Showing Posts For Kitedyou.1720:

Fix Necro Healing

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Another thing that should be addressed is how the healing power is randomly calculated…I zoned out of my test area, didn’t change anything on my character, zoned back into the test area and found that the healing power value was 10% lower than previously…which subsequently affected the testing.

So many bugs with the healing in this class.

Please fix them!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Fix Necro Healing

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

The Necro Healing is so underwhelming…especially the near flat gain in healing with 300 points in Blood Magic.

Please see the attached Excel file for a more detailed analysis of the class’s healing.

You would have to change the .txt extension to .xls to view the file.

Some things that should be changed:

1. Healing from Life Siphon should scale with the amount of dmg being done, perhaps
3:4 ratio…

Example:
Tick 1: 250 dmg (Non Crit) = 175 heal (non-bloodthirst)
Tick 2: 400 dmg (Crit) = 300 heal (non-bloodthirst)
Tick 3: 425 dmg (Non Crit) = 318 heal (non-bloodthirst)
Tick n
Tick 9: 1500 dmg (Non Crit) = 1125 heal (non-bloodthirst)

2. Vampiric Master should be affected by Bloodthirst because the description says
“siphons health”. That or change the description.

3. Vampiric Master should be affected by Healing Power too, because one would think
that increased healing power would increase the ability to be healed by pets.

4. Vampiric and Vamp. Precision should also be affected by healing power.

5. The heal from the Blood Fiend should be affected by healing power.

6. The HOT’s (Full of Life, Reaper’s Touch, and Mark of Blood) should be more
significantly impacted by healing power.

7. Modify the Dark Armor tactic to include a stability effect as well, because we have
one crummy stability in DS…yay… Even if the toughness gain is reduced to +200.

If the necro had stronger healing abilities (along with other things) it would be a much more viable class for WvW

I am sure there is other stuff that could be done too, but right now the healing on the necro class is terribad.

Attachments:

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Stealth Modification

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

What many people dislike is the exploitation of stealth by the thief class...it is ridiculous that they can loop in and out of stealth while they are in battle...making it near impossible to keep a target on them.

There should either be a re-use timer or it should be disabled during battle.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer