I’ve said this over and over again and I’ll say it again now. WvW is not an essential or fundamental part of the GW2 product from a business standpoint. Sure they are risking part of the population by not paying it any much attention but I guarantee the pve community keeps growing regardless of what happens in wvw.
If WvW were important to their business model they’d have a dedicated team working and releasing new maps, content, etc for wvw on a regular basis. How often does that happen?
I hear what you’re saying about not logging in but really what good would that do? It will not impact their bottom line from a business standpoint. They already have your money. You may or may not continue on with the pve content and if not… oh well I’m sure 5 more people will buy the game to fill your slot.
the only conclusion I was able to come up with was to just “boycott” wvw, not joining it anymore until anet finally pays more attention to it again.
Unfortunately I doubt less people joining WvW will do anything. If it were an important metric of the games overall performance from a business standpoint they’d do a lot more with it. The fact that it rarely gets anything done with it (in comparison to pve) is a good indicator it’s not high on the list of priorities.
Honestly I don’t think this is a top concern for Anet. It’s plain to see that WvW isn’t high on their list of “to do” most of the time. Just go back through a read the release notes over the past couple of years. How often, in comparison to pve content, is WvW mentioned?
There’s too much siege as it is and now you want to make it repairable?
If they did that you could bunker down with siege 24/7 and the enemy would have virtually zero chance of getting in.
I fail to see your logic in this, please explain it alittle more.
You fail to see the logic of “There’s too much siege as it is”?
Well, there’s far too much siege allowed on the map now. But at least you can take it down. If you make it repairable it’s going to make wvw that much more unpalatable.
WvW has enough problems as it is without adding something like repairing siege into the mix. Start making it harder to deal with siege and more people will leave.
There’s too much siege as it is and now you want to make it repairable?
If they did that you could bunker down with siege 24/7 and the enemy would have virtually zero chance of getting in.
I fail to see your logic in this, please explain it alittle more.
I think it is trying to say that it is one of those lots of brawn, no brain types.
Cannons, oil and mortar don’t possess that much danger to the attacking force unless someone was manning them from the start of the assault. Even then they can just pressure people out of them and destroy them.
If you place rams when there is cannons or oil….
It is saying that being able to repair those things would be stupid. It is not “trying” to say those things. It is stating them plainly.
Moreover it is stating that being able to repair those things would make the wvw game mode even less enjoyable than it has become due to the other players that just sit on siege all day long.
There’s too much siege as it is and now you want to make it repairable?
If they did that you could bunker down with siege 24/7 and the enemy would have virtually zero chance of getting in.
It would indeed break apart stacking (for a while, unless they also removed the ability to transfer to other servers), but it might also end up basically destroying WvW completely.
Why would people bother fighting for and working together with a server if ArenaNet could just suddenly decide to force you into another server instead?
People will go and play and fight for whatever team they are on at that time.
It might come down to a forced transfer of players to different servers. Nothing else seems to work.
And is that really a solution at all?
Basically force people to servers they do not want to join. Especially bad for those that have actually spent gems to transfer to a specific server in the first place.
It would break apart the stacking and redistribute the playerbase among the servers. Is it an ideal solution? Not at all but we’re at a point now where there aren’t a lot of viable options.
I think all the wvw problems are well past the point of brainstorming and discussion. Anet needs to either do something about it or just kill it off. Because right now it’s just a crippled animal lying in the road.
Try being in t1 where the matchups sometimes don’t change for months and months.
But what can they do?
Force active servers to become less active?
Force people to transfer to other servers?
It might come down to a forced transfer of players to different servers. Nothing else seems to work.
Reduced gem cost wont encurage players to play
No but it will allow the population to redistribute to lower tier servers and reinvigorate wvw. Right now no serious wvw players are going to drop down to t5-8 because there’s absolutely nothing to do and it’s a huge waste of time and money.
It won’t change the ‘nothing to do’ part if they lower transfer prices. I agree transfer prices need to be looked at, but it won’t fix the root of the problem – lack of updates and dev support causing players to get bored
This is true. But since I have a feeling there’s going to be very little in the way of updates and dev support I think going for the low lying fruit is the best we can hope for.
Reduced gem cost wont encurage players to play
No but it will allow the population to redistribute to lower tier servers and reinvigorate wvw. Right now no serious wvw players are going to drop down to t5-8 because there’s absolutely nothing to do and it’s a huge waste of time and money.
If WvW is dead, the community killed it, not anet.
How can there be different outcomes and new fights each week when every server is tier locked because we, as a community, have stacked servers so much.Anet charging $35+ per transfer is what causes stacking. If they didn’t charge for transfers or were much more reasonable about the cost of it, then you’d see guilds and people moving around a lot more.
Interesting comment. Do you think that free transfers would reduce stacking? That things would just naturally even out over time?
I’m genuinely interested in this topic and would like to get some insight into it from our players’ perspective. (For clarity, I’m not on the WvW Team; y;’all know that. I just found the theory interesting.)
People tend to get tired of doing the same thing over and over and over and over again. Even if they are winning. Free transfers would let people move around and find new challenges.
Would it eliminate stacking? Not at all but it would keep things fresh. Right now everyone has to first consider their own wallets (virtual or real) before they consider moving to another server. So a lot of times people just stay where they are because they can’t afford to move.
I understand locking transfers down during an actual season but off season I don’t see the point in charging or locking them. Well… I see the point, to generate income, but from a player’s perspective I don’t see the point.
If WvW is dead, the community killed it, not anet.
How can there be different outcomes and new fights each week when every server is tier locked because we, as a community, have stacked servers so much.
Anet charging $35+ per transfer is what causes stacking. If they didn’t charge for transfers or were much more reasonable about the cost of it, then you’d see guilds and people moving around a lot more.
We dont want your Garri, we want you inside fighting for it. The reallity is way less dramatic then you’re saying my friend.
Hear, hear!
It’s the competition that makes wvw fun not capping points. If capping points was the fun part then we’d never leave eotm.
They already have something similar to that in EotM and it’s already been declared a waste of time/resources if it were to be implemented in Normal WvW maps. Like many things Anet deals, the idea is neat, but the execution is likely going to be crap.
Anet has been known to attempt to force a specific style of play/mechanic on the wvw population without regard to what players actually want.
EotM is WvW, its under the WvW tab henceforth fact EotM is WvW.
You do the same things you do in the borderlands on EotM, just more emphasis on capturing rather than engaging the enemy zerg. Matter of fact people that play EotM are better than people who play on borderlands, they are more likely to capture something over a borderland commander who usually wipes trying to capture something simple like a tower.
Guess I need to get my eyes checked. Because I can’t believe I read what I thought I read.
Did I?
I’d much rather see them add an area to WvW where you can hit each-other in the face to your heart’s desire.
Having this in PvE is an annoyance…
As annoying as finding pve in wvw?
I was getting the same until I shutdown my vpn. Now it is downloading.
It sure would be nice to get some interaction and commentary from a dev.
You mean like these recent threads?
https://forum-en.gw2archive.eu/forum/wuv/wuv/Solution-to-fix-the-population-imbalance/4437596
https://forum-en.gw2archive.eu/forum/wuv/wuv/Scoring-Discussion/4472575
https://forum-en.gw2archive.eu/forum/wuv/wuv/Siege-Troll-Discussion/4422954Dude, we all lost faith in you. No matter the ton of discussion going around. We gave you the chance. We wait for months. What you gave us? A freaking “Colored commander tag” and “Siege golem mastery”?
Come on Anet, stop trolling. If you want us to stay, get some manpower going on to WvW not a lol PvE. I’m sure the game will die if you keep adding those stupid pve one-time-map every two months.
WvWvW havent get a single great update ever. Nothing had been done to make it work. Orb hack? It was removed and completely forgot until today! Simply amazing how you people “IGNORED” WvW.
Well they did destroy the wvw match up discussions. So to say they’ve totally ignored wvw isn’t entirely true.
We’re all generally pretty terrible people. I guarantee that the one person that whispered to your friend is an example of literally every other player in the entire game.
I would not go as far as that. There are many people that are pretty patient and generous out there. The difference between my former server and the one I went to is pretty spectacular in that regard. From experience there is a pretty clear correlation, not perfect but I’d say significant, between behaving as an elitist and being a kitten.
I’m taking a WAG here but my guess is you missed the sarcasm of the poster you replied to.
Without doing a forced repopulation of all the servers I don’t see them being able to do anything that’s going to correct this issue. People want to win so they go to the top servers that are winning. That’s just human nature. BG wins because they as a server have decided that wvw is important to them. On the other hand SoR does not win wvw because the vast majority of the server doesn’t care about it. So you have very few of us out there playing in that game mode. When a wvw player is looking at servers to move to guess which one they are going to sign up for? Hint: It’s not SoR.
Server vs server was always a bad idea especially with servers like BG and JQ stacking the deck with dedicated WvW guilds. Not sure what the solution is, but I’d prefer a system like in WoW where it was Horde vs Alliance and people got assigned randomly to matches. Perhaps this could be done here with three different teams competing with each other and individuals assigned to each on a rotating basis. In fact , why not get rid of the three team thing and go with just two sides fighting each other with random players, like most fps shooters but on a weekly basis?
My idea is not fleshed out and I am just tossing this out there but the real issue is utter lack of balance in WvW and people getting frustrated with being stomped by zergs or being the ones stomping small groups, which is even more frustrating and demoralizing.
That would make guilds obsolete as far as wvw is concerned. Unless entire guilds were assigned to the same server together.
When I run in I don’t see the bridge. After the cap I see the bridge. Someone forgot to do something. As for if it’s a good or bad change. Meh, I have plenty of other things to complain about in wvw and don’t need to add this to my list.
Hopefully anet will change the mechanic but at the moment one person dying can cause an unlimited number of enemy players to rally. That’s a real problem and that’s why people get mad. Because an uplevel, especially one with no experience, is much more likely to cause that to happen. Veteran wvw players almost never bring uplevels in for that reason.
Your friend payed for his game he can play it anyway he likes kitten all the haters. Most of the players that kitten about uplevels are spam 1 zerglings with little to no skill.
For the first few weeks after the GW2 launch there was only uplevels in wvw and tbh they were the best days of gw2 wvw now it’s just blob wars
If i was you i would make a fresh level 1 ranger (Bear Bow) and proceed to troll the zerg with your friend running in to blob fights last minute rallying the opposing zerg giving them something truly worth crying about.
Do you play wvw? Because if you do and you’re giving someone that advice…
The Adopt-a-Dev program is a voluntary program. The developers who participate do so in their own free time and they choose from the guilds who apply to the program. If you want to see more developers participating in the lower tiers, then encourage more of the lower-tiered guilds to apply.
What I mean by mandatory is that those devs who work on wvw should be required to play wvw on a regular basis. Not as game testers but simply to know what the community at large thinks of how things are going. I don’t mean that it should be mandatory that they participate in an adopt-a-dev thing and get into guilds.
The program was very positively received by our developers, so many of them are likely to participate again.
This shouldn’t be a choice for the wvw developers but rather mandatory. Seeing how things they implement affect wvw first hand on a regular basis seems like a pretty important thing.
So you want them to be paying these people to just sit there and play the game rather than work on the game? seems like a silly idea to me.
It’s not either or. It’s not a do this rather than that. It’s do both. Spend some time playing the game on a regular basis to know what is happening and how their work is being received by the people who are being subjected to it. See first hand how things they do impacts wvw instead of waiting for a blowup in the forums.
Of course it’s a money grab. Arena Net is a business. Guild Wars 2 is one of it’s products it sells to turn a profit. I’m kind of shocked that anyone would think they aren’t after our money.
Everything they do is designed to make the company money, keep people employed, keep their product moving so they can make money, keep people employed, keep their product moving…
Why would anyone think anything different was going on?
Sanctum of Rall is looking for active WvW focused guilds from all time zones. The more the merrier.
If you’re an individual wvw focused player we welcome you too. There are guilds to fit most everyone’s tastes and if you prefer running solo that’s great too.
Or, people could leave the zerg mentality and scout/roam/communicate with their team/server…
That’s great when you have enough players to scout.
Free transfers? Doubtful. It’s a source of revenue. No business willingly cuts off sources of revenue.
The program was very positively received by our developers, so many of them are likely to participate again.
This shouldn’t be a choice for the wvw developers but rather mandatory. Seeing how things they implement affect wvw first hand on a regular basis seems like a pretty important thing.
Sanctum of Rall could use more commanders with your skill sets.
And you don’t need to worry about stopping the bleeding because SoR has already bled out. Now it needs a transfusion.
Note: Restoration means that deleted characters and stolen items usually are returned in whole, but restoration must be requested at the time an account is recovered (access is returned) and not at a later time.
I hope this helps clear up the terminology question.
Wouldn’t it make sense that if you determine the account was “hacked” that it would be restored to the pre-hack state without having to ask when access is returned to the rightful owner?
Some people prefer to not use their ‘usually once in a lifetime’ Account Restoration at the time of the hack. They might prefer to start over, having been away for a long period of time. Others may have already used the one Account Restoration, etc. It’s always better when there is a choice offered. =)
Um… that reasoning doesn’t even make sense. In fact it is void of reasoning for any company to say that a “once in a lifetime” rule applies to a compromised account. It would fall into the “extenuating circumstances” category.
Note: Restoration means that deleted characters and stolen items usually are returned in whole, but restoration must be requested at the time an account is recovered (access is returned) and not at a later time.
I hope this helps clear up the terminology question.
Wouldn’t it make sense that if you determine the account was “hacked” that it would be restored to the pre-hack state without having to ask when access is returned to the rightful owner?
Why on earth would they want you to log off? The more time you spend playing the more money they can make from you.
EotM was designed as an overflow for WvW. Placing a pop balance on it would defeat it’s intended purpose.
And yet how often do people who mainly play wvw even bother with eotm? My experience is that most people would rather sit in a queue. I’d say that the map’s intended purpose isn’t even utilized.
They need a siege cap in general. Both in terms of damage a piece of siege can do and the total number of siege that can be deployed by a server.
If you’re a wvw guild it only makes sense to move to a more active wvw oriented server. If someone is offering to pay for the transfer then let them pay for those who don’t have the IRL $$ or in game gold for the gems.
What server are you on and where are you located?
Why bother? Eotm is a 3 way karma train. No one actually goes there to do anything except get karma and level alts.
wrong
Oh I’m sorry. There’s the occasional gvg between guilds on different tiers. So karma train, leveling, and occasional gvg.
Another idea – which I haven’t really tried myself – when you are desperate: if there is a keep not taken by your but by another server frequently try waiting outside and then rushing through shortly after they broke through but wait until they are up whacking the commander.
I’ve done this and so have others in my guild. It works. Might not make it out alive but if you’re careful you can get what you need while they’re busy doing other stuff.
I don’t think it’s the price that keeps people and guilds from transferring. I think it’s the knowledge that if they go to the lower tiers they’ll be bored out of their minds the vast majority of the day because there’s nothing to do.
And this is why developers normally avoid telling anyone anything about their products until they’re almost ready for release.
Even Peter Molyneux learnt that lesson.
Or they just leave a small print that this is in active development and intended for release in year x, with no fixed deadline.
You need to throw info out to players interested. It’s in fact crucial. Look at ESO, I consider Matt Frior’s May roadmap letter to be the reason why ESO still actually exists. Launch was a bugfest, reviews were poor, players weren’t happy, and in short, it was a mess. But him talking about all the cool stuff they were working on got people hyped, it was the first time when there was a generally positive atmosphere in the forums. You need that anticipation, otherwise people got nothing to look forwards to.
He had no choice in the matter – the game sucked so bad, it wasn’t worth the money people spent on it.
People are now lauding FFXIV but this is go around 2 for that game and the first one made sure I would never try an FF game again.
This game forum does not have the same type of posters – most here are OCD or have personality problems (too much self importance) . It is what it is.
I think thats a bit insulting, but anyways.
People like having good things to look forwards to. It’s not just something you do on a failing game, developers since time immemorial has been talking about things in their upcoming games. You need hype, you need to get players excited and think it’s worthwhile to stick with the game, or at least keep it on their radar.
It is not insulting – it is the truth. All you have to do is read the negative threads on this forum. I read the threads and shake my head at all the declarative statements that just bash this game w/o any suggestions as to what can be done constructive.
That’s basically true for every MMO forum ever. Or the internet in general to be honest. When people don the mask of anonymity, they often let their emotions speak for them.
The only forums where you won’t find any negativity is on games that are dying or dead, because by that point, no one cares anymore.
There’s no anonymity here. If you’ve ever had to have an account recovered or password recovered or email changed or had issues with the gem shop you have to provide your personal details. They know exactly who we are. We might use fake handles in the forums that protects our identity from one another but we’re not anonymous to Anet.
There’s anonymity to each other. People who harrass other posters on forums are anonymous to them, unless they choose to provide personal details publicly on the forum…and why would they?
Hmm, that sounds… familiar…
We might use fake handles in the forums that protects our identity from one another…
And this is why developers normally avoid telling anyone anything about their products until they’re almost ready for release.
Even Peter Molyneux learnt that lesson.
Or they just leave a small print that this is in active development and intended for release in year x, with no fixed deadline.
You need to throw info out to players interested. It’s in fact crucial. Look at ESO, I consider Matt Frior’s May roadmap letter to be the reason why ESO still actually exists. Launch was a bugfest, reviews were poor, players weren’t happy, and in short, it was a mess. But him talking about all the cool stuff they were working on got people hyped, it was the first time when there was a generally positive atmosphere in the forums. You need that anticipation, otherwise people got nothing to look forwards to.
He had no choice in the matter – the game sucked so bad, it wasn’t worth the money people spent on it.
People are now lauding FFXIV but this is go around 2 for that game and the first one made sure I would never try an FF game again.
This game forum does not have the same type of posters – most here are OCD or have personality problems (too much self importance) . It is what it is.
I think thats a bit insulting, but anyways.
People like having good things to look forwards to. It’s not just something you do on a failing game, developers since time immemorial has been talking about things in their upcoming games. You need hype, you need to get players excited and think it’s worthwhile to stick with the game, or at least keep it on their radar.
It is not insulting – it is the truth. All you have to do is read the negative threads on this forum. I read the threads and shake my head at all the declarative statements that just bash this game w/o any suggestions as to what can be done constructive.
That’s basically true for every MMO forum ever. Or the internet in general to be honest. When people don the mask of anonymity, they often let their emotions speak for them.
The only forums where you won’t find any negativity is on games that are dying or dead, because by that point, no one cares anymore.
There’s no anonymity here. If you’ve ever had to have an account recovered or password recovered or email changed or had issues with the gem shop you have to provide your personal details. They know exactly who we are. We might use fake handles in the forums that protects our identity from one another but we’re not anonymous to Anet.
The forums have become a toxic environment for the devs. Whether they respond or not they will get negative responses either way lol.
Too much negativity in these forums from the players imo.
But the thing is that yes we are “players” but more importantly than that we are paying customers. Regardless if you bought the game for yourself or someone gifted it to you you are still a paying customer. Everyone seems to lose sight of that fact and act like it’s ok because this is a game and not some other product.
Arena Net is a business and businesses deal with unhappy customers. They deal with negative feedback. They don’t bury their heads in the sand and tell their paying customers how to give proper feedback, they don’t pass out infractions like they’re lording over a school room, they don’t accuse people of being “toxic”. The way they interact with their customers is horrible.
The game for all of its problems is good. Not great, good. But the customer service is probably some of the worst I’ve ever experienced.
There is a difference between unhappy and whining. Most people, on this forum, whine, not complain. There have been some excellent threads that were constructive but many are just demanding, pouting and whining threads. This thread is a classic example.
Developers have no chance in those types of threads – kitten ed if you do and kitten ed if you don’t.
Nothing wrong with customer service – it is exactly the same as it was in GW1 – don’t see a difference.
Do I think this game is perfect? No – there isn’t one out there that is perfect.
It’s not a customer’s job to provide specific kind of feedback or even friendly feedback. When you go to the restaurant and your burger sucks is it your job to tell the cook how to make it better? No. When your cell phone doesn’t have service are you supposed to call the carrier and tell them how to provide you with a better signal? No.
If your burger is missing lettuce, cheese, mayo, bacon, etc, which was advertised on the menu you just supposed to sit there and say eh, who cares? I’m not going to bother telling the waiter/chef about what he just cooked me up?
If my burger is missing the basics I’d just hand it to the waiter and tell him to tell the cook to fix it. The cook should be able to look at it and know what the problem is. Now if I asked for a medium rare burger and got a well done one I’d probably say what the problem is.
they’re coding updates. you want them to live stream themselves pouring over code tables and messing around in art software? all the players do is argue and nitpick every little personal qualm here, it can’t be very helpful to jump in the fray without something significant. they post when they have something we need to know, if you want another style go follow SOE. they upload videos of themselves working on code and art assets. it’s not all that interesting.
No I don’t care to see them working on code. I care to see the results of the work on something other than living story. For example how about fixing so many of the bugs and issues that plague wvw?
I think a lot of us just want to be treated like paying, loyal customers of a product and not fans boys and girls
The forums have become a toxic environment for the devs. Whether they respond or not they will get negative responses either way lol.
Too much negativity in these forums from the players imo.
But the thing is that yes we are “players” but more importantly than that we are paying customers. Regardless if you bought the game for yourself or someone gifted it to you you are still a paying customer. Everyone seems to lose sight of that fact and act like it’s ok because this is a game and not some other product.
Arena Net is a business and businesses deal with unhappy customers. They deal with negative feedback. They don’t bury their heads in the sand and tell their paying customers how to give proper feedback, they don’t pass out infractions like they’re lording over a school room, they don’t accuse people of being “toxic”. The way they interact with their customers is horrible.
The game for all of its problems is good. Not great, good. But the customer service is probably some of the worst I’ve ever experienced.
There is a difference between unhappy and whining. Most people, on this forum, whine, not complain. There have been some excellent threads that were constructive but many are just demanding, pouting and whining threads. This thread is a classic example.
Developers have no chance in those types of threads – kitten ed if you do and kitten ed if you don’t.
Nothing wrong with customer service – it is exactly the same as it was in GW1 – don’t see a difference.
Do I think this game is perfect? No – there isn’t one out there that is perfect.
It’s not a customer’s job to provide specific kind of feedback or even friendly feedback. When you go to the restaurant and your burger sucks is it your job to tell the cook how to make it better? No. When your cell phone doesn’t have service are you supposed to call the carrier and tell them how to provide you with a better signal? No.

