It’s a 2.6 GHz CPU with a low-end GPU as far as games go. Not sure if it uses system shared memory, http://www.geforce.com/hardware/notebook-gpus/geforce-940m/specifications (DDR3) suggests it, but it can’t be right.
I’d say:
Textures: high
Antialias: off
Character Model limit/quality: low
Anything else probably on medium settings.
But it will never sustain >10-15 fps in larger events even on lowest settings. Probably around 20-40 fps outdoors most of the time.
The entry is on the surface level, not underground. Between the north and west gate is a corridor with two exalteds and two priory members talking. It’s the entry to the adventure on your screenshot and accessible if you have trained http://wiki.guildwars2.com/wiki/Exalted_Acceptance. Just speak to the exalted guards to get in. It obviously only works if the city is not under siege.
Unfortunately preconfigured gaming PCs are either expensive or crap (and expensive
). And “multimedia PCs” often have integrated Intel graphics or something like a Geforce 920, which might be even slower.
If you know someone who can put together the parts for you, you will most likely get something nice out of that budget. It’s not really rocket science. I’m from Germany, I know a couple of online shops that build a PC to your spec but you will have to rebuild all from scratch, including case, etc. And non-DE shipping is prohibitively expensive, not really an option. Will likely get over 600€ this way than just to order upgrade components.
16GB vs 8GB won’t make any difference as far as motherboard or PSU are concerned. All modern boards accept 2x 4GB or 2x 8GB modules without a problem.
RAM: 8GB of ram will be good enough, make sure you buy the right kind for the motherboard if you go with the board I’ve listed, then it will be best to get DDR3 1600Mhz. I ent with 8GB of HyperX Savage, currently around £37.
With the client now being 64bit and reaching more than 5GB I would use 16GB RAM. The difference is just ~40€. Never save on RAM, especially not when it’s cheap.
As for the graphics card, maybe you can get a used (if you want that) GTX970 or faster AMD equivalent on ebay or somewhere else. The CPU BrotherBelial recommended is pretty solid, would be a shame not to pair with a higher end card.
600€ budget isn’t that bad.
No, I don’t regret it at all. It has some rough edges, not everyone can love every aspect of a game. For me most of the complaints are not really an issue. I’m not particularly thrilled about the mastery system but the levels will come anyway while you play the game. And they have always listened to feedback even if they can’t respond to every single thread. Plus, let’s face it. If they changed all the things players demanded all the time the game would probably go to hell.
As for the amount of content, I suspect the living story will pick up where the main story ended. So, you more or less bought that, too. In advance. Sort of.
It has an inertia type feature, you need to get it moving first, and then it picks up speed. You need a few people working on it, not just one person.
Oh, thanks! I didn’t know that. Probably not many do. But it explains a lot.
Everyone just seems to nuke the hell out of it and don’t question the “0” in the floating dmg numbers.
One other problem with the kicking is, that it sometimes just doesn’t work. On my mesmer the GS #5 skill sometimes doesn’t knock it at all or just a few meters. While sometimes I can see the bomb flying half the distance to the octovine.
Another problem is that you can “troll” the event. I’ve seen people kicking the bomb to the side of even backwards, maybe by accident.
Maybe the event should introduce another mechanic to the fight. An environmental weapon you can pick up which is used to drive the bomb forward. With this everyone can contribute to the fight even if they don’t have a knockback skill handy. Right now most of the fight consists of “press 5, wait 12 seconds, press 5…”.
Initially I disliked Tangled Depths because of too many mobs that always try to cripple you, jump onto you or hinder your urge to exploration in the most annoying ways. But, this map is amazing once you know your way around. I’d really like to know how many hours of work went into the design.
Least fav is Dragon’s Stand, sorry. The map doesn’t really work right now. Whenever I come to the map it’s either waiting with 1.5h left and noone gives a kitten because there aren’t any commanders on the map or it has 30 mins left and everyone just stands around because it’s not enough time anyway. Waiting = no fun. And there is exactly nothing to do outside the meta. Not even much exploration as many areas seem to be tied to a successfull meta event.
I’m having this issue with the octovine fights. Didn’t really find a pattern yet, but it happened reliably with the east gate fight yesterday where you fly and drop the bombs. No matter where I positioned myself, on front, on the side, some meters away, right inside the darn thing, I always got “obstructed” and zero dmg values. On a Mesmer. Interestingly my phantasms activated and they did hit the target.
This is awesome! Finally 64bit, thank you so much. Tarir event everything maxed out and worked perfectly! Client has been running ~2.5h and I visited every map in that time. <3
Then don’t do it. I hate raids, I will never set foot inside and won’t pay anyone to let me tag along just for an achievement. But… let’s not derail the thread. Sorry, Chris. :/
I’m still all for “impossible” JPs with physics involved. Could be great fun.
I’d approve! Oh, and add some spiked walls… hell, moving spiked walls!
It may make for an awsome asuran themed jumping puzzle. Moving, teleporting, bouncing, force field platforms over a lava that materialize and vanish in a certain pattern. http://wiki.guildwars2.com/wiki/Spekks's_Laboratory with a twist!
But, tbh, 3D and/or first person platformer often play clunky at best so it might be the best idea to stay in a static environment. The spinning platform is rather buggy anyway. Put down a combo field on the ground. It doesn’t rotate with the object.
I like the hero challenges. The timer is 10 minutes now and it is (mostly) possible to get it done alone (with most classes) in this time limit. While I appreciate the challenge, maybe it can be improved.
1) Reduce the timer to 5 minutes again and reduce the health of the champion. If a player doesn’t understand the mechanic of the fight he will be killed anyway. If a player gets the mechanic it’s enough to fight for 5 minutes.
If you bring a zerg it does not matter if the mob health is half than what it used to be, it’ll die anyway.
2) Or just remove the timer completely. Then you can take as long as you need. It’ll probably feel like a real challenge if you killed a champion alone after a 15 minutes fight.
My apologies if this was brought up earlier, I haven’t found anything while skimming/searching through the topics, but maybe I was just blind.
I’ve been to Dragon’s Stand a couple of times, but the experience there is just not good at the moment. There are players standing around, noone seems to know what to do, the first event chain is not started, but the timer is ticking. Often it get’s going with less than 60mins left which is not enough for an unorganized map. The events at the three lanes don’t seem very difficult to me, so it doesn’t seem to need much organization except for three independent groups.
Start the timers only after the first chain is started
That would massively reduce the chance that you end up on a map described above. It’s also rather depressing if you see “30 mins left” when the meta event starts, but it’s virtually impossible to do in that time. Again I’m talking about not completely organized maps.
Remove the timer altogether
That will likely turn the map in a giant warzone with constantly pushing forward and back at the camps. But at least it gets something going and it’s far more likely for people to join in the fight instead of standing at the starting point, waiting for three commanders to appear out of the mists and watching the timer to tick to zero.
Another extremely annoying bug. I was on a map with 1,5 lanes going. Suddenly a “leave for a more populated map” popped up. So why not, maybe it’s better to concentrate the players. I ended up on a completely dead map that hasn’t started the first event yet with about an hour left. That’s when I choose to made this post.
I really like the theme that plays underground in Tangled Depths and sometimes near ley lines gliding. It just has the perfect feeling of being underground to it. Dark and deep.
I agree with the music, it’s really superb. You usually don’t pay attention to a soundtrack. If it’s doing its job it’s in the background and amplifying the mood and theme of a certain scene.
This post will obviously contain spoilers. Lot’s of them. Don’t read ahead if you haven’t finished the story yet and don’t want to know these things in advance.
Didn’t encounter any game breaking bugs.
The strange, rotating structure you have to climb before the last mission made me motion sick. It’s cool, though.
Combo fields place onto the “ground” do not rotate with it.
I took Canach and Braham with me. Played everything with a Mesmer, roughly 80% berserker, 20% soldier’s gear.
The fight against Eir. Interaction with Braham is really nicely done, but either I suck at damage or it could use some tuning. She must have revived Garm at least 5 times so it started getting tedious after a while.
Fight against Canach was interesting, didn’t get it at first. I am supposed to stand below his shield dome that will reflect the stun grenades back at the evil Canach and then nuke the hell out of him while he’s stunned? That did work once and then never again, I just wore him down slowly and painfully. Not sure if it’s supposed to be like that.
Mordremoth was an incredibly fun fight but very easy. Guess it’s tuned ok. Couple of things with that one. There is a phase when everything goes boom and Braham(?) shouts to get into the air or get shielding. I didn’t find any place to get flying first. Burned through distortions and managed to get stuck at the edge of the plateau somehow. There seems to be an invisible wall or something around the place that obviously has holes.
The updrafts aren’t visible very well. I only stumbled over them when I suddenly got a “press f to jump” (or something like that) hint. My suggestion would be to place a marker arrow on them like in Silverwastes when a fort command falls, but that would probably look incredibly bad. Maybe better to have them active all the time during the encounter so you can learn your way around the place in the beginning when not that much is going on.
The adds in the final phase of the fight are rather boring. At first I thought “what the” when so many spawned but they do almost zero damage. Mordremoth should have employed those pesky pocket raptors instead. Maybe include one veteran, as it is now you can just ignore the whole army.
Trahearne’s sword you get at the end is a one-handed sword? The description reads greatsword and I can remember it looking like one when he wielded it.
I was sad that there were no end credits. The soundtrack is superb and I really hoped for something like in Fort Trinity at the end of the main story.
All that, of course, are really just minor things. The feeling was epic in my opinion.
There may have been players around during the first few days; I’m not finding that to be the case now (6 days afterwards), and getting the Hero points has been close to impossible. For better or worse, that has to change so that average players can still get through the content 12 months from now, if they so wish.
Just wait a bit. Right now many casual players (like myself) play the story and explore the maps. I’m now at the part in Tangled Depths and I see a lot of people there. Once they have finished the most interesting part, aka story, they will probably spread over the maps. I like Verdant Brink and I’ll go back there for sure. But right now I’m more interested in following the story and that takes place on another map right now. Just give it time.
The original game also had always enough people on every lvl80 map at any time.
If Verdant Brink is “hard” … I can’t wait for you to play the other maps.
Verdant Brink is easy !
Only if you have the glider, mushroom bouncing and updraft. Before that it’s very tedious to get around/explore and unfortunately that’s the first impression a new player on the map will get. Might have been better to unlock at least the glider and the mushrooms with the first story parts very early.
I am a bit disappointed if it is only 4 maps of content and raids. I did expect a full content expansion considering the price of it.
Explore the maps before you judge it.
They are huuuuge. Tangled Mess… I mean Depths, basically feels like 4 maps stacked onto each other. Last night I jumped, more like fell, into kitten (stupid profanity filter, “a deep and dark hole”) and found that giant underwater caverns. Felt like ending up in Blackreach in Skyrim.
(edited by Kiza.5630)
Looking at the screenshot: it only mentions scribe. I could swear I’ve read artificer in the list, that’s why I kept them, but I couldn’t find anything and they didn’t show up in the artificer discovery window. Was it a bug or is there an artificer receipe for them somewhere?
(Frigging pocket raptors keeping me in combat mode too long….)
The secret to dealing with pocket raptors is…
Deep pockets.
I just love’em.
- Player runs towards them
- “Oh, cute little raptors. Never mind, I can just ignore them”
- Player get’s crippled
- “Hm, kind of annoying.”
- Bleed is stacking, they actually hit like the big ones
- “What the…”
- Player downed
- Player dead
But why? Do you see the content in the game as a sort of todo list where you tick the checkbox “got gold, been there, done that”?
Yuuuuuup.
I’m not really sure what to answer to that. I’m sorry, maybe? Achievements sort of killed gaming. :/
The game should never require you to be better than the average player is capable of doing, but in cases like this it can track that above average performance, for those who thrive on such things.
It’s not required to complete it with a gold score. It’s an optional fun little activity for those who enjoy such things.
Perhaps they should remove the bronze/silber/gold altogether. Anyway, I wouldn’t really care if you got gold for three successful jumps. I just don’t really understand the whole point.
I think a lot of the Adventures are very poorly balanced. It should not be all that hard to get gold, everyone should be able to get gold with a little bit of practice.
But why? Do you see the content in the game as a sort of todo list where you tick the checkbox “got gold, been there, done that”?
There is an unbelievable number of things to do in the game. If you can get all of it done to perfection it a couple of months it’ll get stale fast.
I’m usually good at this kind of stuff. Got furious that I never reached 15 (aka silver I guess) and admitted defeat. Will come back later. Unless I forget about it.
why would you play an MMO solo? i mean the game is called GUILD Wars.
Aaand? I also play alone most of the time. I’m fed up with grouping up in MMOs, because everyone usually has a different play style and noone really wants to do the same thing at any given point in time. So there is at least someone who doesn’t enjoy what he’s currently doing in the game.
That’s why GW2 works so well for these players. You can run around on the map hot-join any large-scale event, talk with players there. But no further obligations. I wouldn’t call it playing solo, just not running around in a group.
It sucks life from all things including: mesmer clones (so mesmers can only auto attack basically), ranger pets (so all rangers have to set on passive), minions, summons, and one person who gets close can ruin it for everyone there.
That may not be entirely true. Killed it with a revenant, necro and mesmer (me). Despite my clones and the necro its health dropped steadily. Only once in a while the mob gained a few percent and when that started to happen we broke the defiance and threw everything on it. Unless we were putting out so much damage that we didn’t notice the healing, but I doubt it. Took us three tries to figure out a working tactic.
I play a female charr and somehow the voice over in the new story sounds different than it was. Was it also done by Kate Miller or someone else? It sounds almost similar, but the voice seems lower or just has more compression artifacts. It sounds like a heavily compressed mp3/ogg at times.
What the! I can’t believe it’s that easy to get to the security console hero point in Verdant Brink! It took me almost an hour experimenting with the updrafts and finally arrived jumping from the highest point of the map via all that gusts and floating debris. Was fun though.
Thanks for the guides, helped me a lot sometimes. Even though I don’t really look at guides unless I’m desperate. <3
And OP is right, I was shocked there are so few people in the maps to make the group Events and in this is in the first 3 days of the expansion, I don’t even don’t want to think about what will be after 6 months. They will be deserted areas like starter zones.
Maybe not. Right now the majority walzes over the maps to get things done as fast as possible. I guess most have now moved on from verdant brink to the later maps. But since some places are inaccessible with only the masteries you unlock in the beginning, people will come back to the map later on.
Maps have a different feeling and theme to them as well. Some will prefer one map, others another map. The players will probably distribute more or less evenly. If not I’m sure Anet will do something about it. Look how fast they reacted to story masteries thingy.
I wont even bother reading the whole thread:
The personal story has level requirements.
The new story for the expansion has mastery requirements.SAME DEAL!
It’s not quite the same. The PS episodes every 10 levels themselves got you 1-2 levels. Leaving around 8 levels to “grind” in the open world. But you usually had a couple of different maps to choose from, you could craft, wvw/pvp, do pretty much what you wanted.
Now if you want to continue the new story all you can do is run around in circles on a rather confusing map doing events. At least I found it rather confusing at the beginning. More than half of the places I spotted were unreachable, the first hero point/thingy I found in a cave had a poison aura with virtually no hint that it’s impossible to achieve right now.
I found the game as is interesting and I don’t mind that some parts are inaccessible in the beginning. But please don’t break the story flow like this and don’t have more than 50% of the map inaccessible right after you enter the map with “you need to unlock mastery foo to see this content”.
I know it’s probably done as an incentive for players who moved on to the next map to come back to the previous maps, so the maps are equally populated all the time. But frankly, it’s not a very good experience for new players that stumble onto the map the first time. All in my opinion of course.
We talk here about 7.50€ (or about 126g to buy), that’s one beer where I live, in other countries maybe two. But really, don’t you have other priorities?
Where I live, for €7,50- a homeless person can sleep 3 or 4 days in a shelter on cold winter nights…
Man what a comment… -.-
You can’t compare that. We’re talking about persons who can afford to buy a computer, the game and pay their electricity bill. That has nothing to do with “look at me I’m so rich”.
The only hard part of the clocktower is the “omg omg the green slime, omg I’ll drown!” If you ignore the doom below, take your time and learn the way as you go, it should be… possible. But I also remember the horror first time I did it. It took me many hours.
2nd hard part: no mesmer portals.
I didn’t play last year at that time. Are you still instanced with ~10 other people? Does everyone still rage about charr? :/
Random thoughts, you asked.
PSU (750W) is totally over-the-top for a single GPU system.
Why an old 4th-gen Intel Core CPU? (well to bo honest, doesn’t probably matter very much, but shiny new should be shiny!)
Why an nvidia 960 instead 970? Almost twice as fast.
Unless it’s for budget reaons.
You selected K-CPU and Z97 chipsets, so you plan to overclock? If not, non-K and cheaper boards are identical in speed.
Likely it’s more related to the view. Asura are smaller so you can see better when to jump. And for me, I’m more careful on my smaller Asura because she is smaller than the others even though I know she has the same footprint as a Charr.
For the record, my mesmer is a Charr.
As for the last jump, the one from the last but one platform to the little pipe, I find it easiest with first person and turning the camera to the ground. So you know when the pipe is below your feet. Problem as a Charr is that you cannot see where you’re jumping anymore after you’re halfway up since your head is above the texture.
not sure why anyone who wasn’t chasing achievements would willingly do JPs.
It’s actually what I do with most of my time in the game. But admittedly it depends very much on the class you’re playing. Mesmer and I hope they bring many more like the one in LA or he golden lost badges in Silverwaste. :>
If you’ve done them a couple of times, they don’t look so sadistic anymore. I like them all.
It’s actually not that sadistic. The jump in Dry Top seems to be more difficult, judging from other people I ported up there.
If you stand on the top platform and turn the view so that your character looks straight at the little pipe you used to jump on the top platform, the direction to jump is 90° to the left. Just run off the platform, don’t jump very far. You can more or less just drop down to the pool.
I can help/show you ingame if you want.
Did you compare times after a reboot? Or some other way to emtpy the OS filesystem cache? Repeated loading times won’t differ on HDD vs SSD since most data comes from memory cache.
I’ve seen a huge improvement with an SSD. Like 15seconds down to 2-5.
and the more money they make the more money they put into a game
Do you really believe that? Tell that to the WoW devs.
The more money you make, the more money you can sink into other projects to get a more diverse lineup of your games. It’s silly to have one single game in the pipe. If that fails, you fail.
Also, you cannot just throw money at a game and make it better. That usually doesn’t work so well.
You seem to come from WoW, I’ve played that, too. Didn’t like the direction and gameplay anymore. So why should I want the go into the same direction here?
I also don’t get the timesink thing. WoW even has a worse timesink. Getting a new legendary every couple of months. For the last 10 years!
edit:
Do you really like the game to 100% without exceptions and agree on everything A-net does?
Of course not, but all of them are other issues than “we want more loot faster”, “we want mounts”, “we want tank/heal/dps”, “we want addons”. It’s getting old. Now we even got raids that not a single person I play with cares about.
(edited by Kiza.5630)
The 750Ti is not that good anymore, especially for newer games. I wouldn’t buy it new unless you’re on a very tight bugdet. But it should handle GW2 most of the time. Rule of thumb with Geforce cards model numbers:
x10-x50: low end to mid
x60-x70: mid range to high <- usually best bang for the buck
x80-x90: fastest (and most expensive) version
Add “Ti”: a bit faster
Here’s a nice overview:
https://international.download.nvidia.com/webassets/en_US/shared/images/products/shared/lineup-full.png
Best value currently IMO is a 970, despite the bad press with 3,5GB/4GB.
Rest of your system is fine.
Not just warrior, this bug seems to have been added with the 28/7 update.
https://forum-en.gw2archive.eu/forum/support/bugs/Ruined-City-of-Arah-Story-mode-Bugged
https://forum-en.gw2archive.eu/forum/support/bugs/Vistory-or-death-is-bugged
https://forum-en.gw2archive.eu/forum/support/bugs/Victory-or-Death-Bug-1
There seem to be two versions: script gets stuck and the giants/cannons remain dormant. script works, the giants throw gunk unto the ship, the cannons have an interact cogwheel, but you cannot use them.
Hope it get’s fixed soon, I’m also stuck there. :/ (Also filed ingame bug)
Because if it wasn’t time gated, everyone would have everything in a few days and complain about having nothing to do while the devs create new content.
Which will eventually happen anyway after ascended armor, weapon’s’stuff. And then? More ascended gear? Which will make it even unlikelier to catch up after a break or multiple characters.
IMHO this “complaint” can only be ignored if you don’t want to create yet another standard mmo. None of the people I know in-game ever complained about that there was nothing to do. Some played hardcore WvW, the others casually with either one or 8 characters. We had a blast with the Karka event even though some didn’t get a chest but never complained.
Nowerdays content is just about progression here, progression there. Which in turn has led to almost everyone of our group, including me, to not play anymore.
Hide the shoulders, most medium armor coats look much better without.
As for the helmet… the pirate hats look quite nice on female Charr though most look indeed silly. Yep, you want a female pirate engineer… named Chyarr Boomtail. Ok maybe not.
Actually, if you don’t mind tail clipping on most armor, you won’t even notice the other issues after a while. And if you do, just hide them.
Yea, I meant through the Trading Post, but I suppose if I can find someone who has it who can link it that would work.
I’m not sure what you mean with preview. Can you right-click on a dye and preview your armor with it?
If you need an abyss dye item link put [&AgGETwAA] into the chat. It should produce an item link. (You can get the links from gw2db.com or any other GW2 item database.)
The Legs are Ascalonian Catacombs Legs. It was bugging me too for a while.
Oh, nice find, thanks. Will try them out after work today.
Aryto, the medium armor that you recommend is actually not the style that Kiza is asking about. As near as I can figure out the items that look like the Ash Legion Spy outfits are:
No, the set is correct. Look around in the Citadel again. There are Ash Legion Charr in light armor (which is the one you listed) and medium armor which more look like a marksman with the helmet. There is usually one around the entry to the core where the trait manual merchants are.
Sadly, I couldn’t stand the helmet and the chest piece due to clipping so I replaced those with T1 helmet and Shiro’s Coat. Best find ever. Plus even with abyss dye the chest piece was still blurry gray.
Go to the Karka Hive and jump from the top. ^^ It’s a long way down. Don’t remember how much damage it was though. Someone try it, can’t do it myself right now (at work).
Wow, thank you so much for this this answer, Aryto! I admit I have never even thought of checking my mid level leatherworking patterns. Will try it out tomorrow.
Hi everyone,
I’m trying to find the ash legion armor set for my Charr thief. However, the only thing I have found is a tailoring set Vasher Shadowsinner (http://wiki.guildwars2.com/wiki/Vasher_Shadowsinner) sells. But unfortunately this is light armor.
Does anyone know if this skin exists as medium armor?
Cheers
> Why do people fear ‘power creep’?
It makes (more) old content obsolete, pointless, boring. I have exotic items and to an extent this already is the case for maps <lvl30. I like doing events and helping other in every part of the world. Right now I already feel awkward if I am in say Metrica Province and throw my daggers into a group of enemies. Oops, one-shotted the whole group whereas the others struggle to kill two enemies at once. I can even kill champions without any fear of dying.
I don’t want to carry a “low-level set” of items with me just to not feel totally overpowered in low-level zones.
Increasing the player’s power further makes more lower level maps boring. It kind of removes older content from the game whereas Arenanet always stated that everything is endgame.