Showing Posts For Kitedyou.1720:

POLL: Necro DS #5, New Skill or Condition?

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Posted by: Kitedyou.1720

Kitedyou.1720

Take the poll FOO!!!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

POLL: Necro DS #5, New Skill or Condition?

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Posted by: Kitedyou.1720

Kitedyou.1720

This is a poll for the community to vote on a new condition (that will not be unique to the necro) or a skill that should be unique to the necro.

http://www.surveymonkey.com/s/9QKHP8X

Thanks!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

(edited by Kitedyou.1720)

Power Staff -Let's Have Some FUN!

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

(edited by Kitedyou.1720)

Power Staff -Let's Have Some FUN!

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I think you posted the exact same link

I agree that there are other things I’d personally change as well: runes, axe training->close to death, etc. But that would have somewhat complicated the more simple point I was trying to make.

And so I did!!

I will rework it and submit.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

(edited by Kitedyou.1720)

5th DS Skill

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Yeah, I see your point, well made. The length of time I spend in DS depends on the situation for me…

I am rarely in it for only 2-3 seconds…

Basically what you are describing is an ability not a condition then…that is better than a condition…there are already enough of those…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

5th DS Skill

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Heh, I saw your post in the main thread on the 5th skill…I personally don’t think another condition is what we need in the game.

If I remember what I read correctly, ANet is not going to make any new condition solely for the Necro…

The other issue is that this is dependent upon the target having the bleed condition…if you are in a 1v1 there is little chance your target will have many bleeds on them if you have been in DS for a few seconds (because the bleeds timed out or have been cleansed)…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Power Staff -Let's Have Some FUN!

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Just my two cents here, I don’t think a new condition is what is needed in this game.

One thing that really irks me is that you cannot get healed when in DS mode…well, I was thinking it would be cool to have an ability that would do that and then some…

The skill would be called “Planar Siphon”.

It would be a PBAOE Mark, akin to the Well of Blood.

The effects it would bring would be for 10 seconds at 1 pulse per second.

Upon using this ability there would be a big heal (like Well of Blood) to your corporeal form (and friendlies); also, stability would be granted to the caster only, for 5 seconds.

For every 1 second a smaller heal would occur; just like Well of Blood while you are in the mark; this heal would affect the corporeal form of the user as well as any other friendly that is in it.

Every 2nd pulse (five times total) it would convert boons on enemies into conditions and convert conditions on friendlies into boons.

This mark would be affected by Greater Marks.

The reuse timer should be something like 60 seconds.

Sorry for the redundant post…I just saw this thread after I created one on this very topic.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

5th DS Skill

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I think you are missing the condition/boon flips there too…

It has occurred to me that you don’t have any ideas yourself…so you just want to troll, thanks for nothing!

Oh well, hopefully any other comments will be more useful than yours (not too hard to beat btw).

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

5th DS Skill

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Just my two cents here. Constructive opinions / ideas welcome!

One thing that really irks me is that you cannot get healed when in DS mode…well, I was thinking it would be cool to have an ability that would do that and then some…

The skill would be called “Planar Siphon”.

It would be a PBAOE Mark, akin to the Well of Blood.

The effects it would bring would be for 10 seconds at 1 pulse per second.

Upon using this ability there would be a big heal (like Well of Blood) to your corporeal form (and friendlies); also, stability would be granted to the caster only, for 5 seconds.

For every 1 second a smaller heal would occur; just like Well of Blood while you are in the mark; this heal would affect the corporeal form of the user as well as any other friendly that is in it.

Every 2nd pulse (five times total) it would convert boons on enemies into conditions and convert conditions on friendlies into boons.

This mark would be affected by Greater Marks.

The reuse timer should be something like 60 seconds.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

http://gw2buildcraft.com/calculator/necromancer/?5.0|8.1g.h15.d.1p.h1|6.1g.h15|1g.71c.1p.71c.1n.a7.1p.a1.1g.a1.1c.a4|1g.67.1i.64.1i.64.1g.64.1g.64.1g.64|k29.f4.f6.k27.0|0.0|3s.3y.41.44.4g|e

How about this build? I figured the Weakening Shroud would be nice for those pesky Thiefs that try to burst you down in 5 seconds.

This is more focused on power with a steady state of damage pouring out, hopefully…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Weakening Shroud (the trait) is pbaoe, whereas Enfeebling Blood (the skill) is ground-targetable.

Ah, thanks! I am at work and was unable to test this, so thanks for answering that!

Another question…does closer to death affect pet damage too??

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I need to do a bit more research into how Enfeebling Blood works too, because I wasn’t seeing it pop on my target when I entered DS and when they were at a bit of range…I am wondering if it is PBAOE of 240…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Well, while the damage output is excellent on this spec, IMO, there is just a bit too little health.

An ele and I were dueling and they were putting out some good DPS, but I was able to pull out the win a good 90% of the time…though 40% of the time I would enter the downed state and be able to beat them because of the life siphon on Necro…

This has caused me to re-evaluate the spec a bit…I will post the new config soon for those that are interested. Also, I found that popping in and out of DS every 5 seconds got to be a bit of a pain in the butt…though it worked exactly as I had planned…

<— Lazy moder

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

As someone who’s played a similar trait setup as this, I say, nice! 10/20/10/0/30 is a really fun build :-D

I went all power with my WvW solo necro with that trait setup (full Knight’s with some beryl jewels), so I can’t comment on how mixing in the condition damage would work. I do have some suggestions though.

Since you’re using staff, change out Shrouded Removal for Greater Marks. It’s really hard to hit with marks in small fights in WvW without it, and you said you wanted to roam solo. Change out Blood Fiend for Consume Conditions so that you have a bit more defense against conditions. In my experience, Putrid Mark or Shrouded Removal by themselves aren’t enough. Other than that I think your traits are fine.

It doesn’t seem to me like you have enough power in your build to justify all the crit damage. Additionally, your weapon choices work against the power you do have – scepter and staff have the worse direct damage multipliers on them, I believe. D/D or A/D along with staff would work better. But I haven’t played it, so if you’re happy with the numbers you’re getting, that’s fine.

If you’re able to record yourself playing, I’d be interested in a short video showing how the build is working.

And check out the Facemelter build in my signature for my take on the power/condition hybrid with Terror. I have a PvE/WvW version too if you’re interested.

Interesting input…I will have to check the video out at home! I actually prefer the staff over all the other weapons available…

Many thanks for your input! I will definitely be thinking more about what everyone has said!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Hey, spoj (and everyone else), thanks for your input.
Up until lately I have been doing a lot of PvE and I have found that Zoomancer is the way to go for that…perhaps I’ll make some tweeks to that if I find that the thoughts discussed here do not yield any positive results.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I was thinking Enfeebling blood would be nice because most everyone is trying to get in your face anyways…there are very few people that actually try to stay at range.

Enfeebling Blood is listed as having a range of 900.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

The problem with dagger is that it misses more often than not for me…it seems buggy if the target is running around…

As to the scepter + focus combination, the thought was to be able to strip boons with focus, apply vuln and heal a bit. The scepter is purely for ranged attacks because I will be attempting to kite as much as possible… Having scepter up for heavy healing classes will be nice because of poison; at least that was my thinking.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I guess I’ll have to try out the spec/template to be sure…it seems logical to me…perhaps there is some major flaw that I am missing that you guys are aware of…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I agree with Spoj

It looks like you’re going for a very dysfunctional hybrid. You can’t have it all, if we could have it all, we’d be D/D Elementalists. I’m not an expert in WvW, but I do know that if you want to solo roam in it, you need speed, and quick damage, none of which this build inherently provides.

I am not sure how the higher dmg is not being achieved…the DoT dmg has essentially been doubled as well as the base power…along with a 2x multiplier on crit dmg with a 73% (68% w/ staff) chance to crit…

And there is speed built in…Signet of the Locust (25% speed boost)

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

@ Anch

What do you think would be a better use for the 10pts then, if not in DM?

I don’t really see any benefit to putting them anywhere else, but that doesn’t mean I couldn’t be convinced otherwise.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

The main idea I was running with would be to use DS for applying Fury (bringing crit chance to 73% with a 2x multiplier for DD), Enfeebling Blood for any DD attacks. DS would also only be used for cleansing conditions, casting fear or using Transfer Force if I need to stay in DS a bit longer to fend off a thief or hnnd bld warr for a few seconds.

Having higher toughness was key again for DD reduction. The pets that were selected are for helping with kiting.

Right now I am zoomancer spec and it is fun…when the kitten pets do something…the only two pets that really, consistently, attack are the Blood Fiend and Bone Fiend.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

What do you think of this build?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Looking for constructive criticism here please. I would love to have intelligent discussions with people that WvW solo with a Necro.

http://gw2buildcraft.com/calculator/necromancer/?5.4|b.1g.h15.d.1g.h1|6.1g.h15|1n.a1.1g.a4.1b.a4.1b.a2.1b.a7.1g.a7|1n.62.1b.62.1b.62.1b.64.1b.64.1c.64|a2.k46.a6.0.u39c|0.0|3s.46.3y.44.4g|e

Thanks for taking a peek!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

I keep dying

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

For PvE I use only staff and DS with four pets up along with speed sigil (because let’s face it, normal speed OOC sux).

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

I keep dying

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

When you are lower level you just die a lot more as a necro…I can now take on non-AOE champs solo, or 10+ mobs solo. It is a matter of getting your bearings straight and learning the class’s weaknesses and strengths. Stick with it and you will have fun in PVE.

WvW is still a work in progress for the Necro IMO.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necro Issue: Unyielding Blast

in Bugs: Game, Forum, Website

Posted by: Kitedyou.1720

Kitedyou.1720

Something that just struck me as interesting… As I was browsing this “Bugs” section…I see more Necromancer related issues than any other class…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necro Issue: Unyielding Blast

in Bugs: Game, Forum, Website

Posted by: Kitedyou.1720

Kitedyou.1720

This tactic (Unyielding Blast) would be useful if it would actually hit the mobs that the hand passes through…

In watching the damage numbers when in DS you RARELY get a hit on mobs that are darn near, if not directly, in the line of travel with this…even when you have mobs lined up or in a massive group this thing doesn’t damage them!

Yet, when you hop out of DS and use staff #1, you hit everything and then some.

Please fix this!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necromancer Flesh Golem Issue

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

IMO they need to buff/AI fix all the minions, it would be very nice to have a MM more playable than what they are now. The MM is ok at best in pve leveling or non events/dungeons, but once you go against a champion/boss those minions are all but useless.

If you playing the minions as a support and they are there just to help give you life and take some agro off you, these are great builds and ways to use them.

But I would like an actually MM build and not a support element. There is no need for 20 minions, having the 3-5 is fine, just make them like the Rangers pet and give use a bar or a base AI that attacks the same thing we do ALL the time and not randomly attack something else, or randomly stop attacking all together.

Actually, I find champions that don’t have a massive AOE I can solo quite easily with my pets as distractions…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necromancer Flesh Golem Issue

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Yeah, the charge is nice at times…when you need that few seconds to summon another pet…because they take forever to summon… Other than that, the charge is kinda annoying because the golem ends up ooc for several seconds… Perhaps if the “elite” ability it had was changed it could be a swimmer and not a sinker…

Going to assume you don’t pvp if you find that skill useless.

Please don’t try to read between the lines; where did I say the skill is “useless”? I said it is nice at times…meaning that it is handy every now and then for clearing mobs for that short break in fighting.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necromancer Flesh Golem Issue

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

ALERT ALERT ANet, pay attention! The Flesh Golem is kitten and needs love! Please make it so it doesn’t disappear when your toe touches water!! ALERT ALERT

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Casting Time

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

pets need more health more than anything and also the spirits do. everything the hunter summons dies quickly… still love hunter tho XD

Yeah, this is true for the Bone Fiend, that kitten thing dies in two hits more often than not… The other ones are pretty hardy though…at least I think so.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Remove red circles please

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Posted by: Kitedyou.1720

Kitedyou.1720

LOL!

This truned into a reel speel check seshion!! wOOt!! I halv the most grammatrical errurs!!

:P

Sorry, your errors are all spelling, which =/= grammar.

On topic, I fail to understand why grenades are thrown at your target or in the direction you are facing in water, while on land they have to be ground targeted. If they worked on land they way they do in water, I might actually go back to playing an engineer.

LOL, mine is still bigger than yours! :P

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Remove red circles please

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

LOL!

This truned into a reel speel check seshion!! wOOt!! I halv the most grammatrical errurs!!

:P

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Casting Time

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Meryt, " bet you’re glad you’re not a ranger with a bird that does a 2.5 second aerobatic display before it even flies to the target"

lol

Yeah, I found that to be hysterical as well…but it isn’t a big issue, in my eyes, because it doesn’t fully remove the ranger from combat…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Duel arenas.. In-game gambling on 1v1 fights

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Posted by: Kitedyou.1720

Kitedyou.1720

+1 for dueling with betting!! That would be so cool!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necromancer Flesh Golem Issue

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Please fix this issue soon!! It is a royal PITA to have to be afraid of water like a puhssy cat!!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Location of guild members while in WvW.

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

You can see that already…kinda…
I was thinking you were referring to actually seeing the dots on a map…which would be cool because then you could see what your guild is up to and find them easier…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Alternate Legendaries

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Posted by: Kitedyou.1720

Kitedyou.1720

I am surprised that people aren’t posting their ideas for what would be a visually striking weapon that is also reasonable to create for game devs.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Casting Time

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

One thing that is strange, Dustfinger, is that all of the pets don’t have a 1.5 second casting time…I don’t understand why there is a variation like this, but there is…kinda silly that it isn’t normalized to a 0.5 second time like it is in water combat.

To expand on this slightly…the other “Elite” abilities (non-racial) kill off all of your pets…what gives with that?!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Casting Time

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Posted by: Kitedyou.1720

Kitedyou.1720

Well, to be pigeonholed into playing only a certain spec. on a class because it is the only viable option is not very fun. I have always liked to go and spec differently and go against the grain. It would be nice to have Necro pets summoned at the same, quick, speed on land as when in water. That 0.5 second summoning times is nice because it allows us to get back into combat sooner, making us less vulnerable.

The fact that other classes have slow casting times for some things isn’t surprising; I have to ask, Amadan, does it do a lot of damage?

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Alternate Legendaries

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Posted by: Kitedyou.1720

Kitedyou.1720

Well, I have only found one staff that I like that isn’t legendary…the Orrian staff has been my favorite thus far…the Nightmare staff seems pretty cool too.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Alternate Legendaries

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

on a side i’m happy to be the kind of gay that likes rainbows and mini pony, on the other i would be free from the legendary farming and my life would be happy. but i need a trail of rainbow

LOL! That’s all fine and dandy, but being a Necro, I would like to have a darker version of a legendary.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Location of guild members while in WvW.

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

It would be nice to see this in pve too…make it a toggle so you can turn it off if you don’t want to see 100+ dots on your screen.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Casting Time

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

I will not let this issue slip by the wayside; ANet needs to pay attention to this because being removed from combat for 1.5 seconds to summon a pet is not right.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Alternate Legendaries

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

@ darkace: It would be easy for ANet to allow people with legendaries already to change them over…DAoC did it with their champ weapons. This would address the issue you bring up.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Alternate Legendaries

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Please ANet…add an opposite to the current legendary weapons…because in any world there should be a yang to the yin…

With the Bifrost you get rainbows and glittery puddles…
Well, (perhaps named Desolation) there should be an opposite that would have bony grabbing hands appear from the ground in a small puddle when the character runs…and a rift that would appear periodically behind the individual with demons visible in it…instead of rainbows…

Other players add your ideas for other weapons…perhaps we can get ANet to pay attention…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

No More New Currencies for New Rewards

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Yes yes yes!!! Please stop adding new currencies!!
F.f.s, this isn’t rift! Is it??

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

(edited by Moderator)

Necromancer Flesh Golem Issue

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Yeah, the charge is nice at times…when you need that few seconds to summon another pet…because they take forever to summon… Other than that, the charge is kinda annoying because the golem ends up ooc for several seconds… Perhaps if the “elite” ability it had was changed it could be a swimmer and not a sinker…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

More Mobs For Every1!

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Great idea Drag. It won’t likely happen though because it will negatively impact ANet’s control over the gold in the economy.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necromancer Flesh Golem Issue

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

I would love to work with the design team that is in charge of the Necromancer class…this is the only class I play, because I enjoy having pets to do my dirty work.

Someone please rethink the gimping of the golem in water…if the charge skill is what is stopping us from having it underwater, why not make it jump to the enemy instead and do a knockdown AOE when it lands?

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer