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The only way to “fix” grinding is to stop making things that people want or to give people everything from the get go so they can do anything they want at any time. /thread
More content isn’t going to prevent people who want something from grinding to get it.
Content is also not infinite and if you’re someone who is home-bound and has nothing better to do than play a MMO over 8 hours a day, then any MMO (or any game for that matter) will quickly become boring, repetitive and unchallenging. Then as Arkinos.7245 pointed out on page 2, all that’s left to do is PvP, grinding or my personal favourite : playing a different game. In the gaming industry, that’s called replay value. Replay value is never infinite.
There is no way around it. Saying otherwise is just like arguing against laws of physics.
I personally find levels useless, because there is little to do as a lowbie that interests me (I hate map completion) and levelling up isn’t much of a challenge. So to me, levelling up is the worst grind in the game after map completion. I don’t do it because I like it, but because I need it to be 80 to do the things I want to do. According to the no-grind evangelists here, would this mean that levelling up should be abolished because it restricts access to content? But then there wouldn’t be much of a game if we were all level 80 from the get go would there? That’s how silly the no-grind position is.
One thing this game could really use is a metric butt-ton of side-quests like there were in Skyrim. This would keep people busy for a looooooooooong time. Have you ever finished all the quests in a game of Skyrim? In my last game, I downloaded a mod to disable fast travel. I think I’ve only managed to do half the quests in over 400 hours of gameplay but I didn’t get bored like I did in my first game when I used fast travel. I think that GW2 would have benefited from dumping waypoints in favor of mounts and portals to major cities and other key areas. Having to travel by foot (or by horse or whatever) adds to immersion, to adventure (because you get side-tracked) and lengthens the gameplay without being grindy.
Anyway… having a metric butt-ton of side-quests would add a lot of replay value.
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I would like something that would allow voice chat software like Teamspeak, Mumble or Ventrilo to interface with the game (or vice versa) to display who is talking, as well as display text chat in the chat pannel. Overwolf is nice, but it’s still very buggy and interacting with it freezes the controls ingame.
Fixed by deleting cache as instructed here : https://forum-en.gw2archive.eu/forum/game/players/Gem-Store-Tab-Broken-resolved/3247996
See the attached screenshot. I bought gems just yesterday and some time during yesterday, it stopped loading.
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)
Processor: Intel® Core™ i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB RAM
Card name: AMD Radeon HD 6850
You know when you’re running a dungeon and you get a full inventory, or when you’re running the lab and you get a full inventory?
That red highlight is handy as hell!
High five to Anet for this!
It will make it so much easier to salvage in a hurry!
THANKS!
It says it’s a non-english letter. í works, but ì doesn’t. It happens when I paste it and enter it manually.
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So I just bought a name change contract with the intent to rename one of my toon the same name as 2 other of my toons, but with a ì.
That letter isn’t available.
62g wasted.
Don’t you think it’s a horrible idea that we don’t get to see whether a name is available before committing to buy?
You could also farm the Silverwastes. The Labyrinth gives a nice amount of champ bags. However, I don’t know how it compares to the FGS and Orr trains. Personally, I find that SW is super fun, especially with the OP scorp suits! So that would be my farming location of choice if I was doing it for the loot.
Thanks for those great answers!
Or it could be a feature that comes with salvage-o-matics only? >.>
This is an interesting idea. I’d love other feedback on this before taking questions to the dev team. (I’m sure they’ve thought of this, but there may be info to share on the subject.)
What do you guys think about auto-waypointing people (assuming after a certain period, of course) in the midst of specific types of combat encounters? And because I don’t think it’d work for every situation, can you specify which combat instances you believe would benefit from this functionality? Somehow I think dying to a rampaging bandit in Ashford wouldn’t count.
Crovax — I hope you don’t mind, but I changed “bad” to “downed” in the subject. It just seems better (and more relevant) that way. S’ok?
I’d move them to the entrance of the underground chamber instead. Automatic waypointing may not be a good idea, since it is valid to res people once the fight is over and waiting a whole minute to autowaypoint in a 5 (4?) minutes fight is already damaging.
Start a new toon if you can and do the vigil storyline until you get to the point where you have to go in the sewers of Lion’s Arch. There are rats that spawn infinitely and run toward you. You can get your achievement there. Hope that helps!
As respectful loyal GW1 PvP player, i’ll say this:
“As long as Guild wars 2 doesn’t have GvG, i will keep calling it just >>PVE wars 2<< "Because game has nothing to do with Guild and Wars any more.. Concept is lost in my eyes until we get what game was meant for.
inb4 some overzealous forumer comes and tells you that the game is named after an obscure nugget of lore that is only briefly hinted at during the main storyline of the original game and not named after one of the biggest, if not the biggest, selling point of the game.
These data-mined screenshots (found after the September feature pack) look promising though!
Looks like capture the flag to me.
No you don’t.
Dear Arenanet,
Today I write to you this strongly worded letter of praise for the labyrinth part of the Silverwastes. Part of what made the amber farm so fun for me was having to frantically run around trying to collect chests while trying not to get trashed by mobs. So while I understood that the farm needed a nerf, I was very disappointed that you took away this fun activity altogether. Now, with the labyrinth, you have given me a way to frantically run around trying to collect something while trying not to get trashed by mobs. I AM SO GLAD, IT IS SO FUN AND AWESOME, OMG.
Thank you Arenanet. I think you did an amazing job on this.
Also, scorp-to-win is amazing too.
As for the Mac client, since Mavericks, the only thing that is rendered is what is seen on the screen, as opposed to also rendering what is hidden behind other windows. So in theory, the difference in FPS between windowed and full screen might be less than it is on PC.
What Nick said. Full screen gives better FPS since the desktop isn’t rendered.
GW2 uses mostly the CPU. As with other games, smooth FPS depends on single-core performances. However, this doesn’t explain why your 4790 would get worse performance than his 3770.
I have a similar issue, except that for me, it doesn’t tab out to desktop. However, it makes the computer unusable unless I very precisely do this :
1) Alt + Tab. Don’t expect anything to happen.
2) Ctrl + Alt + Delete to go to the log in screen. From there, open the task manager.
3) Once the task manager opens, do not do ANYTHING other than ending the GW2 process. You can’t click outside the task manager or you will find yourself inside GW2 again.
Try something similar and please post back in your thread if you find something that works so it will help others having the same issue avoid having to hard reset.
I have this issue too.
It also happens when trying to record with Overwolf.
i7 920
AMD Radeon 6750 HD
You can force quit the game once it’s frozen by doing the following :
1) Alt + Tab. Don’t expect anything to happen.
2) Ctrl + Alt + Delete to go to the log in screen. From there, open the task manager.
3) Once the task manager opens, do not do ANYTHING other than ending the GW2 process. You can’t click outside the task manager or you will find yourself inside GW2 again.
If you screw up, you may have to reboot your computer.
That’s nice, so if I want to pay real money I can buy it… Not exactly epic to “win” my legendary weapon by handing over my credit card.
Lets put it this way, I’ve been playing my way continuously and making money at a steady rate. I used to be able to afford a precursor, and now they are astronomically out of my reach. However I’m told that farming is lowering the price. Makes me glad all these farmers are around or who knows how expensive precursors would be, eh?
Consider that farming tends to put money in a small subset of the populations hands. Lets say hypothetically even that there is no money generated or created by farming. Simply the redistribution of wealth to 10% of the game playing population will drive the price of rare objects so as to be astronomically un-reachable by those who do not also fold and do the same thing.
Now imagine there was less farming, and money was more evenly distributed between the members of the population. The price of a precursor would actually be lower I’m guessing, as 1400 G or whatever would be ridiculously impossible.
While there are arguments against this, and farming doesn’t just alter wealth distributions, you can see the reasoning. Essentially if you don’t play the farm game as well, then your just left behind would be the argument of the non-farmer. And I haven’t seen anything in this post yet to concretely argue against this.
This is great news! So you’re telling me that farming isn’t causing inflation, but is lowering prices? Awesome because I’d really like to buy a precursor since I’ve never had one drop (probably because I don’t farm enough).
So since I’ve been playing the enjoyable way to me, fractals, map exploration, a dungeon or two in a session, and saved almost every penny I’ve made for the last 809 days, I’m now closer to buying a precursor? I’ve got 401 gold
Which one can I buy?
And when I get really lucky and manage to find a lvl 400 crafting material, can it sell for a lot to get me closer to my goal? Or has the majority of fairly “rare” things I am likely to come across now been devalued, while inflation has increased significantly for things that can’t be farmed?
There is a post on reddit where a guy compares prices (gems, gold and $$) of precursors and found that while the gold cost has been increasing, the actual $$ value is decreasing. ($$ value is if you bought the gold with real money vs. farming)
I have heard that there is a small group of people keeping the price of legendaries and precursors artificially high. So keep that in mind.
So anet have a couple of choices as I see it:
1. increase drop rates of everything.
2. Champ bags normally gained per boss during an event are instead mailed to each player once the event has been successful.
3. Make every foe in the game drop every level of items and materials and leave it to magic find to increase your chances of high end materials. Meaning farmers can farm anywhere, anytime without disturbing events.
I think we will all agree, number 3 would sort out a few issues by itself….don’t you?
The solution I thought Anet was going for is making maps that are meant to be farmed, hence Dry Top and the Silverwastes, so the farmers would move there and leave the events that aren’t meant to be farmed alone. However, they have failed to make these maps as profitable as the other farms, so farmers aren’t coming.
Something just came to mind. Maybe Anet doesn’t want to make such a map too profitable because unlike the very very boring farms elsewhere like the Frostgorge train, more people will be doing Dry Top and SW if there is too good loot. Also, Dry Top and the Silverwastes have more visibility than the more obscure farms out there. So the solution would be to provide a large amount of loot in the longer term for the most dedicated. Like for example, 100 champ bags for 2000+ crests. Not everyone is patient enough to farm 2000+ crests. So only the most dedicated would get that.
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Farmers ARE the problem, always were and will be until ANet (or any other comapny, its not limited to GW2) solves it, because unless Anet gives me dev powah the only thing i CAN do is complain to them to solve it. So far, they pretty much failed miserably, and instad nerfed anything and everything into oblivion.
Its again case of tiny minority having huge negative influence over overwhelming majority.
The day farmers are gone, you will be the FIRST to run here and complain about how you aren’t able to get anything because everything is so expensive on the trading post since no one is farming whatever you are in need of and about how you now need to farm those things yourself.
Please, go there to learn what you really really need to learn about how farmers are important : https://forum-en.gw2archive.eu/forum/game/gw2/PSA-How-Farming-Works/first
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Oh my god, yes please.
Please, explain to us like we’re 5 all the steps that go into creating a new weapon and a new piece of armor and how long it takes on average!
Thanks!
Now I know why the map is suddenly empty. Found people were doing both; events & chest farming. They would chest farm in between events.
What makes this annoying is trying to get all the achievements with very few players around to help.
As for the loot, it’s not spectacular anyway. Lets face it, loot in this game has been poor for a while now.I do find it ironic. People hated chest farms cause no one completed the events (not true in the maps I was on, people were still holding on to 3-4 forts. only amber was held in the late hours, as less people were on anyway). Now, I’m logging in, and no forts are held at all, or just one.
I totally called it.
People who complain often do not know what they’re asking for.
They should have instead have removed crests from the chests and put more chests around the other forts so people could run around and easily gather chests between the events. Then if it still posed an issue in defending the forts, they should have put out another patch to only make the chests appear after the breach or when a fort isn’t contested.
A nerf was needed. The nerf we got however, was very, very badly thought out.
I liked running around and looting chests like crazy because it was frantic and stimulating. I think people liked the activity itself too. Even if it only gave things like scraps and oby shards, I would have liked it. I’m not a farmer (I don’t usually farm), but I really liked doing this. No amount of loot will get me to farm for the sake of farming if the farm is boring as hell. I had a hard time to bring myself to do the Maize balm farm, but I needed the gold for my legendary. I could never farm it for very long. I had stopped doing the labyrinth even before I discovered the Maize farm, because it got boring quickly. So there. The loot wasn’t all there was to this farm. Running around while being trashed by mobs had a fun element to it. Sadly, they took it away.
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Where did people farm before the chests were added?
Why is it not possible to just go back there, since clearly it was good enough 10 days ago.
They have. They have gone back to those farms, where the non-farming community can call them toxic again.
Farming and speedclearing are not fun and no I don’t care anyone thinks he thinks otherwise. The minuscule percent of population doing it is ruining the game for the remaining masses.
I can only hope Anet will put stop to speedclearing same as they did with the nonsensical farms.Ignorance and non-wisdom has spoken!
What does it matter if YOU, PERSONALLY, don’t like it? If you don’t like it, don’t do it. You’re not some kind of authority on what’s fun and what isn’t. Stop acting like it. Here’s a lesson that will be valuable in your life, kid : TO EACH THEIR OWN.Wow. Miss your meds this morning. So…let’s recap…you are complaining about people who are complaining, and calling them out on it? You took it upon yourself to respond to a topic by attacking everyone who disagrees with your opinion.
Yes. Please. Go farm instead.
Yes, exactly. Because that ignorant complaining about farmer needs to end.
Your understanding is incorrect. I highly doubt ArenaNet intended for Chests to be farmed to oblivion, hence the patch.
Now, whose reading comprehension needs work?
This entire topic is predicated on the assumption that ArenaNet intended Chest farming to be the ONLY thing going on in the Silverwastes. The four fortresses are just display pieces to be admired and no more.
That assumption is incorrect. This thread should not exist. Actually do the content instead of finding more ways to subject yourselves to mindless grind (and I highly doubt any of you are actually having FUN while doing so, you’re simply equating the gold/hour to fun).
My reading comprehension is fine. Maybe you should actually appreciate the effort ArenaNet put into designing the map and doing the events as intended, instead of falsely claiming that chest farming was the intended purpose of the map.
The far more logical intention of the map:
Capture and defend all fortresses until the Breach.
Open chests during down-time when no events are going on at ALL fortresses.People broke both by staying only at Amber and ignoring all fortresses.
Yes. With opening chests being the end goal because they give the best loot. Everything else is bonus. My whole point.
So unless we find the most efficient way of doing chest runs to attract farmers, SW is going to keep failing like it is currently.
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Seems like a slightly more polite version of the other complaint threads about the chest farm being fixed, which is an improvement i guess.
Still no matter what arguments you come up with to justify you deserving to farm 10 champ bags every 5 minutes with 0 effort, rational people (ie the devs) arent going to agree. If they did agree then the queensdale champ trains or any of the other easy farms in the past would not have been nerfed.
People aren’t defending the farm, people are defending against all the stupid people who complain about how farmers ruin everything and want to see them gone.
Oh my god. I saw a corridor and people fighting. Lane fights?
Farming and speedclearing are not fun and no I don’t care anyone thinks he thinks otherwise. The minuscule percent of population doing it is ruining the game for the remaining masses.
I can only hope Anet will put stop to speedclearing same as they did with the nonsensical farms.
Ignorance and non-wisdom has spoken!
What does it matter if YOU, PERSONALLY, don’t like it? If you don’t like it, don’t do it. You’re not some kind of authority on what’s fun and what isn’t. Stop acting like it. Here’s a lesson that will be valuable in your life, kid : TO EACH THEIR OWN.
@Ranger, some people like to farm. That is what they consider fun. It is no different than people that speedclear because they find it fun, or people that chase the world bosses because that’s their fun, or people that repeatedly level a new character. To each their own.
I understand that, but those ppl you just described are doing the farming for fun, and ppl like that usually fell when something is not “right” about the new farming way (Amber) and expect that it gets fixed. Those ppl are not whining on forums after it get fixed, you know?
Those ppl farm for fun.
Ppl complaining in this thread farm for profit, not for fun, that’s very different approach…..
No. People who complain in this thread merely respond to the not too clever ones who think that farming is wrong and that farmers are wrong to enjoy farming.
The ones who ARE complaining and who should shut up are those who try to tell others how to enjoy the game.
What about playing the game as intended?
I know it’s not as profitable, but this is the exact reason why modern MMO aren’t RPG anymore, most of the ppl are thinking just about how to farm money/mats/items efficiently, not about playing the game. And of course, developers aren’t trying to make RPG-friendly game anymore, because it’s waste of time due to the community.
What about not telling people what they should and shouldn’t like?
Or play the game for it’s content.
There ALWAYS has to be one of you self-righteous pricks right?
Who the hell do YOU think you are to think you have the authority to self-righteously tell people what they should and shouldn’t like to do?
The content allowed for ample time to farm chests in between events so chest farming wasn’r really the issue as such and will still be relevant for any that want to pursue it. The issue was the content became unimportant to many that simply leeched the map not doing any events until they needed more crests for keys and rarely if ever used a shovel of their own… but that is something ANET should of thought of and tested out prior to implemting the patch. Making it so easy for players to simply AFK and farm chests when they appeared was a silly lack of thought and has been a large reason why its been farmed so easily.
The concept of the content is good and the need to gain one currency in order to obtain another is fine but then making the chests usueable by everyman and his dog was plain stupidity and was always going to encourage the leech farm plague mentality at the expense of the actual reason for being on the map.
Make the chests appear only during the downtime between the breach. Problem solved?
However they still have to make it at least as profitable as the other farms, so farmers will come invest energy in SW.
Lishtenbird.2814, this is a great thread. Thank you so much for posting this! It was needed.
1. creates a split community. The people who participate in the farm quickly gain wealth, while those who don’t are left behind. This leads to a rich get richer, poor get poorer scenario where the community is fractured.
2. Mats become too common, continually falling in price until they eventually hit vendor price. This may seem like a good thing until you realize that the only thing that keeps most people playing the game is having long term goals. If they can suddenly buy every awesome skin they want in one day the game quickly becomes stale and boring and many players leave. This was a major problem in the beginning of the game and is why ascended gear was introduced. Devaluing ascended gear like this farm did is going to end up with a lot of players quitting and they may need to add in a new gear tier to bring them back.
There is no split. Stop looking at gold. Gold is absolutely and completely irrelevant. Gold isn’t the end, it is a MEAN to buy stuff. What you should be looking at is how easy it is to buy things and with farms, it becomes super easy. When mat prices hit vendor price, it means that it’s super easy to buy them. So everybody wins and the poor aren’t actually poorer, because their purchase power increases too, due to the lower prices.
Your understanding is incorrect. I highly doubt ArenaNet intended for Chests to be farmed to oblivion, hence the patch.
Now, whose reading comprehension needs work?
Or, you know, you could actually try playing this (quite profitable) map properly and contributing to its success rather than attempting to ruin it again.
The map is only more profitable than the FG train when you open chests, genius. So yes, we need to find what the best way is to do chest trains.
Your reading comprehension could use a little work. Nowhere in that post does it mention that doing the meta events the way it was intended is MORE profitable than any existing farming methods. It states a fact: doing the meta events DOES make money. Just not as much as the loot-crazed maniacs want.
I’m sorry if the thread is so unclear to you that the point I am making doesn’t make sense to you and appears to come out of nowhere.
OP is talking about finding a way to make this as profitable as possible. So we’re talking about getting as much loot as we can from this map, which is achieved through opening chests. So we’re talking about getting as much loot as we can from chests. Then Duke comes in and makes a doubly irrelevant comment about how we should just play the map as intended.
Does the OP’s post say “Please explain to me how to run this map as intended”? No it does not. The OP’s post is about figuring out a system to farm as many chests as possible in the smallest amount of time. Duke’s comment is completely irrelevant for this reason and the second reason is that from a farming standpoint, SW without opening large amounts of chests yields less loot than the FGS train (which is the point I was making). Doubly irrelevant.
My understanding is that with Dry Top and the Silverwastes, Anet is trying to herd farmers to events and locations that are meant to be farmed, to move them away from events that aren’t meant to be farmed, to eliminate the toxicity they got so many complains about. So making SW a better farm than FGS is very relevant and should in theory make everyone happier. Unfortunately, in practice, there will always be people who couldn’t use the LFG to save their life (i.e. find a map that’s run the way they want) to complain. Like Duke who probably thinks that all single Silverwaste map, including the ones he isn’t on, should be run the way HE wants to.
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Its a great farmfest and i enjoy it. Farmed 500 chests today and get 107g profit so i need 34 gold to finish my legendary finally. But yes, it killed dungeons and other places because today i waited like 20 mins in HotW que and no one was there, even CoF took me 15 mins to find someone for party.
And i’ve heard that even tequatl failed on some maps because of lack of ppl.
and btw. 500 chests opened – 7 exotics (2 were swords 7g worth) and some random exotics. But materials gave me lots and lots of gold
This will be nerfed soon so enjoy while it last.
A LARGE part of why people just left everything and went to farm was because they knew that it was going to get nerfed. Many people (quick survey I did in a few map chats and with guildies) farmed this non-stop for that reason, but would have gone to do other things if they knew that it wasn’t going to be nerfed.
So part of the problem stemmed from Anet’s apparent habit of “accidentally” making balance-breaking farms that later get nerfed. So of course once such a farm pops up, everyone leave what they’re doing to go farm it while it lasts.
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Or, you know, you could actually try playing this (quite profitable) map properly and contributing to its success rather than attempting to ruin it again.
The map is only more profitable than the FG train when you open chests, genius. So yes, we need to find what the best way is to do chest trains.
Simple request for everyone – once you finish writing your posts, go back and read it as if it were being written to you. If it includes snarky comments, any kind of name calling at all, condescending statements or anything else hateful, cut those lines out before you hit post.
They get in the way of the actual conversation and they’re going to end up getting the thread closed and leaving a bad impression of a potential raiding community with the developers. Neither is something anyone should desire.
This.
Please.
I read the forums every day, as does Chris. And he puts a lot of his own time into the CDIs. (He doesn’t know I’m writing this, but I’m writing this, you can be sure!)My bullet list for today:
- The forums are a wonderful thing.
- The CDIs are a great thing—some of the best that the forums can offer.
- The people involved all have, I truly believe, the game’s bests interests at heart.
- I want, more importantly we want, the forums to be healthy, and a safe place for people to express themselves even when in complete, heartfelt disagreement with another forum member. Or even when you disagree with a GW2 Team member.
- The best way to accomplish that is to write, read, re-read, and then hit “submit.”
- And always, always keep in mind that when it comes to text, it’s far too easy to come off wrong, to be completely mistaken about the content or the tone of a comment.
If you read this, thanks.
If you act upon this, thank you even more.We now return you to our regularly scheduled CDI, with this request:
Your top three priorities can be anything you like as long as they pertain to raiding.
Chris
A thought that might streamline the conversation -
Would it be technically possible/realistic to limit the number and size of posts during the first 48 hours of a CDI. So, for example, each player would be allowed one post of no more than 300 words in the first two days of the thread.
After 2 days, the thread could open up to longer posts and back and forth discussions – after everyone has had the chance to get their initial thoughts out – and limit alot of the knee jerk reactions and conversations heading off on tangents.
Just a thought. Dont want to derail the “3 ideas” discussion. If this post impedes that or you feel is in the wrong place or innappropriate, feel free to delete.
We’re looking at a different way to offer CDIs. Fully as welcoming of involvement, but perhaps with a few modifications to normal posts that will allow Chris and his team to more efficiently analyze player input.
This is going to take some time and research, but thanks for sharing your suggestions. I don’t think they derail the thread, because I’ve been reading it, and I can’t tell you how much I like bullet post lists and brief details. (And I don’t even work on this stuff, I’m just an observer.
)
And as the man said…
Get your top three priorities in folks. We will be closing this thread on Monday and shortly after the GvG CDI will begin!
Chris
If you are looking for new ways of doing CDIs, I think I know one method that could work well.
On some indie development contests, you get to submit your entry, and people can vote (like/dislike), and also comment on it. If we could implement something similar, where we could submit our proposals, and people get to vote those that they find good (would potentially remove the redundancy of proposals), and comment on them (allow to have more focused discussion on each proposal without derailing the overall discussion).
This idea would require its own website, doing something like what Steam’s Greenlight does, or like Humble Bundle’s development contests do too. With this, we could browse over proposals under certain tasks (for example, one week Chris proposes an idea about…I don’t know…adding giant cats to the game, and give us some lineaments over what the proposals should be, and we have a week to submit.). That way proposals would be much easier to read (they will always follow the format), you get to read immediately any relevant comment on that particular proposal (under its comments section), and you get to know if people like or dislike the idea with the voting system.
Minecraft has used this in the past, I think it is an amazing tool does just just what you describe.
1) Instanced.
2) Instanced. Seriously, for those who don’t like that idea, please go farm Dry Top, the Silverwastes or the world bosses and let us have our instanced content so we can play only with the people we want.
3) Variability : If you could add some procedurally generated content, it would be awesome. If not, well it would be great if whatever those raids are, they had high levels of variability so they would require us to think on our feet. For example, having random bosses spawn on different random maps would make it harder for a meta to emerge.
Fixing the game! What a great idea! I’m sure Anet has never thought of that and that they really needed someone to tell them to do it.
Take out your sarcasm meters.
Eventually, this map will become less popular and you will be glad that these chests can be farmed.
“remove the bandit crest’s drop from chests so you will need to compleate events to open chests.”
lol.. dat solution. /sarcasm
The question of hardcore vesus casual is moot. There can be both types of raids. Harder raids would give better rewards.
Instanced Cons
- Lose broader sense of community
I’m not sure where this argument comes from, but I think it’s crap. I stopped feeling a sense of community the day megaservers went live. I don’t exactly feel a sense of community from playing with a bunch of strangers.
Guilds are where the sense of community lied and it has been killed off with megaservers making guilds irrelevant. Before megaservers, we had to rely on guilds to do things like world bosses. Now? Not anymore. Everyhting can be zerged with randoms. There is no sense of belonging anymore.
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