Showing Posts For Konig Des Todes.2086:

Technology

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

SAB started as April’s Fools, and at that point we had no reason to think it was part of lore.

Until SAB:Return to School, it was just as likely that Corporal Bane was canon lore (which I suppose they could come out and say ‘yes, his appearance is canon – both of them’ with some fancy dodad explanation attached).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Faeyas, as Stein said at the top of this page (page 6), the update has NOT gone live yet.

Some dialogue edits have been put in, but the restoration has not been added.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So Dragons huh

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Modremoth is the only one who feels like a threat because of his vines which were confirmed to be him and not minions.. are actually popping up everywhere and destroying stuff

Theorized to be him. And that was only in reference to those wrapping around the waypoints.

All the other dragons are in the same situation as Zhaitan.

Not really.

If you read Kralkatorrik, he had a lot of face time so he’s definitely in the lead, and he feels a bit more threatening due to the novel. Primordus also had some face time in GW1 (well, as did Kralkatorrik but more directly than Kralky), so veterans will feel more towards Primordus than the other Elder Dragons (arguably same for Jormag via Svanir).

I don’t feel like the world is under attack by dragons..

I think that’s part of the intent, actually.

The Elder Dragons were constantly stated to be this ‘distant, looming threat’ while things like the centaurs, Flame Legion, Inquest, etc. are the ‘upclose threats’. But as we go on, the minions and dragons should – and hopefully will – become more personalized.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So Dragons huh

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

4.The Zephyrites talk of the Elder dragons as forces of nature. The dragons rise, consume all magic, go to sleep, magic leaks out and returns to the world, repeat. So If we did kill all the dragons, what would happen to the world known as Tyria? Would a new threat appear? Would magic just go out of control?

I’m not really sure about the answer to this one, but even if we don’t see anything close to this, I think its something interesting to think about.

The whole “force of nature” thing for Elder Dragons is really just a bunch of BS. It’s how Tyrians view these massive, unknown-to-them, seemingly unstoppable beings. Not only the Zephyrites, but all uneducated Tyrians view them as such. This is also how Anet tried to present them when we started (sometimes explicitly stated ‘this is how Tyrians view them’). Other times, Anet tries presenting them as ‘merely’ apex predators.

But as we learn stuff in both the Personal Story and in the Living World, we know this isn’t correct. So either Anet’s kitten-poor liars, they’re trying to create a big unviel and failing at it (again), or they’re just kitten-poor story writers. At this point, any of the above or all three may be possible. :/

As to “what would happen if we kill them” – Hidden Arcana from Season 2 gives heavy indications to this. The Elder Dragons’ purpose in the world is to balance magic. However, that isn’t necessarily their goal. And how they balance magic is from extremes – from too much magic (when they wake) to too little magic (when they sleep) and they let it rise to the point of too much (waking next cycle), rinse repeat. In Hidden Arcana, it is indicated that not balancing magic will destroy the world – too little and the world crumbles, too much and it goes out of control.

I like to think of the “too much” as being Thaumanova aftermath effects resulting world-wide, among other things.

But also hinted in Hidden Arcana is that dragons can replace Elder Dragons given enough time and magic to consume. Ogden indicates that Glint was close – but she lived while magic was low in the world. Going off of this, Tequatl’s power boost (which is lore) may indicate that Tequatl’s trying to become an Elder Dragon and replace Zhaitan. People suspect that Glint’s egg is likely meant to replace an Elder Dragon. And if Glaust is still alive, he should be able to replace one too – theoretically, the Pale Tree, Malyck’s tree, and maybe even Kuunavang could replace Elder Dragons.

but Zhaitan.. oh some undead here wondering around.. no he was not a threat..

in fact I actually felt guilty about killing him.. he felt more like a mutated freak that just wanted to be left alone and we marched in there all high and mighty and murdered him..

Zhaitan just didn’t feel like a threat because there was too much focus on his minions
and the Risen are more or less just a copy paste concept of Gw1’s undead.. zombies.. again yay..

Zhaitan didn’t want to be left alone… he was continuously expanding his forces outward. The fights didn’t really do much to make him and his forces seem like true threats though – but this is a mechanic issue, in all honesty.

The risen are definitely not copy paste concept of GW1’s undead. Though there’s a parallel (which was clearly intentional), they function very differently.

But yeah, Zhaitan had too little of a focus. And no re-occurring villain really hurt the issue too. Mass Effect had Saren, Collector General, and Illusive Man/Kai Lang to give us reoccurring villains while we hardly ever focused on the behind threats (Sovereign and Harbinger) until the end. Zhaitan didn’t have a Saren; but needed one.

I think that’s part of why they made Scarlet such a re-occurring threat… but she was done very poorly, as she was presented in the same manner as Zhaitan, but with more personality; no re-occurring underlings to fight, we never even met the leaders of the Molten Alliance or Toxic Alliance. And she died far too soon to be a proper Saren to Mordremoth’s Sovereign.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So Dragons huh

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

1.What do the dragons over all threat? Tyria the world? or Tyria the continent?

If its the world, wouldn’t it make sense to try to reach out to Elona or Cantha more? (I know the dragons make this hard to do but if we can kill a dragon I think we can somehow contact them, with any combination or airships/asura gates which have been proven exist in these locations, smoke signals, godly invisibility that NPC’s seem to have)

If its just the continent, could we try and move to elona or cantha somehow (similar to above) until they are done and go back to hibernation?

They threaten the whole world.

Contact with Cantha and Elona has been cut off due to them going isolationist and because of the Elder Dragons’ rise. Though this is really just because Anet doesn’t want to go there yet, the story reason they provide (you determine how much sense it makes – idiot ball is common amongst the good guys in GW2 anyways) is simply that they cannot pass by the Elder Dragon threat. Contact with Elona has been sealed (sans Order of Whispers) for approximately 50 years; and contact with Cantha since Zhaitan’s rise.

Why not contact Cantha now that Zhaitan’s dead? Unstated. Not a story focus so it’s forgotten like everything else (centaur war? peace treaty? Who cares, we got Scarlet and Mordremoty!).

For now the Elder Dragons are primarily threatening the continent of Tyria, but in the long run they threaten the world.

2. Do the dragons affect the area known as The Mists?

If not, I would think we could just hide in there until everything blows over?

Jormag has been trying to spread into the Mists, but other than that we know of no draconic influence in the Mists (well, aside from Zhaitan pulling souls from the Mists).

However, the Mists don’t seem like a good living space. It seems to be constantly changing, full of unknowns and constant dangers, and is probably quite a mind kitten to live in for extended periods of time. But it is theoretically possible as that’s what the mursaat did.

But good luck trying to convince several million people who don’t feel the brunt of the Elder Dragons’ threat to pack up and leave for the rest of their life.

3.Glint had eggs. We know atleast 1 hatched (although not sure if it survived) and another egg is around (Living Story) So can the Elder Dragons lay eggs like their champions? If so, could they hatch and do the same thing the current elder Dragons are doing? Or are the current champions actually their children now?

This is the question that really intrigues me. Because to me this means that if they can lay eggs and their eggs survive, then the cycle will continue and we just keep postponing the end of all life. and could explain why Tequatl got uber powerful now, we killed its mom and its kittened.

Dragon champions are corrupted beings and landscapes, not children. Technically speaking, dragon minions cannot sexually reproduce – the only way to have corrupted unbirthed minions is to corrupt eggs (either inside or outside the body), though theoretically corrupt pregnant beings can work too. It seems that corrupted eggs can go into a form of stasis (either inside or outside the body), as Glint’s eggs did and we see corrupted drakes and spiders that lay eggs despite supposedly being corrupted for nearly 100 years.

The question for Glint’s egg is whether or not Glint was a pregnant being when corrupted, or if they’re just standard dragon minion creating new dragon minions by corrupting things. If it’s the former, it indicates a dragon race having existed in the past, now extinct/mostly extinct. If it’s the later, then this isn’t traditional egg laying via sexual reproduction but instead akin to the Destroyer Queen in the skritt personal story – a dragon champion is twisting things and incubating them so they form slowly.

Given all indications of Glint, I’m betting its the former, however.

As to can Elder Dragons lay eggs – unknown, unlikely given that we haven’t seen such yet. But Glint’s children theoretically could become Elder Dragons given time (theoretically, Glint nearly did). We don’t know if this is because they’re dragon minions, or because they’re dragons that were corrupted, though (depending on the first question above).

We’ll likely find out more on this in HoT.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Zhaitans minions

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Jormag doesn’t seem to take direct control over his minions. The Dragonspawn still had some autonomy like other dragon champions. He doesn’t even care if his minions get killed by his non-minion followers (Sons of Svanir). He doesn’t even seem to care if non-followers kill his minion (see Frost Portal skill challenge in Frostgorge) as it proves the individual is strong.

But it seems that the grunt minions that are nigh mindless for all dragons will attack anything that doesn’t seem to be of their own kind. With Jormag, this link appears mental.

The risen also have a mental link of some kind – Zhaitan’s said to know all his minions knew, though it’s unclear if this is a “during the time of their corruption” or “always once corrupted”; if its the later then the purpose of the Eyes seems redundant, tbh.

In all honesty, there’s a lot of inconsistency across the game’s story. The mental connection between Elder Dragon and minion is seemingly part of it.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Learning More About Snaff?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Oh Snaff was a Elementalist so his armor of at least half of his armor is the light armor.

Snaff’s profession is never mentioned. We just see him wearing purple-colored Tier 3 light armor modified with a second arm-device (his right arm’s blue, which we later see on Zojja (in the concept art she’s missing that device), while his left arm is red, later seen on Kudu).

But NPCs aren’t restricted to heavy/light/medium armor (Logan wears leather armor in Edge of Destiny after all), and as said, Snaff’s profession is never mentioned. Given all his focus on mental control over golems, mesmer is a good guess but it’s just a guess.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Zhaitan

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Course, in three you had a human sidestepping weapons (that gutted capital ships) without even being singed :P

Well, capital ships that evaded the weapon didn’t get singed either. :P

You should be complaining about the land not get singed.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Eir's last name.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Young norn tend to take a name after their more famous parent (see Braham Eirsson), but once they gain a legend of their own they take on their own name – be it akin to a surname (Einar Cliffstrider) or more like a title (Bjorne the Sun Chaser).

Eir’s surname is a bit of an odd one since I don’t think there’s any other ‘kin’ surname. Given that, however, I would argue it relates not to family but to legend prior to Destiny’s Edge.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Appearance of New Nebulae In the Night Sky

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Primordus long ago left the land beneath the Shiverpeaks. His location is unknown because he’s been clearing huge tracks of underground, but the destroyers mark his previous locations – Brisban, Kessex, Dominion of Winds, Mount Maelstrom, Lornar’s Pass.

But the relation of nebule in the far distance over Frostgorge alone makes no sense in any form, really, as we’re talking about constellation-distance stars. The night sky should be the same across all of continental Tyria, with only minor difference from the northern most and southernmost, or easternmost and westernmost edges.

Furthermore, it isn’t nebula that relate to the elder dragons, but single stars. And on top of that, the star’s existence is NOT tied to the Elder Dragons, but the Elder Dragons happen to wake at the same point that stars are born (every 10,000 years) – so sayeth Varra Skylark after the cinematic, but I’m rather dubious on her entire path tbh.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Which Zone design is your favorite?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

This will probably be an unpopular opinion, but my favorite zones is, in fact, not a single zone.

My favorite zone design is the original set up for Orr. Particularly the temple system. You had meta events in three zones which influenced both its own zone and other zones.

The megaservers destroyed this set-up, unfortunately, since it was established on the server-based maps. It’s a shame, since such an establishment could have had so much potential.

Imagine if failing the Ulgoth event caused a centaur invasion in Gendarran.

Imagine if the Shadow Behemoth spawning caused some portals to spawn in Kessex Hills.

Imagine if The Shatterer’s return in Blazeridge resulted in increased Branded activity in Fields of Ruin and Iron Marches, while its death resulted in decreased activity.

Imagine if the Flame Legion had meta events like Assault on Atrox: Uniting the Grawl across Fireheart, Iron Marches, and Diessa in their major Castrums which gives pieces for making armor like the Luminescent sets. Not zone-based armor but region/threat-based armor.

That would make a fun inter-map system. Moreso if those world bosses weren’t placed on predictable boring timers.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Technology

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

How come they have the technology but never went to the moon or created space travel? They have technology and why hasnt any Asura atempted this?

Who says they have the technology?

The development of science is not linear. Just because they are past us in some fields of technology doesn’t mean they are in all fields of technology. Despite their holograms and 3D projectors, that they’ve clearly had for some time, they haven’t managed to create workable aircraft until late in the Personal Story.

If they just recently made blimps with propellers on them, then it’s pretty clear they’re NOT at the level of technology to shoot a rocket into space. Even if they wanted to, given that they can already access – to varying degrees – the Mists.

Because the elder dragons are trying to destroy tyria so i wondered why not searching for an other world in advance? If we fail to destroy the dragons before they consume Tyria.

Probably because what the Elder Dragons are doing is not destroying Tyria. If that was what they were doing, they would have done so well before charr and asura even existed. This isn’t the first time they were awake, nor were they beaten in the past.

What the Elder Dragons do is consume magic from extremes – they allow magic to build up to nearly the breaking point, and then they consume it down to the other breaking point and hibernate, letting it build back up. In the process of consuming magic, they also wipe out civilizations because their goal isn’t just to consume magic, but to rule, own, and control in their own ways – so their minions and few direct mental descriptions show, at least. From what little evidence we have, it seems to me that the goals of each dragon are:

  • Primordus: Killing living things
  • Jormag: Being top dog a world that is defined by ‘survival of the fittest’ (he doesn’t even care if his minions lose; he outright lets Sons of Svanir hunt down Icebrood to test their strength; his minions in the Frost Portal even let the PC go after an initial fight because the PC proved their strength)
  • Zhaitan: Leading its ‘kingdom’ through lies and promises of immortality-through-undeath
  • Kralkatorrik: Owning all things, and destroying what it cannot have
  • Mordremoth: Destroying the world
  • DSD: Too great an unknown

Only Mordremoth seems to be after destroying the world itself – based on Season 2 dialogue with the Zephyrite Masters who were relating rantings that Aerin had, where he spoke of the world’s destruction. This is a bit odd in his case because the world’s destruction means Mordremoth’s death as well – supposedly.

Zhaitan and Kralkatorrik seem more interested in just corrupting all things (and destroying what they cannot corrupt). Naturally, in different ways

Jormag, interestingly, doesn’t seem to care if it corrupts all things but focuses on letting the strong win – and will grant more strength to those who ask for it.

Primordus has shown little interest in corrupting the living, only showing intent on wiping out life. The Great Destroyer’s purpose in GW1 was not only to wake Primordus, but to usher the way for him by wiping out all surface life (so we were told).

I think asura gates would work the same as stargates? IT could travel to different worlds if they are calibrated and connected to different worlds? OR it doesnt work that way? I dont know thats why i am asking it

Yes and no. You need to establish a gate on the other side, and it’s not proven that placing them on another world would work, but they work going into the Mists. But as said, calibration is hard in lore as both gates have to be calibrated to each other manually at the same time, so they refrain from doing it a lot except when on schedules.

Asura travel technology has – until very recently – been founded on the basis of “a device at the start and end point both calibrated to receive and send to each other”. And the prototypes that we see are… unpredictable, most of the time (CoE experimental teleporter shoots you high into the sky; so does the lab in Bloodtide Coast half the time; and the tests in Brisban opens up constantly to the wrong coordinates).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

how possible is race change in gw2?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Without recreating the character, it would be impossible. The simple reason why is because of the Personal Story and how hard-coded that is into the character. Because of bugs, Anet have been unable to make the PS replayable, and even if you party with someone from a different order to do the same story steps, you’ll end up getting treated like you’re of multiple orders (theoretically you can kill all three mentors in one go during The Battle of Claw Island!).

So you can’t change race for the same reason you can’t change orders.

Theoretically, only profession and looks can be changed. That is, without completely rebuilding certain systems – primarily known to us the personal story – from the ground up (but to be honest, doing that would fit quite a few issues and allow catering to various demands).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Exceptional request from a devastated guild

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

konig, were those names of people that worked at Anet or contributed to the development of the game in some way? just curious as it was my understanding they did things like that for the staff of the game. I could be wrong in that assumption though.

Wyn did a lot of work for the Guild Wars 1 Wiki, but Rall was just a big general gaming community person who was looking forward to GW2 but died before its release.

Neither did stuff for the staff, afaik.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So this is pretty dumb?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Exceptional request from a devastated guild

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

When Roger ‘Oldroar’ Rall died, Anet named a server after him and even made a charr mention a passed away but well loved Tribune Rall Oldroar after him.

When Wynthyst died, Anet added a gravestone for her under the name Thyst in Ebonhawke.

It would not be out of place to add something for this.

And to tao and the others, sorry for your community’s loss.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

What's the most expensive thing you've found?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

As a drop?

Commissar’s Manifesto that I sold for about 120g.

As a Mystic Forge result?

Dawn, worth about 660g at the time.

Hey everyone

I’m just interested in the most expensive item you have looted

A girlfriend…and now she’s account bound. . .

Liar.

Girlfriends aren’t bound. You can lose them at any time, really.

You have to toss a girlfriend into the mystic toilet in a recipe that includes a pricy ring in order to get a fiance. Those are account bound.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

A hint to how the story ends?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Not really. If you pay attention to their skin’s detail, you can see exactly what Kristen was saying.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Confusion About Large Events

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Maybe we should just forget about her and never bring up that monstrosity of butchered storytelling again?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Confusion About Large Events

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The festivals were set up for returning. Here are the festivals they set up:

  • Halloween – returned every year
  • Wintersday – return every year
  • Dragon Bash – returned partially as Lunar New Year; it hasn’t returned because Lion’s Arch has been a steaming pile of kitten upon Dragon Bash’s first anneversary.
  • Bazaar of the Four Winds – returned the second year, we haven’t reached the third year point yet.
  • Crown Pavilion – returned the second year, we haven’t reached the third year point yet.

What’s not a festival? Super Adventure Box. That was an April’s Fools joke that was brought back because one dev (forgot who it was) did the entire second world on his spare time, and the devs working on the Living World needed a break (the team who did Tequatl Rising wasn’t the same team that did Living World releases). So there’s really no reason for it to be back except to continue Moto’s story – which, imo, never should have been made canon.

Maybe it’ll be back April 1st next year… only time it should be back in my opinion.

I’ll specifically refer to Dragon Bash first…when was the last time we killed an Elder Dragon and celebrated it?

It was said during Dragon Bash that it would be an annual event, though NPCs also said it was to celebrate Zhaitan’s defeat. I don’t recall if it was an NPC or a dev who said this though.

But, yes, it was started because we beat Zhaitan, but it was intended in-story to be annual – at least from an in-story perspective. However, it wasn’t thanks to Scarlet who destroyed the place that was going to celebrate it. We might see Dragon Bash launch alongside the renewal of Lion’s Arch, or have to wait until next year to see it again. Anet knows we want it back, so they’d be foolish not to bring it back.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Snowden Drifts Daily Frustration

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Dear ArenaNet,

If you are not using the metrics of these zone event completion dailies to figure out how to best do proper upscaling for all events in the core content, I will be highly disappointed.

If you are not using the metrics of these zone event completion dailies to figure out which events get bugged and why, I will be highly disappointed.

If you are not using the metrics of these zone event completion dailies to figure out where best to add new events so that zones won’t run out of events during these zone event completion dailies, I will be highly disappointed.

Stop disappointing me, ArenaNet. I don’t want to be disappointed in you.

<hr>

On an aside, I love the zone event dailies. I’ve seen so many events that I’ve never been able to see before because I couldn’t solo their precursor event (for example, the largos event chain in Malchor’s Leap where if you fight a champion but if the largos ‘dies’ the event fails – I never knew before that event is followed by an escort event where you and the largos help quaggan flee north). Please do not change the zone events into region events.

If anything, just remove the starter zones (1-15 maps) and maybe the 15-25 maps (Snowden Drifts, Kessex Hills, Brisban Wildlands, and Diessa Plateau). I can see how a full day of zerging in those starter maps where events are far too easy to complete can result in a bad experience for new players. But higher maps, keep it individual.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Who, or what, is Rhand?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Google search comes up with the company “RHAND Credit Union Co-operative Society Limited” and a piece of Star Wars lore – Rhand is a planet in which a group called “The Sorcerers of Rhand” were formed; said group believed in a power greater than The Force called The Dark.

So either Anet made it up and hey there’s apparent random matches; or one of them is a Star Wars fan who knew about the Sorcerers of Rhand. I’m betting the later.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Which parts of the lore annoy or depress you?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

TBH, Obsidian, what you said sounds just like any comic book or game series or TV show series or even movie series where the writers/directors/etc. change around. There are hints, notes, etc. left in the earlier/original works that are worked on and expanded in later extensions by different people.

J.R.R. started the Silmarillion and was finished by his son just as the writers of Prophecies started the threads that were finished (or continued) by writers of Eye of the North and GW2.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

A hint to how the story ends?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s Malyck, but we have developer statement that they are based off of humans:

Kristen: The sylvari race always needed to be noble, beautiful plant people. Previous designs took into account many different proportions of those three tenets, but not really as much of a balance of all three together. The more diverse and deep the lore of the race became, the more we realized we really wanted a visual that matched, so I began developing my new direction on my own time while we were preparing for gamescom last year.

The main key to the design was developing an obvious anatomy that clearly described the race as plant rather than an offshoot of human. However, because the race tightly relates to the essence of human due to the Pale Tree’s influences from Ronan, the overall form has a human silhouette. But if you look more closely, you’ll see the forms are really quite alien. They are a collection of abstract notions the Pale Tree had about what made up the human, as she really only saw the surface. They are a tree’s interpretation of humans.

In exploring the anatomy, you can see a lot of different details. The forearms, for example, are not a human arm with leaves tacked on top, but rather a shape created by many stem tendons and long leaves coiling around one another to create the structure. The faces of the sylvari are not restricted by the anatomy of the skull as a human would, but are created by layers upon layers of plant materials that press together, forming the illusion of anatomy. On the outside, they are beautiful and elegant. Looking closer, you’ll see how different they really are. I hope everyone enjoys exploring the details!

http://www.talktyria.net/2011/08/11/sylvari-lore-interview-with-ree-soesbee-kristen-perry/

So unless they were lying or got retconned…

It’s easly possible that Malyck’s tree was influenced by humanoid figures – such as White Mantle, mursaat, druids, the supposed west coast port that Fort Koga served as a checkpoint on a trade route to (likely a human port), or even a certain sylvari who wandered far enough west (Caithe or even Ceara – which would explain how Ceara found out about Caithe’s secret, which remains unknown though we know what Caithe’s secret is now).

“Dragon’s have infiltrated the Mists before […]”

Not really. Only Jormag has had any influence with the Mists, and this was through other mediums as far as we have seen. But there’s indication that Jormag’s second sphere of influence might be souls/spirits which would give him an innate link to the Mists that the other dragons wouldn’t have. Just because Jormag has, and through indirect means, doesn’t mean others can.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Appearance of New Nebulae In the Night Sky

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Avariz: Other people do look at the night sky, so if you simply grab a picture of the ‘new’ sky, people can think of their memory – or screenshots – to see if it’s new or as FlamingFoxx said, something you’ve not noticed before.

@Randulf: there were tremors across various maps between Season 1 and Season 2. You won’t notice them unless you have camera shake up, and even then they’re fairly sparse. I’m not sure if they’ve stopped as I’ve never really experienced tremors unless they’re clearly tied to an event so I’ve always been dubious but there were enough reports to count it as something I’ve just not had the luck of experiencing. But there’s been no mentions of tremors since Season 2 started – not sure if its because they stopped or because people became used to them.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

A hint to how the story ends?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

But if the Dream is part of Mordremoth’s hive mind, explain:

  1. Why the White Stag, an animal creature unrelated to the sylvari, is part of the Dream and Tyria just like the Pale Tree.
  2. Why we can physically enter the Dream (as seen during A Light in the Darkness).
  3. Why the Dream foretells the future, but Mordremoth cannot – by all indication – predict the future.
  4. Finally, why the Dream itself seems to be sentient and acting against the Elder Dragons (including Mordremoth).

We are told that the Dream is made out of memories, aether, and powerful magic; and gives “glimpses of the past, the present, and the future”. This resembles the Mists, which is made out of protomatter and contains ‘memories’ (or echoes) of past, present, and future (note: protomatter is the building blocks of reality in GW, while aether is the base form of magical energy as best we understand), more than any hive mind.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They seem to be letting aspects of the update – mostly dialogue has been caught – slip into the smaller updates. I think Bobby would announce if it went live given the thread so I would expect that it isn’t and what you encountered is just a slip-through-the-cracks thing which happens from time to time.

Either they’ll revert it, or just let it be until the next update.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Zhaitan

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Mass Effect 2 did it. :P

And 1. And 3.

But then again, they had guns and airships and giant thresher maws….

Hmmm….

Can we make a gun that launches giant wurms to take down the Elder Dragons?

Now wanting to see Great Jungle Wurm vs Shadow of the Dragon (model) in HoT.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Revenant Legend Shiro?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

1) Shiro himself wouldn’t be popping into the mortal world, but his power channeled.
2) After his imprisonment, his spirit was killed. What happens to a spirit when ‘killed’ is unclear. He may or may not be imprisoned in the Realm of Torment. Furthermore, his imprisonment was before Kormir rose to divinity.
3) There were a lot of legends considered for revenant and tossed mid-development, so we were told. It isn’t improbable for some of them to have been left impartial in the gw.dat.

@Aaron: Given the roleplaying the reventant blogpost, it seems we are channeling directly to spirits, unfortunately (I say unfortunately because it is not as interesting as calling forth the Mists’ own memories of the Mists). But it’s communing with them and channeling their power, not calling them into Tyria.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Appearance of New Nebulae In the Night Sky

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s The All, not Eternal Alchemy. Scarlet mistook the two; The All encompasses Tyria and bodies/realms of power that encircle it, which are apparently related to the Elder Dragons (or are them – the full details are unknown). The Eternal Alchemy is the philosophical concept of the inter-workings of all things – including The All and more.

As for the nebulae…. got screenshots?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Zhaitan

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Speaking as someone who did the Arah story shortly before release and again much, much later, I will say that I did enjoy the fight the first time – except for the final phase of pressing 2; while not perfect, there was plenty to it in both joyful frustration and challenge.

But after its constant nerfs, it’s a bit of a snorefest… but still great cinematics and models and, when you can actually hear Zhaitan, sounds.

For those who didn’t play it pre-nerfing:

  • The Mouth of Zhaitan and dragon champions had more health.
  • When minions spawned on the airships, you’d get launched if hit by their landing points. Frustrating, but made stability and placement important. Couldn’t just sit on guns waiting for the dragons to pop into firing position.
  • There were more waves of minions, more distinctly so, originally. It was an actual challenge to keep Zojja alive, and after that it’d show the laser cutting Zhaitan in half, then another set of waves before the cinematic of the grappling hooks, then another set of waves that ended with three elite Eyes of Zhaitans before the snorefest of spamming 2. Now it’s just one set of waves (still ending with Eyes of Zhaitan, though weaker), then both cinematics and waiting for the airship to lower to spam 2.

Before the nerfs, the only points I’d consider boring would be the line of giants (’let’s just sit still until we reflect kitten back at them, no firing!‘) and the final phase (’spam 2’).

They’ve actually made the final phase a bit better, by having some Tendrils of Zhaitan spawn (well, they always did, but only 2-3 would spawn originally, now it’s more like 10 – still not enough to be anything close to a challenge though).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

A hint to how the story ends?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think you are wrong here because it’s most likely that the Dream is created by Mordremoth.

If the Dream was made by Mordremoth, it wouldn’t be serving as protection against Mordremoth:

Scott and Bobby recommend a playthrough of the story as a sylvari to experience the full psychological horror of Mordremoth’s power. The Elder Dragon can implant thoughts in its creations—thoughts they may even believe to be their own—and only a combination of immense willpower and the protection of the Pale Tree can prevent Mordremoth from taking control. Sylvari receive calls to action in the form of the Wyld Hunt—or the Dark Hunt, for Nightmare Courtiers—and these compulsions act as an access point for Mordremoth’s influence.

From: https://www.guildwars2.com/en/news/points-of-interest-episode-18-summary/

The Wyld Hunt and Dark Hunt are given by the Dream and Nightmare respectively; and Mordremoth uses this to bypass the direction. The Pale Tree is protecting the sylvari; Ogden during Hidden Arcana implies it deals with the Dream, and the Pale Tree indirectly makes mention specifically of the Dream’s stability after The World Summit; furthermore, the first sylvari (plural) to fall to Mordremoth did not have the protection of the Dream (Soundless or Soundless-like in the case of Scarlet).

We know also that Elder Dragons in general know what their minions know (got mentioned multiple times during Personal Story)

So it stands to reason that all Elder Dragons have so sort of hive mind. The Dream would then be very likely the Mordremoth counterpart.
So the ability to look into the future yould very well come from Mordremoth.

The Dream is NOT a hive mind. This was stressed out early on, and stated so in Ghosts of Ascalon. It is a collection of memories, yes, but not a hive mind. The two are very different.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

With the Lion’s Arch changes upcoming, and the trait lines being changed to core specializations in said update, will we be seeing the personal story changes then too, Bobby?

Or will we have to wait longer?

If they are going to make the maps the same as they originally were during each story instance, are they going to do the same for season 2 maps?

We made art changes to Personal Story instances, not season 2 open world content.

Knudow wasn’t asking about open world maps, but the instances for Season 2.

That is: should in the future Fort Salma, Town of Prosperity, or Fort Concordia ever be fixed in the open world, would Season 2 instances follow the open world versions or how they ought to be.

Or, more direct to the present:

Would the final instance of Episode 1 use a pre-destroyed Prosperity instance, as it is weird to trust Taimi to be alone there when it’s destroyed and periodically attacked by Mordrem, then be suddenly ‘oh my, Taimi are you okay?’ in the next instance. (which Knudow mentioned)

There’s currently only one situation, but should you ever decide “it’s time to fix this”, it’ll affect the instances in the long run. With the entire ‘we affect the open world every season/release’, it seems like a good pre-emptive idea to have all story instances – not just personal story instances that currently use a now-changed map – to have their own copy of a map (thus one map per major/story based change).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Unfortunately, it’s more than 10 weeks. It was 10 weeks since a fix was announced, but we’re going on 9 months now since it got introduced.

And sadly, it isn’t a bug. The September Feature Patch update notes stated the changes, thus it was intentional. Not thought out, idiotic, and rather sad, but intentional.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Snaff's Mind-Control

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

When Logan showed up she was in the tower surrounded by Shining Blade. Outside, she was surrounded by Seraph, although they were too late to save their captain.

  • She had three Shining Blade guards with her, including Anise. That’s not a big defense.
  • The Seraph and Ebon Vanguard were literally being torn apart, barely stalling the Branded.
  • Dylan, said captain, died at the door of the keep Jennah was in, surrounded by branded hyenas. The same keep which the charr prisoners – nearly a hundred of them – were held in and pushed the branded away from.

They were, quite literally, on Jennah’s doorsteps with only a handful of soldiers between her and the door the branded were battering on when Logan showed up.

Yes she had to recuperate, from looking into Kralky’s mind, but she would have still been able to cast her illusion, with or without the charr.

That is quite unlikely. The entire battle against Kralkatorrik took place inbetween the time that Logan showed up – when the humans were being torn to piece (quite literally and quite fast) to when Jennah cast her spell. The charr and Logan didn’t buy a few seconds, nor was it just a few minutes, but a lot of minutes – possibly up to an hour, given how much detail went into the battles.

Plus, the odds of giant ogres/hyenas successfully climbing a narrow human turret are low.

Because there is ever a mention of a narrow human turret…

And, there’s the Shining Blade to deal with, not to mention the queen herself. Her overdeveloped sense of caution basically doomed the fight with the dragon, although, had she known about it, I think she would’ve made Logan stay.

Probably, and probably at the cost of her own life.

Where Snaff is concerned, I disagree. He was the hero we needed, and his golems were undisguisedly efficient at killing dragon minions. It was stated many times that nobody would ever be able to build golems like he did, not even his apprentice. As brilliant as she is, she trusts magic over machinery. If they had beaten Kralky, which they could’ve done if Logan manned his kitten post, Snaff would’ve definitely lent his inventions to a combined force. There’d be no reason not to, provided he had enough money/materials to build them.

All number of things are efficient at killing dragon minions. That’s not much of an issue, really, given that they use dragon minions as a test for Lion’s Arch’s arena. It’s the dragon champions which were always a problem – and the golems did no better against them than Rytlock or Logan or Eir did.

Jennah has a habit of summoning him for no reason.

Because summoning him once is a habit…

Plus, I’m also pretty sure her final spell was drawn out for dramatic flair, like many other things are in the book.

No doubt about that, but if it weren’t meant to be a case of “Logan’s arrival saved their kitten” then I think that Logan would have arrived later at Ebonhawke than he did, that they would have put less effort into describing all the minions Logan and charr prisoners managed to kill.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Snaff's Mind-Control

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Smodur seems to care more about freeing up his forces than peace itself. Annihilation of Ebonhawke would have served him equally well.

Jennah saved the city, sure, but keep in mind that when Logan showed up the branded were butchering the Ebon Vanguard/Seraph forces, and were at the front doors of the building Jennah was hiding in – the only other occupant of which was Anise. Logan’s arrival and freeing the charr gave the Ebon Vanguard and Seraph some recooperation time and took the branded off of said front doors. If Jennah was able to save the city just like that – like so many seem to presume – then why didn’t she? Why wait until her forces were clearly losing, on the brink of death with so many casualties on both sides? Why wait until the man she loved was nearly killed? Keep in mind that this wasn’t all happening in mere moments, but was an elongated battle – long enough to tire out the forces. We don’t have an exact time estimate, but given Jennah’s lack of interaction for the entire duration of the battle, it’s pretty clear that she had to recooperate. If Logan hadn’t shown up, then the branded would have gotten to her – and possibly killed her depending on Anise’s abilities – well before she could have saved the city.

The branded would be an issue with Kralkatorrik’s death – just as the risen are; just as Tequatl continued to be. They would spread the corruption under the leadership of champions. They wouldn’t be as big of an issue, but the Dragonbrand would remain, and would spread just as it does now.

And I highly doubt Snaff’s survival would have resulted in mind-controlled golems for all. Simply because asura don’t tend to like spreading their – or others of their races’ – inventions without a price. And they’d be no more effective at killing dragons than standard golems, really, beyond the fact that they’d be reacting like a person would. Besides, if such was viable… why doesn’t Zojja introduce such? As Snaff’s apprentice, she should have some degree of knowledge about them, given that she piloted one such golem a lot!

And Ghosts of Ascalon wouldn’t have happened because without Jennah, there’d be no mission to go into Ascalon City to retrieve the Claw of the Khan-Ur.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Will buying HoT be mandatory? (like in WoW)

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Question 1: Yes
Question 2: Unknown as yet, assume between 20-40 bucks

How is it mandatory?
You will still be able to play everything currently available in the game without HoT.

We’ve been told that future Living World content will require HoT. So it’s mandatory “if you want to experience any future story content” it seems.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Status of Orr

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There’s no reason to believe the Pact has left Orr. As of Tequatl Rising, they hadn’t, and during The World Summit the matter of the Pact being in Orr was brought up by Phulnt (“Why isn’t the Pact handling this? Are they mired in Orr?”).

As for Tequatl, in lore it didn’t die but retreat in the events prior to Tequatl Rising. Post-Tequatl Rising, however, the matter is unclear; Rox in the story instances later claims she and dozens of adventurers slew Tequatl, and took its tail, but the dialogue of the NPCs there still imply post-Tequatl Rising that it just retreats as usual. It’s likely that Rox pushed it back, saw its tail fall off and presumed it died.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Snaff's Mind-Control

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

But if Logan hadn’t run away, the charr in Ebonhawke that helped stem the tide of branded wouldn’t have been freed, thus Ebonhawke would have been wiped out because Jennah was still reeling from her attempt to see into Kralkatorrik’s mind unprepared. And most certainly would have suffered far larger casualties, and there would be no beginning of the charr-human peace treaty as that event was the very first steps towards it (with freeing the charr prisoners and Jennah’s little speech).

And if the branded had managed to kill Jennah, then Caudecus would no doubt have taken Kryta – say hello to Neo-White Mantle Kryta. And if not that, then Kryta would be torn into civil war while still fighting centaurs and, in 5 years time, an increased incursion of risen that bypassed Claw Island. The last human nation would undoubtably fallen or be rendered unable to assist the Pact.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Who, or what, is Rhand?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If there is a meaning behind the name, there’s no such lore presented to players.

All we know is what the Font of Rhand is – a human burial site for high-ranking military officers prior to the Searing.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Snaff's Mind-Control

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Snaff doesn’t use any direct magic in any form, let alone mesmer.

He used laurel-like devices encrusted with powerstones to connect his mind with another set of powerstones that were on the body or what he was controlling. In the case of his golems – “Big Snaff” and “Big Zojja” (former controlled by Snaff, latter by Zojja) – they had a kittenpit area for the pilot and a device; the golem’s heads were carved stone made to look like the pilot (Snaff and Zojja respectively) and dusted with crushed powerstone in order to show facial expression; the rest of the body was akin to other golems, joints being powerstones that held the limbs and other pieces together.

In his second shown golem, Sandy, it was carved-then-crushed sandstone that was also embued with crushed powerstone; naturally no kittenpit for a pilot but still same kind of head device on him.

When Destiny’s Edge fought Kralkatorrik and the branded, he utilized Kralkatorrik’s crystallized blood as replacement for standard powerstones, covering the branded with them to move their bodies against their will, and placing some on a yoke which Glint placed on Kralkatorrik’s head. This he used to gain access to Kralkatorrik’s mind – but not without a lot of mind games and the like.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Which parts of the lore annoy or depress you?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Funny how you want me to prove my claims, but don’t bother with such for yours – just saying “well it’s obvious who I mean!”

Also funny that earlier you claimed that they lost the writer after Prophecies, but Jess – the writer you claim about – was around for Factions too.

I can easily imagine, from what I was told, why there’d be opposing claims – I know of one designer/writer (the name was not told to me, but was the person who wrote An Empire Divided) – left during the development of Factions under unfriendly conditions, and took a lot of planned lore (such as the calendar lore with the Ages brought up in An Empire Divided) with him. And what I was told about he Prophecies story was of conflicting views on how the story went. Which means that there was head-butting. If you were told from one of those head-butters, then the opinions may be skewed.

The statement of 3 chapters per story arc was from elsewhere though. An interview/magazine article from Prophecies’ early days. Few such exist still, so I doubt that does too even if I remembered which publisher it was. Draxynnic had read it personally, so he could certainly clarify what I don’t recall on such.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Get hyped so your hopes may be dashed to tiny pieces.

Hold a cup to your cheeks and catch your tears for me. I thirst!

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Which parts of the lore annoy or depress you?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Have you?

I’ve spoken with devs who’ve been around since Prophecies, such as John Stumme, yes.

The fact that you constantly refer to a single writer is proof that you haven’t, however, as when Prophecies was written it had two head writers, and their opinion on the direction of the plot didn’t mesh which is why the plot of Prophecies seems back and forth between threats – but this ended up making the greatness of the plot in the end.

I’m actually a little surprised you’d think so, given that you yourself have stated multiple times that the “Abaddon was behind the Searing and Shiro too” thing was retroactively inserted into the narrative when Grubb and co. wrote Nightfall.

If you read my post, you’d note that I never said that they planned Abaddon to be behind Prophecies and Factions’ plots. What I said was that from the beginning they intended to have the stories told in arcs of three releases.

The very early lore of the Ring of Fire is that the landscape was twisted by a malevolent energy locked away; in Factions, Suun says at the end that us stopping Shiro prevented something far greater than evident. These were parts of the hints that Anet put in that there was a bigger plot. But the “how they fit exactly” wasn’t made until Nightfall. There’s heavy hints that the original puppetmaster was to be Dhuum or Arachnia, not Abaddon.

but unless you can prove ANET lost all of its writers between Gw1 and Gw2, your appeal to original authorship doesn’t work.

Not all, but one…who happened to solo write Proph, and wrote Factions as well but had some help with that one. He left after that.

Except there were two…

Unless you’re telling me that I’ve been lied to by people who worked at ArenaNet, working with said writers.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Which parts of the lore annoy or depress you?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

When Anet made Prophecies, they had the full intent to create subsequent campaigns every 6 months. This didn’t pan out, as Factions took a year to make, but they had the full intention of making more stories.

Furthermore, they intended to tell stories in 3-piece arcs. So when they made Prophecies, they intended to close it with Nightfall. The question was the form it would take and the story. When writing Prophecies, they only created threads – like the Ghostly Hero (aka Turai Ossa) having a one sentence passing on defeating Palawa Joko. Such threads existed for both lore on Cantha and Elona, but they were minimal – there only to present a “hey, yeah, there’s more out there”. When Nightfall was written, Anet even seeded in hints to Utopia – though since Utopia got scrapped, we can’t really be certain what said hints were.

The belief that “Prophecies was written as a completed story” is false.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

A hint to how the story ends?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

However, it’s been stated (somewhere, forgive me for not remembering) that the mists are a new kind of magic, the kind that the dragons havent been able to tap into, as the dragons can only absorb the magic of this world.

The only thing related to the Elder Dragons and “new” stuff that they’re “not used to” would be sylvari, as a thought for why sylvari couldn’t be corrupted; however, this has been proven wrong.

The Mists certainly isn’t new – it’s the oldest thing ever – and as we see with Jormag, they can be corrupted it seems. During The Wolf Havroun Solvi is pinned by a spike of corrupted Mists essence.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

A hint to how the story ends?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I find it rather interesting to look at the Sylvari to determine to what degree an elder dragon is evil and how this evilness is connected to the magic they are using. Sylvari are minions of Mordremoth and are using his magic. But clearly this magic alone isn’t evil in the slightest, given that the Pale Tree is a giant magic creature.

I think looking at sylvari magic to Mordremoth’s magic; or in turn, Glint’s/Zephyrites’s magic to Kralkatorrik’s.

With the Dragonbrand, we see an eternal thunderstorm that blocks out the sky and strikes malevolently. The crystals are thickly colored; unclear. Glint/Zephyrite magic however shows clear skies and sunny days, but with rain and lightning as needed to allow life to grow; Glint’s crystals were clear, lacking imperfections.

Mordremoth’s plants are poisonous, thorned, and deadly. They choke the life out of other forms. Basically an invasive weed. Sylvari (non-Nightmare Court at least), however are more gentle-looking flowers, vines without thorns, and grow new life where there’s currently death (purification of Orr).

Same magic, but used in opposite means with opposite appearances. Malevolence versus benevolence.

The purpose of Elder Dragons don’t seem to be evil – especially if Ogden’s right in that Glint could have become one – but rather their intent.

It is also very interesting to think about how potent this magic is. The Pale Tree was able to show us the future, or atleast a possible future. Do elder dragons possess the same power? How does this translate into the story? (If Zhaitan was able to atleast loosely guess what will happen, how were we able to beat him?)

The Pale Tree’s ability to show a possibility of the future was tied to the Dream, which is how she’s also apparently protecting the sylvari (even Nightmare Courtiers) – Mordremoth has to slip through the loopholes of that protection, Wyld Hunts and Dark Hunts, in order to influence them.

So I don’t think anything related to the Dream is related to the Elder Dragons or their minions.

Glint’s ability of foresight and telepathy was also presented as unique and part of why she chose to aid the other races after being given free will. Given that Glint is hinted at being a corrupted being rather than a construct like the Shatterer, that means her ability was more natural to her pre-corruption, most likely.

To come back to the question of this thread, the right question to answer could be this: If there are in general 6 types of magic, one for each dragon/resemebled by one dragon, is divine magic then a 7th type of magic? If we tie each dragon and their magic to one realm we have seen in Omad’s machine, is divine magic then the magic of the realm we live in, the realm which is currently the main realm because it possesses the most magic currently?

I don’t think there’s 6 types of magic. For the following reasons:

  • Each Elder Dragon has two “spheres of influence”. So if that’s the case, then there would be logically 12 tyeps of magic, however…
  • We see through the professions that there are only 4 generally-wide types of magic; these fit with the Schools of Magic formed by the Bloodstone, but also match known magical types of energy that doesn’t belong to dragon or divine (Mesmers/Thieves and Chaos energy; Necromancer and Dark energy; Guardian and Light energy; Elementalist/Ranger and elemental/nature magic).
  • Aforementioned magical energies have been mentioned in lore – dark, chaos, light – and then we have draconic/dragon and divine. Dragon energy pretty much kittens up the other forms of magic (see Thaumanova Reactor explosion – Inquest unintentionally added dragon magic to chaos magic and woo explosion!), but the others (dark, chaos, light) don’t seem to mess with each other (as much) as we saw with Scarlet’s hologram (Prime used light; Ultraviolet used dark – being able to use them rapid procession implied no lack of compatibility)
  • Lastly, the Elder Dragon’s magic seems to mix across multiple professions. Only Zhaitan and necromancy really matches up – Jormag and Mordremoth both have mental abilities (mesmerism), but one is ice (elementalist) and the other is plant (ranger); Primordus, the DSD, Kralkatorrik all also line up with Elementalist. But there’s no Elder Dragon to relate to guardian. If Elder Dragons represent Tyria’s magic, then professions should line up to the Elder Dragons.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Legends are Sentient

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Another interesting, potentially worrisome question- could Abaddon or Zhaitan be channeled, and if not, why? If you’re looking for an “especially powerful imprint on the world”, it’d be difficult to beat entities that have reshaped entire regions. I suppose they could always take the easy ‘too powerful to handle’ answer, but where is the line drawn?

It certainly isn’t a case of imprinting the world, as Mallyx had 0 influence on Tyria itself.

For Abaddon returning, I don’t think that’s possible if it’s a case of channeling souls. Abaddon’s being was absorbed by Kormir, and that included his knowledge, power, and broken will – so what we’d be summoning is most likely to be Kormir, not Abaddon.

For Zhaitan, well if Rytlock truly does summon Glint, and Duncan truly would have been able to channel the Great Destroyer’s soul and power, then it stands to reason that the same could be done for Zhaitan unless he pulled a Darkspawn Archdemon from Dragon Age move – his body died, but his soul/essence/being simply moved onto another nearby minion (Tequatl anyone) thus there would be nothing for a revenant to summon in such a case.

And we’ll go messing with channeling sentient echoes of both Mallyx and Shiro.

In the famous words of Trahearne; “This won’t end well…”

The famous words of Trahearne that were removed from the game and replaced with “Taste my blade!” or something equally sad.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Legends are Sentient

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If you read the article, it’s made pretty clear that they’re lucid. Mallyx will actually argue with the player in a back-and-forth sort of thing, for instance.

EDIT: Also, the echo of Turai Ossa was just that: an echo, a mindless copy of his ghost. The revenant legends are explicitly not just echoes.

“What this means for the relationship between revenant and legend varies between individuals, as some legends are considerably more thrilled about being channeled than others. In fact, some of them are downright cranky about it; Mallyx in particular is so offended at having his immense power borrowed by upstart mortals that using some of those powers will take health from the revenant.”

It rather open to interpretation, really. We aren’t sure what the echo was. It certainly didn’t seem mindless since it reacted to changing situations and new places. And all we have about anything close to ‘back and forth’ with revenants is a ‘relationship’, and that the legends have an opinion on their power being used – Mallyx doesn’t like it, Jalis does.

If you’re referring to this line however:

Activating skills will occasionally trigger in-game dialogue from the legends, and the player character will sometimes respond with race-specific dialogue of their own. Depending on the legend your revenant has summoned between fights, you may also hear some small talk out of combat.

That is no different than standard profession and race-profession dialogue. Such as when a charr necromancer shouts “Rest easy, servant.” when a minion dies. The only difference is that for these shouts, it’d be like the minions talk back – which an echo did.

It’s possible that they’re as talkative as the Echo of Turai Ossa, however.

But it does seem that the legends are just spirits being channeled. Which makes Revenants full out ritualists in heavy armor and with martial arts mixed in. Which is far less interesting to me.

If you read the article, it’s made pretty clear that they’re lucid. Mallyx will actually argue with the player in a back-and-forth sort of thing, for instance.

EDIT: Also, the echo of Turai Ossa was just that: an echo, a mindless copy of his ghost. The revenant legends are explicitly not just echoes.

Actually…

The Mists remember what came before, and echoes of those who left an especially powerful imprint on the world of Tyria can still be found there.

I kinda see them, and the Turai echo, as being the same sort of thing as we see in Fractals- essentially a spontaneous recreation of someone as they existed in the past. As we see with Turai and the Fractal entities, being an echo doesn’t stop them from responding or reacting to those around them, and if Dessa is indeed one of the category then they may even be convincing enough to seem like they’re real. Of course, if all that is true I have to wonder whether there’s any true difference between an echo and a spirit… besides that there can possibly be multiple echoes channeled by multiple revenants. If it really does just boil down to the prospect of an infinite number of perfectly copied consciousnesses, ANet may be opening a Pandora’s Box here.

“…to continue the stories of the legends by making them active and aware. "
“A revenant’s legends are not merely echoes of the past but are fully sentient, with opinions and personalities of their own.”

I feel like it’s simpler to assume that you’re actually communicating with the spirits of those who came before than recreations, especially since some of them have already been quite active in the mists previously (Shiro, for instance).

Turai’s echo was very much aware and sentient. Sapient is a bit of a question, because we have so little interaction with it.

But it’s odd, if we’re simply communicating with the spirits of these legendary figures, why have Anet continuously gone away from ever mentioning the words “spirit” or “soul” or “ghost”?

Why ALWAYS go with ‘legend’? Why never go with term that a ritualist would use?

That begs a very interesting question.

But echoes aren’t necessarily mindless.

We’ll find out when HoT – or more information – comes.

Personally, I’m hoping that the revenant’s just channeling the power – and mentality – of these legends and not actual souls. Because it means not only is Jalis dead, but that it limits the possibilites for what can be summoned from a roleplay/fan-fiction standpoint – if it were merely legends, given how the Mists functions with echoes and memories being not only of the past but present and future, it means that revenants could theoretically summon legends of future beings; whereas if it’s just souls… not so.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Revenant - Compassion as a way of life

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Am I the only one who thinks this legendary won’t ever be used except by people who don’t care for DPS?

Support in GW is non-existent, particularly on the healing side. The only support people care about is might and fury.

So unless HoT makes the current meta 100% inop, something tells me this legendary just won’t see the light of day very often.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.