I just hope no one from JQ xfers to bg. (or anyone for that matter)
oh wow…this is deteriorating fast…
come on JQ, i thought you guys have the most loyal PvE population that would always help you when the server’s wvw needs them…
i remember someone told me that…
I never said it was cheap, you guys don’t have any RL commitments which allow you to play for 18+ hours straight.
Congrats is in order for your win, but the chest thumping is quite unnecessary.
I don’t know if chest thumping is necessary or not, but it felt good bro. You must have felt the same way when you post this few days ago:
I don’t know, WM just doesn’t seem that good anymore.
Our pugs ran circles around them without a commander a couple times, and then when they hit FOO they simply just melted that much faster.
Not sure if they haven’t gotten all their transfers over or they haven’t changed their tactics yet but the trip away from T1 has just made them worse.
i think you have set a pretty good example for us…don’t you think
The new Tier 1; whoever’s Asians stay up the latest or has the most Euro players wins.
-4pm Eastern
LOL JQ losing EB keep…no more jp camping for you..
actually Stei, this is getting serious, if you can’t get the EB keep back, a lots of those pve troops you mention may actually want to transfer to BG( or even SoR) so they can do their precious jumping puzzle and getting badges for the legendary!
(edited by Kript.3291)
I never said it was cheap, you guys don’t have any RL commitments which allow you to play for 18+ hours straight.
Congrats is in order for your win, but the chest thumping is quite unnecessary.
this is a new one guys
‘you have no life’ argument.
according to Stei, the pve force are going to make a come back when they are angry about their beloved server getting beat up like this.
what happen to the ‘PvE’ force that suppose to save you?
Nope.
1. Scouts
2.Since when the orrange swords can’t be controlled ?WvW is dead for small groups .Alive for semi/afk ac sitters only.
So because the other team is playing “better” means that small groups are dead? Because your saying that if the other team has scouts looking for for small groups then they know some one may be coming BUT they need to have these scouts for small groups only because zergs show up as oranges swords. You try to control a zerg of 25+ its bad and nearly imposable.
That the thing WvW is not handed to you like in pve there no boss with a trick there no mobs with there set AI its fighting real humans. These humans can think comply different from you and do very random things. This is the truth of stand box games a lot like in WvW for GW2. If you cant deal with trying to work out new points of attk then i think your not going to do well in the coming set of games because they are all going sand box you got to start thinking i am sry.@Caliban.3176
So now that a few ppl can kill many ppl means its more zerg friendly? Do you even try to think about what your saying?
because you need a larger zerg to provide more ‘meat shield’ when attacking places like Lord Room of Hills, SMC, or garrison.
Only an idiot would rush a gate with rams or golems which has multiple arrow carts being manned.
i would like to see you counter treb the arrow carts being placed at the lord room of the Hills..
If BG wins this match, only thing it proves is that they can play more than us.
Which is fine, we are taking it easy this week anyways.
No it’s because with the AC buff, JQ can’t flip towers/keeps like they used to. Now it actually pays to be on the defensive.
Earlier today on SoR bl at Bluelake, watched a zerg comprised of FOO and FIRE cata our gate down but couldn’t go anywhere near it with three ACs wreaking havoc on them.
The zerg didn’t know what to do and then WM came from Hills and wiped them.
waha, tell your FOo buddies that anet has increase AC’s damage by 80% and increase its range, you gonna build more arrow carts to counter enemies’ arrow carts
welcome back to arrow carts war 2
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Likelihood-of-arrowcart-nerf/page/27#post1949019
trolling and flaming aside, if any of you who’s annoyed (like me) by anet’s unnecessary decision of buffing up the arrow carts, please consider voicing your concerns in that mega thread.
fight the good fight folks.
Well from what I have seen the past few days. JQ does not have much of force after NA prime time at the moment. I jumped between maps to see what has been going on and only one only a couple of fields had some what of a player base. 2 were pretty much empty.
Either a lot of people are taking a break for a week or the AC buff has kittened off a lot people. Who knows. It is not like you get anything for winning anyways.
nah it’s something more serious, the Chinese Alliance is gone, until JQ can fill its SEA gap, the remaining SEA guilds won’t be able to compete with BG and its new guilds.
of course guys like Stei will say ‘our pve force is gonna help us’ to keep the morale up,
while it is still possible, but that’s very unlikely…
“We are Just tired of green color and wanna mix it up after months and months of stomping "
direct quote from a JQ pve folks. JQ decide to lose this match because they are tired of winning.
top 3 classes in wvw after patch:
lvl 5 newbie with a arrow cart (low tier)
lvl 80 pve scrub with a arrow cart
lvl 80 wvwers with arrow carts mastery and a arrow cart ( high tier)
judging by the current ppt it looks like JQ can’t even compete with BG during SEA prime time…
guis what’s wrong with FOO and your other SEA guilds? is not being able to pvdoor really putting that much pressure on you?
Out of curiosity, what’s your beef with JQ? Assuming you have one. Maybe you just enjoy talking smack. You disappeared from the forums for 4ish months then popped up again about a month ago and have posted flames directed at JQ and FOO almost exclusively.
What’s funny is I don’t think you actually play on any of the current T1 servers.
i am just a random guy, why should you focus on me? go back to wvw and collect your bags please…
judging by the current ppt it looks like JQ can’t even compete with BG during SEA prime time anymore.
guis what’s wrong with FOO and your other SEA guilds? is not being able to pvdoor really putting that much pressure on you?
if you can field 80-90 players during reset i don’t think T5 or T7 is a suitable place for your guild. Most guilds at lower tier enjoy small scale battles. A guild of your size is more suitable in T1 or T2.
score update please, i want to see JQ forum warriors in full defensive mode.
I wish BG would keep that up. But I think it’s going the BG way. They win a week and all of a sudden 90% of the population disappears and will never be seen again. After a while SoR uses BG as a doormat until new guilds get recruited from T2 and T3 servers which flood the wvw for a week and get BG another victory and the everything starts a new.
I don’t know whats wrong with BG. They should easily have the numbers to compete against SoR and JQ in all time zones, but it seems they playing 100 hours a week and need to go to sleep a whole month after that.
Burnout Gate.Wow, you really have no idea what you’re talking about, my friend.
Our new brother and sister guilds haven’t even finished transferring over yet, but our server isn’t doing anything special this week. We’re not burning the midnight oil or pushing anyone to try and maintain coverage. Everyone’s playing like they normally do, but now we have coverage across all zones whereas before we had large gaps.
It just seems like we’re playing 100 hours a week because now your SEA and Oceanic guilds actually have some opponents instead of empty maps to steamroll. You’ll see the truth next week when we’re just as strong if not stronger across all time zones.
Time for JQ to stop coasting off their SEA guilds and actually put up a fight.
They will start accusing BG buy guilds from other server in order to beat them, or that BG planted saboteurs and spies on JQ so they cannot win.
(edited by Kript.3291)
Score update before BG overtakes JQ
BG with new recruits are really strong now
lol 180 ppt….
and just 2 days ago JQs were spawn camping BG (building sieges at BG pawn) in EB, thinking that they have already won…lol
Few days ago we even have some JQ forum warriors claiming that they feel that ‘WM does not feel like WM it used to be’ and ’ WM stayed in T2 for too long and was getting rusty’…
Well, I think JQ is not used to dominating other servers by PvDooring and night capping.
(edited by Kript.3291)
Score update brought to you by Feisty:
160 ppt during Asian prime time? lool
less than SoR?
it was not this bad when SAB came out..where’s your FOO now?
FOO logs in a little later during SEA hours… Don’t worry, it won’t change SoR’s spot in third place
I think JQ better keep their forum warrior’s in place.
I was just saying that because he’s the same guy that said he likes seeing us get our butts kicked by blackgate. SoR needs to keep their forum warrior’s in place if anything.
& its not like I was lieing or anything lol. Sorry if I offended you
Naw, what most of your competition stated from day one is FOO carried JQ, nothing more nothing less.
Kudos to Blackgate for pushing you guys this week, now what can the rest of JQ do about it when FOO is not around to carry you?
I don’t think JQ is being carried by FOO, not anymore, i think it’s just waha…Foo’s performance has became very in consistent since Waha took a break. and JQ’s performance strongly correlates with how well FOO performs during SEA prime time.
The other factor i think is rawnoodles and his 90 cultists, hate to say it but JQ did seem to have better overall performance when the cult of noodles was around.
that does not change my opinion about him though…
(edited by Kript.3291)
Score update brought to you by Feisty:
160 ppt during Asian prime time? lool
less than SoR?
it was not this bad when SAB came out..where’s your FOO now?
FOO logs in a little later during SEA hours… Don’t worry, it won’t change SoR’s spot in third place
I think JQ better keep their forum warrior’s in place.
I was just saying that because he’s the same guy that said he likes seeing us get our butts kicked by blackgate. SoR needs to keep their forum warrior’s in place if anything.
& its not like I was lieing or anything lol. Sorry if I offended you
JQ really needs a better forum warrior, you can’t even see my true allegiance. lmao
Score update brought to you by Feisty:
160 ppt during Asian prime time? lool
less than SoR?
it was not this bad when SAB came out..
where’s your FOO now?
So when do they fix this mess they created?
the saddest thing is i don’t think they are going to…
take at look at the way they handle the current EU T1 crisis, or the current meta.
did they do anything the balance out server imbalance?
did they do anything to encourage smaller skirmishes or provide more incentive for small group-play?
did they address the server lag issue that a lot of people are experiencing?
nope, we got this ridiculous ACs buff and some useless wvw trait line ( against enemy guards and mercs? as if they are not squishy or useless enough), the only productive things they did for the past 8 months was the culling fix, buffing up badges drop rate, and allow us to use badges to trade gear with more stats combo.
it’s very sad really, wvw was a major selling point for this game, but i don’t see devs trying hard enough to improve its quality.
(edited by Kript.3291)
Score update since it has been awhile.
lol 120 ppt
thanks BG, you guys made my day….watching JQ getting beat up so badly, makes me…happy
I suppose the previous meta wasn’t what Anet wanted WvW to be. For example, let’s take guild ownership.
The objectives get flipped so fast in the former meta that there’s literally no point in making one for your guild. If they buff siege up to the point that it’s impossible to quickly take an objective, and make each objective a fortress, then might there be some point in doing so.
In other words, it probably wasn’t Anet’s vision for fast flips. The previous meta was not what they wanted. They probably want WvW to be more like drawn out, perpetual warfare with more meaningful objectives. Yes, that probably will mean WvW will stagnate. That said, the new meta will separate the good commanders from the bad ones since tactics are forced. Also, having few defenders being able to hold off large numbers also depromotes nightcapping.
It’ll interesting to see how this will turn out. Right now it’s simply a matter of waiting for everyone to adjust, or waiting for those who are unwilling to adjust leave.
you already need a good strategyto deal with them pre-patch if your enemies have placed 4 superior ACs behind the gate or aiming at important choke point, and that strategical thinking is required for both sides. For defender, you still have to think a way of making a push to break up the enemies line. ( usually using portal to transport a portion of defenders to go behind enemy zerg and sandwich them. For attacker, you will need good timing and support from guardians or eles to charge into those flying arrows and take down the carts.
with the new patch. you don’t need strategy now, for defenders all you need are drones that knows how to press 123.
For attackers either you stop trying or to build treb, and watching your enemies building counter trebs but you cannot get close to get rid of the trebs because they are surrounded by more arrow carts.
this will just make the current meta even more stale and boring.
The problem of zerg is not that the arrow carts are too weak, it’s because the current game mode does not encourage small skirmishes. There’s no incentive for small group play.
The porblem of pvdoor is not that the arrow carts are too weak, it’s because of anet’s inability to find a solution for server/time zone imbalance.
buffing up the arrow cart to the current level ( seriously, 80%? why don’t you just give defender a skill that one hits everyone? ) is just a bandaid fix, and one of the worst one.
(edited by Kript.3291)
the saddest thing is that i feel wvw devs won’t change it…we had lots of good discussion about how to solve the issues with current meta, a lot of constructive idea, and yet they came up with this…
wvw devs, are you going to hide inside your tower and just arrow carting ( post-patch version) down these constructive criticisms?
(edited by Kript.3291)
First… arrow carts got both nerfed BIG TIME (removal of the warrior stun) and buffed in DPS. This seems to be very well thought through, if you ask me.
One of the biggest problems in WXP-WvW is/was the zerg balls. When you know where the enemie zerg is, you can become very, very lazy, you only got to defend in one place!
So when you want a more exciting WvW experience, you need to have some tools against zergs, tools to make sure zergs split up.
Arrow carts are perfect for that, because they hit 50 targets at once! It is much more efficient now to break your zerg up in 5 parts, each attacking a target. That requires defenders on 5 different places, instead of just in one place.
People that complain about the ACs are probably just zergling that want to curl up in a 80-man group, take a map and move on to the next map.
oh i can do that too, people who support the changes are noobs, they love hiding in keep and mashing 123, that’s what a pve scrubs does best right?
and btw, if you can’t gather enough people to form up a zerg, that’s your problem, your server is suck and does not attract enough people or dedicated wvw guilds.
(or anet’s, because their poor design making people quit or inability to find a solution addressing server population and time zone imbalance).
don’t blame other server’s zerg when they wiped yours, and i am pretty sure tarnished coast use a lot of super size zerg ball (relatively) to beat the crap out of other servers. you guys became mad about zerg size because DB now has a bigger zerg than you
(edited by Kript.3291)
I take it you don’t play on a T1 server then.
Has it ever occured to anyone… That if T1 servers cant adapt to the new arrowcarts, they dont deserve to be in T1 and will inevitably drop?
Yes let tier 1 drop and let the people who desire stagnant and borring fighting step forward.
That will keep the game alive.
ps. it doesn’t.
fix the arrowcarts.
Being encouraged to use intelligence and tactical thinking is boring but standing in front of a gate pressing 1 in a big blob, then running into the lord room and pressing 1 then running to the next tower pressing 1 is fun.
Plz nrf arrw crtz
if you think zerging is just mashing 1 and running around, you are just a bad player and you are doing it wrong. i hope you are not a commander on your server, if you are i feel sorry for those militia you are leading.
just notice that you are from ET, lol no wonder….
Well we’re about to hit the 1,000 reply mark, lets hope by 2,000 we actually get ANet to reply.
nah they don’t care, people has been crying for server lags for months,or the current EU t1 crisis, do you see them doing anything to alleviate these issues?
i have faith in GW2’s pve team, or maybe spvp team to some degree, but i don’t have faith in the wvw team, not anymore.
if anything, they will probably find a even more lazier way to solve the issue with current meta.
(edited by Kript.3291)
Arrow cart was fine, it does not need any damage buff, and i don’t think it will address the issue of zerging meta, instead, it replace the current zerg meta with a worse one: lazy bunker meta.
pre-patch:
The successful defense of any given structures in wvw relies on the synergy of 3 things:
siege users, defenders on the wall, and ground troops.
You need sieges like arrow cart to provide fire support and limited deterrence.
You need the mobility and other useful profession-related skills of the defenders on the wall. (ex. provide healing+ shield to the siege users, plus addtional AoEs)
You need the ground fources to be ready to move out the make a push.
You need ( or needed now with the new patch) these 3 thing to work co-operatively for a successful defense.
You could not defend a keep with a bunch of eles or rangers standing on wall, they will just get torn apart by all the Necro marks.
You could not defend a keep with sieges alone, they are static, and have slower firing rate.
You could not defend a keep with ground troop alone, with all that AoEs half of them would probably be dead when they exit the gate.
I think the synergy of these three is what makes wvw fun for a lot of us. I remember when i was playing with my ranger, i love standing on the wall and use my under-power longbow attacking those invaders. I know a lvl 5 noob with a arrow cart can probably do better than me when it comes to doing damage, and it’s very risky to stand on the wall when there are 10 eles casting meteors shower at me, nevertheless, it gives the battle a certain ‘flavor’ that can not be replaced by manning on a arrow cart and mashing 1,2,3.
This patch is gonna change that, i think.
Anet has buffed up the damage of arrow carts to the point that all you need to do is to have 5 people bunker down in your precious little keeps and use arrow carts to do all the work for you.
Ground troops? nope, no need to have actual face-to-face zerg clash, no more commander urging the pve militia to ‘stack. buff-up, we are making a push’, they will probably be acting solely as the ’ cleaning-up crews’ from now on: finishing those downed enemies and collecting bags.
Defenders on the wall? no need, arrow carts kill the enemies before you even need to heal the lvl 5 noob that’s been using arrow arts. No profession related skills are required, just mashing 1,2,3.
I know some people would say, ’ it kills zerg !.’ It’s stop people from pvdoor’, ‘it give defender a chance to defend’
First, you don’t want to replace a bad meta with a worse meta. Yes, zerging is bad, it’s stale, but bunker down in tower and let the arrow carts replacing the zerg is even a worse idea. I don’t see mashing 1,2,3, is any better than zerg vs zerg.
As for the pvdoor issue or giving defender a fighting chance when they are out-manned, well, of all the options Anet can do they picked the worst and imbalance, one. They could have make the gate stronger, or they could have make those guards npcs somewhat useful (we have a wvw trait line that specifically design for dealing with NPC, i mean seriously? they don’t go down fast enough?), or how about redesign out-manned buff completely? or find a better way to balance out server population and time zone issues?
if buffing up arrow cart’s is Anet’s attempt to address the wvw issues, then i am truly disappointed. I thought you guys were much more innovative than this…
People still play this game because it’s the only game out there that has ‘decent’ RvR (and now Anet is ruining it), they won’t hesitate to quit when there’s a better game, i think it’s a good thing Camelot Unchained is getting kickstart funded.
(edited by Kript.3291)
score update please? watching JQ getting beat-up by BG warms my cold cold heart.
join JQ, they need all the help they can get now
we should ask Colin and his team to form a 30+ zerg and do these Orr temple events…maybe they will see how ridiculous these events have became since the patch.
(edited by Kript.3291)
So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.
I love a challenge, but there are a few problems with this scaling
1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.
Dam i must respond to a lot let do this.
@redzerofighter.2381
If you build glass canon then yes mob should kill you in 1 to 2 shots. If your fighting a champion level mob and you are a glass canon your going to get 1 shoted for sure even a tankly hero should get out of the way of a champion level mob.We’re talking about regular mobs, not champions. As I stated in my post above I’ve been built with full toughness and vit yet I still drop in 1-2 hits from things. The mobs aren’t gonna drop anything most of the time due to half being illusions. I don’t see how suddenly strengthing a risen would also affect its drop value…
In his pic it was a champion mob that one shot him. So he is using the wrong pic for the conversation.
Look at it from the point of view of the mobs they do not see you as one person they see you as a part of something they must kill but they must go at it part by part. So the mobs must be stronger and more of them to deal with bigger groups. Think of the event as one big mob and every mob is part of that mob in the event.
If from the point of view of the players there needs to be something for the players to do. We cant have 30+ ppl fighting events made for 20 ppl and having 10 ppl in that 30 not getting any claim for there work.
Seriously, did you even play these temple events before? did you see large amount people complaining about not getting credit for killing Grenth or Lyssa?
Before the patch, these events already had one or two champions so that the events were artificially prolonged, and you cannot kill these champion in less than 2 sec (pre-patch the Melandru champion spider took about 5-8 minutes for a 20+ zerg).
After the patch now anet decide to buff every normal mobs to either vet level and champion.
(edited by Kript.3291)
So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.
I love a challenge, but there are a few problems with this scaling
1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.
Dam i must respond to a lot let do this.
@ArchonWing.9480
Well things need to have a stander if you do not down level player in some zone that are lower then 80 why should you down level them in other zones. It would make a broken system.@redzerofighter.2381
If you build glass canon then yes mob should kill you in 1 to 2 shots. If your fighting a champion level mob and you are a glass canon your going to get 1 shoted for sure even a tankly hero should get out of the way of a champion level mob.@Kript.3291
Where is the line should we just make all ore zones into level 80 taking away a major 60 to 70 level zone? Should we let level 80 come into these zone and get free rain over all the fights? Why stop there and make the other world bosses level 80 only too? Culling in an open world pve as big as what we have here is going to be near imposable.
The best chose would be to brake the zones down more into overflow but then we will have less winner (ones getting into the fight) and more losers (ones getting pushed to overflow). This is the same problem back when world bosses started to drop better.
Are you out of your mind? do you think these temple event are easy rides for lvl 80? no , they fine and balance to begin with. Take grenth for example, before the patch, the shades can still be very overwhelming to a 20+ group if you don’t clear them ASAP when they appear. Another example is Melandru, pre-patch the boss can potentially one hit you if you don’t dodge his attack, no one was complaining because the priest don’t summon anything so there’s less culling there fore you are able to see.
My point is, these temple event were totally fine, they don’t need to change. Do you see large amount people complaining Grenth dropping to quick? or Melandru being to easy? Did they do proper testing on this new scaling on these temple event? or they just patch it hope it will work?
Stop defending anet’s stupid design.
(edited by Kript.3291)
nah, they don’t care about players anymore, which is kind of strange. They toned down the curse shore ccfest before so it’s not as annoying, now they are buffing up mobs damage so it one-hit everyone…
i think they fail to realize that not everyone in on Cursed shore is wearing full exotic, some of them are freshmen lvl 80. Plus all that pve culling, do you expect them to dodge or stand there and take the damage?
gg anet, you just killed Cursed Shore again.
So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.
none of the Curse Shore bosses drop in less than 2 sec, they were fine before. people were asking those lower zone bosses to be buffed up, not adding more ridiculously adds that one hit everyone to higher lvl event.
if they want to do it, fix pve culling first, so people can see what’s attacking them aand dodge.
arrow cart was fine before, useful enough to provide additional support fire without being too overkill, i have no idea why they feel the need to buff it up,
or maybe FOO needs waha
or maybe JQ hasn’t learn the new tactic to deal with the recent changes to wvw yet
or maybe JQ no longer has the coverage advantage now with BG gaining more SEA guilds
or maybe JQ is getting old and slow and can’t adapt to the new tactics brought by WM and other new BG guilds ( or commanders)
lmao right now even SoR has higher ppt…
(edited by Kript.3291)
is it just me or it seems JQ’s asian/oceanic prime time performance is getting worse?
where’s your FOO?
You did not say anything yesterday when JQ was ticking over 400.
FOO’s performance( or JQ’s asian prime time performance, basically the same thing ) was very consistent before, but now it’s hit and miss…
130ppt right now at the end of asian prime time? is this the same JQ we used to know?
(edited by Kript.3291)
is it just me or it seems JQ’s asian/oceanic prime time performance is getting worse?
where’s your FOO?
queen jennah?
With all due respect, balancing content like a story instance is completely different than balancing an enhanced jumping puzzle like Super Adventure Box, so for us it just wasn’t feasible to consider doing an “easy” and “hard” mode in this particular case.
Instead we focused our time and energy into making a really unique, polished and hopefully memorable encounter that enables any group of five to complete in roughly an hour. I understand that there are players who will simply object philosophically to this direction, and wish that all the content we create to be solo-friendly, but our company has always been focused around building an online world that encourages our players to play our game together.
For those of you who have taken the plunge and shut down one of the Molten Facilities, thank you so much for giving it a try and giving us your feedback. Hope to see you on the front lines!
Hi Matthew,
I happened to read your response on the thread concerning the disappointment some players felt regarding the dungeon-based ending for flame and frost. I had posted on that thread as well, and although I do not believe your comment was responding to me directly, I wanted to reply to a particular portion of it:
“I understand that there are players who will simply object philosophically to this direction, and wish that all the content we create to be solo-friendly, but our company has always been focused around building an online world that encourages our players to play our game together.”
Personally, I am not idealogically opposed to content that is not solo friendly. I personally enjoy encountering dynamic events in the open world and joining in on the battle! And you all have crafted such a beautiful world!
The reason I left the game centers around my personal feeling that although there is a great deal of content one may experience as a solo player in the game, I felt there was virtually no content that one could experience to its conclusion as a solo player: Personal Story, Exploration, Living Story for examples.
That said, I know that each developer has their own philosophy regarding development and I respect that you have clarified that philosophy and intend to stick to your guns. I was feeling very moved at my disappointment in not being able to complete those three portions of the game I had enjoyed so much, that I wanted to let the team know that I was experiencing that disappointment.
Regards,
Matt (formerly Skade Thordottir)
hhmmn you are ok playing with 100 players taking down Jormag but oppose the idea of playing with 5 players to take down the dungeon boss….
do you see your own contradiction?
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why would some one have this hellbent idea that ‘i forever refuse to party with other people to complete a quest in a mmo game’ is beyond me. Go play skyrim if you hate grouping with other human beings.
siege blueprints are account bound.
Finally…
DON’T PUSH SOR
DON’T PUSH SOR
DON’T PUSH SOR
dawwwwwwwww
i think the folks from SoR and JQ are secretly in love with each other, look at what happened in EB few minutes ago, SoR took the BG keep first, and then all of sudden JQ took the keep later.One of my JQ friend told me that they did not encounter any resistance when they took the BG keep from SoR. Also, just take a look at SoR BL, JQ just let SoR to take all their stuffs on SoR BL? no even trying to make a push? clearly they have some sort of agreement.
why don’t you two just get a room and have a sodding lovefest?
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These cities are just not as convenient as Lion’s arch…
Not sure if this is anecdotal or not, but April saw the departure of at least four well-known gaming communities from GW2 as dedicated communities.
most of those guilds (PRX, TL…) are hardcore wvw guilds, they were here for wvw to begin with. Given the current situation of wvw and the lack of communications from wvw devs, i am not surprise they quit.
That does not mean the whole game is dying, it just means that the devs need to start doing so kittening work to improve wvw.
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Totally agree OP find a new game with things you enjoy, trying to convince people with blind faith in a product will never work.
As for the game dying not sure but from what i’ve seen its drastically declined in the past few months and so many players have taken breaks or moved on..
So each time i see Nerf this and Nerf that with very little content fillers and major mechanics overhauls i see massive groups leave, which doesn’t help the game..
Personally think you’re wasting you effort trying to explain to blind faith player that spend their whole lives on the forum defending a game and never playing it..
Agreed because if it was so wonderful they’d never be on the forums.
Thanks for supporting. These are kinda the views I’ve seen from a large number of players. I would consider myself a very large fan, and I still actively play, but I’m not afraid of admitting to the game’s downfalls and weaknesses.
a lot of people like me are critical of the game, we just don’t think the game is dying base on our experience of playing the game everyday. It is possible that the game will die in the future, just like all other MMO out there, but i don’t see GW2 showing the signs of a dying game, at least for now. They have a good business model here, with all the regular free content updates.
Stop acting like you are the good guy and we are the blind fanboys.
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so elementalists quitting a game because now they have to work as hard as other class in pvp?
go ahead and quit, i think the game will be better without these people.