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Reaper: Dagger auto vs RS #1

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Jerus.4350

Here’s my thought.

With RS you can also get the weapon strength boost from using GS with it. So don’t forget that.

But, this also opens up a rotation. If D/(F or WH) is still better to sit in, you can still swap GS after a time, hit any skills worth hitting there and hop right into RS to mitigate that time, give it half a dozen seconds or so, swap back hit any skills up, and pop back into dagger.

Thing is I’m not sure if that’s better, and I’m not sure which skills to prioritize and when/where it’s worth it (IE should you wait for nightfall before going GS/RS or is just a gravedigger enough?)

Wow we do terrible dps...

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Jerus.4350

If someone wants Reaper cast times, DEKeyz posted them on reddit here. Calculated damage values are no longer accurate though as they are still from BWE1. Same with cast time for nightfall, due to the animation change.

Not bad, but pretty sure a lot of that is inaccurate, a lot has changed.

Raids are for HC-Players | need DPSTool

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Jerus.4350

I’d rather they give me options to clear the smoke than to give me more UI boxes.

i miss pre trait patch necro

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Jerus.4350

Tried a reaper lately?

While I don’t agree with OP, you can’t justify everything with “but Reaper”.

… but Reaper!

Chrono state in raids

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Jerus.4350

Chronomancer is definitely top tier for raids. With alacrity + quickness + CCs chronomancer is boss in raids. Something of the sort like this for the first boss: http://gw2skills.net/editor/?vhAQRAsc8encfClph9fCmfCUrhlVjqcDGhAo+Yj2pFd6OjrD-TxRBABXt/o8oQ9Diq+DZKxe4kAAwTAwMlgBAOAGuwFuwBrv+6rv+6N8wDP8wDPGg8A-e

Why Dueling over Dom?

Prediction regarding raids

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Jerus.4350

Less than 1 month from HoT release the raid will boil down to a repetitive stack and spank tactic with a 100% success rate.

Not sure about that, but yes eventually, it will be boiled down to its minimum parts. That happens with any content though. I’m not really sure how you get around that. Keep putting on new stuff I guess.

Except we’ve already seen one of the raids, if you stack on that you all die >.<

You need people running to the lightning, you need to rotate around the map, use CC on seekers, and then do an organized split on the guardians at phase. Will we get it to be a win every time, almost positive we will, but the idea of just stack and spank… sounds like people being overly dramatic.

Vale Guardian: Nerf HP slightly, Buff dmg

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Jerus.4350

I’ll say it again, the groups that beat it used a druid, druid will be getting nerfed. There goes a lot of defense. Things may very well change when it hits live.

Ascended Gear to be Required for Raids

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Jerus.4350

Ascended gear would be a real pain for those who like multi-classing…

Weapon + Trinkets make up by far most of the ascended advantage. Also ascended gear is tradeable. It truly won’t be that bad. I’m personally of the opinion that I wish they brought the PVP style gearing over to the raids, but that’s me Just let me swap this and that, ok lets go

Elitism and newer players

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Jerus.4350

After the big trait mix-up, characters under lvl 80 just do not have access to the same level of traits as they did before the change. So these days, yes, a sub-80 character in dungeons will generally be looked down upon. Just one of those things.

Specializations actually made this a LOT better.

Wow we do terrible dps...

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I used to be insane enough to do that, not anymore

All these rings...

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Jerus.4350

I just destroy all that useless inventory/storage hogging crap since we can’t AT LEAST salvage the crap.

Why do you think I hoard them? Because we WILL be able to salvage them.

Sorry, but, for me, it’s too little, too late. Been here since BETA, been begged for ability to salvage crap like those rings and ignored until now, that’s just insulting, sorry again, just my feelings on it.

So you ignore the fact that you will need them for legendaries based on principle? Gotta admire that.

Fractal Bugs

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Jerus.4350

Forgot some Mai trin ones, like Ellen rez and the same kind of trick as Cliffside (staying outside) to allow rez rush tactics.

Wow we do terrible dps...

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Jerus.4350

Yup all the more reason for a damage meter

But with reaper, what I mean is that we should still know priorities and have an idea. There’s a lot of stuff I still have questions about, most of them are going to be answered with aftercast times. Right now ideally I’d want to do something like start GS 432 into Dagger and either locust or focus then auto for a while, dropping wells of course when they’re up. Here is where I have questions. How does RS compare to dagger? what about with Dhuumfire? Is it worth it to swap for GD and go into RS? Should I wait in dagger till nightfall is up? How fast will that be with alacrity? In RS are there any skills that are an increase over the 1 skill? What about with Dhuumfire?

Anyways, my point was that optimization can happen without it being just theoretical, knowing how to prioritize is also important and right now, personally I have ideas but no evidence to support those guesses.

(edited by Jerus.4350)

The necromancer's raiding role

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Not trying to challenge anything Was honestly curious as I didn’t try to do any condi reaper, was having too much fun blasting out 20-30k gravediggers in the time I had to play.

But, we’re talking about raid roles right? Why bring up solo?

I’m honestly just curious to hear more about Condi Reaper, if it’s described somewhere a link would be cool, or just explain it a little more I’d be interested to know. I imagined it was more of a hybrid with a lot of RS spam doing decent physical and decent condi, sounsd like I was wrong on that. It sounds pretty powerful, MUCH more powerful than what I’ve seen from Condi Necro. Obviously the stack numbers you posted can’t be maintained, otherwise you’d be pumping out 22k in condi damage.

Did reaper bring condi damage for necro up to a viable level?

And it’s not about Engi being able to burst 20k in conditions, it’s about being able to maintain a high level of DPS once they get rolling (takes a few seconds) that is theoretically able to average out to 20k (emphasis on theoretically as I haven’t seen someone do it yet, it’s just on paper).

Class unbalance will kill Raids

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Jerus.4350

The biggest problem is burn. Burn needs to go down 20% and bleed needs to go up 20%.

This would bring down the burn giants, and bring up some of the lowly bleed based classes.

Necro in particular relies heavily on bleed making it one of the lowest dps condition classes.

Sinister engineer just needs a nerf overall, since it has high burn, high bleed, AND high direct damage.

Druid will certainly be nerfed, saw lots of videos of druids winning 4v1’s lol. Which should give a bunch of different healing options.

http://i.imgur.com/gUGC1KJ.png

Optimal rotation.

3.5k direct damage, hardly high considering

6.8k bleed DPS, yes it can spike high with shrapnel grenade even as high as 14k, but still you average down to 6.8k

8.6k burn, which is again why I say that a nerf to burn would be a slight hit to engi but with a paired bleed buff it’d balance out ok, but also help other professions raise their standings.

Lastly…. This is all theoretical. This rotation is one I haven’t seen someone able to record fully. 70% is probably what I’m able to achieve if that. I’d be impressed if anyone would even recite the rotation in order let alone pull it off.

Anyways I think the Engi hate is a bit overexaggerated by theoretical numbers. Anyone who thinks otherwise is free to record themselves pulling off the perfect rotation

It takes a lot of skill to pull off the full rotation, but there are really just 4-5 priority skills that make up 80% of that dps. Sure it is hard to get the last 20%, but you can get most of the way there with much less work.

Even still, those numbers are just crazy. Necro the “king” of bleeds can only get to ~7k sustained with 9k burst bleed. And they have to sacrifice all burning damage to get there, and they do no direct damage (about 400 dps). They do get ~1.2K dps from poison with 3k poison burst, and 1.5k torment (moving).

But they are a far cry from engineer.

You’ll never hear me disagree that Condi necro needs a serious buff in PVE (no clue in PVP, I really couldn’t care less about that game mode).

Wow we do terrible dps...

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Jerus.4350

I don’t see too much discussion on what the current raid group was made of. The discussion has always been about what the Necro/Reaper brings and what, if anything, sets it apart from the other 8 classes.

No one cares that Necro is capable of 20k DPS for 10 seconds. The question is what is its sustained DPS over a 1minute period. And where does it rank with other classes over a similar period.

Unfortunately an impossible question to answer right now. We don’t have the exact timings of things, we can’t practice rotations and plug them into spreadsheets, we just don’t have the time to optimize yet.

We do know that they’re at least good enough to be a part of the discussions which is a lot better than what we’ve seen for a while now.

@Zaroua, I completely agree, and I think those guilds would agree. We’re just scratching the surface, no reason to freak out right now. There are things that certainly aren’t in line (like full condi necro) and those are worth bringing up, but the compositions are just what they thought was best at the time and it worked.

Your best LFG reads and puglife stories

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I hear ya Iris, always frustrating hearing “why am I always the last one alive” from a guy wearing PVT or Dire and ranging >.<

I don’t play much lately, but you know I’m always down if you don’t want a PUG.

Vale Guardian: Nerf HP slightly, Buff dmg

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Jerus.4350

Well, wasn’t there what 4 condition damage builds and one tank or something? Zerker meta dead :P

For NA’s it was 3 sinister and 1 rabid I believe all Engi condi builds.
For LoD’s it was 2 sinister Engi, 1 cele guard and rest zerk

That’s as much as I know about it.

Raids: Required Ascended?

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This does sort of worry me. Unless ascended salvaging is amazingly profitable, these are going to be trash drops (like fractal rings) after a while.

If salvaging these things just gives us bloodstone dust and obi shards, I’d much rather see a token system for buying ascended gear, and let drops be something I can throw on the TP if I don’t need them.

tokens would lead to the same problem except youd have useless tokens. chances arem if they add salvaging, they will also make mats more needed. Legendary crafting will probably use a decent amount.

keep in mind as well, the good stuff is limited to 1/week

it might still be a problem long term, but i dont think tokens would change much.5

Would be easy to add a more liquifiable asset to the token merchant so even if you had every account bound thing you could ever want, you could just convert to gold at some ratio that fluctuated with the market.

Vale Guardian: Nerf HP slightly, Buff dmg

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Jerus.4350

I’d like to point out that people were also using the very OP druid spec that is surely to change, I believe Irenio even posted that he felt that they were healing too well in berserker such that it made no sense to even get healing power, and that will change.

Wow we do terrible dps...

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My thought on 2 chronos, is well, it’s kind of unnecessary if you’re running 3 Engis, mainly in that holy hell can you imagine that rotation? Lets just take a rotation that no one can realistically pull off and make you do it 50% faster to optimize >.<

Personally I run 70-80% efficiency on the condi rotation from looking at my combat logs. I’m sure there are those out there running 80-90%+ but I doubt anyone is capable of 100% efficiency even on a test dummy, would love to be proven wrong though. Less if the boss is mobile (much less), and if I have to run defensively drop that even more (drop FT and offhand pistol for full defense, still good dps though).

Finally just to tease… that spreadsheet… technically not the max DPS If you bring a ranger with sunspirit that’s extra burning. Now it’s not really the Engi’s burning but still, funny stuff, but worth wondering if the better setup is 2 engi 1 ranger for your condi coverage in a raid. (~75% uptime of ~1k dps worth of burning across 2engis, for roughly 1500dps + whatever 2 other non condi users in group, make up for the difference between ranger/engi? I think so, and curious on the changes for ranger pets with condi damage now).

The necromancer's raiding role

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Jerus.4350

So if other classes are doing multiple stacks of super low duration chills, is that their optimal DPS rotation? I know Freeze Grenade is part of Engineers since you recently provided that rotation, but if another class is stacking those Chills, can you ask that person to stop? I’m really curious what natural rotation abilities other classes are using that are integral to their damage, since the only class really gaining benefit out of chilling the boss is a Necromancer.

I do see your point, and I’m also curious if ANet is going to do something about it. I just think that issue can be somewhat organized away.

And as far as just using CC over soft-CC for mobs that are susceptible, they could easily just make the mobs immune to stun/knockback/daze/whatever. However, how much DPS would classes be sacrificing by bringing hard-CC? Would it be any, or might it be worth noting?

As an aside, 30s of daze on 20s of cd makes me sad. I’m curious how that’s going to play out in PvP, but that’s neither here nor there for this thread. I just hadn’t seen that metric before.

http://wiki.guildwars2.com/wiki/Frozen_Burst

For the blast, really only other one I can think of that would be used for something other than purposely to chill.

And don’t worry druid is getting nerfed

The necromancer's raiding role

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Jerus.4350

Few questions. Reaper Condi build, if it’s doing 12k dps, how much of it is condi?

See that’s a big reason Engi was stacked in raids, they fulfilled the condi damage requirement of some enemies the best in the game.

You’re completely right Lily though, that 20k is just a theoretical number. It drops quite a bit in practice (seeing more like 12-17k personally if I’m executing well).

Range DPS is something to note, Engi has to revert to nade spam or mortar spam at range, which you’re looking at about 60% damage in Power build (roughly 10k dps) which isn’t that much more than DS spam with wells. In condi I’m not sure but I’d imagine the same at best, again, not that much higher than Necro.

That all said, Condi necro needs a LOT of help. Power Necro seems to be in pretty decent shape, especially Melee.

Raids are for HC-Players | need DPSTool

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Well you can already see if someone is supporting you or not, you can see the buffs, ress etc but not the dmg done by a player. I sure want a complex DPS tool like in Wildstar too, but I think not gonna happen.

Right, but DPS only matters if you’re struggling. (If you’re winning, you probably don’t care as much.)

At which point, someone’s going to just see that Joe’s DPS was the lowest. They’re not going to care that Joe had to keep rezzing the Zerkers and stacked might on them.

If you provide all the information that should be, Joe would point out that he was busy picking up Bob and John the whole time and you’d see that they both had like 8 downs and Joe was involved in 20 pick ups. At that point you tell Bob and John to stop sucking so that Joe can DPS.

Raids aren’t supposed to be for PUG groups. Criticism shouldn’t be like what you see in Dungeons where it’s just “ehh kick him” no, it’ll be “hey pick it up if you need help on something say something and we’ll try to help” because you’re part of a team.

Raids are for HC-Players | need DPSTool

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I liked how they did it in DCUO. You could pull up a menu in game that gave the total damage, total healing, amount of interactions, total damage taken, and a whole bunch of categories. You could pull this up at any point in the raid.

I like this for here as I think they could limit it just to raids, which I think is completely fair and in no way limiting.

Unlike the DCUO one though I’d want it reset at the start of each event, so it wasn’t a rolling thing throughout the raid instance.

Anyways, my 2 cents

Thief, Ele have no place in raids?

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Aside from the exaggerations I agree with Evapor that ele deserves to be capable of producing the highest damage output. However, I don’t feel like enough effort had to be put into it in order to achieve it prior to the ice bow nerf. I want more than just a conjure rework.

This I can agree with, the squishiness certainly warrants being strong DPS.

Class unbalance will kill Raids

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Jerus.4350

I’m glad that all this extensive Raid testing has shown us that the Druid is the only reliable source of healing for raids. It couldn’t possibly have been that the Raid groups were using Druids because this was the first and only weekend for them to be played before release resulting in an over abundance of players playing Druid vs. other classes.

That couldn’t possibly be a major factor it would make waaaaay to much sense.

Other healers have been tested too, as well as other condi dps.
Even WP in his stream tried to use full cleric ventari rev and could not keep up. And they had a condi necro that they had to replace with another scrapper.

And yeah, please don’t nerf engi and druid (maybe a bit on cele charging), but buff other classes in condi and heal roles, otherwise we’ll be forced on a 4engi1druid party setup

Curious (his videos are too long for me) did they try to solely rely on the ventari for heals? Seems like your healing guy should be providing background heals while players use their individual healing and the team uses water fields together to finish it off. Maybe that’s just me.

That said I completely agree with the idea of bringing other professions up to par. Right now I think Condi Engi and Ranger are the only ones suited for that role, Condi guard a bit behind and Berserker warrior looks promising though I haven’t really taken a good look. The rest need serious work. (though condi mesmer is promising in an ideal situation it’s just impractical, plus chrono is too good not to use).

General Dungeon Discussion Thread - Part 3

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Jerus.4350

I honestly wouldn’t mind a nerf for burns/burn application if they buffed other condis and their application. Only reason why ranger/engi/guard have decent condi builds is because of burning, he’ll the only reason guard is decent condi is because burning is so strong that it doesn’t even need another condis to be usable.

That’s exactly it, burn is just too strong by comparison. I think balancing out condi’s a bit would bring more strength to other options the most simple way. Now addressing each specific profession individually would be fine by me. And, they really need to split PVE and PVP.

Larger Pets - Ranger

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Make beastmastery traitline increase pet size.

Looks like someone beat me to it, Make that trait line always enlarge pets like the Signet of the Wild effect (but without the functionality bonus).

Engi Blast Stack challenge! Let's see yours!

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No offense intended, yeah Engi has a TON of blasts. What I find more entertaining is how fast you can hit 25 and get back to the build you want.

On Condi I can swap Siege Rounds in, Swap Thumper in, Swap Shield in then:
HT
BoB
Orbital
Napalm
Flame Blast
Detonate HT
Rumble
Swap EG
Magnetic Inversion
Acid Bomb
Swap EG back
Equip Pistol
Final Flame Blast
Swap Shrapnel in for Siege Rounds

9 Stacks with only Napalm of the skills I want for a fight on cooldown and ready to go

Engi’s such a wonderful profession.

Thief, Ele have no place in raids?

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Jerus.4350

Why should ele be knocked out of top tier dps and sinister engi be #1 I play both and the amount of mistakes I can make on sinister engi is just stupid, it’s so easy to play with braindead 100% chill uptime 3 second block, easy 25 might upkeep, easy 25 vuln upkeep, shield reflect, shield block, longest reflect wall in the game, more blinds than ele, the best heal in the game and access to stealth. Ele is the only class in pve at least where I feel like surviving is actually a task, if I get breathed on too hard my 10k hp won’t be enough, these nerfs are unjustified. All of the conjures deserve a complete rework not a pitiful 50% ‘nerf’ beyond usability, nerf is the completely wrong word for the balance changes as of late it’s more like what would fanservice our players the most and let’s do that.

The amount of exaggeration in this is quite extreme. I do agree with a conjure rework, and do agree that when they address something it should be with thought and precision through reworking things not just “hmm. lets kill this, and lets kill that” whack-a-mole game they seem to play with it.

Class unbalance will kill Raids

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Jerus.4350

Lastly…. This is all theoretical. This rotation is one I haven’t seen someone able to record fully. 70% is probably what I’m able to achieve if that. I’d be impressed if anyone would even recite the rotation in order let alone pull it off.

Anyways I think the Engi hate is a bit overexaggerated by theoretical numbers. Anyone who thinks otherwise is free to record themselves pulling off the perfect rotation

If I’m able to get better DPS numbers on Engi after playing the class for 30 minutes while barely knowing which buttons to press than when playing a flawless condition Necro rotation, I really don’t think anything is overexaggerated. Just Napalm alone seems to do close to as much damage as putting up all your conditions and spreading them as a Necro. Obviously it isn’t going to stay up as long as Necro’s bleeds/poisons/torments but that’s what the other 8 or so abilities which apply conditions as an Engineer are for.

At the same time, people are throwing Gravedigger numbers around that I’ve yet to see anything close to whereas you can clearly see the crazy sustained numbers that Condi Engineers are putting up in all the raid videos since pretty much every raid went with 3+ Engineers.

Some nice numbers there and I mean absolutely no offense to the player (they beat the raid not me ) but they’re not optimizing either (it’s a new build and a lot to explore). That raid went with 2 Engi… ehh I’ll just quote em

Ted – Celestial Guardian
Dazed – Berserker Druid
Lumi – Berserker Warrior
Meg – Berserker Revenant
Arrow – Berserker Revenant
Josh – Berserker Revenant
Eva – Berserker Chronomancer
Enko – Sinister Engineer
Ambro – Sinister Engineer
Ather – Berserker Reaper

Now, don’t get me wrong, Engi is certainly the best condi build right now, closest is Ranger which is still a bit away, then guard maybe berserker as far as I know. It’s unfortunate but condi necro… and power necro (not reaper) is in a sorry state we’ve all been pointing out for a while.

Balance surely is needed, a witchhunt on Engi because of a theoretical damage potential doesn’t fix anything though, nerf engi down and we may just move to a ranger stacked raid, nerf that and a guard/berserker stacked raid, none of this helps the professions that are FAR behind.

Know why people brought so many condi Engi’s? Because we need condi damage to kill some stuff. Why 3 Revs in each? Because it’s amazing power damage while providing every major boon you could want. A slight nerf may be warranted for Engi but I’m far more concerned with bringing the professions that are leagues behind up to snuff than I am with toning down those at the top. Every profession should be able to put out around 15k with both power and condi IMO.

(edited by Jerus.4350)

Coming from other mmo's (suggestions)

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Jerus.4350

My suggestion to the OP is to forget your old MMOs, this isn’t the same kind of game. Embrace it for what it is and enjoy. You don’t have hard roles, but you can diversify yourself, contributing heals is valuable, you can have people who pull agro with toughness on a lot of enemies but not all of them can be done that way and that’s on purpose. You can protect your allies actively with things like Aegis and projectile defense.

The game is great, but it’s not just the same old MMO. I know you know this but it’s hard to let it sink in if you fight it with your past experience and how much you enjoyed those.

That all said, yay another oldschool EQ player

Thief, Ele have no place in raids?

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Jerus.4350

As i said in the other thread, IMO if you want to make a “nerf Engi” post, pull off the full condi rotation in a video.

But it’s too hard for most people, that means it’s balanced!

We have a video of Ele pulling 30k through Lupi’s first phase solo. Got anything like that for Condi Engi? I think that’s where the difference is.

Raids: Required Ascended?

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Considering the chance of not getting a fractal box after a week(ascended) was like 68%(was this the number), shouldn’t raids be sitting above 60% for a random ascended piece? or make it so you can select any piece with a lower drop rate?

Chance of Not getting an ascended box in 50’s alone was 28% for a week of running. It was 71% chance to get one.

So, if it’s to be higher than fractals for a week it’d be higher than 71%, though we’re getting what 2 more bosses with this wing? is that right? so like say 25% per boss or something?(I forget and can’t get myself to care about the math of statistics).

Thief, Ele have no place in raids?

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Jerus.4350

The real joke is that nobody is calling for an Engineer nerf, even though we’re going to see 3-4 of them in a 10 man raid. They have the highest PvE DPS (yes, highest, Sinister Engineer beats out Elementalist), yet we don’t have developers dropping microphones telling us that they’re overtuned and need to be adjusted. Why? Because people don’t cry on the forums about them non-stop.

What we have here is proof that a) ANet takes forum balance crying too seriously, and b) the nerfs to the classes frequently whined about (Thief, Elementalist) over the years are now going to nudge them out of the meta for new content.

I’ve seen like 4 nerf engi posts today Don’t worry they’re happening.

Thing is I can’t help but feel that people are being tricked by the theoretical damages. They see the 20k thrown around and don’t realize what that takes and the ramp up time and all that comes with it. They just take it at face value.

The reason Engi will be so desired in raids is not just because of high DPS, but because it’s high Condi dps which we know is required, as well as plenty of utility (mortar water field + orbital on a lightning field, yeah I saw that dommmm, nice job). Condi DPS needs balancing, I hope they bring some other professions up to Engi level for condi DPS. Condi = low burst but good sustain, Power = great burst but lower sustain. That’d be ideal IMO.

As i said in the other thread, IMO if you want to make a “nerf Engi” post, pull off the full condi rotation in a video.

Class unbalance will kill Raids

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Jerus.4350

Have to agree that raids with requirement of pushing party dps to the limit. Class balance will be an issue soon.

This raid boss needs about 7k-10k/s per member dps to bring down. It’s obvious that players will gravitate to engi and revenant for that.

I still feel safe throwing the Reaper card in there. I think they’ll be able to hold their own. We’ve only cracked the surface of it’s potential rotations and no one’s really taken a full look at the math. But, we’re hearing reports of 42k gravediggers, seeing regular 30-35ks in practice. With a 1.5s cast or about that, we’re looking at 20k dps if you’re only hitting 30k, for spamming 1 on a pretty easily landed ability. Yes it’ll need below 50% to get there but still, there’s potential there, above 50% they really don’t look too shabby if I’m right and a full Dagger/GS/RS rotation works out how I think it will.

Engi/Ranger for condi, Rev/Reaper for power. High dps and durable.

Class unbalance will kill Raids

in Guild Wars 2: Heart of Thorns

Posted by: Jerus.4350

Jerus.4350

The biggest problem is burn. Burn needs to go down 20% and bleed needs to go up 20%.

This would bring down the burn giants, and bring up some of the lowly bleed based classes.

Necro in particular relies heavily on bleed making it one of the lowest dps condition classes.

Sinister engineer just needs a nerf overall, since it has high burn, high bleed, AND high direct damage.

Druid will certainly be nerfed, saw lots of videos of druids winning 4v1’s lol. Which should give a bunch of different healing options.

http://i.imgur.com/gUGC1KJ.png

Optimal rotation.

3.5k direct damage, hardly high considering

6.8k bleed DPS, yes it can spike high with shrapnel grenade even as high as 14k, but still you average down to 6.8k

8.6k burn, which is again why I say that a nerf to burn would be a slight hit to engi but with a paired bleed buff it’d balance out ok, but also help other professions raise their standings.

Lastly…. This is all theoretical. This rotation is one I haven’t seen someone able to record fully. 70% is probably what I’m able to achieve if that. I’d be impressed if anyone would even recite the rotation in order let alone pull it off.

Anyways I think the Engi hate is a bit overexaggerated by theoretical numbers. Anyone who thinks otherwise is free to record themselves pulling off the perfect rotation

Raids: Required Ascended?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Yes at around 10%.

Isn’t this the drop rate for ascended from fractals L50, which only have a daily lockout? If they’re really going with a weekly timeout, hopefully the chance is much higher than 10%.

Thought it was 16% in fractals.

Reaper's Might Bugged?

in Necromancer

Posted by: Jerus.4350

Jerus.4350

7.5/10 troll thread, GJ

do NOT remove enrage timers from raids...

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I’ll agree with keeping enrage timers, but let’s leave Engineers alone. It’s nice having something besides Elementalists get stacked 2-3 at a time for once.

Seriously

That said, I do think condi’s need to be looked at, not to nerf Engi, but just the condi field in general needs some work. Burning is required to do well at this point, not sure that’s right. Bleeds are very weak unless you stack them super high, which some can do but it still can’t compete with burn. It’s no surprise that Engi/Ranger are the two best considering they have a lot of access to burn and solid bleeds as well, I think a nerf of around 15% to the coefficient and base of burning and a raise of like 15% to bleed coefficient would be right around right (maybe even more buff on bleed honestly, but stick to the coefficient). With this to keep guardians viable the amplified Wrath trait needs a buff as well.

This would help any profession with more bleed and little burn (warrior has ok burn, but more bleed so should help them, and surely help necro, can’t say I really know much about other professions with condi).

Anyways it needs a look at, not just nerf Engi.

Regarding Raid Role

in Necromancer

Posted by: Jerus.4350

Jerus.4350

Reaper would probably do fine in the role of tank for a raid, but other classes will likely perform the role better. PS Warrior with one piece of Knight’s gear gives up almost no DPS and will basically never die if the rest of the raid is playing well. I still side with [SC], though, in that Daredevil is probably the best tank factoring Invigorating Precision, Signet of Malice, 3 dodges, and damage mitigation traits.

I’m with Cogbyrn.7283, though; there’s nothing at this point to suggest that a Reaper would be bad at the role, it just might not be optimal.

I think NA had a good idea in Rabid condi engi, also incredibly small damage loss for a solid defensive gain. It’s something like 90% condi damage for an Engi. And if you need more blocks you have Shield and Toolkit available.

Regarding Raid Role

in Necromancer

Posted by: Jerus.4350

Jerus.4350

Very real possibility that Reaper can do it in full berserker (toughness from minions to keep aggro). Or just one piece of gear with toughness. So could be interesting.

Question is what runeset to go for. Scholar is out the window in that situation.

WTB Power> Toughness and Ferocity, as well as Power > Condi and Ferocity gear sets

Raids: Required Ascended?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Well, should have said that earlier, I’m not going to argue about getting ascended more easily.

Remove enrage timers from raids

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

No, the enrage timers are absolutely necessary to ensure difficulty.

Im not sure what “difficulty” you trying to make here. That raid and it “mechanics” were nothing but walk in the park. The funny part is that AN themself says “zerk meta is gone” yet to beat it..you will actually need zerk. Funny. If they want to make something difficult they gotta look up at other games which already do it right. Trying to cover it behind a small time limit and telling me its there to make it look difficult is pretty much laughable to me. If thats all they can do i hope they wont bother with raids anymore and move out of it.

You realize they do enrage timers in other games too right.

Class unbalance will kill Raids

in Guild Wars 2: Heart of Thorns

Posted by: Jerus.4350

Jerus.4350

… or raids will kill the community.

Engineers is far better at condi damage then anything in the game and Druid is too much superior to Ventari, Guardian, Ele or any other healer in the game.
So basically everyone in raid will look for Scrapper and Druid, and kick almost everything else.

What I think woould be correct is to redesign raids to make other classes useful, or make the other classes at least comparable to scrapper and druid in terms of condi damage and healing.

Difference in condi damage between Engi and Ranger isn’t huge, but yes condi needs looked at (bleeds need to go up, burns go down as the professions hurting focus on bleeds much more)

Healing, well lets be honest, druid’s going to get nerfed, this was the first beta pass.

Scrapper is not what Engis will be playing, it’ll be Condi Engi most likely with Pistols, bombs, nades, and FT explosive/firearm/tools. If you’re looking for damage it’s not scrapper, that’s your more defensive/cc build.

Raids: Required Ascended?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Aye, they basically gave everyone a heads up “hey stop wasting your Laurels, start saving up and prepping, you’ll want ascended” and they did it with more than enough time to pull that off.

I see this mistake made time and time again.

You do not create systems based around the concept that people have been preparing for it for years, unless you only want that content to work for those people.

I have full ascended.
do all of my friends, who the expansion is trying to get back into the game?
does everyone who comes to the game from this point forward?
does the guy who wont become interested in raids till he sees them in game?

Exaggerate much?

And as dlonie said, you can still work on the raids in Exotics. It’s just outside of raids you might want to put some effort into getting ascended stuff to increase your strength in raids to be in par with what they’re designed for.

Remove enrage timers from raids

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Curious, I saw someone say that the speed shrooms will increase attack speed as well as run speed, can anyone confirm/deny that? If so with masteries we’ll have even more damage, meaning even less stressful timers. Again, I have no clue if that’s right, but saw it somewhere and was curious.

Masteries could be a really strong way to ensure profession/build diversity. All professions have equal access to masteries, so if they are sufficiently powerful they could less the power curve of different professions.

How so? Wouldn’t that just mean some professions are overpowered while others become good enough? Personally I think that’s worse, having overpowered things just means there are ways to make the content even easier. Power Creep is my Enemy.

Raids: Required Ascended?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Aye, they basically gave everyone a heads up “hey stop wasting your Laurels, start saving up and prepping, you’ll want ascended” and they did it with more than enough time to pull that off.

Thief in HoT

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I still think Thief is the king of stealth, and that’s what really matters. If stealth isn’t required in raids, I can foresee Thieves not being desired nearly as much, and that’s okay. You pick the classes based on what you need.

Not being desired at all you mean? The new necro I believe. If you play with engineers (for condi dmg for example) you could’ve enough smoke fields already right? Timing is just a bit harder then.

By the way it seems like headshot isn’t good for defiance stripping.
Also mesmer afaik mesmer is better than thief at boon stripping.

Won’t be a defiance anymore, and honestly HS was always bad for defiance stripping it was just easy, but it was a notable damage loss. At this point it’s best to have the group strip 2-3 stacks, then thief basalisk and maybe steal for the last few stacks. Anyways that’s a thing of the past, breakbar is coming, which is about burst CC something headshot I’d imagine wouldn’t be great with compared to other options.