Showing Posts For Kitedyou.1720:

Two handed weapon with two slots

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

So…I have been thinking about different spec’s for my Necro…and while staff has some really cool and useful stuff in it…I feel gypped because any dual wield class gets to put two sigils (one in each weapon) on their character…

Why the heck doesn’t the staff or bow or any other two handed weapon have two slots?

Don’t say it’s because of the power either, because that is not justifiable in my eyes. The difference is marginal at best.

Please add a second sigil space to two handed weapons…make the playing ground level.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Meh…the problem I have with not having control over minions is that you may not want them to attack and would rather they just keep moving along with you instead of engaging something because it got hit. Having this type of control over pets would be very nice for the Necro on a whole.

If you wanna hit without minions, dont bring minions on the first place.
if they die, wait for the CD and bring them back. Minions are meant to die for you anyway.

Yeah….because what you propose is so much more efficient and effective for the Necromancer…what class do you play? A ranger perhaps? Do you not want pet envy?

Come on, adding this window would really open the Necro class up in a good way. Making MM specs more viable for dungeons and what not.

I am not asking for the formation and spacing changes or anything…though they would be nice, Devs…. ::wink:: ::wink::

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

See, I think the people that don’t want this window for Necro’s are having character envy…perhaps because they either don’t play a Necro or they don’t play Zoomancer…

Otherwise, why would you possibly not want more functionality for the Necro. It really isn’t going to affect the game in any drastic way. It is really just adding another, optional, control for the Necro. It would allow the Zoomancer to make sure that his stupid pets are actually attacking instead of standing there with their thumb up their a$s, like what happens now so often.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

And yes, +1 to the HP bar too.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Meh…the problem I have with not having control over minions is that you may not want them to attack and would rather they just keep moving along with you instead of engaging something because it got hit. Having this type of control over pets would be very nice for the Necro on a whole.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necros should be angry about minion AI

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

https://forum-en.gw2archive.eu/forum/game/suggestions/Pet-Control-Window/first#post2072837

If you really care about the necromancer class, comment on this thread about having a box to control your pets better.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

WvW Minion Master Viable?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

https://forum-en.gw2archive.eu/forum/game/suggestions/Pet-Control-Window/first#post2072837

If you really care about the necromancer class, comment on this thread about having a box to control your pets better.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Make Minions Attack on First Hit

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

https://forum-en.gw2archive.eu/forum/game/suggestions/Pet-Control-Window/first#post2072837

If you really care about the necromancer class, comment on this thread about having a box to control your pets better.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Necromancer Minion Issues.

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

https://forum-en.gw2archive.eu/forum/game/suggestions/Pet-Control-Window/first#post2072837

If you really care about the necromancer class, comment on this thread about having a box to control your pets better.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Still don’t agree with you. In Camelot, the Bonedancer had complete control over the minions they summoned. Why should it be any different here?? The minion still serves the master. Having the control be more intuative is not a bad thing. And for those, like yourself, that would like to have the pets be E-Z mode, just close the control window and let the pets do what they do like they are now.

The reason I am comparing the Necromancer to the Bonedancer is because they are both masters of the undead and life force.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

I beg to differ Kal. Necro’s should have control over their pets too because the pets have been summoned to serve as the master desires.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Suddenly just had this pang of sorrow…because it doesn’t seem as though the pets will ever be this good…

It feels like the pets are so underrated in this game…they have so much potential…they just need a more intuitive control system…

/beg

Please add this window!!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Having the ability to control your pets so well would open up a new level of playing for most classes. It would be nice to be able to send your pets into a mob infested area and pull them back once aggro is established.

Camelot had this window for the Bonedancer, my first pixel love, and if the buttons could have worn out, they would have because I used it so much.

Being able to change the pet spacing and location around was a nice thing too.

In Camelot you could type in a slash command to have the pets do one of three formations: Line, Protect, Triangle

Effectively, Line made them form up in a straight line behind you.
Protect made them form a box around you.
Triangle made them do just that, form up in a triangle behind you.

There were options for spacing too; Small, Normal, Huge
Small made the grouping very tight, which made it easier to run through dungeons without pulling everything in a 10’ radius.
Normal was just that, normal (default) <— boring….
Huge was constantly used by me for pvp, which may have a lot of use in WvW too; it would make the spacing nearly triple that of normal…which was good for avoiding CC and AOE spells that were targeted on me.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Pet Control Window

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Dear Devs,

One thing that would be most useful for pet based classes would be the ability to control your pets via a little window.

All of the pets would be controlled by the same window, making it easier for you guys to program and players would have the luxury of controlling their pets better.

The window would have four attack mode options: Passive, Aggro, Defensive, and Assist.

Passive = ignore everything that is attacking you and keep moving.
Aggro = attack anything within x radius around me.
Defensive = attack whatever is attacking me.
Assist = attack my target.

There should also be two buttons on the window that tell the pets to “Attack” or “Disengage”.

Having this window for controlling pets would be a great addition for classes with pets.

PLEASE PLEASE PLEASE add this!!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Is Life Leech affected by Healing Power?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Seems silly that siphon wouldn’t gain anything from healing power, especially when all the siphon traits are in the +healing power tree.

Oh well.

Thanks

No, no. It is not silly, it is f’n stupid that the siphon gets nothing from +HP…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Why necromancers don't quite cut it (by Zzod)

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

The biggest problem with this thread and the necromancer on a whole is that ANet doesn’t give a rat’s azs

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I think another special condition is a bad idea. What Necros need is a way to use their life force more effficiently and for a reason other than an extra health pool.

What I would like to see is spectal armor with a second dps component added to it.

Reapers Perogative

The ability grants protection/lf regen for 5 seconds then you have the ability to dump your life force rapidly to do a spike burst dps based on how much life force you have. So it would be trading lf for damage or just gain survivability depending on the situation.

No to more conditions we have too many as it is.

You can get this through Rune Of The Forge; well, not exactly what you are suggesting, but an additional dps source.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Its not my opinion alone, behind rangers (who are broken underwater) necromancers are very powerful underwater. Tip: don’t use spear, trident + DS + condition skills make us strong underwater.

The fundamental issue with your recommendation, Bhawb, is that not all necros are spec’d for condition dmg… I for one am currently Zoomancer spec… soon to be changing to Tank/Power spec ftfoi.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

WHAT? Necromancers are one of the strongest classes underwater, hands down.

Heh…hard to believe with a spear that can’t hit squat because you have no mobility and DS skills that blow. I hate underwater combat (that isn’t pve). The DS skills suck, Wave of Fear and Gathering Plague are no good for solo Necros.

The g’darn Flesh Golem wilsons on you whenever you enter water, leaving you with that garbage Plague form.

The trident is the only useful weapon IMO on the Necro for underwater combat.

You have your opinion and I have mine.

No mobility? Are we even playing the same game? Necromancers actually HAVE mobility under water. Its amazing and makes me wish I had my underwater abilities on land. I actually managed to 1v3 under water with my necromancer once. Something I’ve easily achieved on land with other classes, but never necromancer.

Either you are mega 1337 or they were total nOObs. I personally hate fighting underwater, perhaps that is because I have not done it enough, but I sure feel under-powered there.

Again, you have your opinion and I have mine. Thanks for trying really hard to remain respectable on your response above.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

WHAT? Necromancers are one of the strongest classes underwater, hands down.

Heh…hard to believe with a spear that can’t hit squat because you have no mobility and DS skills that blow. I hate underwater combat (that isn’t pve). The DS skills suck, Wave of Fear and Gathering Plague are no good for solo Necros.

The g’darn Flesh Golem wilsons on you whenever you enter water, leaving you with that garbage Plague form.

The trident is the only useful weapon IMO on the Necro for underwater combat.

You have your opinion and I have mine.

No mobility? Are we even playing the same game? Necromancers actually HAVE mobility under water. Its amazing and makes me wish I had my underwater abilities on land. I actually managed to 1v3 under water with my necromancer once. Something I’ve easily achieved on land with other classes, but never necromancer.

Either you are mega 1337 or they were total nOObs. I personally hate fighting underwater, perhaps that is because I have not done it enough, but I sure feel under-powered there.

Again, you have you opinion and I have mine. Thanks for trying really hard to remain respectable on your response above.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

One of the best “conditions” in DAoC are stat debuffs… The DS5 could have a debuff condition that would reduce Power, Toughness, Vitality, Condition Damage, and Precision by a set percentage. The condition could be called “Debilitate” or something like that.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I doubt complicated chain-type conditions will be favoured as they can be difficult to implement, maintain and balance.

A simple condition, that could be extended to others as well, could be something as simple as “for 3 seconds the target suffers 50% of the direct damage they inflict”….call it the “collateral consequences” or “gung ho” or “sacrifice” or something. Its damage is already tuned as per the damage they inflict normally…it is simple in concept….it can be adapted for other professions….it would be easy to tune/maintain by adjusting the %….and it is boring like all conditions. It is reasonably elegant in its application though…it means that the condition has a cost if the target keeps attacking (self harm) and if they chose to stop attacking (loss of damage output). It should be unblockable and un-dodgeable and unremoveable.

Meh, this is like confusion.

The other condition that would be nice to see would be Nearsight (DAoC origin). This would cut the distance of a ranged attacker down by 50%.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

WHAT? Necromancers are one of the strongest classes underwater, hands down.

Heh…hard to believe with a spear that can’t hit squat because you have no mobility and DS skills that blow. I hate underwater combat (that isn’t pve). The DS skills suck, Wave of Fear and Gathering Plague are no good for solo Necros.

The g’darn Flesh Golem wilsons on you whenever you enter water, leaving you with that garbage Plague form.

The trident is the only useful weapon IMO on the Necro for underwater combat.

You have your opinion and I have mine.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

make it a dot that blocks condition removal when active except for that one condition (sort of like aegis but for your conditions). This would make enemies have to use 2 cleanses to clean all the other bleeds/poisons etc they have on them which is not op in pve but makes conditions a lot more viable in pvp.

-F

+1 to this. If we are really going to have ANOTHER condition…it may well be something different than the other crap that people are suggesting.

While I like the main idea of this…I would augment it a bit.

The condition would still prevent players from removing conditions, but at the same time it would prevent the addition of boons. The duration would be low, perhaps 3 seconds or 4 at most…because with the proper spec, people could extend that tremendously.

The condition could be called “Stagnate” or something to that effect.

With a condition like this though I think it would only be fair for a mark to appear above the recipient of this condition, this would serve to notify the player of this condition being on them… Trying to find the conditions on those tiny icons is a PITA, never mind trying to monitor them while fighting.

Over powered you say? Well, there is a way to clear this condition, it would require jumping three times. This would get your body working fully again and get you out of the stagnant state so you could clear conditions and add boons again.

The re-use timer on this condition should be relatively low (perhaps 15 seconds) because there is no tie to endurance and anyone can clear it by jumping three times.

Regarding the ability that this will be tied to. ANet please create something that will allow the Necro to heal the corporeal form while in DS… It is really crazy to think that the corporeal form cannot receive heals while in DS state. Because I stated that the reuse timer should be relatively low, the heal should not be terribly huge, perhaps 2k in health as a HoT.

Also, not being able to siphon life force underwater is just a drag too…the underwater DS abilities are terribad, please take a look at those. I don’t know about other Necros out there, but I feel like a monkey; deathly afraid of water because we so terribly weak in water fights. Our Flesh Golem disappears and our DS abilities are god awful. Never mind trying to use the spear because we have terrible mobility…trident is really the only good thing we have.

Also, to digress for a moment; the poll I put up capped at 100 responses (for the free version) It was a landslide AGAINST a new condition… But whatever, apparently (according to people and infinite wisdom) ANet isn’t going to care about that.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

(edited by Kitedyou.1720)

Last gasp+Spectral Mastery...?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Well now…thanks all for the input!! That sure saved me some work!

/bow

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Last gasp+Spectral Mastery...?

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Funny you asked this…I just had this same thought go through my head…

Unfortunately for us…it seems as though no one knows…guess I’ll have to do some testing…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Soul Eater - Death Shroud skill 5[suggestion]

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

My fear is they will spin the roulette wheel and pick whatever shotty suggestion for a condition the ball lands on, implement it, and the Necro will not be any the better after the patch.

The other issue is that DS is unique to our profession…why should any other class have access to the new condition?

What other classes are they thinking will get the condition?

How will the other class execute said condition?

Will it just be added on to some quick refresh skill and completely over shadow ours?

The necro’s ability to use it will likely be tied to a long refresh…I mean, look at all of the other skills (weapon), they are all listed from 1 – 3 (or 5 depending on weapon) based on their re-use timer…

So chances are DS #5 is going to be a long re-use time because DS #4 is 40 seconds….

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

POLL: Necro DS #5, New Skill or Condition?

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

They haven’t said anything more than we are looking for a new condition to share with multiple classes…

I wouldn’t be so against a new condition if, BEFORE, they implement it they told us what they were thinking…

We also don’t know anything about their thoughts as to what other classes would share the new condition; or even how the other class(es) would deploy the new condition…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

New Condition Will Bomb And Here's Why

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Get off of this forum for 10 seconds with a few clicks and VOTE! Many others have already done so, don’t be left out!

The link below is to a poll on whether or not ANet should add a new condition (and share it with other classes) or just add a new skill to DS #5 (unique to the Necro).

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

New Condition Will Bomb And Here's Why

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

My fear is they will spin the roulette wheel and pick whatever shotty suggestion for a condition the ball lands on, implement it, and the Necro will not be any the better after the patch.

The other issue is that DS is unique to our profession…why should any other class have access to the new condition?

What other classes are they thinking will get the condition?

How will the other class execute said condition?

Will it just be added on to some quick refresh skill and completely over shadow ours?

The necro’s ability to use it will likely be tied to a long refresh…I mean, look at all of the other skills (weapon), they are all listed from 1 – 3 (or 5 depending on weapon) based on their re-use timer…

So chances are DS #5 is going to be a long re-use time because DS #4 is 40 seconds….

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Soul Eater - Death Shroud skill 5[suggestion]

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

@ Bull,

If they add another condition it is going to throw the current, mostly functional, combat system into the toilette.

- Edit -

Besides, I don’t spec Condomancer anyways, so it wouldn’t matter much to me.

Be heard! There are a lot of people that already took the poll, don’t be left out! It’s a few clicks and a few seconds of your time!

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

As for the other part. You commenting about jon’s quote does make it sound like we shouldn’t suggest anything, even if that wasn’t your intent it can come off that way

I don’t know how you could possibly read between the lines enough to get that out of my comment about John’s contradiction…but okay, I’ll play along.

He stated that " we are trying to find a condition" first and then he said that they “like to keep the condies/boons low in the game so that it’s easy for players to learn”.

To me, this screams that they have no idea what they should add for a new condition; which is why they are asking for our input…

In the latter part of his statement, he says that they “like to keep the condie/boons low”; which to me means that they don’t feel too confident about adding another condition…

SO DON’T! (add another condition) is my advice to them! That is all.

On a lighter note, the poll is really getting a lot of hits, so please, get your opinion out there and VOTE! It is only a few clicks and takes a few seconds.

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I had a thought whilst I was sleeping for a new skill…sad, I know…

Soul Swap, Soul Siphon, Soul Search <— Just some names I came up with for it.

This is how it would work:

This would be an ability, on a 45 second timer, or there about.

When this ability is activated:

1. Your health bar (corporeal form) will be compared to the target’s health.

If they have more health (% based) than you, your corporeal form get’s a heal for the difference (max heal granted is 25% of your HP), while in DS.

If they have less health than you, your corporeal form takes damage based on the difference (% based).

2. Any conditions you have, get moved to your target, because why would you want them?

3. Any boons your target has, you steal, because why would you not want them?

4. Your target is also left with a few seconds of daze because you were just ripping their soul apart.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

ummm…. ok? that’s your opinion kited, also if I want to make a suggestion for something they are going to implement anyway I will? this has nothing to do with how powerful I feel the class is, which I think is fine…

Didn’t tell you to not make a suggestion Vandole… Just don’t try to tell me that ANet will not consider a poll that is getting good hits from THEIR player base, you don’t know that and nor do I.

All I am trying to do is help them make a good decision about the game’s future.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I had mentioned an idea of a condition with reducing stacks, to remove boons from opponents. also above I mention the opposing boon, which would prevent new conditions from being applied. Hatred or Hate for the condition and Peace or Sanctuary for the boon. I’m sure I’ve thrown a few other names around in previous posts.

Personally I think that whether we like it or not, ANet are adding both the DS 5 skill and the condition, and will more likely than not, combine the two together.

Point is that the current conditions are fine, L2P, give the Necro something that makes it unique but not class defining.

Necro’s can go into death shroud…which is supposed to have a thin ethereal bridge back to the living world… Do something with that that allows the Necro to gain a heal on the living form.

The issue I have with conditions is that they are too easily cleansed, by ALL classes…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

(edited by Kitedyou.1720)

Soul Eater - Death Shroud skill 5[suggestion]

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Thanks for the survey link, I voted doubt it will change anets mind though…

Well, assuming that they are really paying attention to our (the players) ideas…they should look hard and long at what they are really doing before just adding some new condition…there are other, better things, that can be done with the #5 spot on the necro… The necro doesn’t need any more conditions IMO…the current conditions it has need some tweeking… ::cough:: Fear :: cough::

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Soul Eater - Death Shroud skill 5[suggestion]

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I think, they are adding both the skill and condition, regardless.

The point is that we don’t need ANOTHER condition.

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Questions about vampiric master

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I believe they do more damage, yes. It isn’t % of their damage, it is a flat value that heals you, but also does damage to the target (ignores armor as well).

Have you tested this belief? I don’t see why the damage output would increase…the skill says nothing about that…

“Life Steal” is why people believe it increases damage,because it would “steal” additional health,like,say,from the original guild wars
but no,it does not actually “steal life” it just heals the necromancer everytime an attack lands
it SHOULD deal damage,but there is no additional tick,like your own Vampiric trait,so we assume there’s not,until someone tests it out in spvp and counts how much health they lost,we can assume it doesn’t tick extra damage

The Vampiric Master trait says “Minions siphon health and transfer it to you.”

I could see how one could misinterpret that as being an addition to damage…but it isn’t, sadly…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Questions about vampiric master

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I believe they do more damage, yes. It isn’t % of their damage, it is a flat value that heals you, but also does damage to the target (ignores armor as well).

Have you tested this belief? I don’t see why the damage output would increase…the skill says nothing about that…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Soul Eater - Death Shroud skill 5[suggestion]

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I didn’t watch all of the video…to much pre-point ambling…get to the point.
Could you please write what you are suggesting…because I could read it faster than I could learn what it is in the video. Only sincerity here…no trolling.

Also, VOTE!

Thus far the community is leaning towards a unique skill for DS #5.

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Oh, and take 10 seconds to vote on this poll so we, the PAYING CUSTOMERS, can help ANet see what the masses want for the game!

Paying customers my kitten the only way you could have a say to complain about new implementations is if you spent 6k+ of your local currency on gems, all you paid for is a working enjoyable playable game, we mostly got it, now be happy that they are pushing out free patches pre month before is slap you with my undead rodents kitten that i refuse to summon and even if i do for some reason, i force him to suicide 3 seconds later.

Wow…you spent 6k of your currency? Was it Rupee’s?

Vote and be heard, rather than try and troll me. BTW, your troll failed terribly, all I did was laugh…no rage here! :p

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

New Condition Will Bomb And Here's Why

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Thus far the community is leaning towards a unique skill for DS #5.

Get your vote on!

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

POLL: Necro DS #5, New Skill or Condition?

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Thus far the community is leaning towards a unique skill for DS #5.

Get your vote on!

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Thus far the community is leaning towards a unique skill for DS #5.

Get your vote on!

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

Awesome ideas guys. Just wanted you to know we’re watching/listening to your ideas for things that fit GW2.

Keep in mind that we are trying to find a condition that can be used by multiple classes (doesn’t have to be all classes, but we like to keep the condies/boons low in the game so that it’s easy for players to learn) and something that has cool play for the caster, as well as the target.

So, with that in mind, keep the ideas flowing!

~J

This statement made me scratch my head a bit…if you read each word in it…there is a contradiction in here…does no one else see it??

I’ll point it out… “Keep in mind that we are trying to find a condition”, “we like to keep the condies/boons low”…

Well if this is true…DON’T ADD ANOTHER CONDITION!! Pretty simple…

While I am glad that ANet is trying to do something with the 5th space in DS for the Necromancer…I am not happy that it is another condition…because there are so many easy ways to remove conditions… Making a skill that would heal the corporeal form of the necromancer would be more ideal…whatever else happens with that skill is a bonus from there…

Please see my above post for further details on that thought…

Oh, and take 10 seconds to vote on this poll so we, the PAYING CUSTOMERS, can help ANet see what the masses want for the game!

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

New Condition Will Bomb And Here's Why

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

A new condition is just f’n stupid IMO…give the kitten Necromancer something that is class specific!!

VOTE AND BE HEARD!!

http://www.surveymonkey.com/s/9QKHP8X

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Questions about vampiric master

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

The amount of damage that a minion does has no effect on the amount of healing you will receive.

ANet used a very generic formula for the healing from pets: Pet level = Heal amount

Example: Pet level is reduced to 50 (from 80), the amount of healing you will receive is 50.

One thing they did do recently, however, is make Bloodthirst effect Vampiric Master…

So now the heal you will get from the minion is increased to 75 (from a level 50 minion).

Hope that helps!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

POLL: Necro DS #5, New Skill or Condition?

in Suggestions

Posted by: Kitedyou.1720

Kitedyou.1720

Well, perhaps if we get enough of the population to vote on what they think would be better for the game…ANet will listen to the customer base that pays their bills…

Spread the word and lets get some numbers out there on that poll!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

POLL: Necro DS #5, Skill or New Condition?

in Community Creations

Posted by: Kitedyou.1720

Kitedyou.1720

I have created a poll for voting on whether a new condition (possibility of being shared with other classes) or a new skill (unique to the necro) should be added for the necro DS #5 slot.

http://www.surveymonkey.com/s/9QKHP8X

Please take 10 seconds and click the link and weigh in on this topic!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Kitedyou.1720

Kitedyou.1720

I have created a poll for voting on whether a new condition (possibility of being shared with other classes) or a new skill (unique to the necro) should be added for the necro DS #5 slot.

http://www.surveymonkey.com/s/9QKHP8X

Please take 10 seconds and click the link and weigh in on this topic!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer