Showing Posts For Kodama.6453:

Surprise surprise, Druid's last!

in Ranger

Posted by: Kodama.6453

Kodama.6453

Well, there may be 15 skills on the staff, if there are 3 aspects. 5 for Support, 5 for control, 5 for DPS… Now that would be godkitten amazing!

I really doubt this is going to happen. IF the new class mechanic will be 3 aspects, there is nothing that sais that it will change weapon skills like elementalist attunements. If they would, they wouldn’t be tied to the weapon staff and I doubt anet is doing the effort to give each weapon set of rangers 2 complete new skill sets.

I bet the attunement will be something about the pet, like giving the pet an passive effect pulsing around it. Not changing weapon skills.

Surprise surprise, Druid's last!

in Ranger

Posted by: Kodama.6453

Kodama.6453

There is no way that video is of the staff auto-attack. The ranger was rooted in place and it had like a 3 second cast time.

I never said it will be a good AA.

Joking aside, even if it isn’t the AA, but another (maybe control related) skill, that doesn’t mean anything. It is just 1 skill out of 5, that’s nothing that will tell us the weapon is not for support.

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

Forge is such a stupid name, it is an inanimate object. The only way it makes sense is if the engineer is the “forge” for the drones, which is still dumb.

Completely agree. I’m hoping the internet at large is experiencing the notorious ‘rouge effect’ concerning the spelling of this specialization. Forge is a great foundation. Forger is just so much more appealing, in all regards. Don’t duck it up a-net. We know your history.

I would like the name forge, especially BECAUSE it is n inanimate object. I’m an engineer with mecha legs, I want to get recognize as a unhuman killing machine.

Surprise surprise, Druid's last!

in Ranger

Posted by: Kodama.6453

Kodama.6453

as long as druid staff isnt like necro staff its worth being last, no wells please, people think its gonna be all support but the trailer clearly shows a damage attack like a beam of vines, so dont expect it to be fully support.

maybe wel have mind control effects :P maybe our special ability will have a short control of natures creatures :P turn mordrem against each other, thats what m hoping anyways haha

Just because the AA is doing damage doesn’t mean the weapon isn’t support/healing centered. There is only one AA in game which doesn’t do damage (looking at you, buff needing med kit ô.o). I still think the spec is about healing.

Utility skills seem to be glyphes, a datamined trait sais so. But I don’t know why you got the idea of mind control skills. It doesn’t fit the druid theme, just if you are encountered by nature creatures, but what if you are fighting machines? Makes no sense. IF someone gets mind control, it should be the mesmer. ^^

You didn't have to remove the Defiance bar

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

I totally agree, it could be a stronger version of stability, but if you manage to break it, it gives you an advantage. That’s good design, we just have to increase the amount of CC to break it, like you already said. BBut I’m afraid most players are against it, because it will still stun them in an pvp environment. People don’t like giving themself disadvantages (just look at the whole necromancer corruption skill discussion).

party Specialization icons.

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

How about suggest some icons for the elite specs, maybe the devs are still thinking about them as they are not implemented yet.

Forge: drone icon (obviously)
Dragonhunter: Dragon Head?
Berserker: Bull head?
Tempest: Tornado
Reaper: Scythe
Chronomancer: Clock (obviously too)
Daredevil: Fist?
Herald: Crystal?
Druid: Tree?

Defiance bars, and soft CC

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

I don’t get why people keep saying it is a disadvantage. Look at reaper, yes some traits doesn’t work for the defiance bar enemies, but on another hand, they have TONS of chill and so they are able to just melt through the defiance bar, don’t they? And it is needed to make soft cc working on defiance bar that way, not all professions have access to many hard cc sources. This way these professions are able to help breaking the bar.

One can dream.... (about druid stuff)

in Ranger

Posted by: Kodama.6453

Kodama.6453

It would be terrible design if druid staff had 1500 range. Why would they do that? This range is really rare in this game, only 2 professions have this: ranger and engineer. And that’s it, ranger already has 1500 range, why should they give them another weapon like that?

Range of staff will be 1000-1200 but not more, I call it now.

Surprise surprise, Druid's last!

in Ranger

Posted by: Kodama.6453

Kodama.6453

Oh come on, did it matter much at that point? Engie/Ranger got the bad luck of being in the 1 BWE only and that’s it. Which one gets revealed first is irrelevant.

Anyway. Let’s get this out of the way asap and get some hype going for the next expansion and the rifle ranger spec. \o/

This. It is nice to know what is going to happen with the class, but the whole “we are just getting one BWE” thing doesn’t make sense. Even if engi elite spec gets revealed first, both get the same testing time.

And NO, let double dagger ranger be a thing with some plant themed venoms! No rifle, it will just fear the pets.

.__.

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

It makes a lot of sense to me that Forge will also buff turrets. It was stated that specializations were created with HoT in mind. Turrets were needed to the ground with specializations and a lot of their traits were removed, only to be brought back with Forge. It also goes with the name – a Forge is someone who forges things – turrets, drones, etc. The drones might not be AI but spirit weapons or signets, but I expect turrets returning

Don’t think so, because no other elite spec has a trait, which improves a skill category of the core profession. I hope turrets will get tuning in the future for the base engineer, it shouldn’t be tied to a elite spec (in future there will be more to choose from), to get skills from the core spec working.

How to improve the Engineer

in Engineer

Posted by: Kodama.6453

Kodama.6453

Therefore i said it should have a icd of 60sec.

Oh sry didn’t see that. ^^
But will the ICD only be for the ring of warden part and we will still reflect? If so, how will you make it visible for the enemy that it is a pushing field and not just reflection?

About water combo fields in WvW, if you want a longer lasting water combo field, that is what mortar kit is for. ^^

BTW about tossing elixir r: it already is removing more conditions than one, but just one for each pulse. ^^

And one idea of my own about gadgeteer: some already said it should have a base cd reduction of 25%. But I would like to see a change in it’s function too. The overload should change the behaviour of our gadgets by a large amount. Suggestions: Using overloaded A.E.D. makes it pulsing damage in an area around us, to give some pressure against melee fighters. Or throwing mine could explode in a cluster around the initial explosion (random locations). I would like to discuss some ideas for this trait with you guys.

How is medical dispersion field a GM?

in Engineer

Posted by: Kodama.6453

Kodama.6453

But the worst trait Masterie is still Stimulant Supplier against this medical dispersion looks godlike

Actually, I’m using this trait quite often. Don’t see it as a “trigger one skill while using healing skill”. I see it as an upgrade to my healing. If you use it, you will upgrade your healing by a fair amount, get extra fury and a weakening condition remove. That’s not bad, I’m using it in PvP and if I have to trait for survivability (sometimes in fractales).

Is Iron Blood not better for survivability?

Depends on the situation. Especially for PvP, I prefer Stimulant Supplier, because Iron Blooded just helps against direct damage and there are many condi specs. And it depends on your build of course. Sometimes you are running a build which doesn’t have 7 permanent boons ^^ Iron Blooded is just useful if you have enough boons. If these condition isn’t given, just take Stimulant Supplier, it is always useful.

How to improve the Engineer

in Engineer

Posted by: Kodama.6453

Kodama.6453

Really interesting ideas in here, I just want to say something about some of them

-minefield should convert one boon to one random condition
I don’t think this fits the theme of the skill. It is impactful power, not some random poison. But I would like to see that each mine is ripping 1 boon from every single target. So they are removing aoe, not only one boon.

-make waterfield of cleaning burst and regeneration mist last longer
against it, the last healing skill which needs improvement is healing turret. Just fix the bug which doesn’t recharge cleaning burst with amr, that’s enough

-make elixir r a stun breaker
it used to be one and they removed it. I don’t mind, it’s ok, but they should fix the issue that elixir u is interrupting your action while using it. no other skill with 0 cast time does something like that

-reduce rate of fire on turrets
great idea. btw pls make turrets able to get boons too. all other minions can get boons, it’s just fair.

-make rocket boots grant stability
evade frames would make much more sense for me. but it doesn’t need to do so.

-make turrets movable
there was a suggestion in here to make turrets targets for tool kit magnet to move them around that way. it’s logical and nice QoL change.

-let us use skills when activate elixir
against it. Warrior just gets immune to direct damage or condis. we are getting immune to just everything, being able to attack in elixir s is op.

-let launch personal battering ram cause torment
why should it? it is direct damage and how is a ram tormenting you? i want torment too, just add it to shrapnel trait instead of bleeding. makes more sense.

-make advanced turret be like ring of warding
op because we can use turrets more often. just let this trait as it is

-medical dispersion field remove icd and increase the healing to 20%
remove icd is fine, but don’t increase healing. I would say it would be fair to decrease the healing. Without ICD the trait would be REALLY strong. Don’t push it too far.

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Kodama.6453

Kodama.6453

I’m still wondering if the mortar AA will stay as it is now or will it be “fixed” according to what they promised us about the aoe projectile finisher :/ ??

Anet is busy with HoT, bug fixes will follow after release, I guess. There are many bugs especially for our beloved profession. Just enjoy the upcoming forge and keep hoping they will do all the adressed fixes in a while. ^^

If Forge is AI based I quit!

in Engineer

Posted by: Kodama.6453

Kodama.6453

Just give us the hammer and leave engi as he is, i am afraid they will break something

If the elite spec isn’t good for you, you don’t have to use it. There is no way how it could “break” the class. ^^

I’m hyped for forge, I got the feeling we will become better guardians.

How is medical dispersion field a GM?

in Engineer

Posted by: Kodama.6453

Kodama.6453

But the worst trait Masterie is still Stimulant Supplier against this medical dispersion looks godlike

Actually, I’m using this trait quite often. Don’t see it as a “trigger one skill while using healing skill”. I see it as an upgrade to my healing. If you use it, you will upgrade your healing by a fair amount, get extra fury and a weakening condition remove. That’s not bad, I’m using it in PvP and if I have to trait for survivability (sometimes in fractales).

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

I speculate drones will be relabeled Spirit weapons and work just like SW’s. If you play a Guardian, you know how good SW’s are. I don’t wish this waste of a skill category on any class but that’s exactly what drones look like in that image. I doubt they will act like minions because they don’t ‘live’.

I still think they will be mobile ranger spirits. Why do people believe they will be like necromancer minions or guardian spirit weapons? I really doubt they will be able to auto attack something without command skill, because they don’t seem to have any weapons attached to them.

Elite spec today?

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

Also note that Anet saved Engie and Ranger for last, both happen to been the first Elite Specialization shown in actual gameplay footage unlike other Elite Specialization. Druid is the last, and happen to been the first Elite Specialization we knew by name as well as had a video of it in action.

This means nothing, because we saw the chronomancer in the trailer too and it was the first elite spec which were getting revealed.

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

i also think the drones wont be pet ais but rather something like moveable spirits…just wondering how the hammer fits into these because usually everything fits together

The whole concept seems to be about protection and aegis (ok maybe it is just me…).
It seems like those drones are giving defensive fields (healing, shield, condition remove…. something like that) and the weapon could give aegis to your party members too.

I could imagine we are getting Armor Modification back buffed, maybe it will be a unique party buff, which will grant struck allies aegis with an icd on each ally?

But well, I’m pretty sure the whole theme is about protective shields.

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

Imho, the new mechanic we’ll get is an energy bar (steam?heat?) like revenant’s one. And we could be able to use said energy to empower hammer skills and to use upkeep skills (provided by drones).

Never going to happen. The new mechanic has to be something which you can use without the requirement of a specific weapon or skill. Maybe there will be a energy bar, but it won’t improve hammer or drone skills. I guess there could be a bar slowly filling with each toolbelt use and giving an effect after you managed to get enough energy.

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

I think I’m pretty excited for having a hammer, what if people who had the game before it went free or the people who prepurchased HoT can have an exclusive skin for their main weapons?
While elementalist, warrior, ranger etc. has weapons which kind of looks fitting, having a special staff staff skin for thieves, a wrench like hammer (depends on what the skills would be), and maybe something so longbows look more dragonly for guardians.

(Btw, pretty new to the gw forums and I might be used to the steam forum “rules” more, excuses for that.)

There actually are special skins for the elite spec weapons, you can unlock them at the elite spec tracker. Look at the hammer the forge is wielding on the pic. This is the skin forge will get. Same for the other elite specs, they get the weapon skin on their reveal picture.

But these are not exclusive for veterans, everyone playing hot can unlock them at the elite spec tracker.

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

As much as I hate that the fact that engie elite spec weapon is hammer I couldn’t possibly think of anything else that would have gone with the theme of the class. I honestly do hope it’s something beneficial and fun for the class. We will see in a few days hopefully….
I hope it has some great form of escape as every time I play my engie and my stealth is on CD and I need to run, I say to myself well this isn’t going to end well for me.

I really like the hammer and it gives something the class was lacking. We have full condi (P/P), defensive/condi (P/S), power/control®. What are we missing? A defensive/power weapon and I think hammer will fill this role. And the skill shown in the trailer seems to be some kind of dash to give us mobility.

About the concept: there are MANY concepts for new engineer weapons, you just have to use your fantasy. ^^

I want to post some ideas in the future. Maybe engineer could get a sword, which got tuned to be a vibrating blade. You can stick it in the ground generating shockwaves and your AA does multiple hits with each strike. Or an alchemy based axe, which will spread acids while you are slashing your foes?

If Forge is AI based I quit!

in Engineer

Posted by: Kodama.6453

Kodama.6453

Drones could be anything really. When you think on it, many utilities are very similar
- Minions, you summon them, they do something while active and have an abiltiy each.
- Signets, passive benefit and also an active ability.
- Glint utilities, you turn them on for a benefit, and they have an active ability.
- Mantras, you activate them and they have 2 charges of their active abiltiy, but no passive.
- And I think spirit weapons too are similar.

Anyway drones can be something like this. Looks like a bunch of sheilds from the leaked icons. You summon them they fly around you giving some benefit, then they can land and activate a shield.

I absolutely agree and looking at the icons I expect something similar to ranger spirits, but mobile. You summon them, they will give passive buffs to the party and get an order to create a defensive bubble like the healing or shield one. Maybe you are even able to move that bubble, by using the icons with drones and arrows on it?

Forge Speculations

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Posted by: Kodama.6453

Kodama.6453

Forge gets a hammer that doesn’t actually deal damage. Every hammer skill commands the drones to do your attacking, and does so by smashing the hammer harmlessly into the face of whatever you want the drones to damage.

Yep. That’s how it’s going to work.

I don’t know, I imagine a hammer with attached rocket is going to hurt really bad. :P

If Forge is AI based I quit!

in Engineer

Posted by: Kodama.6453

Kodama.6453

Why quit? Just don’t use the elite spec (like many guardians and elementalists will be doing).

Or just don’t use the utilities and use the Hammer/Traits.

That’s sort of the thing about Elite specs… they’re far from ‘all in’.

Except if the AI is tied to the mechanics change instead of the utilities and weapon.

I guess that is possible. I get the feeling due to base-traits, the toolbelt might not change much if at all, similar to Thief, but we’ll just have to wait and see.

That’s exactly what I’m excited about. They have to keep the toolbeltskills as they are, so what are we going to get? Is it something which will improve our toolbelt by adding something? Will it bring something completely independant to our toolbelt, like daredevil got one dodge bar more? There are so many possibilities and I can’t wait to find out what it is!

Weapon swap Engi. :P

No, just…. no….. please…..
That would be SO lame. I really hope for something more creative. x__X

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

gulps ummmmmm….am I the 1% who will not be bothered if the drones are AI companions?

Don’t get me wrong, I will play forge even if the drones are AI. I really enjoy every single part of my engineer, even the “useless” parts as some people say in here. But I think it would be some kind of redundant if we are getting ai drones. We already have turrets for this. If any elite spec will get ai, it should be the warrior, cause it is the last profession without any in this game.

I respectfully agree with you. But now you got me thinking: we have turrets, I was a turreter engie before the traits revamp AND nerfed turrets. I am a condi engie now and I enjoy it a 100%. But now no one can deny that turrets are completely useless, what if drones are turrets 2.0? stonger and better

Well, when the drones turn out to be ai, I think they will work on another way as our turrets. Our turrets are attacking for us now. The drones don’t look like they have the ability to attack something (no weapons attached etc).

And if we look at these icons: http://imgur.com/a/foIKX
I think they could work like spirits from rangers in mobile form, giving a passive buff to allies in a radius and if you activate them, they will grant some aoe like the healing or shield field you can see there. So it seems they aren’t made to attack enemies, but to shield and protect allies. This could be really fun.

If Forge is AI based I quit!

in Engineer

Posted by: Kodama.6453

Kodama.6453

Why quit? Just don’t use the elite spec (like many guardians and elementalists will be doing).

Or just don’t use the utilities and use the Hammer/Traits.

That’s sort of the thing about Elite specs… they’re far from ‘all in’.

Except if the AI is tied to the mechanics change instead of the utilities and weapon.

I guess that is possible. I get the feeling due to base-traits, the toolbelt might not change much if at all, similar to Thief, but we’ll just have to wait and see.

That’s exactly what I’m excited about. They have to keep the toolbeltskills as they are, so what are we going to get? Is it something which will improve our toolbelt by adding something? Will it bring something completely independant to our toolbelt, like daredevil got one dodge bar more? There are so many possibilities and I can’t wait to find out what it is!

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

gulps ummmmmm….am I the 1% who will not be bothered if the drones are AI companions?

Don’t get me wrong, I will play forge even if the drones are AI. I really enjoy every single part of my engineer, even the “useless” parts as some people say in here. But I think it would be some kind of redundant if we are getting ai drones. We already have turrets for this. If any elite spec will get ai, it should be the warrior, cause it is the last profession without any in this game.

Surprise surprise, Druid's last!

in Ranger

Posted by: Kodama.6453

Kodama.6453

Also, any connection between Heart of Thorns coming out during Halloween when Mad King Thorn is around?

Didn’t you hear about it? We misunderstood the whole heart of the thorns thing. Actually it is a dating simulation, we have to help Mad King Thorn to impress the lady he ever loved.

Back to topic: I’m still hopeful the druid will be something really nice. If it really gets glyphes, then there will be much versatility. And I remember some dev saying that druid will rock in PvP.

Forge Speculations

in Engineer

Posted by: Kodama.6453

Kodama.6453

There is still hope drones won’t be AI.
Maybe they are kind of signets or something like that.
Thinking about it: IF they would be AI, that would be strange because Anet usually give each AI unit a unique look and these drones all look pretty much the same.

For one, Necromancer summons 2 bone minions with one skill. Who says the Forge cannot do the same?

Number two: If drones ARE AI they should get the same AI Necro minions currently have…which, after 3 years, actually attack when you attck (and those drones look like they’d be ranged anyways, as well as floating meaning no pathing problems); Not to mention MM Necro is one of Necros 2 good sPvP specs.

And hey, it could also be a new type of skill, like for Warrior, or it could be the class mechanic, changing the toolbelt skills for skills that affect the drone (like fire at target, protect, etc.) without the drones actually being a targetable entity, etc. etc.

Well yeah, but the datamined skill icons show drones which are looking all the same too. And I don’t think they are the class mechanic cause of the icons and the toolbelt skills theirself need to be untouched. They can’t take away skills like medkit f1 self heal.

Actually I’m really excited about the new class mechanic. Forge seems to be really tanky so I guess we get something defensive, like a force shield we can generate by using the toolbelt skills.

Elite spec today?

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

Anet: We have a class called rangers in this game?? Since when.

To be fair: engineer always were the last getting any reveals. It is nice to see it isn’t happening again. And it makes sense to let druid be the last, it is the elite spec which fits the theme of the exp heart of thorns the most.

Forge Speculations

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Posted by: Kodama.6453

Kodama.6453

There is still hope drones won’t be AI.
Maybe they are kind of signets or something like that.
Thinking about it: IF they would be AI, that would be strange because Anet usually give each AI unit a unique look and these drones all look pretty much the same.

Today is monday

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

He just used the term skyrocketed…. OMG ITS FORGE WITH HIS ROCKET HAMMER

Anyone NOT planning on using the new specs??

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

it is – huge guy sets himself on fire and that fire not only does not burn him but also: cures poison, stops bleeding, puts out anuther fires that was already on him, cures immobilise, cripple, confusion and every single other condition you can name in the game – wherever it makes sense or not – not mentioning the part that this skill is just improved variation of GUARDIAN torch skill – whom for a change is actuall magic user

Let’s take a look at existing warrior abilities. How does shooting with a burning arrow with your long bow stop your bleedings? How can a warrior summon banners from the sky without magic? Why do warriors grow if they are using rampage? Why don’t you start burning if you cross your own long bow burning field?

It isn’t ridiculous, just because the warrior in gw2 doesn’t fit your imagination of a mmorpg warrior. Anet decided what is fitting their theme and I used what I explained (warriors are using body centered magic) to understand this new abilities. I understand that you are thinking another way and I have to respect that.I just have chosen to interpret it that way to understand why warriors can do something like that as berserkers.

So, is Healing Spring gonna get fixed?

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Kodama.6453

If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.

It is about the ability to prepare it even if you don’t have full hp.
If you use it and the initial heal brings you to 99% health, do you really need he regeneration, condi cleanse and water field blast in that situation? It could be more useful to spare this field for later, if you really need it.

If you are using it to cleanse immobilize you absolutely want it to trigger at full health. I can’t believe anyone is defending this awful change.

That is another problem, I never said it shouldn’t trigger if you are full health but have conditions on you. I was talking about the ability that if you are running using it, you are outside of the activation circle, before the arming time is over.

If you are full health and have conditions like immob, it should trigger and clean this condition, but it has its advantages that you can “flee” the trigger circle and let it lay there to be prepared.

Make Signet of Undeath an elite skill

in Necromancer

Posted by: Kodama.6453

Kodama.6453

Realistically, every class should have an elite to match their utility types – making signet of undeath our elite makes sense. The only problem this really creates is that we will need a new utility signet.

First thing: giving every class one elite skill which fits one of their utility types is impossible. Why? All classes have 5 utility classes except one: engineer. Engineers only have 4 utility classes. But well, there is the possibility to give each core class 4 elite skills.
But if you do it for necromancer, you have to do it for the other classes too, don’t just create a new utility signet for necromncer. Much more work as you guess.

Elite spec today?

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

Forge is a dedicated tank. Does little damage, but all skills have taunt. Also debuffs enemies for team.

I agree it will be a tank, but on another way you are saying. I think it will deal moderate power damage and will have tons of protection and aegis. It would be fantastic if the new class mechanic would be do generate a force shield by using your toolbelt skills. :O

I guess everyone sees I’m completely team forge.
Engineers were always the class which got information about changes as the last. Just recognize the whole specialization changes. All professions got a video with pictures of the new system and traits. What did engineer get? A powerpoint presentation with lots of tbd. Really hope anet is showing that they actually know what to do with engineer.

So, is Healing Spring gonna get fixed?

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Posted by: Kodama.6453

Kodama.6453

If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.

It is about the ability to prepare it even if you don’t have full hp.
If you use it and the initial heal brings you to 99% health, do you really need he regeneration, condi cleanse and water field blast in that situation? It could be more useful to spare this field for later, if you really need it.

Today is monday

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

I really hope for the forge.
It would be the first time engineer is not the last getting any information. :O

Already existing evade animations for pets?

in Ranger

Posted by: Kodama.6453

Kodama.6453

Nope, we are talking about giving the pet evade when the Ranger dodges, not the pet dodging. At least I am. Should be no requirement for the pet to be interrupted. In fact having it like this creates better play for the Ranger, as he can use Allies Aid or S&R to get the pet to rez, then dodge so the pet gets evade in order to prevent the pet being CCd. This is why I was talking about giving the pet Blur/Distortion on Ranger Dodge (0.75s). So it is a visible buff on the pet and is an evade rather than invuln.

That’s exactly what I’m talking about, if you give the pet evade without interrupting, it will negate counterplay. There is no way to counter Search and Rescue or Allies Aid. The pet is rezzing incredibly fast, so how will anyone counter ranger rez anymore?

There should be a downside to give the enemy a chance.

Well, the downside is the Ranger has to burn a dodge and also time it right. It’s not negating counterplay, its making counterplay more active, giving the Ranger a counter for the counter. The Blur is an icon on the pet, so the foe can just not ’rupt for that 0.75s, which means they need to pay attention and use skill rather than ’rupt as soon as they see the pet begin the rez. Would also make the Ranger better for team play in PvP. Blur is specifically made for this purpose, to give evades without interrupting, ie Blurred Frenzy.

There already is a counter for the counter → stability, blind.
I totally support the idea to give the pet the ability to dodge, but I think there should be some trade off especially for the case of Search and Rescue.

Allies Aid already is a strong support for the team, there are some topics in this forum where rangers say how wonderful this new trait is.

Already existing evade animations for pets?

in Ranger

Posted by: Kodama.6453

Kodama.6453

Nope, we are talking about giving the pet evade when the Ranger dodges, not the pet dodging. At least I am. Should be no requirement for the pet to be interrupted. In fact having it like this creates better play for the Ranger, as he can use Allies Aid or S&R to get the pet to rez, then dodge so the pet gets evade in order to prevent the pet being CCd. This is why I was talking about giving the pet Blur/Distortion on Ranger Dodge (0.75s). So it is a visible buff on the pet and is an evade rather than invuln.

That’s exactly what I’m talking about, if you give the pet evade without interrupting, it will negate counterplay. There is no way to counter Search and Rescue or Allies Aid. The pet is rezzing incredibly fast, so how will anyone counter ranger rez anymore?

There should be a downside to give the enemy a chance.

Next elite spec point of interest? When?

in Engineer

Posted by: Kodama.6453

Kodama.6453

Let’s all hope we will see a forge reveal post on twitter today! Don’t give up!

Anyone NOT planning on using the new specs??

in Guild Wars 2: Heart of Thorns

Posted by: Kodama.6453

Kodama.6453

for sure I’m not using berserker at my warrior – that one is plainly ridiculous elite spec to even pull off (unmagical warrior setting himself on fire and that doesn’t hurt him? kitten it even HELP him? – so lets make sylvari warrior berserker and whats then? :P)

daredevil suits very much my playstyle on thief so thats out of question and as far as I know I want to fit dragonhunter – but as long as the’ll reveal more details on druid I dunno if I’ll be fitting this one.

so yeah you are not the only one who is wondering if fit some of them
(but probably gonan max them all anyway for the sake of having everything maxed :P )

Actually, warriors ARE using magic. What do you think how signets are working? Warriors aren’t using such a visable magic like elementalists do, that’s right, but they still do. It is just a body centered kind of magic. Imagine they are infusing their own body with magic to get stronger.

There is only one profession, which isn’t using magic by itself and it is the engineer.

So I think berserk isn’t that ridiculous to use in any way.

Back to topic: I would start using the elite spec for my main (engineer), just to see how it is. But if it really turns out to be a minion centered spec, I don’t think I will use it often, because minions never were useful for fractales or other content.

Already existing evade animations for pets?

in Ranger

Posted by: Kodama.6453

Kodama.6453

But to discuss the downsides of a dodging pet:
If your pet dodges when the ranger does, it does have to interrupt the pet. So, if you are using Search and Rescue! and dodge, then your pet should stop rezzing for the dodge. Otherwise we are not talking about evading (cause this is tied to specific skills) nor dodging (cause you aren’t able to do something else while dodging). We would be talking about invuln.

So, is Healing Spring gonna get fixed?

in Ranger

Posted by: Kodama.6453

Kodama.6453

If this is a “feature” then they should make it like a two part skill like Sword 2.

Push it once to activate, and in that 1 second window if you don’t push it again the spring appears where it was activated. If you push heal again, it drops at your feet.

This thing plays like trash currently it’s so worthless in dungeons and wvw. The only thing it’s good for is dueling. I can count the number of people I managed to heal on my hands since this skill was changed since no one stands around when they’re getting hit.

I know why you are thinking this way, but that wouldn’t fit the theme of the traps. Traps aren’t something that you can trigger from distance whenever you want it to, for example you can’t trigger frost trap on demand because you want an ice field. You need a foe to walk in it and that’s the same for healing spring: you have to get the target of the skill (a wounded ally) to go in the circle to activate it.

It works this way to fit the theme, that’s all.

And actually I was thinking this skill is useful especially for WvW, because this gives you the ability to prepare blastable water combo fields in the backline for your allies.

So, is Healing Spring gonna get fixed?

in Ranger

Posted by: Kodama.6453

Kodama.6453

It’s not a bug, it’s a feature. ^^
It is that way so you can lay the healing “trap” down to prepare a condi clean and regeneration. If it wouldn’t work like this, the spring would trigger every time if you have a condition on you or are damaged a little bit.

So I don’t think there would be a fix, because it is working as intended.

How is medical dispersion field a GM?

in Engineer

Posted by: Kodama.6453

Kodama.6453

There is just one last hope for those traits in inventions: the forge

If: the forge is able to spam blast combos (like hammer AA 3 is a blast finisher … think abou it, it’s possible), then Soothing Detonations could be much more useful.

Same for Medical Dispersion Field: our heal skill maybe is pulsing heal passively, each 5 seconds to perfectly fit the cd of MDF.

That’s the last reason I could imagine, why Anet designed the traits like they are. They had the new elite spec in mind doing so. I’m aware, the chances this is real are very low, but we have to keep some hope….

Next elite spec point of interest? When?

in Engineer

Posted by: Kodama.6453

Kodama.6453

I think it would be fair, when engineer isn’t the class, which knews about its changes as the last. Just one single time pls. ^^ I just say “tbd”

your soul is mine healing scaling terrible

in Necromancer

Posted by: Kodama.6453

Kodama.6453

Only in the case of LF generation. And that really only is effective if you have a decent amount of hp for when shroud runs out/gets burned through. Because YSiM currently doesn’t add any healing per target struck, only LF. If they buffed the heal up to 5k and/or added extra heal per enemy struck (200-300) it’d be great. As it stands, CC is still better. Because realistically, you’re gonna have condis on you most times that you use it. And that’s, what, 700 extra healing per condi? As it stands, CC actually scales better in team fights because of all the condis that end up on you. You can heal for 10k with a well timed/lucky CC. You don’t get anywhere near that with YSiM in a team fight

Actually, CC does heal for a larger amount, that’s right. So, if you want a burst heal, it is the skill to go. YSIM is more of a sustain heal, beause you can use it more frequently and it gives life force. But because it is giving life force, there is some synergy, which seems to get ignored.

More life force can mean the following:
higher weakness uptime by Weakening Shroud
sustain heal by unholy martyr
sustain heal by Blighter’s Boon
group heal by Life From Death and Transfusion
more condi pressure by Dhuumfire….

aaaaand so on.
More life force means more synergy with all traits, which improve it.

Get strange feeling of upcoming nerf

in Necromancer

Posted by: Kodama.6453

Kodama.6453

For reference, http://youtu.be/zp2HO0iSsjU at 16:04, the animation certainly suggests a multi-hit aspect, and it drives me nuts that it doesn’t hit twice. :P

I really think this would lead to a nerf, because the requirement to get this skill recharged should be to hit with both of them. For the sake of counterplay, of course. If it would get splitted in 2 hits and you just have to get 1 of them successful, counterplay like aegis or blind wouldn’t work as effective as they should.