Here’s the build I run (which is very similar to yours):
http://gw2skills.net/editor/?fgAQNAW7flwzqqHVTsGaNJhJFBH5nKwcUKuu1Jpo0oG-jkBB4iBKTqIasVTFRjVJTQWZDT9KpSBwk0I-w
As skcamow has mentioned 20 in Illusions will get you dazzing glamour and blinding befuddlement as of Tuesday.
Personally I think scepter works better with condi dmg, the torment on #2 hits very hard and with debilitating dissipation the auto attack is nice on the zerg.
Welcome to tier 1, you deserve it. Look forward to many fun fights.
The only thing I can really think of that a ranger would be good for is the AoE root, thats it. They have a water field I guess thats something.
That is plenty. AoE roots when used correctly are amazing. Enemy are using stability? Root them, boon strip them and destroy them. Enemy are zerging? Drop your AoE roots and bust up their stack. They also have plenty of survivability if built for it, and one of the best water fields in the game.
Rangers are seriously underrated imo.
I hear that they have these wonderful devices called catapults that can destroy walls instead of having to go through the door. I might be wrong though.
But out of combat won’t help guerrilla tactics. Since the little band of guerrillas will be chased off, then the Zerg gets OOC, which allows them to res. I am perfectly fine with removing the ability to rez downed players all together. Make em run!
kitten. You can come back in and drop them in combat. Or if you don’t you’ve still slowed them down meaning they potentially miss getting to an objective. Out of combat rezzing will also allow you to rez teamates that die from falling damage. The laughter and mocking is punishment enough without having to run back.
Those gorilla tactics. Personally chest thumping is my favourite, but grunting and snarling is also up there.
But yes requiring to be out of combat is the way to go
They should also introduce another skill for warriors: “Rising tide – Enemies around you drown in their own tears”
RIP Ridculy 2013
BlackgateRIP Rid, best commander NA.
Never forget.
RIP Ridculy. You are always in our memories sweet prince.
Looking at it I think the build you’re running there may be a bit squishy for front line.
I’m working on a similar build at the moment and I’ve come up with:
http://en.gw2skills.net/editor/?fgAQNAW7dl4zSpHVTsGa9IiJFBHydSB05cleEbX4tB-j0BB4iCy0CQEDBOTqIasVTFRjVJjIqWpETKAmkGB-w
Spamming clones on dodge is fun, and with the mantras you provide a bit more support with the heals on mantra.
.#2 and #3 are great.
.#1 is pretty garbage though. On paper, it’s great for clone generation.. but, the cast is extremely slow and so is the projectile. It also has no special effects tied to it other than summoning clones.
As Raz mentioned as soon as you put 10 points in Chaos then the number 1 is fantastic in WvW. AoE conditions for all.
There are a lot solutions.
This is one (my favoured) of them: https://forum-en.gw2archive.eu/forum/wuv/wuv/Night-protection-1/3281118
Bad suggestion is bad. This assumes that people only ever play in a specific 8 hour window. Which is kitten.
That’s a lot of precision…
Not really, and you need about that much to keep the uptime on vigor for selfless daring heals.
Join KnT. We have Kiwi’s.
On a somewhat serious note, we actually do have quite a few Jafa’s, and one of our commanders even goes as far to make South Auckland jokes and goes “nah honest” when she commands. We also have a guy from Wanganui who gets the brunt of all the rural and sheep jokes we have. Or if you’re feeling like being a bit of a comedian there’s a guy from Christchurch (hi george!) who can take a good earthquake joke. He was actually the one that showed us the Christchurch Harlem Shake video (we’re going to hell).
Shameless self plug aside, if you were to join any PST guild (West Coast NA) the timezone difference is three hours behind them (21 hours ahead, 3 hours behind, same difference) so if you get home from uni/work early then it’s not too bad. I’d suggest any of the T1 servers if you did want a decent Oceanic presence though.
KnT #1 Guild NZ
One persons night is another persons day.
Horrible idea. It’s been horrible every single time it’s been proposed over the past year, and it hasn’t gotten any better. Whine less, play more.
Pretty much this. This exact complaint and exact solution has been proposed on the forums and duly discarded as being awful since day 1. The reasons it is horrible are so obvious and have been rehashed so many times it’s not even worth writing them all out again.
Um.. reason I think not much of warden in this state. It is not very useful in a situation in wvw where half the time your opponent is thinking of ways to kite and use his/her surroundings. Unless you have something like crippling dissipation equipped, i fail to see how you would make the most out of it. I love iwarden myself, especially if it is traited, but I think it could be a bit better than depending on like extra skills to make it’s attacks/reflects land and having another extra trait in another extra traitline to make it’s success somewhat better.
Of course it could be better. It could be a big button titled “I WIN” which is what you seem to be pushing for.
Depending on extra skills/traits is part of the game. It’s called build synergy and it’s a factor of every profession and every build. It’s exactly the same concept as having to drop a null field or boon strip to get rid of stability before you throw an interrupt.
Personally being a hard profession to master is one of the draws of the mesmer. If you have a look around the forums there are plenty of builds that don’t depend on the defender for survivability. Alternatively you could plan your activation better.
They should have never tried to fix it in the first place. Please revert it back to the way it was.
This. I didn’t think it was broken.
Best bet would probably be to make it so it doesn’t try and move until after the first attack cycle.
the least Anet could do is give the initial AoE Immobilize tho. Would be actually make it worth while
That would still be monstrously overpowered, particularly in WvW
Anet Read this Thread!
Here’s how you fix the iWarden Phantasm. simple as one two three.
1. Moment it casts, it gives AoE Immobilize.
2. Every time it starts a new attack cycle, it pulls enemies towards its range. Much like the curtain pull. (Disregarding first initial attack cycle)
3. From the point after the first initial casting immobilize, it provides cripple to enemies who touch it.
Plz do this thang!
It should also have the same damage and hitpoints as Tequatl
Your statement is based on your assumption that a smaller force is always more tactical and/or strategical than a larger force. Which is not true if your smaller force constantly gets -steamrolled-. When both sides have equally good players, the only ting left to define the fight is numbers, and there is nothing inherently wrong with that, the option to move away to a better position or attack a different objective is always there if you believe your small force is in cappable of taking on the larger force.
This many times over
Ditch 2h mastery and take Empowering Might instead, it synergizes well with Altruistic Healing.
Strength in numbers is probably better than purity (particularly with soldiers runes and shouts traited you shouldn’t really need the extra condi removal)
I would also take hold the line over save yourselves
This is a build I am using for zerg vs zerg:
http://gw2skills.net/editor/?fgAQNAW7alwzqqHVTsGaNJhJFBH5nKwcUKuu1Jpo0oG-jUBB4iCyZSFRjtaqIasKZER1KlYSBwk0I-w
Once the December 10 changes hit I intend to swap the pistol for torch, and move Dazzling Glamours to Adept in Illusions and switch the master to Blinding Befuddlement.
The problem with depending on shatters in ZvZ is that you can’t. Clones and even phantasms will mostly die before triggering the shatter effect.
For GvG I tried an interrupt build:
http://gw2skills.net/editor/?fgAQNAR8dlwzCpHVTsGa9IhpHkitten1DwbduTqAsB-jECBIhCy0CQEDBOTqIasl1FRjVJLyKbYqXCpSBwkyI-w
It was heaps fun, but if you get more than 15v15 it loses effectiveness.
Or you could run in an organized group where you have guardians with multiple sources of stability.
Organization + skill should always win, end of story. GvG is about synergy; all the people asking for DR are just asking for devs to nerf the skill gap and need to stop.
Direct counters to CCs? No, not really. Though they do have an overwhelming and unrivaled condi-pressure to ensure the threat never reaches them. If that seems to fail, they’ve got a metric f@#k-ton of EHP for back up.
While also available to everyone else, -40% stun duration & +70 Toughness or -20% damage while disabled & -20% Condi Duration food.
To me, most of what I’ve read from this individual meets the textbook definition of a “concern troll”.
Yup, I said the same thing in the deleted thread (and also got infracted for it lulz). I think it’s best if we just use standard troll handling procedures and refuse to engage with them.
You don’t get the point here. There is no way mag can bring up that number that your server have 24/7, outside of NA prime Mag is pretty much dead. Mag doesn’t have the coverage nor the numbers, so instead of playing the spamming 1 game, some of us try a different method. It does work at times, but when it is against a 50 man PVT melee in a 80 man blob, it’s hard to crack. One mistake, and we’re wiped. While you guys can have as many mistake as you want, but your numbers will carry you with the fight. And with the broken chain ressing mechanism, its even worst.
And if I take your suggestion, and make all the guild do PVT, do you think a 25 PVT can win against 50 PVT in a 80 man blob? Coverage yo. Much strong. Many people. Wow.
So your argument against PVT is that it’s too good? Bad argument is bad.
Also as has been mentioned it is possible to defeat greater numbers. That’s where the skill that you seem to be trying to imply is non existent in T1 comes in. It’s about your forces sticking tight to the commander tag and moving and positioning so you can cut the tail and whittle down the opposition while avoiding the bulk of the opposing forces’ AoEs. It’s about having the right group composition and running synergistic builds. It’s about having survivability so you don’t become rally bait.
There is a depth here that you are purposely ignoring with your ‘lol spam 1 moar bads’ replies. If you like small scale pvp more then that’s well and good but some of us enjoy mass GvG; neither one requires more or less skill, just different ones.
Edit:
For the record I don’t know anyone that rolls full PVT gear in every slot. Most of the builds I look at tend to have a core of PVT then round out the other stats as required.
(edited by Jorjeis.2169)
Downed/dead players = 0 DPS.
This
You’re right, I’m putting too much faith in the fact that the other people in your group would be cc’ing the group to keep them on that spot. My apologies.
Because no T1 groups ever have rolling stability. But please, continue being rally bait.
I hit 5 people for 1500 every second. That’s 45000 damage in 6 seconds. I also have 3200 armor.
I will gladly help any T1 players with build optimizations, because they really really really need it.
EDIT: This is not sarcasm.
I’m sure we will take you up on this advice if and when our commanders stop l
aughingtelling us to where pvt because we can’t dodge and charging every time they see aMag blob.xXHaV0C SqUaDZXx“Shouldn’t we wait for our tail?”
“Nahit’s just MagWe’ve still got sixty people on us not including the 30 in the tail #STACKMORE”ftfy
Thanks, I love fan fiction.
Broad insults are so #t1t
you should mention your commander/guild, who you’re calling out, and when you want to gvg them
I hear pots and kettles are both quite dark. Can you confirm/deny?
Also we’re just one big happy family; puglife baby.
I hit 5 people for 1500 every second. That’s 45000 damage in 6 seconds. I also have 3200 armor.
I will gladly help any T1 players with build optimizations, because they really really really need it.
EDIT: This is not sarcasm.
I’m sure we will take you up on this advice if and when our commanders stop laughing and charging every time they see a Mag blob.
“Shouldn’t we wait for our tail?”
“Nah it’s just Mag #YOLO”
Right, and bashing 1 while following a cool ranch dorrito is something made easier to do by being under the influence.
There’s really more to it than that but ok.
Pretty much this. All I hear is “we’re going to deride it because we’re not good enough to do it”.
Also perhaps someone from Mag can explain how the ability to follow the commander’s instructions and move and attack as a co-ordinated unit, combined with the commander’s ability to position his force and know when to charge != skill in blob vs blob engagements
Goodjob Sor and Mag.. really glad to see and hear about another group of skilled guilds and players like those on Mag are laughing and realizing how weak BG is.
BG see a group of Mags, Mags see a group of BAGS!
#Mag2013
Lol, how are the silver leagues treating you buddy? Managing to win some GvG and get some confidence back for your guild after getting stomped by BG pugs?
I never made excuses, I stated facts. The EB video has 10 DIE in it, its titled BG wiping DIE, so to make it true you are posting a video of a zerg wiping 10 DIE in a group of others. My whole thing is what does that prove? Its a pointless video . I didn’t say there are any rules. I said we will livestream and run as a guild group and fight any blob any zerg any guild. I don’t understand what part of it is still unclear. 30-35 DIE will do that anyday. Just a dumb video that has no meaning tbh.
It proves at least as much as the videos you posted. That video was PuG vs PuG according to you. You claimed that all of BG was bad. Arguably it was an even fight in that case (blah blah arrow carts, there was nary an arrow cart to be seen in that video), the difference clearly came in a) the skill of the commanders and b) the average skill of players in the server.
Still these things are always he said she said. Luckily we have a quantifiable measure of how well a server is doing in WvW. That would be score. Or if you want to ignore the objectives then perhaps we could get a breakdown from anet on stomp points.
If you don’t like these things then one can only surmise that you prefer bragging without proof.
which is then followed by who can make them the most mobile and effective on a map.
AKA skill at commanding.
If SoR was all about the fights I would have expected them to be getting far more stomp points than the other servers.
(edited by Jorjeis.2169)
Lol I go away for 6 months, come back and it’s the same old stuff, people QQing about 2v1.
I don’t know if y’all struggle with math or what but in a 3 sided fight someone is always going to be 2v1ed. Suck it up cupcakes.
They drop siege equipment, so yes people do them.
Shadowbane also had a bard class – in general they are a medium leather wearing support class. Sounds a lot like the engineer doesn’t it…
Because elementalists give me bad feels bro. Feedback doesn’t work on them like it does on rangers and then I die
Srsly though without the damage cap AoE would become stupidly OP in WvW. You just need moar eles + Time Warp.
But yeah downed is incredibly annoying but it is fun waiting for people to come in and rez their downed friends and then smashing them as well.
If you’re a 5 man group up against 40 then your AoE hitting only 5 people is the least of your worries.
This is just a simple way of putting a damage cap on AoE which is perfectly reasonable. WoW did the same thing albeit with a different mechanism and no-one felt the need to complain about that.
This please so much this.
I posted it here (https://forum-en.gw2archive.eu/forum/game/suggestions/Raid-or-expanded-party-frames-for-commanders-in-WvW/first#post307146) but no one agreed =\
If you see a purple mesmer portal in the middle of your group AoE the crap out of it. Mesmer’s don’t need to be nerfed people just need to get more situational awareness.
The question of skill is not a regional bias, it’s just a matter of actuality. If the Oceanics are taking keeps with a 5-1 advantage then that’s pretty easy to do. There’s not a lot of tactics for there’s not a great need for tactics. If NA players are fighting heavy resistance vs other NA players then yes more skill is involved. If a NA server was matched up against two Oceanic servers and zerged empty keeps during the day then it wouldn’t be a case of skill.
It’s not that hard to understand.
Also, SBI didn’t just give up in that fight last week. They went to school and work, and when they came back their work had been pretty much erased. This wasn’t a total surprise. Due to the release of queue time figures by ANet, many had surmised this would happen. TA people were even boasting it could happen and it did in fact happen.
At that point, it became clear that any work done during the day would simply vanish at night. The servers other than HoD couldn’t cover 24/7. Thus, the fight was mostly futile. HoD doesn’t give up because they have never been in that situation. TA knows they have 24/7 coverage, so if they fight hard on the weekend it won’t be erased during the weekdays. HoD doesn’t understand the situation or problem because they haven’t been in it.
Once again you’re missing the point. It’s not a 5v1. SBI has Oceanics and SEA guilds, as did ET in the last matchup, but they gave up when they were pressured in their primetime. Just because you as a NA player are not personally there does not automatically mean you have no presence.
To cap towers/keeps with less resistance is NOT AN ABILITY. It is common sense, you would be stupid not to do so. The problem here is having a 24/7 game and separating EU and NA servers. WvW would have worked so much better if there wasn’t any separation between this two since most servers will have appropriate 24/7 coverage and fairly test their mettles, skills and strategies.
Stormbluff has a strong SEA presence, just because you’re not awake to see it doesn’t mean it’s not there. Also for the record last week when HoD ‘zerged’ and ‘night capped’ there was no queue for the borderlands I got into.
Why is it when North Americans take capture points it’s down to their skill but it’s absolutely impossible for the same to be true for Oceania and SEA? There’s any number of screenshots been posted that show our opposition don’t have the outmanned buff, and just because there’s no queue doesn’t mean the BL isn’t close to capacity.
I also think the point Marstar was making that you have completely missed is that when we get pushed we don’t give up and leave the map. We keep fighting. When the ET/SBI Oceanics got pushed they appeared to give up and stop fighting which is why you keep waking up to a sea of green.
What happened to this weekend lady lisz?
Repairs are absolutely reasonable. Don’t die so often. Even as a WvW player they’re not a major drain.
As for crafting some of the best items in the game are crafted, and the craft system is absolutely awesome. Are you sure it’s Guild Wars 2 you’re playing?