Showing Posts For Kiza.5630:

Dragon Stand really could use some change

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

But Boss immediately respawn at 100% is too much, it should take some time and not at full HP.

I’d still prefer that over a rather strong nerf. Maybe middle ground? Something like:

- collector respawns and it will start to revive the boss. If you manage to destroy the collector before the timer expires, boss stays dead.
- the more collectors come up, the faster reviving will be. Up to impossible to prevent if all 3 are up.

If a collector comes up again, it’s most likely rather chaotic anyway. You’d still have to kill the preservers and, most likely the boss group, will have to destroy the new collector in time. If the group can pull this off, which will be quite hard, reward is no boss respawn.

Need an advice for a new computer

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

But I would never buy a 750Ti anymore for a new system. Not even if you’re on a super tight budget. Take Nvidia 1060 or AMD RX480 as baseline for a gaming PC. The 750 is just too old and you will want to replace it soon.

For reference I have an i5-6600k, 16GB and an Nvidia 970. Very satisfied with the system. Skylake i5 seems to run GW2 very well.

Helping the lanes pre-events

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

My advice is to use the wiki timers to check when the next chak gerent will arrive (every 2 hours on the half hour). As soon as the event is over, WP to one of the camps and begin the event cycle. These are the events you’re looking for.

You need to be there earlier than https://wiki.guildwars2.com/wiki/Event_timers states. For TD events I’d say try it when the “Chak Gerent” phase begins. “Help the Outposts” seems to start immediately after the Gerent event is done. If it fails on an unpopulated map that may even be ~:35 instead of :50. And someone will usually do the first events in the chain.

Dragon Stand really could use some change

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

Some more thoughts on DS.

- when the blighting towers event starts, immediately fail a running “hold against the mordrem” event in front of the gates and despawn all the mobs associated to it. It’s very annoying if the tower starts during such an event as there is no good way to handle the situation. If you tell the players to kill remaining modrem, some will run into the tower and start attacking the preservers. If you tell everyone to go in, half of the squad will remain outside killing random stuff and everyone that respawns at the waypoint has a potential mordrem army between him and the zerg.

- speed up the escort the pact dolyaks event to reach the next waypoint/hub. Most of all south assault is sooooo slooooow. Instead make them more vulnerable so it can actually fail. I have yet to see the morale depleted before reaching the next hub. Might as well remove that.

- add some random events to the lanes or randomize the order in which these events play. For example, not always a thornheart. Center assault could have the wyvern attack instead. In general, make it less predetermined and add surprises.

- not sure about the blighting towers itself. I find the event boring and exhausting myself (as commander). But having the boss respawn only if all 3 collectors are reactivated would make it a bit too easy. If you nerf something too much, people will stop paying attention and will start feeling invincible. Kinda dislike such a mentality. Best to keep them on their toes.

- remove the timer after completing the map. Just let the explore phase run until the map resets. If you finish the map early, you are rewarded with more time to loot the place. It also gives a better feeling of having accomplished something instead of frantically porting all over the map collecting pods. Currently almost nobody helps at the insane mushroom hero point at the center assault, or any of the other champs because it actually takes some effort to kill them. Since time is limited many just want to loot pods.

- something more general to the map system: it would be nice if everyone in a full squad could be dumped onto the same map after reset if you group together before. Almost every time at least one player in my squad clicks too slow or has a slow computer and cannot join our map because it’s already full. Sometimes they can get in, sometimes they give up. Since wait time for another new map is 2h, some of them are pretty kittened.

- final fight againt mordrem, many seem to be confused how to actually use the mortar shells against Mordremoth. This probably needs clearer targetting. Maybe make it possible to throw anywhere against the body or better yet, don’t make it a ground targetting skill, but instead something that needs the dragon as target. Fly in, target the creature, press #1. I’ve seen phases where virtually no damage came from the bombs so I assume people are confused where to actually throw the thing.

Hm, long post. Hope something of this could be considered. I like the map “ok” Least favorite of the four. I only organize it if I’m in the right mood. Takes a thick fur sometimes.

Auric Basin Leeching Octovine

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

Blame the game. Taxiing, which is required for plenty of people to have a chance at winning the meta, sets your participation level to 0%. Doing a full circuit is pretty much required to get participation level up to a level where rewards are worthwhile.

Only if you show up <5 Mins before the main event and let other players before do most of the work. A map that goes through the whole event chains with a couple of people organizing always does the meta event afterwards.

Auric Basin Leeching Octovine

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

While it’s not technically leeching, it does make the event very chaotic.

This is another reason IMO. I’ve had Tarir fail twice over the weekend, because ppl think they are so invincible.

I had <10 ppl at the south gate and despite numerous pleas in map chat nobody came. ~50 or something like that apparently stacked with the commander at east and “everything will be good, we will rotate and help at south in the end”.

What happened was that south went not even to 75% until half of the timer when suddenly the other comm and a huge zerg popped up at south. In the end they overestimated their damage, the octovine became invulnerable at ~3% left and the event failed, because they regenerated.

I don’t understand why these events just cannot be played the way they are meant to be. For another 3 lousy event rewards people risk failing the whole event? I don’t get it. You’ll miss out on a lot of more chests that way. I’m also sick of taking the blame when my lane fails because of the chaos this creates.

So I would welcome a change like VW where it locks you to the lane you’ll start. Even if it means that you cannot help a struggling lane anymore.

Anyone else find this cat?

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

“who in the name of god would ever have found that place ACCIDENTALLY?!”

Easy

Dark area: check
Torches at the entry: check
Branches everywhere you can climb on: check
Fluorescent grubs on platforms higher above you: check

Conclusion: there must be something up there even if it drives me mad getting there!

Anyone else find this cat?

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

A bit older, I know. Thanks for posting this which awakened the adventurer in me. Took an hour to finally get there.

There are torches at the entries to the cave that provide some light. Probably best with two people. One with a permanent torch the other with aoe fields that illuminate distant areas. Whoever put this in the game <3

Gliding in Central Tyria - not strict enough

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

It’s funny to me that no gliding zones are a thing but no portal zones aren’t. I dunno why that’s not possible.

Whoa, stop right there! Why do you think we’re playing mesmers? To cheat through the puzzles, that is.

Gliding in Central Tyria - not strict enough

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

Maybe I’m the only one who likes challenges, JPs, being able to help people around with my mesmer […]

I enjoy that, too, but don’t be selfish. Not everyone is good at jumping and not everyone wants to beg a mesmer for help or even pay some of them gold. So I’m ok with gliding there, it opens a new perspective to the puzzles. Lion’s Arch JP also has many shortcuts with the glider now.

BUT, what we need is a JP designed with the glider in mind. Something high above the ground like in Metrica Province. You’ll have to use a glider to move around the platforms, but if you miss one you’ll have to restart. All the glider does is save you from falling to your death.

Excessive soft filtering in GW2 = Eyestrain

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

Kiza
Sure wished that was enough. But nope. “LumaSharp” actually sharpens the image (highly adjustable). There is no such setting in GW2 (see pic. and the comparison). I’ve intentionally left the settings open for reference.

TBH, I find the right version overly sharpened. To the point it even hurts a bit. The contrast is extremely high, too. Try SMAA low instead of FXAA on the left, but it won’t produce a much clearer image I guess.

Do you wear glasses and are you shortsighted, btw? If yes, they may be too strong/overcorrecting. Human vision is not really perfect, but if you’re used to extremely sharp images it might cause problems with eye strain.

I, too, had such problems. Until my optometrist told me that my doctor always set the lens correction to an almost perfect value. Since I changed the doctor and have glasses that don’t correct 120% I have much less problems. (I’m sorry if things sound awkward, medical terms in english are not really my speciality)

Excessive soft filtering in GW2 = Eyestrain

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

To get rid of most (if not all) of the blur you can also set:
Textures: High
Antialiasing: SMAA Low or None (SMAA High produces more blurry textures)
Render Sampling: Native or Supersample
Best Texture Filtering: On
Depth Blur: Off <- the worst offender

And set the texture filtering options of your graphics card control panel to application controlled or best image quality.

I’m also not a fan of these highly stylized images. They look only cool in a screenshot.

Empty Dragon's Stand maps

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

Hotcarl, Rasfalinj, Fogleg, are you playing on EU or NA? If you’re on an EU server I can get you into a full DS map. But only the 18:30 or 20:30 version. Contact me ingame if you’re interested.

I mean, it really only takes an hour at the most to finish the last blighting tower, so time isn’t really a factor at that point.

I’ve seen it use up almost the whole 2 hours. So sadly nobody ever tries with 1:30 left on the timer. Everyone wants to play it safe.

I agree it’s not the best solution. But right now it’s the only thing we can do. And there are ways to at least make the best out of it. Map is still fun, imo.

What Does "DS taxi 1 comm" mean?

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

This has been answered but I am curious why people put this into the general LFG section. There is no indication of which P1 when they do this, is it just a hit or miss thing to get people to party with you?

By mistake I guess.

Also people who put nothing in the description just have a profession sitting there with no indication of where in the game you are. Why do this?

I’ve done this, too, the first time I tried the LFG tool. Click and see what actually happens. I see many new players in the game, probably just trying to figure something out.

What Does "DS taxi 1 comm" mean?

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

Thanks Kiza. So the map they’re pulling everyone to may actually be an empty map at the start…it’s just that he’s ferrying people in!

In case of Dragon’s Stand it’s most likely an empty map where a commander ended up after the map reset. These will fill quite fast, only because there is a commander tag on the map.

Only wondered as I’ve often ended up on empty maps trying to defeat a Boss that was just not gonna go down… there’s no way of getting to a busier map though…not like GW1 where you could retry entering a different district. :-)

It certainly would be nice to have a list of running map instances with population numbers that allows you to pick one. But that probably would cause too much map hopping for resources and busier maps so that information is hidden from us.

If you want to do the meta event, best way to catch a busy map is to have a look at the LFG tool when it starts/resets. https://fiddle.jshell.net/dulfy/q2wfdbnn/show/light/

Verdant Brink: ~15 mins before nightfall
Auric Basin: When the challenges start
Tangled Depths: ~10 mins before the prep phase
Dragon’s Stand: at reset

Outside the meta events there are rarely taxis, so no real way to hop to a busier map. Short of organizing things yourself of course.

cheaper way to make charged lodestones?

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

Any methods of farming or any advice that may help deflate the cost?

Maybe via map bonus rewards.
http://wiki.guildwars2.com/wiki/Map_bonus_reward

atm you can get them in Frostgorge Sound until tomorrow. In 4 weeks from now it’ll be cursed shore according to the wiki list.

What Does "DS taxi 1 comm" mean?

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

How does the ‘taxi’ process actually work?

Player A is on a map he wants to fill. He puts an entry into the LFG tool, eg. “DS taxi 1 comm”. People join the group, right click on his portrait and select “join in <map>” or zone to this map and leave the group again.

It’s best to leave the group again as soon as you’re on the map so player A can continue putting up LFG entries. However you’re blocked after a while, even if you alter the text every time, so it takes more than one player to fill a map.

Tangled Depths is a nightmare for me

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

I’ve recently played with a friend who just started HoT and entered TD for the first time. Even though I know the map layout very well we got lost a couple of times trying to get to the story points. The map is a bit annoying to navigate if you don’t have the waypoints and the wallows mastery. Mob density is pretty high in some areas.

But once you have them it’s really not that difficult. The four lane event cycles are centered around their respective waypoints. You can just follow them without even knowing much of the layout. It’ll guide you to most of the areas. The meta event is extremely straight forward. Ley Line Confluence waypoint and from there to the end of the four tunnels and back.

Just give it a try. Be there right after the meta event resets, go to one of the starting points of the events. I’d say SCAR is the easiest to follow, because the area is not that “vertical”. Event chain takes ~30-60 Mins depending on the number of people. You’ll get to know the area pretty good. The NPCs always know there way around.

I think the map is interesting and I like it a lot. It’s just a matter if getting the feeling for it. It’s probably best to not force yourself to complete it 100% “right now”.

Movement bug, can we get this fixed now?

in Bugs: Game, Forum, Website

Posted by: Kiza.5630

Kiza.5630

Wow, and I already blamed my keyboard every time it happened. You can “fix” it with a dodge roll? Didn’t know. That info is most welcome. Only way I could fix it was to exit to character screen and login again. And I have yet to find a way to reproduce it. So bug reports are a bit vague at this point. :/

What makes a playstyle / build fun to you?

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

I have two different play styles in games that makes ’em fun for me. The big tank in the center of the fray. Armed to the teeth and never surrender. Always at the front line and the first to charge into everything. I played that in “classic” mmos.

The other version is glass cannon, extremely mobile and many different tools. This is what I play in GW2, it’s a Mesmer. I love the frantic gameplay, the mobility and all the “oh kitten” buttons to save yourself. If you don’t pay attention you’re likely downed before you can say “wtf”. I love the portals and all the little skills that make a difference at the right moment (hello distortion <3).

(edited by Kiza.5630)

Shatterer Break Bar - A bit too much

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

It’s the same problem as with vinetooth prime. The break bar mechanics are somewhat badly explained. Mostly not at all and players just keep hitting the thing. All you can do is explain what the blue bar is before the fight, how to deplete it and when to go wild. I’ve seen the shatterer bar go down almost to 30% yesterday and it was a last-minute map.

I think it’s fine for now. If it’s still not working in roughly in half of the fights after a month, it could be looked at again. But fights like these are good at teaching players the game mechanics. Many will look at the achievement panels, think “I want that” and ask themselves “hm, how can I do that”. And learn about break bars. Hopefully.

Glass cannon strategy: exploit?

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

Against bosses and very large mobs, though, glass-cannons become an exploit. The GC charges in, deals a large amount of damage, dies, and then waypoints and runs back to combat to repeat the process.

Why would anyone want to do this on purpose? Graveyard zergs existed in ARPGs like forever. Most players of Diablo like games have probably done it at least once in the game. But it was never very efficient to do this.

It’s boring and rather mindless. Jump it, pop all cooldowns, die and on the new HoT maps maybe face a minute long walk to get back into the fray. The only spot I can see this work in Verdant Brink at night defending the main rally pts where the waypoint is uncontested.

It’s more of a desperate “die already you stupid mob” thing. If I died almost every time I jumped into the boss zerg I certainly would change my play style. I can’t see how anyone would enjoy this. I bet most of these players are rather frustrated, kind of last resort tactics.

Mystic Forge Stone Location?

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

They don’t go into the crafting mats collections, but into your regular bank inventory.

GW2 Graphic optimisation

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

Not sure why you want to do that. The process will be tied to specific cores which will probably go to 100% then. That makes only sense for very specific code. Things that compute stuff and run almost only from CPU caches. Turbo clock will probably kick in more often if it’s just running on a single core. But I’m not sure it will do anything for GW2.

GW2 Graphic optimisation

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

The OS doesn’t tie each thread of the game to a specific core, they will be switched around. That’s why they can be ~40% all the time. My i5 usually has 3 cores at almost 100% and 1 at 50%.

I’m not using AMD cards, so I can give no advice here. Though the GTX 970 is probably the fastest (Nvidia) card that makes sense for GW2. You can test by lowering features that almost purely rely on the GPU. Like resolution, post processing, etc. If it ends up significantly faster, new GPU will probably be worth it.

But 30fps in huge zergs is fine I’d say. For 60fps you’ll probably need liquid nitrogen cooling and 6GHz.

GW2 Graphic optimisation

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

The CPU monitor will show load of all cores combined. Your CPU has 8 threads (aka 8 cores to the operating system). GW2 will not use all of them, 2-4 most of the time. So if you bring 4 cores to 100% load it will show as 50% CPU load in the system monitors. But it can’t go any faster.

You can only bring modern CPUs to 100% with heavy multithreading or running more programs at the same time. Only way to get GW2 run faster is to overclock so the singles cores go even faster. Not really worth it IMO, if you’re not really interested in this kind of computer tuning.

Since you asked. I have a i5-3570 with a Geforce 660Ti. Drops to as low as ~15fps in huge events (center of the effect meltdown). Southsun Cove Karka Queen it does down to even 5fps for some reason.

Charr homosexuality?

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

Sexual feelings do not belong in games.

But the game is already full of them. Many NPCs talking about their wives/husbands. Stories about how they lost a loved one. All this thread suggests is to add a tiny little background story or dialog to one of the areas about two male charr being in love. It would put a smile on some people’s faces and be ignored by the rest.

But honestly, why does it count only as “sexual feelings” if two males/females are involved and “just love” otherwise? Though Kasmeer and Marjory were a bit clichee to be honest, but look how the rest of the world around them reacted to it. Not all all. That is the message. It was just “normal”.

Charr homosexuality?

in Guild Wars 2 Discussion

Posted by: Kiza.5630

Kiza.5630

4
-You shouldn’t perceive random creatures as suitable mates or having attractive features, and if you do then the way your brain handles information is broken. Sorry to tell you this, but your pet goldfish is not people.

Frogs are people too! Have you never played Talos Principle? You probably should!

They really should make Rytlock and Logan a couple, just to make everyone freak out. If you don’t like it, why would you even care? Also the Charr are quite far from mere animals. They have a complex society and built whole cities.

who made DS

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

Just pretty colors and a cacophony of dozens of concurrently playing sound effects, and I start wondering what’s the point of it all. But I got that answer. It’s the loot, apparently. How many people would submit themselves to it if there was no loot?

The look sucks! Dozens upon dozens of chests, bags and containers that contain even more bags that don’t stack with each other for no good reason despite having identical names. Takes forever to open and salvage all if it. In fact I would very much appreciate if all the random loot would be removed and less, but larger and potentielly higher quality chests would be added. But in reality I don’t care about that anyway. All you ever need is crafted so I don’t really get it. All people care about is interesting loot. Not truckloads of it.

So yes, that leaves mostly the people doing it for fun. And I do think DS is fun. A bit too long maybe, but the frantic blighting towers event is fun to do.

If you like it “less zergy”, Auric Basin is much slower and progression of the map can be done with far less people. And success there doesn’t really matter, the meta event starts regardless.

Verdant Brink is also different. If you join a map that aims for Tier 4, you’ll also be running in small groups.

So only DS is probably non-stop commander zerg. I think there is much variety in the four maps. Should be something for everyone, as long as you like event chains.

POI in Tarir

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

It’s high above the gate. Go to the northern western entrance of Tarir and take the right (west) corridor. There should be a hall and jumping mushrooms that lead upwards.

Edited: yeah, wrong starting point and I didn’t even notice. corrected text above. thanks Ironstones.

(edited by Kiza.5630)

Fix Dragon's Stand, This is unacceptable.

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

I know that my mention of malloc was overly simplistic. I was going into more detail but deleted these paragraphs again as probably nobody would understand or even care about that or call me grampa. It’s a game forum after all.

But I’d like to comment on:

And unfortunately now they simply cannot abandon 32-bit version for the sake of business itself. Basically you cannot change the requirements after you sell your product. The HoT expansion should have been made 64-bit mandatory – now it’s kinda stuck – and as I said fixing the situation will not be easy – time and money is needed (or as you said “development resources”).

It was done before and probably should be done over the course of a long running game to avoid too much cruft piling up. WoW has subsequently dropped support for various OS X versions over the years. Making people force to upgrade their OS and in same cases their computer.

I highly doubt a non-64bit CPU could even run GW2. And I think the eula also states that system requirements will change over time so I think they could.

I guess most if not all of these threads will just vanish if they default to the 64bit client one day.

Fix Dragon's Stand, This is unacceptable.

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

There should be checks and safeguards against over-allocating of memory resources.

They are reaching limits of 32bit architecture. Pick up a random C source code on the internet and see if there are checks for malloc return values. Also, in many situations you can’t do anything else anyway than just let it crash. Memory exhausted = game over. It might not even be in their code, but some library the game uses. The only real solution is to forget about 32bit. It’s not that 64bit is new.

Or find a way to drastically reduce the memory usage. But I’m not sure such a huge change will make sense. All it does is cost developer resources. But they should probably push the new client instead of calling it beta for too long.

But the OP didn’t answer yet, so we don’t even know if it’s an oom problem.

Imagine a company released a car, that has this malfunction causing the engine to explode sometimes, if it goes over 4000 rpm and/or 140 km/h.

Well, the client crashes and burns for sure, but I think comparing the outcome with an exploding car is a bit too much.

Fix Dragon's Stand, This is unacceptable.

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

I can see no blaming, we’re just trying to find the problem. In fact, the only constructive posts so far were the two answers. To a more or less rant.

There is hardly something you can do if you have a game that handles so many resources. You’ll have to make a choice between loading the stuff you’ll need into memory or load stuff and immediately free up resources after they are not immediately needed anymore. Noone wants to do that. Try to play Skyrim on the PS3 if you want to experience the later.

They opted for using more RAM and are hitting the wall on low memory situations now. Hence why I asked if he still may be using the wrong client by accident or has only 4GB in his machine. Things move on. Players expect über-shiny graphics, highest texture resolutions, effects that make your eyes bleed and play on higher resolutions than 2 years ago. It all comes with a price.

I don’t think Anet likes the current situation. I’m sure they are quite aware of the problems.

Fix Dragon's Stand, This is unacceptable.

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

“Just use the 64 bit client, that’ll fix it.” I am. And I wish that were true. I really do.

Are you sure, you’re starting the correct executable? Just to be sure, check in the windows task manager. If there is a “*32” next to the process name, it’s the wrong one. Also, how much RAM do you have? The 64bit client improves nothing if you only have 4GB RAM. Might even be problematic if you have 6GB.

I haven’t had a single crash on a DS map with the 64bit client. And I’m often a comm there so I’m always in the middle of a complete graphics effect meltdown.

To upgrade or build new PC?

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

4
The AMD line up, like the R9 390 I mention has 8GB which is gonna be much more future proof

But in reality it’s not. By the time games eat up 8GB VRAM the processor on that card will be too slow to handle it anyway. Only on reduced settings, but then you won’t need 8GB. Practically no game but very recent titles even hit 4GB. And only if you crank up every setting or mod the game.

If you want to go for a high end card atm I’d wait for the announcements of new hardware this year. They may be quite a bit faster due to new tech like stacked DRAM.

Graphics performance drop down

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Kiza.5630

The options screen show the fps. You can try http://www.cpuid.com/softwares/hwmonitor.html I believe the later versions show load percentage of (most) graphics cards, too. It does on my 660Ti. Not sure how accurate it can be calculated, though. If the graphics processor is waiting for more input it might still be wasting clock cycles and counting as 100% load. But you can give it a try.

You can try with a lower resolution and/or lower settings. If it doesn’t get any faster, a faster card probably won’t do anything.

All you can do is most likely make an educated guess. IMO a 980Ti is wasted money if you don’t play other current high end games. GW2 was release at the same year as the GF 600 series.

Geforce 1000 series is supposed to be relased 2016. Not sure if Q1 or end of year. They could be again much faster with the new stacked memory. I only mention this in case you get annoyed easily if your 500€ gfx card is outdated after 3 months.

Not So Secret Dive Spot

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

Compared to Dry Top it’s rather straightforward. If you stand on the center of the platform, goggles in front of you. The spot to jump is 90° to the left. Right where the blue laser beams start. Don’t jump, just drop down and steer a bit left at once. There is a plank below. If you passed that it’s only straight downwards.

Graphics performance drop down

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

What did you use to measure CPU load? If it’s the Windows task manager, not all cores will be at 100% as many games do not use more than 2 or 4 cores atm. Depending on the number of cores on your CPU you’ll end up with ~50% usage or less with quad-core i7 with hyper threading, but it can’t get any faster.

If the effects and render sampling are cranked to the max you might gain a few fps with the 980Ti. Question is, is it worth it.

What FPS are we talking about? Since you’re playing on higher resolution than the majority.

Graphics performance drop down

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Posted by: Kiza.5630

Kiza.5630

Hm, sure the 980Ti is faster than the 970, but I’m not sure it’ll buy you that much in GW2. What kind of CPU do you have? The large meta events are probably more CPU dependent and the 970 is already a fast card. And I doubt it is hitting the 3.5GB VRAM mark.

Thank you Commanders!

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

Only problem I’m always having is people running to the Stavemaster/Axemaster/Blademaster before killing the Thornheart during escort phases :P

What happens, btw, if it is not killed? I’ve seen it almost completely ignored sometimes, with like 5 people hitting it, the other 30 attacking the Blademasters or lying scattered on the ground. It marches to the base and more or less stays at the entry and spews stuff. Morale depletes very slowly so the time to kill it seems to be an eternity. Does the assault fail instantly if it reaches the base?

Also fun every time: boss at blighting towers stays not on the middle island but wanders around on the outside. Complete chaos, but somehow the group always manages to kill it eventually. Commanders mostly give up in that situation, but it’s so much fun.

Thank you Commanders!

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

The hardest part is the bystander effect. If I need to split the squad up or send people to different ends, nobody does it. You’ll get 40 people all standing around, waiting for someone else to volunteer. There’s an important lesson in life here: Everyone is waiting for someone else to do the important thing, so you do it. No one else will, so its gotta be you.

Set up two groups early on in DS / ask 10 people to move themselves to group 2. Someone suggested that in my squad and it works surprisingly well. You can then send/ask #2 to escort, do event X, engage stuff… it indeed works much better than asking n volunteers. Sometimes either none or the whole squad “volunteers”. Can’t really blame them though. It’s always difficult to judge yourself in that situation, but that’s what the commanders are for.

It’s also faster since it needs less communication during the events themselves. Removes a lot of stress from you if most people already know what they are supposed to do.

Low fps need help.

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

It’s a laptop, right? The A8-6410 seems to be a 15W CPU made for slim laptops. Sadly it probably won’t really get any faster no matter what.

Thank you Commanders!

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

The funny part is, when you ASK people to stop and listen, or to join the squad, you sometimes get such a backlash that you feel like throwing your PC out of the windom.

The solution is not to care about such players. They won’t listen to anything you say anyway. Sadly the part about the DS towers can’t be more true. It’s rarely the commander’s fault if the circle zerg is too slow, outputs no DPS at all or the people on the boss can’t keep it in the middle and it starts around where it shouldn’t be. If that happens you’re in for some real verbal abuse sometimes.

Same with Tarir. Sometimes you can’t stop people from killing the east octovine even with half of the map yelling at them. It just happens.

So in return, thank you all the players who actively try to help and follow the commander’s advice. You are making it worthwile!

New laptop for HoT; need help!

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Posted by: Kiza.5630

Kiza.5630

I know, no desktops. Maybe “middle ground”? http://www.cooltek.de/en/cubes/coolcube-mini/14/coolcube-mini You can pair mini-ITX boards with quite powerful graphics cards. Probably sounds like a turbine during a hot summer, but at least they won’t overheat so quickly.

As for laptops, I have made good experiences with MSI gaming laptops or if price is less of a problem Schenker gaming laptops. You are in the 2000€ range with the later though. Whatever laptop it will be, specs should probably be along the following area: intel i7-something HQ at around 2.7 GHz base. i5 are mostly dual cores which do make a difference in modern games. Probably not that much in gw2. Geforce GTX960M and SSD, but you can hardly buy high-prices laptops without SSD anymore. Display should probably be HD “only” instead of 3200×1800 variants.

Okay, that's it!

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Posted by: Kiza.5630

Kiza.5630

http://wiki.guildwars2.com/wiki/Category:Screenshots

TL;DR: edit gw2 shortcut in your start menu and add parameter -bmp after gw2.exe. No more 15% quality jpeg

Spotting Wintersday Jumping Puzzle hacker

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Posted by: Kiza.5630

Kiza.5630

Many of these effects can be a laggy connection. I remember once playing with someone sitting next to me. But instead of gliding like on his screen, he was randomly hopping/teleporting every second without a visible glider. Screams hack, but was really just some weird lag issue.

I also managed to run through a boulder in the wintersday puzzle completely unscathed. Didn’t kick or damage me. And I always see people coming out of nowhere or jumping onto invisible snow flakes in that puzzle. I’d say most of it are just effects related to lag.

Why are commanders a necessity in PvE now?

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Posted by: Kiza.5630

Kiza.5630

It’s not necessarily about the commander’s skill. It’s more of a self-fulfilling prophecy.

This sums it up perfectly. A long time ago I tried to organize WvW maps through the map chat. I couldn’t afford a tag at that time. I knew the maps well, but nobody listened and all were running around aimlessly. Got our kitten kicked many times.

A week ago I cashed in stacks of runes of snowfall and bought a commander tag with the gold. People will blindly follow you no matter what you do. I don’t even know DS very well, but just having players concentrated is enough. After the DS meta I often port others to the spider queen hp. Left the tag to mark the spot for others and three people patiently waited there with me the whole 15mins and even jumped down as I made the portals. It was pretty scary.

So yeah, it is some kind of necessity to channel players into the right parts of the map. And for that it works quite well.

Also, it gives everyone on the map someone they can blame in case things go wrong. And you will be yelled at no matter if it’s your fault or not.

Looking for help claiming guild hall

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Posted by: Kiza.5630

Kiza.5630

I’m on EU, online around 20:00 CET mostly. Just ask if you still need help. But keep your gift packages I’m tired of double clicking them. :p

I’ve done Lost Precipice with 7 people and it was kinda hard, because the events often were at the other side of the map and the timer already ticked. Took three tries and we were lucky to have the events next to each other.

Fix DS already...

in Guild Wars 2: Heart of Thorns

Posted by: Kiza.5630

Kiza.5630

I think that happens if at some point over the 2h lifetime of the map the “move to a more populated version” pops up, but the map still get’s going a bit later. Only happened to me in Verdant Brink once. The “move to another map” popup appeared, I ignored it, and it disappeared a while later. Still, all of a sudden, loading screen and the map apparently closed, because I was in another instance.

As for DS, it really only works via taxis. I’m not thrilled about the way it works, too, but it’s the way it is. After the maps reset, just open LFG and join a taxi to get to a map that starts right away. I have never had one of these maps close prematurely and, to be honest, it’s a lot of fun to join one of the “taxi maps” since they are always full once the fun starts.

Yes, there is a bit of time planning involved. But it’s still rather casual, no further obligations.

Are keyboard macros legal in GW2? (Razor)

in Players Helping Players

Posted by: Kiza.5630

Kiza.5630

One interesting question would be: I also have a gaming keyboard that comes with programmable keys and a background software. I use it to enable volume down/up keys on the keyboard. The same software also allows creating macros.

If they just check for the existence of certain background tasks that would be a bit extreme as some keyboards need that running in order to fully function.