If we all start heaping absurd amount of praise on every single thing they do regarding wvw their presence will grow exponentially. Think constant threads extolling their virtues to the highest heavens. For weeks on end. Then from time to time, albeit very infrequently, we slip in a complaint concern. But be very careful how it is done. Make sure the concern is proceeded and followed by massive heaps of praise.
If you read their original announcement (which was to permanently remove white swords), the reason was to fix the mess that siege disablers created. Basically one bad mechanic on top of another.
They couldn’t just remove the siege disablers? It’s like Anet doesn’t keep backups and once a change is made they have no way to back it out…
I think they’d like to kill off wvw altogether. That way the tiny bit of resources that they put towards wvw can be moved to their money makers like the gem store, and/or pvp.
what were some of the changes that people dislike?
Not sure if serious…? :\
From the looks of this: http://www.glassdoor.com/Reviews/ArenaNet-Reviews-E255820.htm , It is pretty bad over at ArenaNet. They seemed to be doing everything that that video has described. I don’t blame the devs anymore. I wish I never called them lazy. I do, however, blame the incompetent management.
People are more likely to complains/flame than praise. You’ll see the same things at many companies profile pages on that site.
Does not make their concerns any less valid just because they are more likely to voice their opinion. Very rarely do people spout off when everything is going well. It’s only when things are in need of serious attention do people start making issues about it.
At the very least there should have been an official thread discussing these changes to wvw.
The wvw devs haven’t even responded to anything in this forums for months. The trial has been set for a month and they’re probably off for the holidays already anyways lol.
I see no point in any official threads. Apparently they don’t listen to player feedback. Virtually everyone said it was going to be a bad idea when they brought it up. But they still made the change. I could even see it being done over a long weekend (Friday at reset until Monday evening for testing) but an entire month of this BS?
And let’s be honest there’s absolutely nothing to say they’ll revert it after the month is up. Now that the BL’s have become karma trains and they’ve given everyone a silly little buff I wouldn’t be too surprised if they determine that wvw is more popular than ever.
Too bad I haven’t played TWS because I’d probably vote for it at this point. But I can’t vote for either GW2 or TWS. GW2 because, well lots of reasons.
I’ve noticed there is a handful of players…. (about 4-5) who do literally nothing but trash talk every single update anet adds to the game.
Worse yet there’s a handful of players who do nothing but excuse Anet’s poor choices and praise them for everything they do.
I agree, and I sincerely hope you are not attempting to insinuate that I’m one of those people.
Not at all. Just showing the flip side of the coin.
I’ve noticed there is a handful of players…. (about 4-5) who do literally nothing but trash talk every single update anet adds to the game.
Worse yet there’s a handful of players who do nothing but excuse Anet’s poor choices and praise them for everything they do.
Since it’s become abundantly clear from a wvw players perspective the “no white sword” change is a complete failure would it be too much to ask that you abort this little experiment prematurely and put them back?
I know when something is broken in pve you guys get on it pretty quickly to take care of it. Well, this is broken and needs to be taken care of.
I’m 99.9999% certain that you will do no such thing but it’s worth a try.
I don’t know who the people are that Anet uses as a focus group or for alpha testing
Do they even do these things? Seems to me like they suffer from some kind of confirmation bias. Maybe an echo chamber where they hear what they want to hear and the “great idea!” message continually gets amplified to the point they can’t see a bad idea for what it is. A bad idea.
And, my guess is, the people actually designing the game have grown a little jaded and war weary from it.
It would be interesting to see what devs have to say about a) the current state of the game and b) the current playerbase. You know without all kinds of NDA’s and whatnot hanging over their heads.
In my opinion, this game would be considerably better if these forums didn’t exist – and ArenaNet devs were able to stick to their guns and the original vision of the game, fleshing out the game they originally wanted to build instead of changing lanes or taking completely different roads every time someone sneezes on the forums.
Considering that they mostly ignore everything said on the forums, case in points; this no white sword garbage or the not being able to party in the Christmas stuff, I’d say the forums have pretty minimal impact on their decision making process.
Just watched this video
https://www.youtube.com/watch?v=sHBOWPLpXrs&index=67&list=PLB9B0CA00461BB187and it made me think, maybe we shouldent throw out so many complaint left and right all the time.
I mean I for one would like to play gw2 for afew more years and it wont be the same if we keep burning out the devs and replace them.
So basically don’t rock the boat because they could take their toys and go home?
I don’t think that line of thinking works for most people.
What absolutely astonishes (but I guess it shouldn’t) me is that they thought this was going to be a good idea. Especially after all the negative feedback they got before actually implementing this change. It’s like everyone at Anet on the (non-existant??) WvW dev team stuck their fingers in their ears, closed their eyes and proclaimed the change heedless and regardless of what their customers had to say about it.
As predicted and as mentioned numerous times already this “test” has been a dismal failure any way you want to look at it.
Now most businesses, having made such a terrible misjudgment about their product, would quickly roll back the change to minimize the damage. But I don’t get the impression anet would even consider doing that. So we’re likely stuck with this garbage at least until the “event” is over. All bets are off whether they’ll extend it beyond that.
Since this new change to wvw I can’t honestly tell the difference between wvw and eotm. They’re both just karma trains.
Did “play how I want” ever actually exist in gw2? Seems to have been more like a unicorn than an actual thing.
If nothing else no white swords will, in theory, force people to move around the map from keep to keep and tower to tower to make sure they aren’t being attacked by enemy forces. Which could lead to more fights in the open field.
On the other hand groups could just siege up inside a few of their most “prized” possessions and refuse to come out for fear that an enemy zerg will come and take it while no one is watching.
I don’t care what people think or say just because I have the brains and brawn to come on here and voice my opinion about something nobody wants to discuss.
This ability is massively unbalanced and needs to be fixed, it’s simple. There is no debate or “l2p” nonsense.
It’s just a simple fact that one single person with one single ability should not be able to kill an entire group of enemies.
If this is the “oh it’s balanced” mentality, then please give my Ranger an arrow that wipes an enemy group too. Thanks.
lol… ok then.
You are correct though. There is no debate. You are entirely wrong, spectral wall is not “op”, it does not need to be fixed. You just need to learn how to stop running into it. Either that or pop your stabo. It’s really not that hard.
This ability should not push an entire group off the map edge. It needs to be balanced and only affect 3-5 players.
How about paying attention and not running blindly into it?
Hate to be contrary, but it is not the player’s job to figure out a way for them to monitize their product. Especially at this stage of the game.
No one suggested it is a players job. It is well within the players rights though, to discuss ideas we feel will bring improvements to a game mode we enjoy, in a public forums designed for discussion and feed back.
Not in so many words but yes someone did “suggest” that it’s something players could/should do. That’s why a thread exists for it.
What server are you on?
Might be someone who can specifically help you one on one or get you into a group if they know where to look.
What level is your character?
Not a “80 only!!!” type of guy but… there’s a definite disadvantage to playing wvw on an uplevel. Despite what they say about scaling. I’ve been doing wvw since the game came out and being on an uplevel even with all that experience is miserable.
What is your build?
Plug it in here, click “get quick link” and paste it.
Are you on voice comms?
In the beginning finding a pin (commander tag) on the map, hopping into the right voice comm channel and simply following the zerg is probably the best thing for you to do. You’ll pick up a lot just listening, and watching what everyone does.
Hate to be contrary, but it is not the player’s job to figure out a way for them to monitize their product. Especially at this stage of the game.
Just block them and move on. Not everything needs or deserves you attention and it most certainly doesn’t require any kind of a response.
On SoR the notion of “casual” wvw is heavily promoted. Basically it’s pop in and out whenever you like, mess around for a bit, get a few bags, give a few bags, and then go back to whatever other stuff you enjoy in game.
Until that changes and they are able to get and keep serious wvw oriented players/guilds then no, there is no chance of them climbing back up. The wvw players simply don’t have the mentality to be competitive. And for those who are competitive it’s extremely frustrating. Not just losing constantly but the entire “casual wvw” attitude.
I’d argue that is what much of the ppl in wvw are/were. It’s just the more serious and competitive players all jumped ship from each server and bandwagoned on to a select few. People like to win. And people will stack the deck to do so. I’d hazard that much of the big guilds on t1 servers werent there originally.
Yes, very true. When a wvw oriented guild sees a server being successful on a regular basis of course they’re going to want to move there. No shame in that. There’s nothing particularly honorable about constantly fighting a losing battle.
Me and my 2 friends picked this server BECAUSE its the worst. We are vet pvp’ers and it is our goal to make this server better. If we succeed its because WE did it not because we jumped on some huge zerg band wagon where what we do hardly makes a difference.
I wish you the best of luck. Just know that on SoR the toughest enemy you will be facing isn’t going to be out in WvW.
Because people would say “mean” things to other people if they knew their ingame names.
On SoR the notion of “casual” wvw is heavily promoted. Basically it’s pop in and out whenever you like, mess around for a bit, get a few bags, give a few bags, and then go back to whatever other stuff you enjoy in game.
Until that changes and they are able to get and keep serious wvw oriented players/guilds then no, there is no chance of them climbing back up. The wvw players simply don’t have the mentality to be competitive. And for those who are competitive it’s extremely frustrating. Not just losing constantly but the entire “casual wvw” attitude.
Anything below t4 is pretty much going to be dead
I was running Edge Of The Mist for fragments to complete my armors (which i did, yay), and i came across something new to me. We got farmed. It became obvious anywhere the train went, there would be a zerg there waiting for us. People explained it thinking there was a spy doing this to annoy people.
While this is bad karma and you’ll go to hell for it, not much can be done about it. I’m just wondering, does he get anything out of this? Besides annoyed peoples? And is it common?
You do realize it is a wvw map, right?
Going in upleveled, poorly geared, with no comms is fine but expect to be attacked and depending on the competency of your commander/group maybe even farmed.
Also there was a time when eotm commanders from opposite sides would whisper one another to make sure that they could keep the karma train going without running into each other. Not sure if that still goes on? Regardless maybe there are commanders/players whispering each other to maneuver their zergs into places they’ll have to fight.
What is the criteria for membership of said council?
Some of my guesses are :
Popularity
Whisper one another a lot in game
Large enough guilds
Activity within wvw
I know no one has ever come to me and asked if so and so should be a server leader regardless which server I’ve been on. And as far as I know it doesn’t happen to anyone else either. Maybe it’s a secret society, like Skull and Bones, Masons, etc…
Pure comedy.
Wondering why they are losing players and the game is stale…but then they want to game the matches lol.
Where did anyone say anything about “gaming” the matches? I’m not a fan of all this server leader nonsense but come on. No one said a word about fixing the matches in any way shape or form.
Do you consider Mormons as “Christians”?
Do they follow Jesus Christ?
Clearly WvW is currently monetized by server transfers pre/during seasons.
However, imagine a “custom” skinning of castles/towers/camps based on claiming (doesn’t have to be tied to guild). No other benefits, just add stone gargoyles or power line Asura effects to the walls/doors/stairs.
Imagine clothing the NPC guards in guild insignia (or your own gem-store version buff). Imagine picking races (like undead skinned like Halloween) for the NPC skins with a gem store buff item. Or have them spew toxic effects with another buff.
Imagine deploying siege with unique skins from the gem store.
Just imagine all the art assets that could be poored into WvW to make the standard maps with the same feel more like EotM (just the terrain dried-out/snow & ice/jungle feel); and then add a few more like crystal terrain or undead/rot terrain. No benefit, you just get your own personalized stake of the battle field. You could even just make this client-side only …
Don’t tell me you can’t monetize WvW. That’s completely false.
But how many wvw players are likely to spend their money on items like that? As an overall percentage of the wvw playerbase. I have a feeling not a huge portion of them, not enough to make it worth the while to implement.
The proof is in the state of wvw. It’s terrible. Which leads one to believe that not a lot of resources are aimed at it. Which leads one to believe that it doesn’t make Arena Net a great deal of money in and of itself. Which makes perfect sense as to why a lot of resources aren’t thrown at it.
I wish I could agree with you and I’m not knocking wvw community’s momentum, but this same attitude of theatening to not buy gems because you’re not getting what you want is prevalent in all modes of GW2 and also on reddit. If it was just one person I’d seen this out of recently, I wouldn’t have taken the time to type it up.
I don’t know a lot of wvw players who buy gems except to transfer. And most of them just want to find a good, stable community to participate in wvw. It’s not like they’re typically out there buying outfits and gathering tools on a regular basis.
And yeah, I get it. You’re jealous of the attention that other modes get because you don’t want to lose players and you don’t want matchups to be skewed and people to server hop or to keep blowing gold just to maintain critical buffs and you don’t want to be bored with what we have in WvW currently. I don’t want those things either but I look at gw2 as a whole, and if given enough time I think the devs will improve wvw for the better, regardless of what we think they should be doing right now. If you’re fed up though I can’t convince you to stay. Lots of WvWers have moved to ArcheAge from my server, and I want them back. But we’re having a non argument right now in that I’m agreeing with your points but not the hopeless attitudes I’ve encountered in this subforum and out of wvw’ers in other forums.
Not really jealous. People will play what they enjoy playing. It’s just sad that a game mode with so much potential has turned to garbage. Blame it on Anet, blame it on the players, blame it on the almighty dollar, blame it on whoever you wish but the fact remains it’s in bad shape. That wvw players are moving to Archeage is a testimony to how bad wvw has become.
Personally I have spent tons of money on the Gem store expecting something new for WvW after EotM and I am truly disappointing that my money didn’t go to produce more WvW content.
There you go.
As far as when devs are going to do something with WvW, that’s complicated. They are trying things and soon. They have done cdi’s, They read feedback. What the community has done naturally with WvW is flock to stronger servers for greater competition, rewards and reputation. And regions just don’t have 24hr coverage like some servers. Also an issue. I don’t know how to fix that and they are having a hard time with it as well, but it is being looked at. The thing is, when fixes do come, are we going to be the kind of WvW’ers that can’t be satisfied or patient? Are we going to forget when we get great features, consume them and just get bored again? I know we will, but I’m glad a lot of us are really trying to find ways to improve it.
That’s one person who seemingly feels they should have gotten something for their gem store purchases. One person, not indicative of the wvw community at large.
Keep in mind that we’re looking at the pace of changes, updates, new content, etc on the pve/ls side of the house and comparing it to what happens with wvw. That’s where a huge part of the issue lies. They get new stuff every 2 weeks (mostly). They get constant updates, constant bug fixes, blah, blah, blah.
But the wvw side goes for many many months waiting for any sign of life. Then they come a long, do cdi, ask for feedback, and decide that removing white swords is a “good idea”. Which for the life of me I can’t figure out what makes them think that anyone in the wvw community wanted that change. Which just illustrates they don’t seem to be paying attention. Or they really don’t care. If I were to bet on it I’d say they don’t care.
It has nothing to do with people believing Anet owes us anything for purchases from the gem store. I’m not sure where you get that idea? There’s been tons of constructive feedback and criticism. How often do they do anything with it? How often do they do anything at all?
Back in the adopt-a-dev, we had an admission straight from a dev that there’s been very little attention for WvW, and unlikely to ever be anything added in future, because they can’t find a way to monetize WvW.
But when you ask people what they’d be willing to pay for…. suddenly they go quiet. You want maps? Gonna have to find a way to make it worth their while. ANet aren’t a charity. But it’s easier to just cry rather than pay $5, so guess what’s gonna happen.You know why we have the EoTM champ-train? Because those are the kind of people who pay for boosters. You know why we don’t have a hardcore GvG map? Because those are the kind of people who are proud to never pay anything. You know why populations and servers have remained unfixed? Because transfers are the only source of revenue from WvW. Think about your priorities, and think about whether $5 is really worth more than 2 years of suffering for WvW.
I’ve been saying this for months and so have others. There’s simply no way for them to create an ongoing flow of money from wvw. If there were we’d probably get updates to it every 2 weeks just like their pve content.
Not in VEX but have run with them a few dozen times now. Recommend them to anyone who is looking for a solid wvw group. They are skilled, patient, fun to play with, and virtually zero ego. They just go out and do what they do.
Hacking has become so rampant in WvW that many realms are now reporting any member of a guild should any member of that guild be caught hacking. This can lead to YOU being falsely reported and possibly BANNED from playing Guild Wars 2.
I have my doubts…
Let’s stop pretending this map has anything to do with WvW.
How about we stop pretending EotM wasn’t made for WvW? This is already getting old… The players turned EotM on what it is today, not Anet.
How do you figure that? It’s their product. They are responsible for how it is utilized. They made it in such a way that it begs to be a karma/level farm. Maybe if it had any impact whatsoever on the wvw scores… But it doesn’t. The best you can hope for is to meet a guild from a different tier for a gvg.
We already have the victory worm. How much more pve do people want?
Regardless it was still a disaster.
Indeed it was, which is also the reason why they never should go back to free transfers again ^^
Negative. The disaster was adding the fees. But nice try, oh mighty white knight.
Anet deals with looking like they have a issue “which they do”
This will never happen. What will happen is that Anet will announce a new Guild Wars based game (GW3??) and let GW2 just die out as they move their focus to something else.
what are you talking about ? transfer fee is here from the closed beta i played…
http://www.eurogamer.net/articles/2012-04-25-guild-wars-2s-world-server-transfer-system-explained
No.
They didn’t actually add in the fee for it until they launched Guesting, and that was quite some time after release.It was planned for release, but since Guesting wasn’t available and they have spent quite some time on explaining how good it would be to be able to join people on other servers for free with guesting, they decided to remove the requirement to pay for transfer until such a time Guesting was actually added to the game.
Regardless it was still a disaster.
Gaiscioch [GSCH] and several others are still playing our hearts out on Sanctum of Rall, however we’re not playing all the time every day. We have scheduled events when we go out into WvW. The rest of the time we’re doing our own thing whether its pve or wvw or spvp. When we’re out the field doesn’t look like that. Last night for example we were ticking at the high 200’s with Hella Vanka, X P O W E R, Cara, and I running tags together manning all warzones at the same time. We had waypoints in all 3 SOR keeps by the time we signed out.
But that’s just it. On Sanctum of Rall eventually the party stops and people go to bed or do other things. We don’t have coverage every day and it should not be expected of a Tier 3 server let alone a Tier 7 or 8. Sanctum of Rall is a very casual WvW styled approach where scheduled events get our largest turnouts. If you want hard core fighting SOR is not the place to be. Those of us who remain here and call it home are happy where we are and are having fun doing what we can when we can. We don’t expect to be the best, we only want to come out and have fun when we can.
So many people are so high strung about this it makes me scratch my head. It’s a GAME, it’s supposed to be FUN. If you’re not having fun change the way you’re playing or who you’re playing with. People just need to relax and get back to having fun.
Thing is that for some people fun is in the competition that wvw has the potential to bring. So when you say people need to have fun after two paragraphs about how apathetic SoR is regarding wvw it’s hard to imagine it being a fun place EXCEPT when your map blob is running. Otherwise everyone is just getting rolled over.
Free transfers are bad. Cost to transfer being dependent on your current server is not. Transfering to a lower tier server than your current server should reduce the cost while transfering to a higher tier server should increase it. Transfering to a server in a lower rank within its tier than your current server should also reduce the cost while transfering to a higher rank server within its tier than your current server should increase the cost. Maximum cost should be about $50 while minimum cost should be about $5
Explain exactly why free transfers are bad. Or more importantly what makes you think a fifty dollar (anet your filter is garbage) transfer fee is anywhere near reasonable?
your not a very big reader are you? is a scale transferring from the lowest bronze to the highest gold should be $50 thus the term MAXIMUM, while transferring from the highest gold to to the lowest bronze would be $5. my god people do you even read?
All that and you didn’t even answer the question.
I’ll try again. What makes free transfers “bad” and why would kitten transfer fee be acceptable?
Free transfers are bad. Cost to transfer being dependent on your current server is not. Transfering to a lower tier server than your current server should reduce the cost while transfering to a higher tier server should increase it. Transfering to a server in a lower rank within its tier than your current server should also reduce the cost while transfering to a higher rank server within its tier than your current server should increase the cost. Maximum cost should be about $50 while minimum cost should be about $5
Explain exactly why free transfers are bad. Or more importantly what makes you think a fifty dollar (anet your filter is garbage) transfer fee is anywhere near reasonable?
(edited by Kanebrake.6192)
