Showing Posts For KnattyDreads.1856:

It's time to balance PvP apart from PvE/WvW

in PvP

Posted by: KnattyDreads.1856

KnattyDreads.1856

Oh please don’t turn WvW into cookie cutter sPvP garbage. I can see it now…..

-Emhry Bay-
Call of Fate [CoF]

4/5 Ebay-AR-BP

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I’m seeing a lot of Green in AR’s future.

-Emhry Bay-
Call of Fate [CoF]

4/5 Ebay-AR-BP

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Shout-out to [GF], I have much respect.

-Emhry Bay-
Call of Fate [CoF]

Are mesmers laughing?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Troll is troll.

-Emhry Bay-
Call of Fate [CoF]

Annoying after dying and no radar

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Ugh….this is a troll thread right? Tell me I’m being trolled.

-Emhry Bay-
Call of Fate [CoF]

Commander's Compendium for Badges of Honor

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

While I think there is a good argument for this, we haven’t discussed it enough yet for me to say if we would or would not want to go this route. We are looking at the commander system generally, because we think it can be improved upon, and as part of that discussion we’ll almost certainly look into how you become a commander.

Ready the refund checks, that’s a lot of 100G bills.

-Emhry Bay-
Call of Fate [CoF]

wvw season 1 ending. Reset tier.

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Transfers: Dont suspend them, no point to punish the PvE populations.

Not that I’m advocating the OP’s idea, but PvE can guest anywhere they want.

-Emhry Bay-
Call of Fate [CoF]

4/5 Ebay-AR-BP

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Soon, very soon this thread will make it to page #2 and stay there. But I’m a dreamer, here’s to us making it to page #3. Cheers.

-Emhry Bay-
Call of Fate [CoF]

Let WXP scale with players [WvW]

in Suggestions

Posted by: KnattyDreads.1856

KnattyDreads.1856

Technically, because of all the kills you get, taking a heavily defended tower Does give you more wxp

It depends who much time you need to kill all defenders and take the objective. Heavily defended towers can take a good amount of time. In the same time you could just take 3-4 less defended towers somewhere else.

I got your point. I just wanted to point out that a dynamic WXP system would in my opinion discourage heavy zerging and therefore reduce skill lags to a tolerable level (at least for lower tier servers).

In DAOC every player was worth a certain amount of RP (aka WXP), e.g. 1500 RP. So if kill someone solo you got 1500 RP. But if you zerg someone down you got like 50 RP.

I would love to see a similar system for WXP in GW2.

This, a thousand time this.

-Emhry Bay-
Call of Fate [CoF]

4/5 Ebay-AR-BP

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Sekz!!!!!!!! No!!!!!!!

Let us know if we can do anything.

-Emhry Bay-
Call of Fate [CoF]

Confusion

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

You can cleanse, you can get out of the zerg, or at a pinch you can just stop hitting skill #1 and you’ll be fine.

Not entirely accurate or fair.

Not every class can cleanse without getting hit by it, in some case multiple times. Dodge rolling isn’t an option either.

Simply put, if you have any combination of multiple stacks and/or health that it will kill you to do anything, your only choice it to stand there for full duration (and try to avoid all the other damage coming at you)

Any disagreement with that?

I actually found it to be fairly accurate and justifiably fair.

I dont think I know anyone who considers your #1 autoattack to be what people refer to as “skill spamming in a zerg”. Very few classes in very few situations dont have auto attack on their #1 ability (engineers with grenades being an example).

I hate zergs, I run in small guild groups. And confusion still decimates me. Not because im a moron, but because the mechanics of the game require my class to react faster than say, a guardian with a staff.

In the time it takes most weapons to attack twice (2 attacks, which seems like a fair judge of when someone would break target to avoid taking more confusion damage), my shortbow has attacked 5 times. Another mesmer above mentioned how he could make someone take 5000-6000 damage each for the first couple actions someone did after he put his stacks of confusion on. 5k damage is probably an extreme uber gear case here so….

A mes with 1500 cond damage, will do 355 damage per stack of confusion
3 stacks of confusion = 1065 damage
5 stacks of confusion (very easily achieved by most mesmers) = 1775 damage

If someone with a slower weapon stops their autoattack after taking damage twice (2.5 to 3 seconds roughly), then that means they take 3550. 3550 is in no way “OMGOPABILITY”, but it is a nice solid hit. For someone with 20k life, its close to 20% of that in 1 attack.

Someone with a faster weapon, like a showbow, in the same time given (2.5 to 3 seconds), would take damage about 4 to 5 times. So while slower attacking players would take 3550 damage before they said “oh drat, I need to stop attacking”, a player with a faster weapon will have taken as much as 8875 damage. while 3550 wasnt huge, 8875 damage in 3 seconds (not counting any other damage they are doing to you), is a LOT of damage. For someone with 20k life, they have now lost about 44% of their life. Same time to react, just hindered more by the systems game mechanics because it makes no attempt to balance or compensate attack speed vs damage for this ONE specific ability called confusion.

1500 condition damage isnt even the max someone can attain either. Nor is only having 5 stacks of confusion. Ive frequently had 8 or 9 stacks on me for a couple seconds at a time, which leaves my 20k health pool at around 25% of its max. All in the matter of no more than 3 seconds. This isnt because im foolishly pressing my buttons and spamming abilities. This is because 1. shotbow attacks so fast, 2. its set to autoattack by design, 3. breaking target often isnt instantaneous.

The devs need to impliment proper balanced mechanics in this case. If they balance OUTGOING damage based on an attack speed to damage done formula, then they need to likewise base INCOMING damage for the sake of confusion on a similar formula. How they do this may be “black magic” to some, but I can asure you, as a programmer, this is only something that requires time and effort.

Ok, and what is the direct damage output of this mesmer that applies 9 stacks of confusion and has devoted his build, traits and gear to reaching 1700 condition damage? How long are the cooldowns prior to re-applying this many stacks (assuming you don’t dodge the shatter.)
The ‘black magic’ was tongue in cheek. And I am salivating over the e-tears of a thief btw.

-Emhry Bay-
Call of Fate [CoF]

(edited by KnattyDreads.1856)

Confusion

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

You can cleanse, you can get out of the zerg, or at a pinch you can just stop hitting skill #1 and you’ll be fine.

Not entirely accurate or fair.

Not every class can cleanse without getting hit by it, in some case multiple times. Dodge rolling isn’t an option either.

Simply put, if you have any combination of multiple stacks and/or health that it will kill you to do anything, your only choice it to stand there for full duration (and try to avoid all the other damage coming at you)

Any disagreement with that?

I actually found it to be fairly accurate and justifiably fair.

-Emhry Bay-
Call of Fate [CoF]

Confusion

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Id just be happy if they scaled confusion damage based on your attack speed.

Confusion is the bane of short bow users. 3 stacks of confusion from a cond geared player = 1000+ damage per action you do. Shortbow = about 2 actions per second. Thats 2000+ damage a second you take just because your #1 ability is on auto attack by default, and clicking the ground to break target isnt always 100% responsive. Imagine what 8+ stacks would do in this situation.

Even blizzard was able to grasp the concept of damage coefficients scaling differently based on how fast or slow you attacked. At the very least, Anet should make it so that each stack of confusion should only be able to apply damage no more than ONCE per second.

I know it may seem like Im switching sides here but I’m not really. Retalliation and confusion are the only ways to counter hard, fast hitting skills (like ranger SB and thief unload). We already have blocks, aegis, and blinds to protect against single even higher hitting skills so we needed a way to counter the fast lower hitting (but still hitting a lot), and one of these ways is confusion.

Just FYI… shotbow is fast hitting, not hard hitting. It hits fast, because it doesnt hit hard. Long bow hits hard, but slow. See the balance here?

The devs implimented proper damage to speed when it comes to the damage of someone using these 2 weapons. Now they just need to impliment the same logic, and same balance to confusion when its used on someone using them.

Now so you don’t think I was picking on you in my previous quote. Your logic is sound here, but its implementation is all black magic to me

-Emhry Bay-
Call of Fate [CoF]

Confusion

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Id just be happy if they scaled confusion damage based on your attack speed.

Confusion is the bane of short bow users. 3 stacks of confusion from a cond geared player = 1000+ damage per action you do. Shortbow = about 2 actions per second. Thats 2000+ damage a second you take just because your #1 ability is on auto attack by default, and clicking the ground to break target isnt always 100% responsive. Imagine what 8+ stacks would do in this situation.

Even blizzard was able to grasp the concept of damage coefficients scaling differently based on how fast or slow you attacked. At the very least, Anet should make it so that each stack of confusion should only be able to apply damage no more than ONCE per second.

Well, again, you can just take your skill #1 off autofire. You might say, “That’s APM intensive” but it seems Engies cope just fine with grenades, and they don’t even have the benefit of a locked target.

But they have the benefit of it being AoE, and not affected by line of sight. Lose one thing, gain another.

Weapons that are based around fast attack suffer, like you said, if taken off autofire. Dont really want carpel tunnel either from hitting my #1 key 100 times a minute.

The real solution here is for the devs to properly balance abilities in their game, not leave it up to players to make bandaid solutions and compromises to a system that is skewed.

‘Skewed’ is a matter of perspective and utterly subjective.

If you are dying to confusion l2p. And/or don’t run with the mindless, button mashing zerg.

-Emhry Bay-
Call of Fate [CoF]

Allow us to Guest WvW for Gems

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

No. /end

-Emhry Bay-
Call of Fate [CoF]

Confusion

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I used to run a confusion heavy build on my engineer.

Pull 14 stack of confusion on someone, for up to 10 seconds duration, and hit for 5k for each action, don’t forget to hide them behind poison/bleed/cripple/burn.

Good luck removing them with average amount of condition removal. Only heavy condtion remover like condimancer can counter this. Well for a bit.

And let’s say you stop attacking for 10 sec, running around, not dodging so it doesn’t proc the dodge skill, not swaping attunement ether.

Now you have 2 seconde before I can apply another 5 stack of confusion. And about 5 seconde before I can apply another one.

If you aren’t already death. Because during those 10 second of “hey newb it’s easy to counter confusion just stop attacking”, I have stack of bleed, poison and freaking BURN + direct damage eating you away for 1-2k a tick.

That’s using a fully confusion build.

Now face a HGH confusion build, those are even worse. There confusion will hit you like a truck.

I used to run it, even made a build about it on the engi forum.

I stopped using it because I think in WvW it’s just a bit too strong right now. Especially for engineer since we have easy acces to burn.

And now imagine all this during a team fight, you get AoE by a confusion bomb, and are stuck with 5 stack of confusion hiting you for 2-3k, while a thief spam you. Good luck.

I don’t think a direct nerf to confusion is necessary, but some kind of tweak, especially on “on dodge” ability. They shouldn’t proc it.

Nice post, correct me if I’m wrong but this points to a strength within a class and specifically a build within a class. Frequency of application, access to additional conditions etc… (burn is killer :P ) And I believe the majority of complaint comes from the uncapped AoE of glamour spec’s. The build you are referring to points more towards 1vX and small group.

-Emhry Bay-
Call of Fate [CoF]

(edited by KnattyDreads.1856)

Confusion

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

lol this thread is just people who cant utilize condition removal or who spec glass cannon in wvw. Look a lot of people are new to gw2 and its okay to be that person…. but read your skills and use the ones that remove conditions or get runes that help with that, maybe change your setup to counter it, its not that hard. In Zerg fights you should have people (again) using condition removal. It just a matter of being lazy.

This argument holds absolutely not a single drop of water. Simply because in sPvP confusion has already been nerfed (a long time ago) by a massive 50% (little more actually). So its abundantly clear that the damage it does against players was NOT intented.[/quote]

The argument, in fact, does hold water.
And……confusion was never nerfed in sPvP.
And……sPvP/WvW are not even close to the same game. Using sPvP as justification for your arguments does you a disservice. You don’t have access to the same character build flexibility in sPvP as you do when playing in WvW (consumables being the glaringly obvious example) and we are not fighting over tiny little points on a tiny little map.

To everyone else complaining. If you don’t like dying to confusion; pay attention, bring
-XX% condition duration, or run away. If you can’t accept this advise, accept the fact that you can’t beat the class spec’d for confusion and continue to give the rest of us free loot bags.

-Emhry Bay-
Call of Fate [CoF]

3/29: BP/AR/EB

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Once again we’re faced with the classic Irishman’s dilemma. Do we eat the potato now, or let it ferment so we can drink it later?

I lose sleep over things like this.

The answer is ferment

We actually call PUGs the Irish in [WAR]. ~Insider info~

I have a new found respect for [WAR]

-Emhry Bay-
Call of Fate [CoF]

3/29: BP/AR/EB

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Once again we’re faced with the classic Irishman’s dilemma. Do we eat the potato now, or let it ferment so we can drink it later?

I lose sleep over things like this.

-Emhry Bay-
Call of Fate [CoF]

You know you've played WvW too long when...

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

You’re reading this while at work…

We have a winner.

-Emhry Bay-
Call of Fate [CoF]

Goodbye culling, hello disconnects

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

My guild and I are not seeing this in T5.

-Emhry Bay-
Call of Fate [CoF]

What are the New Items for Badges?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Call me a cynic but I was half expecting it to be all Travelers gear…..

-Emhry Bay-
Call of Fate [CoF]

Could they have picked worse skins for WvW?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

For those of us stuck at work could someone give an explanation of what they actually added? Aka how many badges and how much gold it costs, and what kind of crappy skins they added?

We got kicked out pretty quick, but very briefly:
- They added Knights, Carrion, Clerics, Berserkers, and Rabid gear 1 gold + badges (180-200ish range)
- Very generic skins ‘Steam’ and ‘Glyphic’ plus one or two others. If i remember correctly they range from from 10-50 badges (they were lack luster so it didn’t hold my interest.)
In my humble opinion, at least it gives us options (limited yes) and it opens the door for more options in the future.

-Emhry Bay-
Call of Fate [CoF]

(edited by KnattyDreads.1856)

Increase supply delivery vs other achivements

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Supply Capacity first followed by Siege Bunker

-Emhry Bay-
Call of Fate [CoF]

Blog post on new rank system?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

So, we are 5 days out from the ‘big’ dub-v-dub patch and all we have to go on is this:

We will have much more info on World Ranks very soon! In the mean time:

1. Everyone that helped with the kill will get full credit for the kill.
2. NPC’s are not worth World Experience
3. I can’t give all the goods away just yet!
4. Yes.

Oh yes, and they are removing culling.
Color me nervous.

-Emhry Bay-
Call of Fate [CoF]

Are Mesmers good in WvW?

in Mesmer

Posted by: KnattyDreads.1856

KnattyDreads.1856

The bottom line is; a mesmer can be and is one of the strongest classes in WvW.

-Emhry Bay-
Call of Fate [CoF]

thanks for torch 2.0

in Mesmer

Posted by: KnattyDreads.1856

KnattyDreads.1856

The reason you were wined at for using it in pve is because the torch is horrible in pve. It only does condition damage, and Mesmer cd builds are really weak in pve. Additionally, the utility of the stealth with the prestige becomes a non-issue in pve, while the phantasm is even worse in pve than pvp. If you want to try to use the torch in pvp, to for it. I still think it’s a waste of a weapon, but I can see the uses for it. However, using it in pve just makes you a liability to your team.

I respect you contributions to the Mesmer forum and the class in general. I disagree that the torch is a ‘waste of a weapon.’

edit: unless we are talking pve :p

Well, it’s just my opinion that unless a weapon has all of its attacks viable to use, then it’s not a viable weapon. Additionally, the cooldowns on torch, oh both skills, are far too long, even traited, which is why I will never use it in pvp.

In PvE it’s simply objectively one of the worst weapons in the game, hands down, even with the buggy cooldown.

Point taken.

-Emhry Bay-
Call of Fate [CoF]

Huge Mesmer Bugs this patch

in Mesmer

Posted by: KnattyDreads.1856

KnattyDreads.1856

Just because you are fighting scrubs that can’t tell whether someone or something has a weapon equipped doesn’t mean the rest of us are, and it also doesn’t mean that the rest of us aren’t having issues with our core mechanic being bugged. Just because you say you are fine.

Could you please clarify what evidence you have that I’m fighting scrubs ?

I believe the Mesmer core mechanic to be shatters…….could you please clarify how this bug effects this ?

I would suspect from the lack of attention that both of your threads are getting from the Mesmer community that most Mesmers, not just myself are managing fine with this bug……perhaps your struggle is a learn to play issue and you are trying to blame on a bug due to the fact you find this fact hard to believe ?

Your argument is flawed and short sighted. And you are clearly fighting scrubs.

But regardless it has been fixed. WvW clones now hold the appropriate weapon.

-Emhry Bay-
Call of Fate [CoF]

thanks for torch 2.0

in Mesmer

Posted by: KnattyDreads.1856

KnattyDreads.1856

The reason you were wined at for using it in pve is because the torch is horrible in pve. It only does condition damage, and Mesmer cd builds are really weak in pve. Additionally, the utility of the stealth with the prestige becomes a non-issue in pve, while the phantasm is even worse in pve than pvp. If you want to try to use the torch in pvp, to for it. I still think it’s a waste of a weapon, but I can see the uses for it. However, using it in pve just makes you a liability to your team.

I respect you contributions to the Mesmer forum and the class in general. I disagree that the torch is a ‘waste of a weapon.’

edit: unless we are talking pve :p

-Emhry Bay-
Call of Fate [CoF]

Couple of torch questions

in Mesmer

Posted by: KnattyDreads.1856

KnattyDreads.1856

Torch is still worse then any off hand we have and no reason to use it .

ignorance is bliss

-Emhry Bay-
Call of Fate [CoF]

EB jumping puzzle why be that guy?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I love JP Carebears, first one to wave is the first one to die. Those are the previous seconds I need to lay down a cliff pull. Bring on the tears.

-Emhry Bay-
Call of Fate [CoF]

Is WvW just as fun even in low tiers?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I officially made a move from T1 (JQ my home since beta) to a T4 server very recently. I was looking battles and skirmishes with small group coordinated play.

I am not regretting my move at all, and have not looked back. To answer you directly I am having much more fun.

-Emhry Bay-
Call of Fate [CoF]

Mike Fergusson about WvWs

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I appreciate the information, and commend the direct manor of questioning. It is unfortunate that dub-v-dub is still lacking in any true measure of priority from ANet. I see a lot of ‘this takes time and resources, both of which are devoted elsewhere.’

-Emhry Bay-
Call of Fate [CoF]

What is happeneing with Confusion?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I guess true balance is achieved when everyone thinks everyone else is OP. We are getting close!

+1

-Emhry Bay-
Call of Fate [CoF]

MVP of GW2 (most valuable player )

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Dr. Bunsen Honeydue

That man can rock the black rims…..

-Emhry Bay-
Call of Fate [CoF]

WvWers the underclass of GW2?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

We are the red-headed step child of GW2 family….

-Emhry Bay-
Call of Fate [CoF]

How can we better preserve times of JP Peace?

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I object to the premise this thread was founded on, in its entirety.

-Emhry Bay-
Call of Fate [CoF]

[Guide] The Immortal Mesmer Build

in Mesmer

Posted by: KnattyDreads.1856

KnattyDreads.1856

target the enemy behind you while running away (I hot key ‘z’ for reverse camera). then activate phase retreat.

-Emhry Bay-
Call of Fate [CoF]

WvW Code of Decency / Honour

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Worse now that my server is in t1, large zergs are everywhere and they can afford having groups of up to 10 camping spawn exits.

I am not being snide or condescending when I say this; Welcome to T1, it is what it is.

Being part of a small group myself and never running with a zergball, its about picking your battles and watching for the steamroll. Beyond that, look to moving to a lower tier.

As far as Decency and Honor well, if its red its dead.

-Emhry Bay-
Call of Fate [CoF]

Upcoming WvW Updates:

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I’d say I was disappointed but in order for me to be disappointed I’d have to be able to get past the kitten que and actually play dubvdub…..

This is not good, not good at all.

-Emhry Bay-
Call of Fate [CoF]

(edited by KnattyDreads.1856)

Trifoge Amulet and Mystic Forge upgrade.

in Crafting

Posted by: KnattyDreads.1856

KnattyDreads.1856

My Ele is the character on which I wear trinkets and back pieces with these stats. (Acended +all stats and Karka) I can’t get enough.
I will also admit for the other characters I have that are wearing full exotic; Mesmer, Engi, Necro, I do not wear this gear. And would never go through the pain of collecting the items for another Triforge.

-Emhry Bay-
Call of Fate [CoF]

Trifoge Amulet and Mystic Forge upgrade.

in Crafting

Posted by: KnattyDreads.1856

KnattyDreads.1856

I found it.

That recipe is correct, it is not the correct amount of items.

At first I felt a little bummed thinking it would need that many.

The recipe is:

1 ecto
1 mystic coin
1 fractal relic
1 triforge pendant

I have mine, consider this confirmed

-Emhry Bay-
Call of Fate [CoF]

Trifoge Amulet and Mystic Forge upgrade.

in Crafting

Posted by: KnattyDreads.1856

KnattyDreads.1856

No information yet but here is the quote in the patch notes:

“A Mystic Forge recipe has been added to upgrade the Triforge Amulet to an ascended version with a utility infusion slot.”

I am very excited though

-Emhry Bay-
Call of Fate [CoF]

Call of Fate Recruiting|Founded 1999|Jade Quarry

in Guilds

Posted by: KnattyDreads.1856

KnattyDreads.1856

All you folks making the move to JQ prior to the 1/28 transfer changes. Stop in and see us.

-Emhry Bay-
Call of Fate [CoF]

Help with some newbie qestions please

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Part of a small small guild and they were looking at getting me the commander book. I was wondering if it is character specific or if it applied for the account? I am not sure what character I want to use as my main so would hate to use it on one I was going to shelf.

Next question is non wvw related for the most part. During server transfers can guilds transfer or are they left behind?

Thank you for any and all help!

It is bound to the character. Multiple characters=multiple books; if you want all of them to have the commander tag.

By ‘guilds’ I am assuming you mean the guild name and structure. Yes, the guild would still exist in its current state. The members would need to transfer individually. However, you will lose all of your ‘progress’ or ‘influence’ attained on the previous server.

I hope that helps.

-Emhry Bay-
Call of Fate [CoF]

Skill vs. Revives

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

I have joined Dee Jay in some other threads regarding this topic. I will condense my take on the subject.

~No rez of a spiked ally while in combat. (WvW)

This is my opinion and the best option since the mechanic is not going to be removed from the game.

-Emhry Bay-
Call of Fate [CoF]

1-11-13 SoS vs JQ vs BG redux

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

pot,

If you are watching this thread, the other thread closed before I had a chance to reply. No disrepect intented I did not see you bow and our dual unfortunately ended prematurely. It was a lot of fun and your warrior was well played. /bow

Knatty
Call of Fate

-Emhry Bay-
Call of Fate [CoF]

Downed mechanic and WvW

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

-Emhry Bay-
Call of Fate [CoF]

Remove killing in jumping puzzle!

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

AlexDelux,

Sorry, we just disagree. 4 jump puzzles are on the WvW servers for a reason, with rewards that benefit WvW specifically. I can appreciate your frustration but the killing belongs in these jump puzzles.

-Emhry Bay-
Call of Fate [CoF]

Downed State and its effect on WvW

in WvW

Posted by: KnattyDreads.1856

KnattyDreads.1856

Removing resurrection (revive after stomped) would probably hurt the smaller groups more. For example when the smaller group loses their mesmers/thieves due lag, splash damage, “unskillfulness” or whatever. Then the smaller group can no longer operate and has to regroup.

This is one reason why I lean towards reviving a ‘stomped’ ally only out of combat. I like that one of us in the ‘small’ group might escape then come back and rez the 2-3 of his party. This is especially convenient in the EB jump puzzle for example.

The likely hood of ANet revamping the revive mechanic is highly unlikely. But implementing some changes, I hope, they might consider. Exmples: reviving ‘stomped’ allies only outside of combat. Harsher penalties for coming out of a ‘downed’ state.

i think people are confusing what we’re asking for..

We’re asking for the downstated to be removed, not the stomped dead person state… which is perfectly fine because it takes quite a few people to res someone, and it’s not completely reliable in combat.

We’re annoyed with the downstated where a single dude can run up and res the guy instantly before you can stomp the guy, even with quickness half the time.

Xsorus,

I am not confused, I do understand what some are asking. And I do understand the frustrations of the ‘downed’ mechanic. I personally see a problem with rezzing a spiked player while in combat as well. If you go back to the beginning of this thread you will see I discuss increasing the time in which it take to rez a ‘downed’ player so that there is a reasonable chance to spike. Among other things….

-Emhry Bay-
Call of Fate [CoF]