Elite Specs 2.0
Revenant
-vanquisher
Weapon: GS
Remarks: Personal preference here, would be great to see a GS on a revenant, abilities could include a long range mist walking gap closer and an opposite of axe 5 , instead of pulling enemies in, push them away from the rift. As far as the legend goes, really not sure. So far went with Balthazar, with the elite spell allowing the revenant to temporarily assume the form of the Avatar of God of War, gaining access to unique abilities (similar to Rampage or Lich Form)
-ritualist
Weapon: Scepter
Remarks: the option which makes more sense in regards to adding more play options, should be ranged condi and longbow doesn’t fit that theme (imho). As for the legend , Palawa Joko makes sense.
Warrior
-weaponmaster
Weapon: None, F2 grants access to 3rd Weapon Set
Remarks: seeing as warriors already have most weapons to choose from , adding a 3rd weapon set would be really cool plus emphasise the fantasy of the spec. Utilities could include weapon kits to further develop on that. Imagine the dread of not knowing what the warrior would whip out next. Can see the spec synergising with core trait lines quite well.
Guardian
-exorcist
Weapon: Pistol (MH or OH)
Remarks: saw this suggested quite a few times, and couldn’t help but love the idea. Could be either burst or CC orientated
Engineer
-exo soldier
Weapon: ??
Remarks: not sure what the weapon should be, but the idea is for the F6 or utilities to give access to an exoskeleton of some sort or parts of it. This could make engineers the Iron Man of Guild Wars. The elite spell could be “Giant Buster”, which summons a giant suit that could be used to devastate the battlefield and even Giganticus Lupicus themselves ( if they were still around) – once again similar functionality as Rampage/Lich Form
Thief
-sniper
Weapon: Rifle
Remarks: personally this makes so much sense it baffles me how it hasn’t been done yet. Make rifle a deadly long range option , perhaps even 1500 range, remain vulnerable up close.
Ranger
-Animage
Weapon: MH dagger
Remarks: offence orientated, melee spec which allows you to siphon power from you current pet, and utilise it to shape-shift into a brutal beast – with the type of pet being used affecting either the abilities gained , or the effects of the transformation. A nice shift up from the healer spec
Necromancer
-Ghostdancer
Weapon: ???
Remarks: an emphasis on summoning and turning yourself into a ghost in order to evade your opponents attacks. The elite spell could be a ghost march, with an army of ghost coming to haunt their enemies
Mesmer
-warden
Weapon: MH axe
Remarks: another melee/ mid-range option, relatively offensive. Should synergise with the focus , and utilities could be based around warping space around your enemies in order to imprison them in thin air
Elementalist
-battle mage
Weapon: MH sword
Remarks: Never played elementalist, so not too sure – but saw the vast demand of the community for a sword MH. Should be distinctively different from Mesmer Sword though

even though I’m loving my fractal swords and entropy , judging from the looks of the axe /mace/ hammer the skins would replace mine in an instant . Anyways long story short , ArenaNet we want out mist weps! Really curious how a sword /gs from the set would look
So wouldn’t mind taking your spec as long as I don’t have to use something silly like a torch