ok first Krayiss , ok u made a build but plz dont spam it in every topic , its not OP.
Ok about fear , u want to make fear to be unchainable , so basicly at the same time u need to increase the fear duration and lower fear dmg to keep the balance.
The thing with fear is thats its easy to counter but most ppl dont know how to play , if u are playing without stunbrakers u need to be preapread for fear/stun etc. I dont know why ppl over and over say fear is op omg. Its not the fear but the amount of condi presure.
Sorry I posted it which was relevant in a few ways in this and 1 other topic.
If fear somehow got nerfed which then Anet would have to buff surv which they already could, then some necros could become beyond unkillable.
Also after awhile or when you go up against higher teams in Tpvp you exspect stun breakers and I always grin when my 1.55 sec fear gets broken because here comes another.
I mean ya you could stun breaker before you go through a spectral wall but using a good cd on fear is meh you should focus on preventing it as well as many other tactics. But again I feel this chain fear comotion is due to the more casual play and not watching out for spectral walls and not much support etc.
Krayiss I know you are trying to prove your build is OP in the last few days, but any competent team would just change you into a Pingpong ball and be dealt with quickly. Again, not because you’re the highest threat, but because they can and there’s little you can do to stop it, even with 3 stunbreakers equipped. What is the team doing, letting you stacking vulnerability for 16 sec? Any good fight ends way faster, even more if a necro is the target.
Panhauramix your in luck because there is a couple things you can do.
1. Ya stacking vulnerability x2 +might is nice + my Life blasts are hitting 2k on crit 90% even to the toughests targets. Thats 2k dps and if your lucky its hitting someone through them.
Spectral armor last 8 seconds when specced and can be 48 cd (I dont lower cd) and with high hp thats 2.2k hp per hit or the icd. If no1 attacks then its ok to use Life transfer while the whole time torment, chill + 3k bleed is going up, and don’t forget that 2k dps Life blasts.
I guess the invu is a bit exaggerated but at 2.2k LF a sec my lifeforce only goes up because any hard hits has to go through protecting :/.
And ya I’ve heard the pingpong thing a million times while in DS. Yet I never see a necro dodge the inc cc. I’m like really good at dodging which makes them waste 2 cc lol! Go ahead and throw more at me
gotta learn to dodge in DS.
Also when DS runs out theres no recharge if you stay in it for a few seconds then use Sarm/walk or 50% Sarm and go back in. And the 1-2 sec bug wait for heal/util can be fixed by grasp dead+enfe blood or either fear or chill+put mark for weakness. Remember Weakness is really powerful when using spectrals and should always be used!!
Prevention
And yes people need to fear, fear more if that works. Fear isn’t op its just not viewed as a threat till it lands. Its easy to block a necro that just poped DS because doom is instantly coming. Fear is specifically intended to be counters with stability over all else and then block etc and your team can always cleans. I feel people are not helping eachother out(staying near the guard) or focusing on 1v1 in this team game.
So fear needs to be fear’d and people need to learn to prevent or help eachother out
or start running fear reduction runes lol
Necros are not squishy at all.
[@galandor also your changes would make all necros go melee dagger power spec! Because conditions would suck.]
Necros get
28 seconds of invulnerability on a 1 minute cd
Sarmor 8sec x2 Last Gasp at 50%
Swalk 12 sec
With 25k hp and plus 30% LFpool which even at 2% = 650 hp back and 8% is 2.2k back in life force and again thats per hit!
So thats 28 seconds of invulnerability on 1 min cd.
Also I’ve only been using this in Tpvp for the last 2 days and it works against 3+eneimies when Im by myself.
I also do 2-3k piercing life blasts plus all my regular 1406 condi dmg terror fears and thats not on squishy targets.
My build
https://forum-en.gw2archive.eu/forum/pvp/pvp/Is-my-Necromancer-the-cause-of-unbalance/first#post2502219
edit: this is Unconstructive!
(edited by Krayiss.4926)
OP missed a few things. After Im done chain fearing or they have stability I wait using vulnerability for 16 seconds. Thats spectral armor for 8 and again at 50% hp both being only a minute cd and being stun breakers is crazy. Also Swalk last 12 seconds which normally is another invulnerability against fast attacks.
With 25k hp and +30 LFpool 8% per hit and even at 2% = 650 hp back and 8% is 2.2k back and again thats per hit! So thats 28 seconds of invulnerability on 1 min cd. Ive done it the past 2 days in Tpvp vs 3 guys by myself when my team is always dying. I also do 2-3k piercing life blasts + all my regular 1406 condi dmg terror fears and thats not on squishy targets.
My Guarantee
I can guarantee that a necromancer will do more damage if its marks were not set on full recharge due to dodge while casting or being interrupted or would be more support by transferring conditions from an ally to an enemy (Putrid Mark).Your guarantee is pretty dumb balance wise. That would be like a Warrior using Backbreaker but you dodge it, yet it doesn’t go on cool down. It would make it spam able to the point where it will only go on cool down if it hits and that is pretty dumb in my opinion.
Just like the training wheels on the Thief stealth attacks. You missed? You were blocked? You were evaded while in stealth? Attacked them while they were invulnerable? No problem, that wont’ break stealth and you will just use the skill again in 0.5 seconds. No biggie.
You understand that when you interrupt any skill in the game it goes on a 3-4 second recharge right? Not a 40 seconds recharge which is the reapers mark cd. I think you didn’t understand what I said. When I cast reapers mark 3/4 sec and I have to stop mid cast and dodge it interrupts my own cast having the skill not even activate it goes on a full 40 seconds recharge, (all other skills don’t do that.)
Why wouldn’t you just use a build calculator?
http://intothemists.com/calc/?build=
Thanks for that; Updated OP
K again heres more info, its not instant. its 3/4 cast (again you not knowing about the class). Which if you interrupt puts on a full cd to be cleard thats (not a 3 sec recharge.)
dagger is melee it sucks
axe only LF is a channel and easily interrupter it sucks
and again the highest aoe dmg on staff is 3k over 10sec, which is cleanesable sooo..
so how does any of that aoe hit the same as single target? Thiefs auto attack 10k vs 3k1.would like to see build ,where thief can 10 with auto-attack
2.Mark of blood has also low CD (with staff Master it is bit lower then 5 sec and also grands regen)
3.Dagger in not really effective if you run condis, but its good on power builds.With no toughness theifs #1 backstab every 4 seconds hits me for about that much http://i.imgur.com/p3eCl.jpg 18.9k BS oh and 5k-6k heartseeker in between granted I have no trouble with them.
Cant imagen that, If you can post video of that or build how they manage to deal you 18k dmg. I have tested thief and it looks like its max 9k dmg.
Ah yes I was mainly saying I have no toughness and get hit for 9-10k in Spvp followed up by 5k heartseekers, the pic is from awhile ago as a joke.
K again heres more info, its not instant. its 3/4 cast (again you not knowing about the class). Which if you interrupt puts on a full cd to be cleard thats (not a 3 sec recharge.)
dagger is melee it sucks
axe only LF is a channel and easily interrupter it sucks
and again the highest aoe dmg on staff is 3k over 10sec, which is cleanesable sooo..
so how does any of that aoe hit the same as single target? Thiefs auto attack 10k vs 3k1.would like to see build ,where thief can 10 with auto-attack
2.Mark of blood has also low CD (with staff Master it is bit lower then 5 sec and also grands regen)
3.Dagger in not really effective if you run condis, but its good on power builds.
With no toughness theifs #1 backstab every 4 seconds hits me for about that much http://i.imgur.com/p3eCl.jpg 18.9k BS oh and 5k-6k heartseeker in between granted I have no trouble with them.
K again heres more info, its not instant. its 3/4 cast (again you not knowing about the class). Which if you interrupt puts on a full cd to be cleard thats (not a 3 sec recharge.)
dagger is melee it sucks
axe only LF is a channel and easily interrupter it sucks
and again the highest aoe dmg on staff is 3k over 10sec, which is cleanesable sooo..
so how does any of that aoe hit the same as single target? Thiefs auto attack 10k vs 3k
No Dhum sucks but terror is still good, try my build 10/30/0/0/30
https://forum-en.gw2archive.eu/forum/pvp/pvp/Is-my-Necromancer-the-cause-of-unbalance/first#post2499420
Well ya traited makes anything better lol nobody uses the shorter cd tho don’t worry
and I don’t use unblockable GM either.
They are aoe triggers only 1 has poison field lasting like 1 second lol (as soon as you dodge it triggers and your ok doesn’t matter about the size.)
Umm you can use dodge and make all 4 fields on the ground useless and your dodge rolls recharge faster than marks do so your point is invalid and I gave you 4 other ways to avoid them.
Oh and who said nerf anything necros need a buff wink
Also staff is all we have lol axe and dagger mh suck so you want the necros only weapon nerfed because you can’t do one of the five ways along with all the other inv class mechanics you have to avoid it?
@void lol staff
2 does 3k bleed 10 sec +200
3 20 cd does chill 1.5k poison +300
4 25 cd transfer condi does 800 dmg (broken & doesnt pull condi from allies)
5 40 cd does 1 seconds fear 100 dmg
You can dodge roll over them making them useless lol
You can interrupt the cast making them useless & go on full recharge (its broken)
You can cleanse making them useless
You can Block lol
You can not move cause it doesnt trigger (cant use on down players either)
5 things to help you
Thiefs #1 autoattack does 10k crits lol
spam #2
You can say that about any class.
Staff is fine thiefs are fine. you just gotta do the 5 things I said, dodge, interrupt, cleanse etc
I don’t even know why Arenanet is doing that. IT GOES AGAINST all their philosophies. I bought this game to play a team game and not fight over kills. I was promised by the devs that I wouldn’t have to fight over kills. Please Anet give everyone credit for attacking!
or else false advertising…. jk
I want to agree with this OP in general. However on ele it feels nice to change attunements while casting+Lightning flash if your quick enough or have a macro,,, BUT ya 6 skills landing at the same time is how should I put it META?!?!
I haven’t played ele since launch and I don’t know how many other classes can land that many skills at the same time but it could just be a class specific thing making ele feel special…..
I don’t know how to fix it either but GCD would suck and I like in general the combat aside from the snags.
More relevance!
More Balance to the Necromancer class today Dhummfire 50% nerf. Eventually Necro’s will be nerfed into the ground and they wont want to change anything with the class again in fear of more players raging about necros doing 2much dps or not tanky enough.
Spvp’ers would love to hear some news/status about the bugs in the game; broken weapons (some Transparency would be nice.) Like what is going on and whats important to the debugging team how they are going about it. (How much are they looking at Pve compared to us in the Spvp world).
Its great that it was announced more skills will be added for all the classes but I feel players are and have been worried about balance for awhile now let alone the bugs that make playing the game choppy and cheap.
I know I keep saying the staff marks because every necromancer is effected cause they all use staff and 4 of the 5 skill are broken and never get used but go on recharge But I also know heartseeker will sometimes flip you around without a target and it makes the great innovation Anet put so much work into feel glitchy and not good enough! Alot of main weapon sets are not up to par for smooth gameplay let alone esports. Then they are going to add more skills into the game and pvp, forget about balance a minute…. The Bugs!
I’ve always thought success is when you stay true to your roots, That doesn’t mean keep everything the same as GW1 (never played btw) but get back on the bandwagon of making the best combat experience IN THE WORLD!!! Like seriously your good for it Arenanet.
Then again they might not be able to wait on adding skills because its easily used in marketing like in the announcement and might bring new players into the game or old players back in and spend money in the gem store and I know Arena net needs it. Ncsoft stare
So basically;
-Hold out on new skills till broken weapon skills are fixed
-Combat can be amazing but a snag ruins the awesome feel of GW2
- Money is important and so is a soul
-Also GW2 has great Esports potential no matter what. It just needs core tweaks and fixes
Both starting sides?
And if anyone knows or not 2% on a 25k hp life force pool is 500? +30% from soul reaping so 800.
True but not attacking a necromancer for 8 seconds on Spectral armor then again at 50% is hard +Spectral walk fro 12 seconds granted 2% isn’t much unless a fast hitter. But ccing a necro for 16 seconds is pretty hard while Fear, Chillblains and I still have all the condi dmg at 1406.
And Again trying to cc a necro DS for 8 seconds while Doom,Terror, and then Life blast that get through its piercing you for 2.5k-3k is hard.
I use Swalk> DS and even if cc’ed the whole time by the time it runs out The cd is back up and I’ll pop Sarmor>Heal> right back in DS then you need to cc me again for 8 seconds. and then Im finally out at 50% Sarmor pops right back in DS. Its pretty good.
Also not sure why I was forgetting but Im like really good at doding in DS and always make every1 waste cc on me
Wow now having played this build for the whole day. Its extremely powerful. I can Spectral armor+DS tank for 8 seconds then once I hit 50% Spectral armor pops again and I can do it vs 5 guys easily. Which has happened a few times. I have no toughness and its pretty great damage 2.5k piercing life blasts do insane dmg, vulx2 + might stacks and 70%crit +bleed on crit.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Constructive-necromancer-thoughts/page/9
The fix that is coming is in consideration of the time that we had to complete it. We are planning to rework some things when we have more time, but felt this would be sufficient for now, considering the first Qualifying tournament is tomorrow.
I found it, the quote above from Allie in the other thread should be reassuring that this is not the end to Dhuumfire changes.
a 50% nerf before a toruny is huge did you not all ready the OP, Terror was nerfed 17%, nerf. If they started with trying Dhumm down by 1 second that WOULD (STILL be crazy 25% nerf) BUT 50% any necro worth their salt isn’t using it lol
GUARANTEED NO NECROS IN THIS TORUNEY LOL or they aren’t running dhumm lol
I know its temporary btw w/o even reading Allie’s post, but if you don’t have time to rework something for a toruney don’t nerf it to the Netherlands as a “Temporary nerf”
I know its not as easy as removing the link coding work burn to torment and everything works fine but come on 25% nerf next time YOU DID IT WITH TERROR… rage outa
I don’t even use Dhummfire anymore, heres my build below……. BUT
https://forum-en.gw2archive.eu/forum/pvp/pvp/Is-my-Necromancer-the-cause-of-unbalance/first#post2496887
Anet nerfed terror 17% then fire 50% (atleast start out with a 25% nerf 1sec)
And again alot of people brought up the fact that 2 addition torment+burn conditions was the bigger problem over the extra burn dps since alot of classes have either cleans 2 or 3 conditions. Change Dhumm to torment like everyone else said because noone is using it now….
edit*
Also check out the 2nd post below for Anets arrow to the knee topic and whats really wrong compared to all these balances. Poor esports its been a year w/so many bugs
https://forum-en.gw2archive.eu/forum/pvp/pvp/Anet-s-Arrow-to-the-knee-Balance-or-fix-bugs/first#post2489280
(edited by Krayiss.4926)
The best way to counter a necromancer is either someone on your team change up their build to have some condi removal. Necromancers are very very susceptible to CC. We don’t have a whole lot of stunbreakers. When I play with friends on my engineer and we see a necro, we focus them right away. They know with my CC and their burst damage, we can take down the necro by stunlocking.
The build I’m talking about in the OP doesn’t have problems with cc even once everyone is focusing me.
2 (3) stun breakers + Spectral walk doubles as a teleport and not only that when you jump into DS they are like a invulnerability (If you have High vitality+30% LF pool . Then Spectral armor gives protection and +8% life fore which is alot due to the fact Im running Spectral attunement increasing the duration and granting more LF on use making all that damage you take for 8 seconds basically healing you. Thats the longest invulnerability I know of!!! It also happens at 50% Last gasp.
In mid fights even if I have to jump on point and really take full focus I can spectral walk lasting 12 and when the thief and mesmer jump on me along with a warrior and ele charge its easy to teleport back to the ledge or Sarmor DS the whole thing,
This is a very high condi spec and haven’t faced another class besides necro running plague signet has enough condi removals. But again This build doesn’t care about that; because it also has Life blasts cause piercing+vulx2+might+70% crit for over 3k on heavy golem.
So would you still just say CC this build because you can do that against any player if you have 2+ focus someone on a team that doesn’t support, but against Im fine with that using this build even w/o support.
And GG Anet nerfing Dhummfire from 4 to 2 seconds you nerfed terror 17% you could have tried nerfing the fire 3 seconds 1st
Im wondering how Non-Necromancers Spvp’ers feel about the new build (What counters if any can be done?)
[b]28 seconds of invulnerability on a 1 minute cd
Sarmor 8sec x2 Last Gasp at 50%
Swalk 12 sec
With 25k hp and plus 30% LFpool which even at 2% = 650 hp back and 8% is 2.2k back in life force and again thats per hit!
So thats 28 seconds of invulnerability on 1 min cd. Ive done it the past 2 days in Tpvp vs 3 guys by myself when my team is always dying. I also do 2-3k piercing life blasts plus all my regular 1406 condi dmg terror fears and thats not on squishy targets.[/b]
Build
http://intothemists.com/calc/?build=;044Z-FKlHFI0A4ZJ-K0;9;49T;0T5;0389;458BWNH7;2h;51FI
Hi I’m running the new 10/30/0/0/30 build 6/4, 9, 10/6, 9, 12 Carrion, Necro runes, Earth and Corruption Sigil.
Spectral wall, Spectral Armor, Spectral walk, Conditions heal and Golem.
Idea is a Amulet with high Vitality Greatly increasing Life force along with trait like Soul Reaping 30% more Life force, while dealing high burst and condi dmg.
Playstyle
Basically the playstyle is use DS as much as possible.
-Dps rotation; Use conditions #2+5 from scepter/dag Grasping dead+ Enfeebling blood> swap staff Condi #2+3 Mark of blood+Chillblains> apply terror fear> Then DS around 50% Lifeforce> Life blast for 2k+Piercing(applying vul x2+might) until 10%> Then DS #5+4 Tainted shackles+Life transger and use w/e LF you gained for more Life blasts repeat [saving doom DS #3 and Spectral wall for max dps or interupts]
-Defense rotation; Spectral armor> DS immediately (soaking up Life force)> Life Transfer> Spectral walk away> Chillblains+putrid mark (Chill+poison+weaken)> Grasping dead+enfeebling blood (cripple+weaken again)[since having Spectral walk lasting 12 secs soaking up life force)> DS again [saving fears and tainted shackles immortalize for interrupting major bursts]
These are the 2 general rotations while mixing in fears+golem charge for heal interrupts and team peels.
Synergies and Stats
1700 power
1406 condi dmg
18% crit 88% in DS
30% crit dmg
25k HP
30% Life Force soul reaping 30 points
DS Death Shroud Reapers Might vi life blast grant might, Weaking Shroud iv enfeebling blood, Furious Demise 15Fury on DS, Unyielding Blast iv Life Blast pierces+vulnerability x2, Deathly Perception 30 50% crit DS
Condition Duration Spite 10%, Necro Runes 10% cond dur & 50% fear master of terror
2 stun breakers Spectral armor and Spectral walk & teleport
2 condition transfers & Consume conditions, heal per condition.
Death Shroud Shield
2 Dodges 3 on sigil
3 Fears Reaper’s Mark, doom & Spectral wall Great for fear chain, 4-6 thru runes and traits
Spectral attunement is great increases all 3 Spectral durations & grants about 5% life force on use.
Disadvantage
Dhummfire + 20 condi dur from spite
and thats about it
1. So how is this build compared to the old 30/30/10 and how meta is it going to be. Haven’t seen any tournaments with the number 1 teams? (Only been playing this in solo 4-500 LB’s)
2. How will this work in the upcoming mist tournament?
3. Where is might necromancer sit with all the other classes?
(edited by Krayiss.4926)
True but since I cant use DS bug for big bursts. My way its a giant shield for the really big hits when Im using protection!
edit,Then that was the other reason I wanted vit,tough,condi amulet lol cause tough is always nice to have
ya but I am a necro and am squishy so I need toughness 2, its what all the forums are saying lol
Toughness is a MUCH better stat on a Necro than Vitality is.
Yeah, they purposely left out certain combinations of stats on those amulets for balance reasons. Same reason you don’t see a Toughness, Vitality, Healing Power amulet (my dream bunker Guard amulet, lol).
And I think that is kittenbull. Some insanely effective stat combos are legit, but god forbid a condition damage component works with vitality and toughness… you know, the things that buy time so that conditions actually do their things.
eh I like vitality for the build I’m running because DS scales with Vit and the Soul reaping trait line and spectrals work great giving a % of it. Along with Unyielding blast and Death perception +terro makes it great for 1 shotting mult people!
ya but I am a necro and am squishy so I need toughness 2, its what all the forums are saying lol
Shamans amulet is worse then my stat combo; Toughness, Healing and Condition damage.
I just want some vitality on more amulets lol
I think more Pvp Amulets and Pvp Sigils would create more build diversity!
Im trying a new never before used build right now and need an amulet with Vitality, Toughness, and Condition damage!
Post your favorite combinations you thing should be added to the game that might create new builds and more diversity and balance for GW2 pvp
A reasonable request! Will ask the guys about this tomorrow.
Requesting Skyhammer after that pls. If were gonna skip a map in the rotation of the only 4 available spvp maps then we need diversity staying on 1 map for 3 days then another map for 4 days.
Just saying even switching every 2 days is a long haul if you have a day off and play the same map all day. +not seeing some maps for more than a week in pvp sometimes can on the odd occasion be stale! Anyways bring it up with the guys Thanks
How does a necro stack 10 condi in .001 seconds or even use a macro when every single necro skill has a cast time?
The only way this could possibly happen is signet of spite maybe? but no necro build currently runs that. And if you get 1v8ed or even 1v2ed it simply a player skill/serious build issue. I cannot think of any build in the game that will win a 1v2 for any class.
Plague signet, think about it xel it was a 1v8 so that means the necro must have had every condition on himself. Also its even faster than .001 because its instant and a stun breaker and everyone uses it. So Id have to agree with all certainty that without a doubt or any chance in Kitt that this OP’er is not exaggerating at all. Its the only thing that makes sense.
Id agree that a pistol thief with perma stealth and perma blind is pretty broken against any melee attacks XD
but this thread is for getting attention to the broken skills which is a huge problem for Spvp and is breaking Spvp (slowing down any Esport hope) so much when all these Balances, buffs/nerfs are going live when they dont need to be or atleast should not be done first the core mechanics are broken like again the most obvious only the number 1 skill on necromancers staff works! The other 4 skills if interrupted or you need to dodge mid cast get set on a full recharge.
and ya
Gl balancing a broken game ( broken as in bugs not the meta)
Suggestion: FIX THE BUGS
Suggestion 2: THEN try fixing the meta.Sigh.
My OP was about 2 things; Balance and Bugs both which are aimed at Spvpers
“Of course Anet doesn’t balance around bugs” They need to. Necromancer feels weak because of the staff has 4 skills that go on full recharge w/o being used. Thats ONE BIG REASON why anyone playing a Necromancer feels weak at times. So ANet buffs necromancer with Terror, Fire condition, etc then nerfs Greater Marks trait. When spending that magic time of snapping their fingers letting the debug team know that necromancer debugging needs to be moved up so we can fix the class.
edit: all my post were also deleted because I quoted both of you missing all the important information I was talking about lol
Anet has a priority based system for what gets fixed first. It was discussed a while back by the Mods.
And I never made an argument or opinion so please don’t put words in my mouth. I said that if you find a bug do your part report it and wait. That’s how the system works. For any game.
If you search my posts you’ll see even I have gone out and fought to get things fixed by making posts with a lot of data. And most have been fixed. But when people simply come on the forums wailing about things being broken instead of making nice detailed bug reports…well what do you expect. And by making 1 thread with a bunch of bugs in it just makes it difficult and confusing because it will be highly opinionated based on what class each person mains on. And will have little to do with balancing.
1. Ah yes Anet must have a priority based system. And it would be good to take into account what players find most critical. Like I think weapon’s and the odd elite not working correctly is a priority and most players would agree. After that comes the traits which effect those weapon skills along with utilities since they are used in combination which your choices. I could be wrong tho.
2. Sorry about putting words in your mouth (I was trying to figure out what your were saying)
3. Great job in the community. I am so not wailing! Ah and yes it would make it highly opinionated. The more people that main on necromancer that get their staff abilities fixed would = less rage, less balance changes needed, a more promising esports future, but maybe I’m wrong again because thats what alot of forums are opinions no? It gets confusing so I should organised it better somehow.
Anyways Taegos thanks for your insight thus far
Except this is not the forum for bug discussions. The OPs first post even tries to turn it into that by asking people what they think needs fixing first.
From the first post last line.
“And please post what you think needs to be debugged FIRST! I’ll start it off”Again not the right forum for bug discussions.
Ok true but the main point was for all the Spvp’ers trying to help balance Pvp and to make sure they took into calculation bugs and how that will effect things which I know alot of these topics are not taking account of!!
It doesn’t matter that every class is bugged it’s the shameful fact that a year past release that a wiki has listed over a 100 known bugs. WTF
Gl balancing a broken game ( broken as in bugs not the meta)
Suggestion: FIX THE BUGS
Suggestion 2: THEN try fixing the meta.Sigh.
over 250 lol
Your entire post was about debug this, bugged skills etc. Its not a discussion at all. Your not once discussing balance unless its related to a skill being bugged which again every class has had to deal with
Ok I see some of what your saying. Heres what I was saying; Between balancing a skill by either making it weaker or stronger or changing it in someway, I believe it needs to be fixed first. That is my side of the,,,, lets say argument. Yours is either just deal with it or you believe continuing to balance and also just deal with it? My OP was to see in these comments what others think and if some of the 100’s of topics were not needed and which bugs should be prioritized 1st in the players eyes. Instead of going down the list of which was reported 1st (which I don’t Think Anet is doing) But I know they would like to know what the players think are most important.
Every class has bugs mate. Raging in the Spvp forums isn’t the place for it. If you find a bug report and then wait like every other class has had to. And if necros bugs make you mad….hi engineer here saying hello. We had entire skill sets and trait lines broken for months. So calm down report the bugs and deal with them like everyone else is.
The OP is for discussion about all the buffs and nerfs over the forums when alot of it is not needed. Did you understand that? It so was not about the rage lol I know alot of people who need this information! Its obvious for all the pleads of buffs and nerfs can’t be balance as effectively.
I already mentioned the necromancers staff being broken and they already know about it so,
Hello ArenaNet My flesh golem which is my I feel elite and powerful skill sometimes does not obey me and will not attack a wall on Legacy of the Foefire or not attack an enemy. Am I not feeding it enough or is it just in that rebellious stage. I feel it should be fixed first because it is my elite skill of choice. Thank you for listening
Edit: To create a more wide variety instead of being so class based and system based.
I think weapon’s and the odd elite not working correctly is a priority and most players would agree. After that comes the traits which effect those weapon skills along with utilities since they are used in combination which your choices.
(edited by Krayiss.4926)
Bug List
So I just would like to share somethings I found out and researched recently simply looking at the wiki bug page
http://wiki.guildwars2.com/wiki/File:Game_bug.png
Balance
And I find it hard to balance a class, like lets say the necromancer! When all classes are bugged to a major degree; be it a whole weapon set (4 out of 5 skills.) The Necromancers staff’s marks are being set on full recharge or to a small degree; Putride mark do not transfer conditions or when poison wasn’t working.
ArenaNet’s Defense
So in ArenaNet’s defense how can they get proper feedback from players about balancing Pvp when one class has so many bugs. Its already hard to put the games 3 states of Pve/Pvp/WvW in a perfect state.
Necromancers should not have been buffed or nerfed but instead debugged first.
My Guarantee
I can guarantee that a necromancer will do more damage if its marks were not set on full recharge due to dodge while casting or being interrupted or would be more support by transferring conditions from an ally to an enemy (Putrid Mark).
More Rage
Once these get fixed people will notice necromancers doing more damage how could you not? So Necromancer will still be at the top of the rage page (forums) for a long time to come! Everyone wants more; Buffs, Nerfs, Maps, Map types, Rewads, lvling in Spvp, glory converted to gold (so they can make the transfer to PvE), 80 trait points instead of 70, Solo Q, Better rating systems, more love and so do I. I would love all these things, but first I would like debugs before you buff or nerf a class so much.
My profession
I play a necromancer obviously. Which is why I am pointing out the issues I am most familiar with.
I don’t need a buff (Death Shroud is to weak! Please buff it)
I don’t need a nerf (Death Shroud is to powerful! Pls Nerf it)
I need a fix: Which I feel due to all the pleads in these forums that alot of you are not calculating.
You decide
Keep balancing for the Meta or debug the Meta. So be heard!
Fire the Balancing team and Hire more for the debugging team jk
Check the Wiki bug list
Everyone has lots to say and so do I; so go ahead read the wiki bug list. It has made me rethink how I play and to do more testing myself on skills because no game is perfect.
And please post what you think needs to be debugged FIRST! I’ll start it off
Update;
Summon Flesh Golem Elite; sometimes does not attack -Krayiss
Stealth and Trait Hidden Thief; sometimes not granting stealth and occasionally being revealed! -Jesiah
(edited by Krayiss.4926)
OR
1. Remove all the breakable floor pieces around A and C
2. Make jump pads interactive skills instead of touching them and flying
3. Nerf cannons damage to maybe 6k make it dodgeable.
4. Remove all glass around the cannon.This nerfs the cannon and makes knocking people off skillful instead of extremely easy.
1. Thats included in #1 already in the original post
2. Interactive wouldn’t make it very fluid. Are you accidentally running over them? or in combat you move slower and its harder to make some of the jumps.
3. Cannon dmg is only high if your running berserker’s amulet and have no dmg mitigation. Dodgable was one of the idea (but I think is easier to dodge the treb) So I am in favor of Asura Shields
4. Also in #1
Ok, I updated the original post. Do you think leaving;
-Beneath Point B (2), mid section of Skyhammer leave destroyable
-Very edges of Cannon room Knockoff’able
This eliminates the falling off from Point A and B and more than half in the cannon room
Ya I was thinking we needed something new with flavor…. like controllable NPC’s lol
NOTE: The only BIG differences from Skyhammer to Khylo is;
1. Falling off the map
2. Trebuches can be dodged
3. Trebuchets can be destroyed
Looking for more good ideas to fix Skyhammer!
1. Destructible floor sections falling off
-Capture Point A (3), C (3), and Cannon (4) Permanently on
-Beneath Point B (2), mid section of Skyhammer leave destroyable
-Very edges of Cannon room Knockoff’able
2. Asura shields on capture points dodge
-Create a switch for each capture point generating an Asura shield protecting from Cannon fire for 15s on a 30CD or 30s on 1minCD
-or Dodgable I feel it would be way to easy to dodge only looking at your feet compared to the trebuchet needing to see the shot coming while also it takes 3 different times to hit windmill, clocktower, and mansion where the Skyhammer cannon is a fixed time.
-or required to collect orbs that give the cannon a few charges
3. Overcharge Skyhammer Cannon destroyed
-Enable players to attack they Skyhammers heart located underneath point B
-Backfiring the cannon turning the cannon on recharge for 30-kitten CD
3con. Asura technology going hay-wire During recharge time
—Jump pads are jumping twice as high
-Destructible floor sections start blinking on and off
-Cannon is firing randomly hitting both teams. all with in proportion of course
I would like all maps to be Tpvp’able that our accepted by the community once fixed
!~~~~Please only post if you have an idea~~~~!
*NPC idea shot down
(edited by Krayiss.4926)
WARNING:Mac forums no longer supported byAnet
in Account & Technical Support
Posted by: Krayiss.4926
Yay!! for mac forums being SEEN o.O High-5 all.
And lets all just agree on Mac players get moderated forums atleast on the percentage of mac vs win players, if anyone would like to do the math; is that like .67th of a mod would be nice.
And Thanks Ashley dawg (I’ll run you through any dungeons if you need!)
LONG LIVE BETA!!! croak… Just like everyone preferred vanilla w.o.w I preferred the GW2 beta weekend events
(edited by Krayiss.4926)