I’ve been playing for a few weeks. There is a LOT to learn that doesn’t seem to have been covered as I played through the game to lvl 80 on my first character, a warrior (personal story done and HoT story finished yesterday).
Here are the terms in this thread that I don’t understand yet:
blasts
stability
fractal CM
condi
T4 fractal parties
blob
defiance bars (checked the wiki, lots of info there but will take me a while to process)
breakbars
trinity
combo fields
bubbleNone, or very little of this is mentioned in the Tips for New Players posted I searched for online.
Is there a good thread that lists some definitive or supremely helpful guides for new players?
Thanks!
Stability – Sometimes Stab – Boon that prevents you from being knocked down, pushed, pulled, etc. See Balanced Stance, Dolyak signet, Stomp, and Shattering blow (for Warrior).
Condi – Condition or condition damage – 2 types of builds – power and condi. Power is raw smacking the bad guy with your sword. Condi is stacking damaging conditions on the bad guy – bleeds, burning, chill, etc. Condi stacks more damage over time, so the longer the fight, generally, the better your average DPS. Think of it as Power as (relatively) constant DPS, Condi as increasing DPS the longer the fight.
T4 Fractal Party – Fractals are arranged in Tiers – Tier 1 are fractals 1-25, Tier 2 – 26-50, Tier 3 – 51-75, and Tier 4 (T4) 76-100. Each tier increases the difficulty (including increasing Agony Resistance (AR)).
Blob – not sure where the reference is, but probably zerg, – big giant (for certain values) party running around killing/doing things. May or may not be led by a commander or mentor.
Defiance Bars – DB and Break Bars are the same thing. The greenish-bluish bar that a boss/champion/etc. has under it’s red health bar. These are affected by CC’s (crowd controls) and there are 2 types of CC’s – hard and soft. Breaking the bar will – most of the time – stun the boss for a bit or prevent them from doing some other mechanic. For example – breaking the bar on the Matriarch wyvern in the canopy during Verdant Brink’s night time will a) stun her and b) prevent her from flying off and strafing the area with her breath. Hard CC’s are things you do that damage the break bar RIGHT NOW, soft CC’s are like condition damage that does damage over time. For warrior, Head butt is your strongest hard CC, and your FEAR ME shout is your strongest soft CC.
Combo fields – Different classes can lay different fields – light, water, fire, etc. Certain skills can then be layered on top of those fields to change or enhance either the field’s effect or the effect of the skill. These are combo finishers and/or blast finishers. For example, thieves can drop a smoke field and someone else, like a Guardian, can blast that field to give everyone stealth. The wiki shows 9 combo fields and 4 types of finishers for each – Blast, Leap, Projectile, and Whirl. Look at the wiki article on combo fields.
Fractal CM – I think this is fractal Challenge Mote. Used to start a harder than normal instance of a fractal or raid.
And it takes time. I’ve been playing for a little under a year and a half, and I’m still learning – even with over 1000 hours on Warrior alone.