless you bash some trash (badumtss).
However I’d drop it immediately if you can make use of the combo fields since the DpS differences aren’t really noticable.
Greez!
- Ziggy
+ SD on the orbital, and Grenade Barrage as well for Shrapnel
Warrior but you’d also be doing almost nothing to help your team while a guardian would at least still provide stab and regroup empowers. Warrior is the frontline damage profession, tanking it up to that level kind of kills it’s purpose.
http://qtfy.enjin.com/engineer
This link gives you the condi and power builds that are now best, the vidoes show to rotation, you just have to watch the skill bar.
I am using the power build shown, and it works quite well.Hmmm I thought Power build was using hammer for thunderclap and electro whirl (on your video I don’t see you using rifle skills). At least that is what I got from Xyonon’s post on reddit.
Xyonon’s post was for scrapper. You actually have better damage capabilities with core engi. Scrapper adds mostly personal utility/survival. For all DPS builds you’re going to use Explosives and Firearms as a given. The third is where you get a choice.
Scrapper you gain personal might/quickness application and a tougness to power conversion, so you don’t gain all that much if you have a chrono/PS with you.
Tools you gain an additional damage modifier, static discharge and reduced reuse on all toolbelt skills. As well as peripheral things like potential automatic stunbreak.
Then there’s alchemy and inventions that both can have uses in solo/group builds, don’t underestimate HGH builds with Elixir gun when you don’t have solid group might.
In the end Tools is our highest DPS third spec in ideal situations, I’d only dive into scrapper if I was soloing or in a niche situation where stab/reflects/function gyro would make a strong showing.
Heya,
Bursting only boosts your BASE condition damage, not the final condi damage. So it’s even worse.
Backwards. Bursting doesn’t boost the base and only boosts the final.
Runes of Berserker boost base ( 131.5 + .155 x Condition Damage ) x 1.05
Bursting boosts final 131.5 + ( .155 x Condition Damage x 1.06 ).
If you face a single target, use Geomancy and Earth, if you face multiple targets you should use Geomancy and Bursting, because Earth occasionaly will proc on adds and be a dps loss compared to Bursting.
If you ever see the opportunity to use Corruption, use that one instead!
Greez!
- ZiggyAt 2,500 condition damage bonus from Bursting is 150. 6% of that, bleed’s coefficient, is 9. It’s unlikely adding 9 to your Germany bleed for adds is a better move than using earth against the main considering 2,500 CD bleeds for 150 on its own.
It will always work out to a flat 6% due to design.
Both posts you’ve made have a lot of numbers but I have no idea where they’re coming from. I like math, but like saying bleed’s coefficient is 9… no, no it’s not, it’s .06 with a base of 22, so the formula is [condition damage *.06 + 22]. I have a feeling you know what you’re talking about but it’s impossible to follow when the numbers aren’t being defined and at face value look to come from nowhere.
Oh, no problem.
So let’s work with the sigil of bursting first.
So if we have equipment and all that which gives us 2,500 total condition damage then the sigil of bursting will add 6%. So 6% of 2,500 is 150.
Now we take the additional condition damage by itself ( that 150 ) and apply the bleed coefficient to get 6% of 150 or 9.
This is messy. The easiest way to do this is actually to just multiply .06 x (coefficient of condition) to get your answer. So for burning it would be .06 × .155 and for bleeding it’s .06 × .06 ( which, if you notice, is also .06^2, coincidence ) and then you have exactly what you will get from your sigil of bursting.
So .06 × .06 = .0036
2,500 × .0036 = 9
That is how much damage your bleeds would gain additionally from a sigil of bursting. I still wish it were cleaner. It’s a messy looking thing though it isn’t complicated, just messy.
The reason why we don’t take the 22 damage that is “free” is because base condition damage on a player character in the character panel with no equipment on and no traits is “0” so if you had that as the base sigil of bursting doesn’t do anything. It doesn’t effect that number is all.
“Six percent of six percent of a number equals 22.”
Let me explain the 6,111 while I’m at it.
So we know that the “free” damage of bleed is 22. We also know that the base character sheet condition damage is 0 without equipment or skills to boost it. What this means is that we can solve for 22 using the coefficients of both sigil of bursting and bleed in order to find the point where sigil or bursting equals a free bleed at zero condition damage (or adds 22 total damage to your bleeds).
The value of 22 / .06 / .06 or 22 / .0036 is that the 6,111 specifically relates to how much effective condition damage you would need for it to be better than one additional bleed from any other source. It would be worth more than a bleed. Same is true for any other condition, for instance, burning:
131.5 / .155 / .06 = 14,139 so at that amount of condition damage your burning from sigil of bursting would do 131.5 extra damage. Obviously that is impossible but it’s good for knowing how effective something is. So if there a sigil that allowed you to get burning on a critical strike it’s value is much greater than a sigil of bursting.
Blah blah I’m so boring.
I haven’t checked the maths but the numbers look ok at a glance.
“The value of 22 / .06 / .06 or 22 / .0036 is that the 6,111 specifically relates to how much effective condition damage you would need for it to be better than one additional bleed from any other source.”
This bit has me intrigued.seems like your saying you need 6,111 condi dmg for bursting to be better than a single bleed stack.
With duration an earth sigil sigil can add up to 5 stacks. ( realistically 4 due to actually getting it to proc. 10s duration ( 5s base), 2s cd.)So would you not need 6,111 condi dps * 4 ( ~24k) in just condi damage for bursting to be better than earth? Assuming single target.
No, because that doesn’t take into account the 15 damage you get from burning, or +6 on poison, and +3/~6 from confusion, and it’s just taking into account a single bleed stack, which really it’s +6 per bleed stack. To finish the bursting calculation you use what he gave there, and add up all the conditions you’re doing and add that value. So if you have say 8 burn, 10 bleed, 4 poison, and 2 confusion you’d get 8*1510*6+4*6+2*3=210 extra damage (numbers of stacks pulled right from my rear end). Have multiple targets you gain damage on each one unlike earth which as xyonon pointed out can actually lower your damage on the target you want (proc hitting add rather than the main target).
Surprise, surprise…. Mesmer is at the bottom again.
Yes, but remember these are max dps of the raid meta builds, not max dps of the professions.
Heya,
Bursting only boosts your BASE condition damage, not the final condi damage. So it’s even worse.
Backwards. Bursting doesn’t boost the base and only boosts the final.
Runes of Berserker boost base ( 131.5 + .155 x Condition Damage ) x 1.05
Bursting boosts final 131.5 + ( .155 x Condition Damage x 1.06 ).
If you face a single target, use Geomancy and Earth, if you face multiple targets you should use Geomancy and Bursting, because Earth occasionaly will proc on adds and be a dps loss compared to Bursting.
If you ever see the opportunity to use Corruption, use that one instead!
Greez!
- ZiggyAt 2,500 condition damage bonus from Bursting is 150. 6% of that, bleed’s coefficient, is 9. It’s unlikely adding 9 to your Germany bleed for adds is a better move than using earth against the main considering 2,500 CD bleeds for 150 on its own.
It will always work out to a flat 6% due to design.
Both posts you’ve made have a lot of numbers but I have no idea where they’re coming from. I like math, but like saying bleed’s coefficient is 9… no, no it’s not, it’s .06 with a base of 22, so the formula is [condition damage *.06 + 22]. I have a feeling you know what you’re talking about but it’s impossible to follow when the numbers aren’t being defined and at face value look to come from nowhere.
Oh, no problem.
So let’s work with the sigil of bursting first.
So if we have equipment and all that which gives us 2,500 total condition damage then the sigil of bursting will add 6%. So 6% of 2,500 is 150.
Now we take the additional condition damage by itself ( that 150 ) and apply the bleed coefficient to get 6% of 150 or 9.
This is messy. The easiest way to do this is actually to just multiply .06 x (coefficient of condition) to get your answer. So for burning it would be .06 × .155 and for bleeding it’s .06 × .06 ( which, if you notice, is also .06^2, coincidence ) and then you have exactly what you will get from your sigil of bursting.
So .06 × .06 = .0036
2,500 × .0036 = 9
That is how much damage your bleeds would gain additionally from a sigil of bursting. I still wish it were cleaner. It’s a messy looking thing though it isn’t complicated, just messy.
The reason why we don’t take the 22 damage that is “free” is because base condition damage on a player character in the character panel with no equipment on and no traits is “0” so if you had that as the base sigil of bursting doesn’t do anything. It doesn’t effect that number is all.
Ok, yes, cool, got you now I think. Doesn’t really answer the “how much of a damage loss” question though, as we’re just looking at the damage addition of bursting per stack of individual conditions, not the effect on the build as a whole, which is obviously a royal pain in the hindquarters and why I was asking >.<
Thanks for explaining further, I enjoy the math stuff (to a point) but I was staring at your numbers and just drawing a blank, this explained it perfectly I think.
Edit: not boring at all, thanks again for the clarification. I’m a bit out of practice on the damage calculation stuff (and honestly never memorized it all like I did for games I used to play). So I didn’t recognize your numbers initially and just couldn’t follow.
(edited by Jerus.4350)
as long as you dont use gs or blast light fields, which you shouldnt do in high lvl fractals anyways boon thieves is not really that big of a deal tbh. other classes like revs and wars get kittened over harder since they actually rely on specific boons to justify their spot in the party.
Oh I know guardians can be used in fractals, just like you said retal can be avoided and then toss on the mesmers/necros which are quite abundant in FoTM, well it’s really not a huge concern. But, it’s still stupid and should be addressed, and apparently they are working on it, but sad to see that over the 8 months or so I was gone that everyone had to deal with this and it’s still there.
(I’ve been enjoying taking my guardian into the new fractal changes, it’s sad that people think guards are a non option, because with the amount of aegis we have can save a lot of lives).
Heya,
Bursting only boosts your BASE condition damage, not the final condi damage. So it’s even worse.
Backwards. Bursting doesn’t boost the base and only boosts the final.
Runes of Berserker boost base ( 131.5 + .155 x Condition Damage ) x 1.05
Bursting boosts final 131.5 + ( .155 x Condition Damage x 1.06 ).
If you face a single target, use Geomancy and Earth, if you face multiple targets you should use Geomancy and Bursting, because Earth occasionaly will proc on adds and be a dps loss compared to Bursting.
If you ever see the opportunity to use Corruption, use that one instead!
Greez!
- ZiggyAt 2,500 condition damage bonus from Bursting is 150. 6% of that, bleed’s coefficient, is 9. It’s unlikely adding 9 to your Germany bleed for adds is a better move than using earth against the main considering 2,500 CD bleeds for 150 on its own.
It will always work out to a flat 6% due to design.
Both posts you’ve made have a lot of numbers but I have no idea where they’re coming from. I like math, but like saying bleed’s coefficient is 9… no, no it’s not, it’s .06 with a base of 22, so the formula is [condition damage *.06 + 22]. I have a feeling you know what you’re talking about but it’s impossible to follow when the numbers aren’t being defined and at face value look to come from nowhere.
Heya,
Bursting only boosts your BASE condition damage, not the final condi damage. So it’s even worse.
If you face a single target, use Geomancy and Earth, if you face multiple targets you should use Geomancy and Bursting, because Earth occasionaly will proc on adds and be a dps loss compared to Bursting.
If you ever see the opportunity to use Corruption, use that one instead!
Greez!
- Ziggy
Thanks, Yeah I realize Earth is good, we’re talking ~1k dps on paper. I was just thinking that the consistency of bursting was nice and why I was curious if anyone had any kind of calculated comparison to see what the loss is. What peaked my interest was seeing 10k confusion ticks popping up quite rapidly against some enemy I was fighting the other night, made me think that confusion may be underrated.
Where did this ridiculous rumor about how raids are ‘not accessible’ start?
There are literally no prerequisites or hard lockouts other than simply owning the expansion. The only thing holding players back is their own choice to not raid.
If you choose not do to something, don’t complain. Learn to adapt to the content instead of expecting ArenaNet to adapt everything to you.
I wonder why you post here? Do you really think the players posting here are not adapting to any changes made by ANet? Do you really think they will quit the game because ANet ignore their suggestion? What do you think they will do if ANet won’t even care about the suggestion here? Adapting to changes.
When it’s not affecting you, please don’t rub salt into the wounds of other people. Another thing, no one is really talking about the accessibility of raid. Pretty sure it was about the unfair treatment between raid and non-raid player. Or non-raid player not allowed to complain now? Maybe all the player MUST RAID now?
How is it unfair? I have to go do the open world snorefest to get my mastery points and unlock spirit shard acquisition too. Sometimes they force people to do content they don’t want to do, it’s not unfair towards any group, every group is put in this situation by something.
If you think it’s not unfair, OK, I respect that. My view is the opposite.
No, it’s objectively fair to everyone in that everyone is forced out of their preferred play to jump through hoops they’ve set up. Do I enjoy it? Hell no. Would I like to see spirit shard acquisition done differently? Hell yes.
It’s just to sit here and say that you’re specifically unfairly treated because you have to jump through a hoop is just… well wrong. I had to go do a bunch of content that I found tiresome to get Leyline gliding so I could actually do raids. Sound familiar?
Can I not have different view than yours? Are you going to argue about it?
What if I tell you I like open world content?
I also have to do a bunch of content I don’t like to do to get enough mastery points. Adventures are the worst. I always hate to do all this collection and achievement since the game was released. But back then we only get achievement points so I don’t bother about it. Now I have to do it to get enough points. I hate to do it as well.
No matter what is your view or mine, it’s up to ANet to decide. What I don’t like most of the time when I view the forums is that a lot of people here cannot respect other people have their own view and want to win an argument.
We actually have the same view on this I believe, that this system sucks.
But, it’s fair no matter how you look at it, it’s not a matter of opinion or view. Raiders don’t get handed the spirit shard acquisition, they just happen to have voluntarily jump through this hoop that is now slightly more rewarding than it was in the past.
And whatever you like in the game, doesn’t matter, go have fun with what you enjoy. But, we all have to jump through the same hoops to get the shinies we seek, and there are various hoops that different people are going to enjoy to different degrees.
Like I said, if you think it’s a fair system then I respect that. I do understand raiders have to do a lot of things they don’t like to do as well. That’s why they get the best rewards in the game. I did list some of them on the previous page.
The suggestion listed by Galeom.6832 did not take anything away from anyone. In fact, everyone will get spirit shards. Do you think this is a bad idea? Or do you think people who don’t raid are not worth getting any spirit shards?
Why I say unfair is because previously anyone who is at lvl80 will get spirit shards when they level up. Now only raiders get it when they max their HoT mastery one day. This is my personal opinion feel free to disagree.
Doing one raid to unlock the masteries does not make you a “raider” so no, not only raiders get this benefit.
His suggestion sounds great.
My only problem is the incorrect assertion that’s this system unfairly benefits raiders. That’s just not true. It is an objectively fair system, it’s just a subjectively kittenty one.
Where did this ridiculous rumor about how raids are ‘not accessible’ start?
There are literally no prerequisites or hard lockouts other than simply owning the expansion. The only thing holding players back is their own choice to not raid.
If you choose not do to something, don’t complain. Learn to adapt to the content instead of expecting ArenaNet to adapt everything to you.
I wonder why you post here? Do you really think the players posting here are not adapting to any changes made by ANet? Do you really think they will quit the game because ANet ignore their suggestion? What do you think they will do if ANet won’t even care about the suggestion here? Adapting to changes.
When it’s not affecting you, please don’t rub salt into the wounds of other people. Another thing, no one is really talking about the accessibility of raid. Pretty sure it was about the unfair treatment between raid and non-raid player. Or non-raid player not allowed to complain now? Maybe all the player MUST RAID now?
How is it unfair? I have to go do the open world snorefest to get my mastery points and unlock spirit shard acquisition too. Sometimes they force people to do content they don’t want to do, it’s not unfair towards any group, every group is put in this situation by something.
If you think it’s not unfair, OK, I respect that. My view is the opposite.
No, it’s objectively fair to everyone in that everyone is forced out of their preferred play to jump through hoops they’ve set up. Do I enjoy it? Hell no. Would I like to see spirit shard acquisition done differently? Hell yes.
It’s just to sit here and say that you’re specifically unfairly treated because you have to jump through a hoop is just… well wrong. I had to go do a bunch of content that I found tiresome to get Leyline gliding so I could actually do raids. Sound familiar?
Can I not have different view than yours? Are you going to argue about it?
What if I tell you I like open world content?
I also have to do a bunch of content I don’t like to do to get enough mastery points. Adventures are the worst. I always hate to do all this collection and achievement since the game was released. But back then we only get achievement points so I don’t bother about it. Now I have to do it to get enough points. I hate to do it as well.
No matter what is your view or mine, it’s up to ANet to decide. What I don’t like most of the time when I view the forums is that a lot of people here cannot respect other people have their own view and want to win an argument.
We actually have the same view on this I believe, that this system sucks.
But, it’s fair no matter how you look at it, it’s not a matter of opinion or view. Raiders don’t get handed the spirit shard acquisition, they just happen to have voluntarily jump through this hoop that is now slightly more rewarding than it was in the past.
And whatever you like in the game, doesn’t matter, go have fun with what you enjoy. But, we all have to jump through the same hoops to get the shinies we seek, and there are various hoops that different people are going to enjoy to different degrees.
Where did this ridiculous rumor about how raids are ‘not accessible’ start?
There are literally no prerequisites or hard lockouts other than simply owning the expansion. The only thing holding players back is their own choice to not raid.
If you choose not do to something, don’t complain. Learn to adapt to the content instead of expecting ArenaNet to adapt everything to you.
I wonder why you post here? Do you really think the players posting here are not adapting to any changes made by ANet? Do you really think they will quit the game because ANet ignore their suggestion? What do you think they will do if ANet won’t even care about the suggestion here? Adapting to changes.
When it’s not affecting you, please don’t rub salt into the wounds of other people. Another thing, no one is really talking about the accessibility of raid. Pretty sure it was about the unfair treatment between raid and non-raid player. Or non-raid player not allowed to complain now? Maybe all the player MUST RAID now?
How is it unfair? I have to go do the open world snorefest to get my mastery points and unlock spirit shard acquisition too. Sometimes they force people to do content they don’t want to do, it’s not unfair towards any group, every group is put in this situation by something.
If you think it’s not unfair, OK, I respect that. My view is the opposite.
No, it’s objectively fair to everyone in that everyone is forced out of their preferred play to jump through hoops they’ve set up. Do I enjoy it? Hell no. Would I like to see spirit shard acquisition done differently? Hell yes.
It’s just to sit here and say that you’re specifically unfairly treated because you have to jump through a hoop is just… well wrong. I had to go do a bunch of content that I found tiresome to get Leyline gliding so I could actually do raids. Sound familiar?
Where did this ridiculous rumor about how raids are ‘not accessible’ start?
There are literally no prerequisites or hard lockouts other than simply owning the expansion. The only thing holding players back is their own choice to not raid.
If you choose not do to something, don’t complain. Learn to adapt to the content instead of expecting ArenaNet to adapt everything to you.
I wonder why you post here? Do you really think the players posting here are not adapting to any changes made by ANet? Do you really think they will quit the game because ANet ignore their suggestion? What do you think they will do if ANet won’t even care about the suggestion here? Adapting to changes.
When it’s not affecting you, please don’t rub salt into the wounds of other people. Another thing, no one is really talking about the accessibility of raid. Pretty sure it was about the unfair treatment between raid and non-raid player. Or non-raid player not allowed to complain now? Maybe all the player MUST RAID now?
How is it unfair? I have to go do the open world snorefest to get my mastery points and unlock spirit shard acquisition too. Sometimes they force people to do content they don’t want to do, it’s not unfair towards any group, every group is put in this situation by something.
i agree with the others, guardian is pretty good. we even have some nice build diversity now.
Only thing I really have a complaint about is wanting that fix to Boon Thieves.
Anyways, thought it was worth mentioning that between scepter and empowering might trait you can keep 10 stacks of might going, double that if you max boon duration, and yes that’s party wide if they stay in melee. And for yourself you’ll be capped out likely with Zealous Scepter trait (I still feel this trait needs reworking though, too niche compared to Fiery Wrath). And rotate with scepter/sword and you can provide a very solid amount of fury and might. Not too shabby while also rotating Aegis, reflects and all our defensive stuff in general.
People need to understand that every 2 months the standings are going to change. The top 3 teams aren’t going to stay there for years at a time anymore. This is a good thing. Different people get a chance to win & soon it’ll all change again. Now the just have to fix T4 & give them a chance.
The only thing we get for winning is pride at this point. Paying 500 Gems to transfer into a DB linked server just to win 1st place a few times doesn’t make sense. Now if we still have WvW Tournaments, then I could see why there’d be interest in teaming up with a 1st place DB.
It’s not a 500gem transfer to DB it’s a transfer to t1, meaning more population especially at non-standard times.
People need to understand that every 2 months the standings are going to change. The top 3 teams aren’t going to stay there for years at a time anymore. This is a good thing. Different people get a chance to win & soon it’ll all change again. Now the just have to fix T4 & give them a chance.
Also realize BG is still the second ranked server and will likely remain there next week.
I love how all the generic praises.. Oh it’s perfect good job anet, oh we did it in 20 mins loved it… have absolutely no backing. Seems rather fishy
The reality, this fractal needs to be looked at and toned down, there are many complaints about the speed level of the boss combined with one shotting capabilities and annoying waiting factors before being able to damage it.
That’s what makes generic praise generic…
As for why I like it, I like that I have to constantly keep an eye on bloomhunger while dealing with other stuff. I also feel that with some more time we’ll adapt some better tactics to make it not take long at all. I know the teams I went with aside from the wipes while people took a couple tries to learn were about 10-15mins for a kill. That’s not bad for what is a first kill for most.
Anyone know how they compare? I know earth is supposed to be best, but I’m just curious the comparison and how it was done?
Bring back and rework the glamour mesmer, then see if there will be a boon problem.
Counter to mesmers with boonshare, mesmers with boonstrip >.<
Lots’o skills there. I main an engineer myself, so I get where you’re coming from.
But as a raid leader, tell me, why should I bring a power engineer to my raid averaging on (at best) 26k dps, when I can bring a thief (32k for me), an elementalist (31k staff, 32k DW for me), or a guardian (27k dps for me)? All of which also brings other things to the raid, that the engineer does not.
Last I saw under similar sitautions Thief was ~29-30k, Power Engi ~25-26k, and D/W Ele 26-27k. The thing I don’t remember is the Alacrity on the Engi or not as the numbers on D/W rise with Alacrity but thief doesn’t. So not really all too bad. Why bring one over thief though? No reason, but it’s not bad at all.
