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Community-Run 5v5 and 2v2 Tournaments

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Interested in taking your PvP experience to the next level? Take a look at the list of tournaments below and sign up today!

Prizes for All Events
First place team members: 2,000 gems and 1 mini llama each
Second place team members: 800 gems and 1 mini llama each

European Tournaments

ESL GW2 5on5 Weekly Cup—Europe
The longest-running weekly tournament in Guild Wars 2, the ESL GW2 5on5 Weekly Cup is open to players and teams of all skill levels.

ESL GW2 2on2 Weekly Cup—Europe
No capture points and no rotations. Defeat the other 2 enemies and take the victory!

Academy Gaming Weekly—Europe
Academy Gaming in Europe has been out of the loop for a while now but is being brought back with a new format. If you were a fan of Pugquest, we’re bringing it back! All players, no matter their skill level, are allowed to signup as an individual or with a partner to be paired with other players in a free agent style tournament. We will take a player’s PvP level, experience, and class into consideration when pairing members with each other to create for a fun tournament experience for all.

North American Tournaments

Academy Gaming Weekly—North America
The Academy Gaming Weekly is focused on creating a safe environment for newer PvP players. The Academy Gaming Weekly Cups feature a free-agent system that allows players to join the tournament as individuals rather than teams, which is great for those of you who have yet to find a permanent group to play PvP with. Come find new friends to play alongside!

Never Lucky 2v2 Tournament – North America
The NL Weekly 2v2 tournament is a place to show off your mechanical skills, as well as your synergy with another player. In actual conquest games you have to worry about rotations and match ups, among many other things. Here, you just pick a comp, and the best players win.

Important Information

  • ArenaNet handles gem and llama mini distribution.
  • Tournament prizing can take up to two weeks to distribute once the information has been provided to ArenaNet. For example, if an organizer takes two weeks to provide the winner’s information to ArenaNet, it can take a month to receive prizes.
  • Gem codes and llamas will be deposited directly to your account.
  • Do not contact ArenaNet staff members in-game regarding prize distribution. If you have a question or concern, please contact us at pvpcommunity@arena.net.

(edited by Josh Davis.6015)

Proposed Changes for Engineer Turrets

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btw, who uses Turrets in WvW?

Static discharge builds.

I like how you are being cheeky when you have no idea what you are talking about.

SD build isn’t a turret build. They use Rifle turret toolbelt skill, not the rifle turret.

1v1 me bruv!

On a serious note, you should also be using your rifle turret (or any turret in an SD build) for damage purposes . Detonate turret does a flat 1200 damage on instant cast and can be used in succession with Surprise Shot. If you’re using Accelerant Packed Turrets, which you probably are, it’s also an additional CC during your burst combo.

There’s a good guide here if you need more information: http://metabattle.com/wiki/Build:Engineer_-_Static_Discharge

Ready Up: 4/24 - Specializations AMA

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1st question does this mean your ama is for pvp only and there will be a pve/WvW one as well ? if no to that question can you please move the thread some where so the general community can see it. Thanks in advance.

Got pulled into a meeting before I finished duplicating the thread. There’s now a thread in general, WvW, and PvP.

Ready Up: 4/24 - Specializations AMA

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Hi all,

Tomorrow I’ll be hosting a multi-hour AMA session with members of the design team where we’ll be focusing on deep-diving the newly announced specialization system. As part of this, we’ll also be giving you a first look at the reworks of traits, including a number of skill/mechanic changes that will be going live with this system. We have a lot of stuff to talk about. This also means we’ll be going over every single trait in their current iteration in our development environment. I’ll be pulling your questions out of Twitch chat, this forum post, and posts all over the forums and having our design team address them.

You can find more information on the specialization changes (part one) here: https://www.guildwars2.com/en/news/specializations-part-one-a-primer/

Tomorrow’s livestream will start at 12pm PST at http://www.twitch.tv/guildwars2

Question Links:
General specializations questions thread
PvP-focused specializations questions thread
WvW-focused specializations questions thread

(edited by Josh Davis.6015)

Ready Up: 4/24 - Specializations AMA

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Hi all,

Tomorrow I’ll be hosting a multi-hour AMA session with members of the design team where we’ll be focusing on deep-diving the newly announced specialization system. As part of this, we’ll also be giving you a first look at the reworks of traits, including a number of skill/mechanic changes that will be going live with this system. We have a lot of stuff to talk about. This also means we’ll be going over every single trait in their current iteration in our development environment. I’ll be pulling your questions out of Twitch chat, this forum post, and posts all over the forums and having our design team address them.

You can find more information on the specialization changes (part one) here: https://www.guildwars2.com/en/news/specializations-part-one-a-primer/

Tomorrow’s livestream will start at 12pm PST at http://www.twitch.tv/guildwars2

Question Links:
General specializations questions thread
PvP-focused specializations questions thread
WvW-focused specializations questions thread

(edited by Josh Davis.6015)

Ready Up: 4/24 - Specializations AMA

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Hi all,

Tomorrow I’ll be hosting a multi-hour AMA session with members of the design team where we’ll be focusing on deep-diving the newly announced specialization system. As part of this, we’ll also be giving you a first look at the reworks of traits, including a number of skill/mechanic changes that will be going live with this system. We have a lot of stuff to talk about. This also means we’ll be going over every single trait in their current iteration in our development environment. I’ll be pulling your questions out of Twitch chat, this forum post, and posts all over the forums and having our design team address them.

You can find more information on the specialization changes (part one) here: https://www.guildwars2.com/en/news/specializations-part-one-a-primer/

Tomorrow’s livestream will start at 12pm PST at http://www.twitch.tv/guildwars2

Question Links:
General specializations questions thread
PvP-focused specializations questions thread
WvW-focused specializations questions thread

(edited by Josh Davis.6015)

Proposed Changes for Engineer Turrets

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A few notes:

  • You can cleanse conditions from turrets.
  • You cannot heal turrets – nothing has changed in this area. (The exception of course being Thwack, Whack, Smack, and Autotool Installation.
  • While boons do not currently affect turrets, this is something we might consider changing in the future depending on how the changes I mentioned in my original post pan out.

will poison reduce healing from tool autos / autotool installation?

Autotool – yes. I haven’t tried tool kit auto yet. I don’t QA per say, but I tend to play with changes quite a bit to get a feel for them.

Proposed Changes for Engineer Turrets

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A few notes:

  • You can cleanse conditions from turrets.
  • You cannot heal turrets – nothing has changed in this area. (The exception of course being Thwack, Whack, Smack, and Autotool Installation.
  • While boons do not currently affect turrets, this is something we might consider changing in the future depending on how the changes I mentioned in my original post pan out.

Tournament of Legends 3 DPS Official Thread

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  • Players may only play in one Tournament of Legends. Any use of an alternate account to circumvent this rule will result in a ban from future tournaments (from news post)
  • You may not be on more then one roster for this event (Period.)

Does this mean I can only play in one ToL ever? Like if i join now in tol3 i cant play in future tol4?
Or is just to prevent poeple getting multiple rewards by playing/subbing for multiple teams?

You can only compete in one region, essentially. You can totally play in ToL4 in the future if you play in ToL3.

Proposed Changes for Engineer Turrets

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btw, who uses Turrets in WvW?

Static discharge builds.

Proposed Changes for Engineer Turrets

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Will Necromancer staff Marks activate under Turrets? Or is Staff going to be useless vs Turrets with exception to it’s non-condition causing auto-attack?

Marks don’t trigger on turrets unless there’s something else like a pet or player in the AoE radius. This has been the case for a long time, but that doesn’t mean it’s not something we wouldn’t possibly change.

Proposed Changes for Engineer Turrets

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Will boons and AoE healing also apply to turrets like other minions?

Turrets will not be able to receive boons.

Proposed Changes for Engineer Turrets

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So, fear, taunt, chill, cripple, and weakness. Can we get a breakdown on what the expected effects on turrets will be?

Confusion and Torment questions too?

Will fear cause interrupts and prevent a turret from firing during the condition?
Taunt won’t cause some infinite fire rate glitch due to no recharge on the turret attack skills right? Purely speculation
Is cripple going to be useless or do something like half distance on attacks?
Is chill going to slow the firing rate? Reduce attack range?
Will weakness cause fumble on turrets?

Will confusion apply PvE damage to turrets?
Will torment only apply the min damage, while turrets are rotating will it apply extra damage?

There won’t be any new special cases for turrets that receive conditions. The effects that happen them will match what you’d expect to happen to players. For example, blinding a turret will means that their next attack will miss. Weakness (fumble) will work on turrets. Applying confusion to turrets will cause them to take damage when they attack.

For the most part chill, cripple, and immob wouldn’t have much effect on the turret. For chill, turret cooldown skills are tied to the engineer’s skill bar, not the turret itself. Torment will always tick at its lowest rate since they don’t run (lack of wheels is intended).

Regarding fear, turrets have never been susceptible to CC, and they will continue to be immune to CC. Applying fear to a turret will not cause it to stop attacking. However, if you’re a necromancer with the Terror trait equipped, you will do fear damage to the turret.

Proposed Changes for Engineer Turrets

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Will Turret run in fear when I fear them?

Nope. While they’ll definitely receive the fear condition, they’ll stand their ground.

Proposed Changes for Engineer Turrets

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That’s awesome to hear they’ll be vulnerable to conditions!

My concern is with buffing turrets to be able to crit. The way many turret engis spec now, turrets deal plenty of damage just between rifle turret and rocket turret. I feel that allowing turrets to crit may be abused and the balance will backlash because people will cry TURRETS ARE DOING MORE DAMAGE NOW.

You’re misinterpreting the post, but you’re not the first. I’ll edit my original post to be more clear.

Engineer turrets themselves cannot crit, but they will be able to receive crits from other players/NPCs.

Allow turrets/objects to take burn damage?

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Proposed changes for turrets can be found here:

https://forum-en.gw2archive.eu/forum/game/pvp/Proposed-Changes-for-Engineer-Turrets/first

Locking this thread.

Proposed Changes for Engineer Turrets

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Does the fact that they’ll be able to critically hit mean that their base damage is also reduced, for instance, should I be afraid of 4k crits from Rocket turret because it’s base damage is slightly above 1k?

The change means they will be able to receive critical hits, not give them.

Proposed Changes for Engineer Turrets

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Hi all,

As a follow-up to my post from last Friday, I wanted to give you a run-down of the changes we’re looking to make to the engineer’s turrets:

  • Engineer turrets will be able to be critically hit. (Edit for clarity: this change means the turrets can take critical hits against them, but they still cannot deal critical hits themselves.)
  • Engineer turrets will be able to be affected by conditions.

Considering most minions/summoned pets are already susceptible to the aforementioned changes we feel that this is a fair way to bring turrets more inline with the rest of the game. These changes should only slightly affect the viability of turrets in PvE/WvW (low creature crit chance/condition application), while providing for more counterplay against turrets.

We’d love to hear your feedback on these changes. Feel free to respond below with your comments.

-Grouch

(edited by Josh Davis.6015)

27 LLamas to get the Lavish Llama

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Hi all,

Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.

-Josh

Could this be… the return of in-game tournaments? HYPE!

All tournaments are already in-game. :P

When I said select tournaments, I mean our community events.

(edited by Josh Davis.6015)

Allow turrets/objects to take burn damage?

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While I don’t think the OP’s suggestion is exactly the change we’re going to go with, I thought I’d drop by and let you all know that the effectiveness of turret engineer is something we’re looking into very closely right now. Once our plans are a bit more concrete I’ll give an update.

Have a good weekend,

Grouch

27 LLamas to get the Lavish Llama

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Hi all,

Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.

-Josh

And the reward for winning wvw week after week is …drumroll….6 greens after you make 3 more wvw levels.

Maybe Josh can take a look at the wvw achievements and fix those too…

you can blame Josh for a LOT of things, but don’t blame him for WvW or the rewards.

With that said, Weeks of busting your butts for rewards you can easily get by spending 5mins in Silverwaste.

Awww, thanks fo…..

Wait…

All shall be forgiven if you can pass that WvW achievement nudge onto the right people though? right….right?! 1,000,000 objectives is probably even more madness than 27 llamas :/

Hmmm, the Lavish Llama will now require 1,000,000 Mini Llamas.

27 LLamas to get the Lavish Llama

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Hi all,

Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.

-Josh

And the reward for winning wvw week after week is …drumroll….6 greens after you make 3 more wvw levels.

Maybe Josh can take a look at the wvw achievements and fix those too…

you can blame Josh for a LOT of things, but don’t blame him for WvW or the rewards.

With that said, Weeks of busting your butts for rewards you can easily get by spending 5mins in Silverwaste.

Awww, thanks fo…..

Wait…

27 LLamas to get the Lavish Llama

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Hi all,

Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.

-Josh

stronghold is down (EU)

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The team is investigating.

We’ll keep you updated.

AspectGG Presents Weekly PUG Quest

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This was a lot of fun – was able to play with a mix of new and experienced players. We ended up making it into the fourth round or so, knocked into loser’s by Wakkey’s team and eliminated inloser’s by Phanta’s team.

I hope I can make it next week!

AspectGG Presents Weekly PUG Quest

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Signed up for free agent.

Today: ESL Go4GuildWars2 Monthly

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It says February in your OP but I’m sure you meant March xD.

Months are hard!

Today: ESL Go4GuildWars2 Monthly

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Thank you for the info Josh. Is there some kind of announcement in game as well?

Unfortunately no. We didn’t lock the date down soon enough for me to be able to get the in-game UI enabled. Next month, though!

Today: ESL Go4GuildWars2 Monthly

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Join Jebro and Kaelaris on the official Guild Wars 2 Twitch channel at 10am PST (19:00 CEST) for the March ESL Monthly Go4GuildWars2 Cup Final. $1,500 in prizes are on the line.

You can find more information on today’s cup at: http://play.eslgaming.com/guildwars2/global/gw2/major/go4guildwars2-europe/monthly-final-march-2015/

At 4pm PST (1:00 CEST), join Blu on the same channel for the North American version of the ESL Monthly Cup.

(edited by Josh Davis.6015)

Wall of Champions

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I have this fixed in a future build. Requires a bit of localization and such so it won’t go out for a bit. We’ll be keeping the bigger events listed, so PAX Invitational, WTS – Beijing, WTS – Boston, etc. Shoutcaster list will be seeing a bit of love as well.

Ladder Test Season Changes - 3/27

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Clarification: These changes do not only apply to high MMR players.

Is this some kinda backhanded slight to the larger base of players? Seems kinda rude coming from a dev. I guess takes a bold person to try to pull that off.

I addressed it because I had a few players message me, very concerned that this change would only affect high-MMR players, thus making it harder to climb. I just wanted it to be clear that this applies all ranges.

(edited by Josh Davis.6015)

The Reality of New Leaderboard Algorithm

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Thanks for writing up your concerns so succinctly.

This test season is intended to test an algorithm that’s tailored towards ranking players higher for better W/L ratios, in addition to using points gained from playing (meaning games played does not become valueless). The algorithm we’re using this time around is completely different than what was previously tested, and they both have different purposes. We’re already having internal discussions on how we can adjust this season’s algorithm to better suit the goals we stated on Thursday – rewarding players who play well, not just play. These discussions will continue into the next week, and now we have an entire weekend’s worth of data that we can look at and extrapolate on.

An important thing to keep in mind is that these events are tests, and the only thing we’re testing right now is the formula behind ranking. We’re gathering a lot of useful data that we can use to help us make better decisions. These “test seasons” not a final product by any stretch of the imagination.

https://forum-en.gw2archive.eu/forum/game/pvp/Ladder-Test-Season-Changes-3-27/first

Ladder Test Season Changes - 3/27

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Clarification: These changes do not only apply to high MMR players. It applies to players from all ranges. You can be favored to win a match at any MMR.

If you’re favored to win a match at any MMR, and you lose, you will lose points.

(edited by Josh Davis.6015)

Ladder Test Season Changes - 3/27

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Hi all,

Thanks to your participation in the current Ladder Test Season we have been able to identify and correct a few issues that were preventing players from losing ladder points in certain scenarios.

After looking at the data we have collected over the past week, we have also decided to make a change to the scoring matrix that will now cause players to lose ladder points in match-ups where they were favored to win and did not.

We believe the changes outlined above will help us move towards a ladder algorithm where an emphasis is placed on winning games, rather than just playing games.

We will continue to make changes to the leaderboard as needed throughout this test season. Thank you for continuing to help us test our algorithms as we work towards building a better ladder system.

We’ll see you in the Mists!

PS: These changes are live as of 6:30pm PST.

Ready Up next Friday: Desert Borderlands

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Thanks for tuning in, all. I hope you enjoyed the tour and got some of the information that you were looking for.

We’ll keep an eye on this thread for any feedback/questions!

Ready Up next Friday: Desert Borderlands

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Hey folks,

I’ll have Game Designer Tyler Bearce and Environment Artist Tirzah Bauer on Ready Up next Friday for a chat on the recently revealed Desert Borderlands map. If you have any questions regarding the new map that you’d like Tyler or Tirzah to address, please respond below and I’ll see what I can do!

Thanks!

As a general disclaimer, I’m only looking for questions that pertain to the borderlands map specifically. (No specialization questions, etc). Thanks for understanding.

*EDIT: Show is over. Thanks for watching.

http://www.twitch.tv/guildwars2/b/642258148

(edited by Josh Davis.6015)

The Reality of New Leaderboard Algorithm

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Thanks for writing up your concerns so succinctly.

This test season is intended to test an algorithm that’s tailored towards ranking players higher for better W/L ratios, in addition to using points gained from playing (meaning games played does not become valueless). The algorithm we’re using this time around is completely different than what was previously tested, and they both have different purposes. We’re already having internal discussions on how we can adjust this season’s algorithm to better suit the goals we stated on Thursday – rewarding players who play well, not just play. These discussions will continue into the next week, and now we have an entire weekend’s worth of data that we can look at and extrapolate on.

An important thing to keep in mind is that these events are tests, and the only thing we’re testing right now is the formula behind ranking. We’re gathering a lot of useful data that we can use to help us make better decisions. These “test seasons” not a final product by any stretch of the imagination.

(edited by Josh Davis.6015)

Second Ladder Test Season

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I can feel your pain Harvest, and probably you’re right about bad ingame communication by Anet about Start/end Season, but complaining now about rewards for off-season is really useless.

I only suggest you to read website/forum/twitter/reddit in the future :\

I shall with hold Judgement till tomorrow to see if I get anything to be fair. If not then No this isn’t over until Josh Davis pays the debt owed to me and the other top 25, top 500 for going through that sludge fest of a test season. I’m calling it a test season not an Off season because as far as I’m concern there was an ongoing leaderboard that I worked to climb and maintain.

I’m on reddit and twitter, (I have a phone) but like I said I can’t be everywhere at once. But compared to other games who are VERY publicize about there ladder/test ladders IN-GAME this area lacks severely.

Hi Harvest,

I’m sorry that you were under the impression that there’s been a test season the past two months, but this is certainly not the case. To say that there’s a debt owed is a bit misleading as we’ve never given any indication that there would be additional rewards for ranked play after the scheduled test. If you could point me to something that explicitly mentions a continued test season I’d be more than happy to investigate the miscommunication.

As a general rule, if we’re running a test season you will be notified in-game through the event UI in the top right hand corner of your screen (as we did with the Winter test season) and out-of-game via our blog.

Thanks,

Grouch

Camera clipping in clocktower [+video]

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Try turning the camera collision detection down a bit.

Second Ladder Test Season

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Free camera doesnt work in spectate

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Known issue! It’s a byproduct of the camera transition changes we did back in Feb.

Can we get a congratulations to ORomNG?

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Great games, all! Congrats to oRNG, Abjured, Dankening, and Heaven and Earth. You’re all awesome.

Just another day at anet feat. special guests

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Saw this yesterday and showed it to my girlfriend. She said said I’m a way better dancer than the video gives me credit for.

THANKS BERT!

Rune of Scavenging's 4-piece...

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We have this fixed internally. Not sure when it will ship. Needs to go through the pipeline (QA and such).

Fix includes Vampirism and Scavenger.

Ready Up this Friday: Stronghold

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This is live at 12pm PST, not 1pm.

About 25 minutes from now.

Ready Up this Friday: Stronghold

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The European Guild Wars 2 World Tournament

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You take a time machine back to early January. The finalists have already been chosen.

We’ve committed to running another WTS this year after Boston, but we have not released any details yet. Stay tuned!

Ready Up this Friday: Stronghold

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Hey all,

On this Friday’s Ready Up (12pm pst @ www.twitch.tv/guildwars2) I’ll be joined by PvP Game Designer Hugh Norfolk for a deep dive on the new game mode coming with Heart of Thorns – Stronghold. This will be our first in-depth in-game walkthrough.

There’s a lot of information available on the new map via our recent PCGamer interview, and we’ll have some additional information coming out before Friday.

We’ll probably be pretty strapped for time on the show because we have an entire map to show off, but if we have time at the end I’d like for us to answer some of your questions. Feel free reply below with any burning questions you might have and we’ll see if we can fit them in.

Thanks,

Josh

(edited by Moderator)

I feel embarrassed

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Where do you see all these devs? I’m on a EU french server and I’ve never seen one with the Anet tag.

I see a at least 2 different devs in PvP a week. My friends see even more in WvW (mainly EoTM). Devs seem to like EoTM and most devs, like most players that don’t have tomes go there to lvl fastest to 80. Rangers have been spotted the most but I can’t say for sure that is what most of them main, because no one knows these numbers. Just 2 days ago my firend went into EoTM and said there were 5 devs running with the zerg, 1 war, 1 guard, 3 rangers. 1 ranger & guard not 80 yet.

As Grouch stated, he wants to help the team out and will play whatever he needs to. I have seen him on Engi mostly but I am sure that is mainly because, what team doesn’t need an engi? I have also seen him play other classes. If engi was to ever become basically useless in PvP (shouldn’t due to balance) I am sure Grouch would play another class more often.

Players should want to help the team. Not willing to switch when there is 3 thieves and it’s not the daily, to me blows my mind. Never the less, it happens.

I am sure there are some devs in EU, whether they live there or just play there; but Anet is in the USA, NA see’s them a lot more.

so….all that to say “They’re in NA, that’s where you’ll see them”
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I’d really like to know what devs if any play on EU servers ^^. would be nice to see them around…

If we get a chance we’ll play there during work hours (EU primetime) but for the most part we play on NA during our free time. Most of us have guilds and friends that we play with, just like you guys! There’s a lot more of us playing than you’d think…we just blend in. (One of us, one of us!)

We do have a handful of EU community managers – like David, Ramon, and Stephanie. I’ve seen Stephanie playing on a FR EU server before in WvW (and then I hunted her down mercilessly).

grouch stop going hj…go ranked xD Never met you there >.<

I generally play in unranked/ranked. My MMR puts me at about the top 5%~, so this may explain why you haven’t seen me around.

World Tournament Series Invitational Qualifier - Feb 7

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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Shouldn’t we vote for 2 NA teams?

Good call. Fixed, but votes wiped.