Ehmry Bay – The Rally Bot Vortex [VOID]
Ehmry Bay – The Rally Bot Vortex [VOID]
Open field fighting is an Ehmry Bay specialty and we have several guilds that get recognition wherever they go. If you are looking for brothers in arms to execute sick and twisted tactics with that make your opponents die a little inside at the sight of your tag, that’s your choice. We have a great community and do lots of cross guild coordinated events.
However, EBay has probably the worst off hour coverage anywhere above the bottom 5 or 6 servers. So if off hour coverage is super important to you then I guess you should choose a server likely to face off against us so that you can test your skills.
Happy hunting!
Edit – missed some relevant info. We have 3 large (350-500) WvW dedicated guilds as well as many medium and smaller ones. In NA coverage periods we are especially looking for smaller forces to augment our own, not necessarily a crew that can hold a map but one that can augment an existing forces efforts.
Our off hours crew is a conglomeration of the majority of our off hours members from other guilds under one common tag for communication purposes only. No rep required. Although the presence is small, if your nighttime players were willing to join that they would always find at least a small crew to work with, they would never be totally alone. Any additions in the 1am-6am timeframe would also help us address our biggest gap, no matter how few they all help tremendously.
Our one request for incoming guilds is that at least their leaders be willing to use TS to,communicate with the rest of the server for coordination. If everyone can join that’s ideal. Its public and free and we have dedicated guild and borderland channels to help communication.
Ehmry Bay – The Rally Bot Vortex [VOID]
(edited by Khayoss.2019)
This matchup has been really amazing to watch from the outside… score evolution and forum watching.
I wish there was a way to go into other matches in spectator mode. Does Darkhaven have one final push in it tonight? 6k isn’t an insurmountable lead, but Yaks can turtle up pretty kitten well too… would make for great twitch tv!
Ehmry Bay – The Rally Bot Vortex [VOID]
For SoS next week:
1. FA
2. Ebay
This for EBay as well, or SoS + Maguuma.
Ehmry Bay – The Rally Bot Vortex [VOID]
I would suggest one of the servers ranked 7-9. We all have decent NA coverage, some more than others. All 3 communities are really solid from what I have experienced. SoS and Mags both have superior non-na coverage to EBay, so if re-capping a homeland when you log in is something you are opposed to doing then don’t pick EBay.
Our 3 servers regularly face T2servers that will field large scale battles such as you never have experienced before on AR, but also face servers like Yaks Bend or Kaineng where the numbers are a lot smaller and there’s tons of small scale encounters to be had. Its a really great mix and every week brings a new challenge.
Good luck finding your new home.
Ehmry Bay – The Rally Bot Vortex [VOID]
Shortbow overall is a condition based weapon, but on a full zerker setup the damage on auto attack can be amazing. With 100% crit damage and fury boosting crit chance you lay down 1k+ hits at a staggering rate on basically anyone. Of course, you die if they sneeze in your general direction, but the damage output is really nice.
It’s a pretty decent setup for a megazerg where skill lag stops everything but auto attack
Ehmry Bay – The Rally Bot Vortex [VOID]
Go to NSP or IoJ. They both could use your help. I’ve never faced IoJ, but from reading some of their matchup threads it seems like they have decent off hours coverage in comparison to the servers they face. You would likely be a great asset there, and I know for a fact that the servers they are running against aren’t fielding zergs like you would see from who SBI has faced in T4 upwards.
Darkhaven looks like it’s on the rise a bit too, and would probably appreciate another guild. Or if you guys are feeling REALLY adventurous, why not go help out ET or FC? Someone’s gotta take the leap and help them out of the basement… why not be the pioneers?
You would likely fit in well with EBay’s NA crew, but we don’t fit your requirement of off hour coverage. We also love our battles against the 4-6 servers regardless of the score and waking up to no keeps, so you probably don’t want to fit into the direction we are heading. I’d say if you are trying to sidestep the bigger zergs you would want to avoid everyone down to at least #9 because even if you are on a server with coverage you are going to likely get squared off against a server that has massive zerg capabilities every other week, which doesn’t fit your criteria.
Good luck and I hope you find a great new home!
Ehmry Bay – The Rally Bot Vortex [VOID]
(edited by Khayoss.2019)
Got to play for a little while this morning, had a couple opportunities to battle 1v1 with TC players in the southeastern part of EBay BL. So the solo fighters do exist if you look for em!
Ehmry Bay – The Rally Bot Vortex [VOID]
The problem with this is that because of where the tiers break up, in order for someone from t4 to come down to t5 for a week, either SBI or BP will have to go up to t4. This will leave a weaker server in the third slot in t5, which always makes it easier for the strongest server to dominate, and they may not lose many points.
I’d still like to try it just for fun though. Bring on Kain/SBI/DH!
Looks like all my wishes came true! BP keeping pace with Yaks is a small surprise, but not totally unexpected. I’m happy they are getting to prove themselves. DH also keeping pace I didn’t expect. Keep it up guys! SBI, too bad you also got SoS just because that’s already a familiar match, but again shows that the gap wasn’t as big as it looked.
Loving the match with TC and DB, tons of fun on reset and this morning.I really hope we get TC again in the near future. Reset night was probably the most fun and challenging night of WvW ever.
Ehmry Bay – The Rally Bot Vortex [VOID]
Can we shelve the 2v1 talk for the week? Ehmry came into this matchup eyes wide open that coverage was going to take away our stuff for at roughly 50% of the day all week, and this is not what a real double team looks like.
Week 17, EBay, Borliss Pass, Anvil Rock. Faced with weeks of losing and no real hope of turning the tides BP and AR spent 1 entire week allied and focusing on the larger server – EBay. Shared comms systems and bolstering of each others forces and morale in the matchup thread… that is what a double team looks like. Anything short of that is 2 smart servers taking advantage of a circumstance presented by weakness or poor planning on the part of the 3rd.
Ehmry Bay – The Rally Bot Vortex [VOID]
I always get confused. I mean…..shouldn’t we all be bragging that our zergs are BIGGER than the competition, not smaller?
YOUR ZERGS BIGGER THAN MINE!!!
NO YOUR……oh wait….no, you’re right mine IS bigger! HAHA!!! Suck it!
Hah, good point. It’s always about who’s is bigger on the internet isn’t it?
Ehmry Bay – The Rally Bot Vortex [VOID]
Well, that’s a night for me. Great reset guys. pk had a blast in DB’s BL. Great fights all around, thanks for the fun. Wish I wasn’t tied up all weekend… this looks like it’s gonna be the best week ever.
Assuming that this keeps up for the rest of the week, this tier 2 matchup needs to be locked in just like the T1 matchup.
Unfortunately it’ll swing in the off hours. We’re pretty NA heavy. Everyone ranked above us and even some below us have coverage that blow our minds. No worries though, we’ll give you as much fight as we can and hopefully we’ll keep you entertained.
Ehmry Bay – The Rally Bot Vortex [VOID]
For EBay, JQ or TC would be cool… someone we haven’t fought yet. Or Mags and SoS I guess, see how we actually stack up without a larger server in the room to sit on both of us.
More interested in who BP and SBI get than who we get TBH… I would be interested in seeing them vs the servers above them. I don’t think that ratings gap should be quite as big as it is.
Ehmry Bay – The Rally Bot Vortex [VOID]
@ the Kain havoc group and the yaks raiding party last night in EBay BL who ran into the pk guild meeting at birth camp: funny stuff. Probably stacking up and trying to run through a group of nearly 40 people exchanging tips and refining each others ZvZ builds is not the best idea, but you had no way of knowing that.
I can picture the conversation though. ‘OMG EBay loves north cam so much they have a guild guard it 24/7!’ hehe
Ehmry Bay – The Rally Bot Vortex [VOID]
Can’t wait till 4:30.
Ehmry Bay – The Rally Bot Vortex [VOID]
Projectile finishers do very little to help us. We need access to blast finishers
Ehmry Bay – The Rally Bot Vortex [VOID]
I also agree, and I included this deficiency in the main flaws with the ranger class here: https://forum-en.gw2archive.eu/forum/game/suggestions/Complete-Ranger-class-suggestions
Please sign off on at least that part of the list and keep the thread alive and easy to access by the developers. Thank you!
Ehmry Bay – The Rally Bot Vortex [VOID]
I think if they did end up making pets optional that would be a really great way to approach it, thanks for taking the time to read.
Someone else I was talking to from my server board who does not play a ranger also suggested that pets should list their abilities when you target them the same as mobs do. I can’t see a downside to doing that, if you know a mob knocks down before you fight it you might as well know your opponents dog will do it too.
Ehmry Bay – The Rally Bot Vortex [VOID]
I am neither philosophically for or against having a pet as a Ranger. What I am against is having a pet in its current state. I feel it to be incredibly unfair to have my characters overall performance so heavily tied to an NPC that is shackled by so many problems. As astutely pointed out above by another post, the pet should compliment us as players, not be the integral part of.
The other key point that is overlooked in how pets are implemented is that a good portion of our traits and skills are dedicated to further strengthening the bond between player and NPC at the expense of options to create synergy with the players we play with. It is a design decision that isolates our class from the rest of the GW community. In a game whose marching orders dictate that everyone is welcome and grouping up to accomplish great things is rewards and not penalized, that design choice seems to be at conflict with the goals of the game…
I am in favor of any change that solves the problems with the pet AI, or replaces the system with something that encourages player to player interaction moreso than player to NPC interaction.
Ehmry Bay – The Rally Bot Vortex [VOID]
A few things:
- Can someone please give a statement about what exactly the vision and role of the Ranger is supposed to be?
- Pet AI is the single most complained about aspect of the Ranger class. Do they recognize the issues with it (pathing, inability to avoid damage, delay in responding to F2 abilities, lack of control over the other 2 attacks they perform, inability to hit moving targets reliably) and are they actively trying to fix it? If not, are they considering other options to replace this mechanic with something that will allow Rangers to get full benefit out of their class mechanics?
- Spirits represent 1/5 of the ranger skill possibilities as well as several trait options, and yet is still not usable in any type of PvP situation. Combining traits and increasing health pools has not changed this. Are they considering other options to replace this system in a fashion that will allow Ranger to viably use this part of their class?
- Guild Wars 2 is conceptually based on the idea of grouping up easily and tackling ever increasingly difficult challenges as a big merry band. Rangers traits, skills and weapons (fields and finishers) are all focused on synergyzing with the pet companion instead of the people around them (with the exception of Spirits, which are not usable). This steers the class into a lone wolf role. Do the developers recognize the lack of group friendly options as a problem? If so, what are they doing about it? If not, what can we do to show them that their customer base is crying out for change in this direction?
- Do they take into account player feedback made through the Ranger and Suggestion boards? If so, can they kindly please become more visible in responding to posts made? Right now their community is feeling very left out in the dark and radio silence is not winning them any goodwill…
Ehmry Bay – The Rally Bot Vortex [VOID]
Few combo fields
No variety in combo finishers
Need to trait to use most reliable AoEs
No group support skills without traiting
No true condition cleansing outside of heal (passed off to pet)
No pet scaling with your own stats (as much a boon for bunkers as a bane for non bunkers)
Little utility in dungeons
Lack of support on numerous tiny, easily fixed, bugs
Too much reliance on NPC
etc etcThe problem with this class and the reason so many people are upset about its state is due to the severe lack of group utility and the insane reliance on npc pets. It’s a class completely built around “me” in a game where you are severely limited in your options for gameplay if you aren’t viewed as viable in a group.
Faux, that’s probably the best way of approaching why we are angry. Thank you.
GW2 from inception to now has always promoted the concept of ‘grouping should be easy’, ‘no one is penalized for more people participating’ and ‘everyone gets to be a big happy band of adventurers and all get equally rewarded’. Ranger isn’t matching that marching line because they are Me-First and Me-Only in design. We don’t play well with others because everything revolves around our interaction with our pet instead of with the people we are playing with, which makes us less welcome than others when it comes to participation in these fun activities.
A damage boost, to be frank, is the last thing we need. We need our mechanics to work – pets and spirits – and we need to be able to focus on synergy with our allies instead of focusing on synergy with our pet companion… that should come naturally
Ehmry Bay – The Rally Bot Vortex [VOID]
Great idea, also would be awesome to be able to shift+click to equip 2nd ring/accessory. Being able to double click one and then have to drag the 2nd in all inventory slots is a bit of a pain in the butt.
Ehmry Bay – The Rally Bot Vortex [VOID]
I appreciate all the comments and further suggestions you guys are adding in here. Funny enough I actually most appreciate those that are disagreeing because they are doing it in a clear and logical way, while providing better and alternate suggestions.
I would love nothing more than to see the pet stay an integral part of the class, don’t get me wrong, but if its never going to be any better than it is now then I just feel that it would be better replaced with a different system that isn’t as hampered. I understand that it shares AI with mobs, and that’s part of the problem, but that’s what I just don’t get… Decade old games didn’t have the same issues that we have here. Its not a problem without obvious solutions. Even if they fudged it by increasing the attack box of melee attacks to like 300 range just to make up for the sloppy mechanic that would be a vast improvement! If they didn’t make pets stop moving to perform their attacks that again would solve a huge problem! What I don’t get is why they haven’t – unless they can’t. And if they can’t, then they have to be open to some,other solutions and so do we.
I also am a lone wolf by nature a PvP junkie – WvW actually – and I really get the people that want to be self sufficient. That is the common mentality of a pet class. But group dynamics are just so important in so many settings – you aren’t going to bust up a 50 man zerg solo – that not giving us at least some limited options in that respect is harsh. As I mentioned, thief is like the ultimate roamer, but they are also an integral part of a zerg buster because of their venomshare. Blast finishers, smoke combos and stealth options. They have that lone wolf edge without excluding them from being part of that skill amplification group dynamic. I just don’t see why Rangers can’t get similar treatment. Not similar skills, just have that type of option open.
Keep the comments and suggestions coming guys, hopefully if we do we can finally get some attention.
Ehmry Bay – The Rally Bot Vortex [VOID]
Keep it up guys! The best way to motivate the ANet balance team is to insult them into buffing rangers! Forget about meaningful discussion, who needs that crap, amirite?
/rolleyes
meaningful discussion this way. Tell me I’m right, tell me I’m wrong, don’t care, just read and respond with feedback of your own and not general complaints. Give alternate suggestions,if mine suck. Maybe with some momentum we can get something done…
https://forum-en.gw2archive.eu/forum/game/suggestions/Complete-Ranger-class-suggestions
Ehmry Bay – The Rally Bot Vortex [VOID]
@ Taushullu and Oidmetala – I have an extremely long post over on the suggestions board that I’d love you to add these suggestions to… I’d like to bombard the suggestions box with our feedback without any of the normal QQ and bickering that goes on, so please, if you don’t mind, copy and paste what you listed here over there, or start your own topic. The only way to get their attention is to light a fire in the right place, and that’s the suggestions board:
https://forum-en.gw2archive.eu/forum/game/suggestions/Complete-Ranger-class-suggestions/
Ehmry Bay – The Rally Bot Vortex [VOID]
I made an extremely long and exhaustive list of suggestions over on the suggestions board that I’d love feedback on. It’s a shameless promotion of another topic, I’m sorry, but anything I would have said here I already spent about 3 hours writing out there…
https://forum-en.gw2archive.eu/forum/game/suggestions/Complete-Ranger-class-suggestions/
Ehmry Bay – The Rally Bot Vortex [VOID]
Wilderness Survival
Selectable traits in this tree are fairly well balanced and offer good choice.
The minor grandmaster trait, however, is extremely situational. Keeping health above 90% is difficult and makes this trait apply for very little of the time that you are actually fighting. By comparison, 3 classes get 5% of toughness added to power, 1 gets 10% of healing added to power, 2 stack might for 15 seconds on commonly occurring actions (stealth and blocking), and the last one gets 10% extra damage when endurance is full – all are much less situational and much more controllable by the player.
Empathetic Bond is also underwhelming as a grandmaster option. 3 conditions removed every 10 seconds is very stingy for 30 points spent in a tree. By comparison, necros strip 3 conditions for killing a foe at adept level, thieves drop 1 condition every 3 seconds in stealth at adept level, Mesmer removes conditions with every torch skill use at master level. At grandmaster level, the elementalist removes a condition whenever applying regeneration – both to themselves and allies.
Suggestions:
*To make us different, swap minor grandmaster trait for a trait that applies fury on interrupt, or to fit us into the mold, give us 5% of toughness to power.
- Replace Empathetic Bond with something more group friendly… unfortunately removing a condition every time regeneration is applied is exactly the same as the elementalist, but that would play very well into Shout builds. Something with more group interaction and consistent application is warranted for something at the grandmaster level than 3 conditions every 10 seconds. As is, this belongs in a Master level at very highest.
Nature Magic:
The Spirit tree all needs to be re-thought and re-worked in conjunction to a new Spirit mechanic. Other than that, the changes included in the 6/25 patch were excellent.
Beastmastery:
I’m not going to tackle this tree at all because of my strong belief that pets are fundamentally a flawed system in their present state. If AI can be fixed and pets remain in their current form then this tree is probably close to perfect as it is. If they become something else or become optional then this tree requires re-work from the ground up centered around whatever the new direction is.
So that’s my take on what I’ve observed myself as well as what I’ve read from the feedback provided by many experienced rangers in the ranger forums here and on other sites.
I beg you to PLEASE listen to your community and do something to help us.
Ehmry Bay – The Rally Bot Vortex [VOID]
Traits:
Across all trait trees, options that affect pets need to be re-thought dependant on what ultimately happens with pets. If pets become optional, change in effectiveness, or become an entirely new type of companion, pet enhancing traits need to be segregated into the BM tree.
Marksman:
The Marksman trait line was expected to receive major overhauls in the 6/25 patch, but what was received was underwhelming at best. Of all trait lines, this one has the most wrong with it. Adept level traits are all equally useful dependant on the direction of your build, but when it comes to Master and Grandmaster traits, there are really only 3 traits that anyone is interested in: Piercing Arrows, Eagle Eye and Signet of the Beastmaster.
- Spotter is, at best, an adept level trait, and even with the recent buff, no one placing points in this line would choose this over any of the other Master options.
- I haven’t talked to a single Ranger since launch that has found a place in their build for Remorseless. This is possibly the most underwhelming option at the Grandmaster level across any class.
No minor trait in the marksman line is very compelling either, especially Precise Strike at the Grandmaster level. By comparison, examine options available to other classes in the Power trait lines:
Ranger: Adept – First hit inflicts 5sec vulnerability, Master – Pets get same ability, Grand – First hit is a crit.
Thief: Adept – stealing inflicts 10 seconds poison, Master – Poison inflicts 4 seconds weakness, Grand – +10% damage when target has a condition.
Mesmer: Adept – 5 seconds vulnerability on interrupt, Master – Dazing inflicts 5 seconds vulnerability, Grand – +5% damage to inactive targets
Warrior: Adept – Damage foes at end of dodge roll, Master – Burst skills restore endurance, Grand – +3% Damage when endurance is not full.
In review, Rangers minor traits center around adding vulnerability at the beginning of a fight, and 25 point trait gives us a single guaranteed critical hit once per fight. In contrast Thieves gain access to 2 separate conditions for performing an act that they would perform once per fight generally and are not restricted to leaving combat in order to regain this ability, as well as application of vulnerability in conjunction with another condition they have nearly unlimited access to. Where Rangers receive a single guaranteed critical hit, thieves build on this by getting 10% damage boost for all targets carrying conditions. Mesmers gain the same 5 seconds of vulnerability at adept level, but rather than once in a fight they can apply it as often as they can interrupt. Warriors have damage at the end of a dodge roll, then a mechanism to allow them to dodge more often, plus a further damage bonus for dodging more often. These minor traits do not add up to any kind of balance – especially at the Grandmaster level.
Suggestions:
*Adept trait should apply vulnerability in conjunction with another condition or with an action that the Ranger normally performs – evades, interrupts etc on an internal cooldown.
- Minor Master trait should add blindness or cripple whenever vulnerability is applied.
*Move Piercing Arrows to the 25 point GM trait - Add Shortbow range increase to Eagle Eye
- Replace Spotter and Piercing Arrows with some kind of boon stripping or condition removal option linked to Bow attacks
- Replace Remorseless with a further option to cripple targets with Bow attacks.
Skirmishing:
Overall, Skirmishing trait line feels good, especially after the 6/25 patch – with the exception of Moment of Clarity, which really has no place in a Grandmaster section. By comparison, other classes gain up to 20% damage increases (mantra Mesmer), the ability to share attack buffs with allies (thief venomshare), or gain 4s quickness when attacking enemies at low health (warrior). A single attack with 50% additional damage doesn’t belong in the same sentence as those types of options and again does nothing to lend itself to endearing the Ranger class to groups.
Suggestion:
*Replace Moment of Clarity with an option that allows us to help our allies.
*Add the same 10% increased revive speed perk to Trappers Defense as was added to Healer’s Celerity.
Ehmry Bay – The Rally Bot Vortex [VOID]
Healing Skills:
Personal healing is a strength of roamer Ranger builds, as well as the potential for area healing through Healing Spring. The addition of a condition removal/heal hybrid option as is present in other classes though would be very much welcomed.
Utility Skills:
Outside of Spirits (addressed above), very few utility skills are a source of angst among rangers. Fundamentally, though, there is one large overarching issue: Spirit skills are the only ones that interact with other people. Signets, Shouts and Survival skills are all directed only at the Ranger and its companion. This is potentially one of the reasons that Rangers are passed up in favor of other options in groups, because everything they do is self-centric and does not play well into the group dynamic. By adopting this design direction with the class, purposefully or inadvertently the Ranger is actually being put on an island and angled towards solo play. Analyzing the more popular classes, many utility and elite options are available to them that interact with allies. Even thief – the ultimate solo roamer – has options that allow for area stealth and removal of conditions from allies.
Shouts in general could need some alternate functions if the Pet system is altered in any way to make pets optional or replace them with a different alternative. If pets are kept in the game with the current AI, consider changing Guard specifically. In any other game that includes a pet system, this is a skill that comes innately to the function of having a pet. It is mildly insulting that a beastmaster type class lacks the ability to command a pet to guard an area without specifically loading a skill to do so. Going back to my dog as an example, I taught her to stay within the first 2 weeks of bringing her home as a puppy. I’m not some amazing outdoorsman, but I would expect that any pet I had trained for battle would do this without any special skill being needed. Aside from being an insult, this shout doesn’t provide any real direct benefit – except for its 100% uptime access to swiftness and regen traited after the 6/25 update – and should be included in basic pet controls. The shout itself needs to be replaced by something more useful.
Traps cooldown times are inconsistent. It’s a minor point, but it’s not something that makes much sense.
Elite Skills:
Entangle is an extremely useful skill, but there are some odd limitations. In order to receive its full effects, the one entangled has to be oblivious enough not to target and attack the roots that are trapping it. The fact that this works well on NPC’s is more of a testament to poor AI design of the NPC’s than the effectiveness of the skill. In PvP formats, the skill can work as a very short term root, but really only traps inexperienced players for the full duration. The root component should continue to be escapable by appropriate skills from the one trapped, but the ability to destroy the roots should be removed. It is, again, an unnecessary limitation imposed on the class.
Spirit of Nature suffers from the same limitations as other Spirits, and changes to this Spirit should reflect any changes made overall to the Spirit mechanic.
Ehmry Bay – The Rally Bot Vortex [VOID]
Shortbow: The range reduction to 900 was something that no one in the Ranger community saw coming and the increase in damage on the 3-5 skills by 14% does absolutely nothing to pacify those who are opposed to this change. The damage from the 3-5 skills are practically irrelevant to most shortbow users as those skills are used to control your enemy.. they would be equally useful if they did not include a damage component at all. Additionally, the rangers already have a 900 range skirmishing range condition weapon in the Axe. Shortbow now crosses over with this option instead of providing a longer ranged condition based option. Right or wrong, the perception of the community is that the shortbow was altered specifically to make the longbow appear more attractive instead of addressing the reasons the longbow was not attractive directly.
Besides this debate, the shortbow is also the only ranged weapon in the Rangers arsenal that it has no option to increase range on via traits. Longbow and harpoon are taken care of by Eagle Eye, and Dagger, Torch, Axe and Warhorn are all blanketed by Offhand Training. What stings the most in the eyes of most shortbow Rangers is the fact that this weapon can now be out-ranged by any offhand weapon option, and the range decrease makes it much more difficult to use in WvW in attack/defense situations.
Finally, the bleed option on the 1 skill is also unnecessarily restricted when compared to similar options. Thief pistol 1 has the same range, cast time and base damage, but applies bleed from any direction and for 1 second longer than ranger shortbow (4s thief vs 3s ranger).
Suggestions:
- Damage increase to compensate for range decrease should have all gone to the 1 skill, or alternatively boosts to the conditions applied by the 3-5 skills could have been provided.
- Eagle Eye should also affect shortbow in the same way that it affects longbow, or a similar trait needs to be provided for the shortbow to be consistent with other Ranger ranged weapon options.
- Alternatively, reverse the range change because it made little sense to adjust a weapon that was functioning well for our class simply for the sake of changing it.
- Remove restrictions to bleed application from 1 skill.
Sword: Since day 1, sword has been an extremely effective but hard to use weapon in our arsenal. The leap component of the sword 1 attack chain makes using this weapon in conjunction with auto-target extremely frustrating and is the only weapon to suffer from this type of downside. Additionally, the telegraphed animation involved in the 3 skill makes the attack easy to spot and dodge, as well as limits the usefulness of the attack itself – many a ranger has died to this skill by using it too close to a cliff or crevice.
Suggestions:
- Remove the 3rd attack in the chain from the auto attack, or remove the leap component only, perhaps extend Cripple from the 2nd attack of the chain in it’s place. * For the 3 skill, remove the animation, replace the animation with a teleport to behind the enemy, or replace the evade component with an interrupt or a condition removal.
Axe: No complaints about the Axe main hand weapon, with recent adjustments to ricochet speed the Axe is one of the Rangers go-to weapons. The only complaint about Axe offhand is that Whirling Defense is interrupted by movement. Similar in concept to the Thiefs ‘spin to win’ elite skill, this limitation again feels like an unnecessary restriction placed on the Ranger class in order to differentiate via limitation (see LB & SB 1 skills).
Suggestion: Nothing really is needed, but it is an opportunity to enhance viability of Ranger in parties instead of being so self-centered. Remove movement limitation, decrease channel time and recast time to make it available more often but for shorter time periods in order to interact better with combo fields of a group.
Greatsword, Dagger, Warhorn and Torch are all great weapons. My only suggestion is to please not nerf them, and please consider adding Blast finisher components to Torch 4 and/or Warhorn 5.
Ehmry Bay – The Rally Bot Vortex [VOID]
Spirits
Combining traits in the 6/25 patch was a logical step in attempting to fix spirits, as was improving spirit health, range and ability effectiveness – all done in previous patches. But all of these attempted improvements only make the spirits situation improve in PvE settings. In PvP where spirits are large, obvious targets that suffer from all of the same detriments as the pet AI, no amount of improvement to their health will allow them to be usable when groups of players are colliding. Spirits are actually very similar in concept to the Mesmer’s illusion/clone/phantasm system in that buffed by traits they have very similar survivability prospects: they can each take a couple of hits before dissolving. Mesmer’s, though, have multiple ways to summon these elements into the game on each weapon as well as further access to them via skills. Rangers have access to spirits only via skills on long cool downs, and while 100% uptime is theoretically possible, in combat situations even 25% uptime in any area not protected by a wall is not realistic.
Referring back to the original description of the Ranger class on the main website, reliance on spirits is a defining core characteristic of the Ranger in the same way that clones are to a Mesmer. To date, no improvements to the mechanic have resulted in any desirable PvP build that includes spirits, and popularity in PvE even is still extremely limited. The fact that we are 9 months into the game and this mechanic is still not viable is akin to a Mesmer for all these months being limited to illusions because clone or phantasm skills had been ineffective since the launch of the game.
Proposed Solutions:
*Make Spirits immune to damage, last for much shorter periods of time and automatically follow the caster.
*Remove spirits completely and replace them with an entirely different idea.
*Change the concept of spirits to be something similar in concept to an elementalists attune to element function. Allow a single spirit to be in play at any given time, and have some kind of altering effect on weapon attacks perfomed by the Ranger dependant on the spirit active (Stone spirit allows attacks to randomly proc protection, Sun spirit randomly procs burning, Ice procs chill, Storm procs lightning). Traits enhance effects, allow multiple spirits to be active or allow for a potential secondary effect from each spirit)
Weapons:
Longbow: The animation speed and arrow flight improvements that were included in the 6/25 patch were a great help, but not a complete solution. Players can no longer avoid being hit simply by moving sideways while being fired at, however phantom obstruction issues still exist. Additionally, the functions of the longbow are not reasonably balanced when compared to other classes.
-Long Ranged Shot (1 skill) is the only weapon skill that has minimum range restrictions. In PvE encounters where a mobs focus can be controlled either by proper use of a pet or by a partner, range restrictions can be accommodated. In PvP settings, this limitation pigeon holes the longbow into situational use.
Suggestion: Find a happy medium for damage and range, and apply it to the auto attack at all ranges OR add some kind of cripple effect to the attack so that range of target becomes more easily controlled.
-Barrage is extremely limited in usefulness by the fact that the ranger has to stay still while firing, and that the ones being attacked can move out of the circle as the first arrows are even raining down.
Suggestion: Replace the attack with something different, perhaps a single shot ground targeted AoE that includes a Blast finisher. Also, reduce cooldown.
Ehmry Bay – The Rally Bot Vortex [VOID]
(edited by Khayoss.2019)
Combo field contribution
Combo field interaction is basically a key component of group synergy – especially in WvW. Blast and Whirl finishers provide benefits or damaging effects to multiple targets and are thus suited to group play because it allows all members to benefit all others or attack all targets simultaneously. Physical Projectile and Leap finishers are single target and thus lend to solo, duo, single target style gameplay and encounters. Rangers have extensive access to the Physical Projectile finisher, but extremely limited access to others. On land, Rangers have 1 Whirl finisher available via Axe 5 and zero blast finishers. Via the Drake family, rangers are able to access a Blast finisher on land, but for reasons related to the pet system, this is unreliable. Pets have to be positioned correctly and be able to cast their skill in time in order to take advantage of the field – accomplishable when all parts of the equation are stationary, but extremely difficult and unreliable when all parts are in motion. More reliability can be attained in this respect by putting the pet on passive mode, but this sacrifices all other potential benefits of the pet simply for access to the blast finisher. And as in all other cases, even in that perfect case scenario, the pet still has to be alive in order to be effective.
Ranger is the ONLY class that has this limitation in combo field interaction and this is part of why Rangers have difficulty finding homes in group settings.
Combo field generation is a separate aspect of this equasion, and while Ranger has access to the best Water field of any class, this isn’t enough to make up for the lack of interaction options above. Fire and Ice fields generated by Traps are useful, but must be triggered in order to create a field. This adds an additional layer of complexity to the group while trying to interact with what the Ranger provides, and can be another reason for the group to choose another option in its place. Pet-wise, the Murellow’s Poison field is the only reliable access to combo fields provided because it is triggered by an F2 skill. Pets triggering other combo fields on their own is in fact more harmful than good because finishers can only interact with one field at a time. A pets AI driven field placement can block access to anther field that was strategically placed either individually or for interaction by a group.
Proposed solutions:
*Whirl finisher via Ace 5 is a great tool, but Rangers should have access to more diverse and group friendly finishers (specifically Blast finishers) either through skills or weapons. Ideal candidates are Warhorn, Torch, and Longbow. Access to Physical Projectile finishers via every weapon except the Sword and Torch is unnecessary overkill – especially Short and Longbow which each have 4 skills that access the same finisher. While it makes some sense that they do, it is not helpful to the overall usefulness and diversity of the class.
Ehmry Bay – The Rally Bot Vortex [VOID]
Moving targets: Pets do not reliably hit moving targets, NPC or PC. Stationary targets are more common in the PvE space, but mobs still move with aggro. In sPvP and WvW stationary targets are few and far between. Options to assist the pet – such as pet movement speed enhancing traits and skills – exist, but put the Ranger at a disadvantage by using them because they are forced to use up point and skill slots that could be used elsewhere in order to try to make up for a bad mechanic. Pet skills outside of the auto-attack are more prone to missing because they involve the pet stopping its movement in order to cast the skill, allowing players to easily move out of range even without dodging.
F2 skills: In PvE situations F2 skills are more reliable because mob movement is predictable and slow. When fighting players, these skills are easily avoidable because the pet stops moving to charge the skill, and casting time of 1 second is more than enough time to move out of range even without using their dodge roll. Additionally, pets do not stop whatever they are currently doing to respond to your call for them to use their F2 skill, if they are already queueing another attack, they complete this first before responding to your command. I don’t know about your dog, but my dog would get in a lot of trouble if I commanded her to do something and she ignored me to finish whatever it was she wanted to do first…
General skills: Pets have 4 skills (1 auto attack), but players only have the ability to manage the use of one of them. Many other skills are situationally useful, but are used by the pet at inappropriate times. Players have a better understanding of how and when their skills could be useful than the pet AI.
Pet stowing: Stowed pets return to the world the instant the player takes damage, including fall damage, making travelling with your pet hidden an exercise in micromanagement. During combat a pet cannot be stowed at all, leading to situations where the pet becomes detrimental to the process. In instances where the pet absolutely will die due to the situation presented (be it a dungeon mechanic, an arrow cart or an AoE minefield created by a zerg in WvW), it would be more advantageous for the pet simply not to exist and thus avoid the cooldown timers, or to be called to their master exactly when they are needed once the danger has passed.
Pet to Player damage ratio: Pets can account for up to 40% of the players damage output on a stationary target. Because of the many factors above though, those are situational and infrequent circumstances. More often than not, the pet is not in a position to effectively use it’s damage output or its skills to contribute to a fight or is dead and unable to contribute at all. Tying such a significant portion of the players contribution to a mechanic hampered by so many issues is a detriment to the entire class itself.
Proposed solutions:
*Pet AI could be ripped out and re-worked from the ground up to address the issues above.
*Pet could be an optional component to the build (ala GW1) so that it could be avoided completely in game modes where it is more of a detriment than benefit.
*Pets could gain larger and larger slices of the power damage ratio with points spent into the Beastmastery trait line
*Pets could be replaced entirely by a utility skill and passive buff type component such as is present in other classes (ala Guardain F1-3 abilities)
*Pets could be replaced by specific summoning skills that would summon pets temporarily to help the Ranger (ala Hellhound elite skill)
Ehmry Bay – The Rally Bot Vortex [VOID]
Let me preface this by saying that no one (or at least no one intelligent) is making any sweeping statements that imply that there are NO viable builds. But it also cannot be denied that Ranger in general is an outcast from the other 7 classes in the game. We are not welcome in many dungeon and fractal parties, we are not welcome in most organized WvW activities because we lack synergy with the group dynamics, and a powerful niche function that was available to us in sPvP has been altered quite dramatically. None of this is to say that the class is useless, that is simply a real current assessment of how our class is viewed by the general community. Rangers in supportive guilds, such as myself, would be able to get picked up by guild groups for any of the above activities without problem, but even in those instances it is because you are a known and liked guildie, not because you are being chosen for what your class brings to the table. Area Net may have ideas about what they think would be cool for the class, but what they think and what their customers want isn’t lining up. As a manager in a software company in charge of developing functionality and then gathering feedback on those developments from our customer base, I understand the frustration when you do something you think is great only to be screamed at by the people you did it for. But that’s reality. The only way to be successful is to eat your ego, listen to your customers, and alter your vision to more closely align with what they are asking for.
The June 25 balance patch was, by all accounts, meant to be a full pass at all trait lines of all professions for the purpose of promoting build diversity by fixing issues with broken traits, combining underpowered and often un-used traits in order to make them more viable, and replacing underpowered, unused and undesirable traits with more compelling options. No matter what your stance is on the specifics of the changes delivered to the Ranger class, I don’t know that there is any way that anyone could argue that those goals were met by this patch. While several previously effective builds still work with some tweaking and a bit more effort, fewer new builds have emerged than builds and play options that were eliminated. Fundamental aspects of the Ranger remain broken and unusable, un-useful and unused traits exist across all trait lines, the weapons that were adjusted were not completely fixed and brought into balance with other classes, and overall the state of the class has not changed significantly either in a positive or negative direction. In all, rangers gained some new aspects at cost of others, and overall lost more than they gained.
What I am going to attempt to do is address the whole Ranger class and highlight what people are unhappy about. There is a lot of hate and bitterness going on in the Ranger forums, and it’s not necessarily because we feel like this patch has broken our class, but because we had all been holding out hope that this was going to be THE PATCH that was finally going to fix the core issues that we have just been living with for the last 9 months. What we got instead completely sidestepped these issues and addressed very specific and minor problems associated with the class.
Game mechanics:
The pet system
Pet AI is subpar when compared to other games within the MMO space and no real improvements have been made since launch. In reality, pet pathing, AI and their ability to actually stick to moving targets was much better in Everquest – a 14 year old game – and others that came after it (WoW, EQ2, FFXI, and Vanguard to name a few). It’s really a bit mind boggling that in a modern MMO we are dealing with a problem like this… Major issues with the system include:
Pet movement/terrain interaction: Pets follow you around the world loyally, but have issues with terrain. Specifically, if you drop down even moderate elevation levels, even those that do not cause damage, rather than follow you your pet finds an alternate route that it finds acceptable. This is especially critical when in combat because your pet wanders off when you may need it. It’s also a detriment when trying to find a target because at times your pet will take long routes to the target because of minor terrain differences. Characters can jump, pets don’t seem to have the smarts to do the same. Downed state 3 skill is also affected by this in that the pet can still stand right next to you but be unable to interact with you if you are on an uneven surface.
Pet damage avoidance: Pets cannot dodge and have no intelligence built in to avoid ground targeted or area skills either when pathing to their target or during combat. Especially in PvP game types this makes the pet less effective because it will path directly through heavy damage areas in order to attempt to reach a target. If it survives, it reaches its target in a weakened state.
Ehmry Bay – The Rally Bot Vortex [VOID]
While I agree that the warrior is currently a much better ranged option, what weapon does the guardian have to hit at 1200 range? I would have never considered them a better ranged option.
Ehmry Bay – The Rally Bot Vortex [VOID]
The fact that I’m really happy with this patch doesn’t mean that I think the ranger class is perfect, or the most powerful, or the best for every situation and game aspect.
Pets still need AI improvements. They are awesome against static players but can be frustrating against players who know how to kite, that’s why we need to use our cripple, inmo, stuns, chills etc.
Spirits are a lost cause for me, not gonna lie. But I do love our weapons. I know some of them are more useful in more situations, but I’ve tried every single weapon combination and I enjoy a lot of them.And having just a few viable builds is a problem all classes have, so I’m not gonna complain about it on the ranger forum.
I can’t understand how this forum went from having a looooooot of happy players asking for tips, theorycrafting and sharing builds to what it is right now.
No one wants to be the best for everything, but we want to be comparable at something. Name some situations where you would rather have a ranger than any other class? And not because you simply enjoy the ranger but because they excel at that situation moreso than another option?
I respectfully disagree with any statement that contains the words “pets are awesome”… I haven’t gotten any meaningful use out of a pet in WvW in months. My pets are essentially limited to knockdowns as interrupts in small encounters. And I’m not sure I have squared off against a player who stood still while fighting in recent memory. Their deficiencies I have detailed several times in many threads, I’ll refrain from doing it again here… But they are not hard to see. Pet systems and AI from games 10+ years old surpass what we are forced to play with.
As for weapons, I own several variations of every weapon in our arsenal, and I love our offhand weapons, our mainhand axe and the great sword. I have not used 1h sword since patch, but it was incredibly difficult to use for most players for a very long time… the only weapon suffering from this kind of distinction across all classes. I feel, we lack a truly compelling swcond 1H option though. Our Longbow has been given some improvements, but is still functionally flawed in several aspects, shortbow has been drastically reduced in effectiveness for WvW with the distance Nerf as well as being unfairly hampered in its auto attacks ability to apply bleed when compared to options in other classes weapons.
All other classes have viable large encounter builds that contribute something meaningful to GvG and ZvZ encounters, while no acceptable build is present for Ranger. And while there are decent options to be had, the majority of our community including those that contributed some of our previous core builds are now scrambling to find similarly viable combos now.
In PvE, rangers are being turned away from parties, kicked from dungeon groups and generally shunned by the rest of the community simply for being rangers…. That’s real, not opinion. How you can be happy with this state honestly blows me away.
Ehmry Bay – The Rally Bot Vortex [VOID]
LB/SB is also my desired weapon combo. Currently I am running S+A (or S+D) / A+T with a 0/0/30/30/10 build. I still carry my LB for tower defense situations. That’s about the best advice I can give you at this time. When I get more time I’ll start running more diverse builds, pull out combinations of my various sets of armor and see what else works, but at this point in time I don’t see a way of doing it. Sorry.
Ehmry Bay – The Rally Bot Vortex [VOID]
Yes, we care about the forums.
We also care about all the classes equally.
If this is true, can we then please have some communication from your team? As you can see, your community is feeling very angry, a bit mislead, and extremely confused. It would be very helpful for one of you to sit down and detail to us what your actual vision of this class is. Right now we can’t really find anything we are better than anyone else at, no role that we can fill that others can’t fill better. People are actually being turned away from parties in some cases because of their class, because the vision of what role the ranger could fill in any group setting is very cloudy.
All we have to go on is a months old developer quote saying that Ranger is probably the most broken class, and the writeup on your professions page on the main site. The skills/traits given along with the adjustments to traits and weapons over the past 9 months does not reflect in even a small way the class that is presented in that write up. So clearly that descriptions is wrong. In it’s place, we need a description of either what we are, or what we are going to be after you are done carving us up.
And we would really appreciate some comments on these pet changes as well as the absolutely crippling problems many of us have with pets in larger encounters in WvW. How does ANet feel about these problems, and do they even view them as such? Do you plan to address them?
Even if the answer is “We don’t have an overarching vision, we feel that you are as powerful as you need to be and that your role is fulfilled. Live with it.”, it’s better to know where we stand so that those of us who are angry and disappointed can move on either to a different class or a different game rather than sitting around wondering what happens next…
Ehmry Bay – The Rally Bot Vortex [VOID]
Moving targets in wvw:
that’s why ranger can cripple, chill, and stun all day long. That’s why we have swiftness / fortifying bond. That’s why we have guard and sick em or aignet of the hunt. There’s so many options for a faster pet. And if you don’t like those options, run a dog. Dogs have been proven to land attacks at a flat pace as opposed to cats/birds who really need speed boosts.
While that is true, and I do use dogs specifically for that reason + knockdowns, the pet still has wonky pathing and AI decisions, gets lost and stuck while you move around, can’t attack targets up on or down from walls, and stops moving while charging up to release it’s F2 skill – which allows anyone paying even the slightest bit of attention enough time to move out of range from whatever is about to happen.
It also doesn’t help the fact that unless they are on passive, in any encounter medium in scale or larger they run off into the sea of invaders only to get cut down by AoE’s, have no intelligence built in to keep them at a safe distance while attacking even if they have ranged attacks at their disposal, do not have the ability to dodge – at all – and siphon off ~40% of our potential damage with no returns when they die or are on passive mode in order to prevent them from dying.
In short, Ranger pets are only useful in small scale sPvP style encounters, anything truly WvWish turn them into a detriment, and no amount of micro managing or skill with the pet can turn them into anything other than that. Their best use is as a passive pet that has access to some sort of AoE buff that can fire off on the F2, which in my books is not a fair trade off for the damage and functionality we are losing for the privilege (and I use that term loosely) of having a pet/companion.
Ehmry Bay – The Rally Bot Vortex [VOID]
Absolutely positive its 900 Chopps. In the screenie I posted above I also swapped to LB from the same stance and the red bar on the skills goes away. What’s more, when I stepped back from the ledge and the bunny moved away I still was in range.
In tight quarters like dungeons it probably doesn’t make any difference, but that is of no consolation to players like me who have only ever done 3 or 4 of them and barely even know what the term PvE means
Ehmry Bay – The Rally Bot Vortex [VOID]
OP – It really depends on what you are looking for though… If you want a ranged expert you can achieve that with the Warrior. If you want a utility specialist, that exists in a few different flavors. The game has some really great game play options, and I wouldn’t just quit… Just don’t expect to find much excitement specifically with this class right now. Even many of our build pioneers are reeling a bit right now, and there is a lot of negative vibe going.
Ehmry Bay – The Rally Bot Vortex [VOID]
Having it at 900 by default but a master trait that could bring it to 1200 makes some sense actually.
As long as its the same trait as the LB range increase. Two traits for the two separate weapons is too much of a burden. I actually still feel like it should be the 25pt trait you get in Marksman tree and not something you have to choose. Training Marksman should mean just that, shouldn’t it? A focus on fighting at extended ranges?
Ehmry Bay – The Rally Bot Vortex [VOID]
Best advice I can give at this point, unless you are VERY determined to play ranger specifically so that you can say you play ranger, go play something else.
Ehmry Bay – The Rally Bot Vortex [VOID]
To illustrate the problem:
http://i41.tinypic.com/2ajrvid.jpg
This ranged weapon with no AoE or splash abilities can now no longer reach the rabbit in that picture, which is a relatively close range for any attacker to be standing at. At the same time, in order to try to reach said attacker I am standing up and on the ledge. If this attacker was a Mesmer, or any other class that has a pull skill that does not require targeting or blankets an area, has any kind of AoE attacks or has any attacks themselves that reach over 900 range, I am now in harms way with no recourse.
So the shortbow has effectively been reduced to a skirmishing weapon only and has taken a very effective tool out of our arsenal and replaced it with… nothing.
Edit: sorry, I suck at message boards… no idea how to embed stuff properly… click the link.
Ehmry Bay – The Rally Bot Vortex [VOID]
(edited by Khayoss.2019)
It is bad because in pvp / WvW people can move out of that 900 range quite easily. And when attempting to defend a structure from a wall, 900 range is only useful if the person is almost right below you. It takes away one of our greatest assets for defense.
On top of that, with offhand training axe, dagger, warhorn and torch skills all fire farther than a shortbow, which makes little to no sense… If there was a trait to re-buff SB range, maybe it would make sense…? But as it stands it’s a malicious kick in the nuts.
Ehmry Bay – The Rally Bot Vortex [VOID]
None. That would be my dream come true. If pet system is going to stay as it is now then I’d like to see no pets at all.
Ehmry Bay – The Rally Bot Vortex [VOID]
I’m actually wondering if anyone would care if they did a complete rework of the class. I mean change EVERYTHING, Pet mechanic, Traits, Weapons, Skills. Boom, Ranger is gone, enjoy your new class, the Thingamajig, it does stuff.
It can’t be worse than now, right? At least it would do stuff…
I would be very much in favor of that. The pet is the worst part of the class, and it’s class defining…
Ehmry Bay – The Rally Bot Vortex [VOID]
I will give it a try… it’s better than my other idea of not playing anymore. Feedback to come in a week or two.
Ehmry Bay – The Rally Bot Vortex [VOID]
New ranger meta?
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Below average archers, Rangers are capable of bringing down weaker foes from mid range with their bows. With traps, nature spirits, and a stable of uncontrollable pets eager to wander off into AoE minefields, rangers can adapt to a few very specific situations, until those situations can be found and nerfed.
Ehmry Bay – The Rally Bot Vortex [VOID]
Am I wrong for thinking a lot of the complaining is baseless?
In most cases, you are correct. The complaining is out of hand. In this particular case though, you are wrong. This patch is the worst idea I’ve seen them come up with. I’m not normally opposed to changes they make, but they promised big changes to make new builds viable. All they did was fix some minor problems and drop a nuke on the one situational OP build available to us. This patch sucks harder than a Hoover, not for what they nerfed, but what they failed to provide.
Ehmry Bay – The Rally Bot Vortex [VOID]