Twitch stream here : http://www.twitch.tv/merforga1/b/571382524
The game starts at around 30 minutes.
The rules are this : Everyone is a guardian. Team members can only use [Banish]. The goalkeeper can use [Banish], [Ring of Warding], [Shield of Absorption] and [Sanctuary]. Traits are Valor : IX (Honorable Shield), Honor : IX (Two-Handed Mastery), Virtues : VI (Master of Consecration). No sigils, no runes and no trinkets.
The cooldown on [Banish] is great because it forces people to be careful of when to use it.
So my suggestion is to make it a proper mini-game with a proper arena and the proper skills. It could be based on the current sPvP system.
Edit : The rules were changed a bit for the second game. Goalkeepers could no longer leave their position and we all had to start behind an invisible line. The ball also always started in the center of the arena. Personally, I liked it better when the ball could appear anywhere on the center line. It was much more fun because it forced us to play differently every time.
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It’s already tedious to have to join the map 1 hour early to get a good group. But the AFKers make organization worse.
Thus I propose the following special rule to be instated:
The maps Sparkfly Fen and Bloodtide Coast will boot each player to character select not acting manually for 5 minutes to the character selection screen. Automatically running does not break the AFK timer. This should be in effect 1 hour before the map’s respective World Boss spawns.
5 minutes is way too short.
10 minutes would be better.
However, I like the idea of personal instances much more.
I doubt the price per 100 gems will stay at 10g for long… it’s probably all of the reintroduced minipet packs, the new gemstore items, and changes to the BLC’s that spiked it up this hard.
If it ever reaches 20g for 100 gems it’ll be because we have that much gold to spare/gold keeps getting easier to find.
Please don’t mistake “easier to find” and "more people farming for it. The gold gained from the TP is not new gold. The only new gold that enters the game is from dungeons and bosses. So unless people have been farming those more, it hasn’t become “easier to find”. Anet is probably artificially manipulating the cost of gems.
I think Anet doesn’t understand that making the cost of gems in gold higher won’t translate into more gems being bought with real money. People will just pass because the real money cost of gems is a total rip off.
Best thing about this update? Well, beside the fact that it will allow newcomers to get up to date with the story…
It will kitten off people like Tamia.
:D
Well, many people were arguing back then that those items were to easy to achieve and the the prestige was not high enough etc. So I think it is a perception thing what you see as prestigious. For me it’s a nice souvenir about an update that I personally liked alot and a cool item not so much something to show off.
Btw.: I’m not saying that I don’t understand you I’m just saying that I see it in a different way.
Always makes me chuckle.
What prestige? Nobody looks at another player who obtained an LS item and thinks “oh wow, that guy was there at the event, how awesome” At best, you’ll have people think “oh that’s a nice skin” and that’s it. lol prestige, please.
The best thing about this update besides the fact that newcomers will get to play what they missed is that it will kitten off people who like that “prestige”.
:D
raises hand
It’s happening to me too.
These communties acutally try everything to get their members to the map.
Yes and it still fails because of the poor megaserver system. That’s what I’m saying. It’s not normal that TTS has to waste 15 minutes on every boss and in the CP to try to find a map, get their people on it and still not being able to get all their people on it. Like rfdarko.4639 said just above your comment, people still need to spend an unholy amount of time spamming join x to get in those maps. Joining the community isn’t enough, there is still the issue of joining the maps ingame.
Well, many people were arguing back then that those items were to easy to achieve and the the prestige was not high enough etc. So I think it is a perception thing what you see as prestigious. For me it’s a nice souvenir about an update that I personally liked alot and a cool item not so much something to show off.
Btw.: I’m not saying that I don’t understand you I’m just saying that I see it in a different way.
Always makes me chuckle.
What prestige? Nobody looks at another player who obtained an LS item and thinks “oh wow, that guy was there at the event, how awesome” At best, you’ll have people think “oh that’s a nice skin” and that’s it. lol prestige, please.
Or in the case of that specific backpiece skin (sclerite) : “Oh god, who the hell would wear such an ugly thing?” […]
I :P
To be fair, I get the concept behind your character (macabre, with that staff) and it fits quite well.
Sigh, the “prestige” argument again. “Forget them, I got mine!”
Your right.
We should dull all content down, make it so that everyone gets everything they want and completely shaft the veteran players at every opportunity.
Oh look! A slippery slope! Or is it a false dilemma? Or a straw man? Or all three?
I think you broke the legal limit of logical fallacies that can be contained in a single argument.
No because it would give you a unfair advantage…
Practice and get better, its not in the least bit hard.
Do you know what a game is supposed to be? Fun.
“Practice and get better” is the opposite idea of “fun” for many people. You are no one to tell anyone what they should like in a game, which indirectly, is exactly what you did by telling them that they should practice and get better, as if that’s what everyone should derive their fun from. OP obviously doesn’t care about being competitive and just wants to play with friends. Has that ever occurred to you?
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Don’t hate on the zerg. The zerg, whether you like it or not, is a core aspect of this game. Mechanics that you put in to split up zergs make the game LESS fun, not more fun.
Game Release Notes:May 20, 2014Champion Event Conversion on Starter Maps Many champion events in the starter maps have been converted into veterans. This change is being made to ensure new players focus on learning the core game experience.
Nerfing the Champ Trains in starting areas are a pretty good indication the developers are clearly hoping to steer players away from the zergs. People got used to just DPSing enemies to death when first playing and now those same players call that the core of their gaming experience. This has been exploited in starter areas by players and bots, leaving little daylight between.
In short, it is a lie to think that what works in Queensdale, works everywhere.
With more and more foes becoming immune to zerging, we as players need to become better at communication and knowing our opponents and allies.
Splitting into teams to deal with the Queen’s Pavilion champs is if you are trying for a gold. silver or bronze completion reward. If you want to zerg, you get xp, a little consolation prize and wasted 15+ minutes of a foe scaled to deal with the excessively to give you the hint:
Zergs are obsolete.
Don’t you love when people tell you what you should find fun and what you shouldn’t? Anet is telling us that we are wrong if we like running a train. Well Anet, I think you are wrong if you think that your heart quests, escort missions, toxic offshoots and map completion are a fun thing to do as a lowbie. What about that? If players liked to run a champ train more than they liked the other things in the game, what the hell is it to them? Why can’t they just let people do what they enjoy and not do what they don’t enjoy? They must be anti-fun and anti-community. They didn’t want the game to be a soloed grindfest, yet that’s exactly what they’re doing by removing something that is actually fun to do with a big group of people in the early game and leaving us with boring and tedious things like heart quests, escort missions (that can be soloed) and toxic shoot missions. By removing the champ trains they instantly made the early game more boring and tedious to a crapload of players and sent us all the message that we were wrong to enjoy running a train and that we should instead enjoy things that are greatly more boring. If I hadn’t found the train in QD by the 3rd day of playing GW2, I would have quit. I was starting to find the game underwhelming.
Anet, do you know what a game is? A game is meant to have fun. If you remove something fun from a game, you make it less of a game. Sounds obvious right? Well apparently it’s not obvious enough.
TL;DR : Why Anet would remove something fun from the (early) game is beyond me.
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2. Grouping into groups in the main pavilion area is enough to distinguish yourselves. We separate ourselves fine on Wurn and Tequatl, so I don’t really see why this is a pribl.
Really? You find that splitting in a map that is directly connected to one of the most populated cities – thus accessible to all pugs on earth – isn’t a problem?
This isn’t Sparkfly Fen or Bloodtide Coast where a few people just happen to be there, it’s a time-limited event connected to a highly populated city, where people go and don’t even have the same goal in mind.
Joining these communities is actually easier then most think.
Actually, it is not. It’s not enough to “join a community”, you also have to be able to join them in game, i.e. manage to get in the same map, which presents a whole other problem besides the issues raised by OP, thanks to the oh so marvelous megaservers. Your solution isn’t a solution, it’s a problem in itself. Finding a clean map in which your community can all join in is the hardest thing in the game right now. Harder than all the bosses in the game. It’s ridiculous.
(See the chat in the screenshot)
Opening 9 Gold Boss Blitz Chests gave me a bunch of exotic containers.
Opening all the containers gave me about 1 or 2 rares, a few rare crafting mats, T4+ mats and the rest was greens and skill scrolls.
So yes, it’s pretty kittenty loot for the organization and effort.
Well, many people were arguing back then that those items were to easy to achieve and the the prestige was not high enough etc. So I think it is a perception thing what you see as prestigious. For me it’s a nice souvenir about an update that I personally liked alot and a cool item not so much something to show off.
Btw.: I’m not saying that I don’t understand you I’m just saying that I see it in a different way.
Always makes me chuckle.
What prestige? Nobody looks at another player who obtained an LS item and thinks “oh wow, that guy was there at the event, how awesome” At best, you’ll have people think “oh that’s a nice skin” and that’s it. lol prestige, please.
Or in the case of that specific backpiece skin (sclerite) : “Oh god, who the hell would wear such an ugly thing?” Although I was actually “impressed” to see someone wear something other than those god awful spinal blades the first time I saw someone with a sclerite…
Arenanet decided to simultaneously throw at us things that require an extensive amount of organization and megaservers that make organization a huge pain in the kitten because we have to deal with tons of people who DO NOT WANT to and CANNOT listen.
There is a running gag going on in TTS, which is that now, the hardest thing in the game is to find a clean map and get those who are interested in doing things properly in that map. This isn’t even a joke, it’s just true. It’s the same thing with the Boss Blitz. The hardest part aren’t the fights, it’s finding an empty map so all the people who are in our TS can get in.
I have seen very few people content with the new megaserver system.
All of this would be made so much easier if there was something as simple as a queue system for overflows and a way to pop new overflows that is easier than capping 3 different maps in the hope of being able to fill ONE with people who are listening on TS.
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This should apply to everything you do online : DO NOT STORE YOUR CREDIT CARD OR BANK INFORMATION ANYWHERE.
Everything is hackable, nothing is safe.
I hope your issue gets sorted out.
I personally think that the inability to turn off transparency is a poor design choice. Not only can it become hard to read and confusing, it’s just stupid that I have to move windows around to know which X to click to close the one I want. The transparency here serves absolutely nothing.
Well, if all I have to do is wait for the LS to get to the flashback npc, and then I get all these neat stuff quite easily, why should I bother doing the living story? Just come back every so often, and do the flashback npc, and win! Would you like a free legendary, because you haven’t been playing since the start, and missed out on the opportunity to collect all the mats and gold and karma, like other people?
Why do you bother playing at all? I mean, it’s not like the game is fun right?
/sarcasm
Do I wish that I could go back and play through the events that caused those changes? Hell no! That’d just be another personal story. That, to me, is immersion-breaking, and destroys any appeal that a “Living World” would have in the first place.
Well that’s easily fixed right? You wouldn’t have to replay it if you don’t want to. So what would it be to you to let those who want to replay it be able to do so, seriously? You’re just being anal about a concept that is just flawed and disadvantages every new player for absolutely no good reason other than… principle?
So the problem is different people find different things immersive, so as a developer, going back to what you said about the nirvana fallacy, there’s no way you’re going to be able to please everyone. So you have to make a choice. That is the nature of all games.
This doesn’t go back to the nirvana fallacy. The nirvana fallacy doesn’t apply to what you say here. What applies here, is a false dilemma http://en.wikipedia.org/wiki/False_dilemma because you imply that it’s impossible to please both when it is. You wouldn’t have to replay the living content if that doesn’t please you and those who it would please would be able to do so. Please make better arguments than that. Your arguments have been empty so far.
By the sounds of it, you knew what Guild Wars 2 was before you purchased it, that is, a game with a Living World. So to me you have less of a claim to being aggrieved than those who bought it earlier, to whom it was not advertised as a Living World because that idea had not been yet thought up. You bought the game in spite of what you knew about the Living World (meaning that other aspects must have been weighted enough to tip you in favour), and then you come to the forums asking for that feature, which you had known about before purchasing, to be changed?
Yeah? So what? How the hell is this relevant to whether or not letting people relive living story is a good idea? Nice argumentum ad hominem there. If you can’t argue with anything other than empty logical fallacies, please stop arguing. I’m not responding to you again it’s a stupid waste of my time.
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I think expecting GW2 to release all Living World content is a little like paying for cable TV, and expecting a show to start from the first episode on demand.
That’s why I don’t pay for cable and use Amazon and Netflix instead. There is absolutely no reason why GW2 can’t be like Amazon or Netflix with its content.
I verly much like Arantheal.7396’s suggestion above of making it a guild thing. It would give some purpose back to guilds that they lost with the megaservers.
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I think that making such content time limited is a horrible idea. There is currently nothing to do of importance in PvE and it could really use some living story reliving. It especially sucks when you’ve bought the game after it all happened and there is no way of living it ever. There is absolutely no appeal in it at all. Do you like picking up TV shows in the middle? I don’t. I’m pretty sure that what people think when seeing they’ve missed a bunch of really cool content they won’t ever be able to play isn’t “Oh shoot, I better start playing fast!”, but “Well, that sucks a LOT”. Starting off with a resentment toward a game isn’t a good thing.
It weighted against the game when I decided whether or not I should buy it, because who the hell likes to pick up a story in the middle? I don’t. When I play a game or a series of games, I start with the first one and play them in chronological order because THAT is how you get immersed. Are you saying that new players shouldn’t get the chance of getting as immersed in the universe as old players? Because that’s exactly how it is right now and you seem to think it’s a good idea. To make it so only a handful of players can go “Oh, do you remember that?” at the expense of all new players? It’s a horrible idea.
What I think Anet should do is put these reliving events on schedule and make them happen once or twice a year before new living story content comes out.
Just one question: did you buy all the Guild Wars campaigns and expansions, before buying Guild Wars 2?
What, are you going to say that my post is somewhat invalid if I tell you I didn’t? A reply like yours was so previsible that I actually called it the moment I clicked Reply on my previous post. http://en.wikipedia.org/wiki/Nirvana_fallacy#Perfect_solution_fallacy
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I think that making such content time limited is a horrible idea. There is currently nothing to do of importance in PvE and it could really use some living story reliving. It especially sucks when you’ve bought the game after it all happened and there is no way of living it ever. There is absolutely no appeal in it at all. Do you like picking up TV shows in the middle? I don’t. I’m pretty sure that what people think when seeing they’ve missed a bunch of really cool content they won’t ever be able to play isn’t “Oh shoot, I better start playing fast!”, but “Well, that sucks a LOT”. Starting off with a resentment toward a game isn’t a good thing.
It weighted against the game when I decided whether or not I should buy it, because who the hell likes to pick up a story in the middle? I don’t. When I play a game or a series of games, I start with the first one and play them in chronological order because THAT is how you get immersed. Are you saying that new players shouldn’t get the chance of getting as immersed in the universe as old players? Because that’s exactly how it is right now and you seem to think it’s a good idea. To make it so only a handful of players can go “Oh, do you remember that?” at the expense of all new players? It’s a horrible idea.
What I think Anet should do is put these reliving events on schedule and make them happen once or twice a year before new living story content comes out.
Please Anet, make it possible to relive the living story. I bought the game just after the fall happened and now it just feels like there is nothing of importance to do. Farming for legendaries and fighting the same bosses and dungeons 345645 times isn’t my thing you see…