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arcane abatement problem

in Elementalist

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JonPeters.5630

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Fire, air and earth work as advertised.

Water has a graphical effect similar to earth, but doesn’t heal. I haven’t had a chance to test condition removal yet.

*edit- it doesn’t seem to be doing anything in water. It doesn’t even trigger my signet of restoration heal the way the other three attunements do.

*edit 2- after some more experience with it, water will go off when your health is bellow full, but it seems to trigger before fall damage is applied and will only heal the amount you were already injured and not the new falling damage.

That makes sense. They probably don’t want you using water to heal off damage from the fall itself. Would essentially make the water version “better” than all other fall traits, because it would reduce damage by more than 50% (through the fact that it would heal off part of the damage taken).

actually…. this is the best healing scenario… if u’r not full health and the fall could kill u… than with how it work now u will survive (reciving the heal before the fall dmg is calculated and so surviving the fall dmg due to your now refilled health poll)… if the heal was applied after the fall dmg than the fall will have killed u and so the after healing would have been useless (if ever hppened)…

This is the intention of why it works this way…

Armor preview change is NOT permanent...

in Guild Wars 2 Discussion

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More info coming from someone who knows more than I do, but I just wanted to clarify that losing this functionality was in fact not intended.

Jon

So How do u feel Patch notes?

in Mesmer

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I don’t get it. The new Prismatic Understanding is a great buff that would have given the extra push to use the torch over others in pve…and they decided to exclude it.

Even more buffs to shatter build. Looks like every mesmer will only be shattering now. Who can say no to 30~50 seconds of 3-stack might?
Underwater, signet, mantra buffs, blade training fix, all nice.

Prismatic boon part works with prestige, we just made it so the duration part doesn’t because a trait to increase cast time of that skill would be bad. Sorry unclear notes there. On the IZerker he does hit correctly now but there is an issue with damage floaters not always appearing the we are now trying to track down.

Jon

How much HP for Vigorous Shouts?

in Warrior

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JonPeters.5630

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Since I was kind enough to explain it to Guardians on their mace skill Faithful strike, here is the formula for this trait.

40+((Level^2) x 0.18) + (Healing x 0.8)

so at 0 healing at level 80: 40 + 1152 = 1192

at 1500 healing at level 80: 40+1152+1200= 2192

Let's debug minion AI

in Necromancer

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This is a great thread. Keep it up and we will use it t help figure out all of the issues.

Thanks,

Jon

So signet of locust, air and the hunt are....

in Mesmer

Posted by: JonPeters.5630

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JonPeters.5630

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Got some movement improvements coming for Mesmer also. Mostly more reliable swiftness.

Any News on the Ranger Pet being Fixed

in Ranger

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I made some changes to improve pets hitting moving targets in this upcoming build. I wouldn’t expect those changes to light the world on fire, but they have improved. There is more to be done in this area still but feedback on how much this upcoming change helped, once it is in, would be great.

Jon, help me here, I don’t understand, “but they have improved”, specifically the “they”. What “they” are you talking about? “They” referring to “changes to improve pets hitting moving targets” If so, then how is a change being improved? OR is the “they” referring to the act of our pets hitting a moving target which has now by your reworking, have been improved? OR did you mean to finish that second sentence with the addition of " , but they have improved the hit %." ???

Any clarification here would be great.

Melee pets hitting moving targets.

Dog, wolf, fernhound, all bears, arctodus, murellow, all cats, pigs, boars, siamoths, all drakes, all moas…

Any News on the Ranger Pet being Fixed

in Ranger

Posted by: JonPeters.5630

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JonPeters.5630

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What about drake pets never using their abilities? (tail swipe, chomp)

I’ll take a look, but not for the 14th.

Simple Improvements to Death Shroud and Boons

in Necromancer

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I can say we are working on updating the UI for DS so that you can actually see your health bar, boons, conditions, etc. We think this is the first step for DS.

Any News on the Ranger Pet being Fixed

in Ranger

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I made some changes to improve pets hitting moving targets in this upcoming build. I wouldn’t expect those changes to light the world on fire, but they have improved. There is more to be done in this area still but feedback on how much this upcoming change helped, once it is in, would be great.

Signet of the Locust runspeed buff

in Necromancer

Posted by: JonPeters.5630

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JonPeters.5630

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Why not, Signet of Air needs it too

Signet of the Locust runspeed buff

in Necromancer

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Don’t worry we wouldn’t leave you behind. Locust is getting improved as well.

Let's Talk Engineer Traits

in Engineer

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HGH should also be on this list. It’d make a decent master trait but where it stands, it’s not that good.

Lucky for you we agree. There is an improvement for this trait coming on the 14th.

Faithful Strike

in Guardian

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Yeah, the formula is 15+((Level^2) x 0.05)+(Healing x 0.18)

So for example a Level 80 guardian with 1000 points in healing would heal for:
15+320+180=515

Glyph of Renewal resets in Mist Form

in Elementalist

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We made some changes to Mist Form because it wasn’t interacting well with Glyphs. Basically you are now in an actual attunement during Mist Form, and therefore can now swap attunements and also cast Glyphs.

Thanks to whomever the forum member was that pointed this out a little while ago.

12/14 on this change.

Jon

longbow shots really REALLY slow

in Ranger

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You guys must be channeling some psychic powers this weekend. We agree arrows need to be a bit faster to make DPS against moving targets a bit more reliable. 12/14 can’t come soon enough. :P

Ranger Movement Speed

in Ranger

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FYI this is slated for the 14th of December.

Zealot's Fire

in Guardian

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This proc is intended for having the Burning condition applied to you, not for the visual effect of this torch skill.

What are some ways P/P can be made favorable?

in Thief

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We are looking into this. I actually think P/P has a lot of utility. Blind field, daze, vuln stacking. However damage is a bit low. We are making some headway here in the12/14 build so be patient for one more week.

Jon

Ranger Movement Speed

in Ranger

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JonPeters.5630

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Agreed. Signet of the hunt needs to and will go to 25%.

Generell questions about kits, sigils.

in Engineer

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Step two is to get the weapon stats to apply to kits as well. We felt sigils was the more important first step because it creates build diversity. Flamethrower with sigil of air? Yes please.

Generell questions about kits, sigils.

in Engineer

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We are working to make sigils work with kits. Our intention is to push this as soon as possible. Hope that helps.

Jon

Not one warrior fix. Seriously. Again.

in Warrior

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Volley is still not effected by Crack Shot trait. Tooltip says 8s cooldown, but actually its 10s.

TY. I’ll fix this tomorrow for the build on the 14th.

Jon

All phantasms now utterly broken.

in Mesmer

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So studying it here empirically we think berserker is just missing and not less damage, but that duelist was actually impacted by the “bladetrail” bug fix. I will try and up the duelist damage and I will try and track down why berserker is not always hitting.

All phantasms now utterly broken.

in Mesmer

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Now if only I could figure out the berserker dmg thing… Worst case scenario I will just try and readjust the numbers based on the new functionality but that is harder because I don’t have the old data. For what it is worth it was not the bladetrail change that messed with this because we locally reverted that and this berserker issue still persisted.

All phantasms now utterly broken.

in Mesmer

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Ok so its sounds like you could counter the summon delay by having a subset of traits. So we fixed a bug that lets all those triats work together but that also makes them not able to exploit the delay anymore. Since it seems like they were working and mostly balanced without the delay I am going to go ahead and reduce the delay on this stuff to .25 seconds. I just tested it at 0 seconds and that breaks some other things so I think .25 is the best compromise.

Let's talk traits

in Elementalist

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Can I start? Icy Mist. This trait is really bad and should be merged with Soothing Wave to make room for a fall damage reduction trait.

Mistform + Cantrip Mastery still bugged

in Elementalist

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Yeah, thanks for this report I put in a fix for this a few minutes ago that will go live as soon as we have a build that pushes content. 12/14 at the latest.

Jon

All phantasms now utterly broken.

in Mesmer

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It has always had a delay, I am investigating if the delay somehow got changed. If someone has good raw data on the old damage of berserker vs the new damage that will also help me track down where that change came from and fix it.

Thanks,

Jon

Phantasms retested after 12/3

in Mesmer

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I’ll take a look at the delay. Was supposed to be .5 seconds. I can check if somehow it got increased.

Jon

December 03/12/12 Update

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RTL is indeed a bug. I’ve got a fix and going to try and push it through today.

Jon

While you’re at it can you see if you may be able to get a quick fix for this? I understand it might not be a quick fix though. :s

Thanks for the vid. Got a fix for this now too.

So...Gluttony. How should it be fixed?

in Necromancer

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3 notes

1) it seems to be failing because of a rounding error which we are working on fixing right now.
2) we are buffing it next patch on top of fixing it.
3) carry on.

Phantasms retested after 12/3

in Mesmer

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Fyi, the delay on first attack has been present since BWE2. It is there for balance reasons to give enemies a moment to react to the powerful summon.

Phantasms retested after 12/3

in Mesmer

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Berserker not doing the correct damage is known issue. We don’t know where this issue is coming from but I intend to solve it by the next build. 12/14/12

I know that seems a long time but it will be set back to viable. If you have good data on the damage it used to do to heavy target dummy vs what it does now that will help me track down the issue.

Thanks,

Jon

December 03/12/12 Update

in Elementalist

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RTL is indeed a bug. I’ve got a fix and going to try and push it through today.

Jon

GS bug is making ranger less viable

in PvP

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Thanks for this catch. I will look at it on Monday.

Invuln and invis are intended to stop you from capping, but simple evades are not.

Jon

Good to see you here Jon, our guild thought you had moved on , happy that’s not the case!

Its just Thanksgiving/holiday times. As frustrating as it is we do have to take some time off. I’ll be playing some PvP sometime this weekend. Hope to see you on there…

GS bug is making ranger less viable

in PvP

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Thanks for this catch. I will look at it on Monday.

Invuln and invis are intended to stop you from capping, but simple evades are not.

Jon

General Patch Discussion [merged]

in Ranger

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Hi Anders, I’m totally not here so skip this post and read on…

We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.

I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.

I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.

There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.

Jon

Warrior changes in 15th Nov patch.

in Warrior

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Fast hands only is broken on the very first swap after you turn it on our load a map. After that it works. Fixing that first time bug is extraordinarily difficult, but we think it is worth it to keep the trait.

Jackpot gems for paid tournaments

in PvP

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JonPeters.5630

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2) Get any place from 1-8 :P nice catch :P

Jackpot gems for paid tournaments

in PvP

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I have seen some confusion about how this works. Here is the simple version.

1) Enter tournament.

3) Have a chance at a gem jackpot or either 10, 35, 80, 120, or 1000 gems.

  • Chances of winning one of those is 1 in 4 for each person that enters.
  • You can only win one of them for each tournament you enter.

Ranger update

in Ranger

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The patch most definitely will have bug fixes for ranger. I fixed two earlier today alone. Realistically, however we can only do a patch every few weeks if we expect to make more than minor improvements so all the things I talked about will be in the next big patch which is about 2 weeks away.

Raid on the Capricorn

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Live every week like it’s shark week!

Ranger update

in Ranger

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Wow this escalated quickly

Still thinking of you rangers… Next balance patch is mid Nov, but I’ve got at least a handful of fixes in testing already!

Raid on the Capricorn

in PvP

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We are doing some underwater balance work as well, but it felt pointless with all the sharks anyway so we removed about half of them

Raid on the Capricorn

in PvP

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How about fewer sharks, please!

Coming soon(about 2 weeks) to a game near you…

I'd rather have reanimator disabled until a fix is ready.

in Necromancer

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It does not give a free res. These guys can’t rally you. Also they die in about 11 seconds, not 2 seconds. I would like them to have a bit more survivable, but the real problem is obviously them aggroing. Necro minions are supposed to aggro based on what you attack only, so if this particular minion is not following that rule that is the real problem. We are currently investigating it and will make any changes we think are necessary.

I'd rather have reanimator disabled until a fix is ready.

in Necromancer

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Thanks guys, we will take a look at this. It shouldn’t be dying so quickly and it certainly shouldn’t be drawing aggro on its own.

guardians that are good

in PvP

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We know this bug exists. The problem is our most recent change should have fixed it. We will work hard to make sure this bug is gone by the next patch. Sorry it hasn’t been easier to get rid of.

Jon

The lack of PvP items for Confusion builds.

in PvP

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Yeah pirate set is a rune set. Hadn’t thought of sigil as well which also we can look at.

Jon