Showing Posts For Jerus.4350:

Sword over Hammer dps

in Guardian

Posted by: Jerus.4350

Jerus.4350

After a few Test with all buffs and debuffs added the numbers where close, and this was just hammer vs sword nothing else used and no off hand.

Hammer: 21.518 vs Sword: 20.051

Sword / Torch combo with all buffs and debuffs on the golem I managed to get a dps of 27.932, thats with using all utilities and elite.

Conclusion: Sword does more out the gate with little buffs but hammer squeezes by in the end with buffs, also you have to consider what you are using this for. In raids do you want protection or fury? in pvp sword might have a place perhaps? In the end its just numbers and was fun to see how the two compared after the patch.

This looks much closer to what I was seeing, and I wasn’t thinking earlier and the base sword vs hammer without buffs you have to factor in that Fury from the sword would make it better of course, doesn’t mean it does more damage itself.

Thanks for the testing and reporting though. I have a feeling Hammer/Scepter+Torch will be the way to go with Zeal/Honor/DH, at least that’s the result I got (Scepter better on big targets but hammer = prot.).

Just something neat, with Empowering Might and the new Scepter Symbol I was able to maintain 22+ stacks of might with strength runes, not shabby at all. Maintaining like 18-20 might with nearly full fury uptime rotating scepter and sword damage.

Spirit Shards gated behind Raid Masteries

in Living World

Posted by: Jerus.4350

Jerus.4350

I think this is a really bad thing. It feels incredibly punishing towards casuals, everyone who doesn’t have gold or time to do raids. Something like that shouldn’t be exclusive.

And if I don’t have the time to wander around HoT/Tyria to finish those out? I’m the flip side of what you’re describing. When I get on I want to do some fractals, raid if I can, and then I’m off, I don’t have time to play what I want and finish all the other stuff that I find terribly boring.

It shouldn’t be tied to masteries at all. As someone who quit right before HoT and recently came back, masteries are the worst addition to the game IMO, just a kitten ton of grind for a game that wasn’t supposed to force grind. A game that was supposed to be easy to come back to if you took a break. Masteries ruined that.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

Can someone who can logically and rationally and objectively do this, PM me and explain what the problem is for engineers? I will say I’m a PVE only player (maybe WvW I am becoming more interested in that too), so if it’s only pvp issues, don’t bother. But I want to understand why this is such a bad patch for us. Aside from a few nerfs (shock shield, some hammer skills, etc) I thought this was a good patch for us. And hammer was incredibly strong anyway.

Judging by your posts in the elementalist forums, I had assumed that you were a pve only player. I guess I was right. The problem for engis is mostly a pvp problem. Same thing with eles, mostly a pvp problem. PVE was mostly left untouched and almost any build works in pve anyway.

Anyone else tired of that statement being thrown around?

How to reach 150 AR again now

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Once the prices normalize on the +1s you can make a set of 10 +15’s and have a set of trinkets you can float around characters. Might have to do that at some point.

Sword over Hammer dps

in Guardian

Posted by: Jerus.4350

Jerus.4350

The one thing that keeps honor on that list of traits is Writ of Persistence, the longer the symbol lasts the more dps you do, and if you do switch Radiance with zeal its a dps lost due to the lost of Right-hand Strength, that cool down on sword is what ups the dps with the crit chance adding to it.

Have you tried swapping out DH or Honor for Zeal though?

I was doing similar tests the other night but my internet has been shoddy and I was doing it with max buffs just to see and I was getting much different results likely due to interrupting the auto chain, just throwing it out there as I think that’s probably the difference and if so it’s a big difference.

Spirit Shards gated behind Raid Masteries

in Living World

Posted by: Jerus.4350

Jerus.4350

And just how do you unlock the raid masteries? Kill any boss, or kill VG? From what I’ve heard, VG is one of the harder ones. I’ve not managed it in any of my attempts, and haven’t tried any other bosses. If any boss will do I’ll see who’s willing to teach me another boss and get me a win … I’m not unable to raid, I did it for years in WoW, I’m fine with chewing glass and following instructions. But not fine with spending hundreds of gold gearing up just to fight one boss.

I’d still love to unlock those tracks, assuming I can gather enough mastery points to advance them.

It’s nice to know I can at least get the level-ding rewards in Pact Tyria, though.

Any BOSS, it has to be a boss not just any event, however they did add the wing3 Escort as a boss that will unlock the raid track. Escort is probably easiest for some, though personally if you have a good tank and half decent healer VG is not all that hard.

The hardest part of raids from what I’ve seen so far is getting 10 people together who actually want to pull their weight and do it.

You don’t need Ascended either, it helps of course, but really you don’t need it. Cash in whatever currency for some DPS gear (or healing if you want to play that role), then the biggest cost will likely be runes/sigils which can be expensive but I doubt you’d exceed 50g for most builds.

Either way this is something I’m annoyed about as well, as I don’t like being asked to do something I won’t enjoy for things like this that should just happen. Now I gotta go try to find Triple Trouble maps to get my Core tyria done, and the HoT… kitten it I’m not going through that mess more than I need to.

i reported someone

in Players Helping Players

Posted by: Jerus.4350

Jerus.4350

Don’t feel bad, though you’re wasting your time. Easier to just ignore that individual as they likely won’t get in trouble for what they did. This is the internet, better to defend yourself than to attempt to clean it up.

Looking for help choosing a support class

in Players Helping Players

Posted by: Jerus.4350

Jerus.4350

Guard: Projectile Defense, Condi Clearing, Minor healing, Group Stability, Aegis, and potential perma protection.

Those would be what I’d highlight as the main things on guard. You won’t be a great main healer due to how things function and not many options for burst healing when compared to other options, but a great supplementary healer and with the other support tools you’re a great addition even if set up in a DPS build.

Worth noting that on high level fractals the fear of enemies stealing retaliation makes guardians not very well liked, they’re fantastic in other content though. Not a meta pick in most raids but viable for sure.

Mesmer: Projectile defense, condi clears, DPS buffs through quickness (near/at 100% uptime), Alacrity (only source), And boon sharing.

You also have portal and stealth options which really come in handy, you have some options for minor heal support though I wouldn’t label it a strength. Some mesmer mechanics can be a little clunky but a well played mesmer is always a pleasure to see in a group. When I say clunky I refer to say Illusionary Wardens for reflect, they can get stuck in the wrong place or just not attack because… reasons? But, overall once you get used to the quirks it’s a very fun profession with a lot of great uses.

Each decent at soloing, I’d put the guard above the mesmer in HoT content. Mesmer was one of my favorites for old pre-HoT soloing as there were many times where I could simply set up my reflect rotation and more or less afk. HoT is a bit more… on your kitten . Not as much can be trivialized through reflects, so the blinds and blocks of guardian are better, and then the passive protection buff and healing you get from various skills add up.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

What he listed are all unique things. Ranger is the only provider of the +150 prec with spotter, ~7.5% damage from Frost Spirit, 3.75% damage from Glyph of Empowerment, and Sun Spirit ain’t bad. Warrior is the only one to give the +150 power aura, then +170 to all damage stats from the Banners. Rev for boon duration and +ferocity aura. Mesmer and Alacrity. These are things that are unique to specific professions. Though Might and quickness aren’t unique we know warrior and Mesmer outshine the rest in those categories.

There’s a reason the backbone of a raid group is Mesmer, PS War, Druid, and Rev, from there it’s just fill in the blank. You can of course do without these, but that’s a lot of damage modifiers being left out then. For the damage spots though Engi really isn’t a bad option if played well.

The cue here, of course being “if played well”… I consider myself a good engineer, I can hit 26-29k depending on situation. I also consider myself a mediocre tempest, and post-patch I can still hit 30-35k with it.

In other words, what incentive (or better yet, excuse) do I have to choose playing a tempest unless it’s required that I play an engineer?

30-35k with staff on an immobile large hitbox target? The fact that not all targets are like that is a good incentive. From where I’m sitting we’re a very viable option for everything that doesn’t fall into the more stationary Large hitbox target category. Once things are moving a little bit or small hitbox then Ele goes over to D/W and we become competative (right there with thief>Ele>Engi as I understand though all very close). And, that’s in reference to our easy mode SD Power build. For condi we can do a little more but yes then the well played comes into play a lot. But… main reason to play an engi? It’s kittening fun! Ele lost it’s fun with this nerf more than it lost it’s damage, and while the SD engi build is much more simplistic than we’re used to, it’s still a hell of a lot more fun than Thief auto attacking.

First of all, my dps was with D/W fresh air ele, on a moving target without alacrity. It’s still basically the same as pre-patch. I agree that ele lost a lot of it’s charm (read: simplicity) in this patch, but it’s still top notch.

The engineer on the other hand, while fun (but in the long term, repetitive), is still below everyone else in terms of dps, despite being so much higher in skill-cap.

Cross posting some numbers:

Staff Ele, large hitbox: 28.0k / 33.6k with Alacrity (-9.5% dmg after patch)
DW Ele, small hitbox: 23.6k / 26.0k with Alacrity (-10.1% dmg after patch)
Condi Engi: 25.5k / 28.4k with Alacrity (+2.9% dmg after patch)
Power Engi: 25.8k / 27.2k with Alacrity (a bit more than +0% dmg after patch)
Power Thief: 26.2k / 26.4k with Alacrity (-3.1% dmg after patch)

There were some additional notes, most important ~800 extra damage from buffing on the D/W Ele.

Anyways those are with realistic buffs. A little different from what I’m seeing from the main Ele’s (26k+ and 29k+w/alacrity as per: https://www.youtube.com/watch?v=dTwBSuKxNJY)

These numbers leave out D/D Thief though which I think will take the prize on the mobile/small hitbox DPS.

Cleric event in Bloodstone Fen

in Living World

Posted by: Jerus.4350

Jerus.4350

I’ve only succeeded solo :/ Get one more person involved and it’s MUCH tougher.

Raid Narrative and Lore

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I find it funny that people are calling Arah accessible content. From what I remember Pre-HoT there weren’t many doing it, and the general sense I got from people new to the zone was just dread, and a broken back for me.

Overall difficulty doesn’t seem much different other than the fact that one good player could solo Arah for you where you can easily kill your raid if you don’t know what you’re doing.

PS I miss doing Lupi normally, and especially the hardmode that is a group full of new players trying to range Lupi in phase 2/3.

You touched on the main difference. The raid mechanics aren’t difficult individually, the difficult part is getting everyone to learn them, which unfortunately, some people aren’t able to do. This inherently excludes people that don’t want to upset others, where they could just learn to do them on their own (Speaking of which, some of the more boring dungeon bosses were a ton of fun to play solo).

Yup, but that means that it’s not that These raids are inaccessible, it’s that raiding in general is inaccessible to those players. In one of my old games we called raid leading “herding cats” as the hardest part is getting everyone together and on the same page, seems that hasn’t changed with less numbers and a different game.

Raid Narrative and Lore

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I find it funny that people are calling Arah accessible content. From what I remember Pre-HoT there weren’t many doing it, and the general sense I got from people new to the zone was just dread, and a broken back for me.

Overall difficulty doesn’t seem much different other than the fact that one good player could solo Arah for you where you can easily kill your raid if you don’t know what you’re doing.

PS I miss doing Lupi normally, and especially the hardmode that is a group full of new players trying to range Lupi in phase 2/3.

Guardian Hammer or Greatsword

in Players Helping Players

Posted by: Jerus.4350

Jerus.4350

New to guardian and want to start building my first ascended weapon. I currently use hammer but i want to know if Greatsword is better

What content? What do you like better?

PVE, in raids and high level fractals hammer becomes amazing (though people hate guards for high level fractals because of the chance of stolen Retaliation). Outside of those it’s solid but GS’s burst damage on weaker enemies is superior and it’s mobility is nice. If I did mainly open world stuff I’d grab the GS, mostly the more challenging content then hammer.

WvW, both are good, GS gives leap and extra pull, Hammer Immob and on demand blasts, again both very viable options and you’ll often hear the commander recommend one or the other.

PvP, I have no f’n clue but Ascended doesn’t matter there, so who cares?

How to reach 150 AR again now

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Full ascended w/ infused back/rings and attuned rings you’ll have 18 slots.
Full ascended with attuned/infused rings but normal back (crafted or ascended) you’ll have 17 slots.

With 18 slots 12X8 + 6X9 will get you 150AR.
with 17 slots 14X9 + 3X8 will get you 150AR.

Breaking down your 2 11’s will net you 8 +9s, and breaking down the 3 10’s will get you another 6 +9’s for a total of 14 of them. If you use 6 you’re left with 8 more, break down 6 of them to get your 12 total +8s and you’re left with 2 +9’s you can sell off.

Personally I broke down 7 characters that had 150 or 140 AR, reworked it all so that all 7 chars are now 150AR and I was still able to make some extra gold.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

What he listed are all unique things. Ranger is the only provider of the +150 prec with spotter, ~7.5% damage from Frost Spirit, 3.75% damage from Glyph of Empowerment, and Sun Spirit ain’t bad. Warrior is the only one to give the +150 power aura, then +170 to all damage stats from the Banners. Rev for boon duration and +ferocity aura. Mesmer and Alacrity. These are things that are unique to specific professions. Though Might and quickness aren’t unique we know warrior and Mesmer outshine the rest in those categories.

There’s a reason the backbone of a raid group is Mesmer, PS War, Druid, and Rev, from there it’s just fill in the blank. You can of course do without these, but that’s a lot of damage modifiers being left out then. For the damage spots though Engi really isn’t a bad option if played well.

The cue here, of course being “if played well”… I consider myself a good engineer, I can hit 26-29k depending on situation. I also consider myself a mediocre tempest, and post-patch I can still hit 30-35k with it.

In other words, what incentive (or better yet, excuse) do I have to choose playing a tempest unless it’s required that I play an engineer?

30-35k with staff on an immobile large hitbox target? The fact that not all targets are like that is a good incentive. From where I’m sitting we’re a very viable option for everything that doesn’t fall into the more stationary Large hitbox target category. Once things are moving a little bit or small hitbox then Ele goes over to D/W and we become competative (right there with thief>Ele>Engi as I understand though all very close). And, that’s in reference to our easy mode SD Power build. For condi we can do a little more but yes then the well played comes into play a lot. But… main reason to play an engi? It’s kittening fun! Ele lost it’s fun with this nerf more than it lost it’s damage, and while the SD engi build is much more simplistic than we’re used to, it’s still a hell of a lot more fun than Thief auto attacking.

(edited by Jerus.4350)

No one got DPS nerfed, only buffed

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

So Pre-patch I saw a video of a guy using a Condi Ranger and pulling 30k dps, unrealistic buffs of course. Got me curious though, what is the max selfish DPS on different professions. We see the listings as they are used in raids primarily, but what are the actual max DPS options of these professions if slotted as purely a DPS addition? IE if you had your healing/buffing druid and just needed a condi DPS slot what is Ranger at now? Or if you have PS war covered what is the best DPS war?

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

What he listed are all unique things. Ranger is the only provider of the +150 prec with spotter, ~7.5% damage from Frost Spirit, 3.75% damage from Glyph of Empowerment, and Sun Spirit ain’t bad. Warrior is the only one to give the +150 power aura, then +170 to all damage stats from the Banners. Rev for boon duration and +ferocity aura. Mesmer and Alacrity. These are things that are unique to specific professions. Though Might and quickness aren’t unique we know warrior and Mesmer outshine the rest in those categories.

There’s a reason the backbone of a raid group is Mesmer, PS War, Druid, and Rev, from there it’s just fill in the blank. You can of course do without these, but that’s a lot of damage modifiers being left out then. For the damage spots though Engi really isn’t a bad option if played well.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

Tempests have (or had) insane DPS (still top tier). Guardians can provide permanent protection.

You know who else is in that top tier? Us! Yeah, we’re near the top, it’s just that Ele staff is insane on large hitboxes and even without that they’re still just the top of the top tier meaning bring them if you can. We’re perfectly viable though, really not that large of a gap between D/W Ele and power Engi actually, and if you can master the rotation Condi is great.

So... now what with +16 AR infusions? [Merged]

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

break down the big infusions
and reapply

congrats you have more than 150 AR and extra infusions to sell for gold

I’ve listed a bunch of alternative ways to hit 150 but I guess no one likes to read and enjoys posting the same QQ

I spent about 20g or so buying the removers, but with that using all the +10 and +11 I had from 4 150’s and 2 140’s I was able to regear them all to 150ar (involves a lot of +9 if you don’t have an infused back) and still sell off like 50-60g worth of infusions I have. I’m sure the price will come down on them again in not too long.

So... now what with +16 AR infusions? [Merged]

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Anyone else having issues with infusions into the crafting backpacks?

So... now what with +16 AR infusions? [Merged]

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Still trying to wrap my head around why they did all this work, that will make me go and micromanage half a dozen characters again… all for the same result? kitten man, that seems so inefficient. Unless they’re planning on giving us a ton of new fractal levels… why?

As a guy who has had to walk like 12 people through te infusion system, I understand exactly why they did it.

The multiple infusion types were confusing to new players. Now they work like most people expect them to. A slot says “infusion” and you can put any infusion in there.

Agony is not the only reason to get infusions.

You’re right, I’m just frustrated because I JUST finished setting up 6 characters with 150 AR :s

Raid Narrative and Lore

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I think the most recent trailer for S3 dispels any notion that raids were not a significant part of the next story arc (the introduction, in fact).

Hold that judgment until you play the episode.

Spoilers ahead

I waited. I played the new storyline completely through – and I think that is obvious that the raid was indeed the first part of this story arc – even moreso that actually expected. This is illustrated even further by the reuse of assets on the new map.

The story is very well done – as is the content itself – but it doesn’t change the fact that the kickoff for the story was given to a small subset of the population.

To add, if the raid had been designed to offer accessibility to a greater percentage, it would have essentially solved this – and it would have made the content drought much less pronounced.

You really need to reconsider this approach – and, if you absolutely refuse to make the raid more accessible, please do not tie them back to the story of the White Mantle or the next dragon. Honestly, I do not see how you can raids as part of the story telling process if they remain as they currently are.

And it would have completely failed to do what raids were designed to do, give this game an end game it could be proud of.

I’m fine with a different storyline though, some kind of re-emergence of Abaddon or some follower of his could be entertaining (plus the lore people would lose their kitten )

I’m not sure a secondary storyline would work either – especially one that the average player would love to see, like the Abaddon storyline.

If they are going to use raids as a storytelling tool, then raids needs to be more appealing – and accessible – to a larger percentage of the playerbase.

So it can’t be part of the main story, and it can’t be a different story…

Raid Narrative and Lore

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I think the most recent trailer for S3 dispels any notion that raids were not a significant part of the next story arc (the introduction, in fact).

Hold that judgment until you play the episode.

Spoilers ahead

I waited. I played the new storyline completely through – and I think that is obvious that the raid was indeed the first part of this story arc – even moreso that actually expected. This is illustrated even further by the reuse of assets on the new map.

The story is very well done – as is the content itself – but it doesn’t change the fact that the kickoff for the story was given to a small subset of the population.

To add, if the raid had been designed to offer accessibility to a greater percentage, it would have essentially solved this – and it would have made the content drought much less pronounced.

You really need to reconsider this approach – and, if you absolutely refuse to make the raid more accessible, please do not tie them back to the story of the White Mantle or the next dragon. Honestly, I do not see how you can raids as part of the story telling process if they remain as they currently are.

And it would have completely failed to do what raids were designed to do, give this game an end game it could be proud of.

I’m fine with a different storyline though, some kind of re-emergence of Abaddon or some follower of his could be entertaining (plus the lore people would lose their kitten )

So... now what with +16 AR infusions? [Merged]

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Still trying to wrap my head around why they did all this work, that will make me go and micromanage half a dozen characters again… all for the same result? kitten man, that seems so inefficient. Unless they’re planning on giving us a ton of new fractal levels… why?

July 26th Guardian Skill Balance:

in Guardian

Posted by: Jerus.4350

Jerus.4350

These are probably some of the best changes the guardian has ever gotten; ANet really surprised me. Setting my hopes to the lowest certainly made this patch all the more delicious~

Don’t worry it’ll get nerfed by the end of the week to bring Guardians back into a good place.

I kid of course, when I came back to the game I looked at my Guard and went “… kitten this” but now I actually wish I didn’t spread all his gear out to other characters, now I gotta rebuild it >.<

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

Havent played yet, but this looks like the complete destruction of the pvp meta build. They nerfed quite every single skill that determined the build without anything in return. That whole inventionsline looks like utterly garbage without the regen of bunker down. Awful patch and propably the death of engi in pvp!

Considering every profession seems to be ringing the death knell for their profession in PVP… what’s left?

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

Would be interesting to see what the “meta” engi condi build does for DPS now. I don’t expect anything huge, but it does seem like a net positive for that build at least.

25% increase to fire bomb and poison dart volley. I don’t remember the math and it propbably changed since pre-HoT, but I’d imagine that’s like maybe a 5% buff if that? The main problem is that in VG we are still wanted, but beyond that you have power DPS again taking control on Gors/Sab (in other words tempest), then wing2 because of the condition transfers and mass of adds Necro just gets free damage.

So basically I doubt we change position much. Of course we’re viable both and power and condi, we’re actually really good right up near the top, but just not number 1 so we get kicked to the curb.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

The one benefit of this patch from what I see is the Ele nerfs… whether they are enough to make us an option or not, we can at least lie and tell people they were for a couple weeks until people find out (I joke, but realistically we will be closer, but even a 10k nerf to staff’s potential damage will still have it a good 5k above us).

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

So, with Shock Shield being turned to kitten and Thunderclap getting a huge nerf against moving target, is Power Rifle the best power build for PvE?

Power rifle and Condi Pistols were already better than Scrapper in PVE. Scrapper just gives additional defensive tools more or less. Condi is going to get a little better, Power Rifle I think will stay just about the same.

What's the logical reasoning behind nerf?

in Elementalist

Posted by: Jerus.4350

Jerus.4350

WOW just WOW so much nerfage thanks anet for screwing all us eles over its all in the wording of the patch notes you sought to normalise the dps of the tempest so basicly now we do around the same dmg as any other class BUT with still have all the penalty’s GG anet
tested my dps rotation on the golem 9k dps loss from last nights test as someone who mains ele this is a massive demoralising hit to me and seriously has me considering quitting the game coz clearly you don’t seem to understand we are supposed to be a physically weak class with high dmg output I don’t feel like this is the case any more we are now just a weak class with average dmg so why even bother playing it at all when I could just play something else that dosent get 1 shot downed everywhere I go

If that’s on the best rotation that means 49k→40k which is still 5k ahead of everyone else?

Amazing patch- thanks guys!

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

My pets remember their names? I can queue outside of the sPvP lobby? I am no longer pressured to only play staff DPS elementalist in PvE? Mesmer has support outside of alacrity? I no longer have to listen to 100 hour necromancers bragging about how easy PvE is for them? Tornado isn’t a self-inflicted moa bird anymore?

Overall great job

Quite sure staff DPS will still win out, if you didn’t see Air overcharge was nerfed so both DPS options on Ele took a hit, doubt D/W makes up much of a difference, that said there were always benefits to Dagger builds in cases of small hitbox, mobile enemy, or need of different utiliity.

Necro’s still going to be easy mode in most PVE, just not quite as much.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Jerus.4350

Jerus.4350

Heya…


I had high hopes for this patch to grant us something – anything that would make us strong enough to be a solid pick in raids. But what did we get? Nerfs … only nerfs instead. Most of them are because okittening PvP, like Shock shield and Medic Gyro and as always we have to bleed in all game modes. The only thing I look up to is the fire bomb buff. But that’s about it.


I’m going to say what all of us think: We are the hardest profession to play when it comes to the dps rota. We are forced to pick the best skills we have, keep them on cd, no time in our rota to rest, and what do we get in return?! Nothing but mediocre dps!


All I wanted for this patch was some sort of aura, or a small buff / debuff that would help us get at least one of us into each party without getting asked “uhh why do we have an Engi at ~not VG~” … We deserve better for what we are forced to do. This patch was a huge fail and as far as I read this:

We’re still continuing to evaluate the engineer and its scrapper specialization.

They don’t even know what they want to do with us. We just exist.


I woke up with great joy today – but what the patch brought us was nothing but pain.

No “Wahoo” this time guys …

Ziggy out ~

Don’t forget Poison Dart Volley buff! (where’s my rolling eyes emoji?).

Any advice/ guide for a Guard starting T3?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

and most parties have at least a necro, often a mesmer too, i.e. enough boonstrip to counteract.

Not really, unless you specifically build for it, in which case you nerf your damage significantly just to carry one class.

Scepter’s third auto attack for necro and sword 3rd for mesmer, both pretty standard usage, especially for DPS.

New Fractal teaser vid on Twitter

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Yup, getting more excited as I look at it, seems either strangly long for a fractal or as if it’s going to have multiple parts.

Someone screen captured the flashing images if you want to see:http://imgur.com/a/nx1QU

blood is power

in Necromancer

Posted by: Jerus.4350

Jerus.4350

This skill for pvp its just bad period imo.
For pve everything its ok and i think viper( all my armor is viper ) with wells or minions and epidemic is superior , u use bip in 1 target if u had use any other skill u would have killed it as fast or faster and aoed.
In fractals u also can use well cause u always at 25 stacks of might.
Why would u takt bip over other aoe skill?
Epidemic+wells or minions its more than enough.
The op is right imo its a bad skill that targets 1 npc applying 2 bleeds.by the time u cast the skill and use a tranfer u could just had minions atacking the npc or 2 wells+epidemic or even septer aa +epidemic.
If u like it use it nps but i think i can say what MY OPINION IS if u read on my posts i do right IMO.
And btw if u come at me in pvp using that crap u would be dead before u would cast it .gl anyway

Yes initially the skill isn’t worthwhile, it’s when you have longer fights that it shines. Initial cast is 2 60s bleeds and hitting yourself with 2 20s bleeds and 2 20s torments, those bleeds and torments quickly transfer to the foe so nearly 4 stacks of bleed and 2 of torment.

As the fight progresses though, and you cast it again those transfered bleeds/torments will have faded but the initial 2 remain, so on second cast you now have 4 bleed stacks and again the additional 2/2 transfered again, now a total of 6 bleed stacks and 2 torment. At 40s into the fight you now have the transfered condi’s fading but you cast again and now a total of 6 bleed stacks from the skill with an incoming set of 2/2 transfers for a total of 8 bleeds and 2 torment that if you keep the skill on cooldown you’ll maintain the rest of the fight. So at 40s in you’re getting an additional 8*(.06Xcondi damage + 22)= 1130 extra damage every second, add in might and vuln and you’re at 1885 dps. That’s not factoring in the probably 50%+ uptime on torment which would be about 175damage w/ might&vuln, so in total about 2k extra DPS from 40s into the fight and on (though potentially more due to epidemic spreading but that just gets convoluted).

So it’s good, just only on long fights that don’t clear their condi’s. In other words, not good in PVP or lower level fractals/dungeons/open world content.

EDIT: Realize now I didn’t add in the 5% berserker rune damage or the extra condi damage from thorn runes, so really it’s a tad more potentially, though you also should factor in the time for the bleeds to transfer so /shrug anyways good dps, just long rampup.

(edited by Jerus.4350)

Ascended drop theory

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I highly doubt it, it’d be extra work and if anyone ever found out it is actually true and not just RNG, well the kittenstorm would be quite a sight.

Personally I just have a feeling that new/returning players have some kind of boost to their luck, just seems everytime someone just comes back they get awesome luck for a week or two, but again even that from an objective standpoint it’d be a lot of extra work and just not worth it.

However having stopped playing for 8 months and just gotten back this last 4 weeks, I’ve recieved 6-7 ascended armor boxes, 1 weapon, and 3 golden skins. I believe the weapon and one of the armor pieces were from WvW while the rest were fractals.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Is this a competition for the longest post? Have any of you hit the cap and had to shorten these?

(( gives Jerus Whiskey and beer))

good to see you again old man!

Score! Glad to see familiar names around still, gotten to play with some over the last couple weeks too.

Thaumnova Anomaly

in Players Helping Players

Posted by: Jerus.4350

Jerus.4350

Try running Dagger/WH it’s nice on the healing. Swap water 4-5-3 will give you quite a big of healing, then you can swap earth quickly to blast that water field a second time, doing that in total you should get 4-5k healing. You could also stay in water autoing for some extra health and grab a water overload if you’re really in trouble. Then you could bring Arcane Wave to give an extra blast in the waters when it’s needed. And unlike staff you can run this with Fresh Air and easily jump right back into air and continue damaging… the downside is when people destroy all the nearby platforms and you do no damage while you run around the outside. But staff gets reflects which sucks too.

Any advice/ guide for a Guard starting T3?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Rev doesn’t have the Retal issues a Guard does with boon thieves but you can still play guard with that. In t4’s you almost always have a necro and/or mesmer which will rip those boons right off. Though you do still want to be careful with the retal. activation. If I were to choose between rev and guard I’d probably go Rev as they offer a lot of what guards do in fractals without that fear of retal transfer (though you can still have your other boons transfer which things like protection are no fun).

blood is power

in Necromancer

Posted by: Jerus.4350

Jerus.4350

For pvp is just bad and for pve is not so bad but still bad imo cause like i said u can take WAY BETTER, u dont need the might in pve cause the group is always stack with 25 stacks in raids and pve organize groups.
There is a raid forum and fractal forum and a www, if u need better understanding in such areas.
Lets just leave it at that.
Take blood is power and enjoy man if u like it good for u ,i just hope u dont get in my team in pvp

There’s a PVP area too…

And, just because some of us use it in raids where it will yield about 8 stacks of bleed and 2 of torment, doesn’t mean we’ll be dumb and bring it into the PVP realm where it’s simply not suited. Also the might is not bad for when you run 5X Condi Nec in fractals.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Is this a competition for the longest post? Have any of you hit the cap and had to shorten these?

blood is power

in Necromancer

Posted by: Jerus.4350

Jerus.4350

Necro utilities are generally not great at applying conditions. For long-life enemies (raids, teq, SMC lord in wvw) it’s useful. 8 stacks of might is nothing to sneeze at either.

Just because you wouldn’t keep it on your utility bar 24/7 doesn’t make it useless. It’s just one more tool in the kitten nal to be taken out as-needed.

If u take it for the might let me tell u that u can keep 25 stacks easy and i mean perma 25 staks, so u take it for the 2 stacks of bleed? With almost 1 sec activation?
Yes its useless in pvp cause no 1 is going to be bleeding fot 30+ seconds , there is much much better options to take insted of this .

Yup, because those 2 stacks last 60s each on a 20s reuse when traited. In PVP no it’s pretty kittenty, but PVE, that’s 6 stacks of bleed after a minute and the additional 2 20s stacks you take get transferred pretty quickly back to the enemy along with the torment stacks. Really not a bad skill at all, just situational in that it only gets good in certain builds and on longer fights.

New Fractal teaser vid on Twitter

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

o/

(seen quite a few old friends, some just coming back as well, others having played through)

Camp Swords Sooner

in WvW

Posted by: Jerus.4350

Jerus.4350

I have gotten to a point where I can solo flip a camp just as the swords on the camp pop. That is FAR too late unless someone is basically already very near the camp.

Swords on camps should pop the instant a player (and not a PvE creature) hits or is noticed by a guard. Even better in my opinion is if camps worked like flag scouts where players were instantly marked.

+1 for the swords popping sooner, but I think the marking/flag scouts should be an upgrade.

A watchtower for camps would be interesting. Or an upgrade that buys more guards to dissuade soloers. T2/T3 camps take far longer to solo than T0/T1.

I’d say no to the idea of dissuading soloers, however faster swords or having an upgrade that will mark players close to the camp seem fine to me.

New Fractal teaser vid on Twitter

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

There’s so many neat and interesting enemies that get no love. Hoping we get some more of the historically themed fractals in the future featuring Largos, the Branded, the Steam creatures and Fleshreavers etc.

I’m guessing they’ll tie new fractals to the LS at least in some sense. I’m guessing this one will be tied to Rata Novus and why it’s themed the way it is.

I’m excited though, if we have to fight a boss on that death panel platform, ohh fun stuff, especially if the boss has a knockback of some sort

Any advice/ guide for a Guard starting T3?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

You have random conditions a lot in that tier, so bring more condi cleanse than usual. You’ll also have lethargic later on and in t4 so an energy sigil may prove very useful. Other than that just refine your tactics as things will be in general harder so mistakes more costly.

Stuck in T3 Fractals

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

As someone who recently went through this, just keep chugging along best you can, when you can make your own group for the higher level, worked for me. Took a week or two though.

Stuck in T3 Fractals

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I’m also Na although I’m from new zealand, so the timezones make it hard. Not all is in vain though! During my next day off I’m sure I can help out.

Sign me up

Should Reset be 1 Hour Earlier?

in WvW

Posted by: Jerus.4350

Jerus.4350

Short version, ANet set down the foot, said you’re not getting it earlier, due to their release schedule of patches for friday if needed. Several threads ongoing about this, last one got locked. You’ll have to search to find the full stuff.

In short, just be glad it isn’t saturday.

Seems to make sense to me. Yeah it’d be ideal if it could be earlier but with how patches are making sure they have time to take care of any issues sounds pretty smart to me.

Storyblog: Interview with the queen

in Living World

Posted by: Jerus.4350

Jerus.4350

She’s a mesmer. Mesmer don’t have feelings, they just make perfect, disposable imitations.

Although I don’t value her too much, I still think she did very well in the past. Logan’s Harm was his own responsability, and while he was leaving his party at the worst moment and running in circles, she do saved the day for those that were with her during Kralky’s pass.

Happened across this today, interesting read:
https://www.reddit.com/r/Guildwars2/comments/4tz5hz/how_queen_jennah_killed_snaff_and_saved/