Showing Posts For Kirrund.2654:

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

God such whiners.

What happened to people taking responsibility for their own inability to do something, instead of trying a few times and giving up claiming that it’s obviously someone else’s fault/sun was in their eyes/bad design decision.

This is getting ridiculous. Every day it’s something new, new complaints with people demanding Arenanet custom tailor every little thing to “make it right.”

It’s intended to be difficult content, alright? Not everyone is equal. Some players are better than others; it doesn’t mean that you get everything turned into a snoozefest because you refuse to take on a challenge.

The camera issue is the least of your problems. If you can’t focus on the center of your screen to know where you are, even without seeing your model, it means you’re one of those slow, hesitant jumpers. You wouldn’t be able to finish it anyway. The first part and then the second part have zero time to waste. If you can’t hold forward key the entire time while jumping then you need to practice that before anything else.

And if you’re someone who keyboard turns then forget it, you’ll never make it.

I mean come on. Not everyone deserves everything, no matter how much they think they might.

Just blown away by the sense of entitlement, and the stuck-up faux-insulted attitude everyone is getting over the puzzle creator saying that it was supposed to be difficult. Oh my god, seriously? I can’t believe him! the nerve! how dare he!

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

(edited by Kirrund.2654)

Mad King Clock Tower Needs to be tweaked!

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

CHAOM; point 1-4 are debatable.

Point 5:

I still don’t understand how that applies to one single seasonal puzzle.

Halloween is a time of celebration. It’s not exclusive to those that put tooth and nail to achieve it. It’s public, and it has a ton of mechanical flaws that require attention.

State fairs are supposed to be fun, and open to the public. I should win every game, and always get a prize.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mad King Clock Tower Needs to be tweaked!

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

People seem to be confusing difficulty with tediousness. I’m fine with a difficult jp where you have to revise the way you do things and be efficient to complete it. I’m not ok with a tedious jp where you essentially have to get lucky and/or have boosters to complete it.

But it’s not tediousness. It’s actual true difficulty. As I continued to run it, I learned better spots to jump, had better control, and generally become more efficient. The first part really pushes your efficiency a lot in order to beat the lower square block before it’s submerged, right before the stairs. After that, you have a small window for breathing room, and then again are pressed for efficiency to beat the submerge.

There is no luck involved.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

The clocktower was incredibly fun and intense, and I was happy to have beaten it in an hour. Didn’t use any boosters.

The game needs more content like this, the kind that makes your palms sweaty.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

10/19 Gates of Madness vs Yaks Bend vs Sorrows Furnace

in WvW

Posted by: Kirrund.2654

Kirrund.2654

ok as most know bots are showing up in droves in the various maps. I spent the good portion running through the maps and reporting them. Unfortunately the last 2 days they seem to still be running full steam. If they are playing during reset .. all games are going to find huge que times while trying to get players into the various borderands.

so far i found them in skritt area where they are all following the same figure 8 pattern.

I raise you

http://imageshack.us/a/img59/6698/gw2bot.jpg

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

(edited by Kirrund.2654)

It's Holler...Hallow...Its Candy Day!!

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

You got any grof grass? Got a quaggan that’s beggin’ for it.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

It's Holler...Hallow...Its Candy Day!!

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

No. It’s ridiculously cute.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mystic Forge Conduit

in Black Lion Trading Co

Posted by: Kirrund.2654

Kirrund.2654

The essence of a the mystic forge conduit is that it is a luxury. The fact that a player can take around an item that allows them to save time of having to travel and allows them to save inventory space by converting garbage into better items may not be something for the average “Blue Collar” Guild Wars player whose only intention with the game is too beat the story and play a bit of end game content with friends. There is nothing wrong with that, but the people who have the money to buy a Mystic Forge conduit when it does become a vanity item are not those king of players. Think about the market that the product will sell to. Even if only 1% of the game wants this item, or .1% the supply is extremely limited and over time as accounts get banned and people stop playing the supply will dwindle even more. Over 1 million people have purchased guild wars and even if only a small percent want this its value will increase because there is no way for them to get any new ones. That is my take. Opinions?

Or, for less than 9 gold, I could buy two inventory expansions and two 15 slot runes. So you’re telling me that the MFC is a better inventory saving method than gaining 30 inventory slots when the MFC requires you to have several kinds of items that go together in the right quantities to even use and if you have more “junk” than you need to make something in your inventory, it’s still going to be taking up space after using the MFC? Right. Do not confuse “Blue collar players” for players who aren’t impulse buyers.

Or you could do both and have the best of both worlds? They aren’t mutually exclusive, so your comparison means little.

Personally, I don’t leave a spot until my bags are full. So if I can combine random trash to get yellows, then I can stay at a spot longer, and when I actually do have to leave, it’s with more yellows than I had. I find it extremely useful.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Level 80s, Haunted Door Campings, Lower-level farming, and problems with level scaling

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

Ryuujin.8236

Think of this as an end-game mesmer simulator.

Now you too can enjoy the experience of having everything 1-shotted before you can even set up a spell, or hit a target hard enough to tag it. Never again worry about having to pick up loot (There is none)

This, oh my god this. Rofling

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

A Plea From [Áí] For The Gates Of Madness Server

in WvW

Posted by: Kirrund.2654

Kirrund.2654

Team [NEWL] strikes again!

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

in WvW

Posted by: Kirrund.2654

Kirrund.2654

Player personal skill needs to be addressed. There are too many weak players on these forums instead of getting better by playing.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

in WvW

Posted by: Kirrund.2654

Kirrund.2654

Don’t forget, Mesmers are the least mobile class.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Preventing People from Capturing in WvW and YOU

in WvW

Posted by: Kirrund.2654

Kirrund.2654

Godmoney.2408

Here is someone doing this.

Look’s legit? This isn’t griefing?

The ego on some of you young men blows my mind. The pure arrogance to think that Anet want’s this junk in the game is beyond self centered to a incredible level.

You blow my mind. Btw the youtuber unlisted this video because they don’t want people seeing it now that it’s out.

The same can be said about your ego. stop for a minute and observe the people in the video. These people are oblivious. They do not move their cameras around with right click, therefore they are completely unaware of what ishappening around them. They have no map awareness. Therefore, they are bad players. Why do you defend this bad play? Why is your ego so large that you believe that a mass of clearly low-skill, unaware players, should be rewarded against a single player who is smart, and doing something that is fairly easy to counter? This is player versus player. A competition of players against each other. For you to say that the players in those videos are not deserving of exactly what they get is beyond the definition of being self-centered and entitled.

Explain that to me sir, because I just don’t see how you can.

Lande.5782

If this tactic took even the least amount of skill to pull off I’d agree with you, OP. As demonstrated in that video it’s as simple as hitting one button and running around. That’s it.

Just remove the ability to stop a cap if in stealth and this issue is fixed.

That’s what’s so funny about it, though. You don’t see any skill in those players in the video, otherwise they’d be able to stop this in around a minute or two. Instead, they’re oblivious. I feel that a cheesy, low-skill gimmick that is easily countered is fine remaining in the game. Because it’s a gimmick, and it’s easily countered. Unfortunately, most players can’t even recall their weapon abilities and have no idea what they could be used for.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

in WvW

Posted by: Kirrund.2654

Kirrund.2654

Mesmer Portal is OP in wvw simply because no other classes have remotely similar ability to move massive amount of troops. To stop it being OP, other classes need such “overwhelmingly” useful skills in organized groups.

Guardians have lolWall and lolBubble that can completely block chokepoints, nevermind Aegis that can enable a large force to walk through ballistas. Warrs have 1-shot Kill Shots and AOE Fear, invulnerability cooldown to soak enemy fire. Elite Banner insta-rezzes on downed players.

Eles have infinite AOE pew pew pew pew.

Only classes that don’t have any really potent/stackable effect are Rangers, Necros, and Engis. 1 spirit Ranger is good enough. Not aware of any highly effective things that Necros or Engis can pull off.

Engineer grenade spam is extremely powerful. If the engineer is specced for nothing but damage (glass cannon) grenade spam (or thief clusterbomb spam) will wipe out people clumped faster than just about anything. It’s ridiculous when used properly. My brother’s thief clusterbomb crits for 6000. Engineer grenade spam hits for about 3k to 4k combined. And with the trait, their grenades apply vulnerability, and continuously stacks, so you can get it stacked up pretty high pretty fast. That damage adds up fast, provided the enemies are in an aoe situation.

Also, Engineers can have 4 blowout (the knockback that knocks you down for 3 seconds) attacks on their bar at a time, the most of any class in the entire game. If they want to, they can completely shut down a single player for 12+ seconds, ensuring their death (provided no stability)

Rangers have volley (which is something.)

And necros have marks, which when utilized properly can be pretty nice.

Deer.1890

Kirrund is right, not having people render, yet still be able to attack for a good amount of damage, and as I said remain unrendered…. is bad play by all the baddies out there…. In no way shape or form can be be people abusing a glitch, then coming here trolling, thinking it is skill …

Don’t know what to tell you. If I don’t have any problems beating it, and the people I play with don’t have any problems with it (it gets used against us plenty of times, but we shut it down)… then… player skill is what needs addressing here. The tools are there. They are available. But some people don’t want to see that, they don’t want to accept the counters; no, that’s too “difficult.” They’d rather just have shallow, zerg-induced snoozefests.

Hymnosi.5928

I’m not against unique mechanics. I’m against mechanics breaking other obvious mechanics. Keeps require tactical measures to take, period. Having an insider mesmer stick around long enough to portal in 25-50 players breaks that mechanic.

What’s the difference in the example you provided, where a wall goes down briefly and a mesmer gets in, versus a mesmer defending a keep that gets taken, and then sticking around long enough after it gets taken? Both results end in the wall being skipped…why is that a problem? What if 30 thieves stacked on top of each other and rotated shadow refuge in an awkward corner of some keep somewhere, until the enemy left, then went and killed the keep lord? Is that anymore legitimate in your eyes? 1 or 30, what’s the difference? The counter is don’t leave enemies in your keep. This is not rocket science. The very same thing applied to games like DAOC and Warhammer for keep sieges; don’t leave enemies in your keep. Entire groups would frequently hide out and retake the keep by killing the lord after the mindless zerg rushed out the gates. It’s nothing new.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

(edited by Kirrund.2654)

Weapon Skins and the Struggle of the Black Lion

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

After a night of fitful, ,sorrow-filled dreams and naught but a day’s passing have I realized just how much loss and death we’ve all witnessed. I guess the gravity of the situation just never really sank in until now. I think I now grasp the sacrifice that was made yesterday. I’ll never truly understand, but I can honor their deaths by making sure they don’t go unheard. Truly a work of art in their name.

10/22/12

Never forget.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Weapon Skins and the Struggle of the Black Lion

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

Many Black Lion Chests gave their lives on this tragic, fateful day. Let us have a moment of silence in the spirit of fun, which didn’t have to cost you anything.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

Whether or not people chose to spend money or not is irrelevant, but I expect people to defend bad decisions in every game, so it’s no surprise there are people in this topic actually behind ArenaNet on this.

The fact is that they deliberately misled their player base so that they could rake in more cash. I didn’t want to believe it. I thought ArenaNet was above things like this. They never tell you how pitifully low your chances are of getting an item, and make a big fuss out of advertising the skins.

Yes, the event itself is fun outside of weapon skins, but why take the time to design weapon skins that 95% of the playerbase will never see or use? The low drop rate of BLC skins combined with the ABSURD requirements for crafted weapon skins (see my post on the subject) makes absolutely no sense to me. This game is 2 months old. Very, very, VERY few people have upwards of 100g or more to spend on a single weapon skin and it will stay that way for a very long time.

I’m behind people being wise with their money, not reading “chance” and immediately thinking Oh, it will be me! Losing is for other people

The only people who got deliberately misled are those that can’t read at all. I mean, I didn’t get misled, and I know other people who didn’t get misled? Are just just super intelligent? Or are other people just dumb? Come on. They didn’t even make a big fuss about advertising the skins; there were like 2 forum posts, and two splash screen arts. Oh wow! That must have taken 2 minutes.

And 100% of players will see the skins ..cause some people got those skins, and they’ll be in the game world.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

don’t you guys ever think that the drop rate is low because ANet wanted the item to be rare? If everyone got skins from every chest, and everyone was running around with halloween skinned weapons, wouldn’t you feel like it was less of an accomplishment to have one? seriously now :<

Accomplishment? What? This is a holiday, this is supposed to be everyone running around in halloween costumes and having fun, not a contest to see who can win the most gold or spend the most cash on the event.

If you wanted to run around with halloween themed items and have fun, then you would’ve spent candy corn on the skins that had a time limit on them. Or you know, do all of the other stuff in the event that allows you to run around in a halloween costume and have fun. Gambling on the Black Lion Chests is for a permanent version which people can flaunt off year round and look cool with. It makes perfect sense for the items to be rare.

“Fun” ? Yeah it might be fun if say, it lasted more than FOUR HOURS. Your time of ‘Fun’ will be obliterated as you spend it all farming for those bloody candy corns so that you might -maintain- your ‘fun’. The least that could be done is let the TEMPORARY item last a significant amount of time. Not even a 24 hour period? Not even lasting the event? I’d call that fair, but this 4 hour period is not fair for anyone, nor is it fun.
You know what would be fun? Seeing everyone running around with skins and costumes and awesome Halloween stuff that they either paid for and received guaranteed or won in a chance event for free.

Or you could buy a few of the weapons for 3-6s a piece, hardly a pittance my good lord, and enjoy your game of dressup for over 24 hours straight if you wish.

Just because your definition of “fun” includes only getting exactly what you wanted, doesn’t mean there isn’t fun to be found, or fun that you didn’t need to pay for.

1% people. The permanent skins are 1% of the entire event. We’re in also in the beginning phase.

I’m having fun. I didn’t spend any money. I think the event is amazing. I also have an understanding that the world doesn’t revolve around me, and that it doesn’t work exactly like I want, when I want.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

The fact of the matter is, A-Net didn’t make you buy the keys, YOU decided to buy the gems with gold or actual currency to use on they keys. Sure they decided to add a chance (small but nonetheless still a CHANCE) to receive Halloween themed items from a chest that requires you to spend gold/currency to open them (for the most part) but that doesn’t mean YOU had to do so. If you find yourself getting mad that YOU decided to spend a bunch of gems on keys and got “nothing” out of it then it is your own fault. To the point of getting “nothing”; you still get quite a bit out of the black lion chests even if not the Halloween skins often times you get a-lot more out of it then you put in, and the skins are just an added Halloween bonus.

Another weak, apologetic fanboy post defending a crap business practice with the laziest standby. the old “no one made you get ripped off, so its not a problem/I missed the point completely” defense.

You’re right, no one made us spend money on something that we assumed was designed for fun, rather than a cheap cash grab. It’s totally our fault for assuming Anet was above cheap tactics like this.

You know what else? Many of us aren’t going to WANT to spend any money in the future.
So you can sit here and try to shift blame, but it’s not going to work.

I don’t understand why you think it was meant for fun, as if it’s THE event, when real money was involved. The event is the event. You don’t have to pay a dime for the event. If you want something unique and special, then yeah, they’ll charge money for it. Just because you don’t like the results doesn’t make it an underhanded business practice. It makes you irresponsible and unable to own up to your own actions.

Again, a permanent skin good for year round is not the summary of the event, even if you want to try to make it that. It’s less than 1% of the event.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Kirrund.2654

Kirrund.2654

You guys don’t have patience. You’re all too busy rushing off to gamble your money away instead of waiting to see what the event unfolds. For all you know, upon completion of a phase, you get to choose a single permanent skin of your choice.

But guys the world revolves around me! I didn’t get what I deserve!

Come on, seriously. Act like responsible adults.

Edit: And no, everyone had a fair shot at them. You all had the same fair shot as other people who got their skins.

Gambling is gambling and chance means exactly that. Remember that. Stay out of casinos.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

in WvW

Posted by: Kirrund.2654

Kirrund.2654

The portal was clearly not designed with the intent to allow dozens of players to stack on top of single character’s model to completely break and circumvent player based AoE.

There is no organized group out there that can really justify portal usage in this particular parameter without admitting that it is completely broken.

Portal is an extremely strong ability limited solely to mesmers, making them a mandatory part of any organized group, which outshine most other professions in their usefulness in competitive game play.

Yeah, clearly the developers never intended clumps of players might all stand together, and be able unable to be hit more than 5 at a time by player AOE…. Clearly the developers never envisioned this.. Man, where would this happen at? Oh I don’t know… on KEEP DOORS? lol. Or on objectives? Players wouldn’t clump together on those would they?

Who would have thought there’d be a need to cap aoe damage at 5! If only there was a mechanic to get around this, to deal damage to more than 5 targets at a time… like siege.

It was intentional. It has zero to do with portal. You’re linking the two as if they’re dependent on one another, but they aren’t. They have zero relation.

As for mandatory classes to organized groups, thieves are also “mandatory” for shadow refuge which provides massive amounts of relief from greater numbers, and to chase runners, and to burst important targets or provide good AOE damage. Guardians are invaluable for their damage as well as superior support, and battlefield control…..and so on. I mean come on. Every class has important skill sets.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

in WvW

Posted by: Kirrund.2654

Kirrund.2654

Link Fixed
http://www.youtube.com/watch?v=j54bkD-3Nr0

Epicsmooth.7825, I don’t 100% understand your question.

But WvW of this game is basically a mishmash of two other games, Dark Age of Camelot and Warhammer Online (Both made by Mythic). DAoC had no cap on AOE at all. For a long time they had zero diminishing returns on crowd control affects, and aoe mez (mezermize, means person can’t control their character, immediately breaks upon being damage) had unlimited targets. You could run up to a group of 100 as a Bard or Sorc, and cast an aoe Mez, and they would all be standing there for 1 minute long duration. Aoe stuns were 8 seconds long and had unlimited targets, and could be chained. Months later, they started added diminishing returns (by roughly half) on CC effects so if you got hit with the same CC 3 times in a row, you were immune for quite a while. So 60 seconds, then 30 seconds, then 15, then immune for a minute+. They also started added things like determination that greatly reduced the length of CC durations. Even so, a game like this highly revolved around player skill and positioning and if you were not good you were just numbers to be wiped up. This was also a game where you could take maybe 3 hits at most before dying. Critical and precise use of limited amounts of cds were necessary (just like dodging is in this game)

Later, Mythic developed Warhammer and had the similiar problems again with unlimited AOE mowing down large groups of players (50-100+) with small amounts of players (10ish or so). Namely, Bright Wizards. A few weeks later, they implemented damage fall off and a soft cap on targets, where if you went over the cap of 10-15 (I forget, haven’t played it in forever) then your damage was greatly reduced on all remaining targets.

Both games had all the Relics (Orbs…even gave the exact same bonuses!) and castle sieging and castle and guild upgrades and banner displaying and all that that Guild Wars 2 has. It’s literally DAoC with a facelift, and some minor alterations, and smaller maps.

So, these games that preceded GW2 by many years learned that damage capping AOE is a good idea, because otherwise 100s of players will get killed by a coordinated small 10 man squad, and then they’ll complain they’re not having fun. Despite the fact that, you know, if they were coordinated 100 players they wouldn’t die..but then that’s not the definition of Zerg now is it.

As for Occam.9841, WvW is all I do every night with a coordinated small group who repeatedly takes forces triple our own size. Also, my brother is a thief, probably one of the best, because I know he has played at a high level in almost every other game he’s played in. I know exactly what a thief does.

I also know that thief stealth hangs longer than the duration due to render issues, but it doesn’t go as long as you say, sorry. We have thieves try to stealth and slip away from our group all the time, and they always die. There are many things to do to a thief while he is in stealth, it isn’t invincibility.

There are also things that auto target a thief, ignoring rendering issues, such as engineer turrets and mesmer clones/phantasms. These things will always reveal the thief’s location, and always deal damage to him.

I disagree with you, people are just not very clever or skilled at understanding how to stop this tactic. It has nothing to do with luck.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

in WvW

Posted by: Kirrund.2654

Kirrund.2654

they can portal into keeps that are not in your control

True, some can exploit. Unless you didn’t clean your keep of leftover enemies after you took it, in which case that’s your own error.

they can get underground and take out siege,

Don’t know what you mean, sounds like an exploit though.

they can phantasm siege almost anywhere, even siege that isn’t visible or in range of them

True, they can summon one phantasm (Illusionary Berserker) on siege that they don’t have LOS on. But they still need to have targeted it at some point. Here’s a tip.. if you set it back on the wall a good bit, and there’s no higher elevation for the person to get on, they can’t target it at all. Trebuchets in particular are good for this (only the very base of the model is targetable…hide it)You’ll never have phantasms getting summoned on it. But they can still summon it on visible players that run forward to the edge of the wall, and then run back to you.

And you are wrong, they have to be within 1200 range. You cannot summon phantasms out of range at all.

Other classes also have ways to deal damage from out of line of sight.

…mesmer is the most useful class by far in WvW, exploits and all. good thief is a close second with their ability to control camps against 3-5 people alone, culling, insta-gibs(steal,cloak and dagger, backstab before rendering?) and all.

Guardians are also extremely powerful, as are engineers.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

in WvW

Posted by: Kirrund.2654

Kirrund.2654

You don’t have to be part of the 99% though! The choice is yours.

Also, I’m not trying to insult you. It’s really not meant as an insult. Do you honestly believe that everyone has a good grasp on proper counters to tactics, or the most optimal way to play, or prediction of opponent playstyle? Do you honestly believe that even most players have a grasp of these things? I don’t think you can honestly tell me that with a straight face. Now, does that mean other player’s opinions aren’t valuable? No, everyone’s opinion has some value. But as non PC as it may seem to say, is in fact true that some opinions (or statements, evalutations, whatever) are less valuable than others, based on the amount of understanding said person has on the subject.

And what, you immediately reject all of my arguments, even when you can’t refute them? If that’s how you want to be, that’s perfectly fine. I do hope you have a good day, and again, I apologize if you took anything I said with a negative overtone. Just trying to speak matter of factly (but straightforward, even if slightly sarcastic). I just felt the need to point out what’s wrong with all these issues so many players seem to be having.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

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Posted by: Kirrund.2654

Kirrund.2654

To clarify, since I can’t edit my post, when I say I’d be okay with a 10 cap I mean for player induced AOE damage.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

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Posted by: Kirrund.2654

Kirrund.2654

You are wrong. Ports do kill people. It’s nothing to do with dmg but being able to instantly port an infinite amount of players with ONE mesmer is where I have a problem. Add in culling issues that makes the zerg totally invisible….eh. I have participated in these and seen the results. This is a major game changing skill that only mesmers get. Why the favortism I wonder?

And as to AoE killing LOL! We had like 4+ eles raining death from above on 8 or so dudes ressing one their teamies and NONE of them went below 80% life. It was merely annoying. Now people stack their zergs and no amount of AoE can even make a dent in a zerg ball. They sit their laughing as they get tickled.

Ya having infinite cap on AoE would be OP; I will agree 100%. But 5 cap is worthless imo. How about say 8-10 cap? Yes, no, maybe?

No, portals do zero damage. they don’t kill players. Players and siege kills players. When a mesmer portals people in, that mesmer has to run up to you first, and those players that get ported have the same 5 cap stack on aoe that you do. If you had been paying attention, you would have been able to counter it or react to it. Instead, what we have here is a case of inept, unaware zergs getting outmaneuvered by organized zergs or groups of people. That’s all it is. Just like in the video I linked that seems to be making so many waves.

When a Mesmer drops his exit portal, both ends immediately glow bright purple, denoting that it’s active. Before anyone can use it, there is a 2 second delay. So portals are not instant. You have the ability to have reaction time. Also, of course you’re going to argue against this but it actually takes organization to get people to take the portal. The portal only stays active for 10 seconds. On my realm, I have seen mesmers talk in /say and /team about dropping portals for like 20+ seconds, almost filling the chat up with “Dropping portal, take it soon when active!”, and people STILL don’t pay attention and still don’t take portals. Why? Because those are unorganized zergs. So yes, it is a classic case of organized zerg beating unorganized zerg, and the unorgaized zerg scape goating it when the problem lies with their own skill and awareness instead.

I’d be okay with 10 cap, I agree 5 cap is probably just a tad too limiting. Also, if you had 4 elementalists spamming on top of dead people rezzing and you couldn’t get them past 80%…you have garbage gear, zero power, or aren’t level 80, or any and all combination of the three. I’m nearly full toughness with full exotics at 80 and some elementalists really hurt with their AOE. But most don’t. Just like most thieves can’t do anything to me, or most mesmers are awful, or most guardians are useless. Remember, 99% of players are bad (but think they’re good). I know I sound like an elitist prick, but I’m one of the nicest people ever and you can’t read tone in text. I’m just stating the facts of competition. Most people who haven’t played to win, who haven’t played at a “higher level,” don’t “get it.” It’s like a light switch. Once it’s flipped, that competitive, analytical mind opens up, they’ll understand…but until then, all they can do is complain about unfairness. About imbalances.

It’s player skill issues here.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

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Posted by: Kirrund.2654

Kirrund.2654

I would have no problems with either of these if there were no rendering issues.

Golem bomb mesmer portals can tear down keep walls before you see them and clpak and dagger thieves can hold camps for an infinite amount of time necause the game does not allow you to see them in between skill use like intended.

I would personally disable both until the rendering issues are resolved but would not remove them from the game.

First of all, the portal doesn’t have very long of a range. It’s like 4000 or so units. I think there’s a huge misconception about the range on it. So while a bunch of coordinated mesmers can portal siege weaponry to your front door, if you’ve got ANYONE at their at all, you’ll see these solo mesmers doing this. They STILL have to drop the portal and run from point A to point B, in unison. If the enemy gets THAT many golems together anyway, and nobody on your team is aware of it, then you wouldn’t have been able to stop them to begin with even if they just marched it up to your front gate.

Second of all, no offense, but people who can’t stop cloak and dagger thieves from holding a point are just bad. There is no other explanation to it. They’re bad players because they don’t have map awareness, and they don’t use the tools provided to them by the game.

Look at this video:

http://www.youtube.com/watch?feature=player_embedded&v=j54bkD-3Nr0

These people are AWFUL! This is what the playerbase consists of too! These are the same people who whine on the forums about unfair tactics or class balance issues, but not a single one of these players even pays attention or pan their camera and notices the thief popping in and out of stealth tagging people. I mean, nobody even bothers to communicate either from the likes of it, otherwise people should spin around and target him and kill him. He even kills a guy unstealthed for 6+ seconds and two people RUN PAST HIM at 1:50, and nobody else out of the 50+ people their even turn around and look.

They don’t have map awareness. I’m sorry, no matter how much these and other players touting this video would have you believe, they are just not skillful, and don’t understand basic game mechanics.

Someone posted a list of all the thing that would pull him out of stealth. Any ground targetted AOE will hit him, any traps, or necro marks. You can even use Mesmer clones and phantasms to see where he’s at. They’ll stand there while he’s stealthed, but as soon as he comes back out of it they’ll automatically do their ability and hit him, even if he goes back into stealth again. Mesmers can also use Temporal Curtain pull to dictate about where he’ll be when he comes back out of stealth. Rangers could volley. There’s tons more of things that can be done, the fact is, this guy should not have lasted more than a minute, or been forced to leave. Period.

I have thieves and other classes stealth on me all the time and they DIE in stealth, because you learn a sense of where people will and won’t go, and you learn how to dictate their movements while in stealth. I am aware of the rendering issue, and I still don’t have trouble knocking them out of stealth when they try to pull stunts like this. All the rendering issue does is delay their death just a little bit longer.

This is a player skill issue, this is not a “thieves are overpowered, nerf” issue.

Players need to fix their own skill first, then worry about class balance later, because apparently a lot of people still don’t core game mechanics.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

To stop solocap hackers: towerlord is invincible if gate hp > 50%

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Posted by: Kirrund.2654

Kirrund.2654

or a mesmer was hiding to portal people in. Would ruin a great aspect of the strategy of WvW.

This is a terrible aspect of strategy. It’s one class with a utility that no other class has anything even close to.

It’s ridiculous that you have to search bases after you take it to remove the threat of one class’s ridiculous utility.

There’s always going to be one class with something that’s “the most important thing to have,” regardless of what you remove. Otherwise, every class would be 100% the same.

Is it ridiculous that I have to move around to avoid rogue cluster bomb spam from gates or take absurd damage, or that I have to wait (or go around) a choke point because guardians are walling it off and nobody can get through? Ridiculous! How absurd!

I shouldn’t have to do anything I don’t want to, especially if it requires thinking! These problems are sooooo inconvenient!

It’s really not a problem, and it’s really not that hard to deal with. People are just bad, and like to whine.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

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Posted by: Kirrund.2654

Kirrund.2654

fixit.7189

Only problem I have is that mesmer ports have no cap. None.

Yet as an ele I have 5 cap on everything and players can simply mitigate all that dmg by simply stacking more than the cap. This cap makes my AoE pretty much utterly worthless. More and more I am seeing enemy zergs stacking to negate all AoE. So my question is….why is it ok that mesmers have infinite number ports when I get stuck with a peasly 5?

The answer is obvious. Portals don’t do damage. Portals don’t kill people. You can’t spam portals and kill people repeatedly. You can’t take 5 mesmers and drop 5 portals and kill 100 people at a gate defense. Portals are a buff, just like other buffs, that affect “all allies.”

Siege is what allows you to do damage to unlimited amounts of people in a stack. That’s their purpose, and that’s why nobody has an aoe damage spell that deals damage to more than 5 in a stack.

So, you’re comparing two completely different mechanics.

If you still don’t get why limited aoe damage on players to 5 at a time is important, then you haven’t played games where aoe wasn’t limited. Siege isn’t mobile, so it’s okay to not have a cap, but if every player was essentially a walking siege, you and everyone else would be BURYING these forums in posts about getting obliterated by organized 5 and 10 man gank squads that stack aoe.

In the infamous DAOC 8 man squad I was a part of, we killed 68 out of 200 people in 10 seconds, simply by running into people who’d literally just taken a keep and ported outside in front of the door and were waiting for direction from the commander. We landed some CC, ran directly into them and layed down the AOE. We still died, but just 8 killed that many before dying. Now multiply that some more.

We regularly killed groups of 40-60 with just our 8 people, with ease.

That’s why you should be glad there’s a damage cap on your AOE. If you want something you feel is “game changing” (even though every class already has it, and is important, despite claims to the otherwise) then you should start brainstorming for it.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

The game isn't given me credit for a lot of kills(bots maybe causing it)

in Dynamic Events

Posted by: Kirrund.2654

Kirrund.2654

This is actually a good theory, about the slot things, and requires further testing. It would explain why in large groups of players (20+) I can do a full combo aoe and do 7k damage to a group of mobs, and not get but 1 loot, but if I get to them first and tag them all with the same combo, I get tons of loot.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

So is any class capable of escaping thieves in open world?

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Posted by: Kirrund.2654

Kirrund.2654

You can’t escape, just accept your death. It’s what they are best at. Run with a group instead, and if a thief gets on you, time your dodges correctly and he will die, and you won’t.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

So is any class capable of escaping thieves in open world?

in WvW

Posted by: Kirrund.2654

Kirrund.2654

i’ve seen very good thieves all buffed up 1v5 bad people.

Fixed it for you, but the rest of your post is mostly correct.

Katsumoto.9452

And they aren’t even the most mobile. Engineers can have perma swiftness for example, which trumps our ONLY skill that provides movement speed (signet of shadows) as it’s 8% more speed.

If you want to moan about their burst, you must also contemplate giving thieves more health and toughness.

Thieves have the most mobility, yes. Mobility isn’t just flat run speed. Thieves have a permanent 25% run speed with Signet of Shadows which is just a utility skill, no trait spec needed. They also have Shadowstep and Infiltrator’s Arrow, and Steal (to teleport to a target). IA is only on a 6 second cooldown. Mesmer blink is the same skill but with 900 distance as compared to IA’s 1200 and on a 30 second cd, and also takes up a utility slot.

Thieves have the most mobility. Which I think is fine. No, I don’t play a thief.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

(edited by Kirrund.2654)

So is any class capable of escaping thieves in open world?

in WvW

Posted by: Kirrund.2654

Kirrund.2654

All of you guys who are talking about not running from thieves or winning a 1v1 are dumb. Read the OP. The op is talking about escaping from a group of players, who uses a thief to slow runners so the group can catch up to and kill the runners.

Your ability to 1v1 a thief is irrelevant. You will die from the group. You cannot run from a a good thief. Luckily, most thieves, and most players, are bad. But an actual good thief, utilized correctly, will always catch you and cripple you, and then you will die to his group.

Yes, if you’re running solo, expect to die…but that wasn’t the topic of the thread.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

So is any class capable of escaping thieves in open world?

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Posted by: Kirrund.2654

Kirrund.2654

Heartseeker is a gap closer, but not a very optimal one. They’ve got way better options.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

So is any class capable of escaping thieves in open world?

in WvW

Posted by: Kirrund.2654

Kirrund.2654

Dancing dagger is a pretty effective multi-target cripple.

Even the best mesmer will never escape a good thief, sorry. They can cover twice the ground you can. Your stealths will get you a small lead, but they’ll be back on you in half the time. Your only hope is portal dropping, but since the thief is with a group, half his group can just sit on the portal while the thief chases you down.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

So is any class capable of escaping thieves in open world?

in WvW

Posted by: Kirrund.2654

Kirrund.2654

They have the highest mobility, it’s their class strength. Probably the highest potential for getting away is a warrior, but still, if the thief is good, nobody can escape.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Perma-Stealth During Combat Thief Glitching

in WvW

Posted by: Kirrund.2654

Kirrund.2654

Absolutely nothing wrong with that video. Every single player in that video was so bad and unaware of their surroundings, they’re pretty much a prime example of the 99%.

99% of players are bad, but some of them think they’re good, and they all whine about balance. And this is why we can’t have nice things.

If even a single player in my 5 man group had been there, that thief would have died within the first minute, or be forced to run away and not come back. God I’m just facepalming so hard right now.

Fix personal skill problems first.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

10/19 Gates of Madness vs Yaks Bend vs Sorrows Furnace

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Posted by: Kirrund.2654

Kirrund.2654

Just fought a speedhacker on Yak’s Bend, figured I’d report it here. My whole group saw it too, I don’t have screenshots because the situation that I was in was way too hectic. But one of our guys was frapsing, pretty sure he may have caught it on video, dunno. I mean I knew people were cheating but this was the first time I saw it in person.

Blatant speedhacking too.

Guardian named Chandh
ID name djonfire.6398

he attacked me while I was on a ballista defending a supply camp between 11: 20-11:37 pm cst. After 1v1ing him, he put up the guardian block thing and sped away. Then after we started getting overrun and had a couple chasers, our group turned to engage, the guardian was back. We turned to kill him. Got him to about 5%, he put up the block thing again and sped off. Came back with full out of combat hp about 15 seconds later. Did the same thing again. Then my group died, I ran off, got away, he sped in front of me and slowed me down.

Sigh, cheaters. Just throwing the name out there. Cheating is on every server…just gotta get rid of them little by little. Report please, or observe. My whole group reported.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

GW2 has the most competition orriented PVE I have ever seen an an MMO.

in Dynamic Events

Posted by: Kirrund.2654

Kirrund.2654

People need to read the op and realize that it’s not about contribution but mob tagging. Getting gold is painfully easy. Do about 15-20k damage and go afk, you’ll get gold.

As a mesmer, here’s what I do to get loot.

First, you have to know where the mobs are coming from. Sometimes they spawn way away and run all the way in, so seeing them ahead of time goes a long way for getting loot as a mesmer. I use greatsword and sword/focus with blink and mirror images utility in full explorer’s gear (prec/pow/magic find %). Start with greatsword out. As soon as you see the mobs, use GS4 in the center to hit the most possible, immediately swap to sword and blink into the center or just ahead of where they’re running. Then hit mirror images, blurred frenzy, and shatter. By this time, everything should be dead from all the other people’s aoe, but hopefully you got your full damage combo in.

Using this combo and being fast I can consistently pull a moderate amount of loot drops, though sometimes you will still get nothing regardless of how much effort you put into it. I used to use staff for chaos storm, but it’s too slow, and doesnt add a phantasm for shattering. Phantasmal warden can be useful if people arent paying attention and your combo is’nt ready, pick a mob in the center and drop him down then shatter him before he dies. But most of the time, PW is just too slow of damage.

Veterans are a waste of time. Ignore it and prepare your position for the next wave of enemies. Save your cds. Even going full out on veterans, most of the time you won’t get loot.

Unfortunately, there are still cases where no matter what you do as a mesmer, you simply cannot get loot. And grouping with others, from my testing with friends, doesn’t influence the amount of drops you get at all. It’s all about your own damage. Think of it like soloing with party chat.

Meanwhile, warriors and guardians are getting near 100% loot drops with 1/4th the effort involved. They definitely need to change how loot drops work. It’s getting a bit frustrating with the disparity.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Does anyone actually like "Downed State"

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Posted by: Kirrund.2654

Kirrund.2654

I like downed state. I think it adds a new dynamic to the game and I honestly don’t see what all the complaints are about.

Since people are making the claim that it’s only for casuals, my credentials:

Played DAOC in an infamous 8 man gank group for quite a while, was second highest RR animist in the world until quit. Wiped zergs on a consistent basis.

Played WoW: Top 20 rankings of multiple teams with multiple classes in arena in s1-3 (when I played) and #1 in S3, played and beat some of the best players in the world.

In GW2: Our 5-8 man group WvWs about 4 nights a week. We routinely kill double and triple our number. It isn’t as impossible as you make it sound.

Some tips.

Use AOE to punish rezzing. Dancing dagger for example (when used by a crit/power thief) will instantly annihilate anyone trying to rez. It’s a death sentence. Also, use daze/knockback/pushpull to interrupt rezzing.

Use Quickness to execute.

We have a dedicated rezzer and finisher in our group, an engineer who has maxed power/toughness/vitality and is nearly unkillable. He has stability/quickness elixir for rezzing or downing. That’s mostly his job. Also, the thief with shadow refuge makes executing/rezzing a less risky ordeal. We also have Time Warp for rezzing and downing, if necessary.

Couple of notes:

The game isn’t balanced around 1v1 or 1v2, it’s a group game, which is why the downed state exists: it’s for team oriented play. Make friends. The downed state protects against players thinking they’re skilled just because they went all out damage spec and mashed 3 buttons + quickness to instagib someone. That’s not skill, anyone can do that. You read guides to do that. If you want to 1v2, you need to be a little more creative, instead of just hitting your damage rotation and expecting to win.

I like the downed state. I agree that some professions have better downed states than others, but I feel this will get smoothed out over time. Perhaps the speed at which someone can be rezzed by a single player may be adjusted downward a small, small %. But that’s it.

Good players will find out how to “beat” the downed state, instead of constantly complaining about it. It’s an interesting mechanic, one that adds a unique aspect.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.